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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4513
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Posted - 2014.07.25 09:16:00 -
[1] - Quote
Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
951
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Posted - 2014.07.25 10:16:00 -
[2] - Quote
nope those changes have pretty much killed the importance of PC battles making the fights have no meaning whatsoever.
KEQ diplomat/ intel /GC officer
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Kalante Schiffer
Ancient Exiles.
659
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Posted - 2014.07.25 10:27:00 -
[3] - Quote
i rarely play PC unless cap aqc or anyone else needing a hand occasionally. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4513
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Posted - 2014.07.25 11:08:00 -
[4] - Quote
Right. That's kinda how I felt Kalante. I mean bragging is good and all, but show me the money heh. |
Izlare Lenix
Vengeance Unbound Dark Taboo
814
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Posted - 2014.07.25 11:46:00 -
[5] - Quote
Of course you old DNS homos would feel this way. You guys enjoyed sitting in your blue donut, jerking each other off and collecting tons of passive ISK.
Now that you actually have to fight PC to get paid you think there is no point to it when in fact locking your districts, doing nothing and getting paid was extremely stupid and much more pointless.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Roman837
Escrow Removal and Acquisition Dark Taboo
515
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Posted - 2014.07.25 12:22:00 -
[6] - Quote
Izlare Lenix wrote:Of course you old DNS homos would feel this way. You guys enjoyed sitting in your blue donut, jerking each other off and collecting tons of passive ISK.
Now that you actually have to fight PC to get paid you think there is no point to it when in fact locking your districts, doing nothing and getting paid was extremely stupid and much more pointless.
How do you think we gained our districts...and held our districts. We fought for them. And we defended them. That passive isk was our reward...to fund our players...to be the best they could be without the constant need to grind. When the time for defence came..everyone showed up ready to kill.
Passive Isk needs to come back...
Edit...only ready I call it Passive Isk is so people know what we are talking about....there was nothing passive about it...except that people chose not to attack and take it back...which then MADE it passive.
Isk or NO Isk being made...corps still fear attacking the bigger corps. So...No change other then no reward
Maple Syrup Drinking Canadian, EVE Characters Cesar Sousa, CEO of ERA
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King Kobrah
Escrow Removal and Acquisition Dark Taboo
1554
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Posted - 2014.07.25 13:17:00 -
[7] - Quote
Why are you still playing this trash game and not destiny
A shade darker than black, the wound that never heals..The Babyslayer
PSN: Kobra
Youtube.com/kkobra
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Al the destroyer
Vengeance Unbound Dark Taboo
166
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Posted - 2014.07.25 13:29:00 -
[8] - Quote
I like that nyain spam can't farm it anymore. I've made way more isk the way it is now!
Maybe its time for a change this 5hit is getting old fast!
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Evan Gotabor
Prima Gallicus
49
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Posted - 2014.07.25 14:07:00 -
[9] - Quote
Kalante Schiffer wrote:i rarely play PC unless cap aqc or war ravens needs a hand from time to time. Tho there is really no point in holding land, other people say to me that it is to look cool but seriously who cares now at days.
That's where a lot of people are wrong. If you hold a district, you can manage to gain SOME money from it (and I don't talk about farm). The thing is, if you hold a district, you got clones, with your clones, and you can transfer them to attack others districts at a lesser cost and with more clones than with the pack (which is very expensive and not really efficient). Of course, there is the problem that you can loose your district if you take too much clones, but that's part of the game.
If you win, all your players get ISK. Depending on the the fight, your players can gain more money than they have spent and under those circumstances, are able to give the difference to the corporation.
As for passive ISK, of course, it would be nice to have them back. But there is a certain corporation with 63 district that really doesn't deserve them. So, if passive ISK is to return, it would be interesting to have system that lower the number of ISK you gain per district, in function of the number of districts (to make sure some corps won't be allowed to win a billion per day).
As an exemple, let's say that there is 3 corporations : Corporation_A (adept) with 5 districts Corporation _B (beginners) with 1 district Corporation_C (clowns) with 30 districts
And keep in mind that each time a corporation hold 3 district, it have a penality of 10% ; penality which upgrade with your numbers of districts, so a corporation with 6 districts will have a 20% penality. The maximum penality reachable in this theory is 90% (27 districts and beyond)
- Corporation_B would receive the default passive ISK of let's say 5 million per day with no penality.
- Corporation_A with it's 5 district will have a 10% percent of penality, so it will receive 22,5 million instead of 25 million
- Corporation_C with 30 districts will have a penality of 90%, so this corporation will loose 135 million of it's 150 million. It make only a bonus of 15 million per day. Which would give Nyain San in it's current state to have an incomeof 30.166.666 ISK a day.
In that way, it SHOULD (but as nothing ever go as planned on this game I can't be sure) allow more corporations to join PC as beyond a certain number of districts you will gain less money than if you had fewer districts. So the best thing would be to give them away or most likely to sell them.
Plus, it would give a real sense to the alliances and diplomacy and give a chance to other corporations to enter PC. But that is another story.
Incubus pilot
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God Hates Lags
Fatal Absolution General Tso's Alliance
1280
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Posted - 2014.07.25 14:41:00 -
[10] - Quote
Neither circumstance is ideal. The amount of passive isk being generated by the few was insane. But now there's really no point in alliances, no point in politics no point in backstabbing. The metagame that PC was is dead. What they truly should have done was make districts generate resources for Eve players who then pay Dust players for them. But alas, that will never be now.
"Look what I destroyed in two days"
Wolfica stole my signature
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Thor Odinson42
Molon Labe. General Tso's Alliance
4058
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Posted - 2014.07.25 14:43:00 -
[11] - Quote
With different timer mechanics and these current payouts I think Dust could be flourishing. If FW had team deploy along with battles happening at more impromptu times in PC we would have had more people involved in the team aspect of Dust.
Pubs wouldn't be filled with 80% solo players that revert to sniping at the first sign of resistance.
It's such a shame that CCP had this bastard step child they ignored that generated billions of ISK for the elites of the game. To think that people outside of that initial group of beta veterans that entered PC would grind away for clone packs to get their teeth kicked in was pretty unfortunate.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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xTheSiLLyRaBBiTx
Haus of Triage
208
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Posted - 2014.07.25 14:53:00 -
[12] - Quote
Himiko Kuronaga wrote:Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes.
Funny part is I remember some of these very names under your post himiko, who were in favor of passive isk being removed when it was first put in place. Removal of Passive isk destroyed what was left of the game in terms of land value and finding a sense of reward. It was a stupid move, now all thats left is a pure stagnant lobby shooter game.
|LOGi GOD|
Join Haus of Triage
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
953
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Posted - 2014.07.25 15:08:00 -
[13] - Quote
i think the passive isk was just a way to make people fight harder and the battles more entertaing cause there was something on the line.
KEQ diplomat/ intel /GC officer
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Thor Odinson42
Molon Labe. General Tso's Alliance
4058
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Posted - 2014.07.25 15:36:00 -
[14] - Quote
CUSE TOWN333 wrote: i think the passive isk was just a way to make people fight harder and the battles more entertaing cause there was something on the line.
With more frequent battles but a bit less on the line I think it would have balanced out. A system where smaller groups held less, but made more due to more successful defenses or whatever. The bigger groups would have been able to take more land, but would have lost more battles percentage wise to take/hold their land.
The problem with PC was always that it was TOO restrictive to entry by the masses. The small groups wanted to keep dominating and didn't want to succumb to a zerg. However the high stress of the mechanics ran groups off and whittled things down to the most powerful groups with 2 or 3 active teams dominating everything (98% held).
How different things might have been with thousands of players and dozens of corps active in PC.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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Mr Machine Guns
Nyain San
829
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Posted - 2014.07.25 15:44:00 -
[15] - Quote
Evan Gotabor wrote:Kalante Schiffer wrote:i rarely play PC unless cap aqc or war ravens needs a hand from time to time. Tho there is really no point in holding land, other people say to me that it is to look cool but seriously who cares now at days. That's where a lot of people are wrong. If you hold a district, you can manage to gain SOME money from it (and I don't talk about farm). The thing is, if you hold a district, you got clones, with your clones, and you can transfer them to attack others districts at a lesser cost and with more clones than with the pack (which is very expensive and not really efficient). Of course, there is the problem that you can loose your district if you take too much clones, but that's part of the game. If you win, all your players get ISK. Depending on the the fight, your players can gain more money than they have spent and under those circumstances, are able to give the difference to the corporation. As for passive ISK, of course, it would be nice to have them back. But there is a certain corporation with 63 district that really doesn't deserve them. So, if passive ISK is to return, it would be interesting to have system that lower the number of ISK you gain per district, in function of the number of districts (to make sure some corps won't be allowed to win a billion per day). As an exemple, let's say that there is 3 corporations : Corporation_A (adept) with 5 districts Corporation _B (beginners) with 1 district Corporation_C (clowns) with 30 districts And keep in mind that each time a corporation hold 3 district, it have a penality of 10% ; penality which upgrade with your numbers of districts, so a corporation with 6 districts will have a 20% penality. The maximum penality reachable in this theory is 90% (27 districts and beyond) - Corporation_B would receive the default passive ISK of let's say 5 million per day with no penality. - Corporation_A with it's 5 district will have a 10% percent of penality, so it will receive 22,5 million instead of 25 million - Corporation_C with 30 districts will have a penality of 90%, so this corporation will loose 135 million of it's 150 million. It make only a bonus of 15 million per day. Which would give Nyain San in it's current state to have an incomeof 30.166.666 ISK a day. In that way, it SHOULD (but as nothing ever go as planned on this game I can't be sure) allow more corporations to join PC as beyond a certain number of districts you will gain less money than if you had fewer districts. So the best thing would be to give them away or most likely to sell them. Plus, it would give a real sense to the alliances and diplomacy and give a chance to other corporations to enter PC. But that is another story.
To say a corp doesn't deserve districts is just idiotic. Please say why we don't deserve them, Nyain San has done more for pc then Prima Galliucs, How many district has Prima given to the community? Well its no were near the amount Nyain has given to other corporations. But i do like your idea some what for changes to passive isk
Nyain San/Chan Director
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Mr Machine Guns
Nyain San
829
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Posted - 2014.07.25 15:47:00 -
[16] - Quote
Al the destroyer wrote:I like that nyain spam can't farm it anymore. I've made way more isk the way it is now!
The end of passive isk doesnt hurt us as much as other corps, we have had many district for many months and during that time Nyain was able to gain an good amount of isk for it, So to say we can't farm anymore is just funny because the end to passive isk hurts other corporations more then it hurts us
Nyain San/Chan Director
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Patrick57
Fatal Absolution General Tso's Alliance
7860
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Posted - 2014.07.25 15:52:00 -
[17] - Quote
Izlare Lenix wrote:Of course you old DNS homos would feel this way. You guys enjoyed sitting in your blue donut, jerking each other off and collecting tons of passive ISK.
Now that you actually have to fight PC to get paid you think there is no point to it when in fact locking your districts, doing nothing and getting paid was extremely stupid and much more pointless. People are still on about DNS? That was months ago.
King Thunderbolt is my number one fan.
Cross Atu for CPM1 /o/
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Al the destroyer
Vengeance Unbound Dark Taboo
166
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Posted - 2014.07.25 16:00:00 -
[18] - Quote
Mr Machine Guns wrote:Al the destroyer wrote:I like that nyain spam can't farm it anymore. I've made way more isk the way it is now! The end of passive isk doesnt hurt us as much as other corps, we have had many district for many months and during that time Nyain was able to gain an good amount of isk for it, So to say we can't farm anymore is just funny because the end to passive isk hurts other corporations more then it hurts us I'm well aware nyain needs no isk you guys farmed for so long you have more isk than you'll ever spend. This is always evident in pubs. Well played.
Maybe its time for a change this 5hit is getting old fast!
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Killar-12
The Exemplars Top Men.
3052
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Posted - 2014.07.25 16:06:00 -
[19] - Quote
King Kobrah wrote:Why are you still playing this trash game and not destiny Because you're still wearing clothes...
I am an Idiot, and so are you!
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Derrith Erador
Fatal Absolution
2324
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Posted - 2014.07.25 16:09:00 -
[20] - Quote
xTheSiLLyRaBBiTx wrote:Himiko Kuronaga wrote:Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes. Funny part is I remember some of these very names under your post himiko, who were in favor of passive isk being removed when it was first put in place. Removal of Passive isk destroyed what was left of the game in terms of land value and finding a sense of reward. It was a stupid move, now all thats left is a pure stagnant lobby shooter game. Yeah, I remember saying that passive isk didn't need to die, but I was in favor of a nerf. I also remember when quite a few people on the map only because of ringers were suddenly crying for passive isk to die when the ringers decided they weren't going to ring anymore, funny how that happened.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5551
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Posted - 2014.07.25 17:20:00 -
[21] - Quote
Removal of passive ISK was just another half assed move by CCP. It didn't fix anything.
I'm free!
/o/
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Nothing Certain
Bioshock Rejects
986
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Posted - 2014.07.25 18:26:00 -
[22] - Quote
Himiko Kuronaga wrote:Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes.
What was the value of passive ISK if it wasn't to pubstomp? The current payout is more than enough to cover PC losses. I agree the metagame was mostly lost with no passive ISK, but the metagame was also keeping PC restricted to 2 or 3% of the players. Now every lobby I enter people are talking about their PC games. Seems like a good tradeoff except for those who were milking the ISK cow.
Because, that's why.
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Tallen Ellecon
2009
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Posted - 2014.07.25 19:32:00 -
[23] - Quote
What surprises me the most is that there are still people who want to hold districts, but don't want to fight their own battles. Then why even hold districts?
Blehh..
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Al the destroyer
Vengeance Unbound Dark Taboo
166
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Posted - 2014.07.25 19:35:00 -
[24] - Quote
Tallen Ellecon wrote:What surprises me the most is that there are still people who want to hold districts, but don't want to fight their own battles. Then why even hold districts? Simple answer clones
Maybe its time for a change this 5hit is getting old fast!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
209
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Posted - 2014.07.25 19:48:00 -
[25] - Quote
I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Tallen Ellecon
2010
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Posted - 2014.07.25 20:05:00 -
[26] - Quote
el OPERATOR wrote:I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO.
Exactly, if you fight and win you get paid big, and that's all there is to it. It's a war game, holding land may not be as important but I was under the assumption that people play shooters to shoot at people first and foremost.
Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
Blehh..
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Soraya Xel
Abandoned Privilege Top Men.
2926
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Posted - 2014.07.25 20:16:00 -
[27] - Quote
Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Killar-12
The Exemplars Top Men.
3055
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Posted - 2014.07.25 20:22:00 -
[28] - Quote
Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse.
I am an Idiot, and so are you!
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Killar-12
The Exemplars Top Men.
3055
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Posted - 2014.07.25 20:23:00 -
[29] - Quote
Tallen Ellecon wrote:
Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
THIS
I am an Idiot, and so are you!
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2631
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Posted - 2014.07.25 20:38:00 -
[30] - Quote
Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya.
Do you even PC?
Tanker/Logi
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Soraya Xel
Abandoned Privilege Top Men.
2928
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Posted - 2014.07.25 20:53:00 -
[31] - Quote
Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse.
Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2632
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Posted - 2014.07.25 21:30:00 -
[32] - Quote
Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody.
It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
Tanker/Logi
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Kalante Schiffer
Ancient Exiles.
659
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Posted - 2014.07.25 21:39:00 -
[33] - Quote
Benjamin Ciscko wrote:Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya. Do you even PC? lol
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Soraya Xel
Abandoned Privilege Top Men.
2929
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Posted - 2014.07.25 21:46:00 -
[34] - Quote
Benjamin Ciscko wrote:It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
Planetary Conquest was bad. (Does anyone want to contest this?) Everyone wanted corp battles back. Now you have them, basically, provided people don't keep trying to conquer crud.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3668
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Posted - 2014.07.25 22:23:00 -
[35] - Quote
I think a serious conversation needs to be had about this.
I mean in eve nullsec is a isk faucet, passive or not. A massive amount of wealth is created along with the most powerful and expensive ships only being built there. And i've been informed multiple times that maybe 15% of eve plays nullsec. and yet how much in terms of wealth and assets are created there? Sure they have PVE and that's a major difference but surely we can agree on some alternative that's feasible for dust.
I have proposed numerous times some proposals to improve PC, some of which revolve around officer weapons playing a key role through drop rates that are increased through the number of districts on a planet owned by a corp. With the recent parity of officer weapons being revealed by the event that just concluded it's worth mentioning again.
I would also like a realistic and honest conversation about how many battles are being fought in today's climate, and whether we honestly have 2 many districts available for people to obtain and it's affect upon the number of Bons isk banks there are in MH for people to simply farm instead of fight. Currently I am aware that certain corps simply don't show up to battles they presume they perceive will be a loss. We need to incentivize risking losses better, no?
The price to get into PC is too high, the rewards too low in comparison to the nature of the time commitment required to compete.
Most corps simply cannot field consistent teams outside of the top 3 contenders left. Of which OH is obviously the Juggernaut of talent, through no fault of their own.
Fostering the sort of commitment through greater rewards and visibility of PC and/or decreasing the commitment requisite to participate seems to me to be paramount in terms of importance.
I would submit after DNS was disbanded and perhaps the result of the revelations of fanfest PC has never really recovered in terms of corps.
A surge occurred as we witnessed 65 corps in PC..but now it's back to around 40. with about 150 districts controlled by 4 corps and their satellites. And that's not including DL who recently downsized a bit from 10% which would have been 70% by 5 corps and their satellites.
And it's not because all of these corps aren't amenable to having less. I know at least 2 of those 4 have given land away as frequently as they can discover a corp to give land to.
Thoughts?
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Cavani1EE7
The Rainbow Effect Dark Taboo
177
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Posted - 2014.07.25 22:39:00 -
[36] - Quote
Zatara Rought wrote:
Thoughts?
Go **** yourself
EDIT: bitc h
Re-born 1337
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
211
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Posted - 2014.07.25 22:43:00 -
[37] - Quote
Zatara Rought wrote: Thoughts?
No CPM tag? Bummer, dude. I DEMAND A RECOUNT!!!!! Absentee hanging chads are valid votes!!!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Killar-12
The Exemplars Top Men.
3056
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Posted - 2014.07.25 22:44:00 -
[38] - Quote
Zatara Rought wrote:I think a serious conversation needs to be had about this.
I mean in eve nullsec is a isk faucet, passive or not. A massive amount of wealth is created along with the most powerful and expensive ships only being built there. And i've been informed multiple times that maybe 15% of eve plays nullsec. and yet how much in terms of wealth and assets are created there? Sure they have PVE and that's a major difference but surely we can agree on some alternative that's feasible for dust.
I have proposed numerous times some proposals to improve PC, some of which revolve around officer weapons playing a key role through drop rates that are increased through the number of districts on a planet owned by a corp. With the recent parity of officer weapons being revealed by the event that just concluded it's worth mentioning again.
I would also like a realistic and honest conversation about how many battles are being fought in today's climate, and whether we honestly have 2 many districts available for people to obtain and it's affect upon the number of Bons isk banks there are in MH for people to simply farm instead of fight. Currently I am aware that certain corps simply don't show up to battles they presume they perceive will be a loss. We need to incentivize risking losses better, no?
The price to get into PC is too high, the rewards too low in comparison to the nature of the time commitment required to compete.
Most corps simply cannot field consistent teams outside of the top 3 contenders left. Of which OH is obviously the Juggernaut of talent, through no fault of their own.
Fostering the sort of commitment through greater rewards and visibility of PC and/or decreasing the commitment requisite to participate seems to me to be paramount in terms of importance.
I would submit after DNS was disbanded and perhaps the result of the revelations of fanfest PC has never really recovered in terms of corps.
A surge occurred as we witnessed 65 corps in PC..but now it's back to around 40. with about 150 districts controlled by 4 corps and their satellites. And that's not including DL who recently downsized a bit from 10% which would have been 70% by 5 corps and their satellites.
And it's not because all of these corps aren't amenable to having less. I know at least 2 of those 4 have given land away as frequently as they can discover a corp to give land to.
Thoughts? Fair point, I'm tired, I think you need to talk to Free Spero our new addition to the bitter vet line-up.
I am an Idiot, and so are you!
|
Zatara Rought
Fatal Absolution General Tso's Alliance
3669
|
Posted - 2014.07.25 23:06:00 -
[39] - Quote
el OPERATOR wrote:Zatara Rought wrote: Thoughts?
No CPM tag? Bummer, dude. I DEMAND A RECOUNT!!!!! Absentee hanging chads are valid votes!!!
Not quite yet, i imagine it'll be a little while. :)
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Zatara Rought
Fatal Absolution General Tso's Alliance
3669
|
Posted - 2014.07.25 23:08:00 -
[40] - Quote
Cavani1EE7 wrote:Zatara Rought wrote:
Thoughts?
Go **** yourself EDIT: bitc h
Hey hey, **** you too.
Nice to see a touch of antagonism still exists in here!
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
|
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D4GG3R
Opus Arcana Covert Intervention
418
|
Posted - 2014.07.25 23:10:00 -
[41] - Quote
Idk, I kinda like the new PC, it's nice making 18 mil in a day from. :)
I'm pretty plain.
I watch anime for the boobs
|
Heimdallr69
Nyain San
2890
|
Posted - 2014.07.26 00:06:00 -
[42] - Quote
These posts make me lol. At first I didn't care I have too much isk anyways.. But then I played with some people that said their corp won't participate in PC cuz of grinding the isk for a clone pack just to lose.. I never thought about it like that, how are new corps gonna get into PC when it's just an isk sink for them?
Removed inappropriate content - CCP Logibro
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D4GG3R
Opus Arcana Covert Intervention
418
|
Posted - 2014.07.26 00:14:00 -
[43] - Quote
Heimdallr69 wrote:These posts make me lol. At first I didn't care I have too much isk anyways.. But then I played with some people that said their corp won't participate in PC cuz of grinding the isk for a clone pack just to lose.. I never thought about it like that, how are new corps gonna get into PC when it's just an isk sink for them?
Same way they did before tax was in the game, donations:)
I'm pretty plain.
I watch anime for the boobs
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Kain Spero
Goonfeet
3686
|
Posted - 2014.07.26 00:26:00 -
[44] - Quote
What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Morathi III
Pro Hic Immortalis
163
|
Posted - 2014.07.26 02:16:00 -
[45] - Quote
needed to be removed since day 1, district was suppose to generate ressource randomly, can be sometimes for eve sometimes for dust has Equipment etc that you put in your corp hangar and then decide to sell to eve pilot or given to your player for dust Equipment so in a way generate isk return but with some interaction NOT passive isk |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4524
|
Posted - 2014.07.26 02:47:00 -
[46] - Quote
King Kobrah wrote:Why are you still playing this trash game and not destiny
Because Destiny is worse. |
Evan Gotabor
Prima Gallicus
50
|
Posted - 2014.07.26 05:00:00 -
[47] - Quote
Mr Machine Guns wrote:Evan Gotabor wrote:Kalante Schiffer wrote:i rarely play PC unless cap aqc or war ravens needs a hand from time to time. Tho there is really no point in holding land, other people say to me that it is to look cool but seriously who cares now at days. That's where a lot of people are wrong. If you hold a district, you can manage to gain SOME money from it (and I don't talk about farm). The thing is, if you hold a district, you got clones, with your clones, and you can transfer them to attack others districts at a lesser cost and with more clones than with the pack (which is very expensive and not really efficient). Of course, there is the problem that you can loose your district if you take too much clones, but that's part of the game. If you win, all your players get ISK. Depending on the the fight, your players can gain more money than they have spent and under those circumstances, are able to give the difference to the corporation. As for passive ISK, of course, it would be nice to have them back. But there is a certain corporation with 63 district that really doesn't deserve them. So, if passive ISK is to return, it would be interesting to have system that lower the number of ISK you gain per district, in function of the number of districts (to make sure some corps won't be allowed to win a billion per day). As an exemple, let's say that there is 3 corporations : Corporation_A (adept) with 5 districts Corporation _B (beginners) with 1 district Corporation_C (clowns) with 30 districts And keep in mind that each time a corporation hold 3 district, it have a penality of 10% ; penality which upgrade with your numbers of districts, so a corporation with 6 districts will have a 20% penality. The maximum penality reachable in this theory is 90% (27 districts and beyond) - Corporation_B would receive the default passive ISK of let's say 5 million per day with no penality. - Corporation_A with it's 5 district will have a 10% percent of penality, so it will receive 22,5 million instead of 25 million - Corporation_C with 30 districts will have a penality of 90%, so this corporation will loose 135 million of it's 150 million. It make only a bonus of 15 million per day. Which would give Nyain San in it's current state to have an incomeof 30.166.666 ISK a day. In that way, it SHOULD (but as nothing ever go as planned on this game I can't be sure) allow more corporations to join PC as beyond a certain number of districts you will gain less money than if you had fewer districts. So the best thing would be to give them away or most likely to sell them. Plus, it would give a real sense to the alliances and diplomacy and give a chance to other corporations to enter PC. But that is another story. To say a corp doesn't deserve districts is just idiotic. Please say why we don't deserve them, Nyain San has done more for pc then Prima Galliucs, How many district has Prima given to the community? Well its no were near the amount Nyain has given to other corporations. But i do like your idea some what for changes to passive isk
Mr Machine Guns wrote: To say a corp doesn't deserve districts is just idiotic. Please say why we don't deserve them, Nyain San has done more for pc then Prima Galliucs, How many district has Prima given to the community? Well its no were near the amount Nyain has given to other corporations. But i do like your idea some what for changes to passive isk
Well, I didn't say you didn't deserve districts, you have them, and given what happens now in PC, I bet you will still have them for long. And honestly, you are one of the oldest corp to do PC fights and that haven't been rename or destroyed with time. What I was talking about was the passive ISK you would be allow to generate if this mechanic was to return (a lot of if in that sentence). And I felt in the obligation to quote you in my exemple as you are the perfect exemple of what was wrong before with passive ISK.
As for the implication of Nyain San in giving districts, well, if DNS had hold and Ancient Exiles didn't left to start the conflict we know now, I don't think you would have sell them. But I guess we will never know, and that it is pointless to rewrite the story with if and maybe.
Patrick57 wrote: People are still on about DNS? That was months ago.
Yes, we remember. And for some of us, we won't forget so soon...
Incubus pilot
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Tallen Ellecon
2014
|
Posted - 2014.07.26 05:08:00 -
[48] - Quote
Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make.
Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you.
Blehh..
|
Tallen Ellecon
2014
|
Posted - 2014.07.26 05:10:00 -
[49] - Quote
Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Last week I agreed with Roman, this week Kain...... what the **** is this world coming too?
Blehh..
|
HowDidThatTaste
Ancient Exiles. General Tso's Alliance
5157
|
Posted - 2014.07.26 06:19:00 -
[50] - Quote
Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought well paid interesting, proud reason of ownership, bragging rights ( Shiny district.)
As a leader how would you encourage a team to take anything in this state? |
|
Atiim
Onslaught Inc RISE of LEGION
10945
|
Posted - 2014.07.26 06:33:00 -
[51] - Quote
I'd be in favor of a Passive ISK return, but only if it was reduced.
And nothing of value was lost that day...
-HAND
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4528
|
Posted - 2014.07.26 09:31:00 -
[52] - Quote
Atiim wrote:I'd be in favor of a Passive ISK return, but only if it was reduced.
You have no basis from which to say that would solve any of the problems it had been causing.
And the problems were not the production of ISK, but the inability to contest those who had control of it -- which again, had nothing to do with how much isk were in their coffers but rather the manipulation of timers to maintain a sense of invulnerability, plus self locking at a gain. |
Killar-12
The Exemplars Top Men.
3058
|
Posted - 2014.07.26 14:11:00 -
[53] - Quote
HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state? And prevent them from wanting everything
I am an Idiot, and so are you!
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2640
|
Posted - 2014.07.26 14:32:00 -
[54] - Quote
Tallen Ellecon wrote:Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value. It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. Besides 120 clones per pack wasn't much more cost effective because it was even harder to get into PC when nearly always at a clone disadvantage. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make. Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you. I never said we should retain 120 clone packs but the price of 150 should not be 50 million. It costs 150 million flip a hub (like 75% of districts are hubs if not more) how long does it take to grind out clone packs, a week? You could grind out for 3 weeks just to flip one district only to get kicked from PC 3 days later and have to restart the process hell some corps will kick you from PC just because you're in the wrong place. It is highly unattractive for those not with ISK reserves to attempt to break into PC.
Tanker/Logi
|
Derrith Erador
Fatal Absolution
2334
|
Posted - 2014.07.26 15:03:00 -
[55] - Quote
Himiko Kuronaga wrote:Atiim wrote:I'd be in favor of a Passive ISK return, but only if it was reduced. You have no basis from which to say that would solve any of the problems it had been causing. And the problems were not the production of ISK, but the inability to contest those who had control of it -- which again, had nothing to do with how much isk were in their coffers but rather the manipulation of timers to maintain a sense of invulnerability, plus self locking at a gain. increase isk gain in pubs.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Killar-12
The Exemplars Top Men.
3059
|
Posted - 2014.07.26 16:24:00 -
[56] - Quote
Benjamin Ciscko wrote:Tallen Ellecon wrote:Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value. It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. Besides 120 clones per pack wasn't much more cost effective because it was even harder to get into PC when nearly always at a clone disadvantage. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make. Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you. I never said we should retain 120 clone packs but the price of 150 should not be 50 million. It costs 150 million flip a hub (like 75% of districts are hubs if not more) how long does it take to grind out clone packs, a week? You could grind out for 3 weeks just to flip one district only to get kicked from PC 3 days later and have to restart the process hell some corps will kick you from PC just because you're in the wrong place. It is highly unattractive for those not with ISK reserves to attempt to break into PC. Sure, if payout falls accordingly...
I am an Idiot, and so are you!
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Heimdallr69
Nyain San
2893
|
Posted - 2014.07.26 16:28:00 -
[57] - Quote
The only purpose for PC is so I can tbag you and take your women.
Removed inappropriate content - CCP Logibro
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Fiddlestaxp
TeamPlayers
987
|
Posted - 2014.07.26 17:15:00 -
[58] - Quote
Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. |
Killar-12
The Exemplars Top Men.
3063
|
Posted - 2014.07.26 18:00:00 -
[59] - Quote
Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. Well my smart is counteracted by my intoxicated...
I am an Idiot, and so are you!
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4538
|
Posted - 2014.07.26 21:07:00 -
[60] - Quote
Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem.
Make it so attackers choose the timer, not the defender. Kind of like how warfare logically should be.
As long as anyone in PC has allies, all timers are theoretically covered.
That gives NS the ability to be an early morning strike force with good strength, but unable to hold the entire game hostage. |
|
Heimdallr69
Nyain San
2900
|
Posted - 2014.07.26 21:46:00 -
[61] - Quote
Himiko Kuronaga wrote:Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. Make it so attackers choose the timer, not the defender. Kind of like how warfare logically should be. As long as anyone in PC has allies, all timers are theoretically covered. That gives NS the ability to be an early morning strike force with good strength, but unable to hold the entire game hostage. It'd have the same result.. Good idea though but people would still complain cuz no one could wake up early enough to defend from NS attacks. Different time zones just don't work out..
Removed inappropriate content - CCP Logibro
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4539
|
Posted - 2014.07.26 22:40:00 -
[62] - Quote
Heimdallr69 wrote:Himiko Kuronaga wrote:Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. Make it so attackers choose the timer, not the defender. Kind of like how warfare logically should be. As long as anyone in PC has allies, all timers are theoretically covered. That gives NS the ability to be an early morning strike force with good strength, but unable to hold the entire game hostage. It'd have the same result.. Good idea though but people would still complain cuz no one could wake up early enough to defend from NS attacks. Different time zones just don't work out..
Through attrition its not enough to beat the entire meta though.
If the NS power block could hit two districts every morning relatively uncontested with a single team, but the other power block is stronger in the evening and can hit with 6 teams, well... you can see how attrition is going to work there.
NS would still be an incredible asset but under those circumstances they can't hold the entire game hostage without support. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
213
|
Posted - 2014.07.26 23:10:00 -
[63] - Quote
I'm...still struggling with which element of gameplay NS is using to "hold the game hostage". The timers? Get a team up early OR keep a team up really late OR attack somebody else on a better timer for your team. I am having a real hard time seeing an exploit or some other malfeasance. But that's just me! Carry on...
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Mr Machine Guns
Nyain San
843
|
Posted - 2014.07.27 00:11:00 -
[64] - Quote
el OPERATOR wrote:I'm...still struggling with which element of gameplay NS is using to "hold the game hostage". The timers? Get a team up early OR keep a team up really late OR attack somebody else on a better timer for your team. I am having a real hard time seeing an exploit or some other malfeasance. But that's just me! Carry on...
We are like bowser, princess zatara is our hostage http://www.youtube.com/watch?v=QpZMQEWf66g
Nyain San/Chan Director
|
Tallen Ellecon
2021
|
Posted - 2014.07.27 00:12:00 -
[65] - Quote
Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem.
Now I'm agreeing with Fiddlefuck...... time for an existential crisis, booze and Deus Ex from now on.
Blehh..
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4542
|
Posted - 2014.07.27 01:20:00 -
[66] - Quote
el OPERATOR wrote:I'm...still struggling with which element of gameplay NS is using to "hold the game hostage". The timers? Get a team up early OR keep a team up really late OR attack somebody else on a better timer for your team. I am having a real hard time seeing an exploit or some other malfeasance. But that's just me! Carry on...
It's the timers, yes. It's not an exploit, it's just a reality that they are the only team with a strong enough morning crew that is on consistently enough to contest those times.
Greater teams than NS have gone against the timer before, but a long-term campaign never works out because people get burned out from alarm clocking against a team that is always awake and full of energy. It's a bad system.
What you are suggesting would make sense, except that it's been tried and it never works. All I can tell you is that if you had been around during these attempts you would realize how folly they are. I've watched long-term morning campaigns fail because people burn out on alarm clocking. I've watched blitzes fall apart because of lack of bodies, hectic coordination and an incredibly fast counter-lock watch crew that starts locking everything in sight the moment they detect something funny going on.
It takes too much effort to de-throne one corporation -- not due to their player strength, but because of crappy mechanics and a silly timer system. |
Fiddlestaxp
TeamPlayers
988
|
Posted - 2014.07.27 03:27:00 -
[67] - Quote
Zatara Rought wrote:I think a serious conversation needs to be had about this.
I mean in eve nullsec is a isk faucet, passive or not. A massive amount of wealth is created along with the most powerful and expensive ships only being built there. And i've been informed multiple times that maybe 15% of eve plays nullsec. and yet how much in terms of wealth and assets are created there? Sure they have PVE and that's a major difference but surely we can agree on some alternative that's feasible for dust.
I have proposed numerous times some proposals to improve PC, some of which revolve around officer weapons playing a key role through drop rates that are increased through the number of districts on a planet owned by a corp. With the recent parity of officer weapons being revealed by the event that just concluded it's worth mentioning again.
I would also like a realistic and honest conversation about how many battles are being fought in today's climate, and whether we honestly have 2 many districts available for people to obtain and it's affect upon the number of Bons isk banks there are in MH for people to simply farm instead of fight. Currently I am aware that certain corps simply don't show up to battles they presume they perceive will be a loss. We need to incentivize risking losses better, no?
The price to get into PC is too high, the rewards too low in comparison to the nature of the time commitment required to compete.
Most corps simply cannot field consistent teams outside of the top 3 contenders left. Of which OH is obviously the Juggernaut of talent, through no fault of their own.
Fostering the sort of commitment through greater rewards and visibility of PC and/or decreasing the commitment requisite to participate seems to me to be paramount in terms of importance.
I would submit after DNS was disbanded and perhaps the result of the revelations of fanfest PC has never really recovered in terms of corps.
A surge occurred as we witnessed 65 corps in PC..but now it's back to around 40. with about 150 districts controlled by 4 corps and their satellites. And that's not including DL who recently downsized a bit from 10% which would have been 70% by 5 corps and their satellites.
And it's not because all of these corps aren't amenable to having less. I know at least 2 of those 4 have given land away as frequently as they can discover a corp to give land to.
Thoughts?
Edit: In addition small things like isk costs to move clones from district to districts need revisiting. TLDR. Good use of paragraph breaks, but you need to be more interesting. |
Fiddlestaxp
TeamPlayers
988
|
Posted - 2014.07.27 03:28:00 -
[68] - Quote
Tallen Ellecon wrote:Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. Now I'm agreeing with Fiddlefuck...... time for an existential crisis, booze and Deus Ex from now on. I'm almost always right, might as well ride the train. Plenty of room baby. |
Fiddlestaxp
TeamPlayers
988
|
Posted - 2014.07.27 03:33:00 -
[69] - Quote
Himiko Kuronaga wrote:el OPERATOR wrote:I'm...still struggling with which element of gameplay NS is using to "hold the game hostage". The timers? Get a team up early OR keep a team up really late OR attack somebody else on a better timer for your team. I am having a real hard time seeing an exploit or some other malfeasance. But that's just me! Carry on... It's the timers, yes. It's not an exploit, it's just a reality that they are the only team with a strong enough morning crew that is on consistently enough to contest those times. Teamplayers and friends stomped NS when they still had their good players... Cubs was fast asleep. If you lost to us without our leader, you were doing something wrong... NS has only gotten worse from there. The timer system has always been broken, the earliest fixes to PC were made in the hopes that they could fix timers, but it didn't go far enough. A better solution was necessary. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4545
|
Posted - 2014.07.27 05:06:00 -
[70] - Quote
Not sure what you're talking about fiddle.
It's not an issue of winning or losing versus NS, it's an issue of it being a pain in the ass to wake up consistently.
Nobody likes to get up at 6:00 AM to fight the laggiest team on the server every single morning. You cannot motivate people to do it, period. |
|
Mr Machine Guns
Nyain San
843
|
Posted - 2014.07.27 05:10:00 -
[71] - Quote
Himiko Kuronaga wrote:Not sure what you're talking about fiddle.
It's not an issue of winning or losing versus NS, it's an issue of it being a pain in the ass to wake up consistently.
Nobody likes to get up at 6:00 AM to fight the laggiest team on the server every single morning. You cannot motivate people to do it, period.
Heres the thing our Japanese players had to play at unfair timers to take some district but you never heard them complain about it just saying
Nyain San/Chan Director
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4545
|
Posted - 2014.07.27 05:23:00 -
[72] - Quote
Mr Machine Guns wrote:Himiko Kuronaga wrote:Not sure what you're talking about fiddle.
It's not an issue of winning or losing versus NS, it's an issue of it being a pain in the ass to wake up consistently.
Nobody likes to get up at 6:00 AM to fight the laggiest team on the server every single morning. You cannot motivate people to do it, period. Heres the thing our Japanese players had to play at unfair timers to take some district but you never heard them complain about it just saying
The majority of your districts were given to you, or were otherwise taken during the aftermath of somebody elses struggle and you have never once done anything without the umbrella of somebody elses protection.
Just saying. |
Mr Machine Guns
Nyain San
843
|
Posted - 2014.07.27 05:26:00 -
[73] - Quote
Himiko Kuronaga wrote:Mr Machine Guns wrote:Himiko Kuronaga wrote:Not sure what you're talking about fiddle.
It's not an issue of winning or losing versus NS, it's an issue of it being a pain in the ass to wake up consistently.
Nobody likes to get up at 6:00 AM to fight the laggiest team on the server every single morning. You cannot motivate people to do it, period. Heres the thing our Japanese players had to play at unfair timers to take some district but you never heard them complain about it just saying The majority of your districts were given to you, or were otherwise taken during the aftermath of somebody elses struggle and you have never once done anything without the umbrella of somebody elses protection. Just saying.
Please tell us who gave us all these districts? I mean FA did give 9 in one day
Nyain San/Chan Director
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4547
|
Posted - 2014.07.27 05:37:00 -
[74] - Quote
Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance. |
Mr Machine Guns
Nyain San
843
|
Posted - 2014.07.27 05:43:00 -
[75] - Quote
Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Where is all this coming from? why all the hate all of a sudden, you just sound like a broken record you are just repeating what everyone has been saying from months, since there Japanese they cause lag, they alliance hop from one strong alliance to another they don't fight any good corporations, Nyain is FOTM users blah blah blah same stuff over and over again you need to grow up kid its just a game
Nyain San/Chan Director
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4547
|
Posted - 2014.07.27 05:45:00 -
[76] - Quote
I'm telling you how it is, old chap.
It's not hatred, its the record of history that you specifically just asked for.
You wanted to know how you got to where you are, and I told you. If the answer doesn't sound nice, then I'm sorry, but how else would you prefer me to say it?
Dust PC lags. Dust PC with NS lags extra, extra hard. Nobody enjoys it. This affords you certain luxuries. |
CHANCEtheChAn
0uter.Heaven
621
|
Posted - 2014.07.27 05:47:00 -
[77] - Quote
Mr Machine Guns wrote:Himiko Kuronaga wrote:Not sure what you're talking about fiddle.
It's not an issue of winning or losing versus NS, it's an issue of it being a pain in the ass to wake up consistently.
Nobody likes to get up at 6:00 AM to fight the laggiest team on the server every single morning. You cannot motivate people to do it, period. Heres the thing our Japanese players had to play at unfair timers to take some district but you never heard them complain about it just saying No offense to NS
But your Japanese players HAD to get up and play at unfair timers
Something about honor or what not
The problem is the rest of the world is a bunch of flunkies, drugheads, drunks, man children, and enlarged babies
So its a little harder to get them up in the morning
I honestly think the simple case could have been made, that because downtime sometimes starts early and sometimes stays up a little late, that the PC timers 1-2 hours before and 1-2 hours after downtime should have been removed from being usable PC timers
Such as PC times would be 13:00/14:00-9:00/10:00 EvE time roughly
It seems that the 12:00 timer is just such an awkward timer for most people, and even 1 hour later or before would help out loads
Not sure why no one has ever said this before?
You can promote it as giving people better timers to play
Or promote it as preventing downtime to run over your PC battle
Either way, I can't see how this could hurt anyone?
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Mr Machine Guns
Nyain San
843
|
Posted - 2014.07.27 05:49:00 -
[78] - Quote
Himiko Kuronaga wrote:I'm telling you how it is, old chap.
It's not hatred, its the record of history that you specifically just asked for.
You wanted to know how you got to where you are, and I told you. If the answer doesn't sound nice, then I'm sorry, but how else would you prefer me to say it?
Dust PC lags. Dust PC with NS lags extra, extra hard. Nobody enjoys it. This affords you certain luxuries.
This was before i was in NS if we are garbage like you are implying why did alliances like EoN. and NF take us in ? Just curious if you have an answer if you don't have one because you weren't involved in NS joining the alliance but you were in EoN. so just seeing if you have an answer
Nyain San/Chan Director
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4549
|
Posted - 2014.07.27 05:53:00 -
[79] - Quote
Mr Machine Guns wrote:Himiko Kuronaga wrote:I'm telling you how it is, old chap.
It's not hatred, its the record of history that you specifically just asked for.
You wanted to know how you got to where you are, and I told you. If the answer doesn't sound nice, then I'm sorry, but how else would you prefer me to say it?
Dust PC lags. Dust PC with NS lags extra, extra hard. Nobody enjoys it. This affords you certain luxuries. This was before i was in NS if we are garbage like you are implying why did alliances like EoN. and NF take us in ?
Because we didn't feel like fighting the NS lagstorm, and nobody wants to wake up for it. If you're on our side, we don't have to deal with that situation.
That has been the realistic situation confirmed for me from basically every alliance leader since the dawn of time. NS is not a severe threat to anyones districts, merely a severe threat to everyone's fun. |
Mr Machine Guns
Nyain San
843
|
Posted - 2014.07.27 05:56:00 -
[80] - Quote
Himiko Kuronaga wrote:Mr Machine Guns wrote:Himiko Kuronaga wrote:I'm telling you how it is, old chap.
It's not hatred, its the record of history that you specifically just asked for.
You wanted to know how you got to where you are, and I told you. If the answer doesn't sound nice, then I'm sorry, but how else would you prefer me to say it?
Dust PC lags. Dust PC with NS lags extra, extra hard. Nobody enjoys it. This affords you certain luxuries. This was before i was in NS if we are garbage like you are implying why did alliances like EoN. and NF take us in ? Because we didn't feel like fighting the NS lagstorm, and nobody wants to wake up for it. If you're on our side, we don't have to deal with that situation. That has been the realistic situation confirmed for me from basically every alliance leader since the dawn of time. NS is not a severe threat to anyones districts, merely a severe threat to everyone's fun.
Question for you have you ever taken a chance to get to know our Japanese players? Well i can tell you they are probably the nicest people on this game and many people would agree with this statement. Just the stuff you are saying is uncalled for IMO
Nyain San/Chan Director
|
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4551
|
Posted - 2014.07.27 06:01:00 -
[81] - Quote
I'm sure they are nice. One of them even tried hitting on me. It was cute, although he probably assumes I'm a woman.
But you may be mistaking my tone here. I don't hate NS, I hate the fact that playing NS means playing the game in broken mode. If I was the only one who felt that way, then NS wouldn't have advanced as far as they have. The major players deliberately avoid NS for this exact reason.
This isn't just some snipe at NS, it's the truth you asked for. You won't find as many people as brutally honest as me about it.
Do I get pissed off when I fight NS? Sure. Because the game stops working. And everyone else gets pissed off too. It doesn't matter if your Japanese players are the nicest people on the face of the planet, nothing is going to keep people from getting pissed off when they have to deal with that crap.
Do I get pissed off when NS pubstomps? No, actually. I think its hilarious. So you see, I am a reasonable fellow. |
Killar-12
The Corporate Raiders Top Men.
3072
|
Posted - 2014.07.27 06:25:00 -
[82] - Quote
Himiko Kuronaga wrote:I'm sure they are nice. One of them even tried hitting on me. It was cute, although he probably assumes I'm a woman.
But you may be mistaking my tone here. I don't hate NS, I hate the fact that playing NS means playing the game in broken mode. If I was the only one who felt that way, then NS wouldn't have advanced as far as they have. The major players deliberately avoid NS for this exact reason.
This isn't just some snipe at NS, it's the truth you asked for. You won't find as many people as brutally honest as me about it.
Do I get pissed off when I fight NS? Sure. Because the game stops working. And everyone else gets pissed off too. It doesn't matter if your Japanese players are the nicest people on the face of the planet, nothing is going to keep people from getting pissed off when they have to deal with that crap.
Do I get pissed off when NS pubstomps? No, actually. I think its hilarious. So you see, I am a reasonable fellow. This^ So much this^
I am an Idiot, and so are you!
|
CHANCEtheChAn
0uter.Heaven
621
|
Posted - 2014.07.27 06:41:00 -
[83] - Quote
CHANCEtheChAn wrote:Mr Machine Guns wrote:Himiko Kuronaga wrote:Not sure what you're talking about fiddle.
It's not an issue of winning or losing versus NS, it's an issue of it being a pain in the ass to wake up consistently.
Nobody likes to get up at 6:00 AM to fight the laggiest team on the server every single morning. You cannot motivate people to do it, period. Heres the thing our Japanese players had to play at unfair timers to take some district but you never heard them complain about it just saying I honestly think the simple case could have been made, that because downtime sometimes starts early and sometimes stays up a little late, that the PC timers 1-2 hours before and 1-2 hours after downtime should have been removed from being usable PC timers Such as PC times would be 13:00/14:00-9:00/10:00 EvE time roughly It seems that the 12:00 timer is just such an awkward timer for most people, and even 1 hour later or before would help out loads Not sure why no one has ever said this before? You can promote it as giving people better timers to play Or promote it as preventing downtime to run over your PC battle Either way, I can't see how this could hurt anyone?
I'm just gonna put this here
And walk away
So...
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Heimdallr69
Nyain San
2902
|
Posted - 2014.07.27 09:11:00 -
[84] - Quote
So FA is talking **** like usual.. Then again he wouldn't know that NS lags in PC too it's not just you NA guys that lag but that's always been a great excuse. I don't think I've ever seen OH complain about it, but hey if you think I should wake up early to take a district then you can wake up early to try and take ours.. Works both ways bud.
Removed inappropriate content - CCP Logibro
|
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
961
|
Posted - 2014.07.27 09:29:00 -
[85] - Quote
Mr Machine Guns wrote:Himiko Kuronaga wrote:Mr Machine Guns wrote:Himiko Kuronaga wrote:I'm telling you how it is, old chap.
It's not hatred, its the record of history that you specifically just asked for.
You wanted to know how you got to where you are, and I told you. If the answer doesn't sound nice, then I'm sorry, but how else would you prefer me to say it?
Dust PC lags. Dust PC with NS lags extra, extra hard. Nobody enjoys it. This affords you certain luxuries. This was before i was in NS if we are garbage like you are implying why did alliances like EoN. and NF take us in ? Because we didn't feel like fighting the NS lagstorm, and nobody wants to wake up for it. If you're on our side, we don't have to deal with that situation. That has been the realistic situation confirmed for me from basically every alliance leader since the dawn of time. NS is not a severe threat to anyones districts, merely a severe threat to everyone's fun. Question for you have you ever taken a chance to get to know our Japanese players? Well i can tell you they are probably the nicest people on this game and many people would agree with this statement. Just the stuff you are saying is uncalled for IMO BTW Nyain deals with other stuff most great PC corps don't really deal with yes the laggyness sucks and the timers but to tell you the truth they are very nice and fun people to play with this is true.
KEQ diplomat/ intel /GC officer
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4556
|
Posted - 2014.07.27 11:26:00 -
[86] - Quote
Heimdallr69 wrote:So FA is talking **** like usual.. Then again he wouldn't know that NS lags in PC too it's not just you NA guys that lag but that's always been a great excuse. I don't think I've ever seen OH complain about it, but hey if you think I should wake up early to take a district then you can wake up early to try and take ours.. Works both ways bud.
I speak for FA now? Sweet. So I guess that means you also speak for NS? |
Zatara Rought
Fatal Absolution General Tso's Alliance
3683
|
Posted - 2014.07.27 12:08:00 -
[87] - Quote
*facepalm*
everyone go enjoy and take a chill pill FFS.
https://www.youtube.com/watch?v=w-0TEJMJOhk
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Al the destroyer
Vengeance Unbound Dark Taboo
166
|
Posted - 2014.07.27 13:02:00 -
[88] - Quote
Lmao good stuff
What sum get sum!
|
Heimdallr69
Nyain San
2902
|
Posted - 2014.07.27 13:32:00 -
[89] - Quote
So what you're saying is because I was on the side attacking NS that I shouldn't stick up for my corpmates? Name 1 corp I left before it died.. You call out my friends and I'll call you out.
Removed inappropriate content - CCP Logibro
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4559
|
Posted - 2014.07.27 13:55:00 -
[90] - Quote
Heimdallr69 wrote:So what you're saying is because I was on the side attacking NS that I shouldn't stick up for my corpmates? Name 1 corp I left before it died.. You call out my friends and I'll call you out.
You have nothing with which you can call me out. Now, stop with the petty emotional responses. If you're not mature enough to handle a conversation concerning serious problems with the game when it puts your newest corporation in a somewhat negative spotlight then perhaps it's best you say nothing at all. |
|
Heimdallr69
Nyain San
2903
|
Posted - 2014.07.27 15:37:00 -
[91] - Quote
Himiko Kuronaga wrote:Heimdallr69 wrote:So what you're saying is because I was on the side attacking NS that I shouldn't stick up for my corpmates? Name 1 corp I left before it died.. You call out my friends and I'll call you out. You have nothing with which you can call me out. Now, stop with the petty emotional responses. If you're not mature enough to handle a conversation concerning serious problems with the game when it puts your newest corporation in a somewhat negative spotlight then perhaps it's best you say nothing at all. Okay whatever. Go back and look at my first post.. Then you decided to go for NS. I've already stated that it's a good idea to allow the attacker to choose the time but at the same time there'd still be people complaining about NS attacking them to early.. So why not have a 6 hour window to where the attacker chooses a time frame and the defender can decide the exact time from there? That way say if I attack you at 2AM your time you can choose any time between 8pm-2am or 2am-8am to defend.
Removed inappropriate content - CCP Logibro
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Fiddlestaxp
TeamPlayers
988
|
Posted - 2014.07.27 18:02:00 -
[92] - Quote
Sorry bud, but the truth hurts. Can't go back to passive isk unless they do something about timers. |
ReGnYuM
Escrow Removal and Acquisition Dark Taboo
3125
|
Posted - 2014.07.27 18:30:00 -
[93] - Quote
Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir.
I2aped...
Fact: I have only dropped back to back 40 bombs playing against NS.
#NotEvenBteamWorthy
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
|
Mr Machine Guns
Nyain San
852
|
Posted - 2014.07.27 18:34:00 -
[94] - Quote
ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy
https://forums.dust514.com/default.aspx?g=posts&t=76828&find=unread
Nyain San/Chan Director
|
PoP SoTa
Company of Marcher Lords Amarr Empire
378
|
Posted - 2014.07.27 18:42:00 -
[95] - Quote
Mr Machine Guns wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy https://forums.dust514.com/default.aspx?g=posts&t=76828
I read that whole thread... those were good times :(
|
Heimdallr69
Nyain San
2906
|
Posted - 2014.07.27 19:19:00 -
[96] - Quote
Fiddlestaxp wrote:Sorry bud, but the truth hurts. Can't go back to passive isk unless they do something about timers. Never claimed I wanted them too..
Removed inappropriate content - CCP Logibro
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4572
|
Posted - 2014.07.28 00:59:00 -
[97] - Quote
Mr Machine Guns wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy https://forums.dust514.com/default.aspx?g=posts&t=76828&find=unread
Yes, about that.
It was a lie. |
Fiddlestaxp
TeamPlayers
990
|
Posted - 2014.07.28 02:43:00 -
[98] - Quote
Himiko Kuronaga wrote:Mr Machine Guns wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy https://forums.dust514.com/default.aspx?g=posts&t=76828&find=unread Yes, about that. It was a lie. The thing about PR is that it is designed to create an impression. That impression often has no basis in reality, but is beneficial in some way to the group making an announcement. Looking strong and implying that your allies are strong is good business... |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4573
|
Posted - 2014.07.28 05:48:00 -
[99] - Quote
Indeed. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4061
|
Posted - 2014.07.28 17:39:00 -
[100] - Quote
Killar-12 wrote:HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state? And prevent them from wanting everything
You could have prevented the ability of the smaller elite groups from taking too much with timers that allowed spontaneous and instant battles.
I'm not sure what is so hard to understand about that. The 24 hour notice was/is stupid. The mechanics favored small elite groups that quickly dispatched the larger corporations that should have been able to do more in a planetary conquest game mode.
The results are in though, it didn't work. Who knows if the current payout system would have flopped a year ago? It's hard to compare because a year ago CCP didn't troll and run off a majority of it's veteran playerbase.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
|
|
Nothing Certain
Bioshock Rejects
1006
|
Posted - 2014.07.28 18:56:00 -
[101] - Quote
Tallen Ellecon wrote:el OPERATOR wrote:I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO. Exactly, if you fight and win you get paid big, and that's all there is to it. It's a war game, holding land may not be as important but I was under the assumption that people play shooters to shoot at people first and foremost. Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
This is actually a good market oriented solution I hadn't considered. I like it.
Because, that's why.
|
Nothing Certain
Bioshock Rejects
1006
|
Posted - 2014.07.28 19:10:00 -
[102] - Quote
Heimdallr69 wrote:These posts make me lol. At first I didn't care I have too much isk anyways.. But then I played with some people that said their corp won't participate in PC cuz of grinding the isk for a clone pack just to lose.. I never thought about it like that, how are new corps gonna get into PC when it's just an isk sink for them?
What we need here is actual data. Maybe the mew CPM or Rattati will give us some. It seems to me that new corps and even most players in large corps were locked out of PC under the old system. When you have 97% control that pretty much clarifies that. Your view is different but there we are both just guessing.
What is clear is that passive ISK generated a lot of money with the perverse incentive to NOT fight. It allowed anyone holding a district to use their ISK not for PC but for protostomping pubs. I don't see any way passive ISK helped those corps not already holding a district to enter PC, but I do see how it would keep them out.
Because, that's why.
|
Nothing Certain
Bioshock Rejects
1006
|
Posted - 2014.07.28 19:52:00 -
[103] - Quote
HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state?
Districts should be ranked so that there is a number one district and on down the line. First place might have some vanity rewards, a badge or special colored tags or chevrons. Even just showing on the leaderboards who holds the #1 district. Players would have a home district and while they could fight anywhere they could only hold that district, so that the same 16 guys don't own the whole board.
Because, that's why.
|
CHANCEtheChAn
0uter.Heaven
635
|
Posted - 2014.07.28 20:33:00 -
[104] - Quote
Nothing Certain wrote:HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state? Districts should be ranked so that there is a number one district and on down the line. First place might have some vanity rewards, a badge or special colored tags or chevrons. Even just showing on the leaderboards who holds the #1 district. Players would have a home district and while they could fight anywhere they could only hold that district, so that the same 16 guys don't own the whole board. I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Killar-12
The Corporate Raiders Top Men.
3089
|
Posted - 2014.07.29 03:09:00 -
[105] - Quote
CHANCEtheChAn wrote: I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
I agree that CCP half assed PC, but Fun and Competitive's hard to say... maybe it is for the top 10% but for us down the ladder or who play with those who aren't the greatest PC is terrible.
I am an Idiot, and so are you!
|
Heimdallr69
Nyain San
2920
|
Posted - 2014.07.29 04:27:00 -
[106] - Quote
Killar-12 wrote:CHANCEtheChAn wrote: I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
I agree that CCP half assed PC, but Fun and Competitive's hard to say... maybe it is for the top 10% but for us down the ladder or who play with those who aren't the greatest PC is terrible. Make PC in high and low sec.. Greater rewards= competitive players and then the less competitive can circle jerk with less rewards. Top tier corps or those who think they can handle it will be in one section for greater rewards leading to more competitive corps and then the section for less rewards but still viable and fun for new/not very competitive corps.
Removed inappropriate content - CCP Logibro
|
Killar-12
The Corporate Raiders Top Men.
3092
|
Posted - 2014.07.29 05:09:00 -
[107] - Quote
Heimdallr69 wrote:Killar-12 wrote:CHANCEtheChAn wrote: I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
I agree that CCP half assed PC, but Fun and Competitive's hard to say... maybe it is for the top 10% but for us down the ladder or who play with those who aren't the greatest PC is terrible. Make PC in high and low sec.. Greater rewards= competitive players and then the less competitive can circle jerk with less rewards. Top tier corps or those who think they can handle it will be in one section for greater rewards leading to more competitive corps and then the section for less rewards but still viable and fun for new/not very competitive corps. might be neat to see but, client side...
I am an Idiot, and so are you!
|
Fiddlestaxp
TeamPlayers
992
|
Posted - 2014.07.29 07:28:00 -
[108] - Quote
CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized).
Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row.
If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked. |
Killar-12
The Corporate Raiders Top Men.
3093
|
Posted - 2014.07.29 16:02:00 -
[109] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized). Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row. If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked. Significant enough to go to the Detroit of New Eden?
Agreed Agreed Agreed on the rest...
I am an Idiot, and so are you!
|
CHICAGOCUBS4EVER
TeamPlayers
3235
|
Posted - 2014.07.29 19:06:00 -
[110] - Quote
King Kobrah wrote:Why are you still playing this trash game and not destiny
hey you're not banned too!!!
lets have a 'not banned' party!!
We can even invite SoTa!
You should never underestimate the
predictability of stupidity - Nietzche
|
|
CHANCEtheChAn
0uter.Heaven
639
|
Posted - 2014.07.29 20:51:00 -
[111] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized). Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row. If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked.
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
CHANCEtheChAn
0uter.Heaven
639
|
Posted - 2014.07.29 20:54:00 -
[112] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized). Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row. If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked. I miss the 3 points in the small city mushroom map
Very fun and combines long range outside with short range inside
And it was a ring around the rosy fight the whole battle between the inside
I hardly even get it in pubs anymore
The only problem with the map is camping with forge guns up on the mushroom
Otherwise love that map
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Dust User
KILL-EM-QUICK RISE of LEGION
376
|
Posted - 2014.07.29 21:04:00 -
[113] - Quote
CHANCEtheChAn wrote: The only problem with the map is camping with forge guns up on the mushroom
You see this as a problem, I see this as opportunity. |
CHANCEtheChAn
0uter.Heaven
640
|
Posted - 2014.07.30 00:28:00 -
[114] - Quote
Dust User wrote:CHANCEtheChAn wrote: The only problem with the map is camping with forge guns up on the mushroom
You see this as a problem, I see this as opportunity. Well the problem with it is that it provides you the ability of having AV overwatch over the city
But giving you very little benefit of helping your team on the ground
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Dust User
KILL-EM-QUICK RISE of LEGION
376
|
Posted - 2014.07.30 01:09:00 -
[115] - Quote
CHANCEtheChAn wrote:Dust User wrote:CHANCEtheChAn wrote: The only problem with the map is camping with forge guns up on the mushroom
You see this as a problem, I see this as opportunity. Well the problem with it is that it provides you the ability of having AV overwatch over the city But giving you very little benefit of helping your team on the ground
Don't tell me how to live my life. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4584
|
Posted - 2014.07.30 06:43:00 -
[116] - Quote
I rather enjoyed being a troll with the forge gun from the mushroom. |
Deluxe Edition
Tokyo Ravens Anime Empire.
770
|
Posted - 2014.07.30 13:06:00 -
[117] - Quote
The issue with pc is that they never implemented drones. The original plan was to have players be able to use their districts to make isk by mining or killing drones for equipment and parts to sell. It also doesnt help we never got a true marketplace.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4588
|
Posted - 2014.07.30 14:19:00 -
[118] - Quote
Competent game designers come up with a formula that will be fun, then do the world building assets around it which make sense.
CCP instead comes up with with the assets first then struggles to put them into a good design.
Silly, really. |
DaNizzle4shizle
New Age Empire. General Tso's Alliance
863
|
Posted - 2014.07.30 14:26:00 -
[119] - Quote
There is currently no importance in pc anymore. its just blank fights that have no meaning. the removal of passive isk regen broke the game entirely.
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #Cockmeat Sandwiches
|
Dust User
KILL-EM-QUICK RISE of LEGION
377
|
Posted - 2014.07.30 15:27:00 -
[120] - Quote
DaNizzle4shizle wrote:There is currently no importance in pc anymore. its just blank fights that have no meaning. the removal of passive isk regen broke the game entirely.
If the importance is gone then why still bring ringers to fight for you? |
|
CHANCEtheChAn
0uter.Heaven
645
|
Posted - 2014.07.30 18:33:00 -
[121] - Quote
DaNizzle4shizle wrote:There is currently no importance in pc anymore. its just blank fights that have no meaning. the removal of passive isk regen broke the game entirely. So because CCP removed passive ISK regen
In a game that ISK gain no longer matters
It makes PC non important?
That's like saying you murder people for fun
Because there are so many people on the planet it doesn't matter anymore
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Fiddlestaxp
TeamPlayers
1001
|
Posted - 2014.07.30 20:36:00 -
[122] - Quote
Himiko Kuronaga wrote:I rather enjoyed being a troll with the forge gun from the mushroom. Was even better to be the mass driver camping the CRU in chrome :(. #GoodOlDays |
Thor Odinson42
Molon Labe. General Tso's Alliance
4083
|
Posted - 2014.07.30 21:17:00 -
[123] - Quote
It's weird that individual players are complaining about this change.
If anything individual players should be asking WTF there aren't more battles up. I think the only people that don't like these changes are dudes that were either A) pulling from that corp wallet or B) getting a paycheck for not doing anything.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|
Heimdallr69
Nyain San
2932
|
Posted - 2014.07.30 21:50:00 -
[124] - Quote
Thor Odinson42 wrote:It's weird that individual players are complaining about this change.
If anything individual players should be asking WTF there aren't more battles up. I think the only people that don't like these changes are dudes that were either A) pulling from that corp wallet or B) getting a paycheck for not doing anything.
Maybe, I've never got 1 paycheck and if I did I'd donate right back to the corp wallet.. I like grinding my ****. Though in about 2-3 days I lost 30m in AE, probably cuz I'm a scrub but oh well it was fun while it lasted.
Removed inappropriate content - CCP Logibro
|
CHANCEtheChAn
0uter.Heaven
647
|
Posted - 2014.08.01 22:19:00 -
[125] - Quote
Heimdallr69 wrote:Thor Odinson42 wrote:It's weird that individual players are complaining about this change.
If anything individual players should be asking WTF there aren't more battles up. I think the onlplayerle that don't like these changes are dudes that were either A) pulling from that corp wallet or B) getting a paycheck for not doing anything.
Maybe, I've never got 1 paycheck and if I did I'd donate right back to the corp wallet.. I like grinding my ****. Though in about 2-3 days I lost 30m in AE, probably cuz I'm a scrub but oh well it was fun while it lasted. Though I don't won't a district to generate isk that's boring. I'd say generating your suits and weapons like say I use cal ass I can switch it to 3 highs 4 lows or 2 highs 5 lows.. Yeah yeah doesn't fit with the lore but it's just an idea. Districts were supposed to generate weapons and suits for players EvE side
Mainly the allure was for the production of officer weapons for competitive play and pubs
So that those who cannot produce them, can also salvage them
Would have liked to see a way of production where produced weapons are put into the "Corp Vault"
Just like the corp wallet, except it stores vehicles and suit/weapons in which the produced units are deposited every day at the reinforcement timer
And every tier of something you produce reduces the amount of items made each day (250 basic per day, 150 advanced per day, 50 proto per day, 15 vehicles per day, 5 officer weapons per day)
Then you "Donate" things as a CEO to certain players by clicking their name, and much like you donate money to a player, you just scroll left and right to choose how many of an item you wish to donate to that player
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Zatara Rought
Fatal Absolution General Tso's Alliance
3731
|
Posted - 2014.08.01 22:22:00 -
[126] - Quote
I've been preaching this idea for over a year. Sadly it'll never happen on dust with the current dev assets Dust has.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
|
Killar-12
The Corporate Raiders Top Men.
3106
|
Posted - 2014.08.01 22:26:00 -
[127] - Quote
Thor Odinson42 wrote:It's weird that individual players are complaining about this change.
If anything individual players should be asking WTF there aren't more battles up. I think the only people that don't like these changes are dudes that were either A) pulling from that corp wallet or B) getting a paycheck for not doing anything.
Most people here fit into those 2 categories or are Officers of some sort in their corp.
I am an Idiot, and so are you!
|
Morathi III
Pro Hic Immortalis
187
|
Posted - 2014.08.05 07:06:00 -
[128] - Quote
Benjamin Ciscko wrote:Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya. Do you even PC? i played a lot and im 100% against passive isk here is some reason - poeple make elite corp instead of corp we havw fun, the importance of winning is too high - advantage too much no lifer or if you prefer play alot - if you arent interested in KBM, dont want to pay for SSD or playing with FOTM you will not hold district - you kill the interest of casual player by protostomp sqad in pub, the current economic system cant efford pub player to do it - unbalance economy of dust
French Canadian Scrubs scout
|
Derrith Erador
Fatal Absolution
2383
|
Posted - 2014.08.05 13:18:00 -
[129] - Quote
Morathi III wrote:Benjamin Ciscko wrote:Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya. Do you even PC? i played a lot and im 100% against passive isk here is some reason - poeple make elite corp instead of corp we havw fun, the importance of winning is too high - advantage too much no lifer or if you prefer play alot - if you arent interested in KBM, dont want to pay for SSD or playing with FOTM you will not hold district - you kill the interest of casual player by protostomp sqad in pub, the current economic system cant efford pub player to do it - unbalance economy of dust Simple solutions to most of those issues.
1) increase pub isk, if the new-bloods in pubs try to protostomp like the others, then it's their fault that they didn't save up. 2) on the no life thing, make it to where if you have too many districts on one timer then you get less isk from said districts, to a point where you get none (I'd say a 25% reduction per corresponding timer). That way you can't have an ungodly amount of districts on one timer and farm (insert NS QQ here, face it, we all know it's coming).
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
|
Atiim
Onslaught Inc RISE of LEGION
11255
|
Posted - 2014.08.05 13:21:00 -
[130] - Quote
Morathi III wrote: - if you arent interested in KBM,
KB/M in DUST is terrible.
Trust me when I say that you'd prefer DS3/4 for anything other than Sniping, FGing, or Tanking.
If I don't, who will?
-HAND
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VALCORE72
Vengeance Unbound Dark Taboo
192
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Posted - 2014.08.05 13:24:00 -
[131] - Quote
i like it . you have to fight it for it . our corp can make 200mil in 1 day just from pubs for pc lol funny we you have great who mesh well. |
Morathi III
Pro Hic Immortalis
188
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Posted - 2014.08.05 19:47:00 -
[132] - Quote
Derrith Erador wrote:Morathi III wrote:Benjamin Ciscko wrote:Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya. Do you even PC? i played a lot and im 100% against passive isk here is some reason - poeple make elite corp instead of corp we havw fun, the importance of winning is too high - advantage too much no lifer or if you prefer play alot - if you arent interested in KBM, dont want to pay for SSD or playing with FOTM you will not hold district - you kill the interest of casual player by protostomp sqad in pub, the current economic system cant efford pub player to do it - unbalance economy of dust Simple solutions to most of those issues. 1) increase pub isk, if the new-bloods in pubs try to protostomp like the others, then it's their fault that they didn't save up. 2) on the no life thing, make it to where if you have too many districts on one timer then you get less isk from said districts, to a point where you get none (I'd say a 25% reduction per corresponding timer). That way you can't have an ungodly amount of districts on one timer and farm (insert NS QQ here, face it, we all know it's coming). 1) this point is debatable, but for me, the isk reward currently is perfectly fine you have to manage your isk only can play few times in proto in exciting match, the rest standard or ADV that give to the new or for those who try to save up some isk to have a fighting chance 2) yes its against NS you write that ... and i agree BUT i will QQ against bigger corp and adding what can save PC in my book. To be more fair for all player casual included i suggest to delay everything by 1:7 that mean clone generation everyweek instead of everyday, when you attack its for attacking 7 days later at the defense timer, slowing the pace will make enjoyement for all and everyone will be able to play and managing its own time. That will give also for some player who want to play dust and other game to get breaks and being able to play other stuff. For the moment i think with this the district will be able to produce set of weapon, suit or module totally random. in the future for legion or on legion ps4 i hope for eve ressource will be added.
in my book the old system need to stay in the graveyard, never interested enough player, even if i haved enjoyed it as well, its a fact, and fact beat theory ( Mr. Zitro sentence )
French Canadian Scrubs scout
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