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Tallen Ellecon
2009
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Posted - 2014.07.25 19:32:00 -
[1] - Quote
What surprises me the most is that there are still people who want to hold districts, but don't want to fight their own battles. Then why even hold districts?
Blehh..
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Tallen Ellecon
2010
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Posted - 2014.07.25 20:05:00 -
[2] - Quote
el OPERATOR wrote:I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO.
Exactly, if you fight and win you get paid big, and that's all there is to it. It's a war game, holding land may not be as important but I was under the assumption that people play shooters to shoot at people first and foremost.
Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
Blehh..
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Tallen Ellecon
2014
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Posted - 2014.07.26 05:08:00 -
[3] - Quote
Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make.
Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you.
Blehh..
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Tallen Ellecon
2014
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Posted - 2014.07.26 05:10:00 -
[4] - Quote
Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Last week I agreed with Roman, this week Kain...... what the **** is this world coming too?
Blehh..
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Tallen Ellecon
2021
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Posted - 2014.07.27 00:12:00 -
[5] - Quote
Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem.
Now I'm agreeing with Fiddlefuck...... time for an existential crisis, booze and Deus Ex from now on.
Blehh..
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