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Heimdallr69
Nyain San
2903
|
Posted - 2014.07.27 15:37:00 -
[91] - Quote
Himiko Kuronaga wrote:Heimdallr69 wrote:So what you're saying is because I was on the side attacking NS that I shouldn't stick up for my corpmates? Name 1 corp I left before it died.. You call out my friends and I'll call you out. You have nothing with which you can call me out. Now, stop with the petty emotional responses. If you're not mature enough to handle a conversation concerning serious problems with the game when it puts your newest corporation in a somewhat negative spotlight then perhaps it's best you say nothing at all. Okay whatever. Go back and look at my first post.. Then you decided to go for NS. I've already stated that it's a good idea to allow the attacker to choose the time but at the same time there'd still be people complaining about NS attacking them to early.. So why not have a 6 hour window to where the attacker chooses a time frame and the defender can decide the exact time from there? That way say if I attack you at 2AM your time you can choose any time between 8pm-2am or 2am-8am to defend.
Removed inappropriate content - CCP Logibro
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Fiddlestaxp
TeamPlayers
988
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Posted - 2014.07.27 18:02:00 -
[92] - Quote
Sorry bud, but the truth hurts. Can't go back to passive isk unless they do something about timers. |
ReGnYuM
Escrow Removal and Acquisition Dark Taboo
3125
|
Posted - 2014.07.27 18:30:00 -
[93] - Quote
Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir.
I2aped...
Fact: I have only dropped back to back 40 bombs playing against NS.
#NotEvenBteamWorthy
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
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Mr Machine Guns
Nyain San
852
|
Posted - 2014.07.27 18:34:00 -
[94] - Quote
ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy
https://forums.dust514.com/default.aspx?g=posts&t=76828&find=unread
Nyain San/Chan Director
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PoP SoTa
Company of Marcher Lords Amarr Empire
378
|
Posted - 2014.07.27 18:42:00 -
[95] - Quote
Mr Machine Guns wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy https://forums.dust514.com/default.aspx?g=posts&t=76828
I read that whole thread... those were good times :(
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Heimdallr69
Nyain San
2906
|
Posted - 2014.07.27 19:19:00 -
[96] - Quote
Fiddlestaxp wrote:Sorry bud, but the truth hurts. Can't go back to passive isk unless they do something about timers. Never claimed I wanted them too..
Removed inappropriate content - CCP Logibro
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4572
|
Posted - 2014.07.28 00:59:00 -
[97] - Quote
Mr Machine Guns wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy https://forums.dust514.com/default.aspx?g=posts&t=76828&find=unread
Yes, about that.
It was a lie. |
Fiddlestaxp
TeamPlayers
990
|
Posted - 2014.07.28 02:43:00 -
[98] - Quote
Himiko Kuronaga wrote:Mr Machine Guns wrote:ReGnYuM wrote:Himiko Kuronaga wrote:Right, opportunistic advancements which had nothing to do with your Japanese players actually winning matches.
But really, thats been your case during every war. You profited the same way when you were in NF, you absorbed a ton of excess districts when you were in EoN, and you managed to take a lot of free districts from demoralized corporations who had been fighting renegade.
The point is, you've always been on the winning side but you've never been doing the actual fighting. You've always been taking opportunistic shots at whoever is not in a position to fight back.
And the only reason why you're consistently on the winning side has nothing to do with NS's playerbase, and everything to do with the fact that the competitive entities out there don't want to deal with NS's laggy ass every morning so they put them somewhere they won't be an annoyance.
Your corporation is an annoyance to be avoided due to bad mechanics and lag. You are not and never have been a force to be reckoned with. Now go sit in the corner, good sir. I2aped... Fact: I have only dropped back to back 40 bombs playing against NS. #NotEvenBteamWorthy https://forums.dust514.com/default.aspx?g=posts&t=76828&find=unread Yes, about that. It was a lie. The thing about PR is that it is designed to create an impression. That impression often has no basis in reality, but is beneficial in some way to the group making an announcement. Looking strong and implying that your allies are strong is good business... |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4573
|
Posted - 2014.07.28 05:48:00 -
[99] - Quote
Indeed. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4061
|
Posted - 2014.07.28 17:39:00 -
[100] - Quote
Killar-12 wrote:HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state? And prevent them from wanting everything
You could have prevented the ability of the smaller elite groups from taking too much with timers that allowed spontaneous and instant battles.
I'm not sure what is so hard to understand about that. The 24 hour notice was/is stupid. The mechanics favored small elite groups that quickly dispatched the larger corporations that should have been able to do more in a planetary conquest game mode.
The results are in though, it didn't work. Who knows if the current payout system would have flopped a year ago? It's hard to compare because a year ago CCP didn't troll and run off a majority of it's veteran playerbase.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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Nothing Certain
Bioshock Rejects
1006
|
Posted - 2014.07.28 18:56:00 -
[101] - Quote
Tallen Ellecon wrote:el OPERATOR wrote:I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO. Exactly, if you fight and win you get paid big, and that's all there is to it. It's a war game, holding land may not be as important but I was under the assumption that people play shooters to shoot at people first and foremost. Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
This is actually a good market oriented solution I hadn't considered. I like it.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1006
|
Posted - 2014.07.28 19:10:00 -
[102] - Quote
Heimdallr69 wrote:These posts make me lol. At first I didn't care I have too much isk anyways.. But then I played with some people that said their corp won't participate in PC cuz of grinding the isk for a clone pack just to lose.. I never thought about it like that, how are new corps gonna get into PC when it's just an isk sink for them?
What we need here is actual data. Maybe the mew CPM or Rattati will give us some. It seems to me that new corps and even most players in large corps were locked out of PC under the old system. When you have 97% control that pretty much clarifies that. Your view is different but there we are both just guessing.
What is clear is that passive ISK generated a lot of money with the perverse incentive to NOT fight. It allowed anyone holding a district to use their ISK not for PC but for protostomping pubs. I don't see any way passive ISK helped those corps not already holding a district to enter PC, but I do see how it would keep them out.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1006
|
Posted - 2014.07.28 19:52:00 -
[103] - Quote
HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state?
Districts should be ranked so that there is a number one district and on down the line. First place might have some vanity rewards, a badge or special colored tags or chevrons. Even just showing on the leaderboards who holds the #1 district. Players would have a home district and while they could fight anywhere they could only hold that district, so that the same 16 guys don't own the whole board.
Because, that's why.
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CHANCEtheChAn
0uter.Heaven
635
|
Posted - 2014.07.28 20:33:00 -
[104] - Quote
Nothing Certain wrote:HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state? Districts should be ranked so that there is a number one district and on down the line. First place might have some vanity rewards, a badge or special colored tags or chevrons. Even just showing on the leaderboards who holds the #1 district. Players would have a home district and while they could fight anywhere they could only hold that district, so that the same 16 guys don't own the whole board. I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Killar-12
The Corporate Raiders Top Men.
3089
|
Posted - 2014.07.29 03:09:00 -
[105] - Quote
CHANCEtheChAn wrote: I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
I agree that CCP half assed PC, but Fun and Competitive's hard to say... maybe it is for the top 10% but for us down the ladder or who play with those who aren't the greatest PC is terrible.
I am an Idiot, and so are you!
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Heimdallr69
Nyain San
2920
|
Posted - 2014.07.29 04:27:00 -
[106] - Quote
Killar-12 wrote:CHANCEtheChAn wrote: I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
I agree that CCP half assed PC, but Fun and Competitive's hard to say... maybe it is for the top 10% but for us down the ladder or who play with those who aren't the greatest PC is terrible. Make PC in high and low sec.. Greater rewards= competitive players and then the less competitive can circle jerk with less rewards. Top tier corps or those who think they can handle it will be in one section for greater rewards leading to more competitive corps and then the section for less rewards but still viable and fun for new/not very competitive corps.
Removed inappropriate content - CCP Logibro
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Killar-12
The Corporate Raiders Top Men.
3092
|
Posted - 2014.07.29 05:09:00 -
[107] - Quote
Heimdallr69 wrote:Killar-12 wrote:CHANCEtheChAn wrote: I simply think that CCP got lazy with PC
Only being able to choose 1 of 3 structures?
No Dust benefits? (Outside of farming ISK)
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
No way to interact with your districts outside of moving clones and changing timers?
No sexy ladies in bikinis?
Sounds like someone got really lazy and half assed PC
BUT at least we all made it fun and competitive
Although you can only make the same thing "Fun" for a certain amount of time
I agree that CCP half assed PC, but Fun and Competitive's hard to say... maybe it is for the top 10% but for us down the ladder or who play with those who aren't the greatest PC is terrible. Make PC in high and low sec.. Greater rewards= competitive players and then the less competitive can circle jerk with less rewards. Top tier corps or those who think they can handle it will be in one section for greater rewards leading to more competitive corps and then the section for less rewards but still viable and fun for new/not very competitive corps. might be neat to see but, client side...
I am an Idiot, and so are you!
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Fiddlestaxp
TeamPlayers
992
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Posted - 2014.07.29 07:28:00 -
[108] - Quote
CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized).
Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row.
If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked. |
Killar-12
The Corporate Raiders Top Men.
3093
|
Posted - 2014.07.29 16:02:00 -
[109] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized). Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row. If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked. Significant enough to go to the Detroit of New Eden?
Agreed Agreed Agreed on the rest...
I am an Idiot, and so are you!
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CHICAGOCUBS4EVER
TeamPlayers
3235
|
Posted - 2014.07.29 19:06:00 -
[110] - Quote
King Kobrah wrote:Why are you still playing this trash game and not destiny
hey you're not banned too!!!
lets have a 'not banned' party!!
We can even invite SoTa!
You should never underestimate the
predictability of stupidity - Nietzche
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CHANCEtheChAn
0uter.Heaven
639
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Posted - 2014.07.29 20:51:00 -
[111] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized). Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row. If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked.
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
639
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Posted - 2014.07.29 20:54:00 -
[112] - Quote
Fiddlestaxp wrote:CHANCEtheChAn wrote: Only being able to choose 1 of 3 structures?
No EvE benefits?
Only 3 map rotations?
No benefit in holding 1 district over another?
No benefit of holding many districts on 1 planet or system?
No incentives for EvE players to provide support?
No way to choose the colors that represent your corp?
Actually the eve benefits are significant. Map rotation was better when it had the green mushroom map (aka NOT ****** lag map that should never have been put in the rotation before it was optimized). Going to say it again(random rant that I am still pissed about): I am still pretty upset that they decided that tabletop was a good map for a tournament final.... Quite pissed off that they gave us A/B side twice in a row too. NO! DON'T SWITCH SIDES! WOULD BE TOO FAIR! We spent almost 8 minutes talking about our strategy based on the fact that we actually had the good side of the map that time, and then the map loaded and we said "****, same thing as last time?(Last time where we barely pulled a win out, jaws of defeat stuff...) Got stomped from the start that match. Also happened to be the deciding match... Thanks CCP/Urgent Fury, For giving us maps that aren't balanced and then making us play the same inferior side twice in a row. If you think A/B is anywhere near as powerful as C/D on tabletop, you need to get your head checked. I miss the 3 points in the small city mushroom map
Very fun and combines long range outside with short range inside
And it was a ring around the rosy fight the whole battle between the inside
I hardly even get it in pubs anymore
The only problem with the map is camping with forge guns up on the mushroom
Otherwise love that map
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Dust User
KILL-EM-QUICK RISE of LEGION
376
|
Posted - 2014.07.29 21:04:00 -
[113] - Quote
CHANCEtheChAn wrote: The only problem with the map is camping with forge guns up on the mushroom
You see this as a problem, I see this as opportunity. |
CHANCEtheChAn
0uter.Heaven
640
|
Posted - 2014.07.30 00:28:00 -
[114] - Quote
Dust User wrote:CHANCEtheChAn wrote: The only problem with the map is camping with forge guns up on the mushroom
You see this as a problem, I see this as opportunity. Well the problem with it is that it provides you the ability of having AV overwatch over the city
But giving you very little benefit of helping your team on the ground
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Dust User
KILL-EM-QUICK RISE of LEGION
376
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Posted - 2014.07.30 01:09:00 -
[115] - Quote
CHANCEtheChAn wrote:Dust User wrote:CHANCEtheChAn wrote: The only problem with the map is camping with forge guns up on the mushroom
You see this as a problem, I see this as opportunity. Well the problem with it is that it provides you the ability of having AV overwatch over the city But giving you very little benefit of helping your team on the ground
Don't tell me how to live my life. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4584
|
Posted - 2014.07.30 06:43:00 -
[116] - Quote
I rather enjoyed being a troll with the forge gun from the mushroom. |
Deluxe Edition
Tokyo Ravens Anime Empire.
770
|
Posted - 2014.07.30 13:06:00 -
[117] - Quote
The issue with pc is that they never implemented drones. The original plan was to have players be able to use their districts to make isk by mining or killing drones for equipment and parts to sell. It also doesnt help we never got a true marketplace.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4588
|
Posted - 2014.07.30 14:19:00 -
[118] - Quote
Competent game designers come up with a formula that will be fun, then do the world building assets around it which make sense.
CCP instead comes up with with the assets first then struggles to put them into a good design.
Silly, really. |
DaNizzle4shizle
New Age Empire. General Tso's Alliance
863
|
Posted - 2014.07.30 14:26:00 -
[119] - Quote
There is currently no importance in pc anymore. its just blank fights that have no meaning. the removal of passive isk regen broke the game entirely.
Desire means never quit.
-New Age Empire. Director of logistics and recruitment. ,msg me in game. #Cockmeat Sandwiches
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Dust User
KILL-EM-QUICK RISE of LEGION
377
|
Posted - 2014.07.30 15:27:00 -
[120] - Quote
DaNizzle4shizle wrote:There is currently no importance in pc anymore. its just blank fights that have no meaning. the removal of passive isk regen broke the game entirely.
If the importance is gone then why still bring ringers to fight for you? |
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