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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4513
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Posted - 2014.07.25 09:16:00 -
[1] - Quote
Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
951
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Posted - 2014.07.25 10:16:00 -
[2] - Quote
nope those changes have pretty much killed the importance of PC battles making the fights have no meaning whatsoever.
KEQ diplomat/ intel /GC officer
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Kalante Schiffer
Ancient Exiles.
659
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Posted - 2014.07.25 10:27:00 -
[3] - Quote
i rarely play PC unless cap aqc or anyone else needing a hand occasionally. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4513
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Posted - 2014.07.25 11:08:00 -
[4] - Quote
Right. That's kinda how I felt Kalante. I mean bragging is good and all, but show me the money heh. |
Izlare Lenix
Vengeance Unbound Dark Taboo
814
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Posted - 2014.07.25 11:46:00 -
[5] - Quote
Of course you old DNS homos would feel this way. You guys enjoyed sitting in your blue donut, jerking each other off and collecting tons of passive ISK.
Now that you actually have to fight PC to get paid you think there is no point to it when in fact locking your districts, doing nothing and getting paid was extremely stupid and much more pointless.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Roman837
Escrow Removal and Acquisition Dark Taboo
515
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Posted - 2014.07.25 12:22:00 -
[6] - Quote
Izlare Lenix wrote:Of course you old DNS homos would feel this way. You guys enjoyed sitting in your blue donut, jerking each other off and collecting tons of passive ISK.
Now that you actually have to fight PC to get paid you think there is no point to it when in fact locking your districts, doing nothing and getting paid was extremely stupid and much more pointless.
How do you think we gained our districts...and held our districts. We fought for them. And we defended them. That passive isk was our reward...to fund our players...to be the best they could be without the constant need to grind. When the time for defence came..everyone showed up ready to kill.
Passive Isk needs to come back...
Edit...only ready I call it Passive Isk is so people know what we are talking about....there was nothing passive about it...except that people chose not to attack and take it back...which then MADE it passive.
Isk or NO Isk being made...corps still fear attacking the bigger corps. So...No change other then no reward
Maple Syrup Drinking Canadian, EVE Characters Cesar Sousa, CEO of ERA
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King Kobrah
Escrow Removal and Acquisition Dark Taboo
1554
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Posted - 2014.07.25 13:17:00 -
[7] - Quote
Why are you still playing this trash game and not destiny
A shade darker than black, the wound that never heals..The Babyslayer
PSN: Kobra
Youtube.com/kkobra
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Al the destroyer
Vengeance Unbound Dark Taboo
166
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Posted - 2014.07.25 13:29:00 -
[8] - Quote
I like that nyain spam can't farm it anymore. I've made way more isk the way it is now!
Maybe its time for a change this 5hit is getting old fast!
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Evan Gotabor
Prima Gallicus
49
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Posted - 2014.07.25 14:07:00 -
[9] - Quote
Kalante Schiffer wrote:i rarely play PC unless cap aqc or war ravens needs a hand from time to time. Tho there is really no point in holding land, other people say to me that it is to look cool but seriously who cares now at days.
That's where a lot of people are wrong. If you hold a district, you can manage to gain SOME money from it (and I don't talk about farm). The thing is, if you hold a district, you got clones, with your clones, and you can transfer them to attack others districts at a lesser cost and with more clones than with the pack (which is very expensive and not really efficient). Of course, there is the problem that you can loose your district if you take too much clones, but that's part of the game.
If you win, all your players get ISK. Depending on the the fight, your players can gain more money than they have spent and under those circumstances, are able to give the difference to the corporation.
As for passive ISK, of course, it would be nice to have them back. But there is a certain corporation with 63 district that really doesn't deserve them. So, if passive ISK is to return, it would be interesting to have system that lower the number of ISK you gain per district, in function of the number of districts (to make sure some corps won't be allowed to win a billion per day).
As an exemple, let's say that there is 3 corporations : Corporation_A (adept) with 5 districts Corporation _B (beginners) with 1 district Corporation_C (clowns) with 30 districts
And keep in mind that each time a corporation hold 3 district, it have a penality of 10% ; penality which upgrade with your numbers of districts, so a corporation with 6 districts will have a 20% penality. The maximum penality reachable in this theory is 90% (27 districts and beyond)
- Corporation_B would receive the default passive ISK of let's say 5 million per day with no penality.
- Corporation_A with it's 5 district will have a 10% percent of penality, so it will receive 22,5 million instead of 25 million
- Corporation_C with 30 districts will have a penality of 90%, so this corporation will loose 135 million of it's 150 million. It make only a bonus of 15 million per day. Which would give Nyain San in it's current state to have an incomeof 30.166.666 ISK a day.
In that way, it SHOULD (but as nothing ever go as planned on this game I can't be sure) allow more corporations to join PC as beyond a certain number of districts you will gain less money than if you had fewer districts. So the best thing would be to give them away or most likely to sell them.
Plus, it would give a real sense to the alliances and diplomacy and give a chance to other corporations to enter PC. But that is another story.
Incubus pilot
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God Hates Lags
Fatal Absolution General Tso's Alliance
1280
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Posted - 2014.07.25 14:41:00 -
[10] - Quote
Neither circumstance is ideal. The amount of passive isk being generated by the few was insane. But now there's really no point in alliances, no point in politics no point in backstabbing. The metagame that PC was is dead. What they truly should have done was make districts generate resources for Eve players who then pay Dust players for them. But alas, that will never be now.
"Look what I destroyed in two days"
Wolfica stole my signature
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Thor Odinson42
Molon Labe. General Tso's Alliance
4058
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Posted - 2014.07.25 14:43:00 -
[11] - Quote
With different timer mechanics and these current payouts I think Dust could be flourishing. If FW had team deploy along with battles happening at more impromptu times in PC we would have had more people involved in the team aspect of Dust.
Pubs wouldn't be filled with 80% solo players that revert to sniping at the first sign of resistance.
It's such a shame that CCP had this bastard step child they ignored that generated billions of ISK for the elites of the game. To think that people outside of that initial group of beta veterans that entered PC would grind away for clone packs to get their teeth kicked in was pretty unfortunate.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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xTheSiLLyRaBBiTx
Haus of Triage
208
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Posted - 2014.07.25 14:53:00 -
[12] - Quote
Himiko Kuronaga wrote:Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes.
Funny part is I remember some of these very names under your post himiko, who were in favor of passive isk being removed when it was first put in place. Removal of Passive isk destroyed what was left of the game in terms of land value and finding a sense of reward. It was a stupid move, now all thats left is a pure stagnant lobby shooter game.
|LOGi GOD|
Join Haus of Triage
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
953
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Posted - 2014.07.25 15:08:00 -
[13] - Quote
i think the passive isk was just a way to make people fight harder and the battles more entertaing cause there was something on the line.
KEQ diplomat/ intel /GC officer
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Thor Odinson42
Molon Labe. General Tso's Alliance
4058
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Posted - 2014.07.25 15:36:00 -
[14] - Quote
CUSE TOWN333 wrote: i think the passive isk was just a way to make people fight harder and the battles more entertaing cause there was something on the line.
With more frequent battles but a bit less on the line I think it would have balanced out. A system where smaller groups held less, but made more due to more successful defenses or whatever. The bigger groups would have been able to take more land, but would have lost more battles percentage wise to take/hold their land.
The problem with PC was always that it was TOO restrictive to entry by the masses. The small groups wanted to keep dominating and didn't want to succumb to a zerg. However the high stress of the mechanics ran groups off and whittled things down to the most powerful groups with 2 or 3 active teams dominating everything (98% held).
How different things might have been with thousands of players and dozens of corps active in PC.
Level 4 Forum Warrior Currently on a quest to get all suits to ADV (8 remaining)
PSN: wbrom42
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Mr Machine Guns
Nyain San
829
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Posted - 2014.07.25 15:44:00 -
[15] - Quote
Evan Gotabor wrote:Kalante Schiffer wrote:i rarely play PC unless cap aqc or war ravens needs a hand from time to time. Tho there is really no point in holding land, other people say to me that it is to look cool but seriously who cares now at days. That's where a lot of people are wrong. If you hold a district, you can manage to gain SOME money from it (and I don't talk about farm). The thing is, if you hold a district, you got clones, with your clones, and you can transfer them to attack others districts at a lesser cost and with more clones than with the pack (which is very expensive and not really efficient). Of course, there is the problem that you can loose your district if you take too much clones, but that's part of the game. If you win, all your players get ISK. Depending on the the fight, your players can gain more money than they have spent and under those circumstances, are able to give the difference to the corporation. As for passive ISK, of course, it would be nice to have them back. But there is a certain corporation with 63 district that really doesn't deserve them. So, if passive ISK is to return, it would be interesting to have system that lower the number of ISK you gain per district, in function of the number of districts (to make sure some corps won't be allowed to win a billion per day). As an exemple, let's say that there is 3 corporations : Corporation_A (adept) with 5 districts Corporation _B (beginners) with 1 district Corporation_C (clowns) with 30 districts And keep in mind that each time a corporation hold 3 district, it have a penality of 10% ; penality which upgrade with your numbers of districts, so a corporation with 6 districts will have a 20% penality. The maximum penality reachable in this theory is 90% (27 districts and beyond) - Corporation_B would receive the default passive ISK of let's say 5 million per day with no penality. - Corporation_A with it's 5 district will have a 10% percent of penality, so it will receive 22,5 million instead of 25 million - Corporation_C with 30 districts will have a penality of 90%, so this corporation will loose 135 million of it's 150 million. It make only a bonus of 15 million per day. Which would give Nyain San in it's current state to have an incomeof 30.166.666 ISK a day. In that way, it SHOULD (but as nothing ever go as planned on this game I can't be sure) allow more corporations to join PC as beyond a certain number of districts you will gain less money than if you had fewer districts. So the best thing would be to give them away or most likely to sell them. Plus, it would give a real sense to the alliances and diplomacy and give a chance to other corporations to enter PC. But that is another story.
To say a corp doesn't deserve districts is just idiotic. Please say why we don't deserve them, Nyain San has done more for pc then Prima Galliucs, How many district has Prima given to the community? Well its no were near the amount Nyain has given to other corporations. But i do like your idea some what for changes to passive isk
Nyain San/Chan Director
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Mr Machine Guns
Nyain San
829
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Posted - 2014.07.25 15:47:00 -
[16] - Quote
Al the destroyer wrote:I like that nyain spam can't farm it anymore. I've made way more isk the way it is now!
The end of passive isk doesnt hurt us as much as other corps, we have had many district for many months and during that time Nyain was able to gain an good amount of isk for it, So to say we can't farm anymore is just funny because the end to passive isk hurts other corporations more then it hurts us
Nyain San/Chan Director
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Patrick57
Fatal Absolution General Tso's Alliance
7860
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Posted - 2014.07.25 15:52:00 -
[17] - Quote
Izlare Lenix wrote:Of course you old DNS homos would feel this way. You guys enjoyed sitting in your blue donut, jerking each other off and collecting tons of passive ISK.
Now that you actually have to fight PC to get paid you think there is no point to it when in fact locking your districts, doing nothing and getting paid was extremely stupid and much more pointless. People are still on about DNS? That was months ago.
King Thunderbolt is my number one fan.
Cross Atu for CPM1 /o/
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Al the destroyer
Vengeance Unbound Dark Taboo
166
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Posted - 2014.07.25 16:00:00 -
[18] - Quote
Mr Machine Guns wrote:Al the destroyer wrote:I like that nyain spam can't farm it anymore. I've made way more isk the way it is now! The end of passive isk doesnt hurt us as much as other corps, we have had many district for many months and during that time Nyain was able to gain an good amount of isk for it, So to say we can't farm anymore is just funny because the end to passive isk hurts other corporations more then it hurts us I'm well aware nyain needs no isk you guys farmed for so long you have more isk than you'll ever spend. This is always evident in pubs. Well played.
Maybe its time for a change this 5hit is getting old fast!
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Killar-12
The Exemplars Top Men.
3052
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Posted - 2014.07.25 16:06:00 -
[19] - Quote
King Kobrah wrote:Why are you still playing this trash game and not destiny Because you're still wearing clothes...
I am an Idiot, and so are you!
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Derrith Erador
Fatal Absolution
2324
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Posted - 2014.07.25 16:09:00 -
[20] - Quote
xTheSiLLyRaBBiTx wrote:Himiko Kuronaga wrote:Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes. Funny part is I remember some of these very names under your post himiko, who were in favor of passive isk being removed when it was first put in place. Removal of Passive isk destroyed what was left of the game in terms of land value and finding a sense of reward. It was a stupid move, now all thats left is a pure stagnant lobby shooter game. Yeah, I remember saying that passive isk didn't need to die, but I was in favor of a nerf. I also remember when quite a few people on the map only because of ringers were suddenly crying for passive isk to die when the ringers decided they weren't going to ring anymore, funny how that happened.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Knight Soiaire
Fatal Absolution General Tso's Alliance
5551
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Posted - 2014.07.25 17:20:00 -
[21] - Quote
Removal of passive ISK was just another half assed move by CCP. It didn't fix anything.
I'm free!
/o/
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Nothing Certain
Bioshock Rejects
986
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Posted - 2014.07.25 18:26:00 -
[22] - Quote
Himiko Kuronaga wrote:Is the general consensus still that the removal of "passive" ISK generation in PC was ridiculous and needs to be reversed?
And that the only ones actually in favor of the changes are Kane (because reasons) and people who don't play PC but are living under the delusion that it helps us to stomp them in pubs when we get bored? (As if we weren't going to stomp them anyway...)
Sometimes, opinions change over time. I haven't been playing this game very often since fanfest happened, so I thought I would check in to see if anyone actually prefers these changes.
What was the value of passive ISK if it wasn't to pubstomp? The current payout is more than enough to cover PC losses. I agree the metagame was mostly lost with no passive ISK, but the metagame was also keeping PC restricted to 2 or 3% of the players. Now every lobby I enter people are talking about their PC games. Seems like a good tradeoff except for those who were milking the ISK cow.
Because, that's why.
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Tallen Ellecon
2009
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Posted - 2014.07.25 19:32:00 -
[23] - Quote
What surprises me the most is that there are still people who want to hold districts, but don't want to fight their own battles. Then why even hold districts?
Blehh..
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Al the destroyer
Vengeance Unbound Dark Taboo
166
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Posted - 2014.07.25 19:35:00 -
[24] - Quote
Tallen Ellecon wrote:What surprises me the most is that there are still people who want to hold districts, but don't want to fight their own battles. Then why even hold districts? Simple answer clones
Maybe its time for a change this 5hit is getting old fast!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
209
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Posted - 2014.07.25 19:48:00 -
[25] - Quote
I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Tallen Ellecon
2010
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Posted - 2014.07.25 20:05:00 -
[26] - Quote
el OPERATOR wrote:I'm actually enjoying the hell out of getting paid 3-5million directly for PC, instead of having to wait for my corp ssi check to come in. I work, I earn, I get paid. And the districts generate means independently (clones to be moved) to further grow territoral holdings if that's what is decided. Is there room to expand this, EVEside involvment-wise or ? Sure. But is it a bad thing in and of itself? Not IMO.
Exactly, if you fight and win you get paid big, and that's all there is to it. It's a war game, holding land may not be as important but I was under the assumption that people play shooters to shoot at people first and foremost.
Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
Blehh..
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Soraya Xel
Abandoned Privilege Top Men.
2926
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Posted - 2014.07.25 20:16:00 -
[27] - Quote
Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Killar-12
The Exemplars Top Men.
3055
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Posted - 2014.07.25 20:22:00 -
[28] - Quote
Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse.
I am an Idiot, and so are you!
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Killar-12
The Exemplars Top Men.
3055
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Posted - 2014.07.25 20:23:00 -
[29] - Quote
Tallen Ellecon wrote:
Since there is no open market, selling and buying clones at a fixed price doesn't drive war the way it should. If nobody is fighting then clones should be abundant and their prices reduced, thus making conflict less expensive, while on the other hand if large scale war breaks out the price is increased, meaning generation is far more profitable and clone packs far less cost effective. Ideally when a blue donut forms passive ISK approaches 0 as a lack of conflict lowers clone demand. At the same time this would make clone packs much cheaper giving other parties outside the donut a way to keep conflict going.
THIS
I am an Idiot, and so are you!
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2631
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Posted - 2014.07.25 20:38:00 -
[30] - Quote
Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya.
Do you even PC?
Tanker/Logi
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