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Soraya Xel
Abandoned Privilege Top Men.
2928
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Posted - 2014.07.25 20:53:00 -
[31] - Quote
Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse.
Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2632
|
Posted - 2014.07.25 21:30:00 -
[32] - Quote
Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody.
It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
Tanker/Logi
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Kalante Schiffer
Ancient Exiles.
659
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Posted - 2014.07.25 21:39:00 -
[33] - Quote
Benjamin Ciscko wrote:Soraya Xel wrote:Killing passive ISK was the best change ever made to the game. The only problem was it wasn't done a year earlier. ^ Why I didn't vote for Soraya. Do you even PC? lol
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Soraya Xel
Abandoned Privilege Top Men.
2929
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Posted - 2014.07.25 21:46:00 -
[34] - Quote
Benjamin Ciscko wrote:It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
Planetary Conquest was bad. (Does anyone want to contest this?) Everyone wanted corp battles back. Now you have them, basically, provided people don't keep trying to conquer crud.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Zatara Rought
Fatal Absolution General Tso's Alliance
3668
|
Posted - 2014.07.25 22:23:00 -
[35] - Quote
I think a serious conversation needs to be had about this.
I mean in eve nullsec is a isk faucet, passive or not. A massive amount of wealth is created along with the most powerful and expensive ships only being built there. And i've been informed multiple times that maybe 15% of eve plays nullsec. and yet how much in terms of wealth and assets are created there? Sure they have PVE and that's a major difference but surely we can agree on some alternative that's feasible for dust.
I have proposed numerous times some proposals to improve PC, some of which revolve around officer weapons playing a key role through drop rates that are increased through the number of districts on a planet owned by a corp. With the recent parity of officer weapons being revealed by the event that just concluded it's worth mentioning again.
I would also like a realistic and honest conversation about how many battles are being fought in today's climate, and whether we honestly have 2 many districts available for people to obtain and it's affect upon the number of Bons isk banks there are in MH for people to simply farm instead of fight. Currently I am aware that certain corps simply don't show up to battles they presume they perceive will be a loss. We need to incentivize risking losses better, no?
The price to get into PC is too high, the rewards too low in comparison to the nature of the time commitment required to compete.
Most corps simply cannot field consistent teams outside of the top 3 contenders left. Of which OH is obviously the Juggernaut of talent, through no fault of their own.
Fostering the sort of commitment through greater rewards and visibility of PC and/or decreasing the commitment requisite to participate seems to me to be paramount in terms of importance.
I would submit after DNS was disbanded and perhaps the result of the revelations of fanfest PC has never really recovered in terms of corps.
A surge occurred as we witnessed 65 corps in PC..but now it's back to around 40. with about 150 districts controlled by 4 corps and their satellites. And that's not including DL who recently downsized a bit from 10% which would have been 70% by 5 corps and their satellites.
And it's not because all of these corps aren't amenable to having less. I know at least 2 of those 4 have given land away as frequently as they can discover a corp to give land to.
Thoughts?
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Cavani1EE7
The Rainbow Effect Dark Taboo
177
|
Posted - 2014.07.25 22:39:00 -
[36] - Quote
Zatara Rought wrote:
Thoughts?
Go **** yourself
EDIT: bitc h
Re-born 1337
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
211
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Posted - 2014.07.25 22:43:00 -
[37] - Quote
Zatara Rought wrote: Thoughts?
No CPM tag? Bummer, dude. I DEMAND A RECOUNT!!!!! Absentee hanging chads are valid votes!!!
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Killar-12
The Exemplars Top Men.
3056
|
Posted - 2014.07.25 22:44:00 -
[38] - Quote
Zatara Rought wrote:I think a serious conversation needs to be had about this.
I mean in eve nullsec is a isk faucet, passive or not. A massive amount of wealth is created along with the most powerful and expensive ships only being built there. And i've been informed multiple times that maybe 15% of eve plays nullsec. and yet how much in terms of wealth and assets are created there? Sure they have PVE and that's a major difference but surely we can agree on some alternative that's feasible for dust.
I have proposed numerous times some proposals to improve PC, some of which revolve around officer weapons playing a key role through drop rates that are increased through the number of districts on a planet owned by a corp. With the recent parity of officer weapons being revealed by the event that just concluded it's worth mentioning again.
I would also like a realistic and honest conversation about how many battles are being fought in today's climate, and whether we honestly have 2 many districts available for people to obtain and it's affect upon the number of Bons isk banks there are in MH for people to simply farm instead of fight. Currently I am aware that certain corps simply don't show up to battles they presume they perceive will be a loss. We need to incentivize risking losses better, no?
The price to get into PC is too high, the rewards too low in comparison to the nature of the time commitment required to compete.
Most corps simply cannot field consistent teams outside of the top 3 contenders left. Of which OH is obviously the Juggernaut of talent, through no fault of their own.
Fostering the sort of commitment through greater rewards and visibility of PC and/or decreasing the commitment requisite to participate seems to me to be paramount in terms of importance.
I would submit after DNS was disbanded and perhaps the result of the revelations of fanfest PC has never really recovered in terms of corps.
A surge occurred as we witnessed 65 corps in PC..but now it's back to around 40. with about 150 districts controlled by 4 corps and their satellites. And that's not including DL who recently downsized a bit from 10% which would have been 70% by 5 corps and their satellites.
And it's not because all of these corps aren't amenable to having less. I know at least 2 of those 4 have given land away as frequently as they can discover a corp to give land to.
Thoughts? Fair point, I'm tired, I think you need to talk to Free Spero our new addition to the bitter vet line-up.
I am an Idiot, and so are you!
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Zatara Rought
Fatal Absolution General Tso's Alliance
3669
|
Posted - 2014.07.25 23:06:00 -
[39] - Quote
el OPERATOR wrote:Zatara Rought wrote: Thoughts?
No CPM tag? Bummer, dude. I DEMAND A RECOUNT!!!!! Absentee hanging chads are valid votes!!!
Not quite yet, i imagine it'll be a little while. :)
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Zatara Rought
Fatal Absolution General Tso's Alliance
3669
|
Posted - 2014.07.25 23:08:00 -
[40] - Quote
Cavani1EE7 wrote:Zatara Rought wrote:
Thoughts?
Go **** yourself EDIT: bitc h
Hey hey, **** you too.
Nice to see a touch of antagonism still exists in here!
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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D4GG3R
Opus Arcana Covert Intervention
418
|
Posted - 2014.07.25 23:10:00 -
[41] - Quote
Idk, I kinda like the new PC, it's nice making 18 mil in a day from. :)
I'm pretty plain.
I watch anime for the boobs
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Heimdallr69
Nyain San
2890
|
Posted - 2014.07.26 00:06:00 -
[42] - Quote
These posts make me lol. At first I didn't care I have too much isk anyways.. But then I played with some people that said their corp won't participate in PC cuz of grinding the isk for a clone pack just to lose.. I never thought about it like that, how are new corps gonna get into PC when it's just an isk sink for them?
Removed inappropriate content - CCP Logibro
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D4GG3R
Opus Arcana Covert Intervention
418
|
Posted - 2014.07.26 00:14:00 -
[43] - Quote
Heimdallr69 wrote:These posts make me lol. At first I didn't care I have too much isk anyways.. But then I played with some people that said their corp won't participate in PC cuz of grinding the isk for a clone pack just to lose.. I never thought about it like that, how are new corps gonna get into PC when it's just an isk sink for them?
Same way they did before tax was in the game, donations:)
I'm pretty plain.
I watch anime for the boobs
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Kain Spero
Goonfeet
3686
|
Posted - 2014.07.26 00:26:00 -
[44] - Quote
What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Morathi III
Pro Hic Immortalis
163
|
Posted - 2014.07.26 02:16:00 -
[45] - Quote
needed to be removed since day 1, district was suppose to generate ressource randomly, can be sometimes for eve sometimes for dust has Equipment etc that you put in your corp hangar and then decide to sell to eve pilot or given to your player for dust Equipment so in a way generate isk return but with some interaction NOT passive isk |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4524
|
Posted - 2014.07.26 02:47:00 -
[46] - Quote
King Kobrah wrote:Why are you still playing this trash game and not destiny
Because Destiny is worse. |
Evan Gotabor
Prima Gallicus
50
|
Posted - 2014.07.26 05:00:00 -
[47] - Quote
Mr Machine Guns wrote:Evan Gotabor wrote:Kalante Schiffer wrote:i rarely play PC unless cap aqc or war ravens needs a hand from time to time. Tho there is really no point in holding land, other people say to me that it is to look cool but seriously who cares now at days. That's where a lot of people are wrong. If you hold a district, you can manage to gain SOME money from it (and I don't talk about farm). The thing is, if you hold a district, you got clones, with your clones, and you can transfer them to attack others districts at a lesser cost and with more clones than with the pack (which is very expensive and not really efficient). Of course, there is the problem that you can loose your district if you take too much clones, but that's part of the game. If you win, all your players get ISK. Depending on the the fight, your players can gain more money than they have spent and under those circumstances, are able to give the difference to the corporation. As for passive ISK, of course, it would be nice to have them back. But there is a certain corporation with 63 district that really doesn't deserve them. So, if passive ISK is to return, it would be interesting to have system that lower the number of ISK you gain per district, in function of the number of districts (to make sure some corps won't be allowed to win a billion per day). As an exemple, let's say that there is 3 corporations : Corporation_A (adept) with 5 districts Corporation _B (beginners) with 1 district Corporation_C (clowns) with 30 districts And keep in mind that each time a corporation hold 3 district, it have a penality of 10% ; penality which upgrade with your numbers of districts, so a corporation with 6 districts will have a 20% penality. The maximum penality reachable in this theory is 90% (27 districts and beyond) - Corporation_B would receive the default passive ISK of let's say 5 million per day with no penality. - Corporation_A with it's 5 district will have a 10% percent of penality, so it will receive 22,5 million instead of 25 million - Corporation_C with 30 districts will have a penality of 90%, so this corporation will loose 135 million of it's 150 million. It make only a bonus of 15 million per day. Which would give Nyain San in it's current state to have an incomeof 30.166.666 ISK a day. In that way, it SHOULD (but as nothing ever go as planned on this game I can't be sure) allow more corporations to join PC as beyond a certain number of districts you will gain less money than if you had fewer districts. So the best thing would be to give them away or most likely to sell them. Plus, it would give a real sense to the alliances and diplomacy and give a chance to other corporations to enter PC. But that is another story. To say a corp doesn't deserve districts is just idiotic. Please say why we don't deserve them, Nyain San has done more for pc then Prima Galliucs, How many district has Prima given to the community? Well its no were near the amount Nyain has given to other corporations. But i do like your idea some what for changes to passive isk
Mr Machine Guns wrote: To say a corp doesn't deserve districts is just idiotic. Please say why we don't deserve them, Nyain San has done more for pc then Prima Galliucs, How many district has Prima given to the community? Well its no were near the amount Nyain has given to other corporations. But i do like your idea some what for changes to passive isk
Well, I didn't say you didn't deserve districts, you have them, and given what happens now in PC, I bet you will still have them for long. And honestly, you are one of the oldest corp to do PC fights and that haven't been rename or destroyed with time. What I was talking about was the passive ISK you would be allow to generate if this mechanic was to return (a lot of if in that sentence). And I felt in the obligation to quote you in my exemple as you are the perfect exemple of what was wrong before with passive ISK.
As for the implication of Nyain San in giving districts, well, if DNS had hold and Ancient Exiles didn't left to start the conflict we know now, I don't think you would have sell them. But I guess we will never know, and that it is pointless to rewrite the story with if and maybe.
Patrick57 wrote: People are still on about DNS? That was months ago.
Yes, we remember. And for some of us, we won't forget so soon...
Incubus pilot
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Tallen Ellecon
2014
|
Posted - 2014.07.26 05:08:00 -
[48] - Quote
Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value.
It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make.
Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you.
Blehh..
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Tallen Ellecon
2014
|
Posted - 2014.07.26 05:10:00 -
[49] - Quote
Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Last week I agreed with Roman, this week Kain...... what the **** is this world coming too?
Blehh..
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HowDidThatTaste
Ancient Exiles. General Tso's Alliance
5157
|
Posted - 2014.07.26 06:19:00 -
[50] - Quote
Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy.
Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought well paid interesting, proud reason of ownership, bragging rights ( Shiny district.)
As a leader how would you encourage a team to take anything in this state? |
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Atiim
Onslaught Inc RISE of LEGION
10945
|
Posted - 2014.07.26 06:33:00 -
[51] - Quote
I'd be in favor of a Passive ISK return, but only if it was reduced.
And nothing of value was lost that day...
-HAND
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4528
|
Posted - 2014.07.26 09:31:00 -
[52] - Quote
Atiim wrote:I'd be in favor of a Passive ISK return, but only if it was reduced.
You have no basis from which to say that would solve any of the problems it had been causing.
And the problems were not the production of ISK, but the inability to contest those who had control of it -- which again, had nothing to do with how much isk were in their coffers but rather the manipulation of timers to maintain a sense of invulnerability, plus self locking at a gain. |
Killar-12
The Exemplars Top Men.
3058
|
Posted - 2014.07.26 14:11:00 -
[53] - Quote
HowDidThatTaste wrote:Kain Spero wrote:What needs to be done is a way to add ISK to fighting without raising the cost of clone packs. Making it to where you get the value of your salvage in ISK seems like a good way to do that. Again, because PC is a flawed system because of clones being how you wage war and make money no solution is perfect.
Passive ISK however that gives the same output whether you have 10 players active or 100 players active is crazy. Most importantly. There has to be a reason, 16 mercenaries, wake up one morning as a team and say, I want that exclusive, rare, hard fought ,well positioned for the next hop, strategic step off for a well paid, interesting location, with a proud reason of ownership, and bragging rights ( Shiny district.) As a leader how would you encourage a team to take anything in this state? And prevent them from wanting everything
I am an Idiot, and so are you!
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2640
|
Posted - 2014.07.26 14:32:00 -
[54] - Quote
Tallen Ellecon wrote:Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value. It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. Besides 120 clones per pack wasn't much more cost effective because it was even harder to get into PC when nearly always at a clone disadvantage. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make. Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you. I never said we should retain 120 clone packs but the price of 150 should not be 50 million. It costs 150 million flip a hub (like 75% of districts are hubs if not more) how long does it take to grind out clone packs, a week? You could grind out for 3 weeks just to flip one district only to get kicked from PC 3 days later and have to restart the process hell some corps will kick you from PC just because you're in the wrong place. It is highly unattractive for those not with ISK reserves to attempt to break into PC.
Tanker/Logi
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Derrith Erador
Fatal Absolution
2334
|
Posted - 2014.07.26 15:03:00 -
[55] - Quote
Himiko Kuronaga wrote:Atiim wrote:I'd be in favor of a Passive ISK return, but only if it was reduced. You have no basis from which to say that would solve any of the problems it had been causing. And the problems were not the production of ISK, but the inability to contest those who had control of it -- which again, had nothing to do with how much isk were in their coffers but rather the manipulation of timers to maintain a sense of invulnerability, plus self locking at a gain. increase isk gain in pubs.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Killar-12
The Exemplars Top Men.
3059
|
Posted - 2014.07.26 16:24:00 -
[56] - Quote
Benjamin Ciscko wrote:Tallen Ellecon wrote:Benjamin Ciscko wrote:Soraya Xel wrote:Killar-12 wrote:Passive ISK needed replaced not removed, there should have been a way to make ISK like PvE, or an alternative product that districts produced, passive ISK was bad and this active ISK is worse. aspect Sure, but that simply wasn't going to happen. When you have a broken faucet dumping water all over the floor, even if you don't have a replacement faucet handy, you plug the leak. I fail to see how your comparison remotely represents passive ISK. Passive ISK removal was one of the worst changes it made it much harder for smaller corps to get into PC by jacking up clone prices. Their is no incentive to fight for those who are losing because it just becomes an ISK sink with nothing to back you up prior to this you could fall back on your isk reserves. We beat someone in a PC a few days ago and they no showed the next two defenses to prevent ISK loss so what happened to the fighting aspect? Their is no incentive to fight all but the few ever fight anymore and few only fight each other it gets dry. Since Passive corps like Valor Coalition and What The French have vanished they used to attack you and attack you and attack you until they won becoming the rising stars of PC While FF might have destroyed both those corps before they really became something who are the new rising stars of PC because I don't see anybody. It's called F*cking Planetary Conquest and there is no reward for Conquering Planets. If you even lost a district people would care but now people losing whole planets and not caring because they hold no value. It's more expensive for smaller corps to get into PC because of the increased size of clone packs, passive ISK doesn't affect people who aren't already in PC. Besides 120 clones per pack wasn't much more cost effective because it was even harder to get into PC when nearly always at a clone disadvantage. You also keep saying that no one wants to keep their districts, then wouldn't that make it easier for smaller corps to buy districts at lower prices, or just take one from a corp that cares less about holding them? Your evidence contradicts the point your trying to make. Win battles to make ISK, what cruel fate that they expect income in a shooter game to be based more on shooting people than getting people to not fight you. I never said we should retain 120 clone packs but the price of 150 should not be 50 million. It costs 150 million flip a hub (like 75% of districts are hubs if not more) how long does it take to grind out clone packs, a week? You could grind out for 3 weeks just to flip one district only to get kicked from PC 3 days later and have to restart the process hell some corps will kick you from PC just because you're in the wrong place. It is highly unattractive for those not with ISK reserves to attempt to break into PC. Sure, if payout falls accordingly...
I am an Idiot, and so are you!
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Heimdallr69
Nyain San
2893
|
Posted - 2014.07.26 16:28:00 -
[57] - Quote
The only purpose for PC is so I can tbag you and take your women.
Removed inappropriate content - CCP Logibro
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Fiddlestaxp
TeamPlayers
987
|
Posted - 2014.07.26 17:15:00 -
[58] - Quote
Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. |
Killar-12
The Exemplars Top Men.
3063
|
Posted - 2014.07.26 18:00:00 -
[59] - Quote
Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem. Well my smart is counteracted by my intoxicated...
I am an Idiot, and so are you!
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4538
|
Posted - 2014.07.26 21:07:00 -
[60] - Quote
Fiddlestaxp wrote:Nyain San still holds 25%. It isn't because they are good, it is because it is exceptionally difficult to mount an attack on their timers. If you give them incentive to take more land, they will... Passive isk provides that incentive. Returning passive isk as it was will box more players and corps out of the ability to play as a team or group. Something else needs to change in addition to reverting ISK generation for it to be a good idea.
I don't know what that something is, but I am sure there are at least 3-4 smart people who still care enough to put thought into solutions for an already well diagnosed problem.
Make it so attackers choose the timer, not the defender. Kind of like how warfare logically should be.
As long as anyone in PC has allies, all timers are theoretically covered.
That gives NS the ability to be an early morning strike force with good strength, but unable to hold the entire game hostage. |
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