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Lynn Beck
Fooly Cooly. Anime Empire.
2052
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Posted - 2014.07.17 20:34:00 -
[1] - Quote
The thing about AVers wanting the kill: this game is ENTIRELY about isk destruction.
If you could run a role that, when you play it, you are nearly guaranteed to never die, but instead, 'be denied WP', would that be 'balanced'?
Imagine a Logi, that, when fit as a logi, and as long as his Rep Tool is out, is granted +100% resistances, and never dies?
Sure, he's 'not a threat' but his very existence is a threat multiplier.
Tl:dr- Av 'complains' about not getting kills, because bad tankers(and to a lesser extent, ADSers) can be granted invulnerability as long as they only engage when mods are up.
Seeing as the entire EVE universe relies on ISK destruction as a performance metric, AV feels shafted when they can only deny a vehicle their free treats, and that killing them is either impossible, or requiring an INSTAWTFBLAP from multiple players syncing together.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Fooly Cooly. Anime Empire.
2052
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Posted - 2014.07.17 21:20:00 -
[2] - Quote
Judge Rhadamanthus wrote:Lynn. Your reply has nothing at all to do with the video, the topic or the discussion so far. Someone in this theead stated that Av was complaining they weren't getting enough kills(i don't share this view)
However, i was also stating my displeasure with an ADS who idly camps a rooftop, and then leaving the moment he takes damage(not the same as leaving upon hearing it) is nearly impossible to kill.
If the only 'weakness' to a dropship is their inability to tank, and thus immediately leave, then what good does the 'isk destruction' metric do?
I agree rendering or chevron dependability need to improve, however saying that ADS is 'incredibly weak' or that they are rendered 'unusable' when 1 aver appears, is a lie.
That Swarm Launcher-er has only 175m to touch you, but he needs to be within 100 to reliably hit you with enough volleys to 'nearly' kill you.
You have the entire map at your disposal, at literally any second of the game.
If that Aver is posing a problem to you(rendering or not) you aren't obliged to kill him.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Lynn Beck
Fooly Cooly. Anime Empire.
2052
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Posted - 2014.07.17 21:25:00 -
[3] - Quote
Also, that a scout who's seen, and fired upon, is dead(at least, minjas/ewar scouts) how fair would it be if a scout could evade damage to the point that, once seen, they only need activate their 'Kincat Stimulant' and they now run at 25m/s?
I understand a Dropship's only defense against AV is to either kill them or nullify the damage(buildings/distance) however, being able to instantly just GTFO button instantly away from a point is semi-uncalled for.
What if: an ADS recieved a Top Speed boost,(as currently) but no Accel?(spitballin here) the current problem AV encounters against an ADS is they loiter about, spitting 1-2hko missiles about all willy-nilly, and then, AFTER their counter appears, they just teleport away until the threat gives up or is engulfed by the approaching masses.
Tell me 'No.' Or whatever, but it's just me, a lowly AV/minja person who's speaking displeasure, and partial disagreement to your claims.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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