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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Baal Omniscient
Onslaught Inc RISE of LEGION
1961
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Posted - 2014.07.18 01:52:00 -
[1] - Quote
I-Shayz-I wrote:My issue with having more missiles per launch is that missiles don't always hit their target. So even with proto you could still have the potential of dealing only standard damage.
Standardizing the amount of missiles launched is a good idea.
The Assault Variant could then fire more missiles with reduced damage, how does that sound? :D My thought process is that base variant swarms should fire 4 missiles. High alpha damage missiles with varying missile damages per tier, mimicking the missile turret's tier growth. 6 missiles breaks the damage up into too many individual hits.
More missiles, more knock back, marginally less damage and a higher flight speed for the assault swarms would work nicely. Or am I being too greedy.... hard to say...
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1961
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Posted - 2014.07.18 02:01:00 -
[2] - Quote
DUST Fiend wrote:Tebu Gan wrote:Atiim wrote:The Problem
Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (880 HP per volley is pathetic). The Solution
My proposition, would be to make them fire the same amount of Missiles per Volley, but with 10% increments in Missile Damage per tier, which will bring it's progression in-line with other items, while making STD Swarm Launchers viable. I made a spreadsheet with the proposed changes here. I truly feel sorry for maddie drivers. This would mean ANY swarm launcher will pose a threat, and when grouped, certain death. Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew. This also applies to Incubus, which is already owned to death by swarms if you do anything other than punch your AB and keep flying away. I think you may want to start running some dedicated gunners my friend, I've had my entire 6-man AV squad wrecked by 2 incubus with two specced gunners a piece. (big road map, Border Gultch?) The sheer number of rounds flying at you guarantees you'll get tagged, and it only takes 1-2 hits to kill 90% of players. All we could do is sit in the redline and try to forge them when they got close enough. One of the most depressing matches of my recent AVing career.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1962
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Posted - 2014.07.18 02:24:00 -
[3] - Quote
DUST Fiend wrote:Baal Omniscient wrote:DUST Fiend wrote:Tebu Gan wrote:Atiim wrote:The Problem
Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (880 HP per volley is pathetic). The Solution
My proposition, would be to make them fire the same amount of Missiles per Volley, but with 10% increments in Missile Damage per tier, which will bring it's progression in-line with other items, while making STD Swarm Launchers viable. I made a spreadsheet with the proposed changes here. I truly feel sorry for maddie drivers. This would mean ANY swarm launcher will pose a threat, and when grouped, certain death. Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew. This also applies to Incubus, which is already owned to death by swarms if you do anything other than punch your AB and keep flying away. I think you may want to start running some dedicated gunners my friend, I've had my entire 6-man AV squad wrecked by 2 incubus with two specced gunners a piece. (big road map, Border Gultch?) The sheer number of rounds flying at you guarantees you'll get tagged, and it only takes 1-2 hits to kill 90% of players. All we could do is sit in the redline and try to forge them when they got close enough. One of the most depressing matches of my recent AVing career. I refuse to abuse bugs but thanks for the tip. I'd have to see it to believe it, I'm a terrible forge gunner and I can down most Incubus no problem, and I know you guys run a good AV squad so I'm pretty confused lol. Would really need to see that for myself. It's that crazy range. They knew where we were spawning because we were redlined, so they knew where to look for us and just spammed rounds at us in our redline. SOOO frustrating because our blues were worthless and wouldn't push when we managed to shoo them away to recover, so we stayed redlined for the entirety of our MCC's armor >_< I didn't realize stacking skills was a bug, huh.
I would like to see ADS's get more PG/CPU and an additional slot a piece, but that's for another thread. Make THAT thread, and I'll be there.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1962
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Posted - 2014.07.18 02:30:00 -
[4] - Quote
Atiim wrote:DUST Fiend wrote: Yup, and Atiim seems to believe that infantry are the only ones who have to skill into proto. Who knew.
Hmm...
- Basic 120mm Plates
- Basic 60mm Plates
- Basic Heavy Armor Repairer
- Basic Armor Hardener*
- Basic Light Shield Extender
- Basic Light Shield Booster
- Basic Heavy Shield Extender
- Basic Heavy Shield Booster
- Basic Shield Hardener*
- Basic Fuel Injector*
- Basic Afterburner*
- Basic Damage Amplifier
- ST-1 Missile Launcher
- 20GJ Railgun
All of these items are perfectly viable, and some (marked with an asterisk) are equally viable through all tiers. DUST Fiend wrote:This also applies to Incubus, which is already owned to death by swarms if you do anything other than punch your AB and keep flying away. Perhaps you should fit a Shield Extender. To be fair, even if you could fit a shield extender to an Incubus without sacrificing the rest of your fit, you only have one high slot so you loose out on the be-all-end-all module all ADS's need to properly escape from AV - the Afterburner.
But beyond that, I don't want to interrupt you two. I'll be on my way. o/
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1967
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Posted - 2014.07.18 03:31:00 -
[5] - Quote
DUST Fiend wrote:Atiim wrote:DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles?
Why can't he bring one other player who refuses to skill into AV to compensate for his decision to not skill into AV?
At no point in time should any weapon of any tier be ineffective within it's niche that equipping it does more harm than good. Making vehicles "near-immune" to lower tiered Swarms is also carcinogenic to the new player experience. Though even if the weapon itself is good, it's up to the player to make good use of it. If the Pilot is truly skilled, then they'll have no problem defeating the AVer. Investment Gëá Victory DUST Fiend wrote:Especially considering that the weapon requires no aim. Swarm Launchers already make sacrifices for their guidance capabilities, so this is yet again, null. If there was any way to avoid swarms other than running away, I would be inclined to agree with you. Giving every single player on the field access to effortless AV that is threatening at all tiers (low tier swarms ARE threatening when not solo, wow, who knew) ensures that all we ever do is run away with the occasional fly by to steal a kill. And, of course, it further reduces the desire to fit blasters or rails since sitting still in an incubus on a field full of AV is certain death, especially with your asinine suggestion of adding a couple hundred shield HP at the expense of my armor tank and an AB. Your wisdom pours down upon me like a waterfall from the heavens. I truly feel that an additional high slot to the Incubus and an additional low for the Python (coinciding with a suitable pg/cpu bump) would help with this. Armor ADS's could toss on a shield booster to give themselves their small amount of shields back to buffer them v swarms or toss on an extender to give them a buffer before their armor is breached without loosing their afterburner slot, and Pythons would have an additional low for an armor rep or an extra pg/cpu upgrade.
I'm not sure the buff for the Python is 100% called for, but I truly feel that the Incubus should have at least 2 highs. It's fitting options are far too limited without it.
Side-note: If it were possible, I would have preferred the after burner to be built-in and a module option made available that increases it's effectiveness instead of having the current system. The afterburner is far too vital to an ADS's functionality as things currently stand.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1968
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Posted - 2014.07.18 04:14:00 -
[6] - Quote
Temias Mercurial wrote:To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's the same for everything else in the game with only a few exceptions. No way on earth ADS pilots would get a 50-60% PG/CPU bump, that's an inane request.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1970
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Posted - 2014.07.18 07:53:00 -
[7] - Quote
Temias Mercurial wrote:Baal Omniscient wrote:Temias Mercurial wrote:To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits...
Things are supposed to just barely fit. That's the idea, sacrificing some things to fit others. It's the same for everything else in the game with only a few exceptions. No way on earth ADS pilots would get a 50-60% PG/CPU bump, that's an inane request. Having another slot would be useless when you literally could not fit anything else in it. By the way, the 50-60% CPU/PG increase are just estimates, but without more cpu/pg you could not fit a booster as you stated previously... not even with a complex pg extender. The Incubus use to have 2high and 4Low, which was marvelous and balanced (not OP) when you could fit what you wanted and needed with the old module cpu/pg values, you would still get eaten alive by AV thought, but ever since they did the vehicle overhaul in 1.7 and "buffed" the ADS, they have been terrible ever since. I'm serious though... you could not fit anything in that extra slot without more cpu and pg that is not provided through the respective modules. You can not sacrifice module slots with an ADS. Doing so is butchering your thin line of life and death as a pilot. I.... DID sorta specifically say "with a suitable pg/cpu bump" in that post....
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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