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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:21:00 -
[1] - Quote
So I spent this past weekend in full AV mode. Had a lot of fun. There wasn't a single vehicle type that I didn't down except the Python.
I'm torn because to me the Python is similar to the SCR. It is a massively powerful weapon, but balanced with massive drawbacks, however, in the right hands, it can become God mode.
I made an AV commentary this weekend. I chose this game more for the variety of things an AV player has to keep in mind that was contained in one game, but it was hard for me to not turn it into a Python ***** fest.
Let me say this. I have GREAT respect for DS and ADS pilots. I thing you guys have had to put up with plenty of **** like redline rails, RDVs, grazing impact damage, invisible swarms and such, not to mention the ludicrous cost of those things that justifiably puts you guys on a different level. Your craft has never been an IWIN button. But this video I think does a good job of showing that there wasn't much more I could bring to the table short of a second body to bring this guy down. And this wasn't the worst.
I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in?
http://youtu.be/dMyyBYpaQ7E
YouTube
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MINA Longstrike
977
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Posted - 2014.07.08 00:30:00 -
[2] - Quote
As judge has said, when you're facing an ADS it's not the same as facing a protosuit. It's facing a proto suit with one of the best players in the game behind it.
Ever ran into 1st lieutenant Tiberius or frost kitty in a pub? I have, I've seen them get 70-100 kills between the two of them while rarely dying. That's what it's like to face a really good dropship pilot. Furthermore any 'really good' infantry player will consistently perform a *lot* better than said ADS.
I personally don't like people feeling helpless (as it very much can feel when facing vehicle players either without AV skills yourself, or with really good infantry support that prevents you from AV), but what you're commenting on is balancing for skill. If you make weapons more powerful the less skilled die all the time, and the more skilled might die marginally more often, but they'll still probably get away more often than not.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Beld Errmon
1739
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Posted - 2014.07.08 00:32:00 -
[3] - Quote
Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits.
Pilot - Tanker - FOTM (insert here)
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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:47:00 -
[4] - Quote
MINA Longstrike wrote:As judge has said, when you're facing an ADS it's not the same as facing a protosuit. It's facing a proto suit with one of the best players in the game behind it.
Ever ran into 1st lieutenant Tiberius or frost kitty in a pub? I have, I've seen them get 70-100 kills between the two of them while rarely dying. That's what it's like to face a really good dropship pilot. Furthermore any 'really good' infantry player will consistently perform a *lot* better than said ADS.
I personally don't like people feeling helpless (as it very much can feel when facing vehicle players either without AV skills yourself, or with really good infantry support that prevents you from AV), but what you're commenting on is balancing for skill. If you make weapons more powerful the less skilled die all the time, and the more skilled might die marginally more often, but they'll still probably get away more often than not.
Yes I have played and killed at least Kitty. Proto Gal SG scout right? She/he did get close or over 50 kills in that match, but I downed her/him once, and got a kill assist on a second. It was memorable enough that, well, I remember it.
Your point about making the weapons more power is why I ask for discussion. I know that AV is in a relatively good place co paired to both pre and post 1.7.
I think I'm a decent AV'r. So what does it mean when I cannot take something down? What was my mistake in that video. Remove the one time where all three volleys hit him. Had I been rolling a second 5% mod, or been a minmando, he probably would've fallen. Take for the sake of argument that this guy wasn't that good of a pilot (anyone ever heard of him?) and my description of the Dom match to be factual, what is the answer to that level of skill matched with that level of potential. In the case of Kitty, her weakness was my Cal Scout and SCR. I was able to stalk her and deal enough damage quickly to neutralizer her at least once. But at least there was a readily available method. What is the true counter to a Python with a high skilled pilot in the cockpit other than luck or an equally skilled ADS/Pilot combo?
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:50:00 -
[5] - Quote
Beld Errmon wrote:Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits.
Yes, like I said, the incubus isn't the issue, and it can be a counter to the Python because it can keep up with it (at least better than and other unit other than another Python).
YouTube
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Miokai Zahou
The Southern Legion Final Resolution.
315
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Posted - 2014.07.08 00:53:00 -
[6] - Quote
An ADS pilot is one of the best people in the game and have a lot going against them from the start of the match which you have mostly listed but don't forget other DS ship ramming tactics also makes it harder.
The ADS in itself is an underpowered price of machine that needs to get a slight buff and hit detection rework but it is the player behind it, coupled with a lot of experience and knowledge on what to do in almost situations that make it 'feel' like it is overpowered.
Also remember they also need to invest a lot of skill points and isk into their roll verses infantry too... I'm both ADS and an infantry and learnt valuable lessons on what to do and what not to do while flying around in an ADS.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Pvt Numnutz
Prophets of the Velocirapture
1659
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Posted - 2014.07.08 00:56:00 -
[7] - Quote
The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think? |
Pvt Numnutz
Prophets of the Velocirapture
1659
|
Posted - 2014.07.08 00:59:00 -
[8] - Quote
ratamaq doc wrote:Beld Errmon wrote:Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits. Yes, like I said, the incubus isn't the issue, and it can be a counter to the Python because it can keep up with it (at least better than and other unit other than another Python). The incubus is the most deadly threat to a python, bar none. |
ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:59:00 -
[9] - Quote
Miokai Zahou wrote:An ADS pilot is one of the best people in the game and have a lot going against them from the start of the match which you have mostly listed but don't forget other DS ship ramming tactics also makes it harder.
The ADS in itself is an underpowered price of machine that needs to get a slight buff and hit detection rework but it is the player behind it, coupled with a lot of experience and knowledge on what to do in almost situations that make it 'feel' like it is overpowered.
Also remember they also need to invest a lot of skill points and isk into their roll verses infantry too... I'm both ADS and an infantry and learnt valuable lessons on what to do and what not to do while flying around in an ADS.
I really want to stress that I understand and sympathize the true problems an ADS pilot faces. But is there any other single unit in the game that has the potential of the Python?
YouTube
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MINA Longstrike
979
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Posted - 2014.07.08 01:00:00 -
[10] - Quote
It's also important to note that in an AV vs V fight - the infantry almost always get the first shot in on whatever they're fighting and in the case of dropships they literally do not have cover due to being in the sky, unless they're able to break line of sight behind a building. Also even if we're looking at you we are usually unaware that you are a threat *until after you have fired*, and your TTK vs us is so low that if we cannot kill you immediately after that first shot, our options are 'run away or die'.
I seriously think you need to watch some of Judge's videos. Proto tier AV is already dangerously close to approaching 1.6 levels of lethality again.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 01:04:00 -
[11] - Quote
Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think?
Unfortunately as a non pilot I can't intelligently weigh in on what fitting changes would produce a balanced effect, but that sounds good if it forces more vulnerable time.
YouTube
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Judge Rhadamanthus
Amarr Templar One
2480
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Posted - 2014.07.08 01:06:00 -
[12] - Quote
I would love to weigh in. I wonder If we might talk in game first. So much to type I don't want to repeat a wall of text if you are up to speed.
Ill just add for info here I have Proto swarms, Proto Minnmando, max swarm prof. I have done both sides.
Judge for CPM 1
Twitter @Judge_EVELegion
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1670
|
Posted - 2014.07.08 01:07:00 -
[13] - Quote
ratamaq doc wrote:MINA Longstrike wrote:As judge has said, when you're facing an ADS it's not the same as facing a protosuit. It's facing a proto suit with one of the best players in the game behind it.
Ever ran into 1st lieutenant Tiberius or frost kitty in a pub? I have, I've seen them get 70-100 kills between the two of them while rarely dying. That's what it's like to face a really good dropship pilot. Furthermore any 'really good' infantry player will consistently perform a *lot* better than said ADS.
I personally don't like people feeling helpless (as it very much can feel when facing vehicle players either without AV skills yourself, or with really good infantry support that prevents you from AV), but what you're commenting on is balancing for skill. If you make weapons more powerful the less skilled die all the time, and the more skilled might die marginally more often, but they'll still probably get away more often than not. Yes I have played and killed at least Kitty. Proto Gal SG scout right? She/he did get close or over 50 kills in that match, but I downed her/him once, and got a kill assist on a second. It was memorable enough that, well, I remember it. Your point about making the weapons more power is why I ask for discussion. I know that AV is in a relatively good place co paired to both pre and post 1.7. I think I'm a decent AV'r. So what does it mean when I cannot take something down? What was my mistake in that video. Remove the one time where all three volleys hit him. Had I been rolling a second 5% mod, or been a minmando, he probably would've fallen. Take for the sake of argument that this guy wasn't that good of a pilot (anyone ever heard of him?) and my description of the Dom match to be factual, what is the answer to that level of skill matched with that level of potential. In the case of Kitty, her weakness was my Cal Scout and SCR. I was able to stalk her and deal enough damage quickly to neutralizer her at least once. But at least there was a readily available method. What is the true counter to a Python with a high skilled pilot in the cockpit other than luck or an equally skilled ADS/Pilot combo? The pilot in the video only got 4 kills and you finished first. Whether you killed it or not, you really hampered his effectiveness, which I think is your purpose. In the end you won.
As for counters: an Incubus with a rail is the only true hard counter (there's literally nothing a Python can do against a decent rail Incubus pilot), after that a vigilant Assault Forgegunner then perhaps a rail or missile tank. Teamwork is another good counter, be it 2 swarms or 2 forges or whatever, but I know that's asking a lot from blueberries and even squad members at times.
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Adipem Nothi
Nos Nothi
2521
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Posted - 2014.07.08 01:11:00 -
[14] - Quote
ratamaq doc wrote: I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in?
Proficiency V Swarms, 48M SP (Scout)
It is incredibly frustrating (and always risky) to volley swarms at a bird for an entire match. That said, its a good thing that they're hard to kill; I don't think I should be able to solo a decent pilot in a 500k+ aircraft. Birds are incredibly expensive, seem to pose less threat than tanks, and (unlike tanks) require skill and effort to pilot. I am satisfied with being able to chase them away and pleased that they can't outright ignore me anymore.
Pythons from a Swarmer's Perspective * Frustrating? Absolutely. * Broken? Unlikely.
Shoot scout with yes...
- Ripley Riley
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1670
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Posted - 2014.07.08 01:14:00 -
[15] - Quote
Adipem Nothi wrote:ratamaq doc wrote: I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in?
Proficiency V Swarms, 48M SP (Scout) It is incredibly frustrating (and often risky) to volley swarms at a bird for an entire match. That said, birds are incredibly expensive, pose less threat than tanks, and require significant skill to pilot. Its a good thing that they're hard to kill, and I don't think I should be able to solo a decent pilot in a 500k+ aircraft. Pythons from a Swarmer's Perspective* Frustrating? Absolutely. * Broken? Unlikely. They can't outright ignore me anymore; I am satisfied. Swarmers instantly go to #1 on my kill list when I fly. You should be honored to be considered such a threat by me.
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Adipem Nothi
Nos Nothi
2521
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Posted - 2014.07.08 01:20:00 -
[16] - Quote
Vulpes Dolosus wrote:Swarmers instantly go to #1 on my kill list when I fly. You should be honored to be considered such a threat by me. Swarmers instantly go to #1 on all nearby enemy's kill list. Each volley screams (pardon the caps):
"HEY EVERYBODY! I'M OVER HERE! COME GET YOUR FREE KILL! "
Shoot scout with yes...
- Ripley Riley
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Lorhak Gannarsein
Legio DXIV
4085
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Posted - 2014.07.08 01:51:00 -
[17] - Quote
Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill.
The worst part has to be the fact that I can't disagree anymore.
As for pythons, I don't find them as frustrating as Incubi, tbh. I'm only prof 3 FG but the sheer durability means I can't really kill them, thanks to my low speeds.
Last Incubus I killed (or had a hand in killing, rather) was Beld, actually. Took three of us. I had a Gastun's.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Adipem Nothi
Nos Nothi
2530
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Posted - 2014.07.08 02:20:00 -
[18] - Quote
Lorhak Gannarsein wrote:Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill. I do hope I've not been misunderstood ... the operative word above is require.
Tanks: No player skill required, though performance improves with skill and effort. Birds: Significant player skill and effort required.
Shoot scout with yes...
- Ripley Riley
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ratamaq doc
Onslaught Inc RISE of LEGION
675
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Posted - 2014.07.08 02:29:00 -
[19] - Quote
Judge Rhadamanthus wrote:I would love to weigh in. I wonder If we might talk in game first. So much to type I don't want to repeat a wall of text if you are up to speed.
Ill just add for info here I have Proto swarms, Proto Minnmando, max swarm prof. I have done both sides.
Sounds good. I'll try to schedule something with you.
YouTube
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Beld Errmon
1742
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Posted - 2014.07.08 02:40:00 -
[20] - Quote
Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think?
I dont like where you are going with this, i think that if you want a crewed dropship you must ask for the normal drop ships to be made stronger and more suited to that role,, the ads imo should be a solo craft filling the role of attack helicopter, i would not be upset if it had no extra seats at all, but i am biased and but hurt about being rendered impotent against skill stacked crews.
Pilot - Tanker - FOTM (insert here)
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Atiim
Fooly Cooly. Anime Empire.
10279
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Posted - 2014.07.08 02:41:00 -
[21] - Quote
The main problem I see with the Python (and Incubus by extension), Assault Dropship Operation Skillbooks, which increases both RoF, and damage. At Level V your able to "mag-dump" all of your shots in 2-3s, while dealing 500HP per missile. Couple that with the fact that a 'Level V' XT-1 has 4473 DPS and I begin to wonder who came up with those values.
((Though I can't really speak from a first person perspective on the Caldari ADS Skillbook, as I don't have them at Level V (nor will I ever have them at Level V.). I'll try to use one of my alts to test that out.))
Another problem I see, is the Afterburner, which effectively removes nearly all risk involved in piloting an ADS. You can easily fly in, kill targets with no problem, and then use it to escape in about 2-3s once any real danger arrives. This would be fine, if it weren't for the fact that the Cooldown on the Afterburner is negligible at best (10s in nothing).
To put the Afterburners into a better perspective, read here.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Beld Errmon
1742
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Posted - 2014.07.08 02:51:00 -
[22] - Quote
Lorhak Gannarsein wrote:Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill. The worst part has to be the fact that I can't disagree anymore. As for pythons, I don't find them as frustrating as Incubi, tbh. I'm only prof 3 FG but the sheer durability means I can't really kill them, thanks to my low speeds. Last Incubus I killed (or had a hand in killing, rather) was Beld, actually. Took three of us. I had a Gastun's.
you guys Suckered me in good, I knew it was gunna be suicide, but I just couldn't stand Jason flopping around in the sky like a half dead fish, making the incubus look bad, but at least I ended that problem in the end, its not a great idea to fly with Av nade range.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1742
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Posted - 2014.07.08 03:01:00 -
[23] - Quote
Nonsense atiim, pure dps means little it ignores the effectiveness of the target and the accuracy of the the pilot, and the ab is not a 100% chance to escape death, most of my deaths against Av come from being alpha'd by avers working together, either by chance or design.
Pilot - Tanker - FOTM (insert here)
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Reign Omega
BurgezzE.T.F General Tso's Alliance
515
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Posted - 2014.07.08 03:25:00 -
[24] - Quote
I have had and run proto swarms since chrome, and have seen the changes weigh in over time as well. Great video by the way, showed me some interesting perspective on different tactics. I was playing with my buddy Ronin last night in an ambush oms, the pilot in question was Derrith Erador. Between us two wyrkomi swarms one on his minman and mine on a g scout with double damage mods, proficiency 4. We spent the better part of the match dogging after him I don't remember the score but we only succeeded in downing him at the end, I think a random forge gun popped him out of his flight path and allowed us to get successful volleys on him. The python is so fast even as we coordinated shots with a duo of the strongest light AV he was easily out of lock on, and then travel range no problem. It was indeed frustrating....
Observe the public trust. Protect the innocent. Uphold the law.
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Pvt Numnutz
Prophets of the Velocirapture
1665
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Posted - 2014.07.08 03:32:00 -
[25] - Quote
Beld Errmon wrote:Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think? I dont like where you are going with this, i think that if you want a crewed dropship you must ask for the normal drop ships to be made stronger and more suited to that role,, the ads imo should be a solo craft filling the role of attack helicopter, i would not be upset if it had no extra seats at all, but i am biased and but hurt about being rendered impotent against skill stacked crews. An assault dropship is not a fighter, nor is it a gunship, it is a specialized dropship rigged for assaulting. It gives up two seats for more dakka and maneuverability and is ideal for transporting a small but skilled crew of shock troops into and out of hostile territory in lighting raids. If you don't like the transport/crew based element of the dropship then you aren't a dropship pilot. Not that that's a bad thing, but your trying to make the dropship something it isn't.
As I said in my op, assault dropship skill stacking needs to be removed. I don't want to make solo dropships completely unviable but it should be emphasized that the dropship is a crew based vehicle and there should be considerable benefits to having gunners/shock troopers along. |
Beld Errmon
1742
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Posted - 2014.07.08 03:43:00 -
[26] - Quote
I enjoy transporting troops as much as any pilot, the point in trying to make is that the normal dropships should be the ones bonused for crews not the ads, and I doubt any of the tanks and transport dropships I've met would debate the status of the ads as a gunship.
Pilot - Tanker - FOTM (insert here)
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medomai grey
WarRavens Final Resolution.
846
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Posted - 2014.07.08 03:46:00 -
[27] - Quote
Why focus exclusively on pythons?
I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles.
Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots.
Special thanks to protofits for the numbers.
@ Atiim: We do get a bonus to rate of fire, but not damage.
Medium frame EHP is not medium
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Atiim
Fooly Cooly. Anime Empire.
10282
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Posted - 2014.07.08 03:49:00 -
[28] - Quote
medomai grey wrote: @ Atiim: We do get a bonus to rate of fire, but not damage.
Are you sure?
I could've sworn ADS Operation gave a 2% Damage bonus per level.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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medomai grey
WarRavens Final Resolution.
846
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Posted - 2014.07.08 03:52:00 -
[29] - Quote
Atiim wrote:medomai grey wrote: @ Atiim: We do get a bonus to rate of fire, but not damage.
Are you sure? I could've sworn ADS Operation gave a 2% Damage bonus per level. I'll have to check the skill tree. I don't recall that one so your probably right.
Medium frame EHP is not medium
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CamClarke
Inner.Hell
53
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Posted - 2014.07.08 03:59:00 -
[30] - Quote
As a player who almost exclusively pilots Pythons when he plays now, I can say without a doubt that the Python is only about as powerful, maybe less so, than an above-average infantry player in a slayer role. I actually still consistently outscore myself when I go back to ground. It's definitely superior in a solo AV role, however, as it can actually stick to the land bound HAVs unless they fully retreat into the redline and can solo kill with a good amount of skill (player and SP) investment. But this applies to the Incubus as well, so this point is kind of moot.
I think people's problems with the Python lie in its excellent versatility even among the dropship class. It can stick to a target easily with its superior agility and the splash radius of missiles is much more forgiving for attacking smaller targets than the pinpoint railgun with its tiny reticule. It also, y'know, flies, so it can take out improperly defended high ground targets and easily destroys uplinks by being able to avoid all the land-based obstacles. Small missiles are also the best weapon for a bird to use for just general purposes, equally capable of fighting infantry and vehicles alike, making the Python something of a flying omnisoldier with a very strong bonus to said weapon with 2+ million SP invested in a single skill capable of attacking almost any high-value target at almost any time. Additionally, with its high regen, no single minor threat can make it back off for long.
All that said, however, the Python falls easily to alpha damage with its lower max HP but higher regen shield tank (as it should), and its lighter frame seems to be a bit more susceptible to being knocked into buildings, which is problematic for me with the increased collision damage. All it takes to keep me away is one or two good forge gunners in a good firing position, possibly with backup from a swarmer or two to keep me off target. With good players AVing, I can't even get in close enough to land more than one or two accurate missiles, if that. If the alpha is high enough, I die. If not, I still have to back off for a pretty long time, praying I don't eat a second or third hit as I retreat, and you still have a major threat in the area to continue keeping me at bay.
AV versus a Python is a bit delicately balanced in my opinion. Swarms are an actual legitimate threat again, especially in numbers, and Forge Guns make me back off unless the user can't aim. They're certainly doing their jobs well, but they are indeed nudging a little close to 1.6 lethality, and with the addition of WP for AVers, I've seen more of them than ever before in just the few times I've played since. They're not at broken levels, but they do pack just a smidge more punch than I'm comfortable with. I can see why swarmers would be frustrated though, with the inferior damage profile versus shields and the Python's ability to outrun them when in danger.
Overall, Pythons are in a good place, yes, but they are not overpowered. They do have quite a bit going for them, but they're no more powerful than some of the stuff on the ground. The only time they really shine is when there is little to no competent AV threatening them, and they are by no means unbeatable.
One last thing. If you put an AB on a Python, you're sacrificing one of three tank slots, Atiim. With how expensive a single bird is, I much prefer having higher HP and just using unpredictable dodging maneuvers. I can't speak for other Python pilots, but I imagine many of them feel the same way.
tl;dr Pythons are strong in the right hands, but not OP. |
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Lorhak Gannarsein
Legio DXIV
4087
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Posted - 2014.07.08 04:32:00 -
[31] - Quote
medomai grey wrote:Why focus exclusively on pythons? I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles. Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots. Special thanks to protofits for the numbers.@ Atiim: We do get a bonus to rate of fire, but not damage. Don't forget about proficiency - it doesn't affect pythons.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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ratamaq doc
Onslaught Inc RISE of LEGION
675
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Posted - 2014.07.08 05:04:00 -
[32] - Quote
medomai grey wrote:Why focus exclusively on pythons? I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles. Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots. Special thanks to protofits for the numbers.@ Atiim: We do get a bonus to rate of fire, but not damage.
I said the Incubus is less of a problem now because it's out of battle longer after engaging. I've come up against plenty of Incubus since the resistance fix, swarm profenciancy fix, and rep nerf. They don't seem as fast. My second volley lands on an incubus and deals plenty of damage sending him away. Usually I'm able to chase the pilot down and start pinging him again before he's ready to re engage, unless he flys straight up and hangs at the top of the map.
The Python, on the other hand, is able to out run my second volley, and be back on top of me fully regenerated in less than a minute.
Your point about the difference in pilots comes off arrogant but does have validity. The changes to reps, resistance, and swarm prof probably did have a lot to do with my success vs them this weekend, and in time they may adjust and cause me to change my tune about them.
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
675
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Posted - 2014.07.08 05:22:00 -
[33] - Quote
CamClarke wrote:As a player who almost exclusively pilots Pythons when he plays now, I can say without a doubt that the Python is only about as powerful, maybe less so, than an above-average infantry player in a slayer role. I actually still consistently outscore myself when I go back to ground. It's definitely superior in a solo AV role, however, as it can actually stick to the land bound HAVs unless they fully retreat into the redline and can solo kill with a good amount of skill (player and SP) investment. But this applies to the Incubus as well, so this point is kind of moot.
I think people's problems with the Python lie in its excellent versatility even among the dropship class. It can stick to a target easily with its superior agility and the splash radius of missiles is much more forgiving for attacking smaller targets than the pinpoint railgun with its tiny reticule. It also, y'know, flies, so it can take out improperly defended high ground targets and easily destroys uplinks by being able to avoid all the land-based obstacles. Small missiles are also the best weapon for a bird to use for just general purposes, equally capable of fighting infantry and vehicles alike, making the Python something of a flying omnisoldier with a very strong bonus to said weapon with 2+ million SP invested in a single skill capable of attacking almost any high-value target at almost any time. Additionally, with its high regen, no single minor threat can make it back off for long.
All that said, however, the Python falls easily to alpha damage with its lower max HP but higher regen shield tank (as it should), and its lighter frame seems to be a bit more susceptible to being knocked into buildings, which is problematic for me with the increased collision damage. All it takes to keep me away is one or two good forge gunners in a good firing position, possibly with backup from a swarmer or two to keep me off target. With good players AVing, I can't even get in close enough to land more than one or two accurate missiles, if that. If the alpha is high enough, I die. If not, I still have to back off for a pretty long time, praying I don't eat a second or third hit as I retreat, and you still have a major threat in the area to continue keeping me at bay.
AV versus a Python is a bit delicately balanced in my opinion. Swarms are an actual legitimate threat again, especially in numbers, and Forge Guns make me back off unless the user can't aim. They're certainly doing their jobs well, but they are indeed nudging a little close to 1.6 lethality, and with the addition of WP for AVers, I've seen more of them than ever before in just the few times I've played since. They're not at broken levels, but they do pack just a smidge more punch than I'm comfortable with. I can see why swarmers would be frustrated though, with the inferior damage profile versus shields and the Python's ability to outrun them when in danger.
Overall, Pythons are in a good place, yes, but they are not overpowered. They do have quite a bit going for them, but they're no more powerful than some of the stuff on the ground. The only time they really shine is when there is little to no competent AV threatening them, and they are by no means unbeatable.
One last thing. If you put an AB on a Python, you're sacrificing one of three tank slots, Atiim. With how expensive a single bird is, I much prefer having higher HP and just using unpredictable dodging maneuvers. I can't speak for other Python pilots, but I imagine many of them feel the same way.
tl;dr Pythons are strong in the right hands, but not OP.
I think you make several really good points. If I see a Slayer go 24/0 I think "Damn, good job, I should've played better and got him" I do get pissed thinking of all the times I spawned side opposite of Jehuity and crew and watched him go flawless, but in the next match I'll focus on finding and killing him and usually succeed at least once.
Pythons frustrate my because as someone who has taken on the role and invested both game skill and effort skill into AV, I feel obligated to do MY job for the team and neutralize that threat, even when I'm running solo. It's frustrating when you can't fulfill your only purpose.
YouTube
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Beld Errmon
1743
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Posted - 2014.07.08 06:23:00 -
[34] - Quote
medomai grey wrote:Why focus exclusively on pythons? I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles. Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots. Special thanks to protofits for the numbers.@ Atiim: We do get a bonus to rate of fire, but not damage.
speaking of crutches I hope you actually fly pythons cause i look forward to showing you the crutch of my incubi's landing gear after I down that one trick pony, you're quick to quote numbers in your argument but don't actually know the skills that apply to the dropships, which imo makes your opinion completely worthless.
Pilot - Tanker - FOTM (insert here)
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shaman oga
Nexus Balusa Horizon
2395
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Posted - 2014.07.08 07:47:00 -
[35] - Quote
Probably the forgers in your team were not so good, ADS are not such a effort right now.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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DUST Fiend
Onslaught Inc RISE of LEGION
14548
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Posted - 2014.07.08 08:20:00 -
[36] - Quote
Pythons are OP as ****, it's why they're the preferred ship of most ADS pilots.
Any idiot that mentions Incubus having more HP as some kind of balancing factor is just that; an idiot. Almost all forms of AV do massive bonus damage to armor, and are much easier to hit the significantly slower, larger, and less agile Incubus.
Pythons are scrub tubs
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medomai grey
WarRavens Final Resolution.
846
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Posted - 2014.07.08 10:12:00 -
[37] - Quote
ratamaq doc wrote:Your point about the difference in pilots comes off arrogant but does have validity. The changes to reps, resistance, and swarm prof probably did have a lot to do with my success vs them this weekend, and in time they may adjust and cause me to change my tune about them. So close, yet so far. How many more incubus pilots fish do you think will bite?
Medium frame EHP is not medium
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Moochie Cricket
Fatal Absolution General Tso's Alliance
742
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Posted - 2014.07.08 11:46:00 -
[38] - Quote
DUST Fiend wrote:Pythons are OP as ****, it's why they're the preferred ship of most ADS pilots.
Any idiot that mentions Incubus having more HP as some kind of balancing factor is just that; an idiot. Almost all forms of AV do massive bonus damage to armor, and are much easier to hit the significantly slower, larger, and less agile Incubus.
Pythons are scrub tubs
You filthy Gallente sympathizer. Go back to smoking pot in your VW Frigate, fuckin space hippie.
GLORY TO THE STATE
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Hakyou Brutor
G0DS AM0NG MEN
845
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Posted - 2014.07.08 11:58:00 -
[39] - Quote
It doesn't really matter.
Cause at the end of the day, any dropship will be taken out by decent dual forgers
"I never pull out" ~Ace Boone, 2014.
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Atiim
Fooly Cooly. Anime Empire.
10285
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Posted - 2014.07.08 12:01:00 -
[40] - Quote
Hakyou Brutor wrote:It doesn't really matter.
Cause at the end of the day, any dropship will be taken out by decent dual forgers
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
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Jack Galen
Knights Of Ender RISE of LEGION
3
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Posted - 2014.07.08 12:20:00 -
[41] - Quote
ratamaq doc wrote:I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
Well, firstly, thanks for the kudos; I wonder if that was me (that match sounds familiar)!
Anyways.
With the python, the things that it has going for it are: + Free HP regen + Resistance to swarms + Missile bonuses (wow) + Above average agility
Sounds OP right? Well, the issues it still has are these, which is why I often fly incubus instead: - Like glass against collisions - Unpredictable collisions - Vulnerable to shield stripping by rails and forges (think of the range here) - Both of which throw its light frame all over the place - Causing collisions
What I'm trying to say is, as a pilot of both Cal and Gal ships, they are situational beasts. In the right hands, operating them properly, they can each survive where the other cannot, and also destroy targets that the others cannot. Pilots who ***** all the time are generally using very ineffective fits - after much experimenting I now know my ships' limits.
All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now), and the cost of the ADS to be toned down a bit. I'd like to see more dropships flown for infantry support again. But hey, it's DUST! |
ratamaq doc
Onslaught Inc RISE of LEGION
681
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Posted - 2014.07.08 13:05:00 -
[42] - Quote
Jack Galen wrote:ratamaq doc wrote:I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
Well, firstly, thanks for the kudos; I wonder if that was me (that match sounds familiar)! Anyways. With the python, the things that it has going for it are: + Free HP regen + Resistance to swarms + Missile bonuses (wow) + Above average agility Sounds OP right? Well, the issues it still has are these, which is why I often fly incubus instead: - Like glass against collisions - Unpredictable collisions - Vulnerable to shield stripping by rails and forges (think of the range here) - Both of which throw its light frame all over the place - Causing collisions What I'm trying to say is, as a pilot of both Cal and Gal ships, they are situational beasts. In the right hands, operating them properly, they can each survive where the other cannot, and also destroy targets that the others cannot. Pilots who ***** all the time are generally using very ineffective fits - after much experimenting I now know my ships' limits. All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now), and the cost of the ADS to be toned down a bit. I'd like to see more dropships flown for infantry support again. But hey, it's DUST!
Wait, so the issues you named were collision damage, forge and rails. Going for it you list resistance to swarms, yet you would like less swarm damage?
YouTube
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RayRay James
Molon Labe. General Tso's Alliance
210
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Posted - 2014.07.08 14:12:00 -
[43] - Quote
I'm a decent pilot ( I know there are better than me) but I fly the Incubus because it's survivability is higher.
The RoF and maneuverability on the Python is higher, but in the Incubus if I get hit by a forge gun, Ican activate a hardener, reposition myself and keep attacking. I can usually take 1-2 more forge hits before i have to activate my AB and [Monty Python voice] RUN AWAY! RUN AWAY!!!
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Jack Galen
Knights Of Ender RISE of LEGION
3
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Posted - 2014.07.08 14:33:00 -
[44] - Quote
ratamaq doc wrote:Jack Galen wrote:ratamaq doc wrote:I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
Well, firstly, thanks for the kudos; I wonder if that was me (that match sounds familiar)! Anyways. With the python, the things that it has going for it are: + Free HP regen + Resistance to swarms + Missile bonuses (wow) + Above average agility Sounds OP right? Well, the issues it still has are these, which is why I often fly incubus instead: - Like glass against collisions - Unpredictable collisions - Vulnerable to shield stripping by rails and forges (think of the range here) - Both of which throw its light frame all over the place - Causing collisions What I'm trying to say is, as a pilot of both Cal and Gal ships, they are situational beasts. In the right hands, operating them properly, they can each survive where the other cannot, and also destroy targets that the others cannot. Pilots who ***** all the time are generally using very ineffective fits - after much experimenting I now know my ships' limits. All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now), and the cost of the ADS to be toned down a bit. I'd like to see more dropships flown for infantry support again. But hey, it's DUST! Wait, so the issues you named were collision damage, forge and rails. Going for it you list resistance to swarms, yet you would like less swarm damage?
Ah, my bad.
I meant to say that I don't like the power of MLT swarms. I didn't mention collisions as I have given up on them being fixed!
Swarms have needed a buff for ages, and it's nice to see that they are finally useful. However, I feel a little cheated that an MLT weapon can easily solo my very much Proto ship. Even if they don't kill me, they jump above everything else to the top of my threat list. At MLT level.
So, redacting my original statement, I would ask for more scaling of swarm damage. Proto and advanced are great, but MLT and standard are a bit much right now I think.
But that's just my opinion! |
Pvt Numnutz
Prophets of the Velocirapture
1666
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Posted - 2014.07.08 16:05:00 -
[45] - Quote
Beld Errmon wrote:medomai grey wrote:Why focus exclusively on pythons? I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles. Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots. Special thanks to protofits for the numbers.@ Atiim: We do get a bonus to rate of fire, but not damage. speaking of crutches I hope you actually fly pythons cause i look forward to showing you the crutch of my incubi's landing gear after I down that one trick pony, you're quick to quote numbers in your argument but don't actually know the skills that apply to the dropships, which imo makes your opinion completely worthless. Only a solo pilot would think the python a one trick pony. I think what grey was saying is that the av weapons only just recently got their proficiency bonus to armor applied. So the damage for forge and swarms was the same for both incubi and pythons. Since the incubus has more tank and is more resistant to collisions the pilots didn't have to be as careful as python pilots who had to disengage and dodge shots a lot more often. Rather than tank most of the shots, or just rep through them with the broken repers. Now that reppers have been fixed and prof damage us applied incubi pilots have to think more about their engagements than before.
@ medomai grey: we do get a damage bonus, assault dropship skill gives 2% dmg/lvl racial ads skill gives ROF/ammo |
Atiim
Fooly Cooly. Anime Empire.
10301
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Posted - 2014.07.08 16:34:00 -
[46] - Quote
Jack Galen wrote:Ah, my bad. I meant to say that I don't like the power of MLT swarms. I didn't mention collisions as I have given up on them being fixed! Swarms have needed a buff for ages, and it's nice to see that they are finally useful. However, I feel a little cheated that an MLT weapon can easily solo my very much Proto ship. Even if they don't kill me, they jump above everything else to the top of my threat list. At MLT level. So, redacting my original statement, I would ask for more scaling of swarm damage. Proto and advanced are great, but MLT and standard are a bit much right now I think. But that's just my opinion! If a player with AV manages to out-smart you, then they deserve to "solo" you, regardless of tier. I (nor anyone) should be able to purchase an advantage by simply spending ISK. That not only creates a terrible NPE, but removes the skill aspect from the engagements as well.
The scaling of Swarm Launchers is already by 25% per tier, which is higher than any Item (including Vehicle Items), in DUST 514. And because of this, they are garbage at any other tier below PRO (maybe ADV if the Pilot's a scrub). I'd say they need less of a damage scaling to allow for players to be successful without having to spend large amounts of ISK on PRO gear.
Not to mention that the MLT Swarm Launcher is already hindered in terms of DPS (and Applied DPS), due to it's lower clip size than the other variants.
My advice to you, would be to become better at flying your aircraft, and use a Shield Hardener. MLT SLs already deal 704HP against Shields, and using a Hardener would bring that down to a low 422HP. That requires over 6 volleys of concentrated fire, which makes it impossible for MLT Swarms to "solo" without depleting it's ammo reserves.
Which may seem trivial, but most players with MLT Swarms are in Starter Fits and don't equip Nanohives.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
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PANDA UZIMAKI
SINISTER DEATH SQUAD
47
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Posted - 2014.07.08 16:46:00 -
[47] - Quote
ratamaq doc wrote:So I spent this past weekend in full AV mode. Had a lot of fun. There wasn't a single vehicle type that I didn't down except the Python. I'm torn because to me the Python is similar to the SCR. It is a massively powerful weapon, but balanced with massive drawbacks, however, in the right hands, it can become God mode. I made an AV commentary this weekend. I chose this game more for the variety of things an AV player has to keep in mind that was contained in one game, but it was hard for me to not turn it into a Python ***** fest. Let me say this. I have GREAT respect for DS and ADS pilots. I thing you guys have had to put up with plenty of **** like redline rails, RDVs, grazing impact damage, invisible swarms and such, not to mention the ludicrous cost of those things that justifiably puts you guys on a different level. Your craft has never been an IWIN button. But this video I think does a good job of showing that there wasn't much more I could bring to the table short of a second body to bring this guy down. And this wasn't the worst. I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against. So the question I have is despite skill and cost, should anything be that powerful? Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit. I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in? http://youtu.be/dMyyBYpaQ7E Pythons do get bullied man but with that passive skill I have my doubts if they should get buff I see what those things do when all AV and vehicles are suppressed on the map and it is not pretty. I think shield TANKING (not drop suite ****) needs a small buff in general you just don't see enough of it. |
ratamaq doc
Onslaught Inc RISE of LEGION
683
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Posted - 2014.07.08 16:48:00 -
[48] - Quote
Atiim wrote:Jack Galen wrote:Ah, my bad. I meant to say that I don't like the power of MLT swarms. I didn't mention collisions as I have given up on them being fixed! Swarms have needed a buff for ages, and it's nice to see that they are finally useful. However, I feel a little cheated that an MLT weapon can easily solo my very much Proto ship. Even if they don't kill me, they jump above everything else to the top of my threat list. At MLT level. So, redacting my original statement, I would ask for more scaling of swarm damage. Proto and advanced are great, but MLT and standard are a bit much right now I think. But that's just my opinion! If a player with AV manages to out-smart you, then they deserve to "solo" you, regardless of tier. I (nor anyone) should be able to purchase an advantage by simply spending ISK. That not only creates a terrible NPE, but removes the skill aspect from the engagements as well. The scaling of Swarm Launchers is already by 25% per tier, which is higher than any Item (including Vehicle Items), in DUST 514. And because of this, they are garbage at any other tier below PRO (maybe ADV if the Pilot's a scrub). I'd say they need less of a damage scaling to allow for players to be successful without having to spend large amounts of ISK on PRO gear. Not to mention that the MLT Swarm Launcher is already hindered in terms of DPS (and Applied DPS), due to it's lower clip size than the other variants. My advice to you, would be to become better at flying your aircraft, and use a Shield Hardener. MLT SLs already deal 704HP against Shields, and using a Hardener would bring that down to a low 422HP. That requires over 6 volleys of concentrated fire, which makes it impossible for MLT Swarms to "solo" without depleting it's ammo reserves. Which may seem trivial, but most players with MLT Swarms are in Starter Fits and don't equip Nanohives.
If this is the same guy who I described in the OP from that Dom match then I would classify him as a really good pilot. Like I said 24/0 in a dom with me and a few others pinging him for most of the match, and he wasn't engaging the outskirts, he spent most of the game protecting the single objective on that map. However, I think he is mistaken on what swarm if hurting him. MLT and even ADV is so garbage compaired to Proto that I as an AV guy have no suits equipped with them. It is the only Proto weapon I use regularly. I think he is just mistaken on what he is getting hit by.
YouTube
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lee corwood
Knights Of Ender RISE of LEGION
883
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Posted - 2014.07.08 17:01:00 -
[49] - Quote
Disclosure: I'm not a pilot. I've done a LOT of AVing since beta dropped.
I have experienced the exact same situations where a python has escaped me over and over again. However, in doing so, I never failed to get him to stay away from the objective. I was often the only one in AV gear. Sometimes a newberry would help me with their MLT swarms but otherwise, I spent the entire match deterring him from his goal. I'd also make a crap ton of points from the +75 damage over and over again. Given the cost of a Python versus my Proto AV suit, I don't see an issue where they are now. I consider a running Python a win in my book. Converse to that, my job is not done until that tank is crispy.
EDIT: I will remark as well, that I have lost many an AV suit to enemy infantry and I think that is part of the reason people get so discouraged. I usually have a squad with me to help keep me safe, but I also recklessly solo on matches when my blueberries are obviously new and getting tank stomped. I don't care how much money I lose, you're going to waste your entire match trying to stop me from killing you instead of farming infantry kills.
Minmatar Logisis | Heavy lover. Ping for video services.
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DUST Fiend
Onslaught Inc RISE of LEGION
14551
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Posted - 2014.07.08 17:04:00 -
[50] - Quote
ratamaq doc wrote:If this is the same guy who I described in the OP from that Dom match then I would classify him as a really good pilot. Like I said 24/0 in a dom with me and a few others pinging him for most of the match, and he wasn't engaging the outskirts, he spent most of the game protecting the single objective on that map. However, I think he is mistaken on what swarm if hurting him. MLT and even ADV is so garbage compaired to Proto that I as an AV guy have no suits equipped with them. It is the only Proto weapon I use regularly. I think he is just mistaken on what he is getting hit by.
In a Python I agree, but with an Incubus even MLT swarms are incredibly threatening. The damage profile is insane right now. Proto swarms are just off the charts.
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ratamaq doc
Onslaught Inc RISE of LEGION
683
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Posted - 2014.07.08 17:14:00 -
[51] - Quote
DUST Fiend wrote:ratamaq doc wrote:If this is the same guy who I described in the OP from that Dom match then I would classify him as a really good pilot. Like I said 24/0 in a dom with me and a few others pinging him for most of the match, and he wasn't engaging the outskirts, he spent most of the game protecting the single objective on that map. However, I think he is mistaken on what swarm if hurting him. MLT and even ADV is so garbage compaired to Proto that I as an AV guy have no suits equipped with them. It is the only Proto weapon I use regularly. I think he is just mistaken on what he is getting hit by.
In a Python I agree, but with an Incubus even MLT swarms are incredibly threatening. The damage profile is insane right now. Proto swarms are just off the charts.
Yea that is why I'm calling out the Python specifically. I down a few Incubus alone this weekend, not a single Python.
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
683
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Posted - 2014.07.08 17:26:00 -
[52] - Quote
DUST Fiend wrote:ratamaq doc wrote:If this is the same guy who I described in the OP from that Dom match then I would classify him as a really good pilot. Like I said 24/0 in a dom with me and a few others pinging him for most of the match, and he wasn't engaging the outskirts, he spent most of the game protecting the single objective on that map. However, I think he is mistaken on what swarm if hurting him. MLT and even ADV is so garbage compaired to Proto that I as an AV guy have no suits equipped with them. It is the only Proto weapon I use regularly. I think he is just mistaken on what he is getting hit by.
In a Python I agree, but with an Incubus even MLT swarms are incredibly threatening. The damage profile is insane right now. Proto swarms are just off the charts.
Actually, here is a though. Given that we are probably not going to get another light (shield oriented) AV and more specifically A/A weapon, what would you pilots and AV'rs think about either leveling out the damage profiles with swarms so that they are = shield or Armor, or introducing a Shield variant. I know the PLC exist, and suppose to be a Shield AV weapon, and I've heard reports of mild success since the changes vs Sica/Gunlogis. But nothing on DSes. People say forge, but remember it is an Armor weapon also.
YouTube
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The dark cloud
The Rainbow Effect
3453
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Posted - 2014.07.08 17:42:00 -
[53] - Quote
to be honest i think av vs vehicles is now fine. Not too powerfull but aswell not a nonfactor like it was in the past. And to be honest if you are using the LAV why not use a forgegun? instant damage application and if you woulda have gotten 2 hits on that python he woulda have fall like a brick. |
VikingKong iBUN
G0DS AM0NG MEN General Tso's Alliance
114
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Posted - 2014.07.08 18:34:00 -
[54] - Quote
The dark cloud wrote:to be honest i think av vs vehicles is now fine. Not too powerfull but aswell not a nonfactor like it was in the past. And to be honest if you are using the LAV why not use a forgegun? instant damage application and if you woulda have gotten 2 hits on that python he woulda have fall like a brick. From the perspective of an Incubus pilot it's not fine at all. Just grab 2 or 3 militias with swarm launchers and the Incubus is no problem, it'll be flying around avoiding missiles for dear life for the entire game. |
emm kay
New Age Empire. General Tso's Alliance
130
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Posted - 2014.07.08 19:45:00 -
[55] - Quote
Python pilot here.
The python was not meant to be a tool in which you fly in, fire a few rounds, and fly away because of a few swarms. Here is what i suggest.
Boost tank (shields or armor) of the dropships by 100%. Increase inertia by 3% Decrease top speed by 3% Reduce length of afterburner to 1 second, 1.5, and 2 seconds according to teir. Add a perk to the assault dropship skill that increases the length of afterburners by 40% per level. Increase skill multiplier of the assault dropship skill by 1. The final afterburner numbers are 5.4 basic, 8.1 enchanced, 10.75 proto. The logic behind this is that dropships should be able to tank swarms, but if they don't know when to run, they're done for. At lower skill levels the afterburner would be enough to get them moving, but not out of range of the swarms. At higher levels (and alot more skill points) the after burner would be the swiss army knife of said dropship.
Edit: quote=VikingKong iBUN] From the perspective of an Incubus pilot it's not fine at all. Just grab 2 or 3 militias with swarm launchers and the Incubus is no problem, it'll be flying around avoiding missiles for dear life for the entire game.[/quote]
que the benny hill music.
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You called, sir?
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XxGhazbaranxX
Eternal Beings Proficiency V.
1667
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Posted - 2014.07.08 22:14:00 -
[56] - Quote
The only reason the python is good is because it can "Strafe" in air. Evading shots is it's strong point and the main reason it can't be killed.
But to be honest, it all really depends on the pilot. If the pilot stands still I can kill the python in two shots with my proto dusl plasma cannon commando. I did so twice to the same guy who just wanted to stand still to kill people with his python.
Plasma Cannon Advocate
Dust 514 Survivor
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Nothing Certain
Bioshock Rejects
936
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Posted - 2014.07.08 22:46:00 -
[57] - Quote
ratamaq doc wrote:So I spent this past weekend in full AV mode. Had a lot of fun. There wasn't a single vehicle type that I didn't down except the Python. I'm torn because to me the Python is similar to the SCR. It is a massively powerful weapon, but balanced with massive drawbacks, however, in the right hands, it can become God mode. I made an AV commentary this weekend. I chose this game more for the variety of things an AV player has to keep in mind that was contained in one game, but it was hard for me to not turn it into a Python ***** fest. Let me say this. I have GREAT respect for DS and ADS pilots. I thing you guys have had to put up with plenty of **** like redline rails, RDVs, grazing impact damage, invisible swarms and such, not to mention the ludicrous cost of those things that justifiably puts you guys on a different level. Your craft has never been an IWIN button. But this video I think does a good job of showing that there wasn't much more I could bring to the table short of a second body to bring this guy down. And this wasn't the worst. I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against. So the question I have is despite skill and cost, should anything be that powerful? Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit. I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in? http://youtu.be/dMyyBYpaQ7E
I am glad it is just not me. I played against Numbnutz the other night and I just couldn't bring him down or even really hurt him, on the other hand he went 4-0 with 3 of those kills against me so I was able to limit his effectiveness. Pythons are too powerful and too expensive. The price should drop way down and they should be a little less durable, but the changes should be small and incremental in nerfing. Its not only the ship that makes them powerful, but also that you have to be a good pilot to risk a Python. I am impressed with the way these pilots can maneuver, use cover and so quickly identify a threat. That's why I couldn't kill Numbnutz, I'd get one shot but then he was on me, or he would loop around and wait for me to expose myself.
Because, that's why.
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Monkey MAC
Rough Riders..
3043
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Posted - 2014.07.08 23:15:00 -
[58] - Quote
I personally am both a dedicated AVer and Incubus pilot, I do both roles regularly, sometimes I even AV in my Incubus.
Firstly in that specific video (rather enjoyed it by the way) , the Python pilot in question should have been brought to rites on multiple occassions, he overstretched the abilities of his craft and you caught him in compromising positions on more than one occasion.
Secondly as an Incubus pilot, I sometimes have gotten away with the closest of shaves, I've come by to do an attack run on what I thought to be a single swarmer, only to find 3-5 waiting for me. In such cases I've reached the safety of my redline and the protection of the MCC's motherly figure with less than 50 EHP remaining. Not because I got out in time, I stuck around too long and pushed my luck on almost every occasion, the reason I survived was because I could simply 'turn 'n' burn".
I could travel fast enough to either stagger the volley enough to allow for my armour reppers to undo the damage, or just out distance them and laugh as 3 whole volleys explode harmlessly behind me. Now as pilot this is nice, after all I don't loose my expensive dropship, I can recall it until the skies are a little safer again.
However as an AVer I can't count the amount of times a Dropship has just plain outrun my swarms, sometimes on the smallest sliver off health I have launched entire mags in their direction, yet hit nothing but air. As an AVer it's just damn annoying, especially when I know he will back again soon for more.
That said though I don't believe any of it is down to Damage per Volley or DPS or even anything under either players control. It is simply down to the speed of swarm launchers, the acceleration is sluggish at best and the top speed makes my grandmothers mobility scooter look like a drag racer. All you need to do is increase the Gùå Acceleration Gùå Top Speed Gùå Maximum Travel Distance Gùå Unguided Travel Distance While decreasing turning circle and the time to fire the volley. No changes to damage, or DPS just make it harder for a Dropship to outrun his killing blow. Now a lot of you may say It takes skill to outrun swarms, to which I respectfully request that you shut your festering pie hole you t*t (Monty Python, if you don't understand my sudden outburst of profanity), it takes skill to outmanoeuvre a swarm volley, causing them to hit terrain as opposed to your craft, but there is no skill to Gùå Blasting to the flight ceiling, like a lightning || Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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ratamaq doc
Onslaught Inc RISE of LEGION
686
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Posted - 2014.07.09 00:52:00 -
[59] - Quote
XxGhazbaranxX wrote:The only reason the python is good is because it can "Strafe" in air. Evading shots is it's strong point and the main reason it can't be killed.
But to be honest, it all really depends on the pilot. If the pilot stands still I can kill the python in two shots with my proto dusl plasma cannon commando. I did so twice to the same guy who just wanted to stand still to kill people with his python.
I'm actually really glad to hear that. Btw, love your work and good luck with the naming. So as an AV weapon in general can you describe the improvements of the PLC? How much success have you had bringing down vehicles with it since the change compaired to before? I'm thinking of making it my next weapon.
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
686
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Posted - 2014.07.09 00:56:00 -
[60] - Quote
Monkey MAC wrote:I personally am both a dedicated AVer and Incubus pilot, I do both roles regularly, sometimes I even AV in my Incubus.
Firstly in that specific video (rather enjoyed it by the way) , the Python pilot in question should have been brought to rites on multiple occassions, he overstretched the abilities of his craft and you caught him in compromising positions on more than one occasion.
Secondly as an Incubus pilot, I sometimes have gotten away with the closest of shaves, I've come by to do an attack run on what I thought to be a single swarmer, only to find 3-5 waiting for me. In such cases I've reached the safety of my redline and the protection of the MCC's motherly figure with less than 50 EHP remaining. Not because I got out in time, I stuck around too long and pushed my luck on almost every occasion, the reason I survived was because I could simply 'turn 'n' burn".
I could travel fast enough to either stagger the volley enough to allow for my armour reppers to undo the damage, or just out distance them and laugh as 3 whole volleys explode harmlessly behind me. Now as pilot this is nice, after all I don't loose my expensive dropship, I can recall it until the skies are a little safer again.
However as an AVer I can't count the amount of times a Dropship has just plain outrun my swarms, sometimes on the smallest sliver off health I have launched entire mags in their direction, yet hit nothing but air. As an AVer it's just damn annoying, especially when I know he will back again soon for more.
That said though I don't believe any of it is down to Damage per Volley or DPS or even anything under either players control. It is simply down to the speed of swarm launchers, the acceleration is sluggish at best and the top speed makes my grandmothers mobility scooter look like a drag racer. All you need to do is increase the Gùå Acceleration Gùå Top Speed Gùå Maximum Travel Distance Gùå Unguided Travel Distance While decreasing turning circle and the time to fire the volley. No changes to damage, or DPS just make it harder for a Dropship to outrun his killing blow. Now a lot of you may say It takes skill to outrun swarms, to which I respectfully request that you shut your festering pie hole you t*t (Monty Python, if you don't understand my sudden outburst of profanity), it takes skill to outmanoeuvre a swarm volley, causing them to hit terrain as opposed to your craft, but there is no skill to Gùå Blasting to the flight ceiling, like a lightning || Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
Are you worried what those changes would mean to the rest of the Dropships out there? While I completely agree that swarms are WAY to slow. I mean I can throw a football faster than those things travel, and I was in marching band. I'm worried that a buff to them would be devastating to the rest of the Dropships.
YouTube
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Pvt Numnutz
Prophets of the Velocirapture
1669
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Posted - 2014.07.09 01:16:00 -
[61] - Quote
Nothing Certain wrote:
I am glad it is just not me. I played against Numbnutz the other night and I just couldn't bring him down or even really hurt him, on the other hand he went 4-0 with 3 of those kills against me so I was able to limit his effectiveness. Pythons are too powerful and too expensive. The price should drop way down and they should be a little less durable, but the changes should be small and incremental in nerfing. Its not only the ship that makes them powerful, but also that you have to be a good pilot to risk a Python. I am impressed with the way these pilots can maneuver, use cover and so quickly identify a threat. That's why I couldn't kill Numbnutz, I'd get one shot but then he was on me, or he would loop around and wait for me to expose myself.
Thank you for the kind words. Assault dropships are touchy, the price is really grueling so I fit the most expensive mods and guns I can so I can get in quick, kill or suppress take a hit and leave fast. I still believe the best way to change pythons is to make it take longer in their engagements. If they have to be on an area longer then it gives av more of an opportunity to down them, or if the av is keeping them off their squad/teams back then the python won't be nearly as effective and will risk getting killed if too greedy.
I usually average 3 kills a game, but my gunners do much better usually scoring in the teens. If there is no av I average about 7. I have over a years experience piloting, so I have many hours fighting av and I have flown through some of the worst conditions dropship pilots have faced. This has hardened my crew and I to react swiftly to threats and communicate effectively. The reason I can respond to threats so quickly is because I have two other sets of eyes with me that can see where I can't.
Were you forge gunning? Sorry bad memory, I smoke a lot of weed also no b in my name, unless your talking about another numnutz |
emm kay
New Age Empire. General Tso's Alliance
130
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Posted - 2014.07.09 01:22:00 -
[62] - Quote
Monkey MAC wrote: Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
*eye twitches* you have no idea. Besides, the changes to av that you suggested are rediculous. Nobody should EVER be able to take down a 500k dropship singlehandedly. ever. These range increases are reversing what happend in 1.6, the fixing of paper airplanes.
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You called, sir?
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ratamaq doc
Onslaught Inc RISE of LEGION
686
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Posted - 2014.07.09 01:28:00 -
[63] - Quote
emm kay wrote:Monkey MAC wrote: Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
*eye twitches* you have no idea. Besides, the changes to av that you suggested are rediculous. Nobody should EVER be able to take down a 500k dropship singlehandedly. ever. These range increases are reversing what happend in 1.6, the fixing of paper airplanes.
I know it's hard, but price really should not be a factor here. Do you believe that a starter fit should no way EVER be able to take down a proto suit? Cause guess what your 500k ADS cost just over twice my 220k AV suit, but my 220k AV suit cost two hundred and twenty thousand time more than a starter fit.
YouTube
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Adipem Nothi
Nos Nothi
2559
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Posted - 2014.07.09 01:32:00 -
[64] - Quote
Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my clip and get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher.
I'm gonna go with ... no.
Shoot scout with yes...
- Ripley Riley
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Pvt Numnutz
Prophets of the Velocirapture
1669
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Posted - 2014.07.09 02:39:00 -
[65] - Quote
Adipem Nothi wrote:Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my pro5 clip then get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher. I'm gonna go with ... no. Not saying I agree but dropships can't eat a clip of prof5 proto swarms and happily fly away. |
ratamaq doc
Onslaught Inc RISE of LEGION
689
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Posted - 2014.07.09 04:01:00 -
[66] - Quote
Pvt Numnutz wrote:Adipem Nothi wrote:Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my pro5 clip then get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher. I'm gonna go with ... no. Not saying I agree but dropships can't eat a clip of prof5 proto swarms and happily fly away.
Actually they can. Re watch the video in the OP. I landed all 18 missles on that Python and he got away smoking. That is Prof 5 with 1 5% DMG. Now if I had had 2 5%s or been a minmando he would've dropped to one mag.
Then again you did say Happily. He probably was pissed he didn't boost off after the 1st volley hit.
YouTube
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XxGhazbaranxX
Eternal Beings Proficiency V.
1669
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Posted - 2014.07.09 06:36:00 -
[67] - Quote
ratamaq doc wrote: I'm actually really glad to hear that. Btw, love your work and good luck with the naming. So as an AV weapon in general can you describe the improvements of the PLC? How much success have you had bringing down vehicles with it since the change compaired to before? I'm thinking of making it my next weapon.
As AV it got a really good buff against shield based vehicles. With 1500 damage at proto level it really does make a dent. The only thing is that follow up shots are very difficult with the plasma cannon. Make sure the first one counts because the could possibly not be a second one... Unless you are using a Commando with dual plasma cannons.
If you really want to get into the AV game I would also suggest to go completely into it, with anything AV it's go big or go home so if you are going to choose Plasma cannons I would also suggest going into gall commando (all proto and full proficiency)
Another good options, that many people disagree on, is Swarms. With proficiency 5 and minmatar commando 5 it's a real beast.
Again, as with anythng to do anti-vehicle it's go big or go home IMHO
Plasma Cannon Advocate
Dust 514 Survivor
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Nothing Certain
Bioshock Rejects
940
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Posted - 2014.07.09 07:53:00 -
[68] - Quote
Jack Galen wrote:ratamaq doc wrote:Jack Galen wrote:ratamaq doc wrote:I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
Well, firstly, thanks for the kudos; I wonder if that was me (that match sounds familiar)! Anyways. With the python, the things that it has going for it are: + Free HP regen + Resistance to swarms + Missile bonuses (wow) + Above average agility Sounds OP right? Well, the issues it still has are these, which is why I often fly incubus instead: - Like glass against collisions - Unpredictable collisions - Vulnerable to shield stripping by rails and forges (think of the range here) - Both of which throw its light frame all over the place - Causing collisions What I'm trying to say is, as a pilot of both Cal and Gal ships, they are situational beasts. In the right hands, operating them properly, they can each survive where the other cannot, and also destroy targets that the others cannot. Pilots who ***** all the time are generally using very ineffective fits - after much experimenting I now know my ships' limits. All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now), and the cost of the ADS to be toned down a bit. I'd like to see more dropships flown for infantry support again. But hey, it's DUST! Wait, so the issues you named were collision damage, forge and rails. Going for it you list resistance to swarms, yet you would like less swarm damage? Ah, my bad. I meant to say that I don't like the power of MLT swarms. I didn't mention collisions as I have given up on them being fixed! Swarms have needed a buff for ages, and it's nice to see that they are finally useful. However, I feel a little cheated that an MLT weapon can easily solo my very much Proto ship. Even if they don't kill me, they jump above everything else to the top of my threat list. At MLT level. So, redacting my original statement, I would ask for more scaling of swarm damage. Proto and advanced are great, but MLT and standard are a bit much right now I think. But that's just my opinion!
Have you tried using MLT swarms? They are next to worthless.
Because, that's why.
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Nothing Certain
Bioshock Rejects
940
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Posted - 2014.07.09 08:14:00 -
[69] - Quote
I think the consensus is that AV/vehicle balance is good with both sides being a little unhappy, which probably means it is fair. The problem with the Python is its TTK and the TTK of an AV'er against it. If If the Python stands still it will take me 3 shots to kill it, 10 or 15 seconds. If I stand still it can kill me in 2-3 seconds. It can fly out of range in 5 seconds, which means the engagement is always under the control of the pilot. If I do everything right I can get a draw and force him to withdraw, but I can't kill him, while he gets several TTK attempts at me and can withdraw if not succesful. I never win unless he makes a mistake. I like the idea of forcing the pilot to engage longer while not decreasing his other stats. If he wants to kill me he has to risk dying. I'd also decrease the cost of the ADS and increase (decrease?) collision damage so they don't explode at every bump.
Pythons could use some tweaking for both pilots and AV but they aren't broken, I wouldn't even say OP, just that both their advantages and disadvantages are slightly imbalanced.
Because, that's why.
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Eko Sol
Strange Playings
537
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Posted - 2014.07.09 09:46:00 -
[70] - Quote
I didn't really read every post but I did read your first post. I watched the vid. A couple of things:
a) I use A-Logi as well. The difference is I put a Side Arm damage mod so I can handle 1v1's better.
b) I have a trick I do that has changed my success with Pythons and Incubus. The trick, for me, is to face AWAY the first shot and move away from the DS/ADS and then the second lock should be released while looking at it and moving toward it. The goal is for the first two volleys to land right after the other. When I run my AUR proto and 2 damage mods I almost kill most pythons if they forget their hardeners. I can imagine if I get some proficiency. The swarms ill hit so hard and with a lot less delay between volleys that sometimes it causes a complete crash by the pilot to include so called great pilots.
c) The FG people you mentioned sound like they had bad aim
d) I think the python is fine as is.
I only have 3 points in my SL. I think that keeping a vehicle at bay or keeping a troublesome infantry unit at bay, solo, is a standard stalemate that could happen on a real battlefield and any other PvP type game. I don't think I need to beat a vehicle/pilot for me to feel I was successful. Because of this I don't think any changes to a python are necessary.
In addition, I have no issue with the swarms being specialist for normal DS and LAV's. It's a light weapon and should be able to take out light vehicles. An ADS is a Medium vehicle. I should be difficult or downright impossible to destroy a medium vehicle solo with a light AV weapon. That is my opinion.
You are very good with AV. I don't think there is an issue with the python. I think there is an issue with the fact that there is no weapon between swarms and forge that take up the role of dealing with medium level vehicles. It's either Swarms or Forge. Occasionally, the AR will suffice on the kill feed but isn't truly viable.
BTW, I started piloting both incubus and python about a month ago. I can honestly say, it sucks getting hit with one volley of swarms and hearing another and knowing that you have to get out of dodge. The Python can be taken out by my proto swarms in 3 volleys without hardeners or booster. If a few missiles hit the propulsion you can do it in two.
I have my suggestions. Basically, I don't like the fact it can almost be dead and come straight back into the fight like nothing happened in a very short period of time. As a pilot I believe this myself:
I think that the shield regen rate on pythons should be about 70% what it is. If you are going to nerf armor reps (was unnecessary to begin with) then nerf the shield regen on vehicles.
I think there should be a 30% increase to delay for an active module to become available. This would include afterburners.
I think about a 10 or 20% increase in the delay before shields begin to regen.
Nerf small rail turret damage back to what it used to be. I hate to say it but it used to be op already. Southpac goes around and takes out every vehicle every time. No vehicle survives unless it goes into the red and even then the RoF is so high that he can stil get it done.
Lastly, i'm sick of pilots losing 4 or 5 ADS's and they only died zero times in a match. You go with the ship just like every other vehicle. You don't see lav's just sitting at 0hp for 3 full seconds allowing for the driver to get out.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Adipem Nothi
Nos Nothi
2578
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Posted - 2014.07.09 13:14:00 -
[71] - Quote
Pvt Numnutz wrote:Adipem Nothi wrote:Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my pro5 clip then get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher. I'm gonna go with ... no. Not saying I agree but dropships can't eat a clip of prof5 proto swarms and happily fly away. I said "get away". I never said "happily".
And Pythons do it to me all the time (pro swarms, pro5, +2 cmp dmg). Easy cheesy to replicate.
* I'm a Scout; haven't tried it as a Commando.
Shoot scout with yes...
- Ripley Riley
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Monkey MAC
Rough Riders..
3047
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Posted - 2014.07.09 14:08:00 -
[72] - Quote
emm kay wrote:Monkey MAC wrote: Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
*eye twitches* you have no idea. Besides, the changes to av that you suggested are rediculous. Nobody should EVER be able to take down a 500k dropship singlehandedly. ever. These range increases are reversing what happend in 1.6, the fixing of paper airplanes.
I have every idea, I'm a regular pilot, I love doing it, did you skipover the part where I mentioned that prehaps. How are they ridiculous? I have not buffed their damge, DPS, ROF, lock-on range or any other attributes that means a dropship will be killed any faster by a single person.
Meanwhile I have nerfed their tracking and 'fire and forget' capabilities. By making the rockets travel further before they begin to track the user must keep the target closer to the center of the screen, even causing them to require leading a faster target, by nerfing the turning circle, a pilot is rewarded more if he successfully doges the missiles, since the can no longer pull out a 180 turn in less than 5m.
Everyone should ALWAYS be ABLE to take down any vehicle so long as 1 man uses it, wether they will or not is down to both players skill. ISK, SP should never be a factor I balance, you should take care t0in what you say youmare beginning to sound like a tanker.
These range increases are changing nothing from 1.6, the lock-on rane is still 150m the difference is that I order to outrun a set of missiles that have been launched within this range will require you flying faster and further or more skillfully in order to complete negate the damage.
Once again there are no changes to 1) Lock-On Range 2) Damage per volley 3) DPS 4) Amount of people required to combat a dropship What has changed is 1) Distance swarms will chase you before exploding 2) Acceleration of Swarms once quidance kicks in 3) Top speed of Swarms under guidance In positive to the AVer 4) Time for guidance to kick in 5) Turning circle of guided swarms In positive to the pilot.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3047
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Posted - 2014.07.09 14:23:00 -
[73] - Quote
ratamaq doc wrote:Monkey MAC wrote:I personally am both a dedicated AVer and Incubus pilot, I do both roles regularly, sometimes I even AV in my Incubus.
Firstly in that specific video (rather enjoyed it by the way) , the Python pilot in question should have been brought to rites on multiple occassions, he overstretched the abilities of his craft and you caught him in compromising positions on more than one occasion.
Secondly as an Incubus pilot, I sometimes have gotten away with the closest of shaves, I've come by to do an attack run on what I thought to be a single swarmer, only to find 3-5 waiting for me. In such cases I've reached the safety of my redline and the protection of the MCC's motherly figure with less than 50 EHP remaining. Not because I got out in time, I stuck around too long and pushed my luck on almost every occasion, the reason I survived was because I could simply 'turn 'n' burn".
I could travel fast enough to either stagger the volley enough to allow for my armour reppers to undo the damage, or just out distance them and laugh as 3 whole volleys explode harmlessly behind me. Now as pilot this is nice, after all I don't loose my expensive dropship, I can recall it until the skies are a little safer again.
However as an AVer I can't count the amount of times a Dropship has just plain outrun my swarms, sometimes on the smallest sliver off health I have launched entire mags in their direction, yet hit nothing but air. As an AVer it's just damn annoying, especially when I know he will back again soon for more.
That said though I don't believe any of it is down to Damage per Volley or DPS or even anything under either players control. It is simply down to the speed of swarm launchers, the acceleration is sluggish at best and the top speed makes my grandmothers mobility scooter look like a drag racer. All you need to do is increase the Gùå Acceleration Gùå Top Speed Gùå Maximum Travel Distance Gùå Unguided Travel Distance While decreasing turning circle and the time to fire the volley. No changes to damage, or DPS just make it harder for a Dropship to outrun his killing blow. Now a lot of you may say It takes skill to outrun swarms, to which I respectfully request that you shut your festering pie hole you t*t (Monty Python, if you don't understand my sudden outburst of profanity), it takes skill to outmanoeuvre a swarm volley, causing them to hit terrain as opposed to your craft, but there is no skill to Gùå Blasting to the flight ceiling, like a lightning || Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen. Are you worried what those changes would mean to the rest of the Dropships out there? While I completely agree that swarms are WAY to slow. I mean I can throw a football faster than those things travel, and I was in marching band. I'm worried that a buff to them would be devastating to the rest of the Dropships. Edit: however I have said in the past, if we are going to talk realism, swarms should travel faster yes, but pilots should also have RAW gear so when they get painted, Bitchin Betty lets them know. I once suggested counter measures, but in reality, that is what a shield booster already is. No I wouldn't be concerned about what it means for other dropships, since as Incubus pilot, I would still have to pull out at the same time I normally would, I can survive a clip of swarms and be out of his lock-range before he reloads. This would not change.
The only thing that changes is that if I stick around for too long, I push my luck and let him reload, he no longer stamds their dumfounded as I simply fly away from his swarms with no more than 10% of my health, especially when we both know I'll be back in less than a minute.
I have no more or less time to react to the attack, the only difference is that I can't push my luck quite so far. In terms EWS, I would love some form of 'Nagging Nora' (Nora is the name of the actual women that did those 'Pull up, Pull up' voice warnings), this would give me greater choice over my engagement and wether I feel itmsafe or not.
However I would say allow Plasma Cannons to set off the EWS, while they aren't normally a threat to pilots, it allows them to 'scare' pilots when the EWS flags them up as being spiked, potentially allowing Plc users to suppress pilots without ever firing a shot.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Pvt Numnutz
Prophets of the Velocirapture
1672
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Posted - 2014.07.09 14:37:00 -
[74] - Quote
Adipem Nothi wrote:Pvt Numnutz wrote:Adipem Nothi wrote:Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my pro5 clip then get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher. I'm gonna go with ... no. Not saying I agree but dropships can't eat a clip of prof5 proto swarms and happily fly away. I said "get away". I never said "happily". And Pythons do it to me all the time (pro swarms, pro5, +2 cmp dmg). Easy cheesy to replicate. Though I'm a Scout; I haven't tried it as a Commando. (Do note that I'm not complaining; I think an ADS should be able to get away while I reload. I'm objecting to the earlier 'nerf swarms' request on the grounds that you guys already have a good chance to get away from a single swarmer). I realize that, I was making the distinction that its not a happy situation taking 3 vollys of proto swarms. You end up limping away in a very vulnerable situation, its quite scary.
It confuses me that people run scouts for swarms, why do you do this? Is it for the damps? Because yeah my prototype missiles will one shot you. Minmandos can solo a python with prof 5 swarms and a DMG mod or two in one clip plus have a cr to defend themselves with and have more HP.
I do agree that there is no reason to Nerf swarms, tho I also don't see a reason to buff them.
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Beld Errmon
1751
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Posted - 2014.07.09 14:50:00 -
[75] - Quote
so many people that argue from the pov that AV is underpowered talk about it from a solo perspective, you should see it from ours, you kill some loud mouthed slayer in a squad, the next thing you know you've got said loud mouth and his entire squad packing protoAV chasing a dropship all over the map in LAVs.
Every second guy you kill in this game respawns with some form of AV and some of those will spend the entire match trying to nail you, but people here want to see ADS regularly solo'd by 1 player.... every second game i've got 3 or 4 players baying for my blood, can't you see just how terribly unbalanced things would become if you got what you want?
Pilot - Tanker - FOTM (insert here)
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ratamaq doc
Onslaught Inc RISE of LEGION
696
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Posted - 2014.07.09 15:22:00 -
[76] - Quote
Pvt Numnutz wrote:
It confuses me that people run scouts for swarms, why do you do this? Is it for the damps? Because yeah my prototype missiles will one shot you. Minmandos can solo a python with prof 5 swarms and a DMG mod or two in one clip plus have a cr to defend themselves with and have more HP.
I do agree that there is no reason to Nerf swarms, tho I also don't see a reason to buff them.
I touched on this a few times in the video in the OP. While the pro minmando with pro 5 swarm may be the best infantry DS killing platform, it's lack of a grenade slot and only 1 equipment slot make it kind of a 1 trick pony. For all around AV and survivability when vehicle hunting you need to be fast, aware, and carry a multitude of tools. As a scout with swarms, good sidearm, REs, AV grenades, and Hives, even without an LAV I can get around relatively unmolested due to a low profile. I can avoid or assassinate stray Reds that as a mando I would have no choice to engage,
Remember as much as every DS in the air is a prime target for anyone with a swarm launcher, a merc using a swarm launcher is damn near EVERYONE'S primary target. You got a big ass smoke trail giving away your location Everytime you fire.
I've skilled minmando to 4, and it will be my next proto suit, but my Gal Scout will still be my primary platform.
YouTube
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Pvt Numnutz
Prophets of the Velocirapture
1675
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Posted - 2014.07.09 15:52:00 -
[77] - Quote
ratamaq doc wrote:Pvt Numnutz wrote:
It confuses me that people run scouts for swarms, why do you do this? Is it for the damps? Because yeah my prototype missiles will one shot you. Minmandos can solo a python with prof 5 swarms and a DMG mod or two in one clip plus have a cr to defend themselves with and have more HP.
I do agree that there is no reason to Nerf swarms, tho I also don't see a reason to buff them.
I touched on this a few times in the video in the OP. While the pro minmando with pro 5 swarm may be the best infantry DS killing platform, it's lack of a grenade slot and only 1 equipment slot make it kind of a 1 trick pony. For all around AV and survivability when vehicle hunting you need to be fast, aware, and carry a multitude of tools. As a scout with swarms, good sidearm, REs, AV grenades, and Hives, even without an LAV I can get around relatively unmolested due to a low profile. I can avoid or assassinate stray Reds that as a mando I would have no choice to engage, Remember as much as every DS in the air is a prime target for anyone with a swarm launcher, a merc using a swarm launcher is damn near EVERYONE'S primary target. You got a big ass smoke trail giving away your location Everytime you fire. I've skilled minmando to 4, and it will be my next proto suit, but my Gal Scout will still be my primary platform. Ah yes I should have specified running scouts with swarms to down a dropship. I understand the perks of running a scout when dealting with ground vehicles. My bad. It would make sense to me that if a dedicated aver wanted a dropship gone he would switch out to his minmando and get to a good position. |
ratamaq doc
Onslaught Inc RISE of LEGION
701
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Posted - 2014.07.09 16:04:00 -
[78] - Quote
Pvt Numnutz wrote:ratamaq doc wrote:Pvt Numnutz wrote:
It confuses me that people run scouts for swarms, why do you do this? Is it for the damps? Because yeah my prototype missiles will one shot you. Minmandos can solo a python with prof 5 swarms and a DMG mod or two in one clip plus have a cr to defend themselves with and have more HP.
I do agree that there is no reason to Nerf swarms, tho I also don't see a reason to buff them.
I touched on this a few times in the video in the OP. While the pro minmando with pro 5 swarm may be the best infantry DS killing platform, it's lack of a grenade slot and only 1 equipment slot make it kind of a 1 trick pony. For all around AV and survivability when vehicle hunting you need to be fast, aware, and carry a multitude of tools. As a scout with swarms, good sidearm, REs, AV grenades, and Hives, even without an LAV I can get around relatively unmolested due to a low profile. I can avoid or assassinate stray Reds that as a mando I would have no choice to engage, Remember as much as every DS in the air is a prime target for anyone with a swarm launcher, a merc using a swarm launcher is damn near EVERYONE'S primary target. You got a big ass smoke trail giving away your location Everytime you fire. I've skilled minmando to 4, and it will be my next proto suit, but my Gal Scout will still be my primary platform. Ah yes I should have specified running scouts with swarms to down a dropship. I understand the perks of running a scout when dealting with ground vehicles. My bad. It would make sense to me that if a dedicated aver wanted a dropship gone he would switch out to his minmando and get to a good position.
Yep, which is why I am skilling minmando :) also I think a minmando with swarm/CR equipped with either a repper, 80% needle, or allotec (r) hives would be a very valuable asset in PC in the orbital (rings) socket.
YouTube
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Nothing Certain
Bioshock Rejects
941
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Posted - 2014.07.09 19:57:00 -
[79] - Quote
Pvt Numnutz wrote:Adipem Nothi wrote:Pvt Numnutz wrote:Adipem Nothi wrote:Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my pro5 clip then get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher. I'm gonna go with ... no. Not saying I agree but dropships can't eat a clip of prof5 proto swarms and happily fly away. I said "get away". I never said "happily". And Pythons do it to me all the time (pro swarms, pro5, +2 cmp dmg). Easy cheesy to replicate. Though I'm a Scout; I haven't tried it as a Commando. (Do note that I'm not complaining; I think an ADS should be able to get away while I reload. I'm objecting to the earlier 'nerf swarms' request on the grounds that you guys already have a good chance to get away from a single swarmer). I realize that, I was making the distinction that its not a happy situation taking 3 vollys of proto swarms. You end up limping away in a very vulnerable situation, its quite scary. It confuses me that people run scouts for swarms, why do you do this? Is it for the damps? Because yeah my prototype missiles will one shot you. Minmandos can solo a python with prof 5 swarms and a DMG mod or two in one clip plus have a cr to defend themselves with and have more HP. I do agree that there is no reason to Nerf swarms, tho I also don't see a reason to buff them.
It is because you have to chase vehicles to kill them oftentimes. I've tried both commando and scout with swarms and usually prefer scout because I have to scramble, both to get a good shot and then to move to get my follow up shots and then dodge the infantry running at me. Plus I only have a Lev. 2 Minmando because I just don't like playing it except swarms and a Mass Driver.
Because, that's why.
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Nothing Certain
Bioshock Rejects
941
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Posted - 2014.07.09 20:01:00 -
[80] - Quote
Beld Errmon wrote:so many people that argue from the pov that AV is underpowered talk about it from a solo perspective, you should see it from ours, you kill some loud mouthed slayer in a squad, the next thing you know you've got said loud mouth and his entire squad packing protoAV chasing a dropship all over the map in LAVs.
Every second guy you kill in this game respawns with some form of AV and some of those will spend the entire match trying to nail you, but people here want to see ADS regularly solo'd by 1 player.... every second game i've got 3 or 4 players baying for my blood, can't you see just how terribly unbalanced things would become if you got what you want?
No. I don't see how having 3 or 4 people wanting to kill you and struggling to do it makes for imbalance, at least not the way you mean. If I kill a tanker they come hunting me.
Because, that's why.
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emm kay
New Age Empire. General Tso's Alliance
132
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Posted - 2014.07.18 03:21:00 -
[81] - Quote
Monkey MAC wrote: I have every idea, I'm a regular pilot, I love doing it, did you skipover the part where I mentioned that prehaps. How are they ridiculous? I have not buffed their damge, DPS, ROF, lock-on range or any other attributes that means a dropship will be killed any faster by a single person.
Meanwhile I have nerfed their tracking and 'fire and forget' capabilities. By making the rockets travel further before they begin to track the user must keep the target closer to the center of the screen, even causing them to require leading a faster target, by nerfing the turning circle, a pilot is rewarded more if he successfully doges the missiles, since the can no longer pull out a 180 turn in less than 5m.
Everyone should ALWAYS be ABLE to take down any vehicle so long as 1 man uses it, wether they will or not is down to both players skill. ISK, SP should never be a factor I balance, you should take care t0in what you say youmare beginning to sound like a tanker.
These range increases are changing nothing from 1.6, the lock-on rane is still 150m the difference is that I order to outrun a set of missiles that have been launched within this range will require you flying faster and further or more skillfully in order to complete negate the damage.
Once again there are no changes to 1) Lock-On Range 2) Damage per volley 3) DPS 4) Amount of people required to combat a dropship What has changed is 1) Distance swarms will chase you before exploding 2) Acceleration of Swarms once quidance kicks in 3) Top speed of Swarms under guidance In positive to the AVer 4) Time for guidance to kick in 5) Turning circle of guided swarms In positive to the pilot.
Not really.
The distance perk will make the dropship have to run for longer, not solving much. The acceleration perk will disable running altogether, effectively nulling out the first disance perk. Top speed. Dont even get me started. Those things could catch roadrunner of they got any faster. The guidance time makes it harder to spot the one person who can kick your ass in a 50k fit. Maneuvarability increase is a good one, i think that would be a fine buff to the swarms.
--
You called, sir?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12006
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Posted - 2014.07.18 03:40:00 -
[82] - Quote
emm kay wrote:Monkey MAC wrote: Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
*eye twitches* you have no idea. Besides, the changes to av that you suggested are rediculous. Nobody should EVER be able to take down a 500k dropship singlehandedly. ever. These range increases are reversing what happend in 1.6, the fixing of paper airplanes.
Lol you know we Tankers once said that about our vehicles....look how badly we broke the game?
Just think about how you threw out "Tanker Logic"....just think for a moment......
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
311
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Posted - 2014.07.18 03:48:00 -
[83] - Quote
Your two forge gunners were bad, bro.
Cover me against infantry and the only thing that will stop me from blowing up or at least denying an ADS entry to an area... is another enemy vehicle or a sniper/forger.
Signature? What signature! I have no idea what you're talking about my good sir.
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