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emm kay
New Age Empire. General Tso's Alliance
130
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Posted - 2014.07.08 19:45:00 -
[1] - Quote
Python pilot here.
The python was not meant to be a tool in which you fly in, fire a few rounds, and fly away because of a few swarms. Here is what i suggest.
Boost tank (shields or armor) of the dropships by 100%. Increase inertia by 3% Decrease top speed by 3% Reduce length of afterburner to 1 second, 1.5, and 2 seconds according to teir. Add a perk to the assault dropship skill that increases the length of afterburners by 40% per level. Increase skill multiplier of the assault dropship skill by 1. The final afterburner numbers are 5.4 basic, 8.1 enchanced, 10.75 proto. The logic behind this is that dropships should be able to tank swarms, but if they don't know when to run, they're done for. At lower skill levels the afterburner would be enough to get them moving, but not out of range of the swarms. At higher levels (and alot more skill points) the after burner would be the swiss army knife of said dropship.
Edit: quote=VikingKong iBUN] From the perspective of an Incubus pilot it's not fine at all. Just grab 2 or 3 militias with swarm launchers and the Incubus is no problem, it'll be flying around avoiding missiles for dear life for the entire game.[/quote]
que the benny hill music.
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You called, sir?
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emm kay
New Age Empire. General Tso's Alliance
130
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Posted - 2014.07.09 01:22:00 -
[2] - Quote
Monkey MAC wrote: Gùå Flying really really fast in a straight line
Yet these are currently the 2 best ways to avoid an incoming volley, which in my opinion should not happen.
*eye twitches* you have no idea. Besides, the changes to av that you suggested are rediculous. Nobody should EVER be able to take down a 500k dropship singlehandedly. ever. These range increases are reversing what happend in 1.6, the fixing of paper airplanes.
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You called, sir?
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emm kay
New Age Empire. General Tso's Alliance
132
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Posted - 2014.07.18 03:21:00 -
[3] - Quote
Monkey MAC wrote: I have every idea, I'm a regular pilot, I love doing it, did you skipover the part where I mentioned that prehaps. How are they ridiculous? I have not buffed their damge, DPS, ROF, lock-on range or any other attributes that means a dropship will be killed any faster by a single person.
Meanwhile I have nerfed their tracking and 'fire and forget' capabilities. By making the rockets travel further before they begin to track the user must keep the target closer to the center of the screen, even causing them to require leading a faster target, by nerfing the turning circle, a pilot is rewarded more if he successfully doges the missiles, since the can no longer pull out a 180 turn in less than 5m.
Everyone should ALWAYS be ABLE to take down any vehicle so long as 1 man uses it, wether they will or not is down to both players skill. ISK, SP should never be a factor I balance, you should take care t0in what you say youmare beginning to sound like a tanker.
These range increases are changing nothing from 1.6, the lock-on rane is still 150m the difference is that I order to outrun a set of missiles that have been launched within this range will require you flying faster and further or more skillfully in order to complete negate the damage.
Once again there are no changes to 1) Lock-On Range 2) Damage per volley 3) DPS 4) Amount of people required to combat a dropship What has changed is 1) Distance swarms will chase you before exploding 2) Acceleration of Swarms once quidance kicks in 3) Top speed of Swarms under guidance In positive to the AVer 4) Time for guidance to kick in 5) Turning circle of guided swarms In positive to the pilot.
Not really.
The distance perk will make the dropship have to run for longer, not solving much. The acceleration perk will disable running altogether, effectively nulling out the first disance perk. Top speed. Dont even get me started. Those things could catch roadrunner of they got any faster. The guidance time makes it harder to spot the one person who can kick your ass in a 50k fit. Maneuvarability increase is a good one, i think that would be a fine buff to the swarms.
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You called, sir?
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