Eko Sol
Strange Playings
537
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Posted - 2014.07.09 09:46:00 -
[1] - Quote
I didn't really read every post but I did read your first post. I watched the vid. A couple of things:
a) I use A-Logi as well. The difference is I put a Side Arm damage mod so I can handle 1v1's better.
b) I have a trick I do that has changed my success with Pythons and Incubus. The trick, for me, is to face AWAY the first shot and move away from the DS/ADS and then the second lock should be released while looking at it and moving toward it. The goal is for the first two volleys to land right after the other. When I run my AUR proto and 2 damage mods I almost kill most pythons if they forget their hardeners. I can imagine if I get some proficiency. The swarms ill hit so hard and with a lot less delay between volleys that sometimes it causes a complete crash by the pilot to include so called great pilots.
c) The FG people you mentioned sound like they had bad aim
d) I think the python is fine as is.
I only have 3 points in my SL. I think that keeping a vehicle at bay or keeping a troublesome infantry unit at bay, solo, is a standard stalemate that could happen on a real battlefield and any other PvP type game. I don't think I need to beat a vehicle/pilot for me to feel I was successful. Because of this I don't think any changes to a python are necessary.
In addition, I have no issue with the swarms being specialist for normal DS and LAV's. It's a light weapon and should be able to take out light vehicles. An ADS is a Medium vehicle. I should be difficult or downright impossible to destroy a medium vehicle solo with a light AV weapon. That is my opinion.
You are very good with AV. I don't think there is an issue with the python. I think there is an issue with the fact that there is no weapon between swarms and forge that take up the role of dealing with medium level vehicles. It's either Swarms or Forge. Occasionally, the AR will suffice on the kill feed but isn't truly viable.
BTW, I started piloting both incubus and python about a month ago. I can honestly say, it sucks getting hit with one volley of swarms and hearing another and knowing that you have to get out of dodge. The Python can be taken out by my proto swarms in 3 volleys without hardeners or booster. If a few missiles hit the propulsion you can do it in two.
I have my suggestions. Basically, I don't like the fact it can almost be dead and come straight back into the fight like nothing happened in a very short period of time. As a pilot I believe this myself:
I think that the shield regen rate on pythons should be about 70% what it is. If you are going to nerf armor reps (was unnecessary to begin with) then nerf the shield regen on vehicles.
I think there should be a 30% increase to delay for an active module to become available. This would include afterburners.
I think about a 10 or 20% increase in the delay before shields begin to regen.
Nerf small rail turret damage back to what it used to be. I hate to say it but it used to be op already. Southpac goes around and takes out every vehicle every time. No vehicle survives unless it goes into the red and even then the RoF is so high that he can stil get it done.
Lastly, i'm sick of pilots losing 4 or 5 ADS's and they only died zero times in a match. You go with the ship just like every other vehicle. You don't see lav's just sitting at 0hp for 3 full seconds allowing for the driver to get out.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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