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Nothing Certain
Bioshock Rejects
936
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Posted - 2014.07.08 22:46:00 -
[1] - Quote
ratamaq doc wrote:So I spent this past weekend in full AV mode. Had a lot of fun. There wasn't a single vehicle type that I didn't down except the Python. I'm torn because to me the Python is similar to the SCR. It is a massively powerful weapon, but balanced with massive drawbacks, however, in the right hands, it can become God mode. I made an AV commentary this weekend. I chose this game more for the variety of things an AV player has to keep in mind that was contained in one game, but it was hard for me to not turn it into a Python ***** fest. Let me say this. I have GREAT respect for DS and ADS pilots. I thing you guys have had to put up with plenty of **** like redline rails, RDVs, grazing impact damage, invisible swarms and such, not to mention the ludicrous cost of those things that justifiably puts you guys on a different level. Your craft has never been an IWIN button. But this video I think does a good job of showing that there wasn't much more I could bring to the table short of a second body to bring this guy down. And this wasn't the worst. I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against. So the question I have is despite skill and cost, should anything be that powerful? Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit. I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in? http://youtu.be/dMyyBYpaQ7E
I am glad it is just not me. I played against Numbnutz the other night and I just couldn't bring him down or even really hurt him, on the other hand he went 4-0 with 3 of those kills against me so I was able to limit his effectiveness. Pythons are too powerful and too expensive. The price should drop way down and they should be a little less durable, but the changes should be small and incremental in nerfing. Its not only the ship that makes them powerful, but also that you have to be a good pilot to risk a Python. I am impressed with the way these pilots can maneuver, use cover and so quickly identify a threat. That's why I couldn't kill Numbnutz, I'd get one shot but then he was on me, or he would loop around and wait for me to expose myself.
Because, that's why.
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Nothing Certain
Bioshock Rejects
940
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Posted - 2014.07.09 07:53:00 -
[2] - Quote
Jack Galen wrote:ratamaq doc wrote:Jack Galen wrote:ratamaq doc wrote:I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
Well, firstly, thanks for the kudos; I wonder if that was me (that match sounds familiar)! Anyways. With the python, the things that it has going for it are: + Free HP regen + Resistance to swarms + Missile bonuses (wow) + Above average agility Sounds OP right? Well, the issues it still has are these, which is why I often fly incubus instead: - Like glass against collisions - Unpredictable collisions - Vulnerable to shield stripping by rails and forges (think of the range here) - Both of which throw its light frame all over the place - Causing collisions What I'm trying to say is, as a pilot of both Cal and Gal ships, they are situational beasts. In the right hands, operating them properly, they can each survive where the other cannot, and also destroy targets that the others cannot. Pilots who ***** all the time are generally using very ineffective fits - after much experimenting I now know my ships' limits. All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now), and the cost of the ADS to be toned down a bit. I'd like to see more dropships flown for infantry support again. But hey, it's DUST! Wait, so the issues you named were collision damage, forge and rails. Going for it you list resistance to swarms, yet you would like less swarm damage? Ah, my bad. I meant to say that I don't like the power of MLT swarms. I didn't mention collisions as I have given up on them being fixed! Swarms have needed a buff for ages, and it's nice to see that they are finally useful. However, I feel a little cheated that an MLT weapon can easily solo my very much Proto ship. Even if they don't kill me, they jump above everything else to the top of my threat list. At MLT level. So, redacting my original statement, I would ask for more scaling of swarm damage. Proto and advanced are great, but MLT and standard are a bit much right now I think. But that's just my opinion!
Have you tried using MLT swarms? They are next to worthless.
Because, that's why.
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Nothing Certain
Bioshock Rejects
940
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Posted - 2014.07.09 08:14:00 -
[3] - Quote
I think the consensus is that AV/vehicle balance is good with both sides being a little unhappy, which probably means it is fair. The problem with the Python is its TTK and the TTK of an AV'er against it. If If the Python stands still it will take me 3 shots to kill it, 10 or 15 seconds. If I stand still it can kill me in 2-3 seconds. It can fly out of range in 5 seconds, which means the engagement is always under the control of the pilot. If I do everything right I can get a draw and force him to withdraw, but I can't kill him, while he gets several TTK attempts at me and can withdraw if not succesful. I never win unless he makes a mistake. I like the idea of forcing the pilot to engage longer while not decreasing his other stats. If he wants to kill me he has to risk dying. I'd also decrease the cost of the ADS and increase (decrease?) collision damage so they don't explode at every bump.
Pythons could use some tweaking for both pilots and AV but they aren't broken, I wouldn't even say OP, just that both their advantages and disadvantages are slightly imbalanced.
Because, that's why.
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Nothing Certain
Bioshock Rejects
941
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Posted - 2014.07.09 19:57:00 -
[4] - Quote
Pvt Numnutz wrote:Adipem Nothi wrote:Pvt Numnutz wrote:Adipem Nothi wrote:Jack Galen wrote: All that I'd ask for is *slightly* less swarm damage (just as MLT swarms PWN dropships now)
You can eat my pro5 clip then get away as I reload. That's plenty of warning. You can also OHK me with your missile launcher. I'm gonna go with ... no. Not saying I agree but dropships can't eat a clip of prof5 proto swarms and happily fly away. I said "get away". I never said "happily". And Pythons do it to me all the time (pro swarms, pro5, +2 cmp dmg). Easy cheesy to replicate. Though I'm a Scout; I haven't tried it as a Commando. (Do note that I'm not complaining; I think an ADS should be able to get away while I reload. I'm objecting to the earlier 'nerf swarms' request on the grounds that you guys already have a good chance to get away from a single swarmer). I realize that, I was making the distinction that its not a happy situation taking 3 vollys of proto swarms. You end up limping away in a very vulnerable situation, its quite scary. It confuses me that people run scouts for swarms, why do you do this? Is it for the damps? Because yeah my prototype missiles will one shot you. Minmandos can solo a python with prof 5 swarms and a DMG mod or two in one clip plus have a cr to defend themselves with and have more HP. I do agree that there is no reason to Nerf swarms, tho I also don't see a reason to buff them.
It is because you have to chase vehicles to kill them oftentimes. I've tried both commando and scout with swarms and usually prefer scout because I have to scramble, both to get a good shot and then to move to get my follow up shots and then dodge the infantry running at me. Plus I only have a Lev. 2 Minmando because I just don't like playing it except swarms and a Mass Driver.
Because, that's why.
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Nothing Certain
Bioshock Rejects
941
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Posted - 2014.07.09 20:01:00 -
[5] - Quote
Beld Errmon wrote:so many people that argue from the pov that AV is underpowered talk about it from a solo perspective, you should see it from ours, you kill some loud mouthed slayer in a squad, the next thing you know you've got said loud mouth and his entire squad packing protoAV chasing a dropship all over the map in LAVs.
Every second guy you kill in this game respawns with some form of AV and some of those will spend the entire match trying to nail you, but people here want to see ADS regularly solo'd by 1 player.... every second game i've got 3 or 4 players baying for my blood, can't you see just how terribly unbalanced things would become if you got what you want?
No. I don't see how having 3 or 4 people wanting to kill you and struggling to do it makes for imbalance, at least not the way you mean. If I kill a tanker they come hunting me.
Because, that's why.
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