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Beld Errmon
1739
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Posted - 2014.07.08 00:32:00 -
[1] - Quote
Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1742
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Posted - 2014.07.08 02:40:00 -
[2] - Quote
Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think?
I dont like where you are going with this, i think that if you want a crewed dropship you must ask for the normal drop ships to be made stronger and more suited to that role,, the ads imo should be a solo craft filling the role of attack helicopter, i would not be upset if it had no extra seats at all, but i am biased and but hurt about being rendered impotent against skill stacked crews.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1742
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Posted - 2014.07.08 02:51:00 -
[3] - Quote
Lorhak Gannarsein wrote:Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill. The worst part has to be the fact that I can't disagree anymore. As for pythons, I don't find them as frustrating as Incubi, tbh. I'm only prof 3 FG but the sheer durability means I can't really kill them, thanks to my low speeds. Last Incubus I killed (or had a hand in killing, rather) was Beld, actually. Took three of us. I had a Gastun's.
you guys Suckered me in good, I knew it was gunna be suicide, but I just couldn't stand Jason flopping around in the sky like a half dead fish, making the incubus look bad, but at least I ended that problem in the end, its not a great idea to fly with Av nade range.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1742
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Posted - 2014.07.08 03:01:00 -
[4] - Quote
Nonsense atiim, pure dps means little it ignores the effectiveness of the target and the accuracy of the the pilot, and the ab is not a 100% chance to escape death, most of my deaths against Av come from being alpha'd by avers working together, either by chance or design.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1742
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Posted - 2014.07.08 03:43:00 -
[5] - Quote
I enjoy transporting troops as much as any pilot, the point in trying to make is that the normal dropships should be the ones bonused for crews not the ads, and I doubt any of the tanks and transport dropships I've met would debate the status of the ads as a gunship.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1743
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Posted - 2014.07.08 06:23:00 -
[6] - Quote
medomai grey wrote:Why focus exclusively on pythons? I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles. Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots. Special thanks to protofits for the numbers.@ Atiim: We do get a bonus to rate of fire, but not damage.
speaking of crutches I hope you actually fly pythons cause i look forward to showing you the crutch of my incubi's landing gear after I down that one trick pony, you're quick to quote numbers in your argument but don't actually know the skills that apply to the dropships, which imo makes your opinion completely worthless.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1751
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Posted - 2014.07.09 14:50:00 -
[7] - Quote
so many people that argue from the pov that AV is underpowered talk about it from a solo perspective, you should see it from ours, you kill some loud mouthed slayer in a squad, the next thing you know you've got said loud mouth and his entire squad packing protoAV chasing a dropship all over the map in LAVs.
Every second guy you kill in this game respawns with some form of AV and some of those will spend the entire match trying to nail you, but people here want to see ADS regularly solo'd by 1 player.... every second game i've got 3 or 4 players baying for my blood, can't you see just how terribly unbalanced things would become if you got what you want?
Pilot - Tanker - FOTM (insert here)
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