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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:21:00 -
[1] - Quote
So I spent this past weekend in full AV mode. Had a lot of fun. There wasn't a single vehicle type that I didn't down except the Python.
I'm torn because to me the Python is similar to the SCR. It is a massively powerful weapon, but balanced with massive drawbacks, however, in the right hands, it can become God mode.
I made an AV commentary this weekend. I chose this game more for the variety of things an AV player has to keep in mind that was contained in one game, but it was hard for me to not turn it into a Python ***** fest.
Let me say this. I have GREAT respect for DS and ADS pilots. I thing you guys have had to put up with plenty of **** like redline rails, RDVs, grazing impact damage, invisible swarms and such, not to mention the ludicrous cost of those things that justifiably puts you guys on a different level. Your craft has never been an IWIN button. But this video I think does a good job of showing that there wasn't much more I could bring to the table short of a second body to bring this guy down. And this wasn't the worst.
I played a Dom match on Fracture Road where there was a Full Skilled ADS (could tell by the ROF of his cannon) who was up against myself, another swarm, and 2 forge at one point. Dudes name was one I'd not seen before, Jack something I think, went 24/0 that match despite the AV Aass he was up against.
So the question I have is despite skill and cost, should anything be that powerful?
Let's take this from the standpoint that holding back (not killing) is enough. My video shows that even though I could kill that ADS, at least I was able to prevent him from doing much damage. In the case of the Dom match (which unfortunately I deleted the footage in rate) 4 of us couldn't neutralize. A quick boost around the map and it's back to full health, unlike an Incubus that has to lick its wounds for a bit.
I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in?
http://youtu.be/dMyyBYpaQ7E
YouTube
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MINA Longstrike
977
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Posted - 2014.07.08 00:30:00 -
[2] - Quote
As judge has said, when you're facing an ADS it's not the same as facing a protosuit. It's facing a proto suit with one of the best players in the game behind it.
Ever ran into 1st lieutenant Tiberius or frost kitty in a pub? I have, I've seen them get 70-100 kills between the two of them while rarely dying. That's what it's like to face a really good dropship pilot. Furthermore any 'really good' infantry player will consistently perform a *lot* better than said ADS.
I personally don't like people feeling helpless (as it very much can feel when facing vehicle players either without AV skills yourself, or with really good infantry support that prevents you from AV), but what you're commenting on is balancing for skill. If you make weapons more powerful the less skilled die all the time, and the more skilled might die marginally more often, but they'll still probably get away more often than not.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Beld Errmon
1739
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Posted - 2014.07.08 00:32:00 -
[3] - Quote
Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits.
Pilot - Tanker - FOTM (insert here)
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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:47:00 -
[4] - Quote
MINA Longstrike wrote:As judge has said, when you're facing an ADS it's not the same as facing a protosuit. It's facing a proto suit with one of the best players in the game behind it.
Ever ran into 1st lieutenant Tiberius or frost kitty in a pub? I have, I've seen them get 70-100 kills between the two of them while rarely dying. That's what it's like to face a really good dropship pilot. Furthermore any 'really good' infantry player will consistently perform a *lot* better than said ADS.
I personally don't like people feeling helpless (as it very much can feel when facing vehicle players either without AV skills yourself, or with really good infantry support that prevents you from AV), but what you're commenting on is balancing for skill. If you make weapons more powerful the less skilled die all the time, and the more skilled might die marginally more often, but they'll still probably get away more often than not.
Yes I have played and killed at least Kitty. Proto Gal SG scout right? She/he did get close or over 50 kills in that match, but I downed her/him once, and got a kill assist on a second. It was memorable enough that, well, I remember it.
Your point about making the weapons more power is why I ask for discussion. I know that AV is in a relatively good place co paired to both pre and post 1.7.
I think I'm a decent AV'r. So what does it mean when I cannot take something down? What was my mistake in that video. Remove the one time where all three volleys hit him. Had I been rolling a second 5% mod, or been a minmando, he probably would've fallen. Take for the sake of argument that this guy wasn't that good of a pilot (anyone ever heard of him?) and my description of the Dom match to be factual, what is the answer to that level of skill matched with that level of potential. In the case of Kitty, her weakness was my Cal Scout and SCR. I was able to stalk her and deal enough damage quickly to neutralizer her at least once. But at least there was a readily available method. What is the true counter to a Python with a high skilled pilot in the cockpit other than luck or an equally skilled ADS/Pilot combo?
YouTube
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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:50:00 -
[5] - Quote
Beld Errmon wrote:Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits.
Yes, like I said, the incubus isn't the issue, and it can be a counter to the Python because it can keep up with it (at least better than and other unit other than another Python).
YouTube
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Miokai Zahou
The Southern Legion Final Resolution.
315
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Posted - 2014.07.08 00:53:00 -
[6] - Quote
An ADS pilot is one of the best people in the game and have a lot going against them from the start of the match which you have mostly listed but don't forget other DS ship ramming tactics also makes it harder.
The ADS in itself is an underpowered price of machine that needs to get a slight buff and hit detection rework but it is the player behind it, coupled with a lot of experience and knowledge on what to do in almost situations that make it 'feel' like it is overpowered.
Also remember they also need to invest a lot of skill points and isk into their roll verses infantry too... I'm both ADS and an infantry and learnt valuable lessons on what to do and what not to do while flying around in an ADS.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Pvt Numnutz
Prophets of the Velocirapture
1659
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Posted - 2014.07.08 00:56:00 -
[7] - Quote
The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think? |
Pvt Numnutz
Prophets of the Velocirapture
1659
|
Posted - 2014.07.08 00:59:00 -
[8] - Quote
ratamaq doc wrote:Beld Errmon wrote:Its about the skill of the pilot vs the skill of the av, the equipment its self isnt the issue, ive had games where 3 or more forge have failed to down me, and other games where a pro fg has landed every shot and killed me before i could retreat, as for the python, they arent that good my incubus rips them to bits. Yes, like I said, the incubus isn't the issue, and it can be a counter to the Python because it can keep up with it (at least better than and other unit other than another Python). The incubus is the most deadly threat to a python, bar none. |
ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 00:59:00 -
[9] - Quote
Miokai Zahou wrote:An ADS pilot is one of the best people in the game and have a lot going against them from the start of the match which you have mostly listed but don't forget other DS ship ramming tactics also makes it harder.
The ADS in itself is an underpowered price of machine that needs to get a slight buff and hit detection rework but it is the player behind it, coupled with a lot of experience and knowledge on what to do in almost situations that make it 'feel' like it is overpowered.
Also remember they also need to invest a lot of skill points and isk into their roll verses infantry too... I'm both ADS and an infantry and learnt valuable lessons on what to do and what not to do while flying around in an ADS.
I really want to stress that I understand and sympathize the true problems an ADS pilot faces. But is there any other single unit in the game that has the potential of the Python?
YouTube
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MINA Longstrike
979
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Posted - 2014.07.08 01:00:00 -
[10] - Quote
It's also important to note that in an AV vs V fight - the infantry almost always get the first shot in on whatever they're fighting and in the case of dropships they literally do not have cover due to being in the sky, unless they're able to break line of sight behind a building. Also even if we're looking at you we are usually unaware that you are a threat *until after you have fired*, and your TTK vs us is so low that if we cannot kill you immediately after that first shot, our options are 'run away or die'.
I seriously think you need to watch some of Judge's videos. Proto tier AV is already dangerously close to approaching 1.6 levels of lethality again.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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ratamaq doc
Onslaught Inc RISE of LEGION
674
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Posted - 2014.07.08 01:04:00 -
[11] - Quote
Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think?
Unfortunately as a non pilot I can't intelligently weigh in on what fitting changes would produce a balanced effect, but that sounds good if it forces more vulnerable time.
YouTube
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Judge Rhadamanthus
Amarr Templar One
2480
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Posted - 2014.07.08 01:06:00 -
[12] - Quote
I would love to weigh in. I wonder If we might talk in game first. So much to type I don't want to repeat a wall of text if you are up to speed.
Ill just add for info here I have Proto swarms, Proto Minnmando, max swarm prof. I have done both sides.
Judge for CPM 1
Twitter @Judge_EVELegion
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1670
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Posted - 2014.07.08 01:07:00 -
[13] - Quote
ratamaq doc wrote:MINA Longstrike wrote:As judge has said, when you're facing an ADS it's not the same as facing a protosuit. It's facing a proto suit with one of the best players in the game behind it.
Ever ran into 1st lieutenant Tiberius or frost kitty in a pub? I have, I've seen them get 70-100 kills between the two of them while rarely dying. That's what it's like to face a really good dropship pilot. Furthermore any 'really good' infantry player will consistently perform a *lot* better than said ADS.
I personally don't like people feeling helpless (as it very much can feel when facing vehicle players either without AV skills yourself, or with really good infantry support that prevents you from AV), but what you're commenting on is balancing for skill. If you make weapons more powerful the less skilled die all the time, and the more skilled might die marginally more often, but they'll still probably get away more often than not. Yes I have played and killed at least Kitty. Proto Gal SG scout right? She/he did get close or over 50 kills in that match, but I downed her/him once, and got a kill assist on a second. It was memorable enough that, well, I remember it. Your point about making the weapons more power is why I ask for discussion. I know that AV is in a relatively good place co paired to both pre and post 1.7. I think I'm a decent AV'r. So what does it mean when I cannot take something down? What was my mistake in that video. Remove the one time where all three volleys hit him. Had I been rolling a second 5% mod, or been a minmando, he probably would've fallen. Take for the sake of argument that this guy wasn't that good of a pilot (anyone ever heard of him?) and my description of the Dom match to be factual, what is the answer to that level of skill matched with that level of potential. In the case of Kitty, her weakness was my Cal Scout and SCR. I was able to stalk her and deal enough damage quickly to neutralizer her at least once. But at least there was a readily available method. What is the true counter to a Python with a high skilled pilot in the cockpit other than luck or an equally skilled ADS/Pilot combo? The pilot in the video only got 4 kills and you finished first. Whether you killed it or not, you really hampered his effectiveness, which I think is your purpose. In the end you won.
As for counters: an Incubus with a rail is the only true hard counter (there's literally nothing a Python can do against a decent rail Incubus pilot), after that a vigilant Assault Forgegunner then perhaps a rail or missile tank. Teamwork is another good counter, be it 2 swarms or 2 forges or whatever, but I know that's asking a lot from blueberries and even squad members at times.
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Adipem Nothi
Nos Nothi
2521
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Posted - 2014.07.08 01:11:00 -
[14] - Quote
ratamaq doc wrote: I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in?
Proficiency V Swarms, 48M SP (Scout)
It is incredibly frustrating (and always risky) to volley swarms at a bird for an entire match. That said, its a good thing that they're hard to kill; I don't think I should be able to solo a decent pilot in a 500k+ aircraft. Birds are incredibly expensive, seem to pose less threat than tanks, and (unlike tanks) require skill and effort to pilot. I am satisfied with being able to chase them away and pleased that they can't outright ignore me anymore.
Pythons from a Swarmer's Perspective * Frustrating? Absolutely. * Broken? Unlikely.
Shoot scout with yes...
- Ripley Riley
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1670
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Posted - 2014.07.08 01:14:00 -
[15] - Quote
Adipem Nothi wrote:ratamaq doc wrote: I know it's asking a lot, but I'd like a good discussion on this with real pilots and real AV guys. I don't want an IWIN button any more than the good pilots of Dust should. So Atiim, Numbnutz, Judge? Care to weigh in?
Proficiency V Swarms, 48M SP (Scout) It is incredibly frustrating (and often risky) to volley swarms at a bird for an entire match. That said, birds are incredibly expensive, pose less threat than tanks, and require significant skill to pilot. Its a good thing that they're hard to kill, and I don't think I should be able to solo a decent pilot in a 500k+ aircraft. Pythons from a Swarmer's Perspective* Frustrating? Absolutely. * Broken? Unlikely. They can't outright ignore me anymore; I am satisfied. Swarmers instantly go to #1 on my kill list when I fly. You should be honored to be considered such a threat by me.
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Adipem Nothi
Nos Nothi
2521
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Posted - 2014.07.08 01:20:00 -
[16] - Quote
Vulpes Dolosus wrote:Swarmers instantly go to #1 on my kill list when I fly. You should be honored to be considered such a threat by me. Swarmers instantly go to #1 on all nearby enemy's kill list. Each volley screams (pardon the caps):
"HEY EVERYBODY! I'M OVER HERE! COME GET YOUR FREE KILL! "
Shoot scout with yes...
- Ripley Riley
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Lorhak Gannarsein
Legio DXIV
4085
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Posted - 2014.07.08 01:51:00 -
[17] - Quote
Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill.
The worst part has to be the fact that I can't disagree anymore.
As for pythons, I don't find them as frustrating as Incubi, tbh. I'm only prof 3 FG but the sheer durability means I can't really kill them, thanks to my low speeds.
Last Incubus I killed (or had a hand in killing, rather) was Beld, actually. Took three of us. I had a Gastun's.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Adipem Nothi
Nos Nothi
2530
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Posted - 2014.07.08 02:20:00 -
[18] - Quote
Lorhak Gannarsein wrote:Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill. I do hope I've not been misunderstood ... the operative word above is require.
Tanks: No player skill required, though performance improves with skill and effort. Birds: Significant player skill and effort required.
Shoot scout with yes...
- Ripley Riley
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ratamaq doc
Onslaught Inc RISE of LEGION
675
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Posted - 2014.07.08 02:29:00 -
[19] - Quote
Judge Rhadamanthus wrote:I would love to weigh in. I wonder If we might talk in game first. So much to type I don't want to repeat a wall of text if you are up to speed.
Ill just add for info here I have Proto swarms, Proto Minnmando, max swarm prof. I have done both sides.
Sounds good. I'll try to schedule something with you.
YouTube
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Beld Errmon
1742
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Posted - 2014.07.08 02:40:00 -
[20] - Quote
Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think?
I dont like where you are going with this, i think that if you want a crewed dropship you must ask for the normal drop ships to be made stronger and more suited to that role,, the ads imo should be a solo craft filling the role of attack helicopter, i would not be upset if it had no extra seats at all, but i am biased and but hurt about being rendered impotent against skill stacked crews.
Pilot - Tanker - FOTM (insert here)
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Atiim
Fooly Cooly. Anime Empire.
10279
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Posted - 2014.07.08 02:41:00 -
[21] - Quote
The main problem I see with the Python (and Incubus by extension), Assault Dropship Operation Skillbooks, which increases both RoF, and damage. At Level V your able to "mag-dump" all of your shots in 2-3s, while dealing 500HP per missile. Couple that with the fact that a 'Level V' XT-1 has 4473 DPS and I begin to wonder who came up with those values.
((Though I can't really speak from a first person perspective on the Caldari ADS Skillbook, as I don't have them at Level V (nor will I ever have them at Level V.). I'll try to use one of my alts to test that out.))
Another problem I see, is the Afterburner, which effectively removes nearly all risk involved in piloting an ADS. You can easily fly in, kill targets with no problem, and then use it to escape in about 2-3s once any real danger arrives. This would be fine, if it weren't for the fact that the Cooldown on the Afterburner is negligible at best (10s in nothing).
To put the Afterburners into a better perspective, read here.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Beld Errmon
1742
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Posted - 2014.07.08 02:51:00 -
[22] - Quote
Lorhak Gannarsein wrote:Adipem Nothi wrote:(unlike tanks) require skill and effort to pilot. I am sad that you think tanks require no skill. The worst part has to be the fact that I can't disagree anymore. As for pythons, I don't find them as frustrating as Incubi, tbh. I'm only prof 3 FG but the sheer durability means I can't really kill them, thanks to my low speeds. Last Incubus I killed (or had a hand in killing, rather) was Beld, actually. Took three of us. I had a Gastun's.
you guys Suckered me in good, I knew it was gunna be suicide, but I just couldn't stand Jason flopping around in the sky like a half dead fish, making the incubus look bad, but at least I ended that problem in the end, its not a great idea to fly with Av nade range.
Pilot - Tanker - FOTM (insert here)
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Beld Errmon
1742
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Posted - 2014.07.08 03:01:00 -
[23] - Quote
Nonsense atiim, pure dps means little it ignores the effectiveness of the target and the accuracy of the the pilot, and the ab is not a 100% chance to escape death, most of my deaths against Av come from being alpha'd by avers working together, either by chance or design.
Pilot - Tanker - FOTM (insert here)
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Reign Omega
BurgezzE.T.F General Tso's Alliance
515
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Posted - 2014.07.08 03:25:00 -
[24] - Quote
I have had and run proto swarms since chrome, and have seen the changes weigh in over time as well. Great video by the way, showed me some interesting perspective on different tactics. I was playing with my buddy Ronin last night in an ambush oms, the pilot in question was Derrith Erador. Between us two wyrkomi swarms one on his minman and mine on a g scout with double damage mods, proficiency 4. We spent the better part of the match dogging after him I don't remember the score but we only succeeded in downing him at the end, I think a random forge gun popped him out of his flight path and allowed us to get successful volleys on him. The python is so fast even as we coordinated shots with a duo of the strongest light AV he was easily out of lock on, and then travel range no problem. It was indeed frustrating....
Observe the public trust. Protect the innocent. Uphold the law.
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Pvt Numnutz
Prophets of the Velocirapture
1665
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Posted - 2014.07.08 03:32:00 -
[25] - Quote
Beld Errmon wrote:Pvt Numnutz wrote:The python is almost there, a few changes could be made to make it truly balanced.
First do away with the assault dropship, and racial assault dropship skill stacking. I think everyone is in agreement there.
I put forward an idea to curve the engagement length by increasing clip size of the small missile turret and decreasing damage per missile to keep the same damage per clip as it is now. Nothing drastic, say 4 missile increase with damage reduction as needed to keep the damage potential. This would lengthen the engagement time needed of the dropship and reward accurate shot placement as well as making the pythons speed and ROF bonuses more prevalent. This would also encourage teamwork and fitting turrets for gunners rather than fitting max tank and soloing, which would in turn lower a pythons tank. My python has 2508 shields with 3 xt-1s, I have max fitting skills. I agree that dropships shouldn't be as powerful as they are with a solo pilot and I feel this small change could limit what a solo pilot could do without making it unviable to run. I do feel that you should be able to play as you want, but dropships are team vehicles and should be heavily emphasized as such.
What do you think? I dont like where you are going with this, i think that if you want a crewed dropship you must ask for the normal drop ships to be made stronger and more suited to that role,, the ads imo should be a solo craft filling the role of attack helicopter, i would not be upset if it had no extra seats at all, but i am biased and but hurt about being rendered impotent against skill stacked crews. An assault dropship is not a fighter, nor is it a gunship, it is a specialized dropship rigged for assaulting. It gives up two seats for more dakka and maneuverability and is ideal for transporting a small but skilled crew of shock troops into and out of hostile territory in lighting raids. If you don't like the transport/crew based element of the dropship then you aren't a dropship pilot. Not that that's a bad thing, but your trying to make the dropship something it isn't.
As I said in my op, assault dropship skill stacking needs to be removed. I don't want to make solo dropships completely unviable but it should be emphasized that the dropship is a crew based vehicle and there should be considerable benefits to having gunners/shock troopers along. |
Beld Errmon
1742
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Posted - 2014.07.08 03:43:00 -
[26] - Quote
I enjoy transporting troops as much as any pilot, the point in trying to make is that the normal dropships should be the ones bonused for crews not the ads, and I doubt any of the tanks and transport dropships I've met would debate the status of the ads as a gunship.
Pilot - Tanker - FOTM (insert here)
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medomai grey
WarRavens Final Resolution.
846
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Posted - 2014.07.08 03:46:00 -
[27] - Quote
Why focus exclusively on pythons?
I have a theory. Because incubus pilots had their crutch nerfed, their lack of skills as a ADS pilot became... obvious. Python pilots who have always had it rougher honed their skills. The result would be pythons would appear to be harder to kill than incubus, when in reality aren't. Armored vehicles actually have more base EHP than shield vehicles.
Python: 1,548 Shields / 960 Armor / 2,508 EHP Incubus: 950 Shields / 2,362 Armor / 3,312 EHP
So if you don't have trouble downing incubus, then you shouldn't have trouble downing pythons. Of course python pilots tend to be more experienced than incubus pilots.
Special thanks to protofits for the numbers.
@ Atiim: We do get a bonus to rate of fire, but not damage.
Medium frame EHP is not medium
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Atiim
Fooly Cooly. Anime Empire.
10282
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Posted - 2014.07.08 03:49:00 -
[28] - Quote
medomai grey wrote: @ Atiim: We do get a bonus to rate of fire, but not damage.
Are you sure?
I could've sworn ADS Operation gave a 2% Damage bonus per level.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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medomai grey
WarRavens Final Resolution.
846
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Posted - 2014.07.08 03:52:00 -
[29] - Quote
Atiim wrote:medomai grey wrote: @ Atiim: We do get a bonus to rate of fire, but not damage.
Are you sure? I could've sworn ADS Operation gave a 2% Damage bonus per level. I'll have to check the skill tree. I don't recall that one so your probably right.
Medium frame EHP is not medium
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CamClarke
Inner.Hell
53
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Posted - 2014.07.08 03:59:00 -
[30] - Quote
As a player who almost exclusively pilots Pythons when he plays now, I can say without a doubt that the Python is only about as powerful, maybe less so, than an above-average infantry player in a slayer role. I actually still consistently outscore myself when I go back to ground. It's definitely superior in a solo AV role, however, as it can actually stick to the land bound HAVs unless they fully retreat into the redline and can solo kill with a good amount of skill (player and SP) investment. But this applies to the Incubus as well, so this point is kind of moot.
I think people's problems with the Python lie in its excellent versatility even among the dropship class. It can stick to a target easily with its superior agility and the splash radius of missiles is much more forgiving for attacking smaller targets than the pinpoint railgun with its tiny reticule. It also, y'know, flies, so it can take out improperly defended high ground targets and easily destroys uplinks by being able to avoid all the land-based obstacles. Small missiles are also the best weapon for a bird to use for just general purposes, equally capable of fighting infantry and vehicles alike, making the Python something of a flying omnisoldier with a very strong bonus to said weapon with 2+ million SP invested in a single skill capable of attacking almost any high-value target at almost any time. Additionally, with its high regen, no single minor threat can make it back off for long.
All that said, however, the Python falls easily to alpha damage with its lower max HP but higher regen shield tank (as it should), and its lighter frame seems to be a bit more susceptible to being knocked into buildings, which is problematic for me with the increased collision damage. All it takes to keep me away is one or two good forge gunners in a good firing position, possibly with backup from a swarmer or two to keep me off target. With good players AVing, I can't even get in close enough to land more than one or two accurate missiles, if that. If the alpha is high enough, I die. If not, I still have to back off for a pretty long time, praying I don't eat a second or third hit as I retreat, and you still have a major threat in the area to continue keeping me at bay.
AV versus a Python is a bit delicately balanced in my opinion. Swarms are an actual legitimate threat again, especially in numbers, and Forge Guns make me back off unless the user can't aim. They're certainly doing their jobs well, but they are indeed nudging a little close to 1.6 lethality, and with the addition of WP for AVers, I've seen more of them than ever before in just the few times I've played since. They're not at broken levels, but they do pack just a smidge more punch than I'm comfortable with. I can see why swarmers would be frustrated though, with the inferior damage profile versus shields and the Python's ability to outrun them when in danger.
Overall, Pythons are in a good place, yes, but they are not overpowered. They do have quite a bit going for them, but they're no more powerful than some of the stuff on the ground. The only time they really shine is when there is little to no competent AV threatening them, and they are by no means unbeatable.
One last thing. If you put an AB on a Python, you're sacrificing one of three tank slots, Atiim. With how expensive a single bird is, I much prefer having higher HP and just using unpredictable dodging maneuvers. I can't speak for other Python pilots, but I imagine many of them feel the same way.
tl;dr Pythons are strong in the right hands, but not OP. |
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