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Atiim
Fooly Cooly. Anime Empire.
10279
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Posted - 2014.07.08 02:41:00 -
[1] - Quote
The main problem I see with the Python (and Incubus by extension), Assault Dropship Operation Skillbooks, which increases both RoF, and damage. At Level V your able to "mag-dump" all of your shots in 2-3s, while dealing 500HP per missile. Couple that with the fact that a 'Level V' XT-1 has 4473 DPS and I begin to wonder who came up with those values.
((Though I can't really speak from a first person perspective on the Caldari ADS Skillbook, as I don't have them at Level V (nor will I ever have them at Level V.). I'll try to use one of my alts to test that out.))
Another problem I see, is the Afterburner, which effectively removes nearly all risk involved in piloting an ADS. You can easily fly in, kill targets with no problem, and then use it to escape in about 2-3s once any real danger arrives. This would be fine, if it weren't for the fact that the Cooldown on the Afterburner is negligible at best (10s in nothing).
To put the Afterburners into a better perspective, read here.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
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Atiim
Fooly Cooly. Anime Empire.
10282
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Posted - 2014.07.08 03:49:00 -
[2] - Quote
medomai grey wrote: @ Atiim: We do get a bonus to rate of fire, but not damage.
Are you sure?
I could've sworn ADS Operation gave a 2% Damage bonus per level.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
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Atiim
Fooly Cooly. Anime Empire.
10285
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Posted - 2014.07.08 12:01:00 -
[3] - Quote
Hakyou Brutor wrote:It doesn't really matter.
Cause at the end of the day, any dropship will be taken out by decent dual forgers
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
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Atiim
Fooly Cooly. Anime Empire.
10301
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Posted - 2014.07.08 16:34:00 -
[4] - Quote
Jack Galen wrote:Ah, my bad. I meant to say that I don't like the power of MLT swarms. I didn't mention collisions as I have given up on them being fixed! Swarms have needed a buff for ages, and it's nice to see that they are finally useful. However, I feel a little cheated that an MLT weapon can easily solo my very much Proto ship. Even if they don't kill me, they jump above everything else to the top of my threat list. At MLT level. So, redacting my original statement, I would ask for more scaling of swarm damage. Proto and advanced are great, but MLT and standard are a bit much right now I think. But that's just my opinion! If a player with AV manages to out-smart you, then they deserve to "solo" you, regardless of tier. I (nor anyone) should be able to purchase an advantage by simply spending ISK. That not only creates a terrible NPE, but removes the skill aspect from the engagements as well.
The scaling of Swarm Launchers is already by 25% per tier, which is higher than any Item (including Vehicle Items), in DUST 514. And because of this, they are garbage at any other tier below PRO (maybe ADV if the Pilot's a scrub). I'd say they need less of a damage scaling to allow for players to be successful without having to spend large amounts of ISK on PRO gear.
Not to mention that the MLT Swarm Launcher is already hindered in terms of DPS (and Applied DPS), due to it's lower clip size than the other variants.
My advice to you, would be to become better at flying your aircraft, and use a Shield Hardener. MLT SLs already deal 704HP against Shields, and using a Hardener would bring that down to a low 422HP. That requires over 6 volleys of concentrated fire, which makes it impossible for MLT Swarms to "solo" without depleting it's ammo reserves.
Which may seem trivial, but most players with MLT Swarms are in Starter Fits and don't equip Nanohives.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
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