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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
42
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Posted - 2014.07.07 13:12:00 -
[61] - Quote
Kaughst wrote:LAVALLOIS Nash wrote:Kaughst wrote:
American time is not 'regular time'. They set their timers late near downtime because that was when they are awake and most active, they are not as active as when the majority of American players are on. .
Yeah sure, thats why every person who has complained about NS stomps can recall the timeframe being during NA primetime. I myself can. Youd want me to believe that after all the rage ive read about them on these forums, that in reality, no one ever saw a NS player cause they are only on during Tokyo primetime? Please. You can do better. It is exactly as ive stated it is. They put the timers to a time no one will be on, and stay up to farm during NA primetime. As for Legion, good luck with that. CCP had to essentially scrap a whole project and start over completely because of the albatross you and your corp hung on this games neck. Im sure they are eagerly looking forward to you hurting player retention on that game too. Heimdallr69 wrote: Before talking maybe you should have put some timers on our time? Then I wouldn't have to wake up early to take you're ****.: we dealt with it and didn't cry so why are you?
i have a screenshot of a Q-synced NS/NC Ambush game. Taken during NA primetime several months back. Bethhy wrote:
Everything you said in this post is half true and based on either forum rumors or bullshit gossip you hear in game from players who know half truths they are repeating off forums.. and make up the rest.
It's just fear and ignorance spewing this kinda garbage.
You know, half is 50%. 51% is a majority. So if i can come up with another 1% of fact, that will put me in the majority right side. Being wrong by 1% is pretty good by my standards. Since we are trying though to make sure an accurate narrative is established, why dont you tell us about your time in DNS. The smaller corps you crushed to make way for your doughnut. All that collaboration and no fighting. The fact that AE got so bored they were here on the forums offering to q-sync FW as a pseudo PC match. They clearly were hungry for fights, but didn't want to risk their Obamacare districts. You go on and on about how much you care about PC. What happened to What The French? You guys ganged up on them and forced out the longest standing PC corp just so you could have bragging rights. Doesnt really sound like someone who really cares about PC. Rather, you seem to be motivated by a sense of entitlement and delusions of benevolence. I said most active, not completely off, you do not understand the concept of timers or sleep apparently...the majority of their people and leadership get on after DT and it's when they are the most organized and awake. People in the corp from the EU and NA (like myself) or SA play on other timers or all over the place like other corps who have multinational members, if you see multiple NS members on the NA primetimes that does not mean they are all Japanese. You are as ignorant as the people who send me mail in Japanese when I do not even speak the language. Look, your corp bottomed out last year soon before PC and soon after it don't take it out on people you have no relevance to. TBH you are not very relevant either. |
jonny battles
Battlefield Brawlers
3
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Posted - 2014.07.07 13:36:00 -
[62] - Quote
It's funny the people who says it's not broken there all the people who own most of it
It was just that easy
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Heimdallr69
Nyain San
2735
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Posted - 2014.07.07 13:48:00 -
[63] - Quote
jonny battles wrote:It's funny the people who says it's not broken there all the people who own most of it If you think us getting isk is the problem then you're wrong. What happens when a new corp gets into PC? You move your clones to attack another district then lose yours in the process then you're back to pubs to grind another clone pack cuz the district you held generated you no isk. Honestly we don't need PC for isk so it doesn't bother me either way it's just sad that people disagree with a problem just because of our tags.
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Nothing Certain
Bioshock Rejects
931
|
Posted - 2014.07.07 14:18:00 -
[64] - Quote
Bethhy wrote:gustavo acosta wrote:Look on the brightside, now when you're fighting on your territory you'll know that you're fighting for a good fight, and not just making it so you, and everyone in your circle can run proto every match. Which, lets be honest, you probably already have said ability anyway...Also your corp's name means "Mr. Meow," Nyan= Meow in Japanese, San=Mr,Ms,or something like that,(mind=blown). Problem with your assumptions is they are freaking terrible and sad. The ONLY place in DUST you got good fights was PC. 16 mercenaries organized, focused on a singular goal and executing strategies to impose their will on the match. Pubs are a freaking clown cars full of any moron you can fit in. PC is supposed to be the End game for DUST... The whole reason to play DUST past a couple Pub matches. Instead we get a bunch of you people who don't understand that the average PC player even in the HEIGHT of farming PC was BROKE. Yes the Average PC player is BROKE. WAS BROKE, And has ALWAYS been BROKE. even in the height of District locking. This is fact..... Get your head around it. The ONLY people who got rich are people who where ALREADY running full time proto-type at a Profit. The PC ISK just added to the Hundreds of millions they had sitting there for 3-4 months. The ISK Generated in PC at MAX POTENTIAL.. Meaning no attacks in all of Molden Heath. No Clone losses what so ever... Doesnt Even add up to the ISK generated everyday by players Creating a new character and transferring the 250k off to their main, deleting character and doing it again for 4 accounts per day. Those are the PUB stars in Pub's running proto all day and not caring about the losses. Ask Duna how many PC's he needed to do to afford endless tanks? The mere connection between PC and being well off in DUST is a SAD JOKE, and completely comes from Fear, hate and ignorance.
So why the complaints about no ISK in PC now? Why the district locking? Why the donuts if the ISK didn't matter?
Because, that's why.
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Tomate Pote
LATINOS KILLERS CORP Dark Taboo
3
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Posted - 2014.07.07 14:55:00 -
[65] - Quote
Nyan San = Chinese Gold Farmers.
Tomate Pote, Logi
Aidualc , Scout
Maxnami, Fatty
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Heimdallr69
Nyain San
2736
|
Posted - 2014.07.07 15:22:00 -
[66] - Quote
Tomate Pote wrote:Nyan San = Chinese Gold Farmers. It's Nyain.. And Japanese..
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Bethhy
Ancient Exiles. General Tso's Alliance
2128
|
Posted - 2014.07.07 15:55:00 -
[67] - Quote
Nothing Certain wrote: So why the complaints about no ISK in PC now? Why the district locking? Why the donuts if the ISK didn't matter?
Lol just wow.
If a game doesn't construct a proper End game with motivational reasons it will not keep activity in the game. That is just fact.
District locking was started by none of the people you think started it. The corporations you look at for district locking didn't need to.. Other people started and you would of been a fool or trying to make up "Internet Honor" to not do something CCP said as fine and their error.
District locking actually HELPED the up and coming corporations to plan to have a full active teams on. The feature was there to combat peoples claims that they have more important things to do then be on a video game the exact same time everyday.
Instead of tweaking the mechanic so it helped out smaller corporations in PC rather then let large quantities to be locked under one entitiy it would of bee beneficial to all of DUST.
Instead we got a knee jerk reaction from people who have never been part of it to instantly remove it because these guys are farming ISK then killing you in public matches and that is no fair. sadface. Fck the big picture it's all about Pub's right? lol
The Blue Doughnut is hilarious... Since Molden Heath has been introduced into this game that place was at constant war. We, A.E. had an epic war against Outer.Heaven where we both had to end because we where broke as **** with 20 mil in the corp account.. Going through billions in corporation money and members personal money.
War's in PC is really based on attrition. more then player skill, And A.E. has gone broke 4 times during wars. CCP slowly started killing off the end game and growth of DUST for veteran players.. they started leaving and finding new homes like would happen inevitably if there was little to no focus placed on the End game for over a year. And now the few left from those groups of players from back then have all consolidated under the few active corporations left.
The biggest problem with a new corporation getting into PC, is there is no where in DUST that teaches you how to play as 16 mercenaries trying to win the match. Pub's are a joke... FW are a joke... and when you jump into PC your facing people who have played that game mode for over a year.. and rarely play Pubs(If they played pubs for a year they would of quit)
That is the problem with PC... We need a Team deploy mode that you can deploy 16 mercenaries for a fun educational match against another 16. Without having to pay for a clone pack to learn. |
LAVALLOIS Nash
QcGOLD
238
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Posted - 2014.07.07 16:27:00 -
[68] - Quote
Bethhy wrote:
Lol just wow.
If a game doesn't construct a proper End game with motivational reasons it will not keep activity in the game. That is just fact.
District locking was started by none of the people you think started it. The corporations you look at for district locking didn't need to.. Other people started and you would of been a fool or trying to make up "Internet Honor" to not do something CCP said as fine and their error. .
You like live in some kind of alternative reality in your head or something. You keep going on and on about "internet honor".
Take a second to smack your head on your desk viciously a few times till you get that idea out of your head. Good. Now listen carefully. Its not about "honor", its about growth. If you uproot a plant before it bears fruit, you wont get your yeild. It has nothing to do with "honor".
Here, follow along..... Bigger player base = expanded revenue = more CCP resources for development = end game gets developed.
Now, follow along the way that you "vets" have done things so far: Hurt player base size = less revenue = less CCP resources for development = end game cancelled.
Again, its not about "honor". You guys essentially cut a tree down before it could bear fruit. You can call that whatever you want, its just simple fact that you stunted growth at a critical time, so now it will never grow again.
Bethhy wrote:Instead we got a knee jerk reaction from people who have never been part of it to instantly remove it because these guys are farming ISK then killing you in public matches and that is no fair. sadface. Fck the big picture it's all about Pub's right? lol
Pubs are the entry level gamemode. People new to this game cant just go right to PC. They need to play pubs and FW till they have about 15-20 million SP to gain experience and equipment access to be able to be competetive in PC.
If people like you give them more reason to quit rather than stay during that time, you end up with only a fraction of the PC players you would have otherwise had. So yes, pub are the most critical aspect of the game. If you could see further than the tip of your own nose, you would know this, as its common sense.
Any game that has a legitimate competitive scene and end game, has a large base of casual players propping it up.
Bethhy wrote:CCP slowly started killing off the end game and growth of DUST for veteran players.. they started leaving and finding new homes like would happen inevitably if there was little to no focus placed on the End game for over a year. And now the few left from those groups of players from back then have all consolidated under the few active corporations left..
Id say thats a mixed blessing. The one good thing about Fanfest is that because so many of these locusts moved on, the game has a chance to rip this albatross vet community off its neck.
Ive actually seen better games and far more new players since fanfest 2014. One can only hope the trend continues. Never mind consolidation, lets see some "closing down" and "out of business" signs on the windows of these vet corps.
Bethhy wrote:The biggest problem with a new corporation getting into PC, is there is no where in DUST that teaches you how to play as 16 mercenaries trying to win the match. Pub's are a joke... FW are a joke... and when you jump into PC your facing people who have played that game mode for over a year.. and rarely play Pubs(If they played pubs for a year they would of quit)
That is the problem with PC... We need a Team deploy mode that you can deploy 16 mercenaries for a fun educational match against another 16. Without having to pay for a clone pack to learn.
No, again you keep looking everywhere for reasons while ignoring the elephant in the room. The problem with PC is not the lack of a team deploy. Its that the player base suffered decline instead of growth, and now you are left playing against the same people over and over.
Since this is probably your first online videogame, ill give you a pass on not seeing it coming.
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CRNWLLC
Gangsta Gank
344
|
Posted - 2014.07.07 17:00:00 -
[69] - Quote
Master Jaraiya wrote:I won't name Mercs or corporations, but I recently had a terrible PC experience.
I was invited to a pc against a certain big name corporation with many resources and influence. In the warbarge the player who invited me informed me that it was a "distraction match" then the team dropped down to 4 players.
Im nobody's ******* cannon fodder.
Im not here to stroke some pimple faced crumb covered greasy haired computer geek's epeen.
Many of the people in this community should be absolutely ashamed of themselves for the state they put this game in.
You want to blame CCP, but CCP did not proto stomp every new player to this game for over a year.
CCP did not exploit bugs and game mechanics then try to excuse themselves by saying "win by any means possible even cheating"
CCP did not farm multiple billions upon multiple billions of ISK from PC.
Legion is most likely a direct result of this game's subpar numbers, which are a result of a completely egotistical, self-entitled, utterly broken portion of this community.
Since I've come back after being gone for six months, I have been boosted on, told to "stand in front and soak up bullets" while not repping my 900 armor, but shooting back scoring kills at my expense. Then when I didn't cooperate I got booted from squad (lmmfao) now this PC "distraction match".
People need to grow up.
EDIT: Oh and anyone who has the balls to speak out against this is Ostracized and blacklisted. I wholeheartedly agree with you about the lack of competition in this game--via protostomping--and how an elite, veteran subset of the population does everything in their power to maintain this imbalance, but we need to blame CCP where blame is due.
CCP imposed a "skill" system whose very nature guarantees that new players will be at a sever disadvantage for quite a while, and their version of pay-to-win is really more like pay-to-lose-less-sooner.
CCP never improved the NPE.
CCP was aware of the PC ISK farming for many months and waited an arbitrary amount of time to address the issue. They certainly had metrics to determine the main alliances/corps/players represented in PC, along with the effect these players were having in pubs.
CCP insisted on a snail's pace development cycle, using the Dust community's contributions to create a new IP, instead of actively and consistently engaging their community day-to-day to improve Dust and see it through its "10 year plan", versus making big promises and talking themselves up at marketing events (eg, Fan Fest and E3).
CCP is as backwards in their approach to developing Dust as the PC stompers are to actually playing the game. |
Bethhy
Ancient Exiles. General Tso's Alliance
2132
|
Posted - 2014.07.07 17:24:00 -
[70] - Quote
LAVALLOIS Nash wrote:Bethhy wrote:
Lol just wow.
If a game doesn't construct a proper End game with motivational reasons it will not keep activity in the game. That is just fact.
District locking was started by none of the people you think started it. The corporations you look at for district locking didn't need to.. Other people started and you would of been a fool or trying to make up "Internet Honor" to not do something CCP said as fine and their error. .
You like live in some kind of alternative reality in your head or something. You keep going on and on about "internet honor". Take a second to smack your head on your desk viciously a few times till you get that idea out of your head. Good. Now listen carefully. Its not about "honor", its about growth. If you uproot a plant before it bears fruit, you wont get your yeild. It has nothing to do with "honor". Here, follow along..... Bigger player base = expanded revenue = more CCP resources for development = end game gets developed. Now, follow along the way that you "vets" have done things so far: Hurt player base size = less revenue = less CCP resources for development = end game cancelled. Again, its not about "honor". You guys essentially cut a tree down before it could bear fruit. You can call that whatever you want, its just simple fact that you stunted growth at a critical time, so now it will never grow again.
Dude... Your sad. and delusional.
Yet again you can blame the players all you want. What do you think EVE is? Where do you think CCP came from?
This is the nature of a game where you promote meta gaming. NONE of this is the players fault. ABSOLUTELY NONE.
No player in any game is supposed to self nerf themselves while they play... the mere notion is sad.
Complaining about squads when CCP let squads of 6 and the matchmaking system is SAD.
The fact that you don't realize CCP has had 60 employees with a multi-million budget for this game and you seem to blame the players for it?
Like dude... Your sad.
Our job as players is to play the game to the best of our ability. Not to be self impose YOUR made up rules about how to play DUST.
we had people more then effective in PC and some of our strongest players at 10mil skill points and some even less. Your idea of even what happens in this game is off.
You idea of a casual player is one that simply logs on to be bad at the game. It's hilarious. Go do some research on what an average casual player in WoW looks like.. Because I'm pretty sure that is your definition of a hardcore player.
there is no arguement about End game relevancy in games. Every game without one dies. It's happening to DUST right now.. ANd if you think DUST will survive based on Public matches? wow...
If you really think matches magically got better? Even though a majority of matches you won't even see 20 active mercenaries engaged in fighting while 12 sit afk in the redline? Your again dellusional and can't open your Score sheet while playing.
This is every match.. You rarely get 32 active mercenaries anymore... where before? This game has been in rebuild mode since September 1.4 where we literally lost a massive proportion of our veteran population.
DUST has a turn over rate of population at liek 80%.. meaning 80% of the entire DUST population recycles each month. and 80% quit. It's the highest turn over rate in the industry. there are articles written on it.
And vet Corps? QCGold is older then a majority of Corporations you cal vet. LordChaos and a couple of my friends tried to make QCGold relevant in PC.. But because of massive leadership deficiencies hey had to go make their own corporation.
QCgold is understandably bitter about PC. But it's wasn't player skill that limited them.
And yes a huge problem with this game was no middle ground for up coming corporations to make a transition to PC... It was as harsh of a transition as starting the game out of battle academy. And paying a clone pack to learn hat lesson. So why? Corporations asked.. they said Fck it. I know I have several alt's in several corporations who all made the same choice about PC.
players built Fight club to even give up coming corporations a chance at PC and end game DUST. Obviously there was player corruption in this process. Yet CCP never stepped in.
This comes down to CCP. all the blame lies with them, and the fact that you are trying to blame players for playing the game... Not how you want them to play it.
Proves to everyone how bitter, shortsighted and misguided your blame really is.
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Heimdallr69
Nyain San
2738
|
Posted - 2014.07.07 17:35:00 -
[71] - Quote
I've been in several corps we started from scratch and got into PC those corps only died when the leaders left. Within a month of creation we had 4 districts. We had about 4 vets in the corp so it's very possible to do PC but you have to build around PC not pubs, not every corp is cut out for PC. The sad truth though I wish there was PVE that'd help the non PC corps. I'm not trying to be mean but it's how it is.
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LAVALLOIS Nash
QcGOLD
241
|
Posted - 2014.07.07 18:17:00 -
[72] - Quote
You should use multi quotes to structure your arguments. Makes for a more coherent argument. As Ive said before, this game is all PVP and not PvE. Players are the ones that animate the whole thing. If they animated it in a destructive way, they bear responsibility.
Bethhy wrote:No player in any game is supposed to self nerf themselves while they play... the mere notion is sad.
Complaining about squads when CCP let squads of 6 and the matchmaking system is SAD.
The fact that you don't realize CCP has had 60 employees with a multi-million budget for this game and you seem to blame the players for it? .
"self nerfing", thats all relative. I have plenty of success ingame without the need to find 5 other elitists and run a bunch of Ion Cannon tanks against players right out of the academy.
Bethhy wrote:Our job as players is to play the game to the best of our ability. Not to self impose YOUR made up rules about how to play DUST.
Its not about rules, its about the simple concept of sustainability. I could explain it to you in detail, but your teenage mind is so stuck up on yourself, that it would be a waste of time.
ill just make it really simple. You guys were so unpleasant to be around that no one wants to spend time with you. Nevermind "rules, honor, ect". You took a fun game and made it into a chore, so people found fun elsewhere.
Also, its not a job, its supposed to be a game. If you want a job, get out of your basement and go apply for one.
Bethhy wrote:DUST has a turn over rate of population at like 80%.. meaning 80% of the entire DUST population recycles each month. and 80% quit. It's the highest turn over rate in the industry. there are articles written on it.
And vet Corps? QCGold is older then a majority of Corporations you cal vet. LordChaos and a couple of my friends tried to make QCGold relevant in PC.. But because of massive leadership deficiencies they had to go make their own corporation.
QCgold is understandably bitter about PC. But it's wasn't player skill that limited them.
Its exactly like ive been saying, it hurts player retention. When people lose by a little, they want to keep trying. When people lose by alot, they get discouraged. When they get redlined 2 mins into the game by a stomp, they realize playing the game is futile and they consider abandoning the game.
As for QcGold, the "closed" sign has been on our window for awhile now. Im probably the last active member. I joined way after they weren't a PC presence anymore. And it honestly doesn't bother me. Im a solo player who sometimes goes weeks without playing.
Bethhy wrote:
This comes down to CCP. all the blame lies with them, and the fact that you are trying to blame players for playing the game... Not how you want them to play it.
Proves to everyone how bitter, shortsighted and misguided your blame really is.
im not saying CCP has no blame. But the game is what people make it to be. What it is today, is a direct result of your actions.
To sum it up, just because you can, doesn't mean you should.
Since this is your first FPS, you should watch this: https://www.youtube.com/watch?v=buyUoGJVZFM
You should understand that FPS games have been around since the mid 1990s, and that there are certain things to do and to not do in order to not have a toxic community that hampers retention.
Anyway, im going to take a break from arguing to go play. But i eagerly await your next anger and insult filled reply!
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6175
|
Posted - 2014.07.07 18:39:00 -
[73] - Quote
I personally felt that the changes were too heavy handed. Yes, PC was making too much ISK - that's almost unanimous - but I don't think we should have removed the incentive altogether. You should still get SOMETHING from owning districts and I think that trying to force players to have 'good fights' for ISK is an entirely artificial conflict driver. We want fights, we want wars, but not because we have to have them to make use out of our territories.
Assuming that districts will never generate ISK again, what are some (sane) ways we can give incentive to having districts outside of the current reasoning?
Useful Links
Aeon Amadi for CPM1
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
371
|
Posted - 2014.07.07 20:31:00 -
[74] - Quote
Aeon Amadi wrote:I personally felt that the changes were too heavy handed. Yes, PC was making too much ISK - that's almost unanimous - but I don't think we should have removed the incentive altogether. You should still get SOMETHING from owning districts and I think that trying to force players to have 'good fights' for ISK is an entirely artificial conflict driver. We want fights, we want wars, but not because we have to have them to make use out of our territories.
Assuming that districts will never generate ISK again, what are some (sane) ways we can give incentive to having districts outside of the current reasoning?
the ability to generate and sell clones to other corps might be good.
also a garaunteed isk pay out win or lose to the district owners with a higher payout if won.
would also be nice for a corp to use their districts for exhibition matches within corp. |
Nothing Certain
Bioshock Rejects
932
|
Posted - 2014.07.07 20:33:00 -
[75] - Quote
Bethhy wrote:LAVALLOIS Nash wrote:Bethhy wrote:
What can you do when LAVALLOIS Nash makes up facts then calls them true because he saw it one time in DUST..
Well a confirmed sighting usually means something crosses over from "suspected" to "confirmed". If I saw something, even once, I can confirm i saw it. If I never, ever saw it, then it is suspected. or "rumored", if you will. So its not made up in that sense. Besides, weve already confirmed that although im not 100% right, im atleast 50%. Bethhy wrote:Just like the matchmaking system is completely the players fault who then have to use his "Made up sense of video game Honor" to not actively kill the game. Its not about a "made up sense of honor". its about not hurting retention in a nascent FPS. Since you know everything, you would have known that FPS games, especially console ones, is a overly saturated market, and that a game has to be extraordinary to capture and retain a respectable market share. Since an online FPS game is made up of....community.....its a collective responsibility to help player retention along. Instead vets like you spend all day giving people more reasons to leave rather than stay. Heres some simple economics: Dwindling player base = dwindling player generated revenue = Game terminated much earlier than projected. Bethhy wrote:He can continue to blame the players for the state of DUST... But he and everyone that does just looks like an absolute moron trying to do so. The game IS players. Its an online FPS. Without players, its just a bunch of artwork and customization options. CCP can only do so much. You are quick to blame, and even insult others for what you perceive is failure to do something on their part, but really, you have never stepped up and taken responsibility to make it better. You just participate in self destructive behavior and then lament that CCP is not cleaning up your mess properly. At least your consistently "special" Oh btw I saw a Bat flying around in the day. Must mean they really are active in the day time and everyone is lying to us. I'll try and help you understand this concept as you still haven't grasped it. Tiered gear has been practiced in games since the beginning of the idea of character progression. The mere assumption and COMPLETE utter confidence that you have... to say proto-type gear killed this game is about as stupid as these forums get. And just is funny.. It's like an argument coming from a 13 yr old about how the world isn't fair. It really has that much merit.
What purpose does ISK serve? It allows you to buy clone packs. Not needed if you own a district. It allows you to cover losses in PC. The payout covers that. It allows you to run proto gear in pubs. The only purpose that was eliminated with the removal of passive ISK. When you complain about no passive ISK there is only one reason. PC was for, and controlled by, a handful of players that forced everyone out. The fact that you think that was great explains why it needed to be changed.
Because, that's why.
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Master Jaraiya
Brutor Vanguard Minmatar Republic
1472
|
Posted - 2014.07.07 20:34:00 -
[76] - Quote
CRNWLLC wrote: I wholeheartedly agree with you about the lack of competition in this game--via protostomping--and how an elite, veteran subset of the population does everything in their power to maintain this imbalance, but we need to blame CCP where blame is due.
CCP imposed a "skill" system whose very nature guarantees that new players will be at a sever disadvantage for quite a while, and their version of pay-to-win is really more like pay-to-lose-less-sooner.
CCP never improved the NPE.
CCP was aware of the PC ISK farming for many months and waited an arbitrary amount of time to address the issue. They certainly had metrics to determine the main alliances/corps/players represented in PC, along with the effect these players were having in pubs.
CCP insisted on a snail's pace development cycle, using the Dust community's contributions to create a new IP, instead of actively and consistently engaging their community day-to-day to improve Dust and see it through its "10 year plan", versus making big promises and talking themselves up at marketing events (eg, Fan Fest and E3).
CCP is as backwards in their approach to developing Dust as the PC stompers are to actually playing the game.
True, CCP were not able to anticipate and prevent many of the abuses perpetrated by members of this community. Remember, however that as far as FPS and console is concerned CCP is an infant gaming company, who asked this community for help in developing the game for us all to enjoy.
CCP, to their own detriment, gave us the power to help guide DUST development.
What did this community do with that opportunity?
They took ever opportunity to cheat in order to pad their stats.
Sure DUST didn't have the best matchmaking system, and often times Vet players and corps found themselves in matches against new or less experienced players.
It was, however their sole choice to abuse this system. It was their choice to Proto Q-Sync stomp on a bunch of noobs. CCP never made anyone kill that MLT suit with that Proto Weapon.
Did CCP Make the system? Sure
CCP always told us "we create the tools, and let you players do with them what you will"
Well, what we have now is a direct result of what the players did with the tools CCP gave them.
How easy could it have been to just say to ourselves "This is going to ruin the game, we should see about getting it fixed, and be sure not to abuse the (insert broken mechanic/glitch) to the detriment of the game.
I all but begged this community to exercise just a fraction of concious when it comes down to matters such as these, and you know what I was told...
Welcome to New Eden
HTFU.
Now everyone wanna cry cause the game is unpopulated and PC is devoid of life.
Well, Welcome to New Eden
HTFU.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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Killar-12
The Exemplars Top Men.
2913
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Posted - 2014.07.07 21:06:00 -
[77] - Quote
Hell might as well toss NFsounds and some of the Other Asian Corps some land for friendly matches
21-Day EVE Trial
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
48
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Posted - 2014.07.08 00:17:00 -
[78] - Quote
Heimdallr69 wrote:jonny battles wrote:It's funny the people who says it's not broken there all the people who own most of it If you think us getting isk is the problem then you're wrong. What happens when a new corp gets into PC? You move your clones to attack another district then lose yours in the process then you're back to pubs to grind another clone pack cuz the district you held generated you no isk. Honestly we don't need PC for isk so it doesn't bother me either way it's just sad that people disagree with a problem just because of our tags. It has nothing to do with your tags. It has to do with past behavior. Which in my opinion, has been terrible. And since most of the community is not elite, not runnimg proto, and not in PC I think you will find it is your attitude that does not hold weight, it does not resonate. You do not represent Dust, PC does not represent Dust. Im sure most of this community have no problem with you not making isk off of your districts. And since people will not even legitamately attack you, your screwed. The funny part is the Alliance that you were part of says this was there goal all along. To make it so passive isk cojldnt be acquired. LMAO @ NS, DNS, and whoever what a bunch of damn fools. Uhhh hey George look what we did, look what we did. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
48
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Posted - 2014.07.08 00:55:00 -
[79] - Quote
Master Jaraiya wrote:CRNWLLC wrote: I wholeheartedly agree with you about the lack of competition in this game--via protostomping--and how an elite, veteran subset of the population does everything in their power to maintain this imbalance, but we need to blame CCP where blame is due.
CCP imposed a "skill" system whose very nature guarantees that new players will be at a sever disadvantage for quite a while, and their version of pay-to-win is really more like pay-to-lose-less-sooner.
CCP never improved the NPE.
CCP was aware of the PC ISK farming for many months and waited an arbitrary amount of time to address the issue. They certainly had metrics to determine the main alliances/corps/players represented in PC, along with the effect these players were having in pubs.
CCP insisted on a snail's pace development cycle, using the Dust community's contributions to create a new IP, instead of actively and consistently engaging their community day-to-day to improve Dust and see it through its "10 year plan", versus making big promises and talking themselves up at marketing events (eg, Fan Fest and E3).
CCP is as backwards in their approach to developing Dust as the PC stompers are to actually playing the game.
True, CCP were not able to anticipate and prevent many of the abuses perpetrated by members of this community. Remember, however that as far as FPS and console is concerned CCP is an infant gaming company, who asked this community for help in developing the game for us all to enjoy. CCP, to their own detriment, gave us the power to help guide DUST development. What did this community do with that opportunity? They took ever opportunity to cheat in order to pad their stats. Sure DUST didn't have the best matchmaking system, and often times Vet players and corps found themselves in matches against new or less experienced players. And Sure, communication was never that great in the beginning. However, we do not know what sort of internal struggles CCP had been experiencing during this time. We do know there was things happening internally, though, as evidenced by some major staff changes which occurred throughout this time period. It was, however the sole choice of the players to abuse this system for months on end while CCP Developers struggled to keep up with players. It was the players' choice to Proto Q-Sync stomp on a bunch of noobs. CCP never made anyone kill that MLT suit with that Proto Weapon. CCP Never forced anyone to q into Ambush, call in a blaster Madrugar and ROTFLSTOMP ever motherloving thing in site. CCP never forced anyone to abuse the WP system for personal gain. Did CCP Make the system? Sure CCP always told us "we create the tools, and let you players do with them what you will" Well, what we have now is a direct result of what the players did with the tools CCP gave them. How easy could it have been to just say to ourselves "This is going to ruin the game, we should see about getting it fixed, and be sure not to abuse the (insert broken mechanic/glitch) to the detriment of the game. I all but begged this community to exercise just a fraction of concious when it comes down to matters such as these. Do you know what I was told... Welcome to New Eden HTFU. Now everyone wanna cry cause the game is unpopulated and PC is devoid of life. Well, Welcome to New Eden, where your decisions have consequences. HTFU. Jesus Christ exactly, someone else gets it. Yes it was ccp blame, but WE still could have made different choices. The Vets in this commumity could have went the opposite direction. You could have said as a policy our corp will not proto stomp in pubs. You could have said we will ride 4 deep not 6 and take on 2 new dots in our squad. Instead of acting like you were above them. But hey your kd might have been like a 5 instead of 8 and lord knows you are a man with no d1ck if your kd is lacking.
We could have made that choice because this was and is a small enough community that people would have done what you all did. Brutual Brutus tried to recruit me into NS I turned him down flat, I just have more pride than they do. My character has 60 mil sp, my kd is almost 3.0 and im close to the top of the board for kills. I can beat anybody in Dust 1v1 and have given the oppurtunity, not always but it goes back and forth. I have played lots of PC and always as a merc for hire I have never been in a major corporation.
I run solo most times in squad, only use proto if im being stomped, and I give my time to people who want to understand the complexity of Dust. I also take every opportunity to ridicule those who epitomize what is wrong with Dust. Im proud of my Dust experience and how I have tried to legitimately help this game evolve. Can you say that? Do you enjoy this game? And now what about when its gone?
Ya ccp could have done more to handicap and babysit you weak back b1tches, but is that how its got to be done? Damn you just cant have some common sense? Some respect or decency? Ill tell you like your daddy should have, act like somebody. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
48
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Posted - 2014.07.08 01:04:00 -
[80] - Quote
Killar-12 wrote:Hell might as well toss NFsounds and some of the Other Asian Corps some land for friendly matches
Im not bagging on asians, its a mentality not an Ethnicity. Its Ancient Exiles, Nyains San, Molon Labe, Team Players,, NF Sounds, Cap Aqc, Redstar, Giant, Imps, Pradox, Latinos Killers, UltraMarine, Opus Arcana, Hellstorm, Molden Heath Police, Who Gives A Flux, Go Flux Yourself, Fatal Absolution, The Last of Dust, Cafe Speed Plains, STB, DDB, and many many more corps that simply allow this behavior. Some of those were old so many of you might not remember when they were doing it but trust me. If these CEOs had simply said hey we are not going to do this it would not have happened, period end of discussion. |
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
53
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Posted - 2014.07.08 01:09:00 -
[81] - Quote
Seymour KrelbornX wrote:Aeon Amadi wrote:I personally felt that the changes were too heavy handed. Yes, PC was making too much ISK - that's almost unanimous - but I don't think we should have removed the incentive altogether. You should still get SOMETHING from owning districts and I think that trying to force players to have 'good fights' for ISK is an entirely artificial conflict driver. We want fights, we want wars, but not because we have to have them to make use out of our territories.
Assuming that districts will never generate ISK again, what are some (sane) ways we can give incentive to having districts outside of the current reasoning? the ability to generate and sell clones to other corps might be good. also a garaunteed isk pay out win or lose to the district owners with a higher payout if won. would also be nice for a corp to use their districts for exhibition matches within corp. Whoever is in control of it gets to name it. Wont be hard on PC. |
Bethhy
Ancient Exiles. General Tso's Alliance
2137
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Posted - 2014.07.08 05:44:00 -
[82] - Quote
Master Jaraiya wrote:CRNWLLC wrote: I wholeheartedly agree with you about the lack of competition in this game--via protostomping--and how an elite, veteran subset of the population does everything in their power to maintain this imbalance, but we need to blame CCP where blame is due.
CCP imposed a "skill" system whose very nature guarantees that new players will be at a sever disadvantage for quite a while, and their version of pay-to-win is really more like pay-to-lose-less-sooner.
CCP never improved the NPE.
CCP was aware of the PC ISK farming for many months and waited an arbitrary amount of time to address the issue. They certainly had metrics to determine the main alliances/corps/players represented in PC, along with the effect these players were having in pubs.
CCP insisted on a snail's pace development cycle, using the Dust community's contributions to create a new IP, instead of actively and consistently engaging their community day-to-day to improve Dust and see it through its "10 year plan", versus making big promises and talking themselves up at marketing events (eg, Fan Fest and E3).
CCP is as backwards in their approach to developing Dust as the PC stompers are to actually playing the game.
True, CCP were not able to anticipate and prevent many of the abuses perpetrated by members of this community. Remember, however that as far as FPS and console is concerned CCP is an infant gaming company, who asked this community for help in developing the game for us all to enjoy. CCP, to their own detriment, gave us the power to help guide DUST development. What did this community do with that opportunity? They took ever opportunity to cheat in order to pad their stats. Sure DUST didn't have the best matchmaking system, and often times Vet players and corps found themselves in matches against new or less experienced players. And Sure, communication was never that great in the beginning. However, we do not know what sort of internal struggles CCP had been experiencing during this time. We do know there was things happening internally, though, as evidenced by some major staff changes which occurred throughout this time period. It was, however the sole choice of the players to abuse this system for months on end while CCP Developers struggled to keep up with players. It was the players' choice to Proto Q-Sync stomp on a bunch of noobs. CCP never made anyone kill that MLT suit with that Proto Weapon. CCP Never forced anyone to q into Ambush, call in a blaster Madrugar and ROTFLSTOMP ever motherloving thing in site. CCP never forced anyone to abuse the WP system for personal gain. Did CCP Make the system? Sure CCP always told us "we create the tools, and let you players do with them what you will" Well, what we have now is a direct result of what the players did with the tools CCP gave them. How easy could it have been to just say to ourselves "This is going to ruin the game, we should see about getting it fixed, and be sure not to abuse the (insert broken mechanic/glitch) to the detriment of the game. I all but begged this community to exercise just a fraction of concious when it comes down to matters such as these. Do you know what I was told... Welcome to New Eden HTFU. Now everyone wanna cry cause the game is unpopulated and PC is devoid of life. Well, Welcome to New Eden, where your decisions have consequences. HTFU.
This game didn't fail because of players running proto-type gear in public matches.
It failed Because of CCP
Anyone here since beta knows this.
CCP Checked out of DUST almost immediately after the huge fail when they launched Uprising. Their executive producer quit and the entire direction of the IP was up in the air.
If you think CCP Shanghai has EVER placed full attention on DUST 514 in the last 8 months your really lost.
CCP promotes their New Eden Universe... And if you don't understand how meta gaming and New Eden works in EVE.. And are trying to talk about "Fair" and "Honor" or use their "Conscience" when they are playing a CCP game or a FPS game for that matter....
Pathetic. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
55
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Posted - 2014.07.08 08:16:00 -
[83] - Quote
Bethhy wrote:Master Jaraiya wrote:CRNWLLC wrote: I wholeheartedly agree with you about the lack of competition in this game--via protostomping--and how an elite, veteran subset of the population does everything in their power to maintain this imbalance, but we need to blame CCP where blame is due.
CCP imposed a "skill" system whose very nature guarantees that new players will be at a sever disadvantage for quite a while, and their version of pay-to-win is really more like pay-to-lose-less-sooner.
CCP never improved the NPE.
CCP was aware of the PC ISK farming for many months and waited an arbitrary amount of time to address the issue. They certainly had metrics to determine the main alliances/corps/players represented in PC, along with the effect these players were having in pubs.
CCP insisted on a snail's pace development cycle, using the Dust community's contributions to create a new IP, instead of actively and consistently engaging their community day-to-day to improve Dust and see it through its "10 year plan", versus making big promises and talking themselves up at marketing events (eg, Fan Fest and E3).
CCP is as backwards in their approach to developing Dust as the PC stompers are to actually playing the game.
True, CCP were not able to anticipate and prevent many of the abuses perpetrated by members of this community. Remember, however that as far as FPS and console is concerned CCP is an infant gaming company, who asked this community for help in developing the game for us all to enjoy. CCP, to their own detriment, gave us the power to help guide DUST development. What did this community do with that opportunity? They took ever opportunity to cheat in order to pad their stats. Sure DUST didn't have the best matchmaking system, and often times Vet players and corps found themselves in matches against new or less experienced players. And Sure, communication was never that great in the beginning. However, we do not know what sort of internal struggles CCP had been experiencing during this time. We do know there was things happening internally, though, as evidenced by some major staff changes which occurred throughout this time period. It was, however the sole choice of the players to abuse this system for months on end while CCP Developers struggled to keep up with players. It was the players' choice to Proto Q-Sync stomp on a bunch of noobs. CCP never made anyone kill that MLT suit with that Proto Weapon. CCP Never forced anyone to q into Ambush, call in a blaster Madrugar and ROTFLSTOMP ever motherloving thing in site. CCP never forced anyone to abuse the WP system for personal gain. Did CCP Make the system? Sure CCP always told us "we create the tools, and let you players do with them what you will" Well, what we have now is a direct result of what the players did with the tools CCP gave them. How easy could it have been to just say to ourselves "This is going to ruin the game, we should see about getting it fixed, and be sure not to abuse the (insert broken mechanic/glitch) to the detriment of the game. I all but begged this community to exercise just a fraction of concious when it comes down to matters such as these. Do you know what I was told... Welcome to New Eden HTFU. Now everyone wanna cry cause the game is unpopulated and PC is devoid of life. Well, Welcome to New Eden, where your decisions have consequences. HTFU. This game didn't fail because of players running proto-type gear in public matches. It failed Because of CCPAnyone here since beta knows this. CCP Checked out of DUST almost immediately after the huge fail when they launched Uprising. Their executive producer quit and the entire direction of the IP was up in the air. If you think CCP Shanghai has EVER placed full attention on DUST 514 in the last 8 months your really lost. CCP promotes their New Eden Universe... And if you don't understand how meta gaming and New Eden works in EVE.. And are trying to talk about "Fair" and "Honor" or use their "Conscience" when they are playing a CCP game or a FPS game for that matter.... Pathetic. Anyone thats been here and played 1 game knows you are wrong. Bottom line you and the other scrubs like had a choice. You choose to benefit yourself by purposely and methodically hurtting others. You want to say ccp lets us so its not our fault. Underline your statements all you want. Anyone whos played pubs knows its protostompimg corps that ****** up Dust, and anyone that matters knows its largely because of farming isk from PC.Take it how you want. Biomass yourself and it will one one less we need worry with in Legion. |
SoTasLost Property
Kameira Lodge Amarr Empire
244
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Posted - 2014.07.08 08:29:00 -
[84] - Quote
Beth, bless your soul for trying to speak to these GD scrubs. All they see is what they get, which is owned constantly. So you can't expect them to understand anything beyond there scope of view. And it's not there fault, and it's simply because of what you underlined earlier, CCP is to blame 100%.
Blaming people for playing a system that literally makes this game what it is is absurd. Do people enjoy pubs so much they can't be bothered to get good enough for PC?
It's your own damn fault for not getting involved, if we're passing blame around. No one abused or exploited anything in game to give them an edge - they used the same mechanics available to you, which you didn't or couldn't at the same effectiveness.
The only people who have the right to complain are the new guys who were never given the opportunity to get rich. Everyone else - you did this to yourself.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
55
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Posted - 2014.07.08 08:34:00 -
[85] - Quote
SoTasLost Property wrote:Beth, bless your soul for trying to speak to these GD scrubs. All they see is what they get, which is owned constantly. So you can't expect them to understand anything beyond there scope of view. And it's not there fault, and it's simply because of what you underlined earlier, CCP is to blame 100%.
Blaming people for playing a system that literally makes this game what it is is absurd. Do people enjoy pubs so much they can't be bothered to get good enough for PC?
It's your own damn fault for not getting involved, if we're passing blame around. No one abused or exploited anything in game to give them an edge - they used the same mechanics available to you, which you didn't or couldn't at the same effectiveness.
The only people who have the right to complain are the new guys who were never given the opportunity to get rich. Everyone else - you did this to yourself. There you go to get rich... To what end? So that we can protostomp as well? The only people who agree with you are the people who joined you. |
SoTasLost Property
Kameira Lodge Amarr Empire
244
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Posted - 2014.07.08 09:04:00 -
[86] - Quote
aaaasdff ertgfdd wrote:SoTasLost Property wrote:Beth, bless your soul for trying to speak to these GD scrubs. All they see is what they get, which is owned constantly. So you can't expect them to understand anything beyond there scope of view. And it's not there fault, and it's simply because of what you underlined earlier, CCP is to blame 100%.
Blaming people for playing a system that literally makes this game what it is is absurd. Do people enjoy pubs so much they can't be bothered to get good enough for PC?
It's your own damn fault for not getting involved, if we're passing blame around. No one abused or exploited anything in game to give them an edge - they used the same mechanics available to you, which you didn't or couldn't at the same effectiveness.
The only people who have the right to complain are the new guys who were never given the opportunity to get rich. Everyone else - you did this to yourself. There you go to get rich... To what end? So that we can protostomp as well? The only people who agree with you are the people who joined you. This game used to have a future where we dreamed of owning and driving our own MCC's that cost 1billion.
Those dreams are over, now, though. :'(
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The Noob Destroyer
897
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Posted - 2014.07.08 09:18:00 -
[87] - Quote
pc died after I left.
Who am I?
I am just a nobody.
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Heimdallr69
Nyain San
2741
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Posted - 2014.07.08 09:39:00 -
[88] - Quote
aaaasdff ertgfdd wrote:SoTasLost Property wrote:Beth, bless your soul for trying to speak to these GD scrubs. All they see is what they get, which is owned constantly. So you can't expect them to understand anything beyond there scope of view. And it's not there fault, and it's simply because of what you underlined earlier, CCP is to blame 100%.
Blaming people for playing a system that literally makes this game what it is is absurd. Do people enjoy pubs so much they can't be bothered to get good enough for PC?
It's your own damn fault for not getting involved, if we're passing blame around. No one abused or exploited anything in game to give them an edge - they used the same mechanics available to you, which you didn't or couldn't at the same effectiveness.
The only people who have the right to complain are the new guys who were never given the opportunity to get rich. Everyone else - you did this to yourself. There you go to get rich... To what end? So that we can protostomp as well? The only people who agree with you are the people who joined you. You know how much jets or mcc's were supposed to cost? Sorry but you wouldn't get that in pubs for a long time. Isk used to have a purpose to save up for this stuff like this but that ended up not getting implemented. But I can see how a new player wouldn't know that.
Removed inappropriate content - CCP Logibro
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gustavo acosta
Tharumec
122
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Posted - 2014.07.08 09:55:00 -
[89] - Quote
I think we should end all this petty argument and personal attack, I mean you Beth, with a proper...
#R.I.P. P.C #Nomoreisk4free # YOLO #Igot2mushswagg4u #theopisdead #lokdisthred
You'll be missed P.C., probably(whoreallycaresdidanyoneimportantreallyplaypc?)
Gallente scout, heavy, logi, and assault
can't touch my post nerfed flaylock sun....
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Master Jaraiya
Fatal Absolution General Tso's Alliance
1477
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Posted - 2014.07.08 10:15:00 -
[90] - Quote
Bethhy wrote:
CCP promotes their New Eden Universe... And if you don't understand how meta gaming and New Eden works in EVE.. And are trying to talk about "Fair" and "Honor" or use their "Conscience" when they are playing a CCP game or a FPS game for that matter....
Pathetic.
So, when I got Melee killed in 1.7 While wearing my over 1300 HP Amarr Heavy Basic Frame Poto...that was legit.
Or, wait, I guess I could have used the Melee glitch myself.
Then again, I'm not a cheating scrub.
Welcome to New Eden.
There is a whole entire world of difference between meta gaming and cheating.
Corporate Espionage = Meta Gaming
CPM Elections = Meta Gaming
Sabatoge = Meta Gaming
You can try to colour it any way you want to, but the fact is, exploiting glitches and poorly designed game mechanics is not meta gaming, it is cheating plain and simple.
See I can use bold and underline too.
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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