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taxi bastard
jihad taxi co.
140
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Posted - 2014.07.12 06:53:00 -
[1] - Quote
As a AV scout - RE, AV grenades and swarm launcher ill explain why i jihad jeep at times.
i fight close range to the tank - if i am looking like ill kill the tank quite often a heavy will simply pop out in the click of a button and mow me down with a HMG - that is broken as hell and very scrub like, if it was not for this i would never have taken up the hobby!
is it legit that it takes the time to press of a button to jump out and have an overwhelming advantage over a 300EHP scout with a scrambler pistol, sure it is! it can be done and is done very commonly, its using the mechanics of the game to your best advantage. if your going to be cheap guess what so am i.
tanks can dominate the battlefield and in pubs without everyone on coms - people talk about team work ect. but i play solo and most of the time looking at the list its my team with 16 different corps vs a squad on the other side of one corp and randoms. tell me to squad up - meh people need to face it that more people play solo than in a squad and there needs to be a counter. i get killed from starter fits which cost nothing and RE kill me to. i don't QQ about the relatively low cost or non cost in some cases i just accept that i either got outplayed or i got caught with my pants down and lost a significantly more expensive suit.
it does not take teamwork to tank, but if you do fully man a tank you have significantly less chance of being jihad jeeped. As tankers preach teamwork as the solution to themselves ( when realistically 70% of the time for your team its not possible) i have a simple solution for them concerning jihad jeeps. fully man your tank and squad up with a dropship who can be your eyes in the sky for incoming threats. if you know where the LAV is coming from its easy to counter.
tanks are still broken in so many ways -
they do not come up on your tacnet until they are literally on top of you - you have more stealth than a gallente scout bar the noise quite often.
terrain has little affect on tank speed and everything bar the most extreme angles seem to be not a problem when your in your tank. this leaves very little tank traps on alot of the maps to counter the treat. and yea you dont really take damage for doing it.
where do we start on fuel injectors - tanks can disengage at lighting quick speed not tanking damage going up surfaces a scout could only dream of climbing up. infact its not much slower than a swarm launcher.
3rd person veiw means that unless a tank is zoomed in it can see 3/4 of itself - unless you put your remotes on when its zoomed he has a good chance of seeing you. but to help the tanker further he can hear you decloak and laying your remote explosives how much more help could one ask for?
my next point is cost!!!!!
lets say on average i make 300k isk per battle which is about right. if i tanked that would be about 4 militia tanks or 1 advanced tank per battle no? how many bad tanker can honestly say that they would loose 4 tanks a battle? at a basic level they are dirt cheap FFS and easy to make a proffit on. even if you fit a basic madruger or gunlogi you can still afford to loose 2 a battle at less 150k each and turn a proffit which even most bad tankers could do on average. now if you want a reasonably expencive fit its going to cost you 300k so you can afford one a match which most average tankers could do. and a good tanker will die once every few battles so can even afford to run a top of the range 600k tank.
now for team work if you fully man your tank you should split the costs of losses? no? so even if your pretty bad your probably going to get over 600K for the 3 of you in the tank to go towards the tank losses. some groups of 3 will get over 1 million isk for a battle to replace the losses incured so 2 good tanks lost to break even.
its simple learn how good you or your tank crew are and fit according to what you can afford. as an infantry player i know ill die some times and adjust my suits according to how the battle is going. yea sure some battles ill enjoy and make a loss on purpose because over time it will even itself out with profits from other games. don't ***** to me about loosing your 600k tank to a jihad jeep which you did not see coming. did i force you to run such and expensive tank? no ! its not get good scrub or L2P either you simply got beat and sometimes even using teamwork it will happen.
i hack objectives and sometimes ill die 4 times or more because while hacking something spawns in behind me and i simply can't react to it in a suit costing the same as a sica. think how many times per match people die hacking? i don't hear them bitching. Also you notice alot of proto players will not hack and stand back because they are scared to loose their suits. If your scared of loosing your tank to a situation which you have more chance of surviving, then cower away like they do and give your self the best chance of surivival by minimizing your risk. |
taxi bastard
jihad taxi co.
143
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Posted - 2014.07.15 02:43:00 -
[2] - Quote
no idea why tankers QQ about remotes - tbh i think its because they want to run proto all the time and it hurts when they loose it.
its alot easier and quicker to kill a proto infantry with RE than it is to run the gauntlet with a JLAV.
if i get killed by a proto infantry player - ill either get out a dren heavy ( militia plates + enhanced sheild extender) with no rep but pure EHP and basic HMG or a suit with RE and bait them. its fun and there is no QQ about it.
taking out a JLAV costs more money ....think its about 18k all in for my dren fit (it can do normal combat). and takes alot more time when tbh i would get more WP's doing my usual stuff. if there is one tank ill generally leave it ......unless it kills me with a proto gun, its too tasty to leave. 2-3+ tanks on the enemy side slaying infantry left right and center ill try ram them all !!!
both are cost effective solutions to being stomped. kill them enough and they might put the toys away..... if they don't ill get lots of isk so i am not really all that bothered.
if its the dren pack the tankers dislike then its tough!! i paid RL money to get that stuff and truthfully infantry is the biggest looser to dren items and suits but i don't hear them QQ.
a non dren user will have to pay 18.3k for a LAV 2.7k for a fuel injector 8K in RE 400 on a nano hive and 3k for a basic logi suit 600 or a malitia gun. total 33k - considering the tank starts at under 60k its quite an investment considering the risk. |
taxi bastard
jihad taxi co.
145
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Posted - 2014.07.15 23:37:00 -
[3] - Quote
its not ok to JLAV, but its ok to be a tank scrub with a heavy and HMG to jump out the tank and mow down AV players if their loosing?
JLAV is at least a realistic tactic.......instant poping in and out of tanks is not! |
taxi bastard
jihad taxi co.
146
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Posted - 2014.07.17 05:07:00 -
[4] - Quote
still QQing about a valid tactic which is used in real life.
if we want fantasy land how about main gun turrets are AV only and only gunners can hurt infantry seems a fair trade.
as i always say a well crewed tank makes it hard to JLAV - a tank without a crew should be easy to kill!
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taxi bastard
jihad taxi co.
149
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Posted - 2014.07.17 15:52:00 -
[5] - Quote
Takahashi Kashuken wrote: Small railguns, can only fit them by gimping the tank fit because it doesnt have enough cpu/pg
everything bar sentinals have fitting problem.
my battle start fit runs 2 proto kincats, 1 advanced uplink, i basic cloak, 1 basic combat rifle - PG is gone on an advanced mini scout suit with all PG/CPU skills done. 213 EHP.
what gimps your tank may acheive another purpose. i have 3 complex precion enhances to fill the loadout and they are handy.
in your case - you get less EHP on your basic tank hull but have more defence - a logical and useful tradeoff
sitiuational awareness is OP btw - thats why having those extra guns with a gunner is a far better trade off than you think. |
taxi bastard
jihad taxi co.
154
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Posted - 2014.07.18 05:35:00 -
[6] - Quote
Benjamin Ciscko wrote: That FG on that tower that can kill me in one clip because I gimped my fitting who is insanely hard to hit with a small turret at that distance. Infantry wanted a 1 to 1 ratio for tanks if 1 person can drive a tank 1 AV can kill them well now we have 1 tank+1 gunner being soloed by a guy on a roof top with a Forge Gun.
come on he has the high ground and as a result is doing area denial. be it a forge fun or sniper the result is the same unless dealt with.
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