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Atiim
Fooly Cooly. Anime Empire.
10426
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Posted - 2014.07.13 04:04:00 -
[1] - Quote
Quote:low-risk adjective (also low risk) GǦ likely to be successful , or unlikely to be connected with danger or problems :
JLAVs can (and usually are) insta-killed by anything which happens to fire at the front part of the vehicle, creating a reasonable amount of danger for the Pilot. Most terrain in DUST 514 is rather bumpy, which can make hitting a vehicle at full speed difficult, creating a problem for the Pilot.
Therefore, JLAVs cannot -definitively- be considered "low-risk" I won't even bother addressing the "low-effort" argument, as it's laughably hypocritical considering how "low-effort" piloting an HAV is.
[/thread]
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10476
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Posted - 2014.07.14 19:29:00 -
[2] - Quote
Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. "Real Tanker" is a fallacy. As for becoming proficient with tanking, it requires about 13m SP and assuming you aren't a scrub who needs their modules to carry yourself, 153-215k ISK.
Though none of that has anything to do with this discussion, as SP and ISK are not valid arguments when discussing balance.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10477
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Posted - 2014.07.14 19:58:00 -
[3] - Quote
Death Shadow117 wrote:Atiim go back to GD where you belong. Or, since you seem to be incapable of forming a valid argument pertaining to item balance, how about you leave the Features and Ideas Discussions sub-forum?
Also
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10498
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Posted - 2014.07.15 15:06:00 -
[4] - Quote
Leeroy Gannarsein wrote: How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs?
JLAVs aren't ideal for every situation, because the terrain may be ridiculously bumpy, and you may be facing a tanker who's actually competent and destroys the JLAV every time.
The point of Forge Guns and Swarm Launchers, would be long range AV Weaponry.
Leeroy Gannarsein wrote:Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. Swarm Launchers require that you have situational awareness, as you -typically- cannot see around you during engagements because your too focused on the vehicle.
They also require that you make every shot count (resource management) due to the awful ammunition reserves, and they require patience in the sense that firing at the wrong time guarantees that your target escapes (the only other AV weapon actively requiring this skill is the Plasma Cannon).
HAV Piloting is not as skill intensive as Forging. The FGer puts themselves at risk to far more items, and has a TTK far lower than that of an HAV. When you also consider the fact that an HAV can easily escape danger in most situations, they're quite literally the easiest item to use in DUST 514.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10511
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Posted - 2014.07.15 20:18:00 -
[5] - Quote
True Adamance wrote: Well when CCP releases a Soma or Sica BPO I'd be happy to keep having JLAV's exist.
There used to be Sica and Soma BPOs.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10514
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Posted - 2014.07.15 21:12:00 -
[6] - Quote
Benjamin Ciscko wrote: Fail
+1 for creating a perfect synopsis of this thread, and the pilots inside.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10582
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Posted - 2014.07.17 04:59:00 -
[7] - Quote
Harpyja wrote: I think you've exhausted your defense of JLAVs a long time ago, so save everyone the trouble and stop coming up with these bullshit replies.
Oh the irony.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10592
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Posted - 2014.07.17 13:55:00 -
[8] - Quote
Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your quote its broken
If you have 2 gunners with 20GJ Railguns and still find yourself dying to AV, then you should probably uninstall DUST and go play something else, like World of Tanks.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10615
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Posted - 2014.07.17 22:59:00 -
[9] - Quote
Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now
If your talking about the lack of Hull & Module variety, then no I didn't ask for this (neither did the Majority of Infantry Players). The changes to Vehicles in Uprising 1.7 were a direct result of constant campaign from the Pilot Community to nerf AV.
Ironically, I remember you, Spkr, and the other Pilots talking trash on the forums while also exclaiming with joy and glee at the proposed changes for Uprising 1.7. Heck, I also remember you and the other Pilots saying that the Vehicles in Uprising 1.7 were "working as intended".
You can bleat your chest until it's as red and sore as a Baboon's buttocks, it won't change the facts:
- YOU asked for these changes to be implemented.
- YOU stated that these changes were "working as intended".
- YOU wanted these changes to happen.
- These changes are a direct result of YOUR actions.
Remember this next time you try to pin the blame on me for the current Vehicle mechanics.
GG no RE.
The Snack That Smiles Back, Tankers!
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Atiim
Fooly Cooly. Anime Empire.
10617
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Posted - 2014.07.17 23:24:00 -
[10] - Quote
Benjamin Ciscko wrote: Actually I asked for an AV nerf that is it I did not want a vehicle rework.
But you were also one of the main supporters of the proposed changes.
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