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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
295
|
Posted - 2014.07.04 18:42:00 -
[1] - Quote
why is it only dedicated tankers complain about this?
when I stick 2 remotes on my lav and leave it somewhere to be hacked so I can blow it up with the hacker no one complains.
when I stick remotes on my bumper and run up to an enemy lav with a drive by heavy, jump out and set the remotes off blowing them up... no complaints
when I put a ton of remotes on my lav and drive right into a group of reds jump out, and blow everyone up... not a forum peep.
when I run up to a tank and stick remotes on it and blow it up... no complaints.
but I put remotes on the lav and run into a tanker and the tears ocean flows....
tell me how this is more than just an "I don't like being killed this way" thread.
you talk about risk vs isk... but when I kill a proto in my dren fit no one cries... how is this different? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
295
|
Posted - 2014.07.04 18:56:00 -
[2] - Quote
Lorhak Gannarsein wrote:Brokerib wrote:This answer is good enough that I think it bares repeating. Baal Omniscient wrote:This is silly. A prof 5 proto assault forge on a fully bpo'd out skinweave heavy can 3 shot a fully fitted, fully specced, massively expensive ADS out of the sky for under 80k..... and you guys are pissy that a 30k car loaded up with RE's by a guy who specced into them for that purpose and who can navigate close enough to you to RAM you without you noticing is blowing up your tank?
Um... situational awareness much?
Teamwork?
Isn't that the drivel AV players have been hearing for the last 6-8 months? "Use Teamwork!" Well, have your squad let you know when there's a LAV in your vicinity. You're not with your squad? Well, you're not using teamwork. Sad day.
Player ingenuity. It's a beautiful thing. Rail tankers could (and on some maps, do) camp the redline all match. They thought it up as an effective tactic. The only issue I have with it is that there's no effective way to counter it since OB's can't really drop decent tanks anymore. jLAV's ARE easy to counter. You can have teammates set up proxy's which will detonate the RE's on the LAV when they go off. You can have a teammate with a swarm on standby to hit the LAV's and either scare them off, kill them or tag their RE's with missiles, detonating them (along with the driver). Or you can have teammates spot LAV's for you. Or you can have situational awareness since you can hear LAV's from a long ways off. OR you can combine some of these ideas and do pretty well avoiding/killing 99% of them.
Happy tanking, jLAV's are the least of your worries. ;) https://forums.dust514.com/default.aspx?g=posts&m=2240587#post2240587 I responded to it in the same thread. but you're not being one shot.... it takes 6 remotes to kill you in a tank.... that's 6 shots. There is a huge difference between a prof 5 IAFG and a JLAV. I imagine people would be complaining somewhat if a CRG SG could one-shot a max EHP proto Sentinel with a bodyshot.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
308
|
Posted - 2014.07.05 10:18:00 -
[3] - Quote
lorhak your rebuttals to my posts were lacking.
I kill more people by sticking remotes to my lav in all the other ways I mentioned than I do tanks.
I always stay in the same suit to JLAV as my remotes, because if I don't hit you hard enough I do need to get out and manually set them off.
and you did not tell me how blowing you up with such little cost to me is any different than me being in a total bpo fit and taking out a proto.
there is no risk for me there and I don't even die if when I kill protos
so how is the moderate amount of isk I use JLAVing plus using up a clone worse than killing proto in bpos
for that matter if you are in a militia tank and you kill protos who's suits cost more justified in your mind?
see? this is the slippery slope you slide down when you try talking about risk vs isk....
what you are really asking for is a garaunteed "I win button" if you spend enough isk.
furthermore... if it takes 6 remotes it is 6 shots even if they all go off together... I have been in a situation where I have had remotes shot off my lav or had to detonate a few before I get to the tank, and the tank doesn't blow up.... means I have to go back to a depot and get more to try again.
you just need better situational awareness and run with a good squad...jlavs are easy to kill if you are working together. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
311
|
Posted - 2014.07.05 17:09:00 -
[4] - Quote
Lorhak Gannarsein wrote:Seymour KrelbornX wrote:lorhak your rebuttals to my posts were lacking.
I kill more people by sticking remotes to my lav in all the other ways I mentioned than I do tanks.
I always stay in the same suit to JLAV as my remotes, because if I don't hit you hard enough I do need to get out and manually set them off.
and you did not tell me how blowing you up with such little cost to me is any different than me being in a total bpo fit and taking out a proto.
there is no risk for me there and I don't even die if when I kill protos
so how is the moderate amount of isk I use JLAVing plus using up a clone worse than killing proto in bpos
for that matter if you are in a militia tank and you kill protos who's suits cost more justified in your mind?
see? this is the slippery slope you slide down when you try talking about risk vs isk....
what you are really asking for is a garaunteed "I win button" if you spend enough isk.
furthermore... if it takes 6 remotes it is 6 shots even if they all go off together... I have been in a situation where I have had remotes shot off my lav or had to detonate a few before I get to the tank, and the tank doesn't blow up.... means I have to go back to a depot and get more to try again.
you just need better situational awareness and run with a good squad...jlavs are easy to kill if you are working together. How about this: when I'm in proto (or BPO) fighting a BPO (or proto) we're on even territory. In the time it takes for me to kill him e could have killed me. Using up a clone is not a significant disadvantage. The only thing on which it had an actual effect, nine times out of ten, is your KDR. I can count on my fingers the number of times matches have ended with fewer than ten clones per side for me in the last week. If I'm in a Militia Tank and I kill a proto there's ABSOLUTELY something wrong with the equation. That something is MLT tanks, and I'm not trying to say they're in a good place, far from it. So that's not a valid point. I am in no way asking for a 'guaranteed I-win button'. To continue your comparison what you're saying is a BPO should be viable in PC. It is not. If it takes six remotes it is not six shots. It is six remotes. One does not 'shoot' remotes. It is foolish to compare the detonation method of a remote explosive to a forge gun's firing mechanic (in the sense that you're implicitly doing by suggesting the single impact of the 'manned cruise missile' that is a JLAV is multiple shots). It is a single source of damage all detonating within an irrelevantly short period of time of one-another. The fact that there are multiple devices involved is not relevant. I hardly think people would suggest that Ishukone Nova Knives are incapable of 'one-shotting' a heavy, despite the fact that it technically takes two swipes. EDIT: forgot the squad comment. Let's say I have a full squad of super-team-players all in FotM proto gear running 5+ KDRs and huge win/loss. There's a few LAVs on the field. They tell me every time a red LAV goes by, especially those headed in my direction (not that you can tell, but for the sake of argument I've got the defend order). Sometimes it happens that a blue LAV intersects the red one and it's just the blue one that goes by. Sometimes it goes by me and I shoot it. But there's only five of them and they can't cover the whole field. LAVs are quick and stealthy, and the presence of blue LAVs means audio alone is not a tell - visual confirmation is required. So I go tank hunting, or I prepare to push a point in advance, or I do something that takes me out of their immediate line of sight. I get AVed but I survive or kill them because I'm competent, and probably better than most AVers. All the while LAVs are driving around and the whine of the engines is constant. I can't activate my modules on reflex because there's no point. All of a sudden I explode. Or maybe I see him coming, and I shoot at him. And I score +75 Baloch, but the REs don't blow. How's that? Better?
you know I have been in countless matches myself, ones where tanks go unadulterated, ones where no one calls a jlav, ones where there are no lavs at all!
you simply cant justify removing a mechanic simply because you find it difficult to adapt.... I mean how many tankers are there in dust? how many in comparison are complaining about this? by the looks of the forums is basically the same 5 people...
so you don't like it.
its not always easy to spot them.
your tank costs a lot jlavs don't.
so what?
it isn't game breaking, it doesn't win matches, there are counters and consequences to using one.
you still have not been able to articulate a good reason why they should be removed.
personally I don't like tanks... they have no role in the game... the maps are too small for them, all they really contribute to is infantry suppression, but everything else in the game can do that plus has its own special contribution.
you tankers have always been the red headed step children... you are either to OP or in your own opinions to UP.
ever think the reason its so hard for ccp to balance you is because they didn't make a proper place for you?
I say quit blaming everything else in the game for why tanking is hard and accept that tanks were just poorly thought out.
the day I can go 40/0 with a jlav, I will be on your side of this issue. until then it really is just shameless QQ. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
429
|
Posted - 2014.07.10 16:28:00 -
[5] - Quote
how quickly you forget all those matches you were in where tanks stomped you and there was not a JLAV in sight....
you sir have no credibility.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
434
|
Posted - 2014.07.10 20:11:00 -
[6] - Quote
Harpyja wrote:Seymour KrelbornX wrote:how quickly you forget all those matches you were in where tanks stomped you and there was not a JLAV in sight.... you sir have no credibility.... No I haven't forgotten them. JLAVs shouldn't be the be-all end-all AV solution to tanks. Was I pulling JLAVs? No, I was pulling out swarms and AV grenades and even had some success at pushing back some tanks. I decided to skill into swarms, not remotes. JLAVs are low risk, low investment, high reward. If you have a BPO LAV, each attempt costs you 0 ISK. But you can destroy upwards of 700k ISK with a JLAV. What makes it even worse is that it's an unforeseeable OHK. I only played a few battles today so only one JLAV blew me up, but it was enough where I barely made any profits today. I only heard it a split second before I blew up. I reacted to the sound of the LAV and went to activate my hardener but I was already blown up. JLAVs are not a fair tactic. Until I can slaughter infantry (which I don't by the way with XT-201s) at little risk and with low investment (like 50k ISK, not 500k ISK), only then will I see JLAVs as an even AV tactic. It just makes me sad and annoyed when I blow up peoples' vehicles with my missiles (because that's what they were f***ing designed to do) that they switch to a JLAV and blow me up, because they couldn't win against me in a fair encounter. I still get JLAV'ed just for being on the field. I'm not any more dangerous to infantry than a militia free suit is against a full proto suit. Only if you're being stupid will you get killed, but then your stupidity isn't an excuse to use a JLAV against me.
I can also kill a 200k proto suit with a 0 isk dren suit...
I can kill aproto with 1 1500 isk remote...
I can run over a proto with a bpo lav
I can blow up a tank, ads, and infantry with a 0 isk 0 investment stationary turret on a map....
should we remove all of these possibilities too? no? then why the JLAV?
do you see how petty, shameless, and inconsistent this QQ request is? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
450
|
Posted - 2014.07.11 04:51:00 -
[7] - Quote
Harpyja wrote:Seymour KrelbornX wrote:I can also kill a 200k proto suit with a 0 isk dren suit...
I can kill aproto with 1 1500 isk remote...
I can run over a proto with a bpo lav
I can blow up a tank, ads, and infantry with a 0 isk 0 investment stationary turret on a map....
should we remove all of these possibilities too? no? then why the JLAV?
do you see how petty, shameless, and inconsistent this QQ request is? You can't compare killing proto suits cheaply to killing tanks with JLAVs. Free suit vs proto suit is more like militia fit Sica against proto fit Gunnlogi. If the Gunnlogi loses, well it got outplayed or it just sucked. Sure you can run over a proto with a BPO LAV. It probably wasn't enough to make him go negative for the next couple of matches though. And if he's smart he won't let you run over him again. Turret installations are well known. If it's red it's dead. Or yellow... it's still dead. It's a pilot's own fault if they leave a red turret installation. They should've known that it's red. You bring up weak arguments for the defense of JLAVs. I think you just don't want to have to actually work for it and risk an AV suit trying to blow up a tank. Risk vs reward. If you want to blow up tanks so easily, then you should probably invest in a full proto AV suit. A JLAV is the reverse equivalent of the murder taxi which could 'death tap' any infantry and instakill them, while being able to tank better than a tank and has much higher mobility. You infantry cried for their removal. I think it's only fair that JLAVs don't exist either.
we aren't playing the game by your rules... the points I laid out are similar to the jlav, low isk, low risk ways to kill expensive things... period... with in the rules ccp devised these things can happen and jlavs are just another type of these low isk high reward mechanics.
no bpo is not like militia.. militia cost money you specifically pointed out that a bpo lav makes it a 0 isk investment... so is a dren... its the same.
just like running over a proto with a bpo lav... it doesn't matter if he didn't lose as much money as you, it is a 0 isk item taking out a high isk item
you speak of sp investment, and turrets cost none or isk and they kill everything as well....
just because you don't like my points you cant dismiss them simply because you feel that since it isn't exactly a tank vs a jlav it doesn't count..
you are absurd and you fail to see logic only because you don't like the tactic.
but I countered every reason you think it should be removed with a similar mechanic in the game.
stop embarrassing yourself... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
455
|
Posted - 2014.07.11 15:51:00 -
[8] - Quote
Benjamin Ciscko wrote:Seymour KrelbornX wrote:Harpyja wrote:Seymour KrelbornX wrote:I can also kill a 200k proto suit with a 0 isk dren suit...
I can kill aproto with 1 1500 isk remote...
I can run over a proto with a bpo lav
I can blow up a tank, ads, and infantry with a 0 isk 0 investment stationary turret on a map....
should we remove all of these possibilities too? no? then why the JLAV?
do you see how petty, shameless, and inconsistent this QQ request is? You can't compare killing proto suits cheaply to killing tanks with JLAVs. Free suit vs proto suit is more like militia fit Sica against proto fit Gunnlogi. If the Gunnlogi loses, well it got outplayed or it just sucked. Sure you can run over a proto with a BPO LAV. It probably wasn't enough to make him go negative for the next couple of matches though. And if he's smart he won't let you run over him again. Turret installations are well known. If it's red it's dead. Or yellow... it's still dead. It's a pilot's own fault if they leave a red turret installation. They should've known that it's red. You bring up weak arguments for the defense of JLAVs. I think you just don't want to have to actually work for it and risk an AV suit trying to blow up a tank. Risk vs reward. If you want to blow up tanks so easily, then you should probably invest in a full proto AV suit. A JLAV is the reverse equivalent of the murder taxi which could 'death tap' any infantry and instakill them, while being able to tank better than a tank and has much higher mobility. You infantry cried for their removal. I think it's only fair that JLAVs don't exist either. we aren't playing the game by your rules... the points I laid out are similar to the jlav, low isk, low risk ways to kill expensive things... period... with in the rules ccp devised these things can happen and jlavs are just another type of these low isk high reward mechanics. no bpo is not like militia.. militia cost money you specifically pointed out that a bpo lav makes it a 0 isk investment... so is a dren... its the same. just like running over a proto with a bpo lav... it doesn't matter if he didn't lose as much money as you, it is a 0 isk item taking out a high isk item you speak of sp investment, and turrets cost none or isk and they kill everything as well.... just because you don't like my points you cant dismiss them simply because you feel that since it isn't exactly a tank vs a jlav it doesn't count.. you are absurd and you fail to see logic only because you don't like the tactic. but I countered every reason you think it should be removed with a similar mechanic in the game. stop embarrassing yourself... ROFL You do realize they nerfed LAV collision damage because it was OP and removed the infinite amount of LAVs they would give you because it was unfair that 0 ISK could easily flatten a proto suit. Da fug what game are you playing because in DUST 514 all turrets cost ISK and I have 6 mil sp split between the 3 turrets, I consider 20% of my sp an sp investment. You just want to protect an easy mode crutch.
I'm talking about the stationary turrets on the maps , my simple minded friend. and yes they did remove starter lavs but there are bpo lavs, and those are the ones I'm referring to, and you can still run people over with them....as a matter of fact all bpo items are 0 isk and can kill things that cost isk.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
455
|
Posted - 2014.07.11 16:35:00 -
[9] - Quote
Harpyja wrote:medomai grey wrote:Benjamin Ciscko wrote:medomai grey wrote:Harpyja wrote:At least it's not double standards, which infantry always seems to have.
Don't you remember when you cried to remove free murder taxis and nerf the collision mechanics? Yet, infantry is defending the use of JLAVs. Please just shut up. Oh, I see. So only infantry have double standards eh? That's funny, because I do recall a bunch of vocal vehicle users claiming that it should require teamwork to kill them but dismissed any suggestion that it should require teamwork to make vehicle effective at killing infantry. Forgive me, my memory doesn't seem to be up to par. Please do remind me of that time " I" bitched and moaned about these murder taxis. And while you're at it, do tell me of these other things that you've assumed I've said. And because you asked soo politely, no. Poking people of your... intellect is too fun. And besides, you took your precious time to reply to me. It would be awfully rude not to do the same. Tell me when you're AV teamwork was nerfed because I can distinctly tell you when my teamwork got nerfed. And I still don't get why infantry feel that one FG on a roof should be able to deny most area's of the map for all tanks and the methods you infantry suggested of teamwork was impractical and would ruin tanking while you AV thought it should take teamwork for us not to be solo'ed. ^ See double standards. Clearly argues that vehicles should not be taken out by a solo AV user, but not once did he mention that a lone vehicle user should be less effective at killing infantry. Thank you Benjamin for proving my point that even vehicle users have double standards. When was the last time you saw a missile/railgun tank slaughter infantry? We have gunners to combat infantry, AKA TEAMWORK
was in a match last night where a rail gun tanker in my squad took out a good 10 infantry with a rail... and I got taken out by a missle tank a few days ago. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
460
|
Posted - 2014.07.11 22:44:00 -
[10] - Quote
Death Shadow117 wrote:Seymour KrelbornX wrote:why is it only dedicated tankers complain about this? when I stick 2 remotes on my lav and leave it somewhere to be hacked so I can blow it up with the hacker no one complains. when I stick remotes on my bumper and run up to an enemy lav with a drive by heavy, jump out and set the remotes off blowing them up... no complaints when I put a ton of remotes on my lav and drive right into a group of reds jump out, and blow everyone up... not a forum peep. when I run up to a tank and stick remotes on it and blow it up... no complaints. but I put remotes on the lav and run into a tanker and the tears ocean flows.... tell me how this is more than just an "I don't like being killed this way" thread. you talk about risk vs isk... but when I kill a proto in my dren fit no one cries... how is this different? Its different because with your dren its just like a sica killing a proto tank. Wouldnt you be mad when you got insta killed by an sg and went isk negative for 3-4 matches. Putting RE's on a tank is like sneaking up on a tunnel visioned gatling gunner. If they know youre there your dead or they're gone. I dont bother that i lost my tank im pissed because it was lost to some retards tactics because he was to scared to shoot av at me.
but I can fit remotes on my dren suit too and kill protos, even tanks... so again... how is this different from a jlav? which by the way I'm driving in my dren suit... |
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
460
|
Posted - 2014.07.11 22:46:00 -
[11] - Quote
Zindorak wrote:Michael Epic wrote:I actually disagree with you. I understand your side of the story and that a blueprint LAV loaded down with an entire suite of remote explosives that are rather cheap can blow your expensive tank sky high.
But why shouldn't it? Tankers are generally cowardly players. I feel like that's half of the motivation behind skilling your character into a tank. Its people who are worried about their kill death ratio because they can't deal with losing (at a video game where everyone wins and loses on a consistent basis)
I have zero tank skills. I have never had desire to have tank skills. I don't have dropship skills either because I want to be in the thick of it, up close and personal with you guys duking it out and seeing who the better man is. Sometimes its you, sometimes its me. Its fun.
Flying in the sky and dropping death from above or rolling around in a big armored "look how big my shag-stick is" vehicle and going 70/0 in a game or camping objectives (both tank/dropship) is a cowardly move.
So why not roll a Jihad LAV right up to the tank and blow it....want to know a really smooth tactic? Its one that I use...I get the LAV going as fast as I can make it go....I can judge how far it'll roll once I jump out...I hop out, watch it go...I can switch to my remote detonator quickly and POP! Tank goes bye bye.
Tanks are annoying. They enable cowards to be cowards. I understand your call to arms to remove the jihad jeeps and I will support you on that when you also make a call to arms to remove the ability for players to be cowards.
You can rip opponents out of Titans in Titanfall, but I can't hop on the tank, open the hatch and shoot you in the face like the cowardly little terd that you are? Oh but you can shoot me in the LAV while I'm driving (I personally love that lol)
Do you see my point? Man you took the words right out of my mouth. The moral here is Tanker=Cowardly fool BTW you can get LAV BPO's?
not anymore.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
477
|
Posted - 2014.07.13 05:30:00 -
[12] - Quote
Harpyja wrote:Atiim wrote:Quote:low-risk adjective (also low risk) GǦ likely to be successful , or unlikely to be connected with danger or problems :
JLAVs can (and usually are) insta-killed by anything which happens to fire at the front part of the vehicle, creating a reasonable amount of danger for the Pilot. Most terrain in DUST 514 is rather bumpy, which can make hitting a vehicle at full speed difficult, creating a problem for the Pilot. Therefore, JLAVs cannot -definitively- be considered "low-risk" I won't even bother addressing the "low-effort" argument, as it's laughably hypocritical considering how "low-effort" piloting an HAV is. [/thread] Most of the Earth is covered in water. So obviously that's where the majority of Earth's population lives, in water. Just because most of the terrain in Dust is bumpy doesn't mean that's where vehicles spend 90% of their time. Ground vehicles stick to the flat areas and main roads most of the time. It's rather easy to JLAV a HAV. Just push the left stick around until you run into a HAV, preferably from the rear so it doesn't notice you until it's already blown up. Even if you get blown up, your only setback is some time lost and one more death to your *precious* KDR. Your next attempt statistically will have a greater chance of success. And lol, "low-effort" my ass. I could probably say the same about running infantry. Just point and shoot to kill stuff, right? Oh and move your left stick to move around.
every time you make a post you further display your poor grasp over this game.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
504
|
Posted - 2014.07.14 01:19:00 -
[13] - Quote
Leeroy Gannarsein wrote:Atiim wrote:Quote:low-risk adjective (also low risk) GǦ likely to be successful , or unlikely to be connected with danger or problems :
JLAVs can (and usually are) insta-killed by anything which happens to fire at the front part of the vehicle, creating a reasonable amount of danger for the Pilot. Most terrain in DUST 514 is rather bumpy, which can make hitting a vehicle at full speed difficult, creating a problem for the Pilot. Therefore, JLAVs cannot -definitively- be considered "low-risk" I won't even bother addressing the "low-effort" argument, as it's laughably hypocritical considering how "low-effort" piloting an HAV is. [/thread] Did some JLAVing myself after I posted this thread. Wanted to see whether it was in fact as difficult as you were saying. Well, I stole a few kills from Jason and then decided to start experimenting with placement. It's not really a big deal to place them somewhere they won't be shot. I'd have thought it was pretty elementary. It took somewhat less time than pulling my FG, setting up and making the kill, so 'it takes you out of the battle' is BS. The presence of the nitrous means your LAV is as effective as a rifle at slaying. It could be argued as more effective. HAV piloting is expensive, and the power of AV as it stands makes it definitively 'high-risk' in the sense that 'you are risking a lot of ISK that is easy to kill'. All it takes is a brain. It is, at a high level of pilot skill, difficult to kill a HAV. I've dumped countless Sicas in matches to watch them get insta killed, while I roll around the rest of the match. I saw countless blues pull X-0 games in Somas back in 1.7-8, where X is lower than 5-10, and I'm comfortably pulling 20 kills off a stock fitting. That you suggest skill isn't important for HAV piloting is pretty out-there. If I wanted to play a 'no-skill' playstyle I'd be maining a cheap heavy. Doesn't die, doesn't matter when it does (sound familiar? Seems like those Somas I mentioned...). That you can honestly suggest that deploying a 500k fitting, as so many tankers do, is somehow low-risk shows a significant lack of understanding of tanking. There's a reason we're reimbursed at a high level. All I can say is this: if you're having issues killing a Gunnlogi, go get a forge.
so you went and did some JLAVing...how many games, how many days?
would you say running a tank for a few days gives a person all the information they need to know about the intricacies of that role?
if someone plays a couple games one day tanking and just mutilates the enemy team with it, and then came on the forums and said " tanks take no skill" wouldn't you tell that person they just went up against crappy teams? you got lucky?
just because you had a few easy kills with a JLAV in your shallow diversion into that role makes you neither master or qualified educator of such....
furthermore I find it an interesting caveat that for all your QQ about JLAVs you admit to experimenting with them only recently... yet often in the past spoke of their lack of skill as if from 1st hand experiences.
and as if this chicken dinner of a post wasn't already a winner, for desert you admit forges are more of a threat, further proving a point many of us have been trying to make that JLAVs aren't all that hard to deal with...
/slow clap |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
505
|
Posted - 2014.07.14 02:27:00 -
[14] - Quote
Harpyja wrote:Seymour KrelbornX wrote:so you went and did some JLAVing...how many games, how many days?
would you say running a tank for a few days gives a person all the information they need to know about the intricacies of that role?
if someone plays a couple games one day tanking and just mutilates the enemy team with it, and then came on the forums and said " tanks take no skill" wouldn't you tell that person they just went up against crappy teams? you got lucky?
just because you had a few easy kills with a JLAV in your shallow diversion into that role makes you neither master or qualified educator of such....
furthermore I find it an interesting caveat that for all your QQ about JLAVs you admit to experimenting with them only recently... yet often in the past spoke of their lack of skill as if from 1st hand experiences.
and as if this chicken dinner of a post wasn't already a winner, for desert you admit forges are more of a threat, further proving a point many of us have been trying to make that JLAVs aren't all that hard to deal with...
/slow clap It doesn't take long to master that which requires little skill, if any...
I could say the same about tanks.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
512
|
Posted - 2014.07.14 04:29:00 -
[15] - Quote
Harpyja wrote:Seymour KrelbornX wrote:Harpyja wrote:Seymour KrelbornX wrote:so you went and did some JLAVing...how many games, how many days?
would you say running a tank for a few days gives a person all the information they need to know about the intricacies of that role?
if someone plays a couple games one day tanking and just mutilates the enemy team with it, and then came on the forums and said " tanks take no skill" wouldn't you tell that person they just went up against crappy teams? you got lucky?
just because you had a few easy kills with a JLAV in your shallow diversion into that role makes you neither master or qualified educator of such....
furthermore I find it an interesting caveat that for all your QQ about JLAVs you admit to experimenting with them only recently... yet often in the past spoke of their lack of skill as if from 1st hand experiences.
and as if this chicken dinner of a post wasn't already a winner, for desert you admit forges are more of a threat, further proving a point many of us have been trying to make that JLAVs aren't all that hard to deal with...
/slow clap It doesn't take long to master that which requires little skill, if any... I could say the same about tanks.... lol. I know nothing...
fixed that for ya.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
534
|
Posted - 2014.07.14 21:46:00 -
[16] - Quote
Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont.
yes I have tanked.... but that wasn't my point... I was trying to convey the frustration of non tankers who are told by tankers their means of anti tanking takes no skill, while tankers act like they are the only skill intensive role in the game.
I'm sorry that went over your head... I'll try to type more slowly for you in the future.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
556
|
Posted - 2014.07.15 06:54:00 -
[17] - Quote
Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes I have tanked.... but that wasn't my point... I was trying to convey the frustration of non tankers who are told by tankers their means of anti tanking takes no skill, while tankers act like they are the only skill intensive role in the game. I'm sorry that went over your head... I'll try to type more slowly for you in the future.... How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs? Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive.
I never said jlav is my style of av... I use nades, swarms (proto) and forge too (at 3 atm)
the point is to give another option, both effective and fun... and seriously... whats the point???? then I could say the same of rifles, why have more than one type... that's just a ridiculous thing to ask....
and it does take skill... its all about dodging fire sneaking into position maneuvering well and hitting the tank the right way and compensating afterward for a second try if it doesn't pan out... and yes HAV is sp intensive... but that doesn't mean it takes a lot of player effort... whether tanking does or doesn't take skil isn't even the point...
the point is to respect the way other people play even if it is different than yours, so long as they aren't using exploits or other cheats....
in this whole thread you still haven't told me how jlavs break the game.... because you cant.... because they don't.
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
568
|
Posted - 2014.07.15 18:17:00 -
[18] - Quote
Harpyja wrote:Seymour KrelbornX wrote:Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes I have tanked.... but that wasn't my point... I was trying to convey the frustration of non tankers who are told by tankers their means of anti tanking takes no skill, while tankers act like they are the only skill intensive role in the game. I'm sorry that went over your head... I'll try to type more slowly for you in the future.... How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs? Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. I never said jlav is my style of av... I use nades, swarms (proto) and forge too (at 3 atm) the point is to give another option, both effective and fun... and seriously... whats the point???? then I could say the same of rifles, why have more than one type... that's just a ridiculous thing to ask.... and it does take skill... its all about dodging fire sneaking into position maneuvering well and hitting the tank the right way and compensating afterward for a second try if it doesn't pan out... and yes HAV is sp intensive... but that doesn't mean it takes a lot of player effort... whether tanking does or doesn't take skil isn't even the point... the point is to respect the way other people play even if it is different than yours, so long as they aren't using exploits or other cheats.... in this whole thread you still haven't told me how jlavs break the game.... because you cant.... because they don't. Dude, are you even hearing yourself? It takes absolutely no skill to come up behind a tank and crash into it. What more could you possibly learn from you first few attempts? Tanks on the other hand require a lot of time to learn and to get good. Being able to slay infantry doesn't mean you're good or skilled with tanks. Being skilled with tanks means that you can win vehicle engagements and successfully defend yourself from multiple AV. If you say that tanks require no skill, then how come (newb) Sicas and Somas get destroyed so easily? My alt with standard swarms and AV grenades has a fun time blowing them up.
you cant always just come up behind a tank.... and in the case of a madrugar if you hit the back you you just jump over them cause of their ramp like backs...so you have to hit their sides or fronts
sicas, somas are easier to hit, but not if they have gunners plus they are quicker so trying to hit them in the back can be a real challenge if they are also running from you because the impact of hitting their backside while they are also moving is not enough to blow up.
trying to get them on uneven ground presnts a whole new challenge because lavs have no spped on rough terrain even with a fuel injector, so you have to try to sneak up on them get out and manually detonate...
so theres a few tid bits for you right there... all of which I'm sure you knew nothing about judging from your ignorant post.
furthermore I can tell you now why your such a bad tanker and have issues with jlavs.... don't just sit their firing your gun... you have to move around, just sitting in one place makes you an easy target... and certainly if you are stationary don't get tunnel vision in your first person mode, or you will not only get snuck up on by jlav but RE scouts as well...
so I hope I have enlightened you a bit... though I doubt it, you see incapable of learning much of anything, may I suggest you return to D UNI and actually pay attention this time.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
575
|
Posted - 2014.07.15 19:18:00 -
[19] - Quote
when did I say vehicles spent most of their time in rough terrain? I said when they are.....
I am not going to deign to respond to you anymore.... you are a scrub and I'm tired of arguing with you... if it wasn't obvious already to your pea brain ratati doesn't care about the tank QQ and jlavs are here to stay...
I have made valid counters to all jlav QQ and my likes on this thread are proof of this... you and lorhak have run out of anything sensible to say and have strayed into the realm of ridiculousness and desperation....
tell me why jlavs break the game, until you can come up with a sensible reason... which you cant, cause they don't, I'm done entertaining your moronic perceptions of this dead game... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
|
Posted - 2014.07.15 20:25:00 -
[20] - Quote
True Adamance wrote:I do wish to point out that dealing with JLAVs when we had no dispersion was fine since a good tanker could pick off the remotes if they had the piece of mind....... now that the dispersion is atroscious...... half your shots will miss the LAV, 45% will miss your intended target on the LAV, and odds are even after a solid 3-4 seconds of firing your enemy will drive with impunity into the side of your vastly more expensive and SP invested vehicle......
put some small rail turrets on that tank and get a buddy to shoot for you, problem solved... also it literally takes one shot from the big turret to connect to make a jlav go poof... |
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
|
Posted - 2014.07.15 20:28:00 -
[21] - Quote
Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses.
I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
|
Posted - 2014.07.15 20:50:00 -
[22] - Quote
Benjamin Ciscko wrote:Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail
hardly... I have great success with it, and I live this way |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
605
|
Posted - 2014.07.16 04:04:00 -
[23] - Quote
Seymour KrelbornX wrote:Benjamin Ciscko wrote:Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail hardly... I have great success with it, and I live this way So you live ha then it's 0 ISK and 0 clone loss and in fact a K/D buff and if it's that effective then it's OP.[/quote]
you ever sit next to a guy on a bus and he strikes up a conversation with you, and at first you're like," ok this is a cool guy, I could have enjoyed this bus ride (or train or plane) in peaceful silence, watching the scenery go by, but I can get down with this conversation" and then little by little you start to realize this guy might not be playing with a full set so politely you try to exit the conversation hoping it isn't to late to do this without seriously offending this guy you have to sit next to for the next hour and at most least just making for an awful and uncomfortable ride?
you're that guy... at first you seemed fine, but something definitely isn't right with you.... /slowly gets up and moves to another seat, backing away with a courteous smile. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
614
|
Posted - 2014.07.16 19:26:00 -
[24] - Quote
Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it.
you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about....
and personally I do want a fight... I want a bloody, dirty fight...
your the type of carebear who wants everything clean and fair.... pfffft!
you are playing the wrong game.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
616
|
Posted - 2014.07.17 00:55:00 -
[25] - Quote
Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Leeroy Gannarsein wrote:Seymour KrelbornX wrote:Death Shadow117 wrote:^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. yes I have tanked.... but that wasn't my point... I was trying to convey the frustration of non tankers who are told by tankers their means of anti tanking takes no skill, while tankers act like they are the only skill intensive role in the game. I'm sorry that went over your head... I'll try to type more slowly for you in the future.... How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs? Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. I never said jlav is my style of av... I use nades, swarms (proto) and forge too (at 3 atm) the point is to give another option, both effective and fun... and seriously... whats the point???? then I could say the same of rifles, why have more than one type... that's just a ridiculous thing to ask.... and it does take skill... its all about dodging fire sneaking into position maneuvering well and hitting the tank the right way and compensating afterward for a second try if it doesn't pan out... and yes HAV is sp intensive... but that doesn't mean it takes a lot of player effort... whether tanking does or doesn't take skil isn't even the point... the point is to respect the way other people play even if it is different than yours, so long as they aren't using exploits or other cheats.... in this whole thread you still haven't told me how jlavs break the game.... because you cant.... because they don't. It is not. It is about nothing more than sticking REs somewhere they won't get shot (I mean really, this should be obvious), driving somewhere you can see the tank, hitting nitrous and exploding. I tried it about ten-fifteen times, and I was exploded by infantry twice. My ram failed once. It is really not hard to JLAV, and you suggesting they are is ridiculous. And I have at no point suggested JLAVs are 'game-breaking'. Don't you be putting words in my mouth. At every point I have stated they are a BS, no-skill tactic and they should be removed. People defended SLs from outside render distance too. EDIT: so would you be okay with me having a BPO suit that suicide/insta kills on contact, is faster than a scout and tanky enough to survive more than two seconds' DPS? I'll just go running into heavies all day erry day for luls. 1KDR and infinite ISK destroyed/zero lost seems pretty legit, right?
ok so basically you went 12/3 with JLAVs?
and how many kills you get as a tanker? 20/0? 30/2? 40/6?
12/3 is a pretty average score for infantry, down right terrible for a tanker.... I'd say it's pretty balanced... thanks for once again proving my point that JLAVs are fine... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
616
|
Posted - 2014.07.17 01:02:00 -
[26] - Quote
Temias Mercurial wrote:Seymour KrelbornX wrote:Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it. you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about.... and personally I do want a fight... I want a bloody, dirty fight... your the type of carebear who wants everything clean and fair.... pfffft! you are playing the wrong game.... Why is it that you arrogantly assume that I myself have not partaken in this stupid act of suicide? Also, there is a difference between 'clean and fair' and following the rules of which this game was based on... investment... not exploitation, but CCP always leave so many holes in their work that questions their intelligence...
the way you talk about proves to me you haven't.... and yes I agree they are always leaving holes.... tanks have been a very big exploitive hole since the dawn of dust....
and yes this game is based off investment, but there are always flukes... a guy investing in apple in 1982 would not have been able to imagine the return on that investment... sometimes a small investment has big results, re working the game to make that possibility impossible would just make this game even more bland... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
625
|
Posted - 2014.07.17 07:43:00 -
[27] - Quote
Atiim wrote:Harpyja wrote: I think you've exhausted your defense of JLAVs a long time ago, so save everyone the trouble and stop coming up with these bullshit replies.
Oh the irony.
he/she is cute isn't he/she?
reading harp's posts are like watching kitten vids on youtube... every couple of moments I cant help but say "awww! how cute!!" |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
625
|
Posted - 2014.07.17 07:47:00 -
[28] - Quote
as a last word in this pitiful QQ thread,
when tanks become a challenge to operate, and require a team to use, only then should they become a challenge to destroy and need a team to beat.
until then gtfo ya scrub tanker k/d padding tryhards! |
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