|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Temias Mercurial
Knights Of Ender RISE of LEGION
117
|
Posted - 2014.07.16 07:14:00 -
[1] - Quote
The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
124
|
Posted - 2014.07.17 00:45:00 -
[2] - Quote
Seymour KrelbornX wrote:Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it. you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about.... and personally I do want a fight... I want a bloody, dirty fight... your the type of carebear who wants everything clean and fair.... pfffft! you are playing the wrong game....
Why is it that you arrogantly assume that I myself have not partaken in this stupid act of suicide? Also, there is a difference between 'clean and fair' and following the rules of which this game was based on... investment... not exploitation, but CCP always leave so many holes in their work that questions their intelligence...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
124
|
Posted - 2014.07.17 01:28:00 -
[3] - Quote
Seymour KrelbornX wrote:Temias Mercurial wrote:Seymour KrelbornX wrote:Temias Mercurial wrote:The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervious with more than two players targeting it. To me that simply implies just how incompetent they are. When tanks were 'OP' all you had to do was ignore them or get two AV guys to get it to screw off... yet nearly every AV player I saw thought it was a great idea to stand in front of the damn tank... and it's the same thing with an ADS when some idiot thinks that standing out in the open to get a clear shot is absolutely brilliant, and then complains when they die to missiles. The other thing I don't understand is why AV players think that proto tier weapons and equipment are needed to take down one vehicle. I find adv gear more than sufficient, and it only costs around 32,000 isk, compared to a 250,000 isk fitting.
Driving a LAV with remotes strapped to the front and ramming into a tank (a rather large target) requires no skill whatsoever, if you're a decent player that is...
Also, kamikazi dropships ramming into other dropships requires no skill, nor investment, which is the exact opposite of what a balanced and invested game suggests. The current damage that dropships suffer from colliding into structures/vehicles is ridiculous, and should toned down to the point where it's simply not viable, but still inflicts damage on a scale that makes the process utterly worthless.
If I wanted everything in this game to be cheap, then I'd have proxies detonate not only by vehicles, but infantry as well, and be free of all concerns of an actual fight.
It just surprises me how many people simply don't want a fight, or a challenge at that, in this game, or any game for that matter. The fact is that when people are given a simple and exploitable tactic to use, they will abuse it to no end, and not give a damn about the consequence that arises from it. you have never jlaved or kamikaze derpshipped...so you don't know what you're talking about.... and personally I do want a fight... I want a bloody, dirty fight... your the type of carebear who wants everything clean and fair.... pfffft! you are playing the wrong game.... Why is it that you arrogantly assume that I myself have not partaken in this stupid act of suicide? Also, there is a difference between 'clean and fair' and following the rules of which this game was based on... investment... not exploitation, but CCP always leave so many holes in their work that questions their intelligence... the way you talk about proves to me you haven't.... and yes I agree they are always leaving holes.... tanks have been a very big exploitive hole since the dawn of dust.... and yes this game is based off investment, but there are always flukes... a guy investing in apple in 1982 would not have been able to imagine the return on that investment... sometimes a small investment has big results, re working the game to make that possibility impossible would just make this game even more bland...
The way I talk? That is painfully flawed reasoning for such an answer...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
124
|
Posted - 2014.07.17 18:33:00 -
[4] - Quote
Leeroy Gannarsein wrote:Bormir1r wrote:Proto Amarr Heavies are 3-4 shot at the least depending on they're configuration. Never one shotted.
Mathematically speaking Amarr Sentinel maxes out at 595/1195, which is 991/1327 vs explosives (if my maths is correct). In other words, you are categorically, mathematically wrong.
Have you calculated the 25% reduction to splash damage that a proto Sentinel would have, including all races, not just the Amarr Sentinel?
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
124
|
Posted - 2014.07.17 18:35:00 -
[5] - Quote
Takahashi Kashuken wrote:Adipem Nothi wrote:Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now
Nah, bro. You see what happened was ... AV was broken and HAVs were ridiculously overpowered. Pilots (in their infinite wisdom) insisted that everything was fine and refused to discuss the issues. In the end, Rattati and Logibro had to guess at solutions; I think they did a pretty good job. Atiim was in the right to point out balance problems; you (and many a bad player) were in the wrong to ignore those problems in hopes of safeguarding a winbutton. Nah, bro. You see what happened was ... Vehicles was broken and AV were ridiculously overpowered. Infantry (in their infinite wisdom) insisted that everything was fine and refused to discuss the issues. In the end, Rattati and Logibro had to guess at solutions; I think they did a pretty good job. Vehicle pilots was in the right to point out balance problems; you (and many a bad player) were in the wrong to ignore those problems in hopes of safeguarding a winbutton Fixed for 1.0-1.7 and spanned a timeframe of at least 6+months and still was never fixed, CCP fixed it by completely changing vehicles and nerfing and removing skills, modules, vehicles and turrets
I can only hope you are being sarcastic, as we now have an incredibly boring vehicle system... that's not 'fixing it', that's simply removing the problem at hand and completely avoiding the issue.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
Temias Mercurial
Knights Of Ender RISE of LEGION
124
|
Posted - 2014.07.18 05:59:00 -
[6] - Quote
TYCHUS MAXWELL wrote:Benjamin Ciscko wrote:Atiim wrote:Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your quote its broken
If you have 2 gunners with 20GJ Railguns and still find yourself dying to AV, then you should probably uninstall DUST and go play something else, like World of Tanks. That FG on that tower that can kill me in one clip because I gimped my fitting who is insanely hard to hit with a small turret at that distance. Infantry wanted a 1 to 1 ratio for tanks if 1 person can drive a tank 1 AV can kill them well now we have 1 tank+1 gunner being soloed by a guy on a roof top with a Forge Gun. Yes Atiim I actually have tried both the gunning and driving aspect of tanks with gunners and even w/ maxed shield fitting op. maxed missile fitting op. lvl 4. armor fitting op. and lvl 3. fitting op. I can still barely fit 2 standard turrets on it. Yes if the FG is on the ground you can typically kill him but if he's properly positioned ut's much more difficult. If that forge gun is on a tower then that dropship put him there or put the uplinks that put him there. Complain about your teams lack of air superiority not AV. Not too mention that tower forge gunner is highly vulnerable to snipers from anywhere if he's shooting at you. Vehicles are in a good spot now, hell good tankers I can't kill with any of my proto forges in a single clip (The Wyrmikron can but if I can shoot you 4 times with a long charge time and no chance to move your bad and should feel bad.) If the balance is changed back towards the favor of making tanks more durable then real tankers will be unstoppable again. As it stands real tankers are hard to kill and smart ones will GTFO and only die if multiple and I mean multiple sources of AV hit them. What you want is a return to the days of 1.7 where half the team would be AV and still couldn't stop the tank from retreating repping in their redline for 10-20 seconds then coming right back.
It didn't take half a team of AV to kill a rep tank in 1.7... the most you might have need was three competent AVer's, or one guy placing remotes on them (not Jihad, but that's when they came into existence) and flux/AVnades to decimate tanks... please don't exaggerate.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
|
|
|
|