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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2432
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Posted - 2014.07.05 02:48:00 -
[1] - Quote
Seymour KrelbornX wrote:Lorhak Gannarsein wrote:Brokerib wrote:This answer is good enough that I think it bares repeating. Baal Omniscient wrote:This is silly. A prof 5 proto assault forge on a fully bpo'd out skinweave heavy can 3 shot a fully fitted, fully specced, massively expensive ADS out of the sky for under 80k..... and you guys are pissy that a 30k car loaded up with RE's by a guy who specced into them for that purpose and who can navigate close enough to you to RAM you without you noticing is blowing up your tank?
Um... situational awareness much?
Teamwork?
Isn't that the drivel AV players have been hearing for the last 6-8 months? "Use Teamwork!" Well, have your squad let you know when there's a LAV in your vicinity. You're not with your squad? Well, you're not using teamwork. Sad day.
Player ingenuity. It's a beautiful thing. Rail tankers could (and on some maps, do) camp the redline all match. They thought it up as an effective tactic. The only issue I have with it is that there's no effective way to counter it since OB's can't really drop decent tanks anymore. jLAV's ARE easy to counter. You can have teammates set up proxy's which will detonate the RE's on the LAV when they go off. You can have a teammate with a swarm on standby to hit the LAV's and either scare them off, kill them or tag their RE's with missiles, detonating them (along with the driver). Or you can have teammates spot LAV's for you. Or you can have situational awareness since you can hear LAV's from a long ways off. OR you can combine some of these ideas and do pretty well avoiding/killing 99% of them.
Happy tanking, jLAV's are the least of your worries. ;) https://forums.dust514.com/default.aspx?g=posts&m=2240587#post2240587 I responded to it in the same thread. There is a huge difference between a prof 5 IAFG and a JLAV. I imagine people would be complaining somewhat if a CRG SG could one-shot a max EHP proto Sentinel with a bodyshot. but you're not being one shot... it takes at least 6 remotes to blow up a tank.... that's 6 shots. EDIT: oh and 1 remote kills all but proto amar heavies so.... Simultaneous shots so yes I am being 1 shot... dumbass
...and Gal heavies, and is heard being thrown as well as has a 3 second detonation delay so if you can't avoid 1 person throwing multiple and avoid it your doing something wrong.
Tanker/Logi
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Benjamin Ciscko
General Tso's Alliance
2459
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Posted - 2014.07.11 05:22:00 -
[2] - Quote
Seymour KrelbornX wrote:Harpyja wrote:Seymour KrelbornX wrote:I can also kill a 200k proto suit with a 0 isk dren suit...
I can kill aproto with 1 1500 isk remote...
I can run over a proto with a bpo lav
I can blow up a tank, ads, and infantry with a 0 isk 0 investment stationary turret on a map....
should we remove all of these possibilities too? no? then why the JLAV?
do you see how petty, shameless, and inconsistent this QQ request is? You can't compare killing proto suits cheaply to killing tanks with JLAVs. Free suit vs proto suit is more like militia fit Sica against proto fit Gunnlogi. If the Gunnlogi loses, well it got outplayed or it just sucked. Sure you can run over a proto with a BPO LAV. It probably wasn't enough to make him go negative for the next couple of matches though. And if he's smart he won't let you run over him again. Turret installations are well known. If it's red it's dead. Or yellow... it's still dead. It's a pilot's own fault if they leave a red turret installation. They should've known that it's red. You bring up weak arguments for the defense of JLAVs. I think you just don't want to have to actually work for it and risk an AV suit trying to blow up a tank. Risk vs reward. If you want to blow up tanks so easily, then you should probably invest in a full proto AV suit. A JLAV is the reverse equivalent of the murder taxi which could 'death tap' any infantry and instakill them, while being able to tank better than a tank and has much higher mobility. You infantry cried for their removal. I think it's only fair that JLAVs don't exist either. we aren't playing the game by your rules... the points I laid out are similar to the jlav, low isk, low risk ways to kill expensive things... period... with in the rules ccp devised these things can happen and jlavs are just another type of these low isk high reward mechanics. no bpo is not like militia.. militia cost money you specifically pointed out that a bpo lav makes it a 0 isk investment... so is a dren... its the same. just like running over a proto with a bpo lav... it doesn't matter if he didn't lose as much money as you, it is a 0 isk item taking out a high isk item you speak of sp investment, and turrets cost none or isk and they kill everything as well.... just because you don't like my points you cant dismiss them simply because you feel that since it isn't exactly a tank vs a jlav it doesn't count.. you are absurd and you fail to see logic only because you don't like the tactic. but I countered every reason you think it should be removed with a similar mechanic in the game. stop embarrassing yourself... ROFL You do realize they nerfed LAV collision damage because it was OP and removed the infinite amount of LAVs they would give you because it was unfair that 0 ISK could easily flatten a proto suit.
Da fug what game are you playing because in DUST 514 all turrets cost ISK and I have 6 mil sp split between the 3 turrets, I consider 20% of my sp an sp investment.
You just want to protect an easy mode crutch.
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Benjamin Ciscko
General Tso's Alliance
2461
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Posted - 2014.07.11 14:35:00 -
[3] - Quote
medomai grey wrote:Harpyja wrote:At least it's not double standards, which infantry always seems to have.
Don't you remember when you cried to remove free murder taxis and nerf the collision mechanics? Yet, infantry is defending the use of JLAVs. Please just shut up. Oh, I see. So only infantry have double standards eh? That's funny, because I do recall a bunch of vocal vehicle users claiming that it should require teamwork to kill them but dismissed any suggestion that it should require teamwork to make vehicle effective at killing infantry. Forgive me, my memory doesn't seem to be up to par. Please do remind me of that time " I" bitched and moaned about these murder taxis. And while you're at it, do tell me of these other things that you've assumed I've said. And because you asked soo politely, no. Poking people of your... intellect is too fun. And besides, you took your precious time to reply to me. It would be awfully rude not to do the same. Tell me when you're AV teamwork was nerfed because I can distinctly tell you when my teamwork got nerfed.
And I still don't get why infantry feel that one FG on a roof should be able to deny most area's of the map for all tanks and the methods you infantry suggested of teamwork was impractical and would ruin tanking while you AV thought it should take teamwork for us not to be solo'ed.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2478
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Posted - 2014.07.15 15:45:00 -
[4] - Quote
Atiim wrote:Leeroy Gannarsein wrote: How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs?
JLAVs aren't ideal for every situation, because the terrain may be ridiculously bumpy, and you may be facing a tanker who's actually competent and destroys the JLAV every time. The point of Forge Guns and Swarm Launchers, would be long range AV Weaponry. Leeroy Gannarsein wrote:Also, yeah, your method of anti-tanking takes no skill. HAV piloting is approximately as skill-intensive as FGing, and significantly more SP and ISK intensive. Swarm Launchers require that you have situational awareness, as you -typically- cannot see around you during engagements because your too focused on the vehicle. They also require that you make every shot count (resource management) due to the awful ammunition reserves, and they require patience in the sense that firing at the wrong time guarantees that your target escapes (the only other AV weapon actively requiring this skill is the Plasma Cannon). HAV Piloting is not as skill intensive as Forging. The FGer puts themselves at risk to far more items, and has a TTK far lower than that of an HAV. When you also consider the fact that an HAV can easily escape danger in most situations, they're quite literally the easiest item to use in DUST 514. If you know how to fit a Jihad LAV properly you will hardly ever fail.
Lol Forging requiring skill lol sure it takes a great amount of skill to kill an ADS but lol I'm in such danger camping on this tower or High point where the tank cannot touch me and I can track him great distances.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2481
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Posted - 2014.07.15 20:41:00 -
[5] - Quote
Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2482
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Posted - 2014.07.15 22:17:00 -
[6] - Quote
Seymour KrelbornX wrote:Benjamin Ciscko wrote:Seymour KrelbornX wrote:Tread Loudly 2 wrote:Zindorak wrote:Actually you can lose alot of money if your running a proto suit and you have boundless re's. So we sacrifice alot doing this. This is false JLAV drivers simply put the re's on the vehicle then switch to a free/cheap suit to avoid a majority of expenses. I stay in my remote suit, incase I have to manually detonate... 10.5k isk in my dren suit. Fail hardly... I have great success with it, and I live this way So you live ha then it's 0 ISK and 0 clone loss and in fact a K/D buff and if it's that effective then it's OP.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2482
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Posted - 2014.07.15 22:18:00 -
[7] - Quote
Atiim wrote:Benjamin Ciscko wrote: Fail
+1 for creating a perfect synopsis of this thread, and the pilots inside. It was a synopsis of you... Who has to defend a crutch and if you don't know how to properly jihad jeep for near 100% effectiveness then lol.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2484
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Posted - 2014.07.16 00:41:00 -
[8] - Quote
taxi bastard wrote:its not ok to JLAV, but its ok to be a tank scrub with a heavy and HMG to jump out the tank and mow down AV players if their loosing?
JLAV is at least a realistic tactic.......instant poping in and out of tanks is not! Hopping out in a heavy is going to save you from that roof top forge gunner? A heavy tried to do that to me once he died by my RE's and then lost his precious aurum tank. If he's relying on his heavy he's also likely a scrub tanker.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2492
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Posted - 2014.07.17 01:11:00 -
[9] - Quote
Leeroy Gannarsein wrote:Seymour KrelbornX wrote:True Adamance wrote:I do wish to point out that dealing with JLAVs when we had no dispersion was fine since a good tanker could pick off the remotes if they had the piece of mind....... now that the dispersion is atroscious...... half your shots will miss the LAV, 45% will miss your intended target on the LAV, and odds are even after a solid 3-4 seconds of firing your enemy will drive with impunity into the side of your vastly more expensive and SP invested vehicle......
put some small rail turrets on that tank and get a buddy to shoot for you, problem solved... also it literally takes one shot from the big turret to connect to make a jlav go poof... See, I JLAVed a little, I AV a lot, but clearly you don't ever tank. I know I can make an LAV that can tank 2 Particle Cannon shots with a Fuel Injector or possibly 3 w/ out a Fuel Injector considering the LAV's driving in a slolem down the road at you with a fuel injector I doubt anyone can hit an LAV 3 times as it's speeding at top speeds at you.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2498
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Posted - 2014.07.17 23:23:00 -
[10] - Quote
Atiim wrote:Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now
If your talking about the lack of Hull & Module variety, then no I didn't ask for this (neither did the Majority of Infantry Players). The changes to Vehicles in Uprising 1.7 were a direct result of constant campaign from the Pilot Community to nerf AV. Ironically, I remember you, Spkr, and the other Pilots talking trash on the forums while also exclaiming with joy and glee at the proposed changes for Uprising 1.7. Heck, I also remember you and the other Pilots saying that the Vehicles in Uprising 1.7 were "working as intended". You can bleat your chest until it's as red and sore as a Baboon's buttocks, it won't change the facts:
- YOU asked for these changes to be implemented.
- YOU stated that these changes were "working as intended".
- YOU wanted these changes to happen.
- These changes are a direct result of YOUR actions.
Remember this next time you try to pin the blame on me for the current Vehicle mechanics. GG no RE. Actually I asked for an AV nerf that is it I did not want a vehicle rework.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2498
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Posted - 2014.07.17 23:33:00 -
[11] - Quote
Atiim wrote:Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your quote its broken
If you have 2 gunners with 20GJ Railguns and still find yourself dying to AV, then you should probably uninstall DUST and go play something else, like World of Tanks. That FG on that tower that can kill me in one clip because I gimped my fitting who is insanely hard to hit with a small turret at that distance. Infantry wanted a 1 to 1 ratio for tanks if 1 person can drive a tank 1 AV can kill them well now we have 1 tank+1 gunner being soloed by a guy on a roof top with a Forge Gun.
Yes Atiim I actually have tried both the gunning and driving aspect of tanks with gunners and even w/ maxed shield fitting op. maxed missile fitting op. lvl 4. armor fitting op. and lvl 3. fitting op. I can still barely fit 2 standard turrets on it. Yes if the FG is on the ground you can typically kill him but if he's properly positioned ut's much more difficult.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2498
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Posted - 2014.07.17 23:34:00 -
[12] - Quote
Atiim wrote:Benjamin Ciscko wrote: Actually I asked for an AV nerf that is it I did not want a vehicle rework.
But you were also one of the main supporters of the proposed changes. Not really I like most other sane people at least at some point during that time admitted they were OP.
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