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JARREL THOMAS
Dead Man's Game
318
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Posted - 2014.06.23 02:01:00 -
[31] - Quote
Atiim wrote:Takahashi Kashuken wrote:
But you wanted this
That's a strawman fallacy, but good attempt at trolling. Takahashi Kashuken wrote:You wanted vehicles to be nerfed until they became nothing but useless again
You cried and cried and cried until we had less vehicles, modules, skills and even then it wasnt enough and look at what we have now
Link a quote of me asking for vehicles to be nerfed before these variants were removed or this is not only fallacious drivel, but the ramblings of a drunkard trying to find a scapegoat as well. At this point no one has th right to talk because a lot of things have been nerfed to crap and everyone had at least 1 that they backed up
Caldari Loyalist
I speak for the rabbits
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
24
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Posted - 2014.06.23 02:09:00 -
[32] - Quote
I drove the enforcer tanks around just before the got yanked away due to 1.8 I would love to see them and Logo Lavs returned. Then I can take out all those militia tank pilots |
low genius
The Sound Of Freedom
1990
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Posted - 2014.06.23 02:19:00 -
[33] - Quote
title is cancelled. move on.
rip ccp. it was a good run.
www.forum.eternalcrusade.com
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DarthJT5
12th Shadow Legion
50
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Posted - 2014.06.23 02:21:00 -
[34] - Quote
low genius wrote:title is cancelled. move on. No, the title is not canceled. I still have fun with it, and I will play it until it is shut offline. Which definetly will not happen until legion drops
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Operative 1125 Lokaas
True Companion Planetary Requisitions
239
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Posted - 2014.06.23 04:01:00 -
[35] - Quote
DarthJT5 wrote:Ok CCP, it looks to me that it HAS to be obvious that we want our vehicle variants back. Marauders, Enforcers, logi LAVs and DS, scout LAVs, etc. This is the thread to get your attention. No one I've met has said no to having them back. This is the petition for getting them back. If you agree with having our variants back and making vehicles on the battlefield unique again, sign below and give your reason for wanting them back. I have a few myself.
#1. Makes the difference between a 20 mill SP tanker and a 0 SP tanker much better.
#2. Makes vehicle usage non-boring, i mean really. How many vehicle fittings are out there that are actually viable? Everyone uses the exact same stuff. At least this will give us a little bit of variety in fittings by having more slots to use.
#3. Makes balancing AV vs. Tanks much easier. Pro AV vs. The better hulls with proto modules, adv AV for the better hulls with basic mods or basic tanks with proto mods, basic AV for basic hulls with basic mods, etc.
#4. Gives a reason to nerf mlt vehicles into the ground. With more than two types of hulls, we can actually make mlt mlt instead of being std with one less slot.
Please guys, lets get our vehicles back. Even you infantry guys, help us out. Imagine if you had at most three different types of suits for use. It would suck wouldn't it?
You did get the memo about LEGION and no new content in DUST right? Just checking.
If they did add new content after all then also add all racial variants as well as more heavy infantry weapons to counter the in reased vehicle content.
Hell, they should just make a new game for that. Oh waitGǪ
THIS IS THE VOICE OF RÁN
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Michael Arck
4835
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Posted - 2014.06.23 04:08:00 -
[36] - Quote
Atiim wrote:Michael Arck wrote:I say no because what's the use when they will just be complained about and nerfed into nothing anyway by the community?
Again, another situation where community cried nerf and then changes their mind later on, completely forgetting that they brought about the change in the first place.
I know your hell-bent on bashing the community, but could you put something other than lies and drivel while doing so? Nobody asked for those vehicles removed, it was actually CCP's decision. Heck, I remember people crying to keep them in the game. Why else do you think ADSs are still here?
Oh shut up Atiim.
Did I say that the community wanted the vehicles removed? No I didn't brainchild. What I said was, the community will eventually want it removed like so many other things that have been in place.
It's not about bashing the community. It's telling it like it is. I'm not the only one who sees that this has happened.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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castba
Amarr Templars Amarr Empire
493
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Posted - 2014.06.23 04:41:00 -
[37] - Quote
Yep, bring 'em back if possible... Hell, bring back everything that has been in-game and then removed.
Things may need to be tweaked, but it would appear that we have a very competent team doing do so currently.
Anything and everything. Vehicles, dropsuits, weapons, maps... Anything that can be returned.
The more options, the better and the more chance of getting ex-players to return and maybe even expand the player base a little... Or at the very least, keep us all interested. |
Chimichanga66605
Hellstorm Inc League of Infamy
163
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Posted - 2014.06.23 05:41:00 -
[38] - Quote
I really ******* want my Eryx back & would LOOOOVE to get my revenge on LLAVs with my Swarm Commando. But its probably not gonna happen...ever. Not trying to be negative, just realistic.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Atiim
NoGameNoLife
9760
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Posted - 2014.06.23 05:53:00 -
[39] - Quote
Michael Arck wrote:Atiim wrote:Michael Arck wrote:I say no because what's the use when they will just be complained about and nerfed into nothing anyway by the community?
Again, another situation where community cried nerf and then changes their mind later on, completely forgetting that they brought about the change in the first place.
I know your hell-bent on bashing the community, but could you put something other than lies and drivel while doing so? Nobody asked for those vehicles removed, it was actually CCP's decision. Heck, I remember people crying to keep them in the game. Why else do you think ADSs are still here? Oh shut up Atiim. Did I say that the community wanted the vehicles removed? No I didn't brainchild. What I said was, the community will eventually want it removed like so many other things that have been in place. It's not about bashing the community. It's telling it like it is. I'm not the only one who sees that this has happened. Your assigning blame to the community for their removal, so implicitly yes you are stating that. Perhaps you should actually read what you write for one. The only thing l I see happening here is someone making sad attempts at attacking the community, but failing due to a lack of merit and statements hold any credibility.
I'm "telling it like it is" as well.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Michael Arck
4837
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Posted - 2014.06.23 06:00:00 -
[40] - Quote
Atiim wrote:Michael Arck wrote:Atiim wrote:Michael Arck wrote:I say no because what's the use when they will just be complained about and nerfed into nothing anyway by the community?
Again, another situation where community cried nerf and then changes their mind later on, completely forgetting that they brought about the change in the first place.
I know your hell-bent on bashing the community, but could you put something other than lies and drivel while doing so? Nobody asked for those vehicles removed, it was actually CCP's decision. Heck, I remember people crying to keep them in the game. Why else do you think ADSs are still here? Oh shut up Atiim. Did I say that the community wanted the vehicles removed? No I didn't brainchild. What I said was, the community will eventually want it removed like so many other things that have been in place. It's not about bashing the community. It's telling it like it is. I'm not the only one who sees that this has happened. Your assigning blame to the community for their removal, so implicitly yes you are stating that. Perhaps you should actually read what you write for one. The only thing l I see happening here is someone making sad attempts at attacking the community, but failing due to a lack of merit and statements hold any credibility. I'm "telling it like it is" as well.
Sigh. Again, shut up boy. I wish I could punch you in the nose.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Void Echo
Total Extinction
2610
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Posted - 2014.06.23 06:42:00 -
[41] - Quote
DarthJT5 wrote:Scheneighnay McBob wrote:DarthJT5 wrote:Scheneighnay McBob wrote:I believe their removal was about rethinking vehicle roles, obviously black ops HAVs, marauders, and enforcers weren't working as intended, so they were all removed in turn. I never saw a black ops HAV in the field (probably because they cost an arm, a leg, and several fucktons of SP), and enforcers were declared useless by the community. Yes, this is true. But, that doesn't mean that in the past 6 months they couldn't of thought of more uses for them. Enforcers- high damage, lower survivability. Marauders- low damage, high survivability. Why not? Enforces are actually long range, low survivability, while marauders are just plain high damage, nothing else. Yes. But people complained that was useless, so I was brain storming. I think they were fine, but others did not.
There was also about 4 bonuses that the vayu had that did not make a single bit of sense for what it was intended. Same with the other enforcer.
I remember that one of the 2 that was meant for long range that gave a zoom in ability only worked for the blaster turret which everyone knows is basically a short range weapon, not a long or medium range weapon.
The enforcers were deemed useless because of their lack of bonuses that made sense. Along with their lack of survivability to add to the drama.
Me along with some others declared to the community that the enforcers were the new militia tanks and that the sica and soma were the new std and the gunnlogi and madrugar were the new pro tanks. And the community followed it.
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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Atiim
NoGameNoLife
9760
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Posted - 2014.06.23 06:48:00 -
[42] - Quote
Michael Arck wrote: Sigh. Again, shut up boy.
That's the best you've got?
Surely someone as calm, collected, and intelelgent as you could come up with something better than that right?
Michael Arck wrote:I wish I could punch you in the nose. So do a lot of people in this game.
Does this mean I get to put you to the scrapbook?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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The Eristic
Dust 90210
482
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Posted - 2014.06.23 07:45:00 -
[43] - Quote
Would be happy to see them back IF the logi resistance + HP combos were made more manageable. Those ****s were completely out of hand.
Reality is the original Rorschach.
Verily! So much for all that.
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Lynn Beck
NoGameNoLife
1884
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Posted - 2014.06.23 07:56:00 -
[44] - Quote
Michael Arck wrote:I don't know man. I still have nightmares about the LLAV. I see a yellow Camaro with black racing stripes and I have a burning desire to bash it with a baseball bat. It's quite possible for them to, *gasp* BALANCE them.
Example: Logi Lav, skill bonus: +15% eficacy to Remote Armor Repairer per level. Role bonus: +25% range to Remote Arnor Repairer per level
Base stats are identical to current Lav, but is granted an additional slot on its' preferred tank type- 3/1 for Saga, 1/3 for Methana.
Slav: role bonus- +5% to vehicle top speed per level, racial- +10% to small turret rotation per lvel.
Marauder Tank- role bonus: +10% to resostances per level(this does not make shields' damage from swarms drop to 30%(80% base, -50%) it makes the damage 40%) racial: +10% efficacy to armor repairer per level(maybe switc to Hardener Efficacy)
Enforcer tank- role bonus: +10% to large turret damage per level Racial: +2% range and zoomfidelity to large thrret.
As usual with on the spot numbers, they're not what i expect, maybe +2% per level to damage, the idea is to push the idea out there.
Same with Flaylocks, people HATE them, but it is still possible to make it useful without being 'LolOp'
General John Ripper
-HAM(Yum)
This message was approved by the 'Nobody Loved You' Non-Association Foster Care Office
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11036
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Posted - 2014.06.23 08:01:00 -
[45] - Quote
Lynn Beck wrote:Michael Arck wrote:I don't know man. I still have nightmares about the LLAV. I see a yellow Camaro with black racing stripes and I have a burning desire to bash it with a baseball bat. It's quite possible for them to, *gasp* BALANCE them. Example: Logi Lav, skill bonus: +15% eficacy to Remote Armor Repairer per level. Role bonus: +25% range to Remote Arnor Repairer per level Base stats are identical to current Lav, but is granted an additional slot on its' preferred tank type- 3/1 for Saga, 1/3 for Methana. Slav: role bonus- +5% to vehicle top speed per level, racial- +10% to small turret rotation per lvel. Marauder Tank- role bonus: +10% to resostances per level(this does not make shields' damage from swarms drop to 30%(80% base, -50%) it makes the damage 40%) racial: +10% efficacy to armor repairer per level(maybe switc to Hardener Efficacy) Enforcer tank- role bonus: +10% to large turret damage per level Racial: +2% range and zoomfidelity to large thrret. As usual with on the spot numbers, they're not what i expect, maybe +2% per level to damage, the idea is to push the idea out there. Same with Flaylocks, people HATE them, but it is still possible to make it useful without being 'LolOp'
Luff you Lynn Beck you make tanks sound fun
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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Lynn Beck
NoGameNoLife
1885
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Posted - 2014.06.23 08:44:00 -
[46] - Quote
...don't i just make everything sound fun?
Give us an 'Assault Flaylock' with 34 splash damage, 4 meter range, 90 direct, 2x flight speed and range, and has a clip of 20 with a max ammo of 400.
Pleeeeez
General John Ripper
-HAM(Yum)
This message was approved by the 'Nobody Loved You' Non-Association Foster Care Office
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Jack Galen
Vanguardian Remnant
3
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Posted - 2014.06.23 08:51:00 -
[47] - Quote
Back to the original point, hell yes!
I miss being able to create an effective fit, as my style very much utilised the pre falcon modules. Now, for dropships at least, there only seems to be one protocol. Rep tank.
Would be nice to have it all back. |
bastille123
6
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Posted - 2014.06.23 11:38:00 -
[48] - Quote
why not go all out on the vehicules variants and put in all those back again? i mean we wont get any more stuff for the game so might aswell go full with it
GIF in the forums: oh well it was good till it lasted
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GeneralButtNaked
Fatal Absolution
1220
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Posted - 2014.06.23 14:17:00 -
[49] - Quote
Void Echo wrote:
Me along with some others declared to the community that the enforcers were the new militia tanks and that the sica and soma were the new std and the gunnlogi and madrugar were the new pro tanks. And the community followed it.
Because listening to a redline rail tanker giving advice about brawling tanks makes a whole lick of sense.
Enforcers were boss.
Solo tankers hated them because they mandated teamwork, and if someone screwed up, all that ISK went down the drain. If you couldn't survive 7 matches without losing an LLAV or a tank, you made no profit.
Risk/reward at its finest.
Real AV doesn't stop until all the tanks are dead.
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GeneralButtNaked
Fatal Absolution
1220
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Posted - 2014.06.23 14:21:00 -
[50] - Quote
Void Echo wrote:
I remember that one of the 2 that was meant for long range that gave a zoom in ability only worked for the blaster turret which everyone knows is basically a short range weapon, not a long or medium range weapon.
Just to pull this one aside, you comlpetely missed the point of the range bonus.
Scattered Ion with extra range meant you were able to stay in optimal while fighting another blaster tank in their falloff. It also gave you a lot more reach to hit forgers.
There was also the other option, of running a Stabilized turret and hitting out to 150 or so with full, bonused damage. On Manus Peak domination, you could be anywhere down low near the flag and completely clear the ridge overlooking. Put the LLAV behind some cover, and watch the rage mail flow.
Not that any of those things would make sense to you though, you only played from the rear with the fear.
Real AV doesn't stop until all the tanks are dead.
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DarthJT5
12th Shadow Legion
59
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Posted - 2014.06.23 15:26:00 -
[51] - Quote
Requesting a blue tag on this.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Void Echo
Total Extinction
2612
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Posted - 2014.06.23 16:07:00 -
[52] - Quote
GeneralButtNaked wrote:Void Echo wrote:
Me along with some others declared to the community that the enforcers were the new militia tanks and that the sica and soma were the new std and the gunnlogi and madrugar were the new pro tanks. And the community followed it.
Because listening to a redline rail tanker giving advice about brawling tanks makes a whole lick of sense. Enforcers were boss. Solo tankers hated them because they mandated teamwork, and if someone screwed up, all that ISK went down the drain. If you couldn't survive 7 matches without losing an LLAV or a tank, you made no profit. Risk/reward at its finest.
Just because those abominations worked for about .05 % of the community never means itl work for the other 99.05%.
I was hardly a redline railer. As i remember i didnt start using the redline until the end of 1.6 and that was almost a year ago.
I was always in the middle of the battle with my railgun, thats how i got my status of being one of the top railgunners.
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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GeneralButtNaked
Fatal Absolution
1221
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Posted - 2014.06.23 18:44:00 -
[53] - Quote
Void Echo wrote:
Just because those abominations worked for about .05 % of the community never means itl work for the other 99.05%.
I was hardly a redline railer. As i remember i didnt start using the redline until the end of 1.6 and that was almost a year ago.
I was always in the middle of the battle with my railgun, thats how i got my status of being one of the top railgunners.
You were not one of the top railgunners. You are a very good shot, but that is it. Your tactical knowledge is lacking, your maneuvers are subpar, and your ability to take losses and complete objectives is nil. This is coming from someone who fought against you and hired you.
Don't believe your own hype. You were at best a pubstar.
Void Echo wrote: Everyone knows that blasters are close range and barely medium range, it never made sense to use a blaster for the zoom bonus because you could always use the missile turret for more powerful range blasts.
I was never really behind the battle, you may have never seen me on the front lines because i was ALWAYS busy with destroying enemy tanks when i saw them.
Resorting to personal attacks based on your clear assumption and lack of understanding how my playstyle worked will not work at aggravating me. But it does work at showing how immature you are over the internet.
And yet, using an enforcer provided a noticeable benefit because infantry and other tankers consistently would underestimate your ability to deal damage at ranges greater than the standard turrets.
Was it ideal? No, and I made posts to that effect a long, long time ago. But it was not useless, and anyone who says they were is not a tanker.
Both enforcers had very niche applications that were extremely stong.
Finally, yes you were a redliner. Hardcore back of the bus type stuff too. You can try and tell stories about how you imagined yourself playing, but when I watched you run away from a fight in a PC match against Imagio of all people, then you can't be respected as a serious tanker.
Only pubbies look up to you. You are like Charlotte, just a slightly better shot. Still uselss in a close match though.
Real AV doesn't stop until all the tanks are dead.
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DarthJT5
12th Shadow Legion
63
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Posted - 2014.06.23 23:49:00 -
[54] - Quote
Does anyone have a valid argument against this? Rattati even said that client side updates are possible now, so why not?
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11059
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Posted - 2014.06.23 23:50:00 -
[55] - Quote
DarthJT5 wrote:Does anyone have a valid argument against this? Rattati even said that client side updates are possible now, so why not?
**** vehicle reintroduction.
GImme Amarr HAV!
PS: Sorry Darth but I want my Amarr HAV!
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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DarthJT5
12th Shadow Legion
63
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Posted - 2014.06.23 23:52:00 -
[56] - Quote
True Adamance wrote:DarthJT5 wrote:Does anyone have a valid argument against this? Rattati even said that client side updates are possible now, so why not? **** vehicle reintroduction. GImme Amarr HAV! PS: Sorry Darth but I want my Amarr HAV! oh.... if only if only......
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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Denchlad 7
The Last of DusT. General Tso's Alliance
323
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Posted - 2014.06.24 00:44:00 -
[57] - Quote
I want my Vayu and Callisto back.
As Rattati has said client side patches aren't impossible, maybe in a final game update, say, Uprising 1.9 or something cool like Solace 2.0 (Solace chosen especially.), we could introduce all the things that were ridded of pre-1.7.
But we need a list of what they are specifically (I've forgotton half the modules myself), then post them compared with Lynn's stats above in the Features/Requests forum. Anyone with a decent memory/too much time on their hands/bored enough to do that?
*glances at Atiim*
I will be the only player to Prototype every single god damn weapon before Dust dies. 5 to go.
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DarthJT5
12th Shadow Legion
67
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Posted - 2014.06.24 01:08:00 -
[58] - Quote
Denchlad 7 wrote:I want my Vayu and Callisto back. As Rattati has said client side patches aren't impossible, maybe in a final game update, say, Uprising 1.9 or something cool like Solace 2.0 (Solace chosen especially.), we could introduce all the things that were ridded of pre-1.7. But we need a list of what they are specifically (I've forgotton half the modules myself), then post them compared with Lynn's stats above in the Features/Requests forum. Anyone with a decent memory/too much time on their hands/bored enough to do that? *glances at Atiim* in the 1.7 respec post CCP listed all the things removed along with what they cost, but no stats. we may be able to fish up some from looking at fitting videos on youtube for pre 1.7 tanks though.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11063
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Posted - 2014.06.24 01:23:00 -
[59] - Quote
DarthJT5 wrote:Denchlad 7 wrote:I want my Vayu and Callisto back. As Rattati has said client side patches aren't impossible, maybe in a final game update, say, Uprising 1.9 or something cool like Solace 2.0 (Solace chosen especially.), we could introduce all the things that were ridded of pre-1.7. But we need a list of what they are specifically (I've forgotton half the modules myself), then post them compared with Lynn's stats above in the Features/Requests forum. Anyone with a decent memory/too much time on their hands/bored enough to do that? *glances at Atiim* in the 1.7 respec post CCP listed all the things removed along with what they cost, but no stats. we may be able to fish up some from looking at fitting videos on youtube for pre 1.7 tanks though.
Poor unloved Surya and Sagaris...... I want ya's both back.
What I want more is.......
AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV!
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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DarthJT5
12th Shadow Legion
68
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Posted - 2014.06.24 01:26:00 -
[60] - Quote
True Adamance wrote:DarthJT5 wrote:Denchlad 7 wrote:I want my Vayu and Callisto back. As Rattati has said client side patches aren't impossible, maybe in a final game update, say, Uprising 1.9 or something cool like Solace 2.0 (Solace chosen especially.), we could introduce all the things that were ridded of pre-1.7. But we need a list of what they are specifically (I've forgotton half the modules myself), then post them compared with Lynn's stats above in the Features/Requests forum. Anyone with a decent memory/too much time on their hands/bored enough to do that? *glances at Atiim* in the 1.7 respec post CCP listed all the things removed along with what they cost, but no stats. we may be able to fish up some from looking at fitting videos on youtube for pre 1.7 tanks though. Poor unloved Surya and Sagaris...... I want ya's both back. What I want more is....... AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! AMARR HAV! you are determined good sir. would you liek an oreo crafted by the finest chef-slaves in New Eden for your determination?
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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