Pvt Numnutz
Watchdoge Explosives
1525
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Posted - 2014.06.22 09:07:00 -
[2] - Quote
True Adamance wrote: [...] TL;DR
Tanks as they are lack focus, lack a role, and lack balance. This is because they achieve everything in a generalist way to a high standard and do so with minimal SP investment.
What the HAV could be is something that adds a great tactical element to combat if done properly, something that few other games can and will achieve.
Just to add my own personal notes to this....... I also feel like if the player base is so hell bent on removing HAV and vehicle from the game then they do not want an FPS set in New Eden and probably should focus on other games then. I still have faith in CCP's vision if not their staff barring of course some of them, and do not want to see Dust casualised for the sake of making another crappy and generalist sci fi shooter when it could be so much more..
Well said, +1. I think tiercide was a bad idea for vehicles, so much diversity was lost. I spend the better part of a year flying and dying to get my perfect dropship fit, took hundreds of skyshark and millions of isk and sp but I made one hell of a fit. I'm not so proud of my current dropship fit, as its so limited. Same goes for my missile tank, though I'm a little more proud of my gunni boy.
Ever since chromosome I have tried to use my tank for more than what it was intended. My favorite tactic is being an advancing tool for infantry. While my missiles aren't very good at killing enemy infantry they do cause a lot of panic and keep them suppressed. A good place to do this is places with limited cover that infantry have to cross pretty exposed to reach an objective. For example the 'C' CRU on line harvest. When I see a group of blues struggling to make any advance towards C I maneuver my tank in front of them to give some cover, then I start a slow advance making sure to keep my speed down and acting as a mobile shield wall to help them advance. I'll walk them right up to the door step at C while keeping the reds pinned so they have the offensive.
Sadly very few blues see what I'm doing for them and run out in the open anyway and get gunned down, or break cover too early, or I get blown up by a rail tank. But when it does work its epic as hell and feels extremely rewarding even though I didn't get any kills. I felt like I made a difference and the blues on my team can appreciate my tank and how I used it.
When I get into a vehicle I don't want blues to remember "that numnutz guy was so good at killing everything!" I want them to think "with out that tank/dropship support this battle might have gone really bad! Sure am glad he helped us out there." That's worth a thousand kills to me. |