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SponkSponkSponk
The Southern Legion Final Resolution.
820
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Posted - 2014.05.26 14:11:00 -
[1] - Quote
One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts?
Dust/Eve transfers
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2664
|
Posted - 2014.05.26 15:19:00 -
[2] - Quote
I've wanted this since forever.
Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
This sounds like a good solution for controlling griefing in high-sec.
I'd like to know why this wasn't already implemented.
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Maken Tosch
DUST University Ivy League
8707
|
Posted - 2014.05.26 17:24:00 -
[3] - Quote
Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented.
Because CCP was testing the waters on the PS3 with Dust. Didn't turn out too well and too many console players where complaining about friendly fire.
Hopefully the Eve system can cross over to Legion since this will be on the PC.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ryder Azorria
Amarr Templars Amarr Empire
1001
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Posted - 2014.05.26 17:44:00 -
[4] - Quote
Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented. Because in EVE friendlies can't run out in front of your gun, or insist that on top of your grenade is absolutely the best place for them to stand - not all FF is the fault of the guy who did the killing. |
Maken Tosch
DUST University Ivy League
8708
|
Posted - 2014.05.26 18:22:00 -
[5] - Quote
Ryder Azorria wrote:Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented. Because in EVE friendlies can't run out in front of your gun, or insist that on top of your grenade is absolutely the best place for them to stand - not all FF is the fault of the guy who did the killing.
Don't forget the fact that in Eve Online you can shoot a ship through a rock since the game mechanics operate in a point-to-point fashion. That and submarine physics... in space.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Forlorn Destrier
2506
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Posted - 2014.05.26 20:02:00 -
[6] - Quote
Interesting ideas, but yes you would need to account for non-intentional friendly fire. This would be difficult to determine and program for.
Perhaps a temporary sec status drop that becomes permanent once you have committed multiple "crimes" in a short period of time? Basically 3 strikes before you are punished at all? Also drop the suspect flag idea. If you get team killed, you can challenge your killer to a 1v1 using metascores to determine what gear you bring. As the offending party, you can take a higher metascore fitting; as the criminal you are limited to a lower metascore fitting (if you don't know what I'm referring to please see the thread on progression where CCP Z explains how he wants to "fix" protostomping).
What do you all think about this alternative? It was a spur of the moment thing so I don't know if its actually a good idea - no time to reflect yet. :)
EDIT: or possibly if you killed 3 people, then they all get to engage you during a 5 minute battle, basically a 3v1, immediately following the match with no metascore restrictions.
EDIT #2: 1. All players are automatically entered into the "justice" match after the main battle is over. 2. You cannot leave this match and will auto spawn if you don't on your own in the last fit you used. 3. If you committed a crime and then left the main battle, you would be prohibited in joining a new match until this "justice" match is concluded. |
Jonny D Buelle
Mors Effera
144
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Posted - 2014.05.27 01:58:00 -
[7] - Quote
I like this idea! And it's giving me some evil ideas...
For example. If I hire a bunch of people to fight with me, instead of paying them at the end I put a bullet in their brains!
Come Join the War
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Maken Tosch
DUST University Ivy League
8709
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Posted - 2014.05.27 02:13:00 -
[8] - Quote
Jonny D Buelle wrote:I like this idea! And it's giving me some evil ideas... For example. If I hire a bunch of people to fight with me, instead of paying them at the end I put a bullet in their brains!
"Nothing says 'I love you' like a killmail. So don't be surprised if I send you one today." - CCP Guard, Killing is Just the Means by Permaband
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Aizen Intiki
shadows of 514
793
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Posted - 2014.05.27 04:19:00 -
[9] - Quote
Agreed, but make sure the unintentional death doesn't warrant a concorddoken.
Alt of the great Fish God, Godin
blub
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SponkSponkSponk
The Southern Legion Final Resolution.
825
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Posted - 2014.05.27 04:38:00 -
[10] - Quote
Aizen Intiki wrote:Agreed, but make sure the unintentional death doesn't warrant a concorddoken.
It's possible to mix in the graduated response levels like what happens in Dust faction warfare.
Dust/Eve transfers
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10304
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Posted - 2014.05.27 04:56:00 -
[11] - Quote
Additionally no loss of standings if corporations are wardecced against one another, alongside any standard mechanics relating to wardeccing as are in EVE.
Markdown:
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Joseph Ridgeson
WarRavens Final Resolution.
1920
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Posted - 2014.05.27 08:04:00 -
[12] - Quote
I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different.
2. It is a whole lot harder to teamkill in EVE accidentally, even impossible given high security and 'safety fire' settings. Virtually everything is a lock and fire; the weapons that are not are rarely used in environments that would exclude fighting players. I don't have to worry about the CONCORD blowing up my Paladin because some idiot jumps in front of my lasers. Hell, CCP removed explosion radius on missiles to get rid of the possibility of friendly fire. I should know; I lost a frigate to the ridiculousness of a player barely getting scratched from my explosion radius on my heavy missiles and CONCORD decided I had to die for it.
In a first person shooter, I don't see why CCP wouldn't say "no friendly fire for these areas of the game." Maybe the PvE sandbox stuff in 0.0 but a large portion of the game needs to not have it so it can function as a game. This goes in line with #1.
3. Trolling in every game mode. How many people are already victim of the blueberry that drives an LAV on top of friendly RE's and shoots them to get the person kicked? Never being able to escape that breaks the game. It is Free to Play so a new account and a new dude lets people troll indefinitely.
4. "Opens up player interaction" is a little bit of a misnomer. The only interaction that it brings up is team-killing. As noted above, it is extremely easy to do it accidentally. If it is in game modes like a specific 0.0 PVE environment that gives more rewards than high security (no FF) PVE grounds, perfect, but all the time is detrimental to the concept of being a more fast paced game.
5. Your reasoning is a little bit awkward. "I want the game to be less like other lobby shooters" but then state that you want friendly fire so "the game is more in line with Day Z." That makes it seem like you are suggesting that being like a type of genre is bad but being like a specific game is good.
Just my two cents.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
166
|
Posted - 2014.05.27 20:37:00 -
[13] - Quote
SponkSponkSponk wrote:One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts?
I like it all but for point 2 - risk must be allways a concern in EVE universe. Team up with your friends / alliance. If you team up with unknowns, deal with it. There must not be a 'magical switch' enforcing care-bearing.
But the center of the sugestion is Friendly fire allways ON.
I think its a great thing, theres no reason for people not thinking twice before pulling the trigger.
Its an whole different experience you having to identify your target.
But fot it being on, there must be visual cues ad to what team the other guy is in. Especially since the teams use mixed outfits. |
Prius Vecht
Red and Silver Hand Amarr Empire
383
|
Posted - 2014.05.29 03:50:00 -
[14] - Quote
I'm all for this and removing the red line.
instead give the MCC autocannons that fire on enemies that come to close and spawn locations other than the MCC (atleast three of them) |
DAMIOS82
WarRavens Final Resolution.
121
|
Posted - 2014.05.29 05:04:00 -
[15] - Quote
I don't agree with the op post. The thing is Legion is not EVE and it is based upon killing and wars. having a penalty system that prevents you from killing is just the opposite of what we want. In EVE concord works, because of the fact that half the population are just citizens that mine, manufactor, invent, hang out, etc, that have no desire for conflicts. So you have concord to allow those citizens the illusion of safety. In legion there is no such thing it is only kill or be killed. In PVE/PVP there should be safe zones for not having to look over you shoulder every five seconds. But there should also be zones that allow it. This game needs to answer to both factions. Just like we have in dust now, normal contract no team killing, faction yes team killing. Having the ability to team kill all the time just with penalty, has no effect other then **** people of. You can see it in faction now, where some loser might disagree with your tactics and simply shoots you, they would not give a rats ass about a penalty. The only difference is the isk price attached to it. |
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CCP Wolfman
C C P C C P Alliance
2910
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Posted - 2014.05.29 06:24:00 -
[16] - Quote
I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game. |
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
|
Posted - 2014.05.29 07:48:00 -
[17] - Quote
In MAG you could kill friend or foe. And you could talk to both. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
249
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Posted - 2014.05.29 07:48:00 -
[18] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game. High Sec for newbe? |
steadyhand amarr
shadows of 514
3132
|
Posted - 2014.05.29 08:56:00 -
[19] - Quote
Luther Mandrix wrote:In MAG you could kill friend or foe. And you could talk to both.
And its servers just shut down so using a failed game is proabably not a great example :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Joseph Ridgeson
WarRavens Final Resolution.
1930
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Posted - 2014.05.29 09:01:00 -
[20] - Quote
steadyhand amarr wrote:Luther Mandrix wrote:In MAG you could kill friend or foe. And you could talk to both. And its servers just shut down so using a failed game is proabably not a great example :-P Dying is not the mark of failure. Never truly living is that failure.
As no one has ever said about me or to me, ever: "That is so deep."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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steadyhand amarr
shadows of 514
3132
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Posted - 2014.05.29 09:08:00 -
[21] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
Oo long time no see :-P
Are you working on legion too?
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Maximus Stryker
Who Are Those Guys
989
|
Posted - 2014.05.29 11:58:00 -
[22] - Quote
Yes, FF is needed in the big bad open world, especially if you want it to feel more like the EVE Universe.
The trouble with FF always on is that you cannot please the "competitive" crowd because they want the best competition and challenge in game, griefing takes away from this.
Thus why I support this thread to allow competative players a venue to play the way in which they choose. It will also allow for a full immersion into the EVE universe for the other game modes (with FF on) of Legion...
Best Idea For Legion
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Prius Vecht
Red and Silver Hand Amarr Empire
384
|
Posted - 2014.05.29 13:37:00 -
[23] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
This worked out so well before, btw.
Make a proper NPE and new players never have to worry. |
RayRay James
Molon Labe. General Tso's Alliance
160
|
Posted - 2014.05.29 13:45:00 -
[24] - Quote
I think it would be better if instead of dropping you back into your lobby after each match, it dropped you into a continuous fight with no clone limits, only objectives.
In this 'persistent battle' there is limited safe spots (for bio, restock, etc) but outside of those zones is a constant fight with no friendly fire. Dropping into a match puts you into an always on friendly fire situation.
A pipe dream, I know. I just hate waiting for squads and next games, so a scenario where everyone logged in and not in a PC/Faction/Pub are forced to fight make me happy.
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PLAYSTTION
Universal Allies Inc.
143
|
Posted - 2014.05.31 01:25:00 -
[25] - Quote
SponkSponkSponk wrote:One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts? I like the idea of CONCORD com in after ya. I think it would be cool though if in your war barge or home their were CONCOrD cops or something that could fine or arrest you. Also their could be 4 way battles between rebels, police, mercenaries, and entire corps on one district. The rebels and police being AI
44/4 in a BPO Scout 40/5 in a Proto Assault
Open Beta Vet 22mil sp
R.I.P Dust 514
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CCP Saberwing
C C P C C P Alliance
5062
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Posted - 2014.05.31 01:43:00 -
[26] - Quote
steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Godin Thekiller
shadows of 514
2484
|
Posted - 2014.05.31 02:19:00 -
[27] - Quote
CCP Saberwing wrote:steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it
click me
Blup Blub Bloop. Translation: Die -_-
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CCP Saberwing
C C P C C P Alliance
5062
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Posted - 2014.05.31 02:29:00 -
[28] - Quote
Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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Godin Thekiller
shadows of 514
2484
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Posted - 2014.05.31 03:13:00 -
[29] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
Let's see:
Lots of those trolls are stuck in losec/nullsec for ****** sec status
the rest are not stupid to not try and kill a noob in hisec, due to the CONCORDDOKEN that will happen shortly after the scrub tries to kill a noob.
This is what I want you to do; start at least 2 alts for EVE, and see how many times you get ganked in hisec.
click me
Blup Blub Bloop. Translation: Die -_-
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Joseph Ridgeson
WarRavens Final Resolution.
1947
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Posted - 2014.05.31 04:06:00 -
[30] - Quote
CCP Saberwing wrote: Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them! 100%, this is probably one of the biggest problems that DUST as a concept and game has had for a while. So many posts, both by developers and players, amount to "it should work like this because of EVE" or "that isn't like EVE; it needs to change." You can see it with people hating the concept of BPO's dropsuits based on the idea of "It is EVE: everything should be expendable." Of course, the developers didn't exactly make it any easier by naming them BPO's rather than something else...
I sincerely hope that DUST/Legion is allowed to be a separate product. It is strange to me how many people want this game to be so alike EVE in concepts and design. I liken it to players wanting Hearthstone to be more like World of Warcraft or Portal more like Half-Life; they exist in the same universe but they should not be the same.
For me, Friendly Fire in a FPS in every mode is rough. Yes EVE has full friendly fire but it is nigh impossible to accidentally kill someone.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Regis Blackbird
DUST University Ivy League
271
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Posted - 2014.05.31 08:32:00 -
[31] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
I agree there need to be some protection against griefing in high sec.
However, the problem with Dust 514 pub's 0% FF is that it teaches bad spray-and-play gun game, and a lack of awareness between you and your team members. This behavior will later get them killed and kicked in FW when the game suddenly switches to 100% FF.
How many times have I held down a passageway with my HMG just to have a blueberry step right into my hail of bullets to get a shot off?
Keep friendly fire ON in high sec but scale it back to let say 20% of damage received, and give the perpetrator a clear warning that he is firing on a friendly. Also give the player being fired upon a warning that he receiving FF. This will teach new players to be careful where they stand and how they fire, and will naturally prepare them for lower security levels.
Actually, you could even thigh it to security level. In 0.8 systems you would have 80% protection (take 20% damage), in 0.4 system you would only have 40% protection (take 60% damage). So in 1.0 you are totally safe (but still the warning should trigger), and in 0.0 is anything goes (as it should be). |
DAMIOS82
WarRavens Final Resolution.
121
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Posted - 2014.05.31 12:13:00 -
[32] - Quote
To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. |
SponkSponkSponk
The Southern Legion Final Resolution.
853
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Posted - 2014.05.31 12:52:00 -
[33] - Quote
DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other.
A major part of Legion will be the star map, where players choose exactly where to deploy.
Dust/Eve transfers
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Regis Blackbird
DUST University Ivy League
272
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Posted - 2014.05.31 13:08:00 -
[34] - Quote
SponkSponkSponk wrote:DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. A major part of Legion will be the star map, where players choose exactly where to deploy.
Exactly, and the lower security status, the higher the risk (and reward) CCP stated they wanted to make the "boxed-in" game modes (today's Domination, Ambush etc) more tournament like where the terms and conditions are determined by the organisers and players. You can then have any FF you like.
My point stems from the fact you would have full control over were to deploy in the sandbox. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
480
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Posted - 2014.05.31 13:47:00 -
[35] - Quote
My take: - Friendly fire for Sandbox and organized matches (i.e. Corp battles and PC) In the sandbox, this adds a gameplay of risk/reward, due to the dangers of doing an ad-hoc team-up. In Corp Battles it adds tactics, because firing lines have to organize properly in order to not shoot each other in the back of the head. It also allows spies to sabotage corp battles.
- No friendly fire for modes where you are forced to work with blueberries Blueberries are lobotomized chickens with a grudge. I do not like the idea of starting a pub game, taking out my AV weapon and being greeted by a blueberry tanker who accidentally thought that I was a red. I also do not want some ****** to punch my REs and get my kicked And I don't want to be the guy who's carrying the entire team, with half of the team having given up and doing situps in the MCC, only to get shot in the back by a bored blueberry, which causes a loss of expensive gear that could have given my team a win despite the bad odds. The kind of ****** griefing that is created by FF in pubs should not exist in this game. It adds no value. There is no fun in starting a 15 minute match at the end of the day for some relaxation, only to have some ******** punch you in the nose because he likes to annoy people. And the griefer doesn't get anything out of it, except for annoying people, which is a horrible motivation for this specific game mode. Yes, this is New Eden. But pubs are contract battles. I'm pretty sure that employers would want a mechanism to prevent the mercs from going AWOL and shitting on everything, considering how unstable these individuals are. It would be hard to justify in lore, aside from "weapon locks up when looking at a blueberry", which only covers direct fire weapons. But this is a case where the gameplay is simply more important. You will have many fuckheads ruining the game for new and casual players if you can't enforce a clear-cut sense of safety (or at least "he can't kill me directly!") around blueberries in pub matches.
P.S. Have you thought about making a game mode that is tied to a faction? I don't mean faction warfare. I mean a mode where one side can only consist of Amarr players (Or players with Amarr gear), for example. I would love to see the effect of asymmetric gameplay, if you go all the way and make drop uplinks Amarr-only, nanohive Caldari-only, etc. |
DAMIOS82
WarRavens Final Resolution.
121
|
Posted - 2014.05.31 14:58:00 -
[36] - Quote
SponkSponkSponk wrote:DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. A major part of Legion will be the star map, where players choose exactly where to deploy.
Scrolling thrue a few 1000 systems trying to look for a battle seems in my eyes counter productive. But an option where i can select what battles to search for in the battle finder, in terms of security status/contracts could make it viable. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4308
|
Posted - 2014.05.31 15:16:00 -
[37] - Quote
Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different.
Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust.
CCP Saberwing wrote:steadyhand amarr wrote: Oo long time no see :-P
Are you working on legion too?
Yes, he is I also agree with Wolfman here - I think it's important to offer both aspects of gameplay. 'High Sec' space should be less daunting to newbies!
You can achieve that without sacrificing the soul of a sandbox game. But let's be honest here, you're designing this game right now from a business model, not from a game designer who wants to make a good game. Z's horrifying progression made that very obvious. So whatever, we'll take what we can get. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 17:59:00 -
[38] - Quote
CCP Wolfman wrote:I think it's important that we offer both FF and no FF gameplay. The latter being particularly important for newcomers to the game.
It really dosent make a difference.
Noob comes. Noob shoots a friendly.
Everyone rages on noob. Noob geta a match penalty.
Noob is not a noob anymore.
Sure, you can make a different mechanic. But its a lot of work for something that he will learn in 30 seconds if not enabled. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 18:03:00 -
[39] - Quote
Sole Fenychs wrote:My take: - Friendly fire for Sandbox and organized matches (i.e. Corp battles and PC) In the sandbox, this adds a gameplay of risk/reward, due to the dangers of doing an ad-hoc team-up. In Corp Battles it adds tactics, because firing lines have to organize properly in order to not shoot each other in the back of the head. It also allows spies to sabotage corp battles. When you have hand-picked your team and comms are implicitly expected, it makes sense to enable friendly fire.
- No friendly fire for modes where you are forced to work with blueberries Blueberries are lobotomized chickens with a grudge. I do not like the idea of starting a pub game, taking out my AV weapon and being greeted by a blueberry tanker who accidentally thought that I was a red. I also do not want some ****** to punch my REs and get my kicked And I don't want to be the guy who's carrying the entire team, with half of the team having given up and doing situps in the MCC, only to get shot in the back by a bored blueberry, which causes a loss of expensive gear that could have given my team a win despite the bad odds. The kind of ****** griefing that is created by FF in pubs should not exist in this game. It adds no value. There is no fun in starting a 15 minute match at the end of the day for some relaxation, only to have some ******** punch you in the nose because he likes to annoy people. And the griefer doesn't get anything out of it, except for annoying people, which is a horrible motivation for this specific game mode. Yes, this is New Eden. But pubs are contract battles. I'm pretty sure that employers would want a mechanism to prevent the mercs from going AWOL and shitting on everything, considering how unstable these individuals are. It would be hard to justify in lore, aside from "weapon locks up when looking at a blueberry", which only covers direct fire weapons. But this is a case where the gameplay is simply more important. You will have many fuckheads ruining the game for new and casual players if you can't enforce a clear-cut sense of safety (or at least "he can't kill me directly!") around blueberries in pub matches.
P.S. Have you thought about making a game mode that is tied to a faction? I don't mean faction warfare. I mean a mode where one side can only consist of Amarr players (Or players with Amarr gear), for example. I would love to see the effect of asymmetric gameplay, if you go all the way and make drop uplinks Amarr-only, nanohive Caldari-only, etc.
Usually in situations where you have FF on there can be toosl for the players themselves control it. Say a guy goes berserk and start killing people.
The game itself can start a votekick over the player. If it was indeed foul play and not an accident, people vote and the guy is gone. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 18:20:00 -
[40] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. |
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4316
|
Posted - 2014.05.31 18:31:00 -
[41] - Quote
Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. |
Dusters Blog
Galactic News Network
740
|
Posted - 2014.05.31 18:36:00 -
[42] - Quote
enough with the dumbing down of the game. either its hardcore or its not. until there's an explanation of why our allies are immune to our weapons and orbital strikes, we wont even consider Legion if FF isnt always on.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
|
Ender Storm
Goonfeet Special Planetary Emergency Response Group
167
|
Posted - 2014.05.31 18:37:00 -
[43] - Quote
Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring.
Except, its not space in EVE and its a match that will, probably, be lobby based.
So basically, your clone access for that match would be locked. And you would need to seek another match to grief. |
lithkul devant
Legions of Infinite Dominion Zero-Day
238
|
Posted - 2014.05.31 20:33:00 -
[44] - Quote
Okay...to the people in EVE going "Oh everything is expendible, everything can die" Shut the hell up, I don't see you having your ship blown up every five minutes on a good day. I don't see your clone dying every time someone blows up your ship, like how we die each time our suit goes. I don't see you having to scrape by on the bottom of the barrell isk, where most eve players wouldn't even bother. You can go days or entire months without loosing a single ship or clone and literally getting billions if not trillions worth of isk. Half of my isk I make at least goes into suit replenishment, along with vehicle replacement and such. I can't go farm for ice, I can't go farm for anything and make the isk back, I actually have to go wok for it by killing other people and often times having to out sneak a scout that wants to kill me. To say that Dust is even like EVE is almost an insult to Dust and it deffinately is an insult to EVE. |
Godin Thekiller
shadows of 514
2491
|
Posted - 2014.05.31 20:45:00 -
[45] - Quote
lithkul devant wrote:wrong topic area.
I assume you mean that you posted in the wrong area. If you mean that the thread is in the wrong spot, that is false.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
shadows of 514
2491
|
Posted - 2014.05.31 20:45:00 -
[46] - Quote
Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring.
The CONCORDDOKEN exists for a reason. Just make it like 3 gunships flies in
click me
Blup Blub Bloop. Translation: Die -_-
|
steadyhand amarr
shadows of 514
3139
|
Posted - 2014.05.31 20:57:00 -
[47] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
my god logic and sense from CCP :P I am encourage that the devs acknowledge that EvE is its own beast and its systems should stay their unless they cross over safely :P
for the record i do think a wardec system could be used to allow friendly fire in safe zones would add a nice, aww hell its those guys element to the game
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
lithkul devant
Legions of Infinite Dominion Zero-Day
238
|
Posted - 2014.05.31 20:58:00 -
[48] - Quote
Godin Thekiller wrote:lithkul devant wrote:wrong topic area. I assume you mean that you posted in the wrong area. If you mean that the thread is in the wrong spot, that is false.
I corrected my post accordingly, I had orginanlly wrote my response to reflect upon Dust, as this is the legion forum I posted in the wrong area and removed what I had said. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4319
|
Posted - 2014.05.31 20:59:00 -
[49] - Quote
Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious.
It's either lobby based or sandbox.
CCP can't promote it as both. They need to choose.
And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. |
Maken Tosch
DUST University Ivy League
8725
|
Posted - 2014.05.31 21:03:00 -
[50] - Quote
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose.
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
I-Shayz-I
I-----I
3542
|
Posted - 2014.05.31 21:13:00 -
[51] - Quote
Marked for Index
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Joseph Ridgeson
WarRavens Final Resolution.
1955
|
Posted - 2014.05.31 21:39:00 -
[52] - Quote
Himiko Kuronaga wrote:Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different. Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust. That is facile.
Call of Duty is a good product. It is therefore natural to want Legion to be more like Call of Duty and less like DUST. Team Fortress 2 is a good product. It is therefore natural to want Legion to be more like Team Fortress 2 and less like DUST. Papers, Please is a good product. It is therefore natural to want Legion to be more like Papers, Please and less like DUST. Assassin's Creed is a good product. It is therefore natural to want Legion to be more like Assassin's Creed and less like DUST.
The first two make sense to an extent because they are the same genre and type of game, First Person Shooter, but the others are entirely different beasts. EVE and DUST/Legion share just as much in common with each other as Hearthstone shares with World of Warcraft. They share similar concepts because they exist in the same world but don't share much gameplay as they are different types of game. It is okay for DUST/Legion to have its own identity without having to take it from his big sister.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
SponkSponkSponk
The Southern Legion Final Resolution.
854
|
Posted - 2014.05.31 22:14:00 -
[53] - Quote
Ender Storm wrote: Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
So, just like FW matches in Dust?
Dust/Eve transfers
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4321
|
Posted - 2014.05.31 22:47:00 -
[54] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option. |
Maken Tosch
DUST University Ivy League
8726
|
Posted - 2014.06.01 00:11:00 -
[55] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option.
In that case, they could still achieve both if Dev time is a concern to you. If they want to PvPvE experience, they could go with PvP first and focus on that for a long while and make sure they smooth out any rough edges they find along the way. Once the PvP aspect has been settled, they can then implement the PvE aspect of the game and merge it with the PvP to make PvPvE. They already have experience doing that with Eve Online. The only difference is that in Eve it's point-n-click while in Legion it's aim-n-click. It's still doable and it allows Legion to have something no other first-person shooter has which is an emergent New Eden style gameplay.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Godin Thekiller
shadows of 514
2497
|
Posted - 2014.06.01 00:30:00 -
[56] - Quote
Joseph Ridgeson wrote:Himiko Kuronaga wrote:Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different. Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust. That is facile. Call of Duty is a good product. It is therefore natural to want Legion to be more like Call of Duty and less like DUST. Team Fortress 2 is a good product. It is therefore natural to want Legion to be more like Team Fortress 2 and less like DUST. Papers, Please is a good product. It is therefore natural to want Legion to be more like Papers, Please and less like DUST. Assassin's Creed is a good product. It is therefore natural to want Legion to be more like Assassin's Creed and less like DUST. The first two make sense to an extent because they are the same genre and type of game, First Person Shooter, but the others are entirely different beasts. EVE and DUST/Legion share just as much in common with each other as Hearthstone shares with World of Warcraft. They share similar concepts because they exist in the same world but don't share much gameplay as they are different types of game. It is okay for DUST/Legion to have its own identity without having to take it from his big sister.
fallacy*
But yes, this is true, but if a game is set in New Eden, it shouldn't be some simple game; if someone wanted simple, they would play COD. Legion for obvious reasons will never be on the level of COD, and copying it won't do anything but hurt Legion in the long run.
click me
Blup Blub Bloop. Translation: Die -_-
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4327
|
Posted - 2014.06.01 04:56:00 -
[57] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Maken Tosch wrote:
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option. In that case, they could still achieve both if Dev time is a concern to you. If they want to PvPvE experience, they could go with PvP first and focus on that for a long while and make sure they smooth out any rough edges they find along the way. Once the PvP aspect has been settled, they can then implement the PvE aspect of the game and merge it with the PvP to make PvPvE. They already have experience doing that with Eve Online. The only difference is that in Eve it's point-n-click while in Legion it's aim-n-click. It's still doable and it allows Legion to have something no other first-person shooter has which is an emergent New Eden style gameplay.
I don't care about PvE, I care about the sandbox being a sandbox. A lobby shooter isn't a sandbox, and vaguely connecting it to one doesn't make it any more of a sandbox.
If the sandbox gameplay is actually good then they don't need this lobby-shooter based crap anyway. It's all there. If they can't do it, then they shouldn't claim that they can. |
Regis Blackbird
DUST University Ivy League
275
|
Posted - 2014.06.01 07:58:00 -
[58] - Quote
Ender Storm wrote:CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them! Its only a problem if you design the game to allow it to be a problem. Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident. Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers. Only allow players to join high-sec pubs if they are also in good standing.
I agree, new players need to learn early from clear examples. Not to have perfect immunity and then **surprice**, your dead/kicked
Make the system so there is little reason for griefers to be in high sec, but not an impossibility. In low sec / null sec, you should expected them (and be prepared for them)
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
481
|
Posted - 2014.06.01 08:12:00 -
[59] - Quote
Ender Storm wrote:Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. Have you somehow missed the issue of "fuckhead drives over your REs and sets them off for ***** and giggles"? Direct FF is a trivial issue. But player interaction isn't trivial. You missed the second half with the issue.
Friendly fire in an FPS is different from point and click space combat. The abuse is on the side of the victim, not on the attacker. Yes, the attacker will be kicked. Because otherwise the attacker might use it for griefing. But when you kick the attacker to prevent griefing, you allow the VICTIM to grief.
Please tell me how you want to avoid that. We are talking about pub matches. About random blueberries in a free to play game with infinite accounts.
There are logical and valid reasons to kill your teammates in the sandbox or even organized play, which actually add depth to the game. That is different for pub matches.
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? |
Dusters Blog
Galactic News Network
741
|
Posted - 2014.06.01 13:05:00 -
[60] - Quote
we would love to see both concord penalties like massive fines and AI from griefers, but stopping respawn has a lore equivalent if u read Templar One...one of the original templars went crazy and after vince killed him they disabled his respawn.
also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class.
Stay tuned for the largest community project ever! The Legion Whiteboard. Email us here: [email protected]
|
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
481
|
Posted - 2014.06.01 17:12:00 -
[61] - Quote
Dusters Blog wrote:also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class. I can already see the feedback loop forming. Corps that run into people's line of fire until they are kicked out of the battle, then stalk them until they have a chance to kill the reverse-griefed person and collect the bounty.
People, you should start thinking your ideas through. This isn't an ideal world. Not even human-run systems are capable of always judging the situation correctly - How do you expect a simple automated system like this to do the job? How the **** is the game supposed to detect "yes, this guy totally threw himself into his mate's forge gun to create a bounty that he intends to collect!" and differentiate it from "this guy has been running around with a forge gun, and shooting his mates in the back whenever they were focused on an enemy"?
CCP has two options - Find a magical way to solve the reverse griefing issue or disable friendly fire entirely in pub games. I would support the former, but the latter is far more rational. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4333
|
Posted - 2014.06.01 20:25:00 -
[62] - Quote
Sole Fenychs wrote:Ender Storm wrote:Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. Have you somehow missed the issue of "fuckhead drives over your REs and sets them off for ***** and giggles"? Direct FF is a trivial issue. But player interaction isn't trivial. You missed the second half with the issue. Friendly fire in an FPS is different from point and click space combat. The abuse is on the side of the victim, not on the attacker. Yes, the attacker will be kicked. Because otherwise the attacker might use it for griefing. But when you kick the attacker to prevent griefing, you allow the VICTIM to grief. Please tell me how you want to avoid that. We are talking about pub matches. About random blueberries in a free to play game with infinite accounts. There are logical and valid reasons to kill your teammates in the sandbox or even organized play, which actually add depth to the game. That is different for pub matches. Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. It's already both. Contracts are lobbies, looting is sandbox. Is that so hard to understand?
Yes, it is. Because that's not a sandbox.
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Maken Tosch
DUST University Ivy League
8729
|
Posted - 2014.06.01 20:58:00 -
[63] - Quote
Himiko Kuronaga wrote:Sole Fenychs wrote:It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? Yes, it is. Because that's not a sandbox.
To me a sandbox is one that involves interaction on between all facets of the game. Where one part (though separate somehow) affects the other. Case in point, mission running in Eve.
In Eve Online you talk to an NPC agent who gives you missions (from Level 1 to Level 4 IIRC) with highest level being literally in low-sec space and requiring a small gang to finish through. These mission sites are somewhat like a lobby since the agent gives you the bookmark to warp to. But the lobby is not 100% closed to everyone else. Those who are outside of your gang can scan down the mission site if they have the appropriate tools.
If these outsiders manage to scan down your site, then depending on what security system your site is in, they can either attack you or steal the loot from your wrecks. Often times they loot the wrecks because NPC agents ask you to bring back a certain piece of loot like a security key, tags, or even some hostages. If the outsiders take that then they will likely ransom you to pay them or put it up on the local market to make you pay for it anyways. If you're unlucky, they will seize your ship and force you to pay up through the nose if you happen to have a very shiny ship blinged out with modules that are worth more than the ship itself.
I would one day like to see something like this in Legion where players doing solo missions can be interrupted by outsiders in the same fashion. Salvage missions are of particular interest especially since everyone will know what to expect in those sites. If a salvage site can be scanned down by outsiders who aren't part of the contract, this will really add to the sandbox.
We can go one step further and tie that salvage site to a regular battle that occurred. I mentioned this before. Let's say that a regular match concluded about a few minutes earlier and players left behind loot in that area. The battlefield turns into a wreckage or ruined city that is available via the NPC contracts for salvaging operations. Whatever stuff the players left behind ends up becoming fair game for looting to anyone accepting the new contracts. Outsiders who never accepted the contracts can scan down the sites and wreck havoc on those trying to loot the area.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Rowdy Railgunner
Capital Acquisitions LLC General Tso's Alliance
415
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Posted - 2014.06.02 01:01:00 -
[64] - Quote
"I want FF always on, but we need to have concord." This is going to be a **** game if that is the case. All you people sound like a bunch of sissy marys. FF should always be on in open world and concord should not exist for mercs. If aren't man enough to go out and face possible death everywhere then go back to your lobby shooters. |
SponkSponkSponk
The Southern Legion Final Resolution.
856
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Posted - 2014.06.02 01:30:00 -
[65] - Quote
Rowdy Railgunner wrote:"I want FF always on, but we need to have concord." This is going to be a **** game if that is the case. All you people sound like a bunch of sissy marys. FF should always be on in open world and concord should not exist for mercs. If aren't man enough to go out and face possible death everywhere then go back to your lobby shooters.
Well, you need some level of protection in high sec because F2P games promote throwaway griefing characters.
So, friendly fire in high sec needs both immediate penalties, and long-term ones.
Dust/Eve transfers
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4333
|
Posted - 2014.06.02 02:19:00 -
[66] - Quote
Maken Tosch wrote:Himiko Kuronaga wrote:Sole Fenychs wrote:It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? Yes, it is. Because that's not a sandbox. To me a sandbox is one that involves interaction on between all facets of the game. Where one part (though separate somehow) affects the other. Case in point, mission running in Eve. In Eve Online you talk to an NPC agent who gives you missions (from Level 1 to Level 4 IIRC) with highest level being literally in low-sec space and requiring a small gang to finish through. These mission sites are somewhat like a lobby since the agent gives you the bookmark to warp to. But the lobby is not 100% closed to everyone else. Those who are outside of your gang can scan down the mission site if they have the appropriate tools. If these outsiders manage to scan down your site, then depending on what security system your site is in, they can either attack you or steal the loot from your wrecks. Often times they loot the wrecks because NPC agents ask you to bring back a certain piece of loot like a security key, tags, or even some hostages. If the outsiders take that then they will likely ransom you to pay them or put it up on the local market to make you pay for it anyways. If you're unlucky, they will seize your ship and force you to pay up through the nose if you happen to have a very shiny ship blinged out with modules that are worth more than the ship itself. I would one day like to see something like this in Legion where players doing solo missions can be interrupted by outsiders in the same fashion. Salvage missions are of particular interest especially since everyone will know what to expect in those sites. If a salvage site can be scanned down by outsiders who aren't part of the contract, this will really add to the sandbox. We can go one step further and tie that salvage site to a regular battle that occurred. I mentioned this before. Let's say that a regular match concluded about a few minutes earlier and players left behind loot in that area. The battlefield turns into a wreckage or ruined city that is available via the NPC contracts for salvaging operations. Whatever stuff the players left behind ends up becoming fair game for looting to anyone accepting the new contracts. Outsiders who never accepted the contracts can scan down the sites and wreck havoc on those trying to loot the area.
That's not what makes a sandbox game. Interaction between all facets of the game just makes it a game with stuff in it that it is possible to interact with.
What makes a sandbox a sandbox is when everything is accessible within one seamless world. The "sandbox" is supposed to represent that world, and the ability to wander about it freely. By cutting up the game into different modes, you no longer have a sandbox because everything is forcefully divided and sectioned off so that it is inaccessible to certain parties.
At that point it becomes a lobby shooter with a free roam mode that doesn't actually allow you to roam anywhere CCP finds inconvenient.
"One Universe, One War"?
More like "One Universe, Plus A Bunch Of Instances That Have Nothing To Do With It." |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
168
|
Posted - 2014.06.02 02:56:00 -
[67] - Quote
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. And really, what's wrong with Concord showing up GTA style? That'd be funny as hell.
That would be funny, yes!
But as people keep saying, Legion/Dust isnt EVE, the mechanics differ and accidental TK`s will happen. Giving the team mates the power to judge it foul or accident would smooth the gameplay. |
Ender Storm
Goonfeet Special Planetary Emergency Response Group
168
|
Posted - 2014.06.02 03:00:00 -
[68] - Quote
Sole Fenychs wrote:Dusters Blog wrote:also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class. I can already see the feedback loop forming. Corps that run into people's line of fire until they are kicked out of the battle, then stalk them until they have a chance to kill the reverse-griefed person and collect the bounty. People, you should start thinking your ideas through. This isn't an ideal world. Not even human-run systems are capable of always judging the situation correctly - How do you expect a simple automated system like this to do the job? How the **** is the game supposed to detect "yes, this guy totally threw himself into his mate's forge gun to create a bounty that he intends to collect!" and differentiate it from "this guy has been running around with a forge gun, and shooting his mates in the back whenever they were focused on an enemy"? CCP has two options - Find a magical way to solve the reverse griefing issue or disable friendly fire entirely in pub games. I would support the former, but the latter is far more rational.
Actually, CCP solved this by creating a bounty pool, wich pays off a fraction smaller than the value of the assets the hunted lost.
So, it never pays more than the value of the assets the hunted is flying on, which prevents bounty farming. Its a mechanic transferable to Legion, though I dont see much use in bounties. But who knows...
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Godin Thekiller
shadows of 514
2506
|
Posted - 2014.06.02 03:03:00 -
[69] - Quote
Sole Fenychs wrote:Dusters Blog wrote:also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class. I can already see the feedback loop forming. Corps that run into people's line of fire until they are kicked out of the battle, then stalk them until they have a chance to kill the reverse-griefed person and collect the bounty. People, you should start thinking your ideas through. This isn't an ideal world. Not even human-run systems are capable of always judging the situation correctly - How do you expect a simple automated system like this to do the job? How the **** is the game supposed to detect "yes, this guy totally threw himself into his mate's forge gun to create a bounty that he intends to collect!" and differentiate it from "this guy has been running around with a forge gun, and shooting his mates in the back whenever they were focused on an enemy"? CCP has two options - Find a magical way to solve the reverse griefing issue or disable friendly fire entirely in pub games. I would support the former, but the latter is far more rational.
or pub games not even exist.............
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8731
|
Posted - 2014.06.02 05:12:00 -
[70] - Quote
@Himiko
Whatever you say.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8731
|
Posted - 2014.06.02 05:21:00 -
[71] - Quote
Ender Storm wrote:But as people keep saying, Legion/Dust isnt EVE, the mechanics differ and accidental TK`s will happen. Giving the team mates the power to judge it foul or accident would smooth the gameplay.
To some degree it is in terms of culture and lore, but to some degree it is also NOT EVE as it is working on a completely different mechanic.
In Eve Online, you are unable to shoot at anything without it getting targeted first by your ship's targeting system. Even if you use Fire and Forget rockets which don't require targeting (seriously, who the frakk uses those these days?) those rockets still rely on a targeting system embedded in the code. Once you lock on something, you can hit it without having to worry about anything getting between you and the target. You can have an entire station literally between you and your target and you will still hit the target without damaging the station at all. The only time you ever see friendly fire in Eve Online is when someone is using FaF rockets (which almost no one uses anymore) or if they are deliberately trying to betray you.
In Legion however, FF is ok to have, but if you want it in High-Sec space, you need to have a punishment system in place.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
415
|
Posted - 2014.06.02 11:10:00 -
[72] - Quote
Sole Fenychs wrote:Dusters Blog wrote:also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class. I can already see the feedback loop forming. Corps that run into people's line of fire until they are kicked out of the battle, then stalk them until they have a chance to kill the reverse-griefed person and collect the bounty. People, you should start thinking your ideas through. This isn't an ideal world. Not even human-run systems are capable of always judging the situation correctly - How do you expect a simple automated system like this to do the job? How the **** is the game supposed to detect "yes, this guy totally threw himself into his mate's forge gun to create a bounty that he intends to collect!" and differentiate it from "this guy has been running around with a forge gun, and shooting his mates in the back whenever they were focused on an enemy"? CCP has two options - Find a magical way to solve the reverse griefing issue or disable friendly fire entirely in pub games. I would support the former, but the latter is far more rational.
actually do u even play shooters? what ur describing is so low percentage that its not worth discussing. run into peoples fire? do u know how difficult it is to decide who kills u? its more likely ur killed by an enemy on the battlefield trying to prostrate yourself for FF. couple that with the fact that 1 FF kill wont equal a bounty. so? irrelevant. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
482
|
Posted - 2014.06.02 13:42:00 -
[73] - Quote
Tolen Rosas wrote:actually do u even play shooters? what ur describing is so low percentage that its not worth discussing. run into peoples fire? do u know how difficult it is to decide who kills u? its more likely ur killed by an enemy on the battlefield trying to prostrate yourself for FF. couple that with the fact that 1 FF kill wont equal a bounty. so? irrelevant. We are talking about a game with associated meta effects. If someone runs into your gun in a normal lobby shooter, you just join the next lobby after being kicked. If it happens in Dust, you can potentially gain a bounty (Yes, you will - That's what the guy whom I quoted proposed), lose your current gear and, as someone suggested, lose the ability to respawn. Stop seeing the game out of context. There is more to it than shooting people. There's also actually winning the match and meta repercussions. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
415
|
Posted - 2014.06.02 14:40:00 -
[74] - Quote
Sole Fenychs wrote:Tolen Rosas wrote:actually do u even play shooters? what ur describing is so low percentage that its not worth discussing. run into peoples fire? do u know how difficult it is to decide who kills u? its more likely ur killed by an enemy on the battlefield trying to prostrate yourself for FF. couple that with the fact that 1 FF kill wont equal a bounty. so? irrelevant. We are talking about a game with associated meta effects. If someone runs into your gun in a normal lobby shooter, you just join the next lobby after being kicked. If it happens in Dust, you can potentially gain a bounty (Yes, you will - That's what the guy whom I quoted proposed), lose your current gear and, as someone suggested, lose the ability to respawn. Stop seeing the game out of context. There is more to it than shooting people. There's also actually winning the match and meta repercussions.
Ender storm already posted the fix to ur problem, and I never said anything about losing current gear. only habitual TKers would lose the ability to respawn 1 FF kill wont earn u a bounty or kick u from the game, although I would be ok with the battle commander having the ability to disable clones.
"Actually, CCP solved this by creating a bounty pool, wich pays off a fraction smaller than the value of the assets the hunted lost.
So, it never pays more than the value of the assets the hunted is flying on, which prevents bounty farming. "
so even if someone was to do this low % activity they'd be doing it for nothing. |
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