PLAYSTTION
Universal Allies Inc.
143
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Posted - 2014.05.31 01:25:00 -
[1] - Quote
SponkSponkSponk wrote:One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts? I like the idea of CONCORD com in after ya. I think it would be cool though if in your war barge or home their were CONCOrD cops or something that could fine or arrest you. Also their could be 4 way battles between rebels, police, mercenaries, and entire corps on one district. The rebels and police being AI
44/4 in a BPO Scout 40/5 in a Proto Assault
Open Beta Vet 22mil sp
R.I.P Dust 514
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