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Thread Statistics | Show CCP posts - 3 post(s) |
Joseph Ridgeson
WarRavens Final Resolution.
1920
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Posted - 2014.05.27 08:04:00 -
[1] - Quote
I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different.
2. It is a whole lot harder to teamkill in EVE accidentally, even impossible given high security and 'safety fire' settings. Virtually everything is a lock and fire; the weapons that are not are rarely used in environments that would exclude fighting players. I don't have to worry about the CONCORD blowing up my Paladin because some idiot jumps in front of my lasers. Hell, CCP removed explosion radius on missiles to get rid of the possibility of friendly fire. I should know; I lost a frigate to the ridiculousness of a player barely getting scratched from my explosion radius on my heavy missiles and CONCORD decided I had to die for it.
In a first person shooter, I don't see why CCP wouldn't say "no friendly fire for these areas of the game." Maybe the PvE sandbox stuff in 0.0 but a large portion of the game needs to not have it so it can function as a game. This goes in line with #1.
3. Trolling in every game mode. How many people are already victim of the blueberry that drives an LAV on top of friendly RE's and shoots them to get the person kicked? Never being able to escape that breaks the game. It is Free to Play so a new account and a new dude lets people troll indefinitely.
4. "Opens up player interaction" is a little bit of a misnomer. The only interaction that it brings up is team-killing. As noted above, it is extremely easy to do it accidentally. If it is in game modes like a specific 0.0 PVE environment that gives more rewards than high security (no FF) PVE grounds, perfect, but all the time is detrimental to the concept of being a more fast paced game.
5. Your reasoning is a little bit awkward. "I want the game to be less like other lobby shooters" but then state that you want friendly fire so "the game is more in line with Day Z." That makes it seem like you are suggesting that being like a type of genre is bad but being like a specific game is good.
Just my two cents.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1930
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Posted - 2014.05.29 09:01:00 -
[2] - Quote
steadyhand amarr wrote:Luther Mandrix wrote:In MAG you could kill friend or foe. And you could talk to both. And its servers just shut down so using a failed game is proabably not a great example :-P Dying is not the mark of failure. Never truly living is that failure.
As no one has ever said about me or to me, ever: "That is so deep."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1947
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Posted - 2014.05.31 04:06:00 -
[3] - Quote
CCP Saberwing wrote: Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them! 100%, this is probably one of the biggest problems that DUST as a concept and game has had for a while. So many posts, both by developers and players, amount to "it should work like this because of EVE" or "that isn't like EVE; it needs to change." You can see it with people hating the concept of BPO's dropsuits based on the idea of "It is EVE: everything should be expendable." Of course, the developers didn't exactly make it any easier by naming them BPO's rather than something else...
I sincerely hope that DUST/Legion is allowed to be a separate product. It is strange to me how many people want this game to be so alike EVE in concepts and design. I liken it to players wanting Hearthstone to be more like World of Warcraft or Portal more like Half-Life; they exist in the same universe but they should not be the same.
For me, Friendly Fire in a FPS in every mode is rough. Yes EVE has full friendly fire but it is nigh impossible to accidentally kill someone.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Final Resolution.
1955
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Posted - 2014.05.31 21:39:00 -
[4] - Quote
Himiko Kuronaga wrote:Joseph Ridgeson wrote:I highly disagree with always-on friendly fire, especially with just basic matches. A few points of umbrage:
1. "Make the game more like EVE!" is something that I simply do not understand. They are different products; why should they work the same? That kind of reasoning would have people yelling at Blizzard that World of Warcraft isn't closer to Warcraft 3 or that Portal is more lighthearted-fun than the intense action of Half-Life. They both exist in the same universe but it is okay for them to be quite different. Because Bust 514 is a bad product and EVE is a good product. It is therefore natural to want Legion to be more like EVE and less like Bust. That is facile.
Call of Duty is a good product. It is therefore natural to want Legion to be more like Call of Duty and less like DUST. Team Fortress 2 is a good product. It is therefore natural to want Legion to be more like Team Fortress 2 and less like DUST. Papers, Please is a good product. It is therefore natural to want Legion to be more like Papers, Please and less like DUST. Assassin's Creed is a good product. It is therefore natural to want Legion to be more like Assassin's Creed and less like DUST.
The first two make sense to an extent because they are the same genre and type of game, First Person Shooter, but the others are entirely different beasts. EVE and DUST/Legion share just as much in common with each other as Hearthstone shares with World of Warcraft. They share similar concepts because they exist in the same world but don't share much gameplay as they are different types of game. It is okay for DUST/Legion to have its own identity without having to take it from his big sister.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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