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Thread Statistics | Show CCP posts - 3 post(s) |
SponkSponkSponk
The Southern Legion Final Resolution.
820
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Posted - 2014.05.26 14:11:00 -
[1] - Quote
One of the main draw cards of Eve is its different approach to player killing.
One of the great disappointments of Dust is its failure (or charitably, reluctance) to break from the mould of a generic lobby shooter.
Legion has the chance to avoid that.
From what I can gather so far, the 'even teams lobby' aspect has been removed in favour of a DayZ-style open world approach, nothing pleases me more. However, the thorny issue of friendly fire is something that must be considered.
I propose that friendly fire is always enabled in legion, with caveats.
Why?
1. It strongly differentiates Legion from generic lobby shooters 2. It aligns the game with other open-world sandbox games like DayZ 3. It further aligns the game with the Eve universe. 4. It opens up player interaction.
How would it work?
tldr; very much like Eve.
Each player has a security status from +5 to -10.
In null sec districts, anything goes, kill anyone you find without sec status change.
In low sec districts, killing people with low sec status, and whatever PvE content there is, will increase sec status. Killing anyone outside of your corporation lowers it. If you go on a murder spree, so be it, your sec status will tank.
In high sec, players with low sec status are forbidden from entering. Team killing (outside of corp mates) is frowned upon; a number of ways of modelling CONCORD control could be chosen:
1. Perhaps (direct-fire) weapons cannot fire when pointing at other players? (seems extreme) 2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve.
Thoughts?
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
825
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Posted - 2014.05.27 04:38:00 -
[2] - Quote
Aizen Intiki wrote:Agreed, but make sure the unintentional death doesn't warrant a concorddoken.
It's possible to mix in the graduated response levels like what happens in Dust faction warfare.
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
853
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Posted - 2014.05.31 12:52:00 -
[3] - Quote
DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other.
A major part of Legion will be the star map, where players choose exactly where to deploy.
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
854
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Posted - 2014.05.31 22:14:00 -
[4] - Quote
Ender Storm wrote: Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
So, just like FW matches in Dust?
Dust/Eve transfers
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SponkSponkSponk
The Southern Legion Final Resolution.
856
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Posted - 2014.06.02 01:30:00 -
[5] - Quote
Rowdy Railgunner wrote:"I want FF always on, but we need to have concord." This is going to be a **** game if that is the case. All you people sound like a bunch of sissy marys. FF should always be on in open world and concord should not exist for mercs. If aren't man enough to go out and face possible death everywhere then go back to your lobby shooters.
Well, you need some level of protection in high sec because F2P games promote throwaway griefing characters.
So, friendly fire in high sec needs both immediate penalties, and long-term ones.
Dust/Eve transfers
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