|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
480
|
Posted - 2014.05.31 13:47:00 -
[1] - Quote
My take: - Friendly fire for Sandbox and organized matches (i.e. Corp battles and PC) In the sandbox, this adds a gameplay of risk/reward, due to the dangers of doing an ad-hoc team-up. In Corp Battles it adds tactics, because firing lines have to organize properly in order to not shoot each other in the back of the head. It also allows spies to sabotage corp battles.
- No friendly fire for modes where you are forced to work with blueberries Blueberries are lobotomized chickens with a grudge. I do not like the idea of starting a pub game, taking out my AV weapon and being greeted by a blueberry tanker who accidentally thought that I was a red. I also do not want some ****** to punch my REs and get my kicked And I don't want to be the guy who's carrying the entire team, with half of the team having given up and doing situps in the MCC, only to get shot in the back by a bored blueberry, which causes a loss of expensive gear that could have given my team a win despite the bad odds. The kind of ****** griefing that is created by FF in pubs should not exist in this game. It adds no value. There is no fun in starting a 15 minute match at the end of the day for some relaxation, only to have some ******** punch you in the nose because he likes to annoy people. And the griefer doesn't get anything out of it, except for annoying people, which is a horrible motivation for this specific game mode. Yes, this is New Eden. But pubs are contract battles. I'm pretty sure that employers would want a mechanism to prevent the mercs from going AWOL and shitting on everything, considering how unstable these individuals are. It would be hard to justify in lore, aside from "weapon locks up when looking at a blueberry", which only covers direct fire weapons. But this is a case where the gameplay is simply more important. You will have many fuckheads ruining the game for new and casual players if you can't enforce a clear-cut sense of safety (or at least "he can't kill me directly!") around blueberries in pub matches.
P.S. Have you thought about making a game mode that is tied to a faction? I don't mean faction warfare. I mean a mode where one side can only consist of Amarr players (Or players with Amarr gear), for example. I would love to see the effect of asymmetric gameplay, if you go all the way and make drop uplinks Amarr-only, nanohive Caldari-only, etc. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
481
|
Posted - 2014.06.01 08:12:00 -
[2] - Quote
Ender Storm wrote:Its only a problem if you design the game to allow it to be a problem.
Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident.
Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers.
Only allow players to join high-sec pubs if they are also in good standing. Have you somehow missed the issue of "fuckhead drives over your REs and sets them off for ***** and giggles"? Direct FF is a trivial issue. But player interaction isn't trivial. You missed the second half with the issue.
Friendly fire in an FPS is different from point and click space combat. The abuse is on the side of the victim, not on the attacker. Yes, the attacker will be kicked. Because otherwise the attacker might use it for griefing. But when you kick the attacker to prevent griefing, you allow the VICTIM to grief.
Please tell me how you want to avoid that. We are talking about pub matches. About random blueberries in a free to play game with infinite accounts.
There are logical and valid reasons to kill your teammates in the sandbox or even organized play, which actually add depth to the game. That is different for pub matches.
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose. And really, what's wrong with Concord showing up GTA style? That'd be funny as hell. It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
481
|
Posted - 2014.06.01 17:12:00 -
[3] - Quote
Dusters Blog wrote:also incentivize players by having concord bounties on high level griefers. this will fuel the bounty hunter class. I can already see the feedback loop forming. Corps that run into people's line of fire until they are kicked out of the battle, then stalk them until they have a chance to kill the reverse-griefed person and collect the bounty.
People, you should start thinking your ideas through. This isn't an ideal world. Not even human-run systems are capable of always judging the situation correctly - How do you expect a simple automated system like this to do the job? How the **** is the game supposed to detect "yes, this guy totally threw himself into his mate's forge gun to create a bounty that he intends to collect!" and differentiate it from "this guy has been running around with a forge gun, and shooting his mates in the back whenever they were focused on an enemy"?
CCP has two options - Find a magical way to solve the reverse griefing issue or disable friendly fire entirely in pub games. I would support the former, but the latter is far more rational. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
482
|
Posted - 2014.06.02 13:42:00 -
[4] - Quote
Tolen Rosas wrote:actually do u even play shooters? what ur describing is so low percentage that its not worth discussing. run into peoples fire? do u know how difficult it is to decide who kills u? its more likely ur killed by an enemy on the battlefield trying to prostrate yourself for FF. couple that with the fact that 1 FF kill wont equal a bounty. so? irrelevant. We are talking about a game with associated meta effects. If someone runs into your gun in a normal lobby shooter, you just join the next lobby after being kicked. If it happens in Dust, you can potentially gain a bounty (Yes, you will - That's what the guy whom I quoted proposed), lose your current gear and, as someone suggested, lose the ability to respawn. Stop seeing the game out of context. There is more to it than shooting people. There's also actually winning the match and meta repercussions. |
|
|
|