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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Regis Blackbird
DUST University Ivy League
271
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Posted - 2014.05.31 08:32:00 -
[1] - Quote
CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them!
I agree there need to be some protection against griefing in high sec.
However, the problem with Dust 514 pub's 0% FF is that it teaches bad spray-and-play gun game, and a lack of awareness between you and your team members. This behavior will later get them killed and kicked in FW when the game suddenly switches to 100% FF.
How many times have I held down a passageway with my HMG just to have a blueberry step right into my hail of bullets to get a shot off?
Keep friendly fire ON in high sec but scale it back to let say 20% of damage received, and give the perpetrator a clear warning that he is firing on a friendly. Also give the player being fired upon a warning that he receiving FF. This will teach new players to be careful where they stand and how they fire, and will naturally prepare them for lower security levels.
Actually, you could even thigh it to security level. In 0.8 systems you would have 80% protection (take 20% damage), in 0.4 system you would only have 40% protection (take 60% damage). So in 1.0 you are totally safe (but still the warning should trigger), and in 0.0 is anything goes (as it should be). |
Regis Blackbird
DUST University Ivy League
272
|
Posted - 2014.05.31 13:08:00 -
[2] - Quote
SponkSponkSponk wrote:DAMIOS82 wrote:To do that you would need a system that allows the abillity to choose in what security systems we play in, thus forcing allot of battlefields to be empty and others over full. Meaning all will flock to there own type of battlefield. As it is now we cannot choose and are forced into one type or the other. A major part of Legion will be the star map, where players choose exactly where to deploy.
Exactly, and the lower security status, the higher the risk (and reward) CCP stated they wanted to make the "boxed-in" game modes (today's Domination, Ambush etc) more tournament like where the terms and conditions are determined by the organisers and players. You can then have any FF you like.
My point stems from the fact you would have full control over were to deploy in the sandbox. |
Regis Blackbird
DUST University Ivy League
275
|
Posted - 2014.06.01 07:58:00 -
[3] - Quote
Ender Storm wrote:CCP Saberwing wrote:Godin Thekiller wrote:friendly fire is on in HIsec in EVE, and it's pretty tame there.... unless you AFK in space. Then you're asking for it Yes...but just because something works in EVE doesn't necessarily mean it would work in another game of a different genre and type. We don't want to encourage newbies to be griefed straight out of playing because of friendly fire happy trolls that can easily kill them! Its only a problem if you design the game to allow it to be a problem. Enable votekick based on FF. Every friendly kill lowers player status. Being votekicked because of FF lowers the status even more. FF voteckick kicks in automatically if player kills more than 3 players. Killed players can forgive the TK if it was an accident. Allow also players to form squads with minimum ~standing~, or a honour score, whatever, that will allow them to filter off griefers. Only allow players to join high-sec pubs if they are also in good standing.
I agree, new players need to learn early from clear examples. Not to have perfect immunity and then **surprice**, your dead/kicked
Make the system so there is little reason for griefers to be in high sec, but not an impossibility. In low sec / null sec, you should expected them (and be prepared for them)
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