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Thread Statistics | Show CCP posts - 3 post(s) |
Maken Tosch
DUST University Ivy League
8707
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Posted - 2014.05.26 17:24:00 -
[1] - Quote
Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented.
Because CCP was testing the waters on the PS3 with Dust. Didn't turn out too well and too many console players where complaining about friendly fire.
Hopefully the Eve system can cross over to Legion since this will be on the PC.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8708
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Posted - 2014.05.26 18:22:00 -
[2] - Quote
Ryder Azorria wrote:Iskandar Zul Karnain wrote:I've wanted this since forever. Quote:2. If you kill a neutral, CONCORD pulls the plug and suicides your clone, drops your sec status, and imposes a suspect timer for the next x minutes (during which you can be killed by anyone). Basically, any of the Eve timers and flags and mechanics can be ported to Eve. This sounds like a good solution for controlling griefing in high-sec. I'd like to know why this wasn't already implemented. Because in EVE friendlies can't run out in front of your gun, or insist that on top of your grenade is absolutely the best place for them to stand - not all FF is the fault of the guy who did the killing.
Don't forget the fact that in Eve Online you can shoot a ship through a rock since the game mechanics operate in a point-to-point fashion. That and submarine physics... in space.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8709
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Posted - 2014.05.27 02:13:00 -
[3] - Quote
Jonny D Buelle wrote:I like this idea! And it's giving me some evil ideas... For example. If I hire a bunch of people to fight with me, instead of paying them at the end I put a bullet in their brains!
"Nothing says 'I love you' like a killmail. So don't be surprised if I send you one today." - CCP Guard, Killing is Just the Means by Permaband
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8725
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Posted - 2014.05.31 21:03:00 -
[4] - Quote
Himiko Kuronaga wrote:Ender Storm wrote:Himiko Kuronaga wrote:Votekicking a person out of space in eve would be a hilarious proposition.
If Legion is trying to be sandbox, it shouldn't have to rely on that kind of stupid structuring. Except, its not space in EVE and its a match that will, probably, be lobby based. So basically, your clone access for that match would be locked. And you would need to seek another match to grief. Or give the commander this power. Whatever the method, griefing in high sec should be countered, but also FF shoule be on, because FF is hilarious. It's either lobby based or sandbox. CCP can't promote it as both. They need to choose.
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8726
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Posted - 2014.06.01 00:11:00 -
[5] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:
They can do both actually. No, I'm serious. It's technically possible. But in the case New Eden, instead of being like PvP and PvE separately, it would be like PvPvE. Eve Online does that perfectly by allowing mission running in high-sec systems but allow outside players to scan down the system and steal the loot that the mission runner is after. It allows for a more emergent style of gameplay. The same for incursion running.
They COULD do both, but they shouldn't. Trying to split the gameplay in a major way diminishes the devtime they attribute to it. They have already had their staff crippled in terms of size. Cutting resources further isn't a good option.
In that case, they could still achieve both if Dev time is a concern to you. If they want to PvPvE experience, they could go with PvP first and focus on that for a long while and make sure they smooth out any rough edges they find along the way. Once the PvP aspect has been settled, they can then implement the PvE aspect of the game and merge it with the PvP to make PvPvE. They already have experience doing that with Eve Online. The only difference is that in Eve it's point-n-click while in Legion it's aim-n-click. It's still doable and it allows Legion to have something no other first-person shooter has which is an emergent New Eden style gameplay.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8729
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Posted - 2014.06.01 20:58:00 -
[6] - Quote
Himiko Kuronaga wrote:Sole Fenychs wrote:It's already both. Contracts are lobbies, looting is sandbox.
Is that so hard to understand? Yes, it is. Because that's not a sandbox.
To me a sandbox is one that involves interaction on between all facets of the game. Where one part (though separate somehow) affects the other. Case in point, mission running in Eve.
In Eve Online you talk to an NPC agent who gives you missions (from Level 1 to Level 4 IIRC) with highest level being literally in low-sec space and requiring a small gang to finish through. These mission sites are somewhat like a lobby since the agent gives you the bookmark to warp to. But the lobby is not 100% closed to everyone else. Those who are outside of your gang can scan down the mission site if they have the appropriate tools.
If these outsiders manage to scan down your site, then depending on what security system your site is in, they can either attack you or steal the loot from your wrecks. Often times they loot the wrecks because NPC agents ask you to bring back a certain piece of loot like a security key, tags, or even some hostages. If the outsiders take that then they will likely ransom you to pay them or put it up on the local market to make you pay for it anyways. If you're unlucky, they will seize your ship and force you to pay up through the nose if you happen to have a very shiny ship blinged out with modules that are worth more than the ship itself.
I would one day like to see something like this in Legion where players doing solo missions can be interrupted by outsiders in the same fashion. Salvage missions are of particular interest especially since everyone will know what to expect in those sites. If a salvage site can be scanned down by outsiders who aren't part of the contract, this will really add to the sandbox.
We can go one step further and tie that salvage site to a regular battle that occurred. I mentioned this before. Let's say that a regular match concluded about a few minutes earlier and players left behind loot in that area. The battlefield turns into a wreckage or ruined city that is available via the NPC contracts for salvaging operations. Whatever stuff the players left behind ends up becoming fair game for looting to anyone accepting the new contracts. Outsiders who never accepted the contracts can scan down the sites and wreck havoc on those trying to loot the area.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8731
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Posted - 2014.06.02 05:12:00 -
[7] - Quote
@Himiko
Whatever you say.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
8731
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Posted - 2014.06.02 05:21:00 -
[8] - Quote
Ender Storm wrote:But as people keep saying, Legion/Dust isnt EVE, the mechanics differ and accidental TK`s will happen. Giving the team mates the power to judge it foul or accident would smooth the gameplay.
To some degree it is in terms of culture and lore, but to some degree it is also NOT EVE as it is working on a completely different mechanic.
In Eve Online, you are unable to shoot at anything without it getting targeted first by your ship's targeting system. Even if you use Fire and Forget rockets which don't require targeting (seriously, who the frakk uses those these days?) those rockets still rely on a targeting system embedded in the code. Once you lock on something, you can hit it without having to worry about anything getting between you and the target. You can have an entire station literally between you and your target and you will still hit the target without damaging the station at all. The only time you ever see friendly fire in Eve Online is when someone is using FaF rockets (which almost no one uses anymore) or if they are deliberately trying to betray you.
In Legion however, FF is ok to have, but if you want it in High-Sec space, you need to have a punishment system in place.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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