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Thread Statistics | Show CCP posts - 7 post(s) |
Cat Merc
Ahrendee Mercenaries
9858
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Posted - 2014.05.22 05:35:00 -
[1] - Quote
The PLC being less powerful than a forge gun seals the deal for it being crap.
It has extreme arc, super slow speeds, as a result very low range, takes 6(!) seconds between shots, and is probably the most buggy weapon in the game along with the IoP.
Why again should I use a PLC?
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9858
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Posted - 2014.05.22 05:48:00 -
[2] - Quote
Both reactive and ferroscale plates are incredibly unattractive for more reasons than just "MOAR CPU/PG!?".
Their HP bonuses are pathetic, absolutely pathetic.
Armor plates NEEDS higher HP numbers than extenders, AT LEAST 1/3rd more, because armor plates don't self regenerate, so repairers are a must, an absolute must. And yet reactives give you less than shield extenders at proto. And no, reactives don't give enough HP/s to be comparable.
Ferroscale plates need 1/3rd more HP than extenders of the same level. Reactive plates need the same HP + increase their repair amounts to 2/3/4.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9860
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Posted - 2014.05.22 05:51:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Wolfica wrote:KAGEHOSHI Horned Wolf wrote:Oswald Rehnquist wrote:First bravo on the input-action of this thread CCP Rattati wrote: GÇóWe are removing the dampening effect of the cloak. If you want to to be truly invisible, both to the eye and scanners, you must specialize and sacrifice slots to do so.
Whether this is the intended goal or not, this in particular hurts caldari and minmatar scouts and majorly buffs gallente and slightly buffs amarr. I can already tell you the meta. Cal scouts barely had the ability to hide and only for a little bit, with that being removed, I'd suspect any dampening on the cal scout will be inferior to just plating or range extenders. The min scout has the unfortunate side effect of having relatively few low slots with a low slot specialization , I suspect its going to suffer the same problem amarr scouts pre alpha patch in that the gallente just do it better (or on the same level with more utility) based entirely on reduction vs booting stat modules effects and that dampening is a competitive stat (against precision) and hacking is not, which just leaves NKing which is extremely niche. While Cal and Min scouts have less low slots, they still have low slots. Might mean you may have to sacrifice a kinkat. um cal scouts have 2 low slots, 1 I already am using for a enh PG upgrade and the other I am using for a basic plate, or complex CPU upgrade I have no sympathy for anyone stacking plates on a Caldari suit, especially if its a scout. Maybe... I don't know, don't put armor plates on your Caldari scout? If you want both omniscient x-ray vision and perfect stealth, you have to make sacrifices. My omniscient stealthy Gal Scout barely scraps together 300HP. With the cloak nerf I'll have to remove my only HP mod to keep myself unscannable.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9860
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Posted - 2014.05.22 06:01:00 -
[4] - Quote
Just FYI, none of these changes will change the meta of assaults being crap. Scouts just do it better, or a minmatar sentinel with a kin cat.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9860
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Posted - 2014.05.22 06:04:00 -
[5] - Quote
Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one?
Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout?
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9861
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Posted - 2014.05.22 06:09:00 -
[6] - Quote
Oswald Rehnquist wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? Your math is wrong, 2 complex damps your your immune to all detection Yes, with the dampening bonus. He's suggesting replacing it with a cloak duration bonus, which will push it to three damps.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9861
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Posted - 2014.05.22 06:10:00 -
[7] - Quote
Oswald Rehnquist wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? Your math is wrong, 2 complex damps your your immune to all detection Cal + 4 precision = 14.91 gal 1 c +1 e = 14.64 (but since all values range up you need two complex damps) According to this math the Cal will still detect. They will both be rounded as 15dB.
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9861
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Posted - 2014.05.22 06:16:00 -
[8] - Quote
Xx-VxF-xX wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? No I mean nerf the gallente but keep the dampening of cloak. That way the armor tanking inviso gallente scout is forced to use 2 complex dampeners and the other scouts are not effected So... Shift the meta to 100% Cal scout instead of the 50/50 divide I'm seeing now?
Feline overlord of all humans - CAT MERC
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Cat Merc
Ahrendee Mercenaries
9862
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Posted - 2014.05.22 06:29:00 -
[9] - Quote
Xx-VxF-xX wrote:Cat Merc wrote:Oswald Rehnquist wrote:Cat Merc wrote:Xx-VxF-xX wrote:give gallente scout a cloak duration buff in place of the dampening bonus. then they still have to sacrifice a slot to remain invisible from tac-net. im sad for non-gallente scouts but hey i have run gallente scout since open beta so all good for me. I will now have to use two profile dampeners to remain invisible from the tac net thanks to the cloak changes. And now a third one? Do you people even realize that the current meta is very heavily Cal scout, just as much as it's Gal scout? Your math is wrong, 2 complex damps your your immune to all detection Yes, with the dampening bonus. He's suggesting replacing it with a cloak duration bonus, which will push it to three damps. im pushing to keep the dampening of cloak and changing the gallente dampening bonus. making things for cal, min, and amar as they are but forcing gallente scouts to require 2 complex dampeners to beat all scanners. Which would, as I said before, push the meta towards Cal scout. They would be just as detectable as every other scout but have the omniscient vision.
They won't even choose Cal scout sacrificing the dampening of the Gallente, now it's just choose cal scout because other options are ****.
Feline overlord of all humans - CAT MERC
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