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Eko Sol
Strange Playings
256
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Posted - 2014.05.09 18:58:00 -
[91] - Quote
I beat triple rep Maddy's reasonably often with just RE's and AV nades and maybe a little help in getting it's shields down. I don't see the fuss. In addition, VERY rarely have I seen a SKILLED tanker run it. I'm not saying there are none but I will say if you don't have the spatial awareness to not crash into something when putting on the afterburner then I can't really say you are a good tanker. A lot of times it's quite easy to beat those ones.
If a skilled tanker is using this fit then it often is someone skilled enough to use other types of tank fits so it wouldn't matter anyway.
I do run a MLT Missile Soma on occasion just for kicks against these tanks. It's a D move but I just finish you off, pop on the nitro toward the red line and recall it. It's actually funny to watch a tank run around the whole match looking for it. I know exactly what they are saying too "Where the hell is that ******* missile tank?"
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3989
|
Posted - 2014.05.09 19:00:00 -
[92] - Quote
Atiim wrote:Himiko Kuronaga wrote: Because logic has to be counter-balanced by stupidity?
Nah, because not a single person on these forums, or in-game has been able to provide a logical reason as to why the current V/AV situation is imbalanced. You included.
It's not imbalanced. Tanks > infantry. That's how it should be.
Where exactly have I been unclear in this?
Are you becoming confused, perchance? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1565
|
Posted - 2014.05.09 19:04:00 -
[93] - Quote
CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? Remember when shields had the quick repping, hit and run philosophy? Yeah, with a triple rep fit, they don't need to worry about running unless it's a missile tank (which are gimped honestly).
Armor reps need a massive reduction, more like the infantry repairs.
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M1A1 Blaster Master
Capital Acquisitions LLC Dirt Nap Squad.
6
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Posted - 2014.05.09 19:12:00 -
[94] - Quote
My triple rep maddy has an Ion cannon and it will lose to organized AV, rail tanks that sneak me, scouts with remote charges on my engine plate and missile tanks. The triple rep maddy is not an iWin button. It's akin to a shotgun scout, get in blow **** up and get out. If it sticks around too long it will die. People that are mad about it really have no right to blame their enemy for their own incompetence. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
570
|
Posted - 2014.05.09 19:39:00 -
[95] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
this is exactly how its supposed to work you little infantry AV can dispatch LAVs and derpships quite quickly, any more of a buff and it wold be op in that area, if you want to kill tanks your best shot is with another tank not on foot against a 3-4 ton monstrosity in a little dropsuit you ar retarted for even thinking you can solo kill an ATNI-INFANTRY vehicle as an infantry |
Nothing Certain
Bioshock Rejects
650
|
Posted - 2014.05.09 19:49:00 -
[96] - Quote
RayRay James wrote:Mortishai Belmont wrote:Himiko Kuronaga wrote:
Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
proto forge gun, complex mods. Assault, breach, regular variants. I have emptied full clips into those tanks and not killed them, ever shot in rapid succession. You do play this game right? I'm assuming you've never used the forge gun or you have never actually ran into a proto repping tank. I don't think a tank should just set there and take every round of what's made specifically for killing it. AV grenades are even more pointless. I have proto forges and a trip-rep maddie. I can tell you, from experience, I'm not invulnerable. There are plenty of ways to kill a trip-rep maddie, just gotta use your noodle.
I will tell you what I have told others, join the A/V UNITED channel and show us how easy it is. Seriously. I have asked about 15 forum warriors to demonstrate their prowess and not one has done so. Prove us wrong. I kill tanks, no one is saying it can't be done, but the effort and resources required are completely out of proportion with what killing one other player should require.
Because, that's why.
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bhold'the brngr ofLIKE
Edimmu Warfighters Gallente Federation
9
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Posted - 2014.05.09 19:55:00 -
[97] - Quote
Mortishai Belmont wrote:CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? But from what I hear, there won't be any care or attention to Dust anymore, so we're all crying in the rain really. finally there's some finality.. was tired of watching the devs knee jerk to the forums, trying to get everyone that whined their nerf in time. now they can go nerf legion and leave us the F alone. |
Nothing Certain
Bioshock Rejects
650
|
Posted - 2014.05.09 19:56:00 -
[98] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard. It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless. If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit.
You do realize you made rhe exact argument about IAV. If we can't kill tanks better than tanks what tactical purpose does it serve? More importantly why does one player get to have this huge advantage over one class of player and complete invulnerability to another without giving up the ability to kill everyone else?
Because, that's why.
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Nothing Certain
Bioshock Rejects
650
|
Posted - 2014.05.09 20:00:00 -
[99] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Because logic has to be counter-balanced by stupidity?
Nah, because not a single person on these forums, or in-game has been able to provide a logical reason as to why the current V/AV situation is imbalanced. You included. It's not imbalanced. Tanks > infantry. That's how it should be. Where exactly have I been unclear in this? Are you becoming confused, perchance?
No you have been very clear, you want a huge advatage over other players and have no reasoning to support why you should be given this advantage other than "I want to be a big tank".
Because, that's why.
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Delta 749
Kestrel Reconnaissance
2969
|
Posted - 2014.05.09 20:11:00 -
[100] - Quote
Alabastor 'TheBlaster' Alcar wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank. this is exactly how its supposed to work you little infantry AV can dispatch LAVs and derpships quite quickly, any more of a buff and it wold be op in that area, if you want to kill tanks your best shot is with another tank not on foot against a 3-4 ton monstrosity in a little dropsuit you ar retarted for even thinking you can solo kill an ATNI-INFANTRY vehicle as an infantry
Tanks are infantry support not anti infantry, sorry to burst that bubble And please tell the decades of people who blew tanks up they are ********, especially those guys using socks stuffed with dynamite and covered in grease the morons
Face it, anyone crying that it should be some unstoppable force is a scrub with their head in the sand And I know its coming so Ill preempt it, the "Its a game and not realistic" argument holds no water because hey its a game so why shouldnt I get to destroy everything with a pen light Oh and the "Its the future, technology is better" argument also falls short since weapons tech is constantly developing to counter armor technology, I mean hell even decades old RPGs can turn the crew of a tank into salsa and thats not getting into anything modern and how it gets past defensive counter measures |
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
570
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Posted - 2014.05.09 20:15:00 -
[101] - Quote
Nothing Certain wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard. It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless. If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit. You do realize you made rhe exact argument about IAV. If we can't kill tanks better than tanks what tactical purpose does it serve? More importantly why does one player get to have this huge advantage over one class of player and complete invulnerability to another without giving up the ability to kill everyone else? your little infantry av wepons wor perfectly well against LAVs and derpships that is its main function not killing anti-infantry tanks |
Eko Sol
Strange Playings
259
|
Posted - 2014.05.09 20:19:00 -
[102] - Quote
Nothing Certain wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Because logic has to be counter-balanced by stupidity?
Nah, because not a single person on these forums, or in-game has been able to provide a logical reason as to why the current V/AV situation is imbalanced. You included. It's not imbalanced. Tanks > infantry. That's how it should be. Where exactly have I been unclear in this? Are you becoming confused, perchance? No you have been very clear, you want a huge advatage over other players and have no reasoning to support why you should be given this advantage other than "I want to be a big tank".
This is the same pointless thread over and over. I will repeat MYSELF in saying:
The only tankers that can beat a skilled infantry AV'er in 1 vs 1 are actually skilled tankers. If you have reasonable skills in AV then you can be average or below average tankers. It is definitely balanced. If a very skilled tanker with triple rep maddy can't be killed by a single infantry then that is perfectly balanced. It should take two reasonable to very skilled infantry AV'ers to take out that VERY skilled tanker.
All of that being said, I think there is a misunderstanding that EVERYONE should be good at AV. This is not the case. Only those that skill into things that associate with AV should be good at AV. And then those same people have to experiment and practice a lot. Similar to an ADS pilot. No one is a SKILLED ADS pilot on the first try. So no one should be skilled in AV.
If you run Proto Logi and no other suit types and think some swarms should make you good AV then you are very mistaken. You will have to add RE's and 2 complex kinkats. In addition, if you don't have a side arm don't expect to survive so you better be A-Logi. I hope this paints a picture. You also want full Dampening so only extra precision enhanced Cal scouts can see you. You must also not approach when multiple tanks are around.
If you are heavy with a forge then you must be at higher ground. Typically come in with a cheap suit and fly around the map at early spawn and put some uplinks a few hundred meters away from the null or from the center of the ambush map as well as hives at your main point. Then suicide and come in with the forge fit with damage mods and armor plates. Also have a strong side arm such as SMG or Magsec or something you are skilled with some prof for all of the other people that might fly and try to kill you on the top of the said building. You also put uplinks in various top places simply to be able respawn somewhere high if an orbital is called on you.
My fit with AV nades and RE's is simple. Double complex damp, complex kinkat, basic cloak, basic RE's, proto AV nades, 3 complex shields, Adv/Std CR and Flaylock all on my min scout. When cloaked CAL scouts can't pick me up. Always put the RE's on the back and if the tank starts moving run away and not towards it and approach it later to get a second or third RE on it. You have two choices at this point, throw your two proto av nades and then detonate OR wait until you see that it's shields are gone and detonate the RE's. Always put the RE's on the weak spot. At the minimum two on the weak spot.
Anyway, you get the point. If you aren't approaching one of the two later strategies don't expect anything. You sacrifice a lot of other cool things if you decide to go AV. I don't have as much variety to run in other areas as Infantry vs Infantry.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8223
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Posted - 2014.05.09 20:28:00 -
[103] - Quote
Himiko Kuronaga wrote: It's not imbalanced. Tanks > infantry. That's how it should be.
Where exactly have I been unclear in this?
Are you becoming confused, perchance?
You can state what you desire, and be clear as glass. However, that won't change the fact that your statement/assertion is false. Repeating it over and over again will not change said fact either.
Also, CCP has already stated otherwise; so why do you still attempt to sell your argument as if it was designed to be that way?
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3997
|
Posted - 2014.05.09 20:45:00 -
[104] - Quote
Atiim wrote:Himiko Kuronaga wrote: It's not imbalanced. Tanks > infantry. That's how it should be.
Where exactly have I been unclear in this?
Are you becoming confused, perchance?
You can state what you desire, and be clear as glass. However, that won't change the fact that your statement/assertion is false. Repeating it over and over again will not change said fact either. Also, CCP has already stated otherwise; so why do you still attempt to sell your argument as if it was designed to be that way?
If CCP currently believes tanks are too good, then CCP is wrong. In the current iteration of this game, tanks control half the map and the infantry control the other half. It is a good balance and if it was not designed that way, it was a happy accident that resulted in a fairly good basis for competitive play.
PC will see basically no tank usage whatsoever if they are nerfed further and everyone in the planetary conquest community will be happy to embarrass CCP's balance team by showing them the hard numbers on how pathetic they will be if infantry can stand toe-to-toe with them. |
Forlorn Destrier
2474
|
Posted - 2014.05.09 20:49:00 -
[105] - Quote
Mortishai Belmont wrote:CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? I think the point is, it's rendering everything useless but missile tanks against them. So forge guns and swarm launchers are worthless now and those who spent those hard earned skill points are a little upset. Shouldn't there be a stacking penalty? You guys made it so there is no point in armor plating, it's all about the hardeners and reps, unless you're a shield tank. I can't fit a missile turret on my madrugar anyway, so there's a personal thanks for that from me. But from what I hear, there won't be any care or attention to Dust anymore, so we're all crying in the rain really.
Two advanced forge guns can take care of them as well, FYI. Teamwork is what the game is about and teamwork wins out. |
Patrick57
Fatal Absolution
7437
|
Posted - 2014.05.09 20:54:00 -
[106] - Quote
Mortishai Belmont wrote:I'm assuming you've never used the forge gun or you have never actually ran into a proto repping tank. LOL, I found this so funny. Himiko, who has been a Heavy since I don't even know when, has never used a Forge Gun. Genius!
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3997
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Posted - 2014.05.09 21:00:00 -
[107] - Quote
I don't even know why I bother, Patrick.
Trying to teach competitive balance to casuals is basically impossible. No matter what you say or do, they will always believe they have a valid seat at the discussion table and that their uneducated word is worth more in volume than those with experience.
You know, I hear in Mormonism that their belief for God and Satan's falling out had to do with a difference in the plan for Earth. Something along the lines of God wanting to grant free will to man, and Satan wanting to control their actions so that they all head down the correct path.
If any of that was true, I might just convert to Satanism soon. Some of these clowns are too damn stupid to have any manner of free will. |
Lynn Beck
Heaven's Lost Property Dirt Nap Squad.
1664
|
Posted - 2014.05.09 21:12:00 -
[108] - Quote
Tanks should become a serious threat, we have that.
Tanks need their counter, we don't have that.
AV is a futile attempt at dispatching a vehicle, and the only way to guarantee their death(because isk destruction is the name of the game, always has) is for them to hit a wall or for you to literally deal 5400 alpha damage, which requires the tanker to be completely inept.
AV should be a threat to tanks, much like how a tank is a threat to infantry.
A single AVer should be able to solo a solo tank- it should take on average(assuming both builds are MAXED) 9 volleys from a swarm. A prototype maxed AVer should be able to solo a mlt tanker in 1 clip, and a "mid-spec" character in average of 6,
This leaves the tanker at a disadvantage, while still makin them strong. Please, somebody tell me how 9 volleys is a bad number for equal skill/SP in vehicles is a bad idea? Currently it's 12.
General John Ripper
Like ALL the things!!!
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CLONE117
True Pros Forever
779
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Posted - 2014.05.09 21:21:00 -
[109] - Quote
ive used the triple rep mad fit quite a bit..took so long to invest all that sp in there at one time after saving for a few months since i theory crafted it with the use of pen paper and calculator during 1.7. and created it near the end.
the explanation that ccp logibro gave is pretty spot on how it works.
though that constant damage can really only be sustained temporarily by the tank the fit can handle it just long enough until the player attacking it has to reload. or cool down his/her blaster turret.
and since its really only possible to use the fit with a blaster turret you now have an extra set of cons that comes with it.
y i prefer to use the tank fit is because of the good reps/fast recovery. those reps have saved my tank from destruction on many occasions even during other tank fights.
though this is also due to my relatively good driving skill. and knowledge of what to avoid what to attack and so on.when to fall back.
as well as my ability to successfully manage to consistently break line of fire from the enemy tank whilst keeping my turret on them and firing in bursts.
even so there are moments where ive lost the tank within less than a second to av.
2 forge gunners alternating their shots will kill the tank fast. as well. as some other scenarios.my advice to surviving in it is if u see more than one forge gun...run...
the rep maddies been relatively easy to counter though so i dont have any problems with that specific fit.
but 5 rail gunlogis/sicas all grouped has been next to impossible to ward off or destroy. even with 2-3 forge gunners focusing fire. as well as with bringing out other tanks to try and deal with the problem. as the rail tanks can just all fire at the one vehicle coming down and insta kill it. fortunately its been a fairly rare occurrence for me.though sometimes im pretty sure if the assault forges clip size was five. id be able to kill just about any tank i come across with ease.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
dust 514 shall be eternal.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8225
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Posted - 2014.05.09 21:42:00 -
[110] - Quote
M1A1 Blaster Master wrote:My triple rep maddy has an Ion cannon and it will lose to organized AV, rail tanks that sneak me, scouts with remote charges on my engine plate and missile tanks. The triple rep maddy is not an iWin button. It's akin to a shotgun scout, get in blow **** up and get out. If it sticks around too long it will die. People that are mad about it really have no right to blame their enemy for their own incompetence. What HAV doesn't die to Rail Tanks? That's like saying 1.6 Swarm Launchers weren't a win button because they could be killed by a Logi with a Duvolle AR.
If you are killed by Remote Explosives, you are mentally challenged:
Atiim wrote:- Arming Time of REs: 1s
- Grenade Cook Time: 3.31s
- Time it would take to do this: 6.31s
- Average Human Reaction Time: .215s
Basically, the tankers you were fighting were 29.34x slower than the average human. Did you make this thread to make fun of mentally challenged players? Because If so, I'd be forced to report you.
So basically that leaves 1-2 actual counters, which are both subsets of itself. Do I need to remind everyone that a counter being a subset to itself does not count as an actual counter?
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8225
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Posted - 2014.05.09 21:43:00 -
[111] - Quote
Forlorn Destrier wrote:Teamwork is what the game is about and teamwork wins out. Unless you use a tank.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3999
|
Posted - 2014.05.09 21:44:00 -
[112] - Quote
Lynn Beck wrote:Tanks should become a serious threat, we have that.
Tanks need their counter, we don't have that.
AV is a futile attempt at dispatching a vehicle, and the only way to guarantee their death(because isk destruction is the name of the game, always has) is for them to hit a wall or for you to literally deal 5400 alpha damage, which requires the tanker to be completely inept.
AV should be a threat to tanks, much like how a tank is a threat to infantry.
A single AVer should be able to solo a solo tank- it should take on average(assuming both builds are MAXED) 9 volleys from a swarm. A prototype maxed AVer should be able to solo a mlt tanker in 1 clip, and a "mid-spec" character in average of 6,
This leaves the tanker at a disadvantage, while still makin them strong. Please, somebody tell me how 9 volleys is a bad number for equal skill/SP in vehicles is a bad idea? Currently it's 12.
Thats a complete and utter joke. I don't give a **** about the low end of balance, the high end is the only part that matters. We don't play competitively with crappy characters and crappy gear. They shouldn't even fit into the balance equation.
Even vehicles in Battlefield can take more punishment than the time it takes to empty a swarm launcher. Those things are basically steel coffins and you want to make these things even weaker? |
Monkey MAC
Rough Riders..
2807
|
Posted - 2014.05.09 21:54:00 -
[113] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
23,000,000 SP is hardly an 'Emergency Role'. You are one man, you have no right to be any more powerful than any one else, it is simple arthematic (spelling?)
So long as you are single person wether you see yourself as something more is irrespective. You are one man and there for it should only require 1 man to take you down, WITHOUT a tank.
Especially if the guy has put more SP into his fit and sacrifices pretty much all of his Anti-Personnel ability.
If anyone is pathetic it's the guy with short man syndrome sitting in a tank which is immune to 80% of the games weaponry and whines because he still believes he shouldn't be killed by weapons that are actually designated as being ANTI-VEHICLE, capiece!
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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CLONE117
True Pros Forever
779
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Posted - 2014.05.09 22:08:00 -
[114] - Quote
Monkey MAC wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank. 23,000,000 SP is hardly an 'Emergency Role'. You are one man, you have no right to be any more powerful than any one else, it is simple arthematic (spelling?) So long as you are single person wether you see yourself as something more is irrespective. You are one man and there for it should only require 1 man to take you down, WITHOUT a tank. Especially if the guy has put more SP into his fit and sacrifices pretty much all of his Anti-Personnel ability. If anyone is pathetic it's the guy with short man syndrome sitting in a tank which is immune to 80% of the games weaponry and whines because he still believes he shouldn't be killed by weapons that are actually designated as being ANTI-VEHICLE, capiece!
it does take one man to kill a tank. just like how it takes one man to kill a heavy or one man to kill a mlt new berry. as the several before may have died before him. the last man to try and succeed where the others before have failed. the last man is still ONE man.
lets say im in a heavy suit. i slaughter an entire group of proto bears. only to die by a mlt ar when i had 5 hp left. that mlt newberry is still one man. who had the luck of killing me whilst at low hp.
also...i think every1 here has just diverted topic away from threads purpose..
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
dust 514 shall be eternal.
pve for dust 514
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LtGen Shanks
Kinsho Swords Caldari State
48
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Posted - 2014.05.09 22:09:00 -
[115] - Quote
What the hell have you all done to my thread?!
I made this to show my appreciation for the people who were deploying and letting blueberries use their triple rep maddys. Go argue in another thread, and leave mine alone. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
8229
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Posted - 2014.05.09 22:13:00 -
[116] - Quote
Himiko Kuronaga wrote: Thats a complete and utter joke. I don't give a **** about the low end of balance, the high end is the only part that matters. We don't play competitively with crappy characters and crappy gear. They shouldn't even fit into the balance equation.
If you truly cared about the high end balance, you'd still be campaigning for the re-balance simply because the Swarm Launcher is not viable in competitive game-modes. I believe it would be most accurate to say that you only care about the high end balance and how beneficial it is to vehicles.
Not that your opinion actually means anything, as CCP has already passed their judgement on the matter. A passive tanking option being stronger than active tanking is not balanced, nor is AVers not beiing able to reliably solo vehicles while still giving up a primary balanced. - As confirmed by CCP.
Himiko Kuronaga wrote: Even vehicles in Battlefield can take more punishment than the time it takes to empty a swarm launcher. Those things are basically steel coffins and you want to make these things even weaker?
Not really sure how that's ridiculous.
Under Lynn's model, it would take a total of 17.85s (not including SL travel time) to destroy a maxed out vehicle. Allow me to place that into perspective.
A Madrugar, has a base movement speed of 22.5 m/s. In the time it would take to destroy said HAV, it could be 401.6m away from the offending AVer (which is 2.2x a SL's locking range. Meaning that smart piloting and evasive action would allow the HAV pilot to surive, with a very generous expectation.
In your next reply, please post something other than elitist dribble.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8229
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Posted - 2014.05.09 22:14:00 -
[117] - Quote
LtGen Shanks wrote:What the hell have you all done to my thread?!
I made this to show my appreciation for the people who were deploying and letting blueberries use their triple rep maddys. Go argue in another thread, and leave mine alone. My condolences for your loss.
However, the creation of this thread has finally ended our harsh winter, and should be looked upon as a historical monument. I shall send you ISK for your troubles.
'Good day sir.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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LtGen Shanks
Kinsho Swords Caldari State
48
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Posted - 2014.05.09 22:19:00 -
[118] - Quote
Atiim wrote:I shall send you ISK for your troubles.
'Good day sir. I will always love you. |
Monkey MAC
Rough Riders..
2811
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Posted - 2014.05.09 22:22:00 -
[119] - Quote
CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you?
First of all, I know the DEV's don't care about Dust anymore but do you really need to be quite so . . . . . Coarse?
Secondly, you truly believe that you should have to use a tank to beat a tank? Do you not as a game developer see a problem with that? It's linear escalation, it eventually becomes spam. You obviously understand that most tanks require a Burst of DPS to take out, then you choose to execlude Burst DPS methods from AV weaponry?
First off you took an AV grenade from us, cutting out BURST damage by 1100, then you make RE deployment sounds so loud I have to time it so that I deploy them as the tank fires. Then you make forge guns fire so slowly you actually cannot damage a repper madrugar with them.
Give a 'skilled' AVer the ability to do burst dmg. TRIPLE the distance before swarm rockets begin to home, to about 50-70m, then add an extra 50m range, this turns the swarm launcher into a long range weapon, BUT by locking onto a tank and changing the trajectories with each volley allows all of them to hit almost simultaneously.
Then make the Plasma Cannon a 3 round burst weapon, give it a longer charge time, make the burst automatic and reduce the splash damage to 40. Increase the direct damage by 10%
Then give Forge Guns a much smaller charge time and lower delay between shots, when the trigger is held down. If you understand that infantry AV should be all about BURST dmg, then for the love of god, don't make the mistake you made here in DUST in Project Legion.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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CLONE117
True Pros Forever
779
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Posted - 2014.05.09 22:24:00 -
[120] - Quote
passive got the best rep rate for armor.
active has the much superior damage output and tankability though. capable of dealing with the passive tank rather easily.
y does my hardener stacked tanks have the capability to survive a direct orbital strike or several railgun shots in quick succession. whilst my stacked reps tank dies in less than half a second to those various things. passive tanking in my opinion is where it should be.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
dust 514 shall be eternal.
pve for dust 514
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