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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Lynn Beck
Heaven's Lost Property Dirt Nap Squad.
1663
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Posted - 2014.05.09 18:23:00 -
[1] - Quote
My lv5 commando can kill a triple rep maddy(350 i believe?) takes... Reload/prof 1, and 13 volleys.
So now i need maxed Prof, and maxed reload(topped with minmando 5) to kill a rep op 3 tank.
**** me if he has rep 5 lol
Armor tanks shouldn't have more reps that shield tanks, that breaks the balance that CCP themselves said shield tanks were supposed to do.
Buff shield rep to 400, reduce reps in general.
General John Ripper
Like ALL the things!!!
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Lynn Beck
Heaven's Lost Property Dirt Nap Squad.
1664
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Posted - 2014.05.09 21:12:00 -
[2] - Quote
Tanks should become a serious threat, we have that.
Tanks need their counter, we don't have that.
AV is a futile attempt at dispatching a vehicle, and the only way to guarantee their death(because isk destruction is the name of the game, always has) is for them to hit a wall or for you to literally deal 5400 alpha damage, which requires the tanker to be completely inept.
AV should be a threat to tanks, much like how a tank is a threat to infantry.
A single AVer should be able to solo a solo tank- it should take on average(assuming both builds are MAXED) 9 volleys from a swarm. A prototype maxed AVer should be able to solo a mlt tanker in 1 clip, and a "mid-spec" character in average of 6,
This leaves the tanker at a disadvantage, while still makin them strong. Please, somebody tell me how 9 volleys is a bad number for equal skill/SP in vehicles is a bad idea? Currently it's 12.
General John Ripper
Like ALL the things!!!
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Lynn Beck
Heaven's Lost Property Dirt Nap Squad.
1665
|
Posted - 2014.05.10 00:59:00 -
[3] - Quote
Himiko Kuronaga wrote:Lynn Beck wrote:Tanks should become a serious threat, we have that.
Tanks need their counter, we don't have that.
AV is a futile attempt at dispatching a vehicle, and the only way to guarantee their death(because isk destruction is the name of the game, always has) is for them to hit a wall or for you to literally deal 5400 alpha damage, which requires the tanker to be completely inept.
AV should be a threat to tanks, much like how a tank is a threat to infantry.
A single AVer should be able to solo a solo tank- it should take on average(assuming both builds are MAXED) 9 volleys from a swarm. A prototype maxed AVer should be able to solo a mlt tanker in 1 clip, and a "mid-spec" character in average of 6,
This leaves the tanker at a disadvantage, while still makin them strong. Please, somebody tell me how 9 volleys is a bad number for equal skill/SP in vehicles is a bad idea? Currently it's 12. Thats a complete and utter joke. I don't give a **** about the low end of balance, the high end is the only part that matters. We don't play competitively with crappy characters and crappy gear. They shouldn't even fit into the balance equation. Even vehicles in Battlefield can take more punishment than the time it takes to empty a swarm launcher. Those things are basically steel coffins and you want to make these things even weaker? So you would prefer if any person who wishes to bring in a Sica to academy be entitled to NEVER dying?
That's how it is now.
We need balance to exist on all tiers.
Needing either Pro AV or a completely inept tanker AND 3-4 mlt swarms SIMPLY to remove that un-piloted sica sitting idle, is ********.
Give me 1 reason we SHOULDN'T balance mlt-mlt AV/V balance.
General John Ripper
Like ALL the things!!!
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