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Thread Statistics | Show CCP posts - 2 post(s) |
Monkey MAC
Rough Riders..
2807
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Posted - 2014.05.09 21:54:00 -
[1] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
23,000,000 SP is hardly an 'Emergency Role'. You are one man, you have no right to be any more powerful than any one else, it is simple arthematic (spelling?)
So long as you are single person wether you see yourself as something more is irrespective. You are one man and there for it should only require 1 man to take you down, WITHOUT a tank.
Especially if the guy has put more SP into his fit and sacrifices pretty much all of his Anti-Personnel ability.
If anyone is pathetic it's the guy with short man syndrome sitting in a tank which is immune to 80% of the games weaponry and whines because he still believes he shouldn't be killed by weapons that are actually designated as being ANTI-VEHICLE, capiece!
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2811
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Posted - 2014.05.09 22:22:00 -
[2] - Quote
CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you?
First of all, I know the DEV's don't care about Dust anymore but do you really need to be quite so . . . . . Coarse?
Secondly, you truly believe that you should have to use a tank to beat a tank? Do you not as a game developer see a problem with that? It's linear escalation, it eventually becomes spam. You obviously understand that most tanks require a Burst of DPS to take out, then you choose to execlude Burst DPS methods from AV weaponry?
First off you took an AV grenade from us, cutting out BURST damage by 1100, then you make RE deployment sounds so loud I have to time it so that I deploy them as the tank fires. Then you make forge guns fire so slowly you actually cannot damage a repper madrugar with them.
Give a 'skilled' AVer the ability to do burst dmg. TRIPLE the distance before swarm rockets begin to home, to about 50-70m, then add an extra 50m range, this turns the swarm launcher into a long range weapon, BUT by locking onto a tank and changing the trajectories with each volley allows all of them to hit almost simultaneously.
Then make the Plasma Cannon a 3 round burst weapon, give it a longer charge time, make the burst automatic and reduce the splash damage to 40. Increase the direct damage by 10%
Then give Forge Guns a much smaller charge time and lower delay between shots, when the trigger is held down. If you understand that infantry AV should be all about BURST dmg, then for the love of god, don't make the mistake you made here in DUST in Project Legion.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2812
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Posted - 2014.05.09 22:31:00 -
[3] - Quote
CLONE117 wrote:Monkey MAC wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank. 23,000,000 SP is hardly an 'Emergency Role'. You are one man, you have no right to be any more powerful than any one else, it is simple arthematic (spelling?) So long as you are single person wether you see yourself as something more is irrespective. You are one man and there for it should only require 1 man to take you down, WITHOUT a tank. Especially if the guy has put more SP into his fit and sacrifices pretty much all of his Anti-Personnel ability. If anyone is pathetic it's the guy with short man syndrome sitting in a tank which is immune to 80% of the games weaponry and whines because he still believes he shouldn't be killed by weapons that are actually designated as being ANTI-VEHICLE, capiece! it does take one man to kill a tank. just like how it takes one man to kill a heavy or one man to kill a mlt new berry. as the several before may have died before him. the last man to try and succeed where the others before have failed. the last man is still ONE man. lets say im in a heavy suit. i slaughter an entire group of proto bears. only to die by a mlt ar when i had 5 hp left. that mlt newberry is still one man. who had the luck of killing me whilst at low hp. also...i think every1 here has just diverted topic away from threads purpose..
To the contrary though, if you manage to take down a squad of proto bears with a Heavy that's because those bears are stupid. I can kill a heavy with a HMG by outranging by myself, from Scratch. I can kill a Sniper by getting close with a Shotgun by myslef, from Scratch. I can kill an Assault with a heavy with a HMG at close range, by myself from Scratch.
That is the point, EVERYTHING in this game apart from tanks and the FOTM can be COUNTERED by using a fitting that has a different sweet spot. But with a tank, the sweet spot for AV, also happens to be the same as the sweet spot for a blaster tank, isn't that just genius.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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Monkey MAC
Rough Riders..
2815
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Posted - 2014.05.10 10:46:00 -
[4] - Quote
CLONE117 wrote:not sure im following with these "sweet spots"
and how av sweet spot is the same as a blaster tanks
blaster may be better suited to dealing with infantry units in certain scenarios. but as av usually has more than just infantry with rocket launchers. its more of a break off of a similar class.
tanks typically weak to av.
average infantry generally weak to tanks
its possible for the tank to kill the infantry unit but its still possible for the infantry unit to kill the tank. when equipped with the right gear and scenario.
av personnel might as well be considered infantry too. but just an area of infantry that worked on their weakness. same can be said with certain tank fits.
What is difficult to understand about a sweet spot? A sweet spot is a combination of ramge and terrain layouts that benefit 1 person more than another.
For example a HMG's sweet spot is at around 15-20m in a narrow corridor, where the enemy can't escape the spread of the HMG, the Sweet spot of a Sniper Rifle is at about 200m overlooking a large empty plain with little cover.
So let's look at AV, it has 2 potential 'Sweet Spots' 1) 50-70m inside a facility with lots of cover. Allows the infantry to hide when they have been made, however the cover can also be used by a repdrugar since just a few seconds not under fire to fully rep.
2) 100-150m across open ground Allows the infantry to get a longer sustained DPS as the longer travel time of a swarm launcher gives a higher chance of emptying the entire mag before the tanker reacts, however there is no cover so the AV is typically dead as soon as he has been made.
Like Logibro rather condescendingly mentioned a repdrugar is all about drawing out engagements and the best way to get them is to use BURST dmg, to apply so much damage in such a short period of time thatmthe reps physically don't have time to react.
Now, it is 'doable' by AV provided the Tanker driving the repdrugar is 1) Stationery 2) Blind/in 1st Person (ADS) 3) Death 4) Thick as Pig ****
And even then it requires 2RE, 2 Packed AV gremades, 3 SL volleys to destroy him with just 20dmg to spare, if so much as single swarm launcher rocket hits the ground first, you loose the encounter.
If the tanker is in 3rd person he can see as you attempt to stick RE to his sweet spot. If the tanker listens he can HEAR you attaching the RE If he has jist a single brain cell he doesn't stick around in the same place, away from his allies long enough for you sneak close enough to attach the RE's.
Once one side has tanker superiority, the match becomes a game of cat and mouse. The tanks chase roundmmlt blueberries from point to point because they can't do anything about it. Meanwhile me with my AV, I can't physically do enough damage in a short amount of time, to even scare them off, because they know as soon as I reload, they go back to square 1.
Either consider the tweaks I gave to logibro, making swarm volleys require skill but allow them to be overlapped by a good player, and give burst variations to forge and plasma cannons. Or give us BREACH RE that does HUGE damage 3000-4500 when stuck directly to a vehicles hull.
Looks like its back to FPS Military Shooter 56
Monkey Mac - Just another pile of discarded ashes on the battlefield!
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