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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
BDiD
HEAVY LOGISTIC OPERATIONS
8
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Posted - 2014.05.09 16:33:00 -
[61] - Quote
CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514.
Sounds good. Better be followed by another vehicle respec. Next time, do real tests. Not computer generated code and ai players. Why don't you have a bunch of ppl play the bug fixes that get implemented? Seems like it would help. |
mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
103
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Posted - 2014.05.09 16:35:00 -
[62] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
You know what you are Himiko Kuronanga, a piece of ****, I am not afraid to say it, douche bag.
Director of G.R.A.V.E
Logi cake here!
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Spkr4theDead
Red Star. EoN.
2068
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Posted - 2014.05.09 16:37:00 -
[63] - Quote
Echo 1991 wrote:
I don't think the people that come here are a good representation of the playerbase.
So because you almost got killed by about 3 people it's balanced? Really?[/quote] It was only 2 people. I'm sorry you're not intelligent enough to gang up on a tank to destroy it, you'd rather solo it with the starter fit, or try to destroy it with a scout suit. It's not my fault.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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jerrmy12 kahoalii
Proficiency V.
1457
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Posted - 2014.05.09 16:40:00 -
[64] - Quote
Spkr4theDead wrote:Echo 1991 wrote:
I don't think the people that come here are a good representation of the playerbase.
So because you almost got killed by about 3 people it's balanced? Really? It was only 2 people. I'm sorry you're not intelligent enough to gang up on a tank to destroy it, you'd rather solo it with the starter fit, or try to destroy it with a scout suit. It's not my fault.[/quote] Yep dude tripple reps are overpowered 2 people trying to kill you without hardeners is not balanced at all. Thats like saying, I have a med frame proto auit that can only be killed with a shotgun shot in the head and only if its proto.
I'd better leave...
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Iron Wolf Saber
Den of Swords
14816
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Posted - 2014.05.09 16:42:00 -
[65] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:RE's end these suckers real quick without so many slap ons either, one or two instead of stack 3 the plate maddys need. Lol, you don't know what you're talking about.
You don't blow these things up enough it seems.
High Alpha destroys these suckers real quick thus the only real weakness to these builds are typically coordination.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1457
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Posted - 2014.05.09 16:45:00 -
[66] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:RE's end these suckers real quick without so many slap ons either, one or two instead of stack 3 the plate maddys need. Lol, you don't know what you're talking about. You don't blow these things up enough it seems. High Alpha destroys these suckers real quick thus the only real weakness to these builds are typically coordination. You need at least 2 remotes on the weakspot and 1 anywhere else to kill a base armor tank.
I'd better leave...
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
913
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Posted - 2014.05.09 16:46:00 -
[67] - Quote
CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you?
Hmm, do you tank?
While spot on about missiles against ANY maddie, you fail to mention how utterly useless any infantry AV are against said maddie.
Yes missiles will out alpha those reps with burst damage, but you neglect to mention the vulnerabilities you have when running missiles, aside from needing to land EVERY shot, plus the need for a damage mod. Missiles are mostly a joke. I know people that do like them and run them, but I typically blow these people up with great consistency. Railguns are far more consistent in most any situation.
Know what else has the alpha needed to blow one up (yes more so than missiles), the railgun. Boom, boom, 2 shots and yr dead mister maddie to my triple damage mods. Or my double damage mods with the nitro.
But I think the point wasn't about how their tank was unable to beat a triple rep maddie (only a blaster would struggle), but how utterly useless multiple AV were against it. At least, that usually the case. So are you saying that you HAVE to spec tanks to beat a tank? As a tanker, I think that is bullshit.
Tanks - Balancing Turrets
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Spkr4theDead
Red Star. EoN.
2068
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Posted - 2014.05.09 16:50:00 -
[68] - Quote
danie sous wrote:CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? Gimme a respec and ill use some sp for lvl 5 so ill be able to use missiles. Untill then my ultra cheap cloaky squishy shottie wielding scout is fine. Btw, Think i took down one maddie today w a sica. The 400k isk payout was awesomeness. I had double the ISK payout for destroying 11 tanks yesterday.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Void Echo
Total Extinction
2556
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Posted - 2014.05.09 16:55:00 -
[69] - Quote
are you serious?
Dust is dead already, enough with balance issues that wont last longer than a few more months from, now.
Closed Beta Vet.
Playstation 4 or nothing CCP.
Only the strongest can do good and the weakest do evil. - Void Echo
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Iron Wolf Saber
Den of Swords
14816
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Posted - 2014.05.09 16:56:00 -
[70] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:RE's end these suckers real quick without so many slap ons either, one or two instead of stack 3 the plate maddys need. Lol, you don't know what you're talking about. You don't blow these things up enough it seems. High Alpha destroys these suckers real quick thus the only real weakness to these builds are typically coordination. You need at least 2 remotes on the weakspot and 1 anywhere else to kill a base armor tank.
Only one with coordination like I said.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1458
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Posted - 2014.05.09 16:59:00 -
[71] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:RE's end these suckers real quick without so many slap ons either, one or two instead of stack 3 the plate maddys need. Lol, you don't know what you're talking about. You don't blow these things up enough it seems. High Alpha destroys these suckers real quick thus the only real weakness to these builds are typically coordination. You need at least 2 remotes on the weakspot and 1 anywhere else to kill a base armor tank. Only one with coordination like I said. Still need at least 2 on weakspot, or else maddy will out rep anything but a breach forge if not fired immediately Blues are **** so they cant 2 tripple reps are just broken Did I mention how hard it is to plant remotes on a ion cannon tank?
I'd better leave...
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jerrmy12 kahoalii
Proficiency V.
1458
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Posted - 2014.05.09 17:00:00 -
[72] - Quote
Spkr4theDead wrote:danie sous wrote:CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? Gimme a respec and ill use some sp for lvl 5 so ill be able to use missiles. Untill then my ultra cheap cloaky squishy shottie wielding scout is fine. Btw, Think i took down one maddie today w a sica. The 400k isk payout was awesomeness. I had double the ISK payout for destroying 11 tanks yesterday. Were you using the nitros exploit where you go back and forth to never die?
I'd better leave...
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Echo 1991
WarRavens Final Resolution.
285
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Posted - 2014.05.09 17:12:00 -
[73] - Quote
Spkr4theDead wrote:Echo 1991 wrote:
I don't think the people that come here are a good representation of the playerbase.
So because you almost got killed by about 3 people it's balanced? Really? It was only 2 people. I'm sorry you're not intelligent enough to gang up on a tank to destroy it, you'd rather solo it with the starter fit, or try to destroy it with a scout suit. It's not my fault.[/quote] I think you are the unintelligent one. A few people means 3. A couple is 2. And i have co-ordinated with other avers to kill a triple repped maddy and it would not die. We got close but it zoomed off |
RayRay James
Molon Labe. General Tso's Alliance
133
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Posted - 2014.05.09 17:37:00 -
[74] - Quote
Mortishai Belmont wrote:Himiko Kuronaga wrote:
Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
proto forge gun, complex mods. Assault, breach, regular variants. I have emptied full clips into those tanks and not killed them, ever shot in rapid succession. You do play this game right? I'm assuming you've never used the forge gun or you have never actually ran into a proto repping tank. I don't think a tank should just set there and take every round of what's made specifically for killing it. AV grenades are even more pointless.
I have proto forges and a trip-rep maddie. I can tell you, from experience, I'm not invulnerable. There are plenty of ways to kill a trip-rep maddie, just gotta use your noodle.
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Glyd Path
Nec Tributis
14
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Posted - 2014.05.09 17:51:00 -
[75] - Quote
CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. There needs to be looking at followed by understanding and doing the right thing in response.
There has been little evidence of that happening thus far.
Although it is good to know that the missile tank is OP on purpose. Its major role is to hunt armor tanks. Now if the missile turret would actually work consistently. Oh wait! No turret works consistently, so they are all in balance.
Nobody at CCP cares because we ain't Legionnaires.
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Delta 749
Kestrel Reconnaissance
2966
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Posted - 2014.05.09 18:09:00 -
[76] - Quote
CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you?
Isnt this great you guys We have a wonderfully balanced game when there is only one reliable weapon against this BS and it means you are forced to use another tanks
I love you guys |
Atiim
Heaven's Lost Property Dirt Nap Squad.
8209
|
Posted - 2014.05.09 18:15:00 -
[77] - Quote
Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer.
Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3989
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Posted - 2014.05.09 18:21:00 -
[78] - Quote
Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard.
It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless.
If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit. |
mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
105
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Posted - 2014.05.09 18:23:00 -
[79] - Quote
Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard.
The most ironic part of this conversation is that two DNS alliance members a ******* fighting, how is this alliance still together, I mean, SERIOUSLY!
Director of G.R.A.V.E
Logi cake here!
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Lynn Beck
Heaven's Lost Property Dirt Nap Squad.
1663
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Posted - 2014.05.09 18:23:00 -
[80] - Quote
My lv5 commando can kill a triple rep maddy(350 i believe?) takes... Reload/prof 1, and 13 volleys.
So now i need maxed Prof, and maxed reload(topped with minmando 5) to kill a rep op 3 tank.
**** me if he has rep 5 lol
Armor tanks shouldn't have more reps that shield tanks, that breaks the balance that CCP themselves said shield tanks were supposed to do.
Buff shield rep to 400, reduce reps in general.
General John Ripper
Like ALL the things!!!
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9569
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Posted - 2014.05.09 18:25:00 -
[81] - Quote
If you're saying that a single AV is "supposed to" be shrugged off, then you clearly don't know how CCP intended things to work.
A single AV is supposed to make a tanker think twice about going somewhere, and force it to relocate instead of sitting still and collecting kills.
Two AV and the tanker is supposed to be in deep ****.
Feline overlord of all humans - CAT MERC
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8214
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Posted - 2014.05.09 18:26:00 -
[82] - Quote
BDiD wrote:CCP Logibro wrote:I also want to add that we're not happy with the current balance between infantry AV and tanks, so that's one of the things we have on our list to look at for DUST 514. Sounds good. Better be followed by another vehicle respec. Next time, do real tests. Not computer generated code and ai players. Why don't you have a bunch of ppl play the bug fixes that get implemented? Seems like it would help. Nope.
Rebalance does not constitute Respec.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Benjamin Ciscko
Fatal Absolution
2224
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Posted - 2014.05.09 18:29:00 -
[83] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard. It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless. If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit. ^logic is OP. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9573
|
Posted - 2014.05.09 18:29:00 -
[84] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard. It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless. If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit. Ignoring how a tank can act as both AV and AI. Ignoring how infantry AV opens up a weak spot on the infantry side. Ignoring how a tank is nearly impossible to kill with the majority of weapons on the battlefield. Ignoring how tanks can insta pop nearly all infantry. (Heavies can still take somewhat of a beating)
They're supposed to be a force on the battlefield, not the gods of it.
Feline overlord of all humans - CAT MERC
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Benjamin Ciscko
Fatal Absolution
2224
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Posted - 2014.05.09 18:33:00 -
[85] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank.
Do you have a quote from a developer saying that? If not, then that statement is about as credible as me stating that tankers are emergency roles that aren't supposed to be as good as another AVer. Oh wait, a DEV just stated that this current V/AV is imbalanced; effectively turning what you said into the ramblings of a drunkard. It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless. If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit. Ignoring how a tank can act as both AV and AI. Ignoring how infantry AV opens up a weak spot on the infantry side. Ignoring how a tank is nearly impossible to kill with the majority of weapons on the battlefield. Ignoring how tanks can insta pop nearly all infantry. (Heavies can still take somewhat of a beating) They're supposed to be a force on the battlefield, not the gods of it. Ignoring stupid people. Damn too late. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
8215
|
Posted - 2014.05.09 18:35:00 -
[86] - Quote
Himiko Kuronaga wrote: It's an assumption based on the fact that any other design is ridiculous and renders vehicles pointless. If it is not superior, it is equal or inferior. If it is equal and has superior cost and summoning issues over that of a dropsuit, it is worthless.
If a single AV can take out tanks, then in PC I wouldn't see any need to field tankers ever. They would provide no tactical benefit.
The HAV will always be superior due to the fact that it can only be taken out by 1 class of weaponry, while the AVer can be killed by every weapon other than Swarm Launchers & AV Grenades (which ironically, is himself).
How about the ability to have infinite spawns on demand, while also functioning as a slayer at the same time? Did I forget to mention Active Scans with long durations of time? How about over 10x the eHP of said dropsuit? Immunity to all but 6 weapons in the game? Those definitely aren't tactical benefits
The ironic part of this, is that there is no tactical benefit that AVers provide in PC, and there is no need to field them over HAVs; which by your "logic" constitutes its buff in the first place.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5249
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Posted - 2014.05.09 18:36:00 -
[87] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Missile tanks will kill it. Rail tanks will kill it. More than a single forge gun or swarm launcher will, in fact, kill it.
I know you feel entitled to be able to kill everything with whatever your current fitting is, by yourself, with no help. You are however, not.
Considering how AVers give up a primary to do so, while also having to spend similar amounts of SP as other roles (including the Tanker role); yes we are indeed entitled. No, you're not. You're a peasant attempting to fight a knight in full armor with a pitchfork. Stick to the fields. You have no right whatsoever to intrude on a tank fight as a pathetic infantryman and expect equal treatment. "AV" is an emergency role that happens when a lack of tankers are present, or when your tanks have been suppressed into the red line. It is not meant to be as good as another tank. I don't think I've ever read such an elitist and self-entitled post.
Wow.
I'm honestly not sure if I should even frame a logical response to this drivel.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
8215
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Posted - 2014.05.09 18:36:00 -
[88] - Quote
Benjamin Ciscko wrote: ^logic is OP.
Indeed it is.
Why do you think they're adjusting V/AV balance?
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3989
|
Posted - 2014.05.09 18:38:00 -
[89] - Quote
Atiim wrote:Benjamin Ciscko wrote: ^logic is OP.
Indeed it is. Why do you think they're adjusting V/AV balance?
Because logic has to be counter-balanced by stupidity? |
Atiim
Heaven's Lost Property Dirt Nap Squad.
8219
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Posted - 2014.05.09 18:39:00 -
[90] - Quote
Himiko Kuronaga wrote: Because logic has to be counter-balanced by stupidity?
Nah, because not a single person on these forums, or in-game has been able to provide a logical reason as to why the current V/AV situation is imbalanced.
You included.
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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