Eko Sol
Strange Playings
256
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Posted - 2014.05.09 18:58:00 -
[1] - Quote
I beat triple rep Maddy's reasonably often with just RE's and AV nades and maybe a little help in getting it's shields down. I don't see the fuss. In addition, VERY rarely have I seen a SKILLED tanker run it. I'm not saying there are none but I will say if you don't have the spatial awareness to not crash into something when putting on the afterburner then I can't really say you are a good tanker. A lot of times it's quite easy to beat those ones.
If a skilled tanker is using this fit then it often is someone skilled enough to use other types of tank fits so it wouldn't matter anyway.
I do run a MLT Missile Soma on occasion just for kicks against these tanks. It's a D move but I just finish you off, pop on the nitro toward the red line and recall it. It's actually funny to watch a tank run around the whole match looking for it. I know exactly what they are saying too "Where the hell is that ******* missile tank?"
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
259
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Posted - 2014.05.09 20:19:00 -
[2] - Quote
Nothing Certain wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Because logic has to be counter-balanced by stupidity?
Nah, because not a single person on these forums, or in-game has been able to provide a logical reason as to why the current V/AV situation is imbalanced. You included. It's not imbalanced. Tanks > infantry. That's how it should be. Where exactly have I been unclear in this? Are you becoming confused, perchance? No you have been very clear, you want a huge advatage over other players and have no reasoning to support why you should be given this advantage other than "I want to be a big tank".
This is the same pointless thread over and over. I will repeat MYSELF in saying:
The only tankers that can beat a skilled infantry AV'er in 1 vs 1 are actually skilled tankers. If you have reasonable skills in AV then you can be average or below average tankers. It is definitely balanced. If a very skilled tanker with triple rep maddy can't be killed by a single infantry then that is perfectly balanced. It should take two reasonable to very skilled infantry AV'ers to take out that VERY skilled tanker.
All of that being said, I think there is a misunderstanding that EVERYONE should be good at AV. This is not the case. Only those that skill into things that associate with AV should be good at AV. And then those same people have to experiment and practice a lot. Similar to an ADS pilot. No one is a SKILLED ADS pilot on the first try. So no one should be skilled in AV.
If you run Proto Logi and no other suit types and think some swarms should make you good AV then you are very mistaken. You will have to add RE's and 2 complex kinkats. In addition, if you don't have a side arm don't expect to survive so you better be A-Logi. I hope this paints a picture. You also want full Dampening so only extra precision enhanced Cal scouts can see you. You must also not approach when multiple tanks are around.
If you are heavy with a forge then you must be at higher ground. Typically come in with a cheap suit and fly around the map at early spawn and put some uplinks a few hundred meters away from the null or from the center of the ambush map as well as hives at your main point. Then suicide and come in with the forge fit with damage mods and armor plates. Also have a strong side arm such as SMG or Magsec or something you are skilled with some prof for all of the other people that might fly and try to kill you on the top of the said building. You also put uplinks in various top places simply to be able respawn somewhere high if an orbital is called on you.
My fit with AV nades and RE's is simple. Double complex damp, complex kinkat, basic cloak, basic RE's, proto AV nades, 3 complex shields, Adv/Std CR and Flaylock all on my min scout. When cloaked CAL scouts can't pick me up. Always put the RE's on the back and if the tank starts moving run away and not towards it and approach it later to get a second or third RE on it. You have two choices at this point, throw your two proto av nades and then detonate OR wait until you see that it's shields are gone and detonate the RE's. Always put the RE's on the weak spot. At the minimum two on the weak spot.
Anyway, you get the point. If you aren't approaching one of the two later strategies don't expect anything. You sacrifice a lot of other cool things if you decide to go AV. I don't have as much variety to run in other areas as Infantry vs Infantry.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Eko Sol
Strange Playings
261
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Posted - 2014.05.09 22:56:00 -
[3] - Quote
Nothing Certain wrote: Thanks for explaining your tactics but they are not anything every AV player us well aware of. Take me up on my offer and join the channel. I believe you can kill tanks, so lets do it rather than arguing about whether we have balance or not.
Lol I'm in the A/V United channel now. Msg me next time you see me on. I live in Hawaii so my times are a little off for playing comparison to other people due to the timezones. I'll be on tonight well before downtime.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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