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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
jerrmy12 kahoalii
Proficiency V.
1457
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Posted - 2014.05.09 11:23:00 -
[1] - Quote
LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh?
I'd better leave...
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jerrmy12 kahoalii
Proficiency V.
1457
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Posted - 2014.05.09 16:22:00 -
[2] - Quote
CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? I know what they are, I meant blues were giving them?
I'd better leave...
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jerrmy12 kahoalii
Proficiency V.
1457
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Posted - 2014.05.09 16:40:00 -
[3] - Quote
Spkr4theDead wrote:Echo 1991 wrote:
I don't think the people that come here are a good representation of the playerbase.
So because you almost got killed by about 3 people it's balanced? Really? It was only 2 people. I'm sorry you're not intelligent enough to gang up on a tank to destroy it, you'd rather solo it with the starter fit, or try to destroy it with a scout suit. It's not my fault.[/quote] Yep dude tripple reps are overpowered 2 people trying to kill you without hardeners is not balanced at all. Thats like saying, I have a med frame proto auit that can only be killed with a shotgun shot in the head and only if its proto.
I'd better leave...
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jerrmy12 kahoalii
Proficiency V.
1457
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Posted - 2014.05.09 16:45:00 -
[4] - Quote
Iron Wolf Saber wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:RE's end these suckers real quick without so many slap ons either, one or two instead of stack 3 the plate maddys need. Lol, you don't know what you're talking about. You don't blow these things up enough it seems. High Alpha destroys these suckers real quick thus the only real weakness to these builds are typically coordination. You need at least 2 remotes on the weakspot and 1 anywhere else to kill a base armor tank.
I'd better leave...
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jerrmy12 kahoalii
Proficiency V.
1458
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Posted - 2014.05.09 16:59:00 -
[5] - Quote
Iron Wolf Saber wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:Spkr4theDead wrote:Iron Wolf Saber wrote:RE's end these suckers real quick without so many slap ons either, one or two instead of stack 3 the plate maddys need. Lol, you don't know what you're talking about. You don't blow these things up enough it seems. High Alpha destroys these suckers real quick thus the only real weakness to these builds are typically coordination. You need at least 2 remotes on the weakspot and 1 anywhere else to kill a base armor tank. Only one with coordination like I said. Still need at least 2 on weakspot, or else maddy will out rep anything but a breach forge if not fired immediately Blues are **** so they cant 2 tripple reps are just broken Did I mention how hard it is to plant remotes on a ion cannon tank?
I'd better leave...
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jerrmy12 kahoalii
Proficiency V.
1458
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Posted - 2014.05.09 17:00:00 -
[6] - Quote
Spkr4theDead wrote:danie sous wrote:CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? Gimme a respec and ill use some sp for lvl 5 so ill be able to use missiles. Untill then my ultra cheap cloaky squishy shottie wielding scout is fine. Btw, Think i took down one maddie today w a sica. The 400k isk payout was awesomeness. I had double the ISK payout for destroying 11 tanks yesterday. Were you using the nitros exploit where you go back and forth to never die?
I'd better leave...
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