|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Echo 1991
WarRavens Final Resolution.
284
|
Posted - 2014.05.09 16:25:00 -
[1] - Quote
Spkr4theDead wrote:Mortishai Belmont wrote:CCP Logibro wrote:jerrmy12 kahoalii wrote:LtGen Shanks wrote:Thanks to the individuals who have been spamming free triple rep maddys in domination.
They're great! Huh? Triple Rep (2x Complex, 1x Enhanced) Madrugars are vulnerable to Large Missile Launcher fitted tanks due to the massive burst damage from missiles with a damage mod; lower buffer due to a lack of either a plate or hardener to absorb damage; and the damage bonus missiles get against armour. The Triple rep Madrugar works by drawing out fights where it's superiour sustained tank can help it keep going under constant moderate damage. But with the Large Missile Turret, there isn't enough time to get repairs going to keep the tank sustained, and thus it blows up. However, if you miss with enough missiles, the Madrugar can easily regain it's armour and then you might have some problems due to your long reload time, especially if you had to expose yourself to get the shot on the Madrugar in the first place. Does that explain it for you? I think the point is, it's rendering everything useless but missile tanks against them. So forge guns and swarm launchers are worthless now and those who spent those hard earned skill points are a little upset. Shouldn't there be a stacking penalty? You guys made it so there is no point in armor plating, it's all about the hardeners and reps, unless you're a shield tank. I can't fit a missile turret on my madrugar anyway, so there's a personal thanks for that from me. But from what I hear, there won't be any care or attention to Dust anymore, so we're all crying in the rain really. I almost lost a triple rep to a few people that don't come on the forums and complain about tanks, because they were smashing my tank non-stop with AV. I don't think the people that come here are a good representation of the playerbase. So because you almost got killed by about 3 people it's balanced? Really? |
Echo 1991
WarRavens Final Resolution.
285
|
Posted - 2014.05.09 17:12:00 -
[2] - Quote
Spkr4theDead wrote:Echo 1991 wrote:
I don't think the people that come here are a good representation of the playerbase.
So because you almost got killed by about 3 people it's balanced? Really? It was only 2 people. I'm sorry you're not intelligent enough to gang up on a tank to destroy it, you'd rather solo it with the starter fit, or try to destroy it with a scout suit. It's not my fault.[/quote] I think you are the unintelligent one. A few people means 3. A couple is 2. And i have co-ordinated with other avers to kill a triple repped maddy and it would not die. We got close but it zoomed off |
Echo 1991
WarRavens Final Resolution.
288
|
Posted - 2014.05.10 00:13:00 -
[3] - Quote
M1A1 Blaster Master wrote:Atiim wrote:M1A1 Blaster Master wrote:My triple rep maddy has an Ion cannon and it will lose to organized AV, rail tanks that sneak me, scouts with remote charges on my engine plate and missile tanks. The triple rep maddy is not an iWin button. It's akin to a shotgun scout, get in blow **** up and get out. If it sticks around too long it will die. People that are mad about it really have no right to blame their enemy for their own incompetence. What HAV doesn't die to Rail Tanks? That's like saying 1.6 Swarm Launchers weren't a win button because they could be killed by a Logi with a Duvolle AR. If you are killed by Remote Explosives, you are mentally challenged: Atiim wrote:- Arming Time of REs: 1s
- Grenade Cook Time: 3.31s
- Time it would take to do this: 6.31s
- Average Human Reaction Time: .215s
Basically, the tankers you were fighting were 29.34x slower than the average human. Did you make this thread to make fun of mentally challenged players? Because If so, I'd be forced to report you. So basically that leaves 1-2 actual counters, which are both subsets of itself. Do I need to remind everyone that a counter being a subset to itself does not count as an actual counter? If I face 2-3 AV infantry that synchronize their shots I am dead in a trip-rep maddy. If I face a missile tank head on I am dead, If a rail tank catches me in the open I am dead. A cloaked scout that sneaks up behind me and gets some charges on my tank I am dead. There are counters to a trip-rep maddy. Hell just get another blaster tank to shoot at me and have a forge gunner hit me at the same time, and I am dead. Triple rep maddy is balanced just fine, it's just that some people don't have the counters and they are mad because of it. I also have a twice damage modded particle cannon that 2 hits other tanks, is that unbalanced as well? Railguns are OP so yes they are unbalanced So are the damage mods. Anyway, you miss the point. Needing 3 people to kill one person is inbalanced. Especially when it is a standard tank with proto or advance modules against proto av. |
|
|
|