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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
982
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Posted - 2014.05.04 22:27:00 -
[1] - Quote
(note: repost from other My Dust area)
Folks,
Pokey Dravon, Soraya Xel, and I are starting a new live podcast for Dust / Legion ...and a bit of EVE.
We are very aware of the current state of things with the huge FanFest announcement that shook a lot of us. We had planned on this podcast for a while and we will be kicking it off regardless. The fact is, more voices that represent the community that's been hammering away with and at CCP for the last 2yrs are needed now.
The show will kick off tonight at 8pm PST and will be a weekly format every Sunday.
You can find more info on the show here... http://t.co/udWcrmt77H and at BIOMASSED.net. Also you can tune in to the EVE-side in game "Podside" channel to hear us as well.
ps...massive kudo's to the Podside Podcast crew (best EVE podcast going) for bending over backwards to help us get this pulled together on short notice.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Mossellia Delt
Militaires Sans Jeux
1434
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Posted - 2014.05.04 22:43:00 -
[2] - Quote
Looking for guests?
Delt for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
982
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Posted - 2014.05.04 22:50:00 -
[3] - Quote
Absolutely, Delt.
We will be keeping things small tonight but I was planning on reaching out to you and a couple other possible CPM candidates to come on in the next week or two.
Sound ok?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Mossellia Delt
Militaires Sans Jeux
1435
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Posted - 2014.05.04 22:52:00 -
[4] - Quote
Jaysyn Larrisen wrote:Absolutely, Delt.
We will be keeping things small tonight but I was planning on reaching out to you and a couple other possible CPM candidates to come on in the next week or two.
Sound ok?
Sounds fantastic.
Add me on Skype if you want at moss-delt
Delt for CPM1
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Soraya Xel
Abandoned Privilege Top Men.
2467
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Posted - 2014.05.05 05:56:00 -
[5] - Quote
Our pilot episode is here: http://multiplexgaming.com/m/sounds/view/Biomassed-Episode-1
We ran about 90 minutes, little bit longer than we expect to regularly.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3084
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Posted - 2014.05.05 15:54:00 -
[6] - Quote
It keeps crapping out on me 20 to 25 minutes in, and when I reload the page I can only get it to work when I start again from the beginning. If I slide the bar to the 25 minute mark it wonGÇÖt play.
However, the first 25 minutes where really good. You had enough diversity of opinion on the panel to generate interesting debate, while at the same time everyone remained civil and polite enough to give people their say and not talk over each other.
I found it very interesting and hope I can trick the technology into letting me hear the rest of it. Currently I have it running on mute, hopping to start listening to it when it hits about the 24 minute mark.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
992
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Posted - 2014.05.05 18:57:00 -
[7] - Quote
Fox Gaden wrote:It keeps crapping out on me 20 to 25 minutes in, and when I reload the page I can only get it to work when I start again from the beginning. If I slide the bar to the 25 minute mark it wonGÇÖt play. However, the first 25 minutes where really good. You had enough diversity of opinion on the panel to generate interesting debate, while at the same time everyone remained civil and polite enough to give people their say and not talk over each other. I found it very interesting and hope I can trick the technology into letting me hear the rest of it. Currently I have it running on mute, hopping to start listening to it when it hits about the 24 minute mark. Edit: Nope it cut out again. Did not even get as far as I did the first time.
We are looking into it right now...may have to sub in another recording.
Really sorry for the glitches!
We are also getting it spun up to iTunes ASAP. We'll update the posts with iTunes info soon as we can.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2475
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Posted - 2014.05.05 19:11:00 -
[8] - Quote
Yeah, we got three different people who recorded it, and we're going to get iTunes working shortly. So it's coming, I'm sure we have a good copy, fear not. Just some pilot episode jitters. Part of why we kept it pretty small guest-wise.
I'd like to be your CPM1 candidate
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
204
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Posted - 2014.05.05 21:47:00 -
[9] - Quote
good show |
Fox Gaden
Immortal Guides
3134
|
Posted - 2014.05.07 14:30:00 -
[10] - Quote
Got it to work using Fire Fox. The version of IE I had installed would not play it at all. And Chrome was the browser I was using when I had issues.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2489
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Posted - 2014.05.07 14:44:00 -
[11] - Quote
FrFrmPukin from Podside said it's generally an issue with Flash, so I'm not surprised you got a different response from Chrome vs. Firefox. Since Chrome implements it's own Flash, and Firefox uses the plugin.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
995
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Posted - 2014.05.12 02:18:00 -
[12] - Quote
Hey Team...we are on live tonight at 2000hrs PST http://podside.net/index.php/channels-and-status
See you there!
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2513
|
Posted - 2014.05.12 06:56:00 -
[13] - Quote
Okay, so while we haven't heard back from the evil empire (Apple) yet, I hear you can subscribe manually with the XML feed. So go ahead and plug this into your iTunes if you need the iTunes version: http://podside.net/podcasts/biomassed/index.xml
Episode two is now up, with CPM0 member Hans Jagerblitzen and the CPM1 candidate The Black Jackal joining the party. Hans had a lot worth hearing about the Legion announcement. The site player version for episode two is here: http://multiplexgaming.com/m/sounds/view/Biomassed-Episode-2
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3213
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Posted - 2014.05.12 18:12:00 -
[14] - Quote
Good guests, good information, good discussion. This is shaping up to be a very good Podcast.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2517
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Posted - 2014.05.12 19:00:00 -
[15] - Quote
Thanks, Fox!
I'd like to be your CPM1 candidate
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Hynox Xitio
0uter.Heaven
1041
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Posted - 2014.05.13 02:19:00 -
[16] - Quote
Can I be of assistance?
Unleash the Fogwoggler.
( -íº -£-û -íº) /)
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
997
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Posted - 2014.05.13 06:40:00 -
[17] - Quote
Hynox Xitio wrote:Can I be of assistance?
In what way?
Help is always welcome.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Spectral Clone
Dust2Dust. Top Men.
2726
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Posted - 2014.05.15 15:34:00 -
[18] - Quote
If I cared about CCP, Dust 514 or Legion, I would probably join you guys.
Unfortunately I dont.
I will listen to your efforts though.
This message was brought to you by the PC master race.
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Killar-12
OLDSPICE. Top Men.
2848
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Posted - 2014.05.15 16:25:00 -
[19] - Quote
Hynox Xitio wrote:Can I be of assistance? Are you going to read aloud your stories?
I AM 1337 Approved
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Appia Vibbia
Molon Labe. General Tso's Alliance
2407
|
Posted - 2014.05.15 16:26:00 -
[20] - Quote
Killar-12 wrote:Hynox Xitio wrote:Can I be of assistance? Are you going to read aloud your stories?
We can only hope for this.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Killar-12
OLDSPICE. Top Men.
2848
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Posted - 2014.05.15 16:38:00 -
[21] - Quote
I might be interested in coming on the show, and appia, It'd be nice to see you and some of the other CPM candidates there
I AM 1337 Approved
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2033
|
Posted - 2014.05.16 00:22:00 -
[22] - Quote
Killar-12 wrote:I might be interested in coming on the show, and appia, It'd be nice to see you and some of the other CPM candidates there
We will continue to pull guests as well as other CPM1 candidates into the show. Like I said last week, don't think about candidates as solely individuals, think of them as potential parts of the whole.That being said I'm all in favor of giving people a chance to speak their mind and make their CPM pitch.
I do however want to keep the number of people in each show fairly low. We got our start speaking on the EVE podcast 'Podside' and while they're a great group of guys, there were often SO many people on at once it was difficult to get a word in edgewise and I don't want someone's voice to be trampled due to overcrowding in the conversation.
If someone is interested in coming onto the show (CPM or not) they need only contact myself, Xel, or Jayson directly. Just keep in mind we may have people scheduled already for that week and you may have to wait a week or so to get your chance.
Like my ideas?
Pokey Dravon for CPM1
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
231
|
Posted - 2014.05.16 01:34:00 -
[23] - Quote
Thank You for the Biomassed Podcast. I await with receptive ears. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1000
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Posted - 2014.05.16 03:41:00 -
[24] - Quote
Honestly we like doing things for the community - heck, we are part of the community and we want the same things that you guys want.
I really like being able to help players, CPM, and CCP bridge communication gaps and have some fun in the process. I'm personally really looking forward getting more points of view and kicking around some cool ideas of Dust, Legion, and even EVE on occasion.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Kevall Longstride
DUST University Ivy League
1329
|
Posted - 2014.05.18 15:28:00 -
[25] - Quote
Rather remiss of me to have not posted yet.
Whenever I'm availble I'll be happy to be one.
CPM1 Candidate
CEO of DUST University
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Hynox Xitio
0uter.Heaven
1130
|
Posted - 2014.05.18 16:30:00 -
[26] - Quote
Killar-12 wrote:Hynox Xitio wrote:Can I be of assistance? Are you going to read aloud your stories?
I'll do anything for attention.
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Appia Vibbia
Molon Labe. General Tso's Alliance
2425
|
Posted - 2014.05.18 17:05:00 -
[27] - Quote
Pokey Dravon wrote:Killar-12 wrote:I might be interested in coming on the show, and appia, It'd be nice to see you and some of the other CPM candidates there We will continue to pull guests as well as other CPM1 candidates into the show. Like I said last week, don't think about candidates as solely individuals, think of them as potential parts of the whole.That being said I'm all in favor of giving people a chance to speak their mind and make their CPM pitch. I do however want to keep the number of people in each show fairly low. We got our start speaking on the EVE podcast 'Podside' and while they're a great group of guys, there were often SO many people on at once it was difficult to get a word in edgewise and I don't want someone's voice to be trampled due to overcrowding in the conversation. If someone is interested in coming onto the show (CPM or not) they need only contact myself, Xel, or Jayson directly. Just keep in mind we may have people scheduled already for that week and you may have to wait a week or so to get your chance.
I'd be interested in joining you guys... but you record on Sunday nights (US. CST)? That's just too late at night for me. Friday-Sunday are the only times I am busy, which seems to be when gaming podcasts are done
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1020
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Posted - 2014.05.18 17:49:00 -
[28] - Quote
We've got a steadily growing list of folks that want to hop on to Biomassed and we definitely work to get all you guys on. We will be live tonight at 8pm PST.
Lots of things on tap for tonight... Dust PC goings on, the Nova situation, some Dust balancing, thoughts on skills and progression in Legion, perhaps a CPM candidacy announcement., and whatever else we can come up with.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2555
|
Posted - 2014.05.19 03:02:00 -
[29] - Quote
Biomassed Episode 3 is about to stream live, shortly at http://podside.net/index.php/channels-and-status
I'd like to be your CPM1 candidate
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Soraya Xel
Abandoned Privilege Top Men.
2559
|
Posted - 2014.05.19 05:20:00 -
[30] - Quote
Biomassed Episode 3 is up at https://s3.amazonaws.com/biomassed/BiomassedEp3.mp3
Also, you can add us to iTunes at http://www.biomassed.net/podcasts/index.xml
We were joined by Hans Jagerblitzen, Cross Atu, and Zion Shad.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1023
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Posted - 2014.05.19 05:44:00 -
[31] - Quote
Lot of good stuff in the discussion tonight... let us know what you think.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Cross Atu
OSG Planetary Operations Covert Intervention
2061
|
Posted - 2014.05.19 17:42:00 -
[32] - Quote
It was a lot of fun being part of this panel, looking forward to hearing what's coming up next on Biomassed.
o7 Cross
Cross Atu for CPM1- An emergent candidate
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Soraya Xel
Abandoned Privilege Top Men.
2595
|
Posted - 2014.05.26 05:01:00 -
[33] - Quote
Biomassed Episode 4 is up at https://s3.amazonaws.com/biomassed/BiomassedEp4.mp3
This week we had Mossellia Delt joining us for the first time, as well as Hans, and Dairy, our livestream operator.
As a reminder, you can add http://www.biomassed.net/podcasts/index.xml to your iTunes to subscribe!
I'd like to be your CPM1 candidate
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Firbolg Barun
Dust2Dust. Top Men.
25
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Posted - 2014.05.26 08:09:00 -
[34] - Quote
Just downloaded ep4, will listen to it later! |
Soraya Xel
Abandoned Privilege Top Men.
2666
|
Posted - 2014.06.07 01:25:00 -
[35] - Quote
FINALLY on iTunes. Their support address isn't on their own site even. Stupid Apple.
https://itunes.apple.com/us/podcast/biomassed-episodes/id876293261?mt=2
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1100
|
Posted - 2014.06.07 06:08:00 -
[36] - Quote
Good deal, Soraya.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2678
|
Posted - 2014.06.09 03:10:00 -
[37] - Quote
We're live! You can listen in at http://podside.net/ and join us in the in-game channel Biomassed.
I'd like to be your CPM1 candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2310
|
Posted - 2014.06.09 16:04:00 -
[38] - Quote
When is the link going up for the new episode?
Cross Atu for CPM1- An emergent candidate
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Soraya Xel
Abandoned Privilege Top Men.
2686
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Posted - 2014.06.09 16:07:00 -
[39] - Quote
Cross Atu wrote:When is the link going up for the new episode?
It's been up since last night. You can find it at http://www.biomassed.net or on iTunes.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3694
|
Posted - 2014.06.13 17:36:00 -
[40] - Quote
Soraya Xel wrote:Dalmont Legrand wrote:We need to clear that even further by inviting him to pod cast more than he can handle. I would LOVE to have Fox on Biomassed. It might be doable. What time do you start recording? Does it start at midnight my time like the Podside Podcast does? What day? Does it use Mumble or Skype?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2699
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Posted - 2014.06.13 17:41:00 -
[41] - Quote
We record on Sunday nights at 0300 EVE time. Which is indeed midnight Pacific. However, we may be shifting it an hour earlier, and we're also discussing maybe doing an extra podcast some weeks that takes place earlier in the afternoon so we can get some of the EU folks on, and other people who can't make the usual recording time. And we use Mumble.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1124
|
Posted - 2014.06.13 18:15:00 -
[42] - Quote
Soraya Xel wrote:We record on Sunday nights at 0300 EVE time. Which is indeed midnight Pacific. However, we may be shifting it an hour earlier, and we're also discussing maybe doing an extra podcast some weeks that takes place earlier in the afternoon so we can get some of the EU folks on, and other people who can't make the usual recording time. And we use Mumble.
Fox, Soraya...
It's 8pm Pacific time when the show kicks off.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Arkena Wyrnspire
Fatal Absolution
14464
|
Posted - 2014.06.13 18:28:00 -
[43] - Quote
4 AM over here.
You have long since made your choice. What you make now is a mistake.
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Soraya Xel
Abandoned Privilege Top Men.
2699
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Posted - 2014.06.13 18:38:00 -
[44] - Quote
Jaysyn Larrisen wrote:Soraya Xel wrote:We record on Sunday nights at 0300 EVE time. Which is indeed midnight Pacific. However, we may be shifting it an hour earlier, and we're also discussing maybe doing an extra podcast some weeks that takes place earlier in the afternoon so we can get some of the EU folks on, and other people who can't make the usual recording time. And we use Mumble. Fox, Soraya... It's 8pm Pacific time when the show kicks off.
I knew it was two hours off mine in some direction or another!
Hate time zones. We should all run on Unix Time.
I'd like to be your CPM1 candidate
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
265
|
Posted - 2014.06.15 15:21:00 -
[45] - Quote
Good podcast
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1127
|
Posted - 2014.06.15 16:20:00 -
[46] - Quote
Luther Mandrix wrote:Good podcast
Thanks!
Let us know if there are any topics or guests you might be interested in us having on the show.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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RAIDER 04
The Exemplars Top Men.
27
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Posted - 2014.06.15 20:33:00 -
[47] - Quote
Could you all talk about the struggle and how it is real?
The Corporate Raiders PAC Endorses Free Tacos
Nixon for CPM
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Soraya Xel
Abandoned Privilege Top Men.
2713
|
Posted - 2014.06.16 03:11:00 -
[48] - Quote
We're live now at podside.net
I'd like to be your CPM1 candidate
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
668
|
Posted - 2014.06.16 04:24:00 -
[49] - Quote
Jaysyn Larrisen wrote:Thanks!
Let us know if there are any topics or guests you might be interested in us having on the show.
Talk about how Soraya should never, ever, under any circumstances, be a logi
Have fun with the 'cast guys.
Purchase Aurum Today!
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Soraya Xel
Abandoned Privilege Top Men.
2714
|
Posted - 2014.06.16 04:47:00 -
[50] - Quote
Darth-Carbonite GIO wrote:alk about how Soraya should never, ever, under any circumstances, be a logi Have fun with the 'cast guys.
I resent that. I am not a bad logi. It's not my fault my heavy turned around and HMG'd me. TWITCHY!!!!
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1128
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Posted - 2014.06.16 06:19:00 -
[51] - Quote
Soraya Xel wrote:Darth-Carbonite GIO wrote:alk about how Soraya should never, ever, under any circumstances, be a logi Have fun with the 'cast guys. I resent that. I am not a bad logi. It's not my fault my heavy turned around and HMG'd me. TWITCHY!!!!
I'll bet you 100m Dust ISK or a Plex that i beat your WP score as a logi for Twitchy.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2714
|
Posted - 2014.06.16 06:54:00 -
[52] - Quote
Jaysyn Larrisen wrote:I'll bet you 100m Dust ISK or a Plex that i beat your WP score as a logi for Twitchy.
I think the control variable for this test would be hard, as matches tend to vary.
EPISODE 7 "THE STRUGGLE IS REAL" is now up. Check iTunes or biomassed.net
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3708
|
Posted - 2014.06.16 12:21:00 -
[53] - Quote
My Logi keep getting killed because I try to avoid getting hit by bullets, so my Logi often find that their meat shield is no longer shielding them right when enemy fire is the most intense. I have been a Speed or Assault Sentinel since 1.3 and everything I have learned to keep myself alive operating independently turns out to be wrong when working with a Logi. But to be fair to me, I do try to warn them before the match starts that I am GÇ£not that kind of HeavyGÇ¥.
The funny part is that the cocky Logi that claim that it is 100% the LogiGÇÖs responsibility to worry about positioning, and that the Heavy should just do their thing without worrying about the Logi, are the Logi that yell the loudest when their Heavy suddenly dives behind cover just as three enemy are firing down the hallway.
I actually have better luck with Scouts using Rep tools. Scouts at least seem to understand my play style and can work with me without getting themselves killed.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1129
|
Posted - 2014.06.16 13:52:00 -
[54] - Quote
Fox Gaden wrote:My Logi keep getting killed because I try to avoid getting hit by bullets, so my Logi often find that their meat shield is no longer shielding them right when enemy fire is the most intense. I have been a Speed or Assault Sentinel since 1.3 and everything I have learned to keep myself alive operating independently turns out to be wrong when working with a Logi. But to be fair to me, I do try to warn them before the match starts that I am GÇ£not that kind of HeavyGÇ¥.
The funny part is that the cocky Logi that claim that it is 100% the LogiGÇÖs responsibility to worry about positioning, and that the Heavy should just do their thing without worrying about the Logi, are the Logi that yell the loudest when their Heavy suddenly dives behind cover just as three enemy are firing down the hallway.
I actually have better luck with Scouts using Rep tools. Scouts at least seem to understand my play style and can work with me without getting themselves killed.
If you are going max support you have to have constant communications with your guys when in contact. I also run different setups depending on the squad setups or specific suits / play styles the heavies run.
Not to derail the thread too much ...I think Soraya will have to seriously explain his lack of teamwork as logibro to keep his candidacy viable.
(Yes, yes i'm j/k!)
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Kevall Longstride
DUST University Ivy League
1405
|
Posted - 2014.06.16 14:03:00 -
[55] - Quote
Good show this weekend guys.
CPM1 Candidate
CEO of DUST University
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1129
|
Posted - 2014.06.16 14:53:00 -
[56] - Quote
Kevall Longstride wrote:Good show this weekend guys.
Thanks, Kevall.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
670
|
Posted - 2014.06.16 16:21:00 -
[57] - Quote
In Soraya's defense, Twitchy is a pretty wild heavy to keep track of... But I would officiate that competition in a heartbeat
Purchase Aurum Today!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1131
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Posted - 2014.06.16 16:55:00 -
[58] - Quote
Darth-Carbonite GIO wrote:In Soraya's defense, Twitchy is a pretty wild heavy to keep track of... But I would officiate that competition in a heartbeat
I feel a twitch stream competition with play by play coming on.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Killar-12
The Exemplars Top Men.
2860
|
Posted - 2014.06.16 18:26:00 -
[59] - Quote
Average of 5 matches, Captin and Sprnit would still blow any of you away... as would Me/Lions and Mauren
Number 1 Consumer of Warp Core Stabilizers in EVE Online
Orbital Pilot (FW and PC) if you're interested just mail me
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Soraya Xel
Abandoned Privilege Top Men.
2718
|
Posted - 2014.06.16 18:52:00 -
[60] - Quote
I'd rather see people try and out-Logi Darth-Carbonite GIO, personally.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1137
|
Posted - 2014.06.16 21:35:00 -
[61] - Quote
Soraya Xel wrote:I'd rather see people try and out-Logi Darth-Carbonite GIO, personally.
Quibbling. 5 demerits.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1137
|
Posted - 2014.06.16 21:38:00 -
[62] - Quote
Killar-12 wrote:Average of 5 matches, Captin and Sprnit would still blow any of you away... as would Me/Lions and Mauren All matches must be conucted on A) The same day B) In the same gamemode C)The Logi may not be Squad Lead
Hmm...perhaps.
Rules are legit. Sqd lead will follow normal protocols for assigning defend and attack orders. Probably need to do defined mix of game modes or call it all one mode.
Also, can we fill our own squad out or logi, heavy, and SL/ref?
ps...anyone talked to Twitchy to see if he's game?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Appia Vibbia
Molon Labe. General Tso's Alliance
2941
|
Posted - 2014.06.17 13:59:00 -
[63] - Quote
Killar-12 wrote:Average of 5 matches, Captin and Sprnit would still blow any of you away... as would Me/Lions and Mauren All matches must be conucted on A) The same day B) In the same gamemode C)The Logi may not be Squad Lead
ooo. I'd like to find out when this is happening so I can sabotage it. If you aren't doing ambush all I'll have to do is be on your team so you only join red-line matches
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1139
|
Posted - 2014.06.17 14:03:00 -
[64] - Quote
Appia Vibbia wrote:Killar-12 wrote:Average of 5 matches, Captin and Sprnit would still blow any of you away... as would Me/Lions and Mauren All matches must be conucted on A) The same day B) In the same gamemode C)The Logi may not be Squad Lead ooo. I'd like to find out when this is happening so I can sabotage it. If you aren't doing ambush all I'll have to do is be on your team so you only join red-line matches
Ha...will have to keep it on the down low then!
...unless your taking ISK donations to "help".
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
670
|
Posted - 2014.06.17 17:44:00 -
[65] - Quote
Appia Vibbia wrote:ooo. I'd like to find out when this is happening so I can sabotage it. If you aren't doing ambush all I'll have to do is be on your team so you only join red-line matches
Heh, that would certainly add a twist.
Would the two pairs be in the same squad? Easier to track that way. Shouldn't need squad orders as that could cause an unfair advantage.
Purchase Aurum Today!
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Soraya Xel
Abandoned Privilege Top Men.
2722
|
Posted - 2014.06.17 18:21:00 -
[66] - Quote
Jaysyn Larrisen wrote:...unless your taking ISK donations to "help".
Going full on with the monetization schemes, are we?
I'd like to be your CPM1 candidate
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
269
|
Posted - 2014.06.17 19:59:00 -
[67] - Quote
Is the in game channel just biomassed or is there anything special like all caps for example. |
Soraya Xel
Abandoned Privilege Top Men.
2724
|
Posted - 2014.06.18 03:32:00 -
[68] - Quote
Luther Mandrix wrote:Is the in game channel just biomassed or is there anything special like all caps for example.
Yup. That's it. Caps don't matter in channel names.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3813
|
Posted - 2014.06.22 00:31:00 -
[69] - Quote
I plan to make an appearance on this weekGÇÖs show, if you still want me...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1149
|
Posted - 2014.06.22 00:44:00 -
[70] - Quote
Fox Gaden wrote:I plan to make an appearance on this weekGÇÖs show, if you still want me...
Would definitely appreciate it.
Can you catch me on Skype? Would like to chat before the show.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
3814
|
Posted - 2014.06.22 00:48:00 -
[71] - Quote
I will if I can get on the computer before the show, but my wife uses the computer to play EVE, so I am not sure how early I will be able to get on.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
2753
|
Posted - 2014.06.23 04:44:00 -
[72] - Quote
Episode 8 of Biomassed is now posted up at http://www.biomassed.net and should be on iTunes shortly. Iron Wolf Saber, Xp3ll3d Dust, and Kevall Longstide all debuted on the show as candidates, Cross Atu also returned, and BAMM HAVOC and Fox Gaden also participated.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3825
|
Posted - 2014.06.23 11:35:00 -
[73] - Quote
When I tried to get to the Podcast on my Android phone I kept getting stuck in the EVE Trailer. I got it to work by going directly to http://biomassed.net/podcast and thereby skipping the Biomassed homepage with the EVE Trailer.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1160
|
Posted - 2014.06.23 15:30:00 -
[74] - Quote
Fox Gaden wrote:When I tried to get to the Podcast on my Android phone I kept getting stuck in the EVE Trailer. I got it to work by going directly to http://biomassed.net/podcast and thereby skipping the Biomassed homepage with the EVE Trailer.
We'll need to put the interweb minions on that.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2155
|
Posted - 2014.06.24 18:10:00 -
[75] - Quote
Yeah.....phones really hate Flash, which the site uses to play that video. I'll see what I can do about getting an Auto-detect on there to see if people are on mobile, and direct them to a more mobile friendly site.
Like my ideas?
Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2165
|
Posted - 2014.06.30 02:07:00 -
[76] - Quote
Just as an update guys, due to technical difficulties we will not be able to stream the show tonight.
However we are recording and it will be available on www.biomassed.net later this evening as well as on iTunes tomorrow morning.
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1185
|
Posted - 2014.06.30 02:28:00 -
[77] - Quote
Pokey Dravon wrote:Just as an update guys, due to technical difficulties we will not be able to stream the show tonight. However we are recording and it will be available on www.biomassed.net later this evening as well as on iTunes tomorrow morning.
Hit me up on Twitter and Skype with your topics...you'll get your question on air and in a shout out.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Cross Atu
OSG Planetary Operations Covert Intervention
2510
|
Posted - 2014.06.30 07:21:00 -
[78] - Quote
The hosts were, understandably, pretty tired but they did get the episode uploaded for streaming. So, here's the link for everyone waiting on getting a hold of the show
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
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Soraya Xel
Abandoned Privilege Top Men.
2783
|
Posted - 2014.06.30 13:53:00 -
[79] - Quote
We spent a few minutes complaining about candidates not being approved fast enough last night. This morning, I see the approved list has doubled! Good job, Logibro!
I'd like to be your CPM1 candidate
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Dalmont Legrand
RUST 415 RUST415
466
|
Posted - 2014.06.30 14:26:00 -
[80] - Quote
Uh more candidates this is going to be funny.
The best is yet to come
CPM1 Candidate
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
|
Posted - 2014.06.30 19:49:00 -
[81] - Quote
Soraya Xel wrote:We spent a few minutes complaining about candidates not being approved fast enough last night. This morning, I see the approved list has doubled! Good job, Logibro!
But we didn't stream
Only explanation is that IWS is actually Logibro.
Like my ideas?
Pokey Dravon for CPM1
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Soraya Xel
Abandoned Privilege Top Men.
2786
|
Posted - 2014.06.30 20:11:00 -
[82] - Quote
Pokey Dravon wrote:Soraya Xel wrote:We spent a few minutes complaining about candidates not being approved fast enough last night. This morning, I see the approved list has doubled! Good job, Logibro! But we didn't stream Only explanation is that IWS is actually Logibro.
I like this theory. Though the podcast was up on our site within an hour, so definitely available within the timeframe in question.
I'd like to be your CPM1 candidate
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
|
Posted - 2014.06.30 21:20:00 -
[83] - Quote
Damnit Xel, I was trying this tinfoiling thing everyone is so fond of!
Like my ideas?
Pokey Dravon for CPM1
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Soraya Xel
Abandoned Privilege Top Men.
2789
|
Posted - 2014.06.30 21:26:00 -
[84] - Quote
Pokey Dravon wrote:Damnit Xel, I was trying this tinfoiling thing everyone is so fond of!
You are not good at it. Call Zion Shad for help. He can teach you.
I'd like to be your CPM1 candidate
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
|
Posted - 2014.06.30 21:59:00 -
[85] - Quote
Ahh, Sensei Shad.... Master of Irrationality and Destroyer of Reason.
Like my ideas?
Pokey Dravon for CPM1
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
288
|
Posted - 2014.07.11 19:59:00 -
[86] - Quote
How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow)
1.If attacker wins Ambush Attacker has the ground that the ambush was won on. 2.Attacker moves to Domination Defender map if Attacker wins they keep that ground also. 3.Next Attacker attacks district like present PC Match.
Total Clone Package assault x amount of clones to attack district 150 Ambush & 150 Dom & 150 Skirmish= 450 attacking clones. If attackers win ambush but lose Dom Ambush map will have surviving attacking clone forces.
This would by Team gameplay that a lot of us want.
Edit
Here is my thoughts on changes to PC.For talk on Biomassed 7/11/2014 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2326
|
Posted - 2014.07.14 02:10:00 -
[87] - Quote
Luther Mandrix wrote:
How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow)
1.If attacker wins Ambush Attacker has the ground that the ambush was won on. 2.Attacker moves to Domination Defender map if Attacker wins they keep that ground also. 3.Next Attacker attacks district like present PC Match.
Total Clone Package assault x amount of clones to attack district 150 Ambush & 150 Dom & 150 Skirmish= 450 attacking clones. If attackers win ambush but lose Dom Ambush map will have surviving attacking clone forces.
This would by Team gameplay that a lot of us want.
Edit
Here is my thoughts on changes to PC.For talk on Biomassed 7/11/2014
You should come n the show and discuss your ideas personally
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1228
|
Posted - 2014.07.14 03:45:00 -
[88] - Quote
Luther Mandrix wrote:
How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow)
1.If attacker wins Ambush Attacker has the ground that the ambush was won on. 2.Attacker moves to Domination Defender map if Attacker wins they keep that ground also. 3.Next Attacker attacks district like present PC Match.
Total Clone Package assault x amount of clones to attack district 150 Ambush & 150 Dom & 150 Skirmish= 450 attacking clones. If attackers win ambush but lose Dom Ambush map will have surviving attacking clone forces.
This would by Team gameplay that a lot of us want.
Edit
Here is my thoughts on changes to PC.For talk on Biomassed 7/11/2014
Luther...want to hop on the show and chat about it at some point?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2895
|
Posted - 2014.07.14 05:58:00 -
[89] - Quote
Our eleventh episode of Biomassed, "Death to All Uplinks" is available at http://www.biomassed.net/podcast and should be on iTunes shortly.
We're also working on getting all of our episodes up on our YouTube channel as well.
I'd like to be your CPM1 candidate
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2326
|
Posted - 2014.07.14 07:07:00 -
[90] - Quote
Soraya Xel wrote:Our eleventh episode of Biomassed, "Death to All Uplinks" is available at http://www.biomassed.net/podcast and should be on iTunes shortly. We're also working on getting all of our episodes up on our YouTube channel as well.
Yeah encoding takes forever but I should be caught up with tonight's episode by tomorrow.
Like my ideas?
Pokey Dravon for CPM1
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
305
|
Posted - 2014.07.14 11:52:00 -
[91] - Quote
Pokey Dravon wrote:Luther Mandrix wrote:
How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow)
1.If attacker wins Ambush Attacker has the ground that the ambush was won on. 2.Attacker moves to Domination Defender map if Attacker wins they keep that ground also. 3.Next Attacker attacks district like present PC Match.
Total Clone Package assault x amount of clones to attack district 150 Ambush & 150 Dom & 150 Skirmish= 450 attacking clones. If attackers win ambush but lose Dom Ambush map will have surviving attacking clone forces.
This would by Team gameplay that a lot of us want.
Edit
Here is my thoughts on changes to PC.For talk on Biomassed 7/11/2014
You should come n the show and discuss your ideas personally Sorry guys can't come on show get up at 3:30 AM Eastern usa and the show is around 11 pm to 12 pm my time. Now the New part of the PC Idea I had was Ambush and Dom Districts in PC stand alone districts. More districts that are different modes for more Team Gameplay that we want.New Life in Dust |
Appia Vibbia
Molon Labe. General Tso's Alliance
3390
|
Posted - 2014.07.14 16:31:00 -
[92] - Quote
Um, listening is. Did I hear that correctly, Jackal wants a return of LOS shared vision?
Appia Vibbia for CPM1
Personal Theme Song
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2331
|
Posted - 2014.07.14 19:35:00 -
[93] - Quote
Appia Vibbia wrote:Um, listening is. Did I hear that correctly, Jackal wants a return of LOS shared vision?
Something along those lines. The ability to mark a target but only if LOS is maintained.
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
|
Posted - 2014.07.14 19:50:00 -
[94] - Quote
He's basically just describing a target painter and kinda takes the scenic route to do it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2332
|
Posted - 2014.07.14 21:10:00 -
[95] - Quote
I actually like some iteration of that idea, particularly for Snipers who want to share long range intel with the team.
Like my ideas?
Pokey Dravon for CPM1
|
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
141
|
Posted - 2014.07.14 21:31:00 -
[96] - Quote
so basically he wants to remove the stealth aspect of this game |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
|
Posted - 2014.07.15 02:06:00 -
[97] - Quote
hfderrtgvcd wrote:so basically he wants to remove the stealth aspect of this game
Not in the slightest. Basically he wanted the ability to mark a target for a few seconds (3-5 tops) so it would show up on squad tacnet. The target would have to be in the line of sight (i.e. reticule) of the observer to temporarily "paint" it.
Ton of great tactical usage for this such as spotting ambush points, enemy vehicles, sniper positions, ect.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Appia Vibbia
Molon Labe. General Tso's Alliance
3440
|
Posted - 2014.07.15 07:39:00 -
[98] - Quote
Jaysyn Larrisen wrote:hfderrtgvcd wrote:so basically he wants to remove the stealth aspect of this game Not in the slightest. Basically he wanted the ability to mark a target for a few seconds (3-5 tops) so it would show up on squad tacnet. The target would have to be in the line of sight (i.e. reticule) of the observer to temporarily "paint" it. Ton of great tactical usage for this such as spotting ambush points, enemy vehicles, sniper positions, ect.
yeah. . . you do remember what the game was like before, right? It was kinda terrible for anyone that wanted to play the stealth game and reduced viability of flanking tactics.
How would you envision such a tool without inhibiting the tactical advantage of flanking &dampening and prevent rewarding dumb luck and ballerinas?
Appia Vibbia for CPM1
Personal Theme Song
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
|
Posted - 2014.07.15 13:06:00 -
[99] - Quote
Appia Vibbia wrote:Jaysyn Larrisen wrote:hfderrtgvcd wrote:so basically he wants to remove the stealth aspect of this game Not in the slightest. Basically he wanted the ability to mark a target for a few seconds (3-5 tops) so it would show up on squad tacnet. The target would have to be in the line of sight (i.e. reticule) of the observer to temporarily "paint" it. Ton of great tactical usage for this such as spotting ambush points, enemy vehicles, sniper positions, ect. yeah. . . you do remember what the game was like before, right? It was kinda terrible for anyone that wanted to play the stealth game and reduced viability of flanking tactics. How would you envision such a tool without inhibiting the tactical advantage of flanking &dampening and prevent rewarding dumb luck and ballerinas?
I think it's actually pretty simple...if you can see the target and keep it in your reticule you can paint it. If you are the one flanking and / or trying to use stealth movement and you get seen and painted for a few seconds - sounds like you need to get better. Besides, lot of folks will just shoot you if they see you and not "paint" you then.
I'm pretty sure Jackal caveated this by saying you had to keep the target in your LOS, i assume the reticule, and it only lasts for a few seconds. This is far more useful against vehicles, snipers, and campers waiting for their cloak to recharge as opposed to fast moving flankers and scouts.
Essentially he described giving everyone the ability to issue an "Attack" order like a Squad leader can do now but with much more severe constraints - holding aim and very short time the target is marked.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2343
|
Posted - 2014.07.15 17:42:00 -
[100] - Quote
Not to mention there are a lot of details that would need to be looked at as well. How the cloak factors in, "Paintable" distance and how that ties in with precision and profile, duration, ease of use, ect. I mean to be fair something like this likely isn't in the realm of Dust anyways, so we'd be looking at how it would work in Legion which will *hopefully* move away from this terrible binary scan system completely.
Like my ideas?
Pokey Dravon for CPM1
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The Black Jackal
The Southern Legion Final Resolution.
1278
|
Posted - 2014.07.16 01:34:00 -
[101] - Quote
The guys above pretty much covered what I meant.
The idea was to approximate a comms chatter of saying 'there's a guy here' with a button press.
If I'm on comms with a team, and I see a cloak shimmer.. and I say.. "hey guys, there's a cloaky near x" that's what I want to approximate.
Except with a button click, you don't relay 'who' or 'what' it is (though Battlefield did this) you relay 'hey someone's there' fpor a couple of seconds.
With the advent of this idea, you can remove shared passive scans... so now, while a scout may be able to scan down someone on their Radar, it isn't shared until they put their reticle over the guy, and press the button. So Caldari's will still be long range scan hunters, but their shared scans are curtailed.. you get behind a guy, unless he turns and 'spots' you wont show up on everyone's screens.
This also propels Active Scanner to having a use of their own.. the ability to scan multiple people, and share them with your squad. Kind of like a mass 'spot' mechanism.
I'm sure a lot of people have played Battlefield 3, and that was partially the inspiration for this idea. Snipers can designate targets from long distances, the cloak could be made to prevent q spotting, if it's deemed needed, but in general it would stem the tide of shared passive scans that everyone hates, and put the sharing squarely in the hands of the players themselves.
The Black Jackal for CPM1
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Fox Gaden
Immortal Guides
3888
|
Posted - 2014.07.16 12:18:00 -
[102] - Quote
It seems you guys only noticed GÇ£Sky SpawningGÇ¥ when a Dev finally started talking about it, and you seem to have no idea of the origins of the idea.
GÇ£Sky SpawningGÇ¥ is a beachhead mechanic for when you donGÇÖt have assets such as an MCC, DCC, or CRU on the ground. Its drawback is that it takes longer to get back into the battle, but it also gives you more control over where you land. For this reason it may also be used if your ground spawn assets are being camped. It represents insertion from the Warbarge without any ground assets used.
I donGÇÖt believe that Drop Uplinks should be powerful enough to transport a clone from obit. I believe that getting a ground based clone supply should be a prime strategic objective, in order to make Drop Uplinks functional.
As well as its use in Salvage Districts, this is also a very important component in giving players the ability to GÇ£RaidGÇ¥ player owned districts where they donGÇÖt have ground assets. Attempts to take a district would require an MCC, but the ability to raid enemy districts without the expense of an MCC to ware down defenses and impact them financially would add a lot to game play.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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The Black Jackal
The Southern Legion Final Resolution.
1278
|
Posted - 2014.07.16 14:46:00 -
[103] - Quote
Fox Gaden wrote:It seems you guys only noticed GÇ£Sky SpawningGÇ¥ when a Dev finally started talking about it, and you seem to have no idea of the origins of the idea.
GÇ£Sky SpawningGÇ¥ is a beachhead mechanic for when you donGÇÖt have assets such as an MCC, DCC, or CRU on the ground. Its drawback is that it takes longer to get back into the battle, and that anyone watching the sky will know approximately where you landed, but it also gives you more control over where you land. For this reason it may also be used if your ground spawn assets are being camped. It represents insertion from the Warbarge without any ground assets used. *
I donGÇÖt believe that Drop Uplinks should be powerful enough to transport a clone from obit. I believe that getting a ground based clone supply should be a prime strategic objective, in order to make Drop Uplinks functional.
As well as its use in Salvage Districts, this is also a very important component in giving players the ability to GÇ£RaidGÇ¥ player owned districts where they donGÇÖt have ground assets. Attempts to take a district would require an MCC, but the ability to raid enemy districts without the expense of an MCC to ware down defenses and impact them financially would add a lot to game play.
* Whether this is launching your suited clone directly from the Warbarge and simply waiting to upload your consciousness into it when it gets into the lower atmosphere, dropping you from a Dropship/RDV, or teleporting you into the atmosphere, is really a Roll Playing issue, and frankly I would be fine with any of these options.
Edit: I mostly listen to Biomass a couple days later as a recording, and this time it had me pulling my hair out. If I had been listening live I would have posted in your chat: GÇ£ItGÇÖs a Beachhead mechanic you idiots!GÇ¥ You guys just did not seem to GÇ£getGÇ¥ it. I have been pushing this for the last six months. It has a specific purpose, and is certainly not meant as a replacement for the spawn mechanics we have now.
I'm actually well aware of the origins of the idea. And even then, argued against it.
At least, argued against a 'NPC' based Sky Spawn. A 'Player-based' one I'm all for. Something akin to getting a ship capable of deploying soldiers from low orbit in should be a mechanic, but NOT NPC based. that is what I was striving to get across during the podcast.
And Sky Spawning was 'put forward' during closed beta.
So long as players have to be involved (at least when it com to using the mechanic outside of PvE) I'm all for the idea.
Note: Still against Uplinks... but that's another story.
The Black Jackal for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
|
Posted - 2014.07.16 15:26:00 -
[104] - Quote
Fox Gaden wrote:It seems you guys only noticed GÇ£Sky SpawningGÇ¥ when a Dev finally started talking about it, and you seem to have no idea of the origins of the idea.
GÇ£Sky SpawningGÇ¥ is a beachhead mechanic for when you donGÇÖt have assets such as an MCC, DCC, or CRU on the ground. Its drawback is that it takes longer to get back into the battle, and that anyone watching the sky will know approximately where you landed, but it also gives you more control over where you land. For this reason it may also be used if your ground spawn assets are being camped. It represents insertion from the Warbarge without any ground assets used. *
I donGÇÖt believe that Drop Uplinks should be powerful enough to transport a clone from obit. I believe that getting a ground based clone supply should be a prime strategic objective, in order to make Drop Uplinks functional.
As well as its use in Salvage Districts, this is also a very important component in giving players the ability to GÇ£RaidGÇ¥ player owned districts where they donGÇÖt have ground assets. Attempts to take a district would require an MCC, but the ability to raid enemy districts without the expense of an MCC to ware down defenses and impact them financially would add a lot to game play.
* Whether this is launching your suited clone directly from the Warbarge and simply waiting to upload your consciousness into it when it gets into the lower atmosphere, dropping you from a Dropship/RDV, or teleporting you into the atmosphere, is really a Roll Playing issue, and frankly I would be fine with any of these options.
Edit: I mostly listen to Biomass a couple days later as a recording, and this time it had me pulling my hair out. If I had been listening live I would have posted in your chat: GÇ£ItGÇÖs a Beachhead mechanic you idiots!GÇ¥ You guys just did not seem to GÇ£getGÇ¥ it. I have been pushing this for the last six months. It has a specific purpose, and is certainly not meant as a replacement for the spawn mechanics we have now.
Fox - I think you are underestimating the folks discussing this mechanic. Most of us are aware that it can be used as "beachead" mechanic and I would also point out that wasn't the context that CCP Wolfman was discussing it in either. We did note in the show that while that might be an interesting way of getting into the battle we (or at least I) preferred you use a CRU that has a player controlled drop or some combination of an RDV like entry for the beachhead then set up uplinks.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11914
|
Posted - 2014.07.16 20:55:00 -
[105] - Quote
MOAR beachheads less regular spawns!
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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Fox Gaden
Immortal Guides
3923
|
Posted - 2014.07.18 14:21:00 -
[106] - Quote
I am curious why you guys donGÇÖt like the Sky Spawn idea? I mean as in your specific reasons.
Are we thinking of it the same way? My vision of Sky Spawn is a 10 second spawn time, and then you spawn at or above a DropshipGÇÖs flight ceiling and spend another 10 to 15 seconds falling before you can get back into the battle. Since you will have to use inertial dampeners, which leave you vulnerable for a moment when you land, you will not want to land too near the fighting either. I see it as being slower than ground spawn, making capturing CRUGÇÖs an important strategic objective.
I see Sky Spawn as a less efficient way of spawning for those who do not have the home field advantage. It would also be a fall back option if all the ground spawn points are being camped, and you donGÇÖt have a red line to spawn in.
I donGÇÖt have anything against dropping a CRU as a beachhead mechanic, but what if that CRU is camped or captured?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
|
Posted - 2014.07.18 14:58:00 -
[107] - Quote
Fox Gaden wrote:I am curious why you guys donGÇÖt like the Sky Spawn idea? I mean as in your specific reasons.
Are we thinking of it the same way? My vision of Sky Spawn is a 10 second spawn time, and then you spawn at or above a DropshipGÇÖs flight ceiling and spend another 10 to 15 seconds falling before you can get back into the battle. Since you will have to use inertial dampeners, which leave you vulnerable for a moment when you land, you will not want to land too near the fighting either. I see it as being slower than ground spawn, making capturing CRUGÇÖs an important strategic objective.
I see Sky Spawn as a less efficient way of spawning for those who do not have the home field advantage. It would also be a fall back option if all the ground spawn points are being camped, and you donGÇÖt have a red line to spawn in.
I donGÇÖt have anything against dropping a CRU as a beachhead mechanic, but what if that CRU is camped or captured?
First, I just don't see the point of it in relation to the other ways we have to "get to work". In Wolfman's discussion is was framed more for the PVEVP mode of salvage. What he was describing is much more useful in other combat modes I think.
CRUs, uplinks, safe zone (redline) spawn areas all work...incentivizing MCRUs and player droppable CRU (basically should be a very difficult to kill uplink that has a 50 clone count in it) seem like better answers at least in comparison to what was described.
One thing I did pick up is that in the Salvage mode it sounds a bit like the Ambush construct in that there are no redlines per se...the spawning in Ambush is what causes all the real beef on the forums about this stuff. Spawning in Dom / Skirm isn't a big issue since you always have a protected spot.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
3923
|
Posted - 2014.07.18 16:53:00 -
[108] - Quote
Well of course there are no Redlines in Salvage Districts. There are no teams in Salvage Districts to assigning a Redline to. I think in the case of Salvage Districts Sky Spawn is being considered as a way of avoiding spawn camping that you would get if everyone used a public CRU.
But the Sky Spawn mechanic would also allow raiding on Player Owned Districts, allowing outsiders to access the district, but giving the home field advantage solidly to the District Owners.
Granted you could do that by dropping a CRU from space as well, but that would change the nature of the battle as the side raiding the district would have to defend their CRU. That would be interesting too I suppose. Maybe have both options.
So far Sky Spawn and Droping a CRU from orbit are two proposals for getting clones from orbit down to the surface of the planet. I suppose a third option would be to be dropped off by a small landing craft of some sort. The most expensive option would be to move your clones and equipment to the surface by descending in an MCC but I donGÇÖt think most individuals will be able to afford an MCC, nor should they.
Do you have anything against Sky Spawn more specific than GÇ£I just donGÇÖt see the pointGÇ¥?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2391
|
Posted - 2014.07.18 18:28:00 -
[109] - Quote
Alright I'll chime in.
I don't have an issue with multiple options when it comes to game mechanics. It comes down to two key things "How Easy is it to use this option?" and "How efficient is this option?" and these factors needs to be inversely related. In short, the easier it is and the less player interaction needed, the less efficient it should be. Purely NPC driven mechanics should be the last resort, most inefficient way to do anything and serve as a 'net' of sorts for situations where other methods fail.
For example the MCC and Ground spawn are purely NPC driven spawn systems as they do no move, cannot be destroyed, and are well protected. They're far away from the fight, have pretty average spawn times, and generally are avoided if possible because its just not very efficient. Whereas I see someone in a dropship with a mCRU being the ultimate in spawning. Extremely short spawn times, mobile, can drop infantry off on multiple elevations, but also has to deal with enemy AV and requires a dedicated pilot. This would be the preferred method because it's simply the most flexible and efficient, but also the hardest to maintain and pull off.
Sky spawning takes a bit of a middle ground. Players put down (lets say an Uplink) which sends coordinate data to a low orbit NPC ship which HALO drops you in the general area of the Uplink. The area is campable and the uplink is easily destroyed, but it still requires player interaction to place the uplink. Spawn times are significantly longer than the Dropship option and the enemy has countermeasures which can be set up to prevent Sky Spawning in that area. Its a flexible option which doesn't require constant interaction like a dropship, but is far less efficient and can be countered fairly easily.
CRUs are another middle ground. They're static but are not limited by Spawn Capacity. Spawn times should be better than sky spawning as it is a less flexible option, but can be easily captured by the enemy.
So to review, listed from least efficient to most efficient
Hard NPC Spawns [High Ease of Use - Low Efficiency] -Static (Very Far from Objectives) -Average Spawn Time -Cannot be Countered -Zero Player interaction
Sky Spawn [Moderate Ease of Use - Moderate Efficiency] -Requires Placement of Equipment but Dynamic -Long Spawn Time -Can be Easily Countered -Low Player Interaction
CRU [Moderate Ease of Use - Moderate Efficiency] -Static -Average Spawn Times -Requires Capture of CRU -Difficult to Destroy -Low Player Interaction
Vehicle mCRU Spawn [Low Ease of Use - High Efficiency] -Requires Constantly Pilot Interaction but highly Dynamic -Short Spawn Time -Easily Countered -High Player Interaction
So basically its a matter of 50 Shades of Spawns. Less efficient options should be available if a more efficient options is unavailable. I think the concept of sky spawning is a valid one, just as long as other more difficult methods outclass it in terms of efficiency.
Like my ideas?
Pokey Dravon for CPM1
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
|
Posted - 2014.07.18 20:00:00 -
[110] - Quote
Fox Gaden wrote:Well of course there are no Redlines in Salvage Districts. There are no teams in Salvage Districts to assigning a Redline to. I think in the case of Salvage Districts Sky Spawn is being considered as a way of avoiding spawn camping that you would get if everyone used a public CRU.
But the Sky Spawn mechanic would also allow raiding on Player Owned Districts, allowing outsiders to access the district, but giving the home field advantage solidly to the District Owners.
Granted you could do that by dropping a CRU from space as well, but that would change the nature of the battle as the side raiding the district would have to defend their CRU. That would be interesting too I suppose. Maybe have both options.
So far Sky Spawn and Droping a CRU from orbit are two proposals for getting clones from orbit down to the surface of the planet. I suppose a third option would be to be dropped off by a small landing craft of some sort. The most expensive option would be to move your clones and equipment to the surface by descending in an MCC but I donGÇÖt think most individuals will be able to afford an MCC, nor should they.
Do you have anything against Sky Spawn more specific than GÇ£I just donGÇÖt see the pointGÇ¥?
Ok...let's examine the sky spawn from a practical sense. As noted by CCP Wolfman, there would be some sort of beacon or uplink that the drop is centered on and effectively you HALO drop in so let's start with that.
1) Your ability to guide your self in the air is currently pretty limited and unless noticeably changed that it would provide only a minimum ability to control your landing point. If you change it too much then you essentially do a "flying squirrel" bit across large chunks of the map....if you did that then you don't need a beacon or uplink.
2) You would have to adjust the TacNet or visibility of enemy and friendly Icons so you can actually see and react to the combat situation on the ground. Again...without noticeable changes which weren't mentioned in any of the CCP posts by the time you MIGHT be able to visually identify and track enemy targets its probably too late given the speed of decent. I would also point out that it's generally easier to pick up the zerg group around a spawn point than it is to see the 1 to 3 guys in solid ambush positions...those are the guys that really camp a position.
For perspective, I do routinely HALO from max flight ceiling and there are some advantages but it is certainly not a slam dunk to fix spawn issues by any stretch.
My overall point is that sky spawn may have a place as an option but it is not at the stage where I could seriously consider that as the primary spawn mechanism for a game mode.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
2905
|
Posted - 2014.07.18 20:28:00 -
[111] - Quote
I agree with Pokey's point about a variety of spawn methodologies. I think this is a good optional one.
I think the idea of sky spawning works well in Salvage, because it is more of an open area, and you may not have a "side" to spawn on, or any pre-assembled spawn areas.
I would really rather see less uplinks in the game though, and more CRUs. I dislike uplinks from a lore standpoint, and I also dislike how they appear to make CRUs less relevant as strategic hold points.
I'd like to be your CPM1 candidate
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2412
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Posted - 2014.07.18 22:23:00 -
[112] - Quote
Soraya Xel wrote:I agree with Pokey's point about a variety of spawn methodologies. I think this is a good optional one.
I think the idea of sky spawning works well in Salvage, because it is more of an open area, and you may not have a "side" to spawn on, or any pre-assembled spawn areas.
I would really rather see less uplinks in the game though, and more CRUs. I dislike uplinks from a lore standpoint, and I also dislike how they appear to make CRUs less relevant as strategic hold points.
Xel I'd say replace the uplink's function with the Skyspawn Becon concept completely. I mean the term "Drop Uplink" to mean implies "This item LINKS UP to the ship in low orbit so you can DROP on it" haha
Jaysyn Larrisen wrote:
1) Your ability to guide your self in the air is currently pretty limited and unless noticeably changed that it would provide only a minimum ability to control your landing point. If you change it too much then you essentially do a "flying squirrel" bit across large chunks of the map....if you did that then you don't need a beacon or uplink.
2) You would have to adjust the TacNet or visibility of enemy and friendly Icons so you can actually see and react to the combat situation on the ground. Again...without noticeable changes which weren't mentioned in any of the CCP posts by the time you MIGHT be able to visually identify and track enemy targets its probably too late given the speed of decent. I would also point out that it's generally easier to pick up the zerg group around a spawn point than it is to see the 1 to 3 guys in solid ambush positions...those are the guys that really camp a position.
For perspective, I do routinely HALO from max flight ceiling and there are some advantages but it is certainly not a slam dunk to fix spawn issues by any stretch.
My overall point is that sky spawn may have a place as an option but it is not at the stage where I could seriously consider that as the primary spawn mechanism for a game mode.
1) Movement would need to be fairly limited, probably 25 meter radius at most away from the becon. You could force this limitation by giving limited time to move before your Inertial Dampeners auto deploy at a certain altitude.
2) I think becons should have a built in scanner to picks up enemies within a certain radius and streams that data to those dropping/ready to drop.
Like my ideas?
Pokey Dravon for CPM1
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Fox Gaden
Immortal Guides
3950
|
Posted - 2014.07.20 01:46:00 -
[113] - Quote
Pokey Dravon wrote:Alright I'll chime in.
I don't have an issue with multiple options when it comes to game mechanics. It comes down to two key things "How Easy is it to use this option?" and "How efficient is this option?" and these factors needs to be inversely related. In short, the easier it is and the less player interaction needed, the less efficient it should be. Purely NPC driven mechanics should be the last resort, most inefficient way to do anything and serve as a 'net' of sorts for situations where other methods fail. This is what I feel Sky Spawn should be. If this is not what Wolfman is thinking in relation to Sky Spawn, then he needs someone to nudge him in the right direction.
Sky Spawn needs to be less than optimal. If it is too effective then it will not serve its purpose of replacing Redlines.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3950
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Posted - 2014.07.20 02:12:00 -
[114] - Quote
Pokey Dravon wrote:1) Movement would need to be fairly limited, probably 25 meter radius at most away from the becon. You could force this limitation by giving limited time to move before your Inertial Dampeners auto deploy at a certain altitude.
2) I think becons should have a built in scanner to picks up enemies within a certain radius and streams that data to those dropping/ready to drop. 25m if there is a player placed beckon. I would prefer the spawn location be random with more ability to drift though.
I donGÇÖt like an auto Inertial Dampener at all. If you time it wrong and go splat, that is the risk you take. More fun with more risk. If you want to reduce drift, just spawn them in lower. It is not like you can drift very fast now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3950
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Posted - 2014.07.20 02:15:00 -
[115] - Quote
I see Sky Spawn as useful in game modes that donGÇÖt have an MCC and as a replacement for the Redline mechanic.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1229
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Posted - 2014.07.20 03:20:00 -
[116] - Quote
I'm all about the sci-fi setting but teleporting dudes to several hundred meters above semi-arbitrary points just seems a bit laughable.
It's really just a matter of practicality. If you are there to salvage and the situation the tactical situation is unclear then just bring a dropship / RDV style vehicle in to kick guys out. If you are truly trying to execute a forced entry in a contested environment, i.e. the "beachead" then perhaps a rapid deployment method like sky spawning makes sense.
So we are using the most rapid / dynamic entry method into the Salvage game mode? Honestly just doesn't make sense.
I would rather select drop locations for Supply Depots and CRUs (not unlike 40K drop pods) and we pile out or use the aforementioned dropship. In the salvage mode Wolfman references you needing to set up your base and that's not a bad way to get a head start.
I'm not dismissing the sky spawn idea - it's got merit. However, it should be an option not the solution AND it needs a lot of work beyond the very rough concept that was noted.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2445
|
Posted - 2014.07.21 01:44:00 -
[117] - Quote
Fox Gaden wrote: Ok, that Uplink thing has got to go! Sky Spawn should spawn you at a random location above the map and you should be able to drift about 100 m while free falling before you hit the ground.
Im going to have to disagree with you there. I think in most game modes, the location of your teammates and what assets they currently hold should have a lot of meaning. In game modes like Ambush? Sure, I'm fine with that. But I think randomly spawning somewhere in the map in say an objective based game mode isn't really good game design. At that point you're guaranteed to be spawned somewhere totally different from the rest of your team, even with 100m drift.
So for game modes like Ambush, sure, you can replace smart deploy with random skyspawn. But for everything else I want to see more player interaction in the process.
Like my ideas?
Pokey Dravon for CPM1
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Soraya Xel
Abandoned Privilege Top Men.
2907
|
Posted - 2014.07.21 05:54:00 -
[118] - Quote
Episode 12 is now up at http://biomassed.net/podcast and should be on both iTunes and YouTube relatively shortly.
I'd like to be your CPM1 candidate
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Fox Gaden
Immortal Guides
3951
|
Posted - 2014.07.21 10:42:00 -
[119] - Quote
Jaysyn Larrisen wrote:I'm all about the sci-fi setting but teleporting dudes to several hundred meters above semi-arbitrary points just seems a bit laughable.
It's really just a matter of practicality. If you are there to salvage and the situation the tactical situation is unclear then just bring a dropship / RDV style vehicle in to kick guys out. If you are truly trying to execute a forced entry in a contested environment, i.e. the "beachead" then perhaps a rapid deployment method like sky spawning makes sense.
So we are using the most rapid / dynamic entry method into the Salvage game mode? Honestly just doesn't make sense.
I would rather select drop locations for Supply Depots and CRUs (not unlike 40K drop pods) and we pile out or use the aforementioned dropship. In the salvage mode Wolfman references you needing to set up your base and that's not a bad way to get a head start.
I'm not dismissing the sky spawn idea - it's got merit. However, it should be an option not the solution AND it needs a lot of work beyond the very rough concept that was noted. Lets be clear, I am saying that Sky Spawn should spawn us at 810m (if atmospheric pressure and gravity were similar to earth) so that it would take 15 seconds from the time you spawn to the time your boots hit the ground (and that is with activating your Inertial Dampener at the last second).
I am not as bothered by the idea of teleporting clones into the low atmosphere, but my original vision was to shoot the clone in a disposable atmospheric entry pod that would then drop the clone in the lower atmosphere just as it is animated. This would explain the 15 second timber before you spawn.
If you had a 30 second spawn time where you had to sit there and watch the clock it would be VIRY annoying. But a 15 Second spawn time, were you spend the next 15 seconds in free fall seeing the battlefield below you is much more interesting.
I have no idea where you got the idea that Sky Spawn was supposed to be a fast spawn. If they make it a fast spawn then they are waisting a game mechanic opportunity. Another fast spawn is not needed.
I donGÇÖt have a problem with an RDV dropping the mercs rather than a teleport or atmospheric entry pod. Whatever method they use all happens before you spawn in, so only the lore nuts will care.
I donGÇÖt have a problem with dropping CRUs and another way of getting mercs to the ground. It has a completely different set of tactical benefits and drawbacks. I would think that it would be a much more expensive option (to buy the CRU) and it could be camped. It would be nice if the player got to choose their method.
By the way, the only reason I am not pushing a halo jump directly from the Warbarge is that it would take several minutes to get to the ground and that is too long for a spawn mechanic in a video game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3951
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Posted - 2014.07.21 10:51:00 -
[120] - Quote
Pokey Dravon wrote:Fox Gaden wrote: Ok, that Uplink thing has got to go! Sky Spawn should spawn you at a random location above the map and you should be able to drift about 100 m while free falling before you hit the ground.
Im going to have to disagree with you there. I think in most game modes, the location of your teammates and what assets they currently hold should have a lot of meaning. In game modes like Ambush? Sure, I'm fine with that. But I think randomly spawning somewhere in the map in say an objective based game mode isn't really good game design. At that point you're guaranteed to be spawned somewhere totally different from the rest of your team, even with 100m drift. So for game modes like Ambush, sure, you can replace smart deploy with random skyspawn. But for everything else I want to see more player interaction in the process. That is a good point. I donGÇÖt think a beacon should be needed for Sky Spawn to work, but if setting a beacon allowed you to chose the area of the map you spawn over, than that has tactical advantages. I am with you on that.
So, can we agree on Sky Spawn location being random without a beacon, but with the ability to use a beacon to focus your spawn over a specific location if a beacon has been deployed?
I just donGÇÖt want Sky Spawn to be dependent on someone deploying something on the ground, as I see it as an initial spawn mechanic in instances were there is no MCC and no Red Line.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ghural
Pradox One Proficiency V.
288
|
Posted - 2014.07.21 11:16:00 -
[121] - Quote
Legion needs to have an EVE-link at launch. At a minimum it needs to have shared corp chats, orbitals, mail etc and a roadmap on how they are going to expand on it as part of the beta.
It should launch with a greater link.
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Soraya Xel
Abandoned Privilege Top Men.
2943
|
Posted - 2014.07.28 16:39:00 -
[122] - Quote
Last night on Biomassed we continued talking about the need for an EVE/Legion link. We had a kinda special guest this time of FunkyBacon from the CSM9 and EVE Radio to chat with us about his perspective, from the EVE FacWar side of things.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
315
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Posted - 2014.07.31 19:39:00 -
[123] - Quote
Soraya Xel wrote:Last night on Biomassed we continued talking about the need for an EVE/Legion link. We had a kinda special guest this time of FunkyBacon from the CSM9 and EVE Radio to chat with us about his perspective, from the EVE FacWar side of things.
I liked Funky OBing dusters live in Faction Warfare it was great! And telling how much profit was in it doing OBs and what he had to do to his ship to make it happen. |
Fox Gaden
Immortal Guides
4027
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Posted - 2014.08.11 14:55:00 -
[124] - Quote
I hate to have to call you guys out on this, but the rang change on the HMG while being a buff to the Standard HMG, it is a NERF to the Proto HMG. They gave all HMGGÇÖs the range of the current Advanced HMG.
From what I can tell most of the QQ over HMG range has to be due to the range of the Proto HMG, because Standard HMG cannot perform anywhere near what people are complaining about.
That being said, I would have been fine with normalizing range based on the current Standard HMG rather than the Advanced.
The main point here however is, the Range of the Boundless HMG is being NERFED in Hotfix Charli!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
3031
|
Posted - 2014.08.11 15:00:00 -
[125] - Quote
That might be okay with me, Fox. Boundless is pretty OP. Advanced, the one I tend to use, is pretty decent range-wise, and I have a hard time believing it's not good enough for any HMG.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1242
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Posted - 2014.08.11 15:13:00 -
[126] - Quote
Fox Gaden wrote:I hate to have to call you guys out on this, but the rang change on the HMG while being a buff to the Standard HMG, it is a NERF to the Proto HMG. They gave all HMGGÇÖs the range of the current Advanced HMG.
From what I can tell most of the QQ over HMG range has to be due to the range of the Proto HMG, because Standard HMG cannot perform anywhere near what people are complaining about. Also nearly half the HMG's I am seeing in PUB matches are Proto (Boundless, Steelmine, Construct). I would also assume that all HMG's used in PC are Proto.
That being said, I would have been fine with normalizing range based on the current Standard HMG rather than the Advanced.
The main point here however is, the Range of the Boundless HMG is being NERFED in Hotfix Charli!
Fox...it's exactly what they did with rifles in the last hotfix (i.e. everything gets ADV range). They are just standardizing range for the base weapon type and adjusting by variant from that.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1242
|
Posted - 2014.08.11 15:15:00 -
[127] - Quote
FYI...
Episode 15 is up on itunes
OR you can visit the Biomassed website to grab the episode.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Kevall Longstride
DUST University Ivy League
1547
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Posted - 2014.08.11 17:19:00 -
[128] - Quote
I'm going to have to get up/stay up in the next couple of weeks and join you.
Can't let you have all the fun.
CPM 1 member
CEO of DUST University
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Killar-12
The Corporate Raiders Top Men.
3143
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Posted - 2014.08.12 01:54:00 -
[129] - Quote
OBs are like L3s profit wise except more warping around and either Stabbing up or getting killed by packs of frigs, kiting dessies/frigs or cruisers.
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
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Fox Gaden
Immortal Guides
4031
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Posted - 2014.08.13 13:30:00 -
[130] - Quote
Jaysyn Larrisen wrote:Fox Gaden wrote:I hate to have to call you guys out on this, but the rang change on the HMG while being a buff to the Standard HMG, it is a NERF to the Proto HMG. They gave all HMGGÇÖs the range of the current Advanced HMG.
From what I can tell most of the QQ over HMG range has to be due to the range of the Proto HMG, because Standard HMG cannot perform anywhere near what people are complaining about. Also nearly half the HMG's I am seeing in PUB matches are Proto (Boundless, Steelmine, Construct). I would also assume that all HMG's used in PC are Proto.
That being said, I would have been fine with normalizing range based on the current Standard HMG rather than the Advanced.
The main point here however is, the Range of the Boundless HMG is being NERFED in Hotfix Charli! Fox...it's exactly what they did with rifles in the last hotfix (i.e. everything gets ADV range). They are just standardizing range for the base weapon type and adjusting by variant from that.
Yeah I know, and I don't have a problem with it. It is just that you guys were talking about it on the podcast as if they were buffing HMG range. Since the real range problem with the HMG was the range of the Proto HMG I think we can all agree that this change is an improvement.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
Soraya Xel
Abandoned Privilege Top Men.
3137
|
Posted - 2014.08.19 03:03:00 -
[131] - Quote
It's a bit late, but Biomassed Episode 16 is now live.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4075
|
Posted - 2014.08.21 19:18:00 -
[132] - Quote
I finally got around to listening to the latest episode.
I would like for you Caldari Sentinels on the panel to try the Standard Caldari Sentinel suit over the weekend and comment on it in your next episode.
I suspect the Proto Caldari Sentinel is probably ok right now, but a lot of players canGÇÖt afford to run Proto suits all the time, and it seems to me that having no way to repair your armor on a suit that can lose all its shields to a flux grenade is a problem, especially as it was supposed to be the independent Sentinel that could run without Logi support.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4097
|
Posted - 2014.08.28 15:37:00 -
[133] - Quote
Great episode this week. Nothing that got me all up in arms to cause me to type out a frantic response, but very interesting and insightful discussion. The new guests added a lot of insight this week, so good to hear from them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
3216
|
Posted - 2014.08.28 16:34:00 -
[134] - Quote
Yeah, I was really thrilled to have a bunch of new voices on the show. I definitely want more different guests on from week to week.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4122
|
Posted - 2014.09.02 15:05:00 -
[135] - Quote
Interesting discussion this week. Core Skills: Core skills that everyone have to train do not set you apart from other players. Core skills that are not mandatory, can allow you to customize your character compared to others.
I do not consider hacking speed to be mandatory. You only need it when ninja hacking, or when the objective is being covered by a Sniper, but in those situations the decision to train Hacking Speed really pays off. If hacking speed was mandatory, more people would equip Code Breakers.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Killar-12
The Corporate Raiders Top Men.
3249
|
Posted - 2014.09.02 17:59:00 -
[136] - Quote
Dustboard: Speaking of stats on DustBoard, can anyone think of a useful purpose for the GÇ£Total merc name lengthGÇ¥ and GÇ£Average merc name lengthGÇ¥ stats? Were they just placeholders in hopes that CCP would eventually release more information and allow for more useful stats to be published?
EVE Board has the stat too...
http://evil-guide.tripod.com/
|
Fox Gaden
Immortal Guides
4155
|
Posted - 2014.09.08 12:16:00 -
[137] - Quote
Waiting with baited breath for this weekGÇÖs episodeGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
3291
|
Posted - 2014.09.08 14:57:00 -
[138] - Quote
Fox Gaden wrote:Waiting with baited breath for this weekGÇÖs episodeGǪ
Um... right. I should post that. So tired. Edited it last night, uploaded it to the server. (Clever folks can already get the MP3.) But didn't update the RSS feed yet. I'll get on that shortly.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
IgniteableAura
Pro Hic Immortalis
1740
|
Posted - 2014.09.08 14:59:00 -
[139] - Quote
Soraya Xel wrote:Fox Gaden wrote:Waiting with baited breath for this weekGÇÖs episodeGǪ Um... right. I should post that. So tired. Edited it last night, uploaded it to the server. (Clever folks can already get the MP3.) But didn't update the RSS feed yet. I'll get on that shortly.
Basically, just change the episode number http://s3.amazonaws.com/biomassed/BiomassedEp19.mp3
My Youtube
Biomassed Podcast
|
Soraya Xel
Abandoned Privilege Top Men.
3401
|
Posted - 2014.09.17 06:07:00 -
[140] - Quote
Episode 20 is now up. Couple days late, I was sick. If you don't believe my excuse, listen to the podcast, I sound terrible.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Immortal John Ripper
24856
|
Posted - 2014.09.18 01:44:00 -
[141] - Quote
good stuff maybe I will pop up next time. o/
I got my like button back!
Thank you CCP Rat! You truely are an angel.
|
General John Ripper
24872
|
Posted - 2014.09.18 01:44:00 -
[142] - Quote
good stuff maybe I will pop up next time. o/
Hey I just met you, and this is crazy
Now heres my number : 192.168.0.6:5555
Ping me maybe?
|
Fox Gaden
Immortal Guides
4345
|
Posted - 2014.09.24 17:40:00 -
[143] - Quote
Is there a new episode this week? It is Wednesday already! Chop chop!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
SILENT GIANT
FATHERS-AND-SONS
100
|
Posted - 2014.09.25 00:48:00 -
[144] - Quote
Well looky here, there is a thread already. I just never ventured this far down the forums I guess. Keep up the good work guys, I'll be listening |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1256
|
Posted - 2014.09.25 02:54:00 -
[145] - Quote
Thanks!
Let us know if you have anything you might like us to tee up for discussion.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Soraya Xel
Abandoned Privilege Top Men.
3717
|
Posted - 2014.09.25 21:39:00 -
[146] - Quote
Fox Gaden wrote:Is there a new episode this week? It is Wednesday already! Chop chop!
Shoot. I knew I forgot to do something this week. :/ I've been forum posting more than I've been podcast posting.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
3732
|
Posted - 2014.09.26 07:23:00 -
[147] - Quote
Okay, it's up now. Sorry everyone. :/
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4381
|
Posted - 2014.09.26 18:10:00 -
[148] - Quote
Gratz to Zaysyn Larrisen for getting into Agony Unleashed. I had many good fights with those guys when I was doing small gang PVP in Syndicate in 2012, before I switched my focus to DUST. I have always had a great deal of respect for Agony Unleashed as a PVP Corp, and for the PVP training that they offer.
Now for Fit of the Week: Sever Sentinel 3x Militia Armor Repair Flux Grenade Militia SMG Militia HMG
Cost is 3010 ISK (6010 ISK if you have to buy the Standard Sentinel suit)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4381
|
Posted - 2014.09.26 18:12:00 -
[149] - Quote
Jaysyn Larrisen wrote:Thanks!
Let us know if you have anything you might like us to tee up for discussion. How about this?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1256
|
Posted - 2014.09.27 00:09:00 -
[150] - Quote
Fox Gaden wrote:Jaysyn Larrisen wrote:Thanks!
Let us know if you have anything you might like us to tee up for discussion. How about this?
Ok...we'll tee that up on Sunday. The show will likely be focused on PC: Past / Present / Future but I'll figure a way to work it in.
ps - Thanks for the high five for Agony Unleashed. Awesome group of guys to fly with and absolute masters at small gang PVP - I've got my work cut out just to keep up!
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
|
Fox Gaden
Immortal Guides
4395
|
Posted - 2014.09.27 11:37:00 -
[151] - Quote
Jaysyn Larrisen wrote:Fox Gaden wrote:Jaysyn Larrisen wrote:Thanks!
Let us know if you have anything you might like us to tee up for discussion. How about this? Ok...we'll tee that up on Sunday. The show will likely be focused on PC: Past / Present / Future but I'll figure a way to work it in. PC eh? What about this?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
hfderrtgvcd
565
|
Posted - 2014.09.27 14:10:00 -
[152] - Quote
couple things to mention when you're talking about pc
- very little importance given to districts once you have a couple to launch attacks with
- no reason to show up to battles you know you are going to lose
- needs new map rotation
- commander role - basically a player can enter a match and call orbitals but can't actually deploy. This would allow fc's to do their job even if their gun game isn't up to par.
You can't fight in here! This is the war room.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1256
|
Posted - 2014.09.29 04:16:00 -
[153] - Quote
Just closed out this weeks episode of Biomassed!
Really appreciate the feedback and suggestions for topics on this episode.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Fox Gaden
Immortal Guides
4398
|
Posted - 2014.09.29 12:12:00 -
[154] - Quote
Jaysyn Larrisen wrote:Just closed out this weeks episode of Biomassed!
Really appreciate the feedback and suggestions for topics on this episode. Looking forward to listening to it! You arenGÇÖt going to make we wait until Friday this week are you?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
3829
|
Posted - 2014.09.29 14:45:00 -
[155] - Quote
Fox Gaden wrote:You arenGÇÖt going to make we wait until Friday this week are you?
Goal is for me to not be as much of a slacker this week. Hopefully tonight.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
3844
|
Posted - 2014.09.30 07:49:00 -
[156] - Quote
I squadded up with Cross Atu tonight after a particularly long "troubleshoot these two computers, please" evening, and did not do my job of posting the show tonight. :/
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
3877
|
Posted - 2014.10.01 02:53:00 -
[157] - Quote
https://s3.amazonaws.com/biomassed/BiomassedEp22.mp3
Still gotta push it to iTunes, but that'll happen tonight.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
medomai grey
WarRavens Capital Punishment.
992
|
Posted - 2014.10.01 07:33:00 -
[158] - Quote
Are these episodes being updated on the CPM website and uploaded to Youtube?
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
|
Soraya Xel
Abandoned Privilege Top Men.
3879
|
Posted - 2014.10.01 12:38:00 -
[159] - Quote
medomai grey wrote:Are these episodes being updated on the CPM website and uploaded to Youtube?
They should be. All of this gets done manually by me or Pokey, so it can be inconsistent at times.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Immortal John Ripper
24900
|
Posted - 2014.10.01 14:28:00 -
[160] - Quote
Soraya Xel wrote:Okay, it's up now. Sorry everyone. :/ I forgive you.
Hey I just met you, and this is crazy
Now heres my number : 192.168.0.6:5555
Ping me maybe?
|
|
General John Ripper
24911
|
Posted - 2014.10.01 14:28:00 -
[161] - Quote
Soraya Xel wrote:Okay, it's up now. Sorry everyone. :/ I forgive you.
Hey I just met you, and this is crazy
Now heres my number : 192.168.0.6:5555
Ping me maybe?
|
Fox Gaden
Immortal Guides
4453
|
Posted - 2014.10.02 13:55:00 -
[162] - Quote
Great Podcast this week! I may listen to it a second time.
Jaysyn, I am not sure if you read some of my PC posts, or whether we are just of like minds, but I thought you were spot on in your analysis of what PC should be.
It was great to hear the retrospective and analysis from the PC vets as well. I found that very interesting.
If you have read my posts on the subject you will know I have lots of suggestions for PC mechanics, but they mostly come down to two principals:
1) Location must matter!
2) PC income should be generated by players doing interesting stuff in the districts. (Salvaging, Extermination, etc.) Farming a district should literally mean getting people out there to work the land, so to speak. This gives less skilled players a part to play, and takes away the incentive to own more districts than you have the manpower to exploit.
I am encouraged by the proposed Jump Drive nerfs in EVE, as it shows that CCP are starting to realize that location needs to matter, and too much freedom of movement just leads to big blue donuts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
3892
|
Posted - 2014.10.02 14:21:00 -
[163] - Quote
I tried to lean back this week and let the PC vets talk amongst themselves, if I stepped up too much, I would've just been like "PC is dead" every few minutes. ;)
PC was definitely designed with PvE in mind. The lack of it is what made the system unworkable. Hopefully it can be revisited in Legion. Location definitely should matter. More planet variety, more variety in their value, etc. are all things we need for PC as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1858
|
Posted - 2014.10.02 20:00:00 -
[164] - Quote
Fox Gaden wrote:Great Podcast this week! I may listen to it a second time. Jaysyn, I am not sure if you read some of my PC posts, or whether we are just of like minds, but I thought you were spot on in your analysis of what PC should be. It was great to hear the retrospective and analysis from the PC vets as well. I found that very interesting. If you have read my posts on the subject you will know I have lots of suggestions for PC mechanics, but they mostly come down to two principals: 1) Location must matter! 2) PC income should be generated by players doing interesting stuff in the districts. (Salvaging, Extermination, etc.) Farming a district should literally mean getting people out there to work the land, so to speak. This gives less skilled players a part to play, and takes away the incentive to own more districts than you have the manpower to exploit. I am encouraged by the proposed Jump Drive nerfs in EVE, as it shows that CCP are starting to realize that location needs to matter, and too much freedom of movement just leads to big blue donuts.
The farms and fields approach that always comes up in CCP`s games. Did they ever get that going in EVE? I guess not. I doubt we will ever see that scale of change in DUST either. However for Legion there is the possibility.
Mainly I just wanted to say that I agree with the idea.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1256
|
Posted - 2014.10.03 04:27:00 -
[165] - Quote
Fox Gaden wrote:Great Podcast this week! I may listen to it a second time. Jaysyn, I am not sure if you read some of my PC posts, or whether we are just of like minds, but I thought you were spot on in your analysis of what PC should be. It was great to hear the retrospective and analysis from the PC vets as well. I found that very interesting. If you have read my posts on the subject you will know I have lots of suggestions for PC mechanics, but they mostly come down to two principals: 1) Location must matter! 2) PC income should be generated by players doing interesting stuff in the districts. (Salvaging, Extermination, etc.) Farming a district should literally mean getting people out there to work the land, so to speak. This gives less skilled players a part to play, and takes away the incentive to own more districts than you have the manpower to exploit. I am encouraged by the proposed Jump Drive nerfs in EVE, as it shows that CCP are starting to realize that location needs to matter, and too much freedom of movement just leads to big blue donuts.
Thanks, Fox!
I actually checked the threads out after the show. The PC concepts I mentioned on the show are pretty much what I started to coalesce around during the height of the DNS BatShitCrazy blue donut days.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Soraya Xel
Abandoned Privilege Top Men.
3918
|
Posted - 2014.10.03 16:14:00 -
[166] - Quote
CommanderBolt wrote:The farms and fields approach that always comes up in CCP`s games. Did they ever get that going in EVE? I guess not. I doubt we will ever see that scale of change in DUST either. However for Legion there is the possibility.
They're finally starting to rework the sov system now. Expect over the next year them to finally get their rears in order on that.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
hfderrtgvcd
614
|
Posted - 2014.10.04 02:06:00 -
[167] - Quote
No offense guys but this one was really boring. I'm really involved in pc and I was almost falling asleep. Could you try to keep the monologues short and not spend time so much time on one topic.
You can't fight in here! This is the war room.
|
Soraya Xel
Abandoned Privilege Top Men.
3943
|
Posted - 2014.10.04 04:56:00 -
[168] - Quote
hfderrtgvcd wrote:No offense guys but this one was really boring. I'm really involved in pc and I was almost falling asleep. Could you try to keep the monologues short and not spend time so much time on one topic.
I should've broken in more than I did, I think I got bored enough to tune out fair bits of it until BAMM started making noise again. And I wanted to talk more about Hotfix Delta and such than we ended up doing.
Thanks for the feedback.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Immortal John Ripper
24922
|
Posted - 2014.10.05 16:13:00 -
[169] - Quote
Soraya Xel wrote:hfderrtgvcd wrote:No offense guys but this one was really boring. I'm really involved in pc and I was almost falling asleep. Could you try to keep the monologues short and not spend time so much time on one topic. I should've broken in more than I did, I think I got bored enough to tune out fair bits of it until BAMM started making noise again. And I wanted to talk more about Hotfix Delta and such than we ended up doing. Thanks for the feedback. I fell asleep aswell and I had nightmares. It's all your fault.
Hey I just met you, and this is crazy
Now heres my number : 192.168.0.6:5555
Ping me maybe?
|
General John Ripper
25059
|
Posted - 2014.10.05 16:13:00 -
[170] - Quote
Soraya Xel wrote:hfderrtgvcd wrote:No offense guys but this one was really boring. I'm really involved in pc and I was almost falling asleep. Could you try to keep the monologues short and not spend time so much time on one topic. I should've broken in more than I did, I think I got bored enough to tune out fair bits of it until BAMM started making noise again. And I wanted to talk more about Hotfix Delta and such than we ended up doing. Thanks for the feedback. I fell asleep aswell and I had nightmares. It's all your fault.
Its never taken me so long to get 50 likes to break 25k
Conclusion:Dust community prefers puppies > cats
Sorry catmerc
|
|
Soraya Xel
Abandoned Privilege Top Men.
4091
|
Posted - 2014.10.09 13:57:00 -
[171] - Quote
I posted Biomassed Episode 23 late last night. Some good discussions on varying topics this week.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1256
|
Posted - 2014.10.09 14:46:00 -
[172] - Quote
Any topic requests for the show this weekend?
Also, If you are interested in being a guest on the Sunday show aways feel free to ping Soraya, Pokey, or myself. We let just about anyone one...heck we Killar-12 on.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Fox Gaden
Immortal Guides
4524
|
Posted - 2014.10.09 15:08:00 -
[173] - Quote
To make the Podcast sound more epic I have this active at the same time.
Bolt Pistol: It is basically a pocket Sniper Rifle. Should we add a little bit of sway?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Dr PepperPoP
Bragian Order Amarr Empire
806
|
Posted - 2014.10.13 07:29:00 -
[174] - Quote
You guys invited John Ripper to Pod Cast but not me? Q.Q
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1256
|
Posted - 2014.10.13 07:58:00 -
[175] - Quote
Dr PepperPoP wrote:You guys invited John Ripper to Pod Cast but not me? Q.Q
Killar said you were showing up but Ripper appeared at showtime. I could only assume he was the puppet master behind the relentless stream of SotaClones.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Dr PepperPoP
Bragian Order Amarr Empire
806
|
Posted - 2014.10.13 08:02:00 -
[176] - Quote
Jaysyn Larrisen wrote:Dr PepperPoP wrote:You guys invited John Ripper to Pod Cast but not me? Q.Q Killar said you were showing up but Ripper appeared at showtime. I could only assume he was the puppet master behind the relentless stream of SotaClones. Relentless stream of SoTaClones? o.0
Killar - what did you do?!
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1258
|
Posted - 2014.10.15 12:28:00 -
[177] - Quote
Episode 20-something should be up sometime today!
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Soraya Xel
Abandoned Privilege Top Men.
4177
|
Posted - 2014.10.15 14:57:00 -
[178] - Quote
Jaysyn Larrisen wrote:Episode 20-something should be up sometime today!
This little rat got away with saying "Episode 26" during the recording. It is, in fact, episode 24.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1258
|
Posted - 2014.10.15 15:19:00 -
[179] - Quote
I'll take your reply as a positive response that you have the episode up on iTunes, correct?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Immortal John Ripper
25117
|
Posted - 2014.10.15 17:24:00 -
[180] - Quote
Take your time. #WorstEpisodeEver #DesperateEnoughToLetMeOn
Dear Diary - The thoughts of a madman.
|
|
General John Ripper
25119
|
Posted - 2014.10.15 17:24:00 -
[181] - Quote
Take your time. #WorstEpisodeEver #DesperateEnoughToLetMeOn
Dear Diary - The thoughts of a madman.
|
Fox Gaden
Immortal Guides
4562
|
Posted - 2014.10.15 18:01:00 -
[182] - Quote
Jaysyn Larrisen wrote:I'll take your reply as a positive response that you have the episode up on iTunes, correct? It is not up on the Web site yet...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
4186
|
Posted - 2014.10.15 18:44:00 -
[183] - Quote
We like to "build excitement" for new releases for as long as possible before we provide them.
EDIT: Or I'm bad at my job. One of the two.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Immortal John Ripper
25119
|
Posted - 2014.10.15 18:56:00 -
[184] - Quote
Soraya Xel wrote:We like to "build excitement" for new releases for as long as possible before we provide them.
EDIT: Or I'm bad at my job. One of the two. ohhh we are doing this CCP style. How come nobody ever tells me these things?
#BestEpisodeEver
#MyVoiceIsSoSexy
Dear Diary - The thoughts of a madman.
|
General John Ripper
25119
|
Posted - 2014.10.15 18:56:00 -
[185] - Quote
Soraya Xel wrote:We like to "build excitement" for new releases for as long as possible before we provide them.
EDIT: Or I'm bad at my job. One of the two. ohhh we are doing this CCP style. How come nobody ever tells me these things?
#BestEpisodeEver
#MyVoiceIsSoSexy
Dear Diary - The thoughts of a madman.
|
Soraya Xel
Abandoned Privilege Top Men.
4188
|
Posted - 2014.10.15 20:19:00 -
[186] - Quote
Immortal John Ripper wrote:ohhh we are doing this CCP style.
I actually wrote that post without meaning any reference to CCP. Realized it would probably be taken that way though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4188
|
Posted - 2014.10.15 21:31:00 -
[187] - Quote
Episode 24, "Ready to Rumble" is now available here: https://s3.amazonaws.com/biomassed/BiomassedEp24.mp3
It will be on iTunes soon as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Long Evity
1708
|
Posted - 2014.10.15 23:53:00 -
[188] - Quote
So when are you going to ask me to guest star? <3
I am not who you think I am, only but just a dream.
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Fox Gaden
Immortal Guides
4567
|
Posted - 2014.10.16 14:23:00 -
[189] - Quote
Regarding JaysynGÇÖs rant, I think the more deeply you get involved with a game, the easier it is to become disillusioned with it. And running a weekly Podcast is pretty deep. When you follow a game this closely and you get a week when nothing is really happening, it is easy to get burnt out on lack of content, particularly when you donGÇÖt get a chance to actually play the game for a while, and you begin to forget the fun of actually playing it; or conversely if you play too much and get burned out as you start to focus too much on the minor frustrations until they consume you.
You have to break it up and shake it up. Play with new people, try new stuff. Generate your own contend. Let me give my own exampleGǪ.
This Week in DUST for Fox Gaden:
-I squadded up with Cross and a few others from OSG Planetary Operations. Great fun running with yet another set of great people. (I run with quite a number of different pockets of great people from different Corps.)
-Been running Corp Squads a lot recently. I got a fresh batch of new and enthusiastic players, mixed with a number of older players who have drifted over to Immortal Guides when their Corps shut down. My members have always been able to get squads through Learning Coalition chat, but this is the first time I have had enough active members to get Corps squads going every night. It is starting to feel like the vibe from my early days at DUST University.
-Put together a completely Free Sentinel HMG fit using BPOGÇÖs. (They finally have Militia Flux grenades and a BPO for it.)
-Spent a match in a Dropship, being dropping on unsuspecting Red dots and then picked up again once they were eliminated. (Because a Heavy jumping out of a LAV is not dramatic enough!)
-Went head to head with Mossellia Delt (my HMG vs his Nova Knives) and tied 2/2. (He would have got 3 but an Orbital robbed him of a kill.)
-I ran out of content on the DUST General and Features forums, so I dropped into the Intergalactic Summit and tried to out Roll Play the RP crowd. That was fun. Character History. Corp History.
-I had read everything on the Legion forum, so I started a discussion on Development Focus and Scope.
-Read a thread on the EVE forum about the risks of EVE/Legion integration vs the risks of lack of integration and concluded that CCP will be reticent about EVE/Legion integration if there is no push for it from EVE side. Started a thread to compile ideas for how Legion integration could benefit EVE players. I intend to eventually blitz the EVE forum with well thought out and articulate on topic posts on all the sub forums about the benefits to EVE players of a Legion link.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1258
|
Posted - 2014.10.16 14:42:00 -
[190] - Quote
Fox,
Not disillusioned I think...i'm simply tired of CCPs lack of transparency and when they tout the "games as a service" model as noted by whoever penned the Dev Blog that CCP Rattati and Rouge (and no this doesn't count as proof of life) put out this morning it frustrates me.
Name me one other "service" you would have stuck by if the customer base was treated like we are sometimes with lack of information, straight up mis-information, and roller coaster nerf / buffs. If it were a satellite TV provider you would have already switched service.
I am genuinely happy that they are offering a 1.9 patch with some additional content. That doesn't overcome the extended period of mishandling a very loyal and active community.
Dust is a game that rewards immersion into the technical side and social side of the game and I think that's what's awesome about it. Frankly, I've been back to playing EVE much more because it actually feels re-energized and the community / meta are is clearly built for the long haul. It's difficult for me to justify committing the bulk of my gaming time, which isn't that much considering professional commitments, to a game that feels stagnant and despite comments by folks like Kevall Longstride has a fairly finite shelf life.
I want Dust to do well and to be honest I'm far more interested in Legion than Dust at this point for the aforementioned reasons yet it's easier to find out classified info from the government than it is to get a single sentence blue tag post in the Legion sub-forum. I feel this way primarily because of the way that CCP has treated us.
I get more out of Dust from the players that play than I ever have from the game itself...that's a good thing overall.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
|
Soraya Xel
Abandoned Privilege Top Men.
4201
|
Posted - 2014.10.16 15:10:00 -
[191] - Quote
I will be roasting Pokey and Jaysyn this weekend on the show over a hot fire with regards to recent insistence on the podcast that DUST was all it was ever going to be even though I was telling them that it wasn't the case.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1258
|
Posted - 2014.10.16 15:38:00 -
[192] - Quote
Soraya Xel wrote:I will be roasting Pokey and Jaysyn this weekend on the show over a hot fire with regards to recent insistence on the podcast that DUST was all it was ever going to be even though I was telling them that it wasn't the case.
You think a couple maps and FINALLY the ability to sell the ginormous amount of random salvage or nerfed to useless pieces of kit to an NPC is a game changer?
I shall return fire as required, Kool-Aid Man.
You know that I am and always will be a fan of Dust; that doesn't preclude me from calling it like I see it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4210
|
Posted - 2014.10.16 16:25:00 -
[193] - Quote
You are a fan of DUST, but you have not yet found the faith. You do not yet know Lord Rattati as your personal savior.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4570
|
Posted - 2014.10.16 18:36:00 -
[194] - Quote
Jaysyn Larrisen wrote:Soraya Xel wrote:I will be roasting Pokey and Jaysyn this weekend on the show over a hot fire with regards to recent insistence on the podcast that DUST was all it was ever going to be even though I was telling them that it wasn't the case. You think a couple maps and FINALLY the ability to sell the ginormous amount of random salvage or nerfed to useless pieces of kit to an NPC is a game changer? I shall return fire as required, Kool-Aid Man. You know that I am and always will be a fan of Dust; that doesn't preclude me from calling it like I see it. I see it as a great rebuttal by CCP Rattati and CCP Rouge to your rant on episode 24 or the Podcast.
I also see it as hitting the biggest problems that could not be addressed without a Client Side change, as well as adding as much content as possible with the limited Dev resources available to them.
I mean new maps are a significant addition to the game, even if they were already nearly completed in the Fall of 2013, it is still huge that they took them off the shelf and finished optimizing them.
I think that the stable player counts and the progress CCP Rattati has made with the hot fixes has convinced Rouge that it is worth focusing a little more Dev time on DUST.
I now hold out some hope for new art assets being created for the Amarr and Gallente Heavy Weapons. I mean they could reuse the HMG or Forge Gun animations, if they placed the handles in the same place. HMG already has an overheat animation. So all they need is to create the art asset, and optimize it to the stringent polygon count restrictions required for DUST.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1260
|
Posted - 2014.10.17 03:12:00 -
[195] - Quote
Fox Gaden wrote:Jaysyn Larrisen wrote:Soraya Xel wrote:I will be roasting Pokey and Jaysyn this weekend on the show over a hot fire with regards to recent insistence on the podcast that DUST was all it was ever going to be even though I was telling them that it wasn't the case. You think a couple maps and FINALLY the ability to sell the ginormous amount of random salvage or nerfed to useless pieces of kit to an NPC is a game changer? I shall return fire as required, Kool-Aid Man. You know that I am and always will be a fan of Dust; that doesn't preclude me from calling it like I see it. I see it as a great rebuttal by CCP Rattati and CCP Rouge to your rant on episode 24 or the Podcast. I also see it as hitting the biggest problems that could not be addressed without a Client Side change, as well as adding as much content as possible with the limited Dev resources available to them. I mean new maps are a significant addition to the game, even if they were already nearly completed in the Fall of 2013, it is still huge that they took them off the shelf and finished optimizing them. I think that the stable player counts and the progress CCP Rattati has made with the hot fixes has convinced Rouge that it is worth focusing a little more Dev time on DUST. I now hold out some hope for new art assets being created for the Amarr and Gallente Heavy Weapons. I mean they could reuse the HMG or Forge Gun animations, if they placed the handles in the same place. HMG already has an overheat animation. So all they need is to create the art asset, and optimize it to the stringent polygon count restrictions required for DUST.
I think you might have missed the point of my commentary.
As noted here and other places, I'm glad and appreciative of the new patch. That doesn't quite mean CCP is knocking it out of the park.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4291
|
Posted - 2014.10.20 07:31:00 -
[196] - Quote
What? An episode edited the same day it was recorded?
https://s3.amazonaws.com/biomassed/BiomassedEp25.mp3
I'll put it up on iTunes soon-ish.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1260
|
Posted - 2014.10.20 14:29:00 -
[197] - Quote
You get a cookie.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Thor Odinson42
Molon Labe. General Tso's Alliance
5031
|
Posted - 2014.10.20 16:48:00 -
[198] - Quote
Keep ranting Jaysyn.
I think you are the sole reason why 1.9 is happening.
I wish my avatar was Minmatar.
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Fox Gaden
Immortal Guides
4633
|
Posted - 2014.10.20 19:23:00 -
[199] - Quote
I was not even going to bother checking for it today, but someone GÇ£LikedGÇ¥ one of my posts in this thread, which directed my attention back. Very good Soraya. I am impressed.
I look forward to listening to it tomorrow.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1260
|
Posted - 2014.10.21 03:28:00 -
[200] - Quote
Thor Odinson42 wrote:Keep ranting Jaysyn.
I think you are the sole reason why 1.9 is happening.
Doubt I'm on the radar screen of CCP but I appreicate the comment!
I'm passionate about the community and the game...rants are part of the package.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2054
|
Posted - 2014.10.21 06:03:00 -
[201] - Quote
Wooa Biomassed 25? It only goes up to 20 on youtube, I guess I should check here instead of the good old YT.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Soraya Xel
Abandoned Privilege Top Men.
4303
|
Posted - 2014.10.21 06:30:00 -
[202] - Quote
CommanderBolt wrote:Wooa Biomassed 25? It only goes up to 20 on youtube, I guess I should check here instead of the good old YT.
Pokey is slacking on the YouTube. :/
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
984
|
Posted - 2014.10.21 19:37:00 -
[203] - Quote
Nice job, John. Who knew you were shy
The Incubus is Broken
Judge Rhadamanthus is my Hero
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Soraya Xel
Abandoned Privilege Top Men.
4368
|
Posted - 2014.10.27 07:28:00 -
[204] - Quote
I might've actually done my job the same night this week. Published on the iTunes and everything.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2253
|
Posted - 2014.11.03 02:35:00 -
[205] - Quote
Yo I'm actually around for the live podcast thingy for once. Is it still going on tonight?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Soraya Xel
Abandoned Privilege Top Men.
4641
|
Posted - 2014.11.07 07:04:00 -
[206] - Quote
Running a bit late this week. It's been hectic. I'll get this up on iTunes shortly.
https://s3.amazonaws.com/biomassed/BiomassedEp27.mp3
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
4641
|
Posted - 2014.11.07 07:14:00 -
[207] - Quote
CommanderBolt wrote:Yo I'm actually around for the live podcast thingy for once. Is it still going on tonight?
If you want to get on the podcast, best bet is to find us on Skype like well before the podcast and get into the green room channel. (My Skype name is ocdtrekkie, Soraya Xel should turn up results though as well. Add me and I'll drag you in.)
CommanderBolt wrote:Oh by the way I could offer to help out with getting your stuff to youtube or something if you needed a hand? No worries if you dont need assistance. I just appreciate the podcast you guys do and I know youtube is a nice and easy place for people to catch up on your shows.
Pokey just needs to be less of a lazy bum. We're up to date on YouTube again, minus the episode I just cut from last weekend.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1239
|
Posted - 2014.11.07 19:02:00 -
[208] - Quote
I was waiting... Impatiently
1.9 Fixes This
Judge Rhadamanthus is my Hero
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Soraya Xel
Abandoned Privilege Top Men.
4649
|
Posted - 2014.11.10 07:54:00 -
[209] - Quote
More expedient podcast delivery has been engaged tonight. Enjoy your podcast.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2389
|
Posted - 2014.11.10 08:35:00 -
[210] - Quote
Soraya Xel wrote:CommanderBolt wrote:Yo I'm actually around for the live podcast thingy for once. Is it still going on tonight? If you want to get on the podcast, best bet is to find us on Skype like well before the podcast and get into the green room channel. (My Skype name is ocdtrekkie, Soraya Xel should turn up results though as well. Add me and I'll drag you in.) CommanderBolt wrote:Oh by the way I could offer to help out with getting your stuff to youtube or something if you needed a hand? No worries if you dont need assistance. I just appreciate the podcast you guys do and I know youtube is a nice and easy place for people to catch up on your shows. Pokey just needs to be less of a lazy bum. We're up to date on YouTube again, minus the episode I just cut from last weekend.
Thanks man, but I have never used skype.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Soraya Xel
Abandoned Privilege Top Men.
4649
|
Posted - 2014.11.10 15:04:00 -
[211] - Quote
It's free? You also need Mumble. Which is also free.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7575
|
Posted - 2014.11.10 21:42:00 -
[212] - Quote
I'm sorry for not making it last night.
I've had family over all weekend, it was hectic, and I forgot.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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137H4RGIC
Bloodline Rebellion Capital Punishment.
286
|
Posted - 2014.11.12 03:29:00 -
[213] - Quote
I'm an Open Beta vet, other than that, I'm no one special. If you're looking for guests, I'd be glad to pop on and say hi.
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Soraya Xel
Abandoned Privilege Top Men.
4685
|
Posted - 2014.11.12 06:31:00 -
[214] - Quote
137H4RGIC wrote:I'm an Open Beta vet, other than that, I'm no one special. If you're looking for guests, I'd be glad to pop on and say hi.
Do you have Skype or something you could hit us up on? (Searching Soraya Xel on Skype will find me.) You also need to be at a PC, since we use Mumble for recording. We'd love to have some more new guests, and there's no status level of rank required to get a spot on the show. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides
4851
|
Posted - 2014.11.12 15:46:00 -
[215] - Quote
Feedback on this weekGÇÖs episode:
In a comparison between us all of who has the biggest Gaming PC, I think my Wife would winGǪ and yes I am impressed.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
286
|
Posted - 2014.11.12 18:25:00 -
[216] - Quote
Soraya Xel wrote:137H4RGIC wrote:I'm an Open Beta vet, other than that, I'm no one special. If you're looking for guests, I'd be glad to pop on and say hi. Do you have Skype or something you could hit us up on? (Searching Soraya Xel on Skype will find me.) You also need to be at a PC, since we use Mumble for recording. We'd love to have some more new guests, and there's no status level of rank required to get a spot on the show. :) Yeah I can do that. Sunday at what time on what time zone? And I'll need your mumble address. Send it to me via dust email looking forward to participating :D
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Soraya Xel
Abandoned Privilege Top Men.
4696
|
Posted - 2014.11.12 19:02:00 -
[217] - Quote
We do Sundays at 9 PM CST or 10 PM EST. With the current placement of daylight savings time, I believe this is 0200 UTC on Monday.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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137H4RGIC
Bloodline Rebellion Capital Punishment.
296
|
Posted - 2014.11.14 01:45:00 -
[218] - Quote
Soraya Xel wrote:We do Sundays at 9 PM CST or 10 PM EST. With the current placement of daylight savings time, I believe this is 0200 UTC on Monday. 10pm EST is RIGHT about when I get off work on Sundays, I might be around 10:30 or even 11:00 EST. Is that feasible?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Soraya Xel
Abandoned Privilege Top Men.
4731
|
Posted - 2014.11.14 15:04:00 -
[219] - Quote
We sometimes start a little late, so if you can get on by 10:30 PM EST, you probably wouldn't miss much. We do allow people to drop in a bit into the show. You'd want to have all your audio setup checked out the night before.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
331
|
Posted - 2014.11.14 17:39:00 -
[220] - Quote
Okay Will do
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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137H4RGIC
Bloodline Rebellion Capital Punishment.
356
|
Posted - 2014.11.16 07:50:00 -
[221] - Quote
Tried contacting you via skype in re: mumble address info, haven't heard from you yet.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Soraya Xel
Abandoned Privilege Top Men.
4739
|
Posted - 2014.11.17 07:41:00 -
[222] - Quote
Glad you were able to make it on the show, 137H4RGIC. :) Hope to see you again in the future as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
365
|
Posted - 2014.11.18 18:36:00 -
[223] - Quote
Me too, really enjoyed being there. Can't wait for Saturdays podcast, still unsure of when you're hosting it though.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Soraya Xel
Abandoned Privilege Top Men.
4760
|
Posted - 2014.11.19 14:51:00 -
[224] - Quote
We're currently looking at Saturday at 19:00 UTC.
I am apologizing for this week's podcast, it is still not posted. I had surgery yesterday, and then slept for 12 hours.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1295
|
Posted - 2014.11.20 02:04:00 -
[225] - Quote
Soraya Xel wrote:We're currently looking at Saturday at 19:00 UTC.
I am apologizing for this week's podcast, it is still not posted. I had surgery yesterday, and then slept for 12 hours.
Weak excuse.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4788
|
Posted - 2014.11.20 07:20:00 -
[226] - Quote
Says the guy who missed three episodes.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4977
|
Posted - 2014.11.20 15:01:00 -
[227] - Quote
Feedback on this week's episode:
137H4RGIC spells Lethargic! One minute into this week's episode and I have already learned something.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1296
|
Posted - 2014.11.20 15:56:00 -
[228] - Quote
Soraya Xel wrote:Says the guy who missed three episodes.
You had a bump on the head. I was kinda busy.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4790
|
Posted - 2014.11.20 16:03:00 -
[229] - Quote
Fox Gaden wrote:137H4RGIC spells Lethargic! One minute into this week's episode and I have already learned something.
1337. Do you speak it?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4978
|
Posted - 2014.11.20 16:34:00 -
[230] - Quote
Soraya Xel wrote:Fox Gaden wrote:137H4RGIC spells Lethargic! One minute into this week's episode and I have already learned something. 1337. Do you speak it? I am 40... I still believe that names should use capitalization. Substituting numbers for letters is not a language I speak.
Also, keep checking back on my feedback post. I have not finished listening to the episode yet.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
4791
|
Posted - 2014.11.20 16:44:00 -
[231] - Quote
I always read what's at the bottom of the thread. You should just keep making more posts, not editing a post above. Silly.
But... Fox angered? I am shocked!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides
4978
|
Posted - 2014.11.20 16:53:00 -
[232] - Quote
Soraya Xel wrote:I always read what's at the bottom of the thread. You should just keep making more posts, not editing a post above. Silly.
But... Fox angered? I am shocked! Fine, when I am done I will copy and past it into a new post, just for you.
And, yeah, when the core function of a weapon or suit gets neutered it pisses me off, particularly when it is based on unfounded QQ. I don't even use the Rail Rifle that often, but I tend to take a holistic view on how things in the game are supposed to work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides
4981
|
Posted - 2014.11.20 18:20:00 -
[233] - Quote
Done listening to this week's episode. Re-posting my comments as Soraya Xel apparently only reads new posts. (I have a bad editing habbit...)
Feedback on this week's episode:
137H4RGIC spells Lethargic! One minute into this week's episode and I have already learned something.
Apex Suits: Many new players think they need to skill into a Proto Suit to compete, while vets know you do better with Proto modules on a Standard suit than Standard Modules on a Proto Suit. It is like a new player in EVE trying to skill into a Battleships right away.
What I like about the Apex Suits is that they give a new player what they think they want without requiring them to put points into suits, and then encourages them to put their points into Dropsuit Upgrades, which is where they should be putting their points. When they finally figure out why the Apex Suits are crap, they will find that their Skill Points are in the right place.
I do think that the Apex suits should come in a single use variety as well, with appropriate AUR/LP costs, so that people can try them on before shelling out for the BPO.
Rail Rifle: Increased spool-up time on the Rail Rifle got Fox Gaden pissed off. Yes it is possible. I voice my frustration in this post.
I agree with 137H4RGIC that the proper way to nerf the Rail Rifle is to do stuff that encourages users to ADS in all but very very close range, so that tracking speed becomes their weak point in near-mid range. Dispersion and Kick in hip fire mode are good ways to do that.
With the 0.6 second charge-up time it feels like a Charged Sniper Rifle that does not hold its charge, and has no sound effect or indicator to go by.
Regarding the HMG and CQC map design:
I would be OK with moving the Objective in Gallente Research Facility Domination from the Skirmish A point to the Skirmish B point. That would give ranged weapon users better options and would double the lines of approach.
While the HMG is very good on quite a number of maps, the Gallente Research Facility in Domination mode is the only one where longer range weapons become almost completely ineffective. I think that point is fine in a Skirmish match, where it is just one of several points, but it is probably inappropriate for a Domination match.
GǪThen maybe they could drop a box on the other side of the Objective in Manu Peak domination to give us Sentinels a bit of cover, eh?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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da GAND
Bloodline Rebellion Capital Punishment.
987
|
Posted - 2014.11.21 04:30:00 -
[234] - Quote
So you guys still gonna do the next podcast on sunday or this saturday? I'm thinking about joining in when I get the chance
Should Legion be on the ps4?
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Soraya Xel
Abandoned Privilege Top Men.
4794
|
Posted - 2014.11.21 06:18:00 -
[235] - Quote
The goal this weekend is Saturday at 19:00 UTC. A day and then some earlier than our usual time. Mostly meant so we can get some EU time zone people on.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Cat Merc
Onslaught Inc RISE of LEGION
13338
|
Posted - 2014.11.22 21:41:00 -
[236] - Quote
Well, that was fun! Thanks for bringing me and Arkena Wyrnspire on!
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Soraya Xel
Abandoned Privilege Top Men.
4802
|
Posted - 2014.11.23 07:34:00 -
[237] - Quote
RSS feeds hate when I post-date podcasts, so this will hit iTunes later.
Episode 30: Early Edition
So early, in fact, you get tomorrow's podcast, today: https://s3.amazonaws.com/biomassed/BiomassedEp30.mp3
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Cat Merc
Onslaught Inc RISE of LEGION
13373
|
Posted - 2014.11.24 15:06:00 -
[238] - Quote
Note to self: Don't play with the remote, people can hear that, and it's annoying.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
|
Posted - 2014.11.24 15:15:00 -
[239] - Quote
Were you guys able to get more into that grease fire of an idea about bandwidth after I left?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4802
|
Posted - 2014.11.24 15:29:00 -
[240] - Quote
Jaysyn Larrisen wrote:Were you guys able to get more into that grease fire of an idea about bandwidth after I left?
We did discuss bandwidth. I think bandwidth is a great idea. I don't remember any huge objections to the idea either, so if you had some, you should've stuck around. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
|
Posted - 2014.11.24 15:43:00 -
[241] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:Were you guys able to get more into that grease fire of an idea about bandwidth after I left? We did discuss bandwidth. I think bandwidth is a great idea. I don't remember any huge objections to the idea either, so if you had some, you should've stuck around. ;)
I assume you think it's a good idea because it doesn't directly affect your solo play but I digress.
Equipment spam can certainly be an issue...the ham handed and ill-conceived bandwidth idea is simply a poor way to address it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4803
|
Posted - 2014.11.24 16:25:00 -
[242] - Quote
I think it's a good idea because it makes logistics suits a role, not a suit you use for the first 60 seconds of the match. If anything, it's a nerf to solo play and a buff to team play, as it means you can no longer be a solo heavy with your own uplinks and nanohives.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
|
Posted - 2014.11.25 02:51:00 -
[243] - Quote
Soraya Xel wrote:I think it's a good idea because it makes logistics suits a role, not a suit you use for the first 60 seconds of the match. If anything, it's a nerf to solo play and a buff to team play, as it means you can no longer be a solo heavy with your own uplinks and nanohives.
I don't think you have a good idea of how many equipment passes of different types a dedicated logi likely has to make in single match.
The bandwidth change will make more folks not run logi, I'm confident of that....which likely means the remaining dedicated logi players will need to put even more types and amounts of equipment down and the current bandwidth concept won't support that.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4810
|
Posted - 2014.11.25 06:55:00 -
[244] - Quote
Or they'll need to place equipment more intelligently. Spamming equipment is no longer a viable gameplay strategy. And people will need real logis to deploy equipment, not just "everyone have uplinks!"
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
|
Posted - 2014.11.25 14:00:00 -
[245] - Quote
Soraya Xel wrote:Or they'll need to place equipment more intelligently. Spamming equipment is no longer a viable gameplay strategy. And people will need real logis to deploy equipment, not just "everyone have uplinks!"
My point is that you are fixing spamming by putting more weight on dedicated logi players which is good in spirit but with the same stroke you severely degrade those same logi players ability to meet the tactical requirements of their team.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4811
|
Posted - 2014.11.25 15:21:00 -
[246] - Quote
How so? You can still make the same number of "equipment passes", but old equipment will not survive if you do. Which should be less tactically relevant at that point in the match anyways.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
|
Posted - 2014.11.25 15:57:00 -
[247] - Quote
Soraya Xel wrote:How so? You can still make the same number of "equipment passes", but old equipment will not survive if you do. Which should be less tactically relevant at that point in the match anyways.
The point of the equipment passes (generic term btw) is that you often require more than one unique set of active equipment to support your team. You often need to support more than one position and when it comes to Amarr and Cal logi's you frankly need to be prepared to seed uplinks / hives in at least two positions in sufficent quantity and quality to support your team. Any bandwidth concept that i've heard to this point will potentially work to reduce spam AND they will likely negatively impact full time support players. The support players this hits the hardest will be the racial lines that are dependant on deployable bonuses.
It also seems to me that there is an information gap in the bandwidth discussion. How many logi's does it take to support a 16 player team on the maps we currently have? Anecdotally, I have routinely had to support the majority of a team, say two squads worth, playing dedicated logi and getting some assists here and there mostly from pocket logi's (aka scouts w/reppers). By your own repeated admission the vast majority of your play is solo so you may not be experiencing this.
If you want to address spam here are some easy tricks. 1) put a 5m bubble around supply depots that shuts down hives and uplinks. 2) move supply depots to tactically significant locations and not a 2min one way trip to the edge of the map from where the combat is occuring.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4811
|
Posted - 2014.11.25 16:03:00 -
[248] - Quote
It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.25 16:50:00 -
[249] - Quote
Soraya Xel wrote:It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.)
The small measures I pointed out are just that...small measures not intended nor able to fix "spam". They will likely help a noticeable amount with garbage placement of equipment such as 4x nanohives sitting at the base of a supply depot.
Within the current parameters of the game, how many uplinks, hives, proxies, remotes do think is acceptable to be deployed in a match? How many of each suit type "should" be on a 16 player team for balance? Perhaps it's one of those "You know it when you see it" things but that is a dangerous thing left up to individual perspective.
What offsets are being emplaced for support classes that make the proposed bandwidth model attractive? None that we've seen so far. The idea that this makes logi's more valuable is wishful speculation at best. Again...no issue with thinking through how one deals with equipment spam but this is a poor answer at the moment specifically in regards to actual dedicaed support players. The fact that the solution isn't racial balanced (ref. Amar and Cal Logis dependant on deployables) is also very problematic.
As for uplinks...the solution is frankly quite simple. Cut the deployable number of deployable uplinks to 1x until you get to proto then have a variant or two that offers a couple additional deployable links with very few spawns or perhaps a "hardened" uplink that can survive at least one proto flux / locus grenade that has moderate number of spawns.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4812
|
Posted - 2014.11.25 17:31:00 -
[250] - Quote
Well, I think the racial bonus system for equipment is a problem. I don't think it's a justification not to make deployables work better. And reducing the number of deployables logis have to work with runs counter to offering them flexibility and functionality throughout their suit's lifetime.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
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Fox Gaden
Immortal Guides
5110
|
Posted - 2014.11.25 19:47:00 -
[251] - Quote
My feedback on this week's episode. I will continue to post my thoughts hear until I have finished listening to the episode.
Concentric Ring Scanning. Here is a suggestion I made to take that a bit farther.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5110
|
Posted - 2014.11.25 20:15:00 -
[252] - Quote
Jaysyn Larrisen wrote:Soraya Xel wrote:It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.) The small measures I pointed out are just that...small measures not intended nor able to fix "spam". They will likely help a noticeable amount with garbage placement of equipment such as 4x nanohives sitting at the base of a supply depot. Within the current parameters of the game, how many uplinks, hives, proxies, remotes do think is acceptable to be deployed in a match? How many of each suit type "should" be on a 16 player team for balance? Perhaps it's one of those "You know it when you see it" things but that is a dangerous thing left up to individual perspective. What offsets are being emplaced for support classes that make the proposed bandwidth model attractive? None that we've seen so far. The idea that this makes logi's more valuable is wishful speculation at best. Again...no issue with thinking through how one deals with equipment spam but this is a poor answer at the moment specifically in regards to actual dedicaed support players. The fact that the solution isn't racial balanced (ref. Amar and Cal Logis dependant on deployables) is also very problematic. As for uplinks...the solution is frankly quite simple. Cut the deployable number of deployable uplinks to 1x until you get to proto then have a variant or two that offers a couple additional deployable links with very few spawns or perhaps a "hardened" uplink that can survive at least one proto flux / locus grenade that has moderate number of spawns. Your suggestion would hurt Amarr Logi a lot more than the Bandwidth idea would.
With Bandwidth the Logi with less slots still have the same amount of Bandwidth, so while Caldari and Amarr will not be able to carry as much of a variety, they will be able to set down the same number of deployables as the other logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.25 20:24:00 -
[253] - Quote
Fox Gaden wrote:Jaysyn Larrisen wrote:Soraya Xel wrote:It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.) The small measures I pointed out are just that...small measures not intended nor able to fix "spam". They will likely help a noticeable amount with garbage placement of equipment such as 4x nanohives sitting at the base of a supply depot. Within the current parameters of the game, how many uplinks, hives, proxies, remotes do think is acceptable to be deployed in a match? How many of each suit type "should" be on a 16 player team for balance? Perhaps it's one of those "You know it when you see it" things but that is a dangerous thing left up to individual perspective. What offsets are being emplaced for support classes that make the proposed bandwidth model attractive? None that we've seen so far. The idea that this makes logi's more valuable is wishful speculation at best. Again...no issue with thinking through how one deals with equipment spam but this is a poor answer at the moment specifically in regards to actual dedicaed support players. The fact that the solution isn't racial balanced (ref. Amar and Cal Logis dependant on deployables) is also very problematic. As for uplinks...the solution is frankly quite simple. Cut the deployable number of deployable uplinks to 1x until you get to proto then have a variant or two that offers a couple additional deployable links with very few spawns or perhaps a "hardened" uplink that can survive at least one proto flux / locus grenade that has moderate number of spawns. Your suggestion would hurt Amarr Logi a lot more than the Bandwidth idea would. With Bandwidth the Logi with less slots still have the same amount of Bandwidth, so while Caldari and Amarr will not be able to carry as much of a variety, they will be able to set down the same number of deployables as the other logi.
I was giving Soraya a direct alternative to his griping about uplinks. I failed to clarify that I don't endorse it for the reasons you pointed out.
It also goes to my point that you can't have a full discussion about bandwidth without including all the other factors that play into support roles...role/racial bonuses, suit stats, equipment stats, related features, ect.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
5110
|
Posted - 2014.11.25 21:58:00 -
[254] - Quote
I believe that there are other changes proposed to go along with the introduction of Bandwidth which try to adjust for other role related factors.
As I understand it with Bandwidth and the related changes an Amarr Logi will be able to place more Uplinks from a single suit than they can currently, but less Uplinks than an Amarr Logi can currently using two fits with different types of uplinks. This somewhat makes up for the fact that Amarr/Caldari have less equipment slots.
I like the way they plays out. I think that if a Logi feels they have to use two fits to do their job, then something is wrong.
It is also important to remember that these changes effect the opposing team as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.26 03:57:00 -
[255] - Quote
Fox Gaden wrote:I believe that there are other changes proposed to go along with the introduction of Bandwidth which try to adjust for other role related factors.
As I understand it with Bandwidth and the related changes an Amarr Logi will be able to place more Uplinks from a single suit than they can currently, but less Uplinks than an Amarr Logi can currently using two fits with different types of uplinks. This somewhat makes up for the fact that Amarr/Caldari have less equipment slots.
I like the way they plays out. I think that if a Logi feels they have to use two fits to do their job, then something is wrong.
It is also important to remember that these changes effect the opposing team as well.
I maybe wrong but I'm not tracking any concepts like what you are describing as being publicly commented on by CCP as of yet. It also doesn't make up for the lack of equipment slots either. Either way, this is really just our opinions at this point at best.
As for the comment about it working against both teams equally, agreed ...but so what? It still doesn't meant bandwidth as currently described by Rattati is good idea.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Fox Gaden
Immortal Guides
5122
|
Posted - 2014.11.26 12:55:00 -
[256] - Quote
Jaysyn Larrisen wrote:Fox Gaden wrote:I believe that there are other changes proposed to go along with the introduction of Bandwidth which try to adjust for other role related factors.
As I understand it with Bandwidth and the related changes an Amarr Logi will be able to place more Uplinks from a single suit than they can currently, but less Uplinks than an Amarr Logi can currently using two fits with different types of uplinks. This somewhat makes up for the fact that Amarr/Caldari have less equipment slots.
I like the way they plays out. I think that if a Logi feels they have to use two fits to do their job, then something is wrong.
It is also important to remember that these changes effect the opposing team as well.
I maybe wrong but I'm not tracking any concepts like what you are describing as being publicly commented on by CCP as of yet. It also doesn't make up for the lack of equipment slots either. Either way, this is really just our opinions at this point at best. As for the comment about it working against both teams equally, agreed ...but so what? It still doesn't meant bandwidth as currently described by Rattati is good idea. I got it from the fact that the Caldari and Amarr are supposed to get a role bonus to bandwidth, however on closer inspection I see the active limit on Uplinks is still low.
If an Amarr Logi can never use it's full bandwidth from equipment on a single suit... Then That is EPICALLY STUPID!
The limiting factor on deployables should be Bandwidth and amount carried, or Amarr/Caldari logi need a bonus to amount active for Uplinks/Nanohives.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.26 16:04:00 -
[257] - Quote
Honeslty, Fox... i think there are several areas that need to be addressed with the logi role and the racial suits. Removing tactical flexibility and adaptability...two of the few shining areas of positive play in Dust in an attempt to attack the singular problem of equipment spam is just not a well thought out idea at this point.
As i've noted in other places, I'm reserving my final judgement until I can see how ALL the overlapping factors are coming together. My opinions are based on what CCP has commented on or posted to publicly since all else is speculation by players.
I maybe wrong but many of those it seems many loudly arguing for the bandwidth concept aren't those that will be impacted in the most meaningful way, i.e. dedicated support players. The bandwidth idea does quite directly address "One Suit Wonders" at the same time as putting professional logis at another disadvantage.
I admit that I may not see the whole picture. That said, I also know that I'm looking at this from the perspective and experience level of someone that has been running logi 85% of the time for a couple years with some AV and Heavy mixed into the minority percentage. When you run logi but the tanks and ADS are overwhelming you then switch to AV and back to logi; when the hives are down and you and partner need to hold the last objective for another couple minutes to secure victory you can switch to heavy.
The bandwidth concept takes that level of play away for logi players. Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
5132
|
Posted - 2014.11.26 16:08:00 -
[258] - Quote
Reposting my comments on episode 30 now that I have finished listening and made all my comments, for people who only read new posts. (I have an editing habit.)
Concentric Ring Scanning. Here is a suggestion I made to take that a bit farther.
The size of the dot on your radar should be proportional to the profile of the suit, so that you can tell a heavy suit from a medium from a scout, unless someone gets tricky and puts damps on his Sentinel to look less scary on the radar.
Armor/Shield Strafe Speed Nerf: - Great idea for Armor. - Shield Extenders should "extend" your shields, making your shield hit box bigger, rather than having a movement nerf. - With the disproportionate Strafe Speed nerf on Plate Armor for Sentinels it will be easier for Logi to hide behind them.
Breakin StuffGÇÖs proposal to increase HMG range through decreased dispersion, and reduce HMG turn speed: -I am not completely opposed to this. It would basically mean that HMG Sentinels would have to switch to a sidearm if someone gets inside of 5m. The HMG would still be very powerful at near mid to mid rang while having a clear weakness. -On a related note, Ripley Riley has suggested that a Sentinel should not be able to use an HMG for 7 seconds after dismounting from a vehicle. As long as they can still use their sidearm I am ok with this as well.
Bandwidth: - Bandwidth should be the same for STD/ADV/PRO, but Logi suit skill bonus should increase Bandwidth. (Addresses the APEX Logi suit issue by basing it on skills rather than suit tier.) - Other classes which don't have the bonus should have the same bandwidth at STD/ADV/PRO. - I agree on not introducing Equipment to boost bandwidth.Let's see how this plays out before even considering that. (Also what happens if you stack bandwidth boosting equipment on a Proto Min/Gal logi?)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
4822
|
Posted - 2014.11.26 16:30:00 -
[259] - Quote
Jaysyn Larrisen wrote:Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept.
No other role allows you to keep the advantages of that role while playing another one. If your deployables could all stay out when you switched roles, it'd be like a scout switching to a heavy but keeping their cloaking device and higher speed.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides
5135
|
Posted - 2014.11.26 17:50:00 -
[260] - Quote
Jaysyn Larrisen wrote:Honeslty, Fox... i think there are several areas that need to be addressed with the logi role and the racial suits. Removing tactical flexibility and adaptability...two of the few shining areas of positive play in Dust in an attempt to attack the singular problem of equipment spam is just not a well thought out idea at this point.
As i've noted in other places, I'm reserving my final judgement until I can see how ALL the overlapping factors are coming together. My opinions are based on what CCP has commented on or posted to publicly since all else is speculation by players.
I maybe wrong but many of those it seems many loudly arguing for the bandwidth concept aren't those that will be impacted in the most meaningful way, i.e. dedicated support players. The bandwidth idea does quite directly address "One Suit Wonders" at the same time as putting professional logis at another potential disadvantage.
I admit that I may not see the whole picture. That said, I also know that I'm looking at this from the perspective and experience level of someone that has been running logi 80% of the time for a couple years with some AV and Heavy mixed into the minority percentage. When you run logi but the tanks and ADS are overwhelming you then switch to AV and back to logi; when the hives are down and you and partner need to hold the last objective for another couple minutes to secure victory you can switch to heavy.
The bandwidth concept takes that level of play away for logi players. Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept. I understand where you are coming from.
It was a tough pill for me to swallow to realize that as a dedicated Sentinel, if my team does not have any Uplinks down I will have to choose between saying GÇ£thatGÇÖs not my jobGÇ¥ and accepting the loss, or setting aside my Sentinel suit and committing to playing Logi for the rest of the match.
It was made clear to me that this Bandwidth change is not only directed at reducing equipment spam. It is also intended to discourage switching roles during a match, requiring you to make a sacrifice. I think it was particularly aimed at casual Sentinels and casual Logi.
This change will have the side benefit of helping new players who only have the skill points to specialize in one role. If it is harder to switch roles mid match, the new players will be at less of a disadvantage.
It just means there is more of a commitment to a role, so you will chose your role based on squad and team composition, rather than based on what is happening at that very moment.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1280
|
Posted - 2014.11.27 00:34:00 -
[261] - Quote
After listening to the most recent episode I think it's very clear where this is heading... In a matter of days, Breakin Stuff will literally consume Soraya with his goonishness.
Breakin Stuff will become the new co-host and begin a reign of opinionated domination that will systematically weed out all dissenters. In a a week, all other hosts and guests (past, present, and future) will either be dead or imprisoned.
Breakin Stuff's influence will grow until the day that Sony is forced to discontinue the PS3, and implement a total recall to stop the spread of his contagion.
Years later, those lucky enough to have survived the dark age will say that their preeminent memory was that of maniacal laughter, and oddly, the smell of mountain dew and cheeto Dust...
1.9 Fixes This
Judge Rhadamanthus is my Hero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1301
|
Posted - 2014.11.27 01:31:00 -
[262] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept. No other role allows you to keep the advantages of that role while playing another one. If your deployables could all stay out when you switched roles, it'd be like a scout switching to a heavy but keeping their cloaking device and higher speed.
You already don't keep the advantages of the logi role when you switch. Any logi bonus that you had on the equipment is already removed when you switch suits now. Oh by the way, regardless of class no ones deployable equipment goes away when they die and you can put a lot of equipment down without a logi suit if you are working at it.
To validate your analogy you would have to have something like removing the kills with an HMG from your match record when you switch suits...farsical, yes? That's pretty much what you are telling Logi players though.
Perhaps the bonus and perks should shift away from deployable items if bandwidth is enacted.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4826
|
Posted - 2014.11.27 04:05:00 -
[263] - Quote
Jaysyn Larrisen wrote:You already don't keep the advantages of the logi role when you switch. Any logi bonus that you had on the equipment is already removed when you switch suits now.
False. The ability to carry that much equipment at all is a huge bonus of the logi role.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5148
|
Posted - 2014.11.27 12:49:00 -
[264] - Quote
Jaysyn Larrisen wrote:Oh by the way, regardless of class no ones deployable equipment goes away when they die and you can put a lot of equipment down without a logi suit if you are working at it. You just made the case for Bandwidth.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jynx'D
Heaven's Lost Property Negative-Feedback
179
|
Posted - 2014.11.27 13:59:00 -
[265] - Quote
Logi's don't need another nerf - Most of the matches links are done by a single guy going out of his way - And now you want to limit what he's capable of doing? You're going to frustrate people with this change more so then make people think you're doing the right thing. This will especially effect PC matches and the dedicated uplink placer - you'll be forcing more people into uplinks suits. It's sorta fun to actually PLAY the game - not spend your time placing uplinks that die quick as heck. That's why a single dedicated player works.
The only thing that needs changing is a height limit on uplink placement. The spam isn't what's bad or ruins games *That lag tho...* - but where uplinks can be placed that gives one side a huge edge and with AV up there - a consistent huge edge. |
Soraya Xel
Abandoned Privilege Top Men.
4902
|
Posted - 2014.12.02 07:56:00 -
[266] - Quote
Pushed episode 31 out to iTunes, the site, and feed readers everywhere.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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da GAND
Bloodline Rebellion Capital Punishment.
1015
|
Posted - 2014.12.02 17:02:00 -
[267] - Quote
Good episode I was more interested in the last topic, sometimes it feels like CCP stands for Can't Comprehend Productions because it seems like they just don't understand that the community is starving for news about Legion, if that's even the name of the project still, if they are working on it, if they have a team large enough for them to work on Legion and Dust to make actual progress, if they haven't scrapped the idea of an fps in New Eden.
Should Legion be on the ps4?
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Vell0cet
Company of Marcher Lords Amarr Empire
2631
|
Posted - 2014.12.02 22:51:00 -
[268] - Quote
Great episode. I have to disagree in a big way about Pirate dropsuits though. We need them for sure, but I think they should wait for another 3+ years until we have the full array of empire stuff in place and more-or-less balanced. These suits should be amazing, and they deserve their own art models. We're talking a ton of work to do them properly, and the game simply isn't mature enough yet. We need the full gamut of Ewar: capacitors, neuts, target painters, damps, ECM, tracking disruptors, player controlled drones, etc. before we start adding in pirate suits. Once we have that huge variety of stuff, then pirate suits make more sense because we have more options to bonus and penalize.
If we rush this, just to make people happy, it's going to make it much harder to change things later once this additional content gets added. It's cheesy and short-sighted thinking.
As far as how to acquire them, I think buying them from pirate faction LP stores is the right way to go. You should be able to save up to get the ones you want instead of praying the random number generator gives you the drop you want. And simply selling them on the market makes them too easy to acquire. They should require a significant investment to get. Along these lines, there should be MAJOR penalties to fighting for these pirates like in EVE. Examples would include nuking your faction standings will all empire factions, or making all items in the market cost 2x as much. We could have a "security status" rank that we improve by fighting for factions which gives us better prices from the market (perhaps increasing all prices from what they are now to balance it some), fighting for pirate factions will give you a negative sec status, making everything much more expensive.
Those are just some ideas, but the point is, the game isn't ready for pirate stuff yet. There are really amazing things we can do with these later if we have more "tools" to work with, but we have much bigger fish to fry for the foreseeable future (e.g. getting Gal and Cal assault bonuses up-to-snuff). We need full racial parity first and foremost (with actual art assets). Then if the art team runs out of things to work on, we should get them started on making unique models for pirate suits. It's going to be an insane amount of work to get it right. Oh, and we should NEVER have pirate BPO's. Seriously, that would make me furious.
Best PvE idea ever!
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hfderrtgvcd
1419
|
Posted - 2014.12.02 23:49:00 -
[269] - Quote
I still don't really see why Jaysyn hate the bandwidth proposal so much. If you play logi for the majority of the match, it won't affect you at all. A prototype logi can still have 10+ pieces of equipment out at one time. It does nerf people who use a logi to spam equipment and then switch to a scout or heavy to slay for the rest of the match.
You can't fight in here! This is the war room.
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Fox Gaden
Immortal Guides Learning Alliance
5284
|
Posted - 2014.12.03 18:11:00 -
[270] - Quote
My feedback on this weeks episode (Edited as I listen to it):
Totally agree. Logi vehicles should have small repair turrets, rather than how it was done before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1346
|
Posted - 2014.12.04 03:56:00 -
[271] - Quote
Fox Gaden wrote:
I can't figure out why Jaysyn Larrisen wants to nerf Logi so bad. There must be something he is not ``getting`` about Bandwidth. I mean, won`t a Proto Cal Logi suit have the Bandwidth to lay out like 9 pieces of equipment (Nano Hive/Drop Uplinks)? Just how many pieces of equipment does Jaysyn feel a logi should be able to have active at the same time? Also Jaysyn's alternative suggestions for reducing equipment spam seem very draconian.
First, I do find it laughable that you think I'm proposing a nerf to logi players. You are being over the top to try and make a point so I'll let that one slide since I know I do it on occaision.
As I've noted in numerous other areas...my number one beef with BW is that it dramatically reduces tactical flexibility and adaptabiity of players. This is a pretty clear case of something that folks are doing in non-productive way creating blowback on those that aren't doing it. If I play 80% of a match as a logi and my team needs me to run AV at somepoint in the middle since I happend to be pretty good at killing tanks and dropships I might very actually hurt my team more by switching roles and burning well placed and tactically viable pieces of gear. You can say "team play rules" all you want but the vast majority of matches played by people in Dust the only "team" you have is the folks in your squad and the blueberries are background noise.
The other point is that logi players that are dedicated support guys (i.e. stay in the suit after the first 3min of the match) often have to support multiple locations and disparate elements. It's not uncommon for me to be in a match and find maybe one other player actually running team support other than me...that's what also generates a fair amount of equipment that needs to be on the ground.
This is all complicated by the fact that some racial lines are soley dependant on deployables to make them viable (major problem) and the have varied numbers of equipment slots. As you note yourelf...serious survivability issues and other rough spots clearly need to be addressed.
As to the comment about "draconian measures" - pay attention to what I said, I was very specifically referring to uplinks only since Xel and IWS had the most invective directed towards uplink spam particularly and I offered an incremental step very similar to the same one CCP already used for grenades. Lower the number of active uplinks (not carried) due to how powerful that specific piece of equipement is in relation to hives, REs, or proxies. I also noted that not being allowed to place equipment withing a 10m circle of a supply depot and repositioning supply depots would be a great way to cut down on garbage placement of equipment. I'm not really sure I can call those steps "draconian" in comparison to potentially popping 3/4's of a rack of proto equipment if my team / squad needs something else at that moment.
Let me be clear...I consider myself a very dedicated support player and that doesn't always mean I should wear logi suits exclusively since they aren't the best support all the time depending on the situation.
Furthermore, I have already dialouged with Rattati and let him know that I may not like the as described BW concept but I know it's coming and I want to help make it a solid feature. He's also included an initial racial bonus to Amarr / Cal logi's for flat BW increase per level which is a good move. I take some issue with a few of the BW costs per equipment (i.e. uplinks should cost more BW than a rep hive...it's a mini-wormhole for pete's sake!) and I'm going to work with him to make it as good of an option for the game as possible. That doesn't mean i don't have conceptual issues with the design.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides Learning Alliance
5305
|
Posted - 2014.12.04 14:03:00 -
[272] - Quote
Jaysyn Larrisen wrote:First, I do find it laughable that you think I'm proposing a nerf to logi players. You are being over the top to try and make a point so I'll let that one slide since I know I do it on occaision. Dude, you clearly suggested that the deployment cap on individual equipment should be lowered, as an alternative to Bandwidth. Maybe that is not what you meant to say?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5305
|
Posted - 2014.12.04 14:06:00 -
[273] - Quote
Jaysyn Larrisen wrote: As I've noted in numerous other areas...my number one beef with BW is that it dramatically reduces tactical flexibility and adaptabiity of players. This is a pretty clear case of something that folks are doing in non-productive way creating blowback on those that aren't doing it. If I play 80% of a match as a logi and my team needs me to run AV at somepoint in the middle since I happen to be pretty good at killing tanks and dropships I might very actually hurt my team more by switching roles and burning well placed and tactically viable pieces of gear. You can say "team play rules" all you want but the vast majority of matches played by people in Dust the only "team" you have is the folks in your squad and the blueberries are background noise.
Well, lets give the Caldari Logi a Sidearm Slot so that Logi get a second AV option. As it is there is no reason why an Amarr Logi should not have a Swarm Launcher fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5305
|
Posted - 2014.12.04 14:17:00 -
[274] - Quote
Jaysyn Larrisen wrote: The other point is that logi players that are dedicated support guys (i.e. stay in the suit after the first 3min of the match) often have to support multiple locations and disparate elements. It's not uncommon for me to be in a match and find maybe one other player actually running team support other than me...that's what also generates a fair amount of equipment that needs to be on the ground.
Oh boo ho. How do you think I feel as a Sentinel when no one on my team is dropping Uplinks. It will mean that I have to change from my primary role into a secondary role and remain in that role for the remainder of the match. You don't hear me crying about it... ok, so I did cry a little... but I got over it.
The deployment Logi (Amarr & Caldari) have enough band width to lay down quite a bit of equipment. If it turns out not to be enough, then argue for more before the next balance pass. A change as big as Bandwidth will require a few tweaks after it is deployed.
One of the changes I am arguing for is to get rid of the tier stepping of the Bandwidth and have it the same for all tiers of a suit. Then give Logi a suit Skill bonus to Bandwidth so they are the only class that gets more Bandwidth as they skill up, but would also mean that a Proto Logi can switch to a Standard suit when his team is being stomped without losing equipment.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5305
|
Posted - 2014.12.04 14:25:00 -
[275] - Quote
Jaysyn Larrisen wrote:This is all complicated by the fact that some racial lines are soley dependant on deployables to make them viable (major problem) and the have varied numbers of equipment slots. As you note yourelf...serious survivability issues and other rough spots clearly need to be addressed. Now: Standard Amarr/Caldari have 2 equipment slots Scouts have 2 equipment slots. Other Standard Logi have 3 equipment slots.
Then: Standard Amarr/Caldari have 2 equipment slots, and a crap-tun of bandwidth. Scouts have 2 equipment slots, and crap bandwidth. Other Standard Logit have 3 equipment slots, but less bandwidth than Amarr/Caldari
It looks like Bandwidth allows Amarr/Caldari Logi to pull farther ahead of the competition...
I made a proposal here which would finally put the "slayer Logi" fears to bed and allow proper balancing of the Logi class.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5305
|
Posted - 2014.12.04 14:51:00 -
[276] - Quote
Jaysyn Larrisen wrote:As to the comment about "draconian measures" - pay attention to what I said, I was very specifically referring to uplinks only since Xel and IWS had the most invective directed towards uplink spam particularly and I offered an incremental step very similar to the same one CCP already used for grenades. Lower the number of active uplinks (not carried) due to how powerful that specific piece of equipement is in relation to hives, REs, or proxies. I also noted that not being allowed to place equipment withing a 10m circle of a supply depot and repositioning supply depots would be a great way to cut down on garbage placement of equipment. I'm not really sure I can call those steps "draconian" in comparison to potentially popping 3/4's of a rack of proto equipment if my team / squad needs something else at that moment. You must play Caldari Logi, because I am fairly sure an Amarr Logi would indeed call that a "draconian measure".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1346
|
Posted - 2014.12.04 15:08:00 -
[277] - Quote
Ok...I'm not going to fence with you over a series of half a dozen posts in the same thread. If you are attempting to troll or poke it's not working. I attempted to respond to your feedback comments and you seek to dissect my post by misinterpreting it or taking comments in isolation. I shrunk your comment down purely to make room for my response as I didn't want 2 text walls there.
If you read my response in its entirety I think you will find that I am simply voicing concerns that a minority of veteran players had about the bandwidth idea. Our view i suspect at its core is rewarding folks for adaptability and positive reinforcement of certain playstyles is much preferred to offering punishing options to keep folks in a given role or playstyle. The simple fact is that bandwidth is a constraining factor that effects logis far more than any other class and not an incentive or positive reinforcing mechanic.
As for your comment about uplinks ...you ignored any substantive comment and simply take a dig? I can usually count on you to have better dialogue than this. You'll remember this is also why I said that the logi suits needed to be reworked period...the current suits are becoming untenable as the game continues to progress and they do not.
Again, please note that while I have conceptual issues with bandwidth in that I don't like being forced into playstyle options I'm supporting Rattati in working to make it good mechanic.
If you want to joust about this further I can meet you on coms if you wish.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides Learning Alliance
5307
|
Posted - 2014.12.04 15:19:00 -
[278] - Quote
I am not trying to Troll. I am seriously having difficulty understanding your position.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1346
|
Posted - 2014.12.04 15:47:00 -
[279] - Quote
Fox Gaden wrote:I am not trying to Troll. I am seriously having difficulty understanding your position.
That is simply because we have a different perspective and experience the game differently even though we can be in the same match. For every one that says equipment brings lag there are those like you and I that don't have much lag. PS...i don't have nearly the optimal set up that you do either. For folks that don't like equipment spam (and i'm one) consider the length of a match...not just the first 3 minutes of it.
Your points are as valid as mine (or others that have differing opinions). I was puzzled by what I took as the trollish tone of some your responses and the fact that you seem to take the individual paragraphs out of context.
Bandwidth is coming and I'm seeking to make it better than currently described because it's a rough and moderately polished implementation plan.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides Learning Alliance
5309
|
Posted - 2014.12.04 17:14:00 -
[280] - Quote
Jaysyn Larrisen wrote:That is simply because we have a different perspective and experience the game differently even though we can be in the same match. Yeah, but understanding other people's points of view is my THING! This is driving me crazy, which may account for my "Trollish tone".
The reason I like Bandwidth is that it provides a whole new set of balancing mechanisms for equipment usage. The usefulness of a Logi suit will no longer be just a matter of how many Equipment Slots it has. Bandwidth allows the Caldari/Amarr Logi to be better than the other two for deploying equipment, even though they have less Equipment Slots. It also allows Logi to be clearly superior to Scouts when it comes to deplorable equipment (although I think they are nerfing Scouts a little too hard).
I do see problems with individual aspects of the new Bandwidth system, but those problems are all in the implementation of the system, things that can be tweaked, rather than with the core of the system itself.
- Logi need a way to destroy specific equipment to free up bandwidth to avoid losing the first equipment they placed. (I mean besides standing on your Nano Hive and tossing grenades.)
- Standard Scouts should be able to place 3 Remote Explosives at one time. (Frisbee remotes are placed and detonated one at a time, so Bandwidth does not effect them regardless. Having the Bandwidth for placing 3 remotes would be fore AV and Objective defense.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
4964
|
Posted - 2014.12.04 17:33:00 -
[281] - Quote
Fox Gaden wrote:deplorable equipment
Freud-ed.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5310
|
Posted - 2014.12.04 17:34:00 -
[282] - Quote
Soraya Xel wrote:Fox Gaden wrote:deplorable equipment Freud-ed. Some of my best jokes are unintentional. Dam Spell Check.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
4964
|
Posted - 2014.12.04 17:36:00 -
[283] - Quote
Fox Gaden wrote:- Relating to the previous point, I don't like how Bandwidth gives such an advantage to the APEX suits.
While Apex are proto-based, technically Apex suits are their own items, and bandwidth *could* be nerfed on them separately. Though as they're advertised as prototype suits, I suppose it would be poor form to make them less than prototype suits spec-wise.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5310
|
Posted - 2014.12.04 18:43:00 -
[284] - Quote
Still listening to this weekGÇÖs episode, and am trying to keep from cracking up at Soraya arguing with Jaysyn about the significance of a Key Note while barely managing to stop himself from breaking NDA. It sounds like Soraya is going to burst at any moment. You can almost hear the air hiss out of him as he tries to contain himself.
Now, a few days later, we know why there will be no new announcements about DUST. Now hopefully they give us a Legion update before Fanfest as well. Then players who attend Fanfest can talk to Rouge about it face to face at the round tables.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5310
|
Posted - 2014.12.04 19:13:00 -
[285] - Quote
Soraya Xel wrote:Fox Gaden wrote:- Relating to the previous point, I don't like how Bandwidth gives such an advantage to the APEX suits. While Apex are proto-based, technically Apex suits are their own items, and bandwidth *could* be nerfed on them separately. Though as they're advertised as prototype suits, I suppose it would be poor form to make them less than prototype suits spec-wise. I would rather the Logi Bandwidth be linked to Suit Skill rather than Suit Tier, and outside of the Logi suits to have a single value per suit rather than different Bandwidth values for each tier.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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137H4RGIC
Bloodline Rebellion Capital Punishment.
384
|
Posted - 2014.12.05 07:52:00 -
[286] - Quote
Sorry a when is the podcast this week?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Soraya Xel
Abandoned Privilege Top Men.
4972
|
Posted - 2014.12.05 08:10:00 -
[287] - Quote
137H4RGIC wrote:Sorry a when is the podcast this week?
Probably our usual time, Sunday night, 10 PM EST.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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da GAND
Seykal Expeditionary Group Minmatar Republic
1033
|
Posted - 2014.12.07 17:19:00 -
[288] - Quote
Soraya Xel wrote:137H4RGIC wrote:Sorry a when is the podcast this week? Probably our usual time, Sunday night, 10 PM EST.
hey you guys gonna be doing the podcast tonight at 10pm eastern?
Should Legion be on the ps4?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1351
|
Posted - 2014.12.07 17:53:00 -
[289] - Quote
0200 Eve time...so 10PM Eastern and 7PM Best Coast.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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137H4RGIC
Bloodline Rebellion Capital Punishment.
390
|
Posted - 2014.12.07 20:35:00 -
[290] - Quote
I'll be getting on to guest about 15 minutes late
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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da GAND
Seykal Expeditionary Group Minmatar Republic
1033
|
Posted - 2014.12.07 21:02:00 -
[291] - Quote
Jaysyn Larrisen wrote:0200 Eve time...so 10PM Eastern and 7PM Best Coast.
aight so should I just contact you guys via skype? I gotta get going right now and might be able to contact you guys before you start the podcast
Should Legion be on the ps4?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1353
|
Posted - 2014.12.07 22:48:00 -
[292] - Quote
Sounds good.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1353
|
Posted - 2014.12.08 02:13:00 -
[293] - Quote
My ability to tell time has been degraded apparently. The show is @ 0300 Eve time...forgot to calc for Daylight Savings Time.
Again.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1354
|
Posted - 2014.12.08 05:31:00 -
[294] - Quote
Had a great surprise guest on tonight... CCP Rattati.
https://s3.amazonaws.com/biomassed/BiomassedEp32.mp3
Let us know what you think!
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3844
|
Posted - 2014.12.08 16:11:00 -
[295] - Quote
"That little **** Pokey..." --CCP Rattati, Biomassed Episode 032
Best episode ever.
"That little shit Pokey..." --CCP Rattati, Biomassed Episode 032
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Fox Gaden
Immortal Guides Learning Alliance
5351
|
Posted - 2014.12.08 16:28:00 -
[296] - Quote
Bandwidth: Rattati says that the tierring of the Bandwidth lines up with Advanced and Proto logi having more slots, but the other suits don't get more equipment slots at higher levels. Why are other suits getting different amounts of Bandwidth for Std/Adv/Pro?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1373
|
Posted - 2014.12.08 20:56:00 -
[297] - Quote
Fox Gaden wrote:Bandwidth: Rattati says that the tierring of the Bandwidth lines up with Advanced and Proto logi having more slots, but the other suits don't get more equipment slots at higher levels. Why are other suits getting different amounts of Bandwidth for Std/Adv/Pro? Jaysyn Larrisen in the interest of helping you spend your EVE ISK, I will be passing your invitation to all members of the Learning Alliance. I know quite a few of them have new EVE accounts. I always recommend Agony Unleashed's PVP classes, and I am happy to pass along this special offer.
Good deal, Fox.
First 10 that contact me will get a slot in the next PVP Basic paid for by Biomasses Podcast. The normal cost is 20mil ISK for the class so for a new player it's a noticeable chunk of change.
FYSA...i think our next PVP Basic will be after the holidays as you can imagine. I'll pimp this out a little more as we keep going forward.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1364
|
Posted - 2014.12.16 03:41:00 -
[298] - Quote
Pokey Dravon wrote:"That little **** Pokey..." --CCP Rattati, Biomassed Episode 032
Best episode ever.
I think he likes you.
GIMMIE MY PINK LAZOR
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Fox Gaden
Immortal Guides Learning Alliance
5483
|
Posted - 2014.12.18 18:11:00 -
[299] - Quote
Was there a Podcast this week. Is it going to be updated on http://biomassed.net/podcast soon?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1404
|
Posted - 2014.12.18 21:38:00 -
[300] - Quote
I just noticed it wasnt up on iTunes. I'll poke Soraya to see what's up.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
5066
|
Posted - 2014.12.19 06:51:00 -
[301] - Quote
Sorry, I've been moving this week, I haven't been on the Internet much. I have 1285 unread messages in the Biomassed Skype channel too. Will probably be 2000 before I have the time to read through them.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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da GAND
Seykal Expeditionary Group Minmatar Republic
1068
|
Posted - 2014.12.20 20:24:00 -
[302] - Quote
Finished listening to the episode, didn't know I sounded that loud and clear lol. But ya earlier with talk about those strongboxes they do need to do something about us having so many of these boxes. Maybe increasing the drop rate of keys or with player trading enabling us to trade isk for keys and/or some sort of key crafting.
Should Legion be on the ps4?
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Vell0cet
OSG Planetary Operations Covert Intervention
2718
|
Posted - 2014.12.20 22:46:00 -
[303] - Quote
Another great episode. Good work guys.
As for the boxes, I think CCP should add key fragments, and make them drop more regularly (or make them more common for mission rewards). That way there's still a significant benefit to buying the AUR keys, but acquiring keys isn't such a lottery.
Best PvE idea ever!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1408
|
Posted - 2014.12.20 23:43:00 -
[304] - Quote
Vell0cet wrote:Another great episode. Good work guys.
As for the boxes, I think CCP should add key fragments, and make them drop more regularly (or make them more common for mission rewards). That way there's still a significant benefit to buying the AUR keys, but acquiring keys isn't such a lottery.
I think either significantly more keys or much higher grade of loot from the chests. Either way they need to adjust something.
299 boxes and about 5 keys.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Vell0cet
OSG Planetary Operations Covert Intervention
2719
|
Posted - 2014.12.21 00:53:00 -
[305] - Quote
Jaysyn Larrisen wrote:Vell0cet wrote:Another great episode. Good work guys.
As for the boxes, I think CCP should add key fragments, and make them drop more regularly (or make them more common for mission rewards). That way there's still a significant benefit to buying the AUR keys, but acquiring keys isn't such a lottery. I think either significantly more keys or much higher grade of loot from the chests. Either way they need to adjust something. 299 boxes and about 5 keys. I worry about the pay-to-win factor coming into play with increasing the loot too much. The last thing we want is to have a situation where officer gear became the standard for PC, and everyone was expected to shell out a few bucks before each match. I think officer gear works really well as being very rare and very powerful, that you're afraid to loose. I wouldn't have a problem with more PRO gear though, since that's available to everyone.
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
5101
|
Posted - 2014.12.22 03:10:00 -
[306] - Quote
That's a valid point, Vell0cet. As a lottery, it's arguably much less pay-to-winnable. But the price for keys is also a bit high for a lottery ticket, in my book.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1376
|
Posted - 2014.12.22 04:08:00 -
[307] - Quote
Poor Hynox sounded like he fell down a well. Once he climbs out, you guys should let him do a live reading of one of his fictions
Glad Mass Effect was brought up. As Jaysyn would say, that multiplayer was "legit". Would be cool to see Dust take some queues from it.
GIMMIE MY PINK LAZOR
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Soraya Xel
Abandoned Privilege Top Men.
5101
|
Posted - 2014.12.22 04:11:00 -
[308] - Quote
Heh, I'd love to host a reading from Hynox. :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5552
|
Posted - 2014.12.22 15:04:00 -
[309] - Quote
I am finally getting around to listening to last week's episode.
Strongboxes: - I have suggested that sometimes sets of 1 to 5 keys should drop in the boxes, so that you feel like if you buy a key you might get lucky and get more keys. - Greater drop rates on keys in normal salvage would help too.
More involved Strongbox ideas:
- I like the idea of having Faction specific strongboxes where at least you know what faction the loot will be fore. This could also allow faction specific keys to be purchased from the LP store, while having the AUR keys be able to open any box.
- If there were Standard, Rare, and Epic Strongboxes, people would be likely to buy keys to open the Epic Strongboxes. The Rarity would have to govern the minimum rather than the maximum level of the gear, otherwise people would never bother opening Standard Strongboxes.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
5149
|
Posted - 2014.12.29 02:57:00 -
[310] - Quote
No show this weekend, guys. Holidays and such. Jay and Pokey have real lives, I'm trying to move before I end up in the poor house. Resumes next weekend, we'll talk about the network issues and the warbarge proposals for sure then! If you want first crack at talking about the PC revamp efforts, be on for show time next weekend!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Darth-Carbonite GIO
Abandoned Privilege Top Men.
1383
|
Posted - 2015.01.05 04:08:00 -
[311] - Quote
Hope it was a happy new year for the best Dust podcast on the air. Keep up the work guys.
GIMMIE MY PINK LAZOR
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1444
|
Posted - 2015.01.05 04:23:00 -
[312] - Quote
Darth-Carbonite GIO wrote:Hope it was a happy new year for the best Dust podcast on the air. Keep up the work guys.
Thanks, Darth!
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
5205
|
Posted - 2015.01.05 04:25:00 -
[313] - Quote
It was a good new year. This weekend's show is recording now. :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5669
|
Posted - 2015.01.05 18:40:00 -
[314] - Quote
I look forward to listening to it once the recording is posted.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
5216
|
Posted - 2015.01.05 18:42:00 -
[315] - Quote
Fox Gaden wrote:I look forward to listening to it once the recording is posted.
It was a loooong show. I think we broke our previous record for show length. :/
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Darth-Carbonite GIO
Random Gunz RISE of LEGION
1386
|
Posted - 2015.01.05 22:33:00 -
[316] - Quote
Long is good. I'll judge just how good when I can introduce your voices into my auditory receptors...
GIMMIE MY PINK LAZOR
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Hynox Xitio
Molon Labe. General Tso's Alliance
1904
|
Posted - 2015.01.06 04:47:00 -
[317] - Quote
Darth-Carbonite GIO wrote:Poor Hynox sounded like he fell down a well.
You try talking when the mics 80 feet above you.
The horror! The horror!
( -íº -£-û -íº)
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Soraya Xel
Abandoned Privilege Top Men.
5223
|
Posted - 2015.01.06 08:06:00 -
[318] - Quote
This week's episode has now been posted. Enjoy!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Regis Blackbird
DUST University Ivy League
510
|
Posted - 2015.01.06 15:15:00 -
[319] - Quote
Soraya Xel wrote:This week's episode has now been posted. Enjoy!
Great episode (All 2h of it) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1445
|
Posted - 2015.01.06 15:16:00 -
[320] - Quote
Regis Blackbird wrote:Soraya Xel wrote:This week's episode has now been posted. Enjoy! Great episode (All 2h of it)
Thanks!
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Darth-Carbonite GIO
Random Gunz RISE of LEGION
1391
|
Posted - 2015.01.07 01:18:00 -
[321] - Quote
Hynox Xitio wrote:Darth-Carbonite GIO wrote:Poor Hynox sounded like he fell down a well. You try talking when the mics 80 feet above you.
I'm forming the rescue party as we speak...
GIMMIE MY PINK LAZOR
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Vell0cet
OSG Planetary Operations Covert Intervention
2752
|
Posted - 2015.01.07 04:43:00 -
[322] - Quote
Awesome episode. The only thing I disagree with was the pushback against the ISK efficiency stat. I get that this would be low for Logis, although they do have crazy WPs to make up for it. One solution would be to give them a commission ISK value on every kill made by the guy they're repping. I'm not sure what would be balanced but anywhere from 25%-100% might work. It would be a "guardian" analog for ISK efficiency.
Best PvE idea ever!
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Hynox Xitio
Molon Labe. General Tso's Alliance
1933
|
Posted - 2015.01.08 04:38:00 -
[323] - Quote
Darth-Carbonite GIO wrote:Hynox Xitio wrote:Darth-Carbonite GIO wrote:Poor Hynox sounded like he fell down a well. You try talking when the mics 80 feet above you. I'm forming the rescue party as we speak...
I don't want to leave. I found a blue crayon and a VHS tape labeled "Erin Esurance Commercials."
The horror! The horror!
( -íº -£-û -íº)
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Fox Gaden
Immortal Guides Learning Alliance
5682
|
Posted - 2015.01.08 16:00:00 -
[324] - Quote
Soraya Xel wrote:Fox Gaden wrote:I look forward to listening to it once the recording is posted. It was a loooong show. I think we broke our previous record for show length. :/ That just means that if it is busy at work and I keep getting interrupted it might take me two days to get through it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
5683
|
Posted - 2015.01.08 20:15:00 -
[325] - Quote
Multistage Approach to taking Districts in PC
I would like to propose a Planetary Conquest winning condition revamp to make Clones a secondary wining condition rather than the primary winning condition as they are in PC now. This is based on Aero Yassavi's well known proposal for Multi Stage Faction Warfare Battles.
Multi Stage Approach:
- Phase 1 (Beachhead): Modified Ambush match to take a beachhead. 15 minute notification to the defenders (No timer). 8 v 8 battle, with 50 clones available (Possibly give the defenders 60 or 70 clones) After 5 minutes a CRU is dropped. The attacking team needs to hack the CRU and hold it for 3 minutes, or clone the defenders to win. If the attackers win, then the 24 hour timber is started. If the defenders win, there are no further battles.
- Phase 2 (Take down the Defense Network): If the Attackers win the Beachhead, then after a timer there will be a Domination style match, where the attackers are trying to take out the defender's District Defense Computer. 16 v 16 with 180 clones. Only the Attackers have an MCC. The defenders hold the point at the start of the match, and the Null cannons fire at the attacker's MCC as long as the Defenders control the point. When the Attackers hack the objective the Null cannons stop firing and after 5 minutes the virus will take out the District Defense Computer. So attackers need to hold the point for 5 minutes to win. Defenders need to destroy the attacker's MCC to win. If the attackers win, a timer for Phase 3 begins. If the defenders win the match is followed by a 16 v 16 Ambush match 5 minutes later where the defenders have to drive out the last holdouts from the attacking force. If the attackers win the Ambush match, then it spawns a new Domination match after 5 minutes.
- Phase 3 (Final Push): Once the District Defense Network is down, control of the Null cannons revert to the local terminals, and the Defenders have to stage from an MCC. So you have a standard Skirmish match. If the attackers win they get the District. If the Defenders win, they can reboot their District Defense Network, and 5 minutes later a Phase 2 Domination match begins.
- Summery: To take a district you must win an Ambush, timer, Domination, timer, Skirmish. To defend a district you must drive them back in revers order and win the final Ambush. Battle progression happens over 3 days. First Ambush is immediate, then Dom after a timber, then Skirm after a timber. There is only 5 minutes between battles when the Defenders win and the progression goes back a step.
- Narrative: To take a district you have to win a Beachhead, Take down the District Defense Computer, and Push the defenders out of the District.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1459
|
Posted - 2015.01.10 00:16:00 -
[326] - Quote
Fox, interested in coming on Biomassed this Sunday?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides Learning Alliance
5810
|
Posted - 2015.01.12 14:36:00 -
[327] - Quote
Jaysyn Larrisen wrote:Fox, interested in coming on Biomassed this Sunday? I was too busy working on my full Planetary Conquest proposal to read the rest of the forums, so I am only seeing this post now.
I do have to give you guys credit for providing many great ideas and getting me thinking on this topic. I really like how people on your broadcast usually argue both sides of an issue and provide a lot of supporting detail. Much of my work involved synthesizing other people's ideas, and a lot of the original stuff I come up with involves how to link other people's seemingly unrelated idea together in an unified whole.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5730
|
Posted - 2015.01.12 14:45:00 -
[328] - Quote
Just finally listened to the "Praise Be to the Fish Lord" episode.
Lol, @ Soraya. He gets stuck on something and there is just simply nobody that can convince him he's wrong.
Window timers are bad, but setting default timers that are locked to districts based upon player participation in the game from throughout the world. Please CCP, please, please, please, please just ignore any and all recommendations from that dude.
Low payouts ensure that only the best are running decent gear.
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Soraya Xel
Abandoned Privilege Top Men.
5299
|
Posted - 2015.01.12 15:28:00 -
[329] - Quote
It's only impossible to convince me I'm wrong when you have presented no actual valid argument whatsoever.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5815
|
Posted - 2015.01.12 16:56:00 -
[330] - Quote
Thor Odinson42 wrote:Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you expand on this suggestion a bit more?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
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Hynox Xitio
Molon Labe. General Tso's Alliance
1956
|
Posted - 2015.01.12 17:01:00 -
[331] - Quote
"This week on Biomassed, Jaysyn talks about vehicles, and Hynox's obsession with bear traps."
The horror! The horror!
( -íº -£-û -íº)
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Fox Gaden
Immortal Guides Learning Alliance
5816
|
Posted - 2015.01.12 17:56:00 -
[332] - Quote
Here is my take on Timers, copied from this post.
Timers
Each District has a timer which can be adjusted by the District owner. The district can be Raided or Attacked during a 6 hour window (3 hours on either side of the timer). If the District is attacked, the second phase of the attack will start 24 hours after the attack was initiated, provided the attack was successful. Phase 3 will start 24 hours after Phase 2 started, provided the attacker won Phase 2.
- This allows the defending Corp to set the attack window for a time when their Corp is likely to have people on to mount a defense. - It allows the attackers to set the actual time of the attack. - It allows both sides to know exactly when Phase 2 and Phase 3 will start, so that they can prepare.
When changing a timer, the timer can only be set to a time between the current time and the currently set timer. In other words you cannot extend the time before your district becomes vulnerable again, only shorten it. If you set it to within 3 hours of the current time, the district becomes vulnerable to attack immediately.
(The suggestion I based the attack windows on had them at 6 hours, but I would be open to shortening it to 4 hours.)
As far as I am concerned, if a Japanese Corp can take a district from an American Corp and change the timer, then an American or European Corp should be able to alarm-clock for a few days to take it back and change the timer. But I think that the corp that Conquers a district should be able to set the timer immediately without interfering with any other logistical activity. Lockouts on one aspect of logistics should not effect any other aspect of logistics. The 6 hour attack window gives the Attacking Corp more flexibility when fighting a Corp from another time zone, and the 24 hour timer gives both Corps a chance to get organized and make sure they can get their best team together for a good fight.
In a system of live attacks, the Defenders will mostly not show up, so you can't base a system on live attacks only or you have no persistence. My system allows the attackers to choose the exact time of the attack, ensures attacks happen when the defending Corp is likely to be on, and gives both sides time to prepare. Defenders have a reason to show up for the initial (live) attack, but they are not unduly penalized if they can't get enough people on such short notice.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
5306
|
Posted - 2015.01.12 17:58:00 -
[333] - Quote
Attack windows four or six hours wide is absolutely crazy, IMHO. It gates out any corp that doesn't have a full team available all evening long.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1459
|
Posted - 2015.01.12 20:39:00 -
[334] - Quote
Fox Gaden wrote:Thor Odinson42 wrote:Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you expand on this suggestion a bit more? Are you talking about a system which reacts to ongoing participation at different times of day, or are you talking about hard coding district timers based on one moment in the history of the game?
Fox,
Thor isn't offering that as a suggestion....he's paraphrasing Soraaya and explaining that he disagrees with Soraya's idea.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1459
|
Posted - 2015.01.12 20:52:00 -
[335] - Quote
Soraya Xel wrote:Attack windows four or six hours wide is absolutely crazy, IMHO. It gates out any corp that doesn't have a full team available all evening long.
I originally thought 6hrs would work (fits nicely into a 24hr block) but I think bringing ti down to 4hrs would work fine.
Without getting into a major discussion on the forum since i'm drive-by posting is that that no matter the advantages are too one-sided for the defender if the attacker can't exert some control over the attack timing.
The window system gives some level of parity to both the attacker and defender and that is ultimately a good thing.
The other point I would make is that all these proposals need to be framed from multiple perspectives... attacker vs defender and single district ownership vs multiple district ownership. Example, if you can select the window to open your district to attack you put in your 3 or 4 districts in the same timezone and then you have your best capability levied against the highest period of potential activity. It also allows for corps to coordinate small window attacks to force you to use multiple teams or put some mercenary corps on retainer.
For every area you say that something is "bad" (and I agree from your personal perspective and experience it might very well have been) there are at least an equal number of folks that had a very opposite experience and perspective that is just as valid. If you or they anchor to that experience and won't consider other people have valid but different perspectives then no one will convince anyone of anything.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
5308
|
Posted - 2015.01.12 21:19:00 -
[336] - Quote
Jay, I understand you feel that the advantages are too one-sided for the defender, but the ideas you're supporting are entirely in favor of the attacker to the extreme degree that many defenders will be excluded from the game mode out of hand. And timing has to be in the hands of the defender unless you just want lots of no-show matches as the way to turn over districts. It's poor game design.
If anything, I would rather give the attackers an advantage in a different way, like an in-match advantage. (I would really love to start defenders in the city but give attackers a huge benefit like being the only side that gets vehicles or a much larger MCC to burn through or something.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2754
|
Posted - 2015.01.12 23:04:00 -
[337] - Quote
If there is a window, it should not be possible to slowly migrate the time over several battles. E.g. Say the window is from 1:00 to 5:00. It should not be possible to attack at 4:30, then 8:00 the following day, then 11:30 the next day, etc.
Best PvE idea ever!
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Thor Odinson42
Molon Labe. General Tso's Alliance
5732
|
Posted - 2015.01.13 01:44:00 -
[338] - Quote
Fox Gaden wrote:Thor Odinson42 wrote:Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you expand on this suggestion a bit more? Are you talking about a system which reacts to ongoing participation at different times of day, or are you talking about hard coding district timers based on one moment in the history of the game?
I don't like the 24 hour wait for battles. I have been talking about window timers for over a year. Nothing fancy, I've liked other people's ideas for getting there.
Basically upgradable timer windows. Invest in smaller windows, but within that window you are open for business. Battles spin up upon attack within 30-60 minutes.
To me the spontaneity and persistence is the only thing that can prevent small elite groups from dominating huge swaths of land. Nothing crazy, but if you can't have 16 dudes available during a two to four hour window then you won't be holding many districts.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5732
|
Posted - 2015.01.13 01:46:00 -
[339] - Quote
Jaysyn Larrisen wrote:Fox Gaden wrote:Thor Odinson42 wrote:Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you expand on this suggestion a bit more? Are you talking about a system which reacts to ongoing participation at different times of day, or are you talking about hard coding district timers based on one moment in the history of the game? Fox, Thor isn't offering that as a suggestion....he's paraphrasing Soraaya and explaining that he disagrees with Soraya's idea.
Yeah Zel was talking about default timers or whatever. I hope he's had time to think on that because it was a pretty bad idea.
Low payouts ensure that only the best are running decent gear.
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Soraya Xel
Abandoned Privilege Top Men.
5329
|
Posted - 2015.01.13 04:34:00 -
[340] - Quote
Bad ideas, Thor, are ones without reason. Like windows, and removing 24 hour warnings, because you "like" the idea. Not because it creates a good game. That is what you are missing when you evaluate ideas. You're not realizing that limitations are an inherently key part of creating a good game.
I can tell you why fixed timers will make the game better. With clear logical reasoning. You have not done so for your view, because you do not understand the inherent problems, much less the required solutions.
Thor Odinson42 wrote:Nothing crazy, but if you can't have 16 dudes available during a two to four hour window then you won't be holding many districts.
Let me correct that. By "won't be holding many districts", you mean "won't be holding any districts". You are intending to gate out any corps that are not as large as yours. And cutting a huge percentage of the community out of your version of PC.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1459
|
Posted - 2015.01.13 05:04:00 -
[341] - Quote
Soraya Xel wrote:Jay, I understand you feel that the advantages are too one-sided for the defender, but the ideas you're supporting are entirely in favor of the attacker to the extreme degree that many defenders will be excluded from the game mode out of hand. And timing has to be in the hands of the defender unless you just want lots of no-show matches as the way to turn over districts. It's poor game design.
If anything, I would rather give the attackers an advantage in a different way, like an in-match advantage. (I would really love to start defenders in the city but give attackers a huge benefit like being the only side that gets vehicles or a much larger MCC to burn through or something.)
Ok, I'll take a page from your book. What empirical data can you show that demonstrates the idea I've set forth does the following: a) Are entirely in favor of the attacker. Note that the defender selects the window of time and can select their prime activity window to cover.
b) Are 'extreme'. Particular in relation to some of the other proposals vs what we have now.
Additionally, I have had a singularly different experience in PC matches reference "no show" matches than you have apparently. If the corp in question only has one district and can barely field a full 16 pax team you're arguement may have some anecdotal merit (not sure, haven't been in that specific position). You'll also note that the original discussion indicated that while the attacker could pick exact time the window and presumably in the defendors primetime the defender is notificed well in advance that an attack is in-bound in the defenders selected "defense window".
You seem to feel that no corp will be able deal with this situation and i have absolutely 100% a different experience in this as do several others that you seem to dismiss out of hand. At some point, the system must be agnostic of the internal organization of corps and they will need to adapt to the system. Small elite corps, mid-size casuals, and large scale corps with acitvites across the band all will need to adapt to whatever PC is like. That system doesn't need to be one that exclusively caters to the defending party as does the current system.
You have just brought to the table in-match direct advantages and I applaud your thought process on that I think some of the areas that you noted (i.e. defenders not being able to call in vehicles) is far to dramatic of a step without significantly more detail.
You've given several examples of not being able to have enough key personnel in corp to help run or cover districts if an attack comes thus forcing either a very small cadre to "no life" or defenders simply giving up and not defending. If a corp owns multiple districts they could very easily group several defense windows together and they would have a ready made PC fest...but with noticably less advantage than what they would have under our current system.
Additionally, most of the negative perspective you describe is up till now has purely from the defending position and how inconvienent it would be for the defender. The simple counter-point to that is that if the defender were to hold ALL the advantage in initiative it would be at least as frictious for the attacking party as you describe the proposed timer window for the defender; that sounds like "bad game design" to me.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
5338
|
Posted - 2015.01.13 14:57:00 -
[342] - Quote
Again, your system assumes that most corps can have a full team available or can assemble one across a four hour window. I contest that it is not. The system should not be designed to make everyone Molon Labe. I want people to be able to participate no matter how they organize their corporation.
And the problem is, that with the existing system, those PC organizers, Jaysyn, have to no life to protect a small handful of districts already. You're suggesting they should need to no life to hold just one district. I contend that holding a single district should be a relatively stress-free affair.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5735
|
Posted - 2015.01.13 16:44:00 -
[343] - Quote
Soraya Xel wrote:Again, your system assumes that most corps can have a full team available or can assemble one across a four hour window. I contest that it is not. The system should not be designed to make everyone Molon Labe. I want people to be able to participate no matter how they organize their corporation.
And the problem is, that with the existing system, those PC organizers, Jaysyn, have to no life to protect a small handful of districts already. You're suggesting they should need to no life to hold just one district. I contend that holding a single district should be a relatively stress-free affair.
Molon would be set up pretty well to defend quite a few districts with window timers based on our activity. But it would be because we have numbers of active players. You'd have plenty of corporations that would start to recruit and grow their numbers because it would mean something. It wouldn't be about maintaining activity, you'd be recruiting and growing for tactical purposes.
That's what we want to see in Dust. It's better if you have 20 big corporations fighting in Molden Heath than having 2-3 small elite corps "allowing" other corporations to fight in Molden Heath.
When you have to dig down to the 3rd and 4th teams at times, whether it be for raiding or defending against raids, or whatever is proposed that's where you get the additional FC's trained up, additional squad leaders stepping up, etc. Like people said in the podcast, the logistical UI isn't there to support this and is very much needed to allow for multiple teams to be deployed by a corporation.
But you have to understand that Molon has been here the entire time, I think only KEQ has been on the map as consistently as we have. In 20 months or so of PC, we've only been off the map for a matter of days. My recommendations are not for the betterment of Molon, I've spent more than $1500 on this game, I love it. I want the game to be better. I want accessibility for the majority of Dust so they can see Dust's greatest asset which is teamplay.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5735
|
Posted - 2015.01.13 16:51:00 -
[344] - Quote
Soraya Xel wrote:Again, your system assumes that most corps can have a full team available or can assemble one across a four hour window. I contest that it is not. The system should not be designed to make everyone Molon Labe. I want people to be able to participate no matter how they organize their corporation.
And the problem is, that with the existing system, those PC organizers, Jaysyn, have to no life to protect a small handful of districts already. You're suggesting they should need to no life to hold just one district. I contend that holding a single district should be a relatively stress-free affair.
So you want corporations that remain small to be able to maintain a strong presence in Molden Heath? How has that worked out for Planetary Conquest up to this point?
If you want to have a corporation that is small and participate in PC you should either be required to be very, very good and/or operate as a mercenary corporation. OR perhaps all you do is participate in raids depending on how they are set up (or set up at all).
If you go through all the trouble of redoing PC, but make it so small corporations are able to make 24-48 hour arrangements it only keeps the "who are the best 16 I can hire for this match" thing going. Accessibility for the masses isn't possible if district flips and defenses end up being fielded by TP, OH, FA, AE, etc. And that's what the 24 hour timer provides, it's an exercise in who has the best batphone.
Low payouts ensure that only the best are running decent gear.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1459
|
Posted - 2015.01.13 16:57:00 -
[345] - Quote
Soraya Xel wrote:Again, your system assumes that most corps can have a full team available or can assemble one across a four hour window. I contest that it is not. The system should not be designed to make everyone Molon Labe. I want people to be able to participate no matter how they organize their corporation.
And the problem is, that with the existing system, those PC organizers, Jaysyn, have to no life to protect a small handful of districts already. You're suggesting they should need to no life to hold just one district. I contend that holding a single district should be a relatively stress-free affair.
I'm not suggesting anyone no-life. I'm suggesting that groups with efficient and effective organizations that actively identify and develop leaders will, and should, be rewarded. If corps only have 1 or 2 guys that can be relied on to run all the tactical organization they need to do some internal work to have more capability (notice I didn't say more people) to help decentralize the workload and responsibility. Or you could have some guys that throughly enjoy being an organizing honcho and they can go all in for you. Or you have a mix of the two which is a more likely scenario.
I would contend that participating in PC should be very accessible and relatively stress free..HOLDING or GAINING a district is an entirely different story and you should have to work and organize to gain the benefits or protect them.
I'm also not looking to make everyone like Molon Labe, or OSG, or Teamplayers, or FA. I'm looking looking to ensure access to the game mode for those that choose to build their corps with that in mind. I'm not interested at all in ensuring everyone gets a blue ribbon in the form of a district for participating - that you have to earn and keep earning to retain it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Thor Odinson42
Molon Labe. General Tso's Alliance
5735
|
Posted - 2015.01.13 17:05:00 -
[346] - Quote
Jaysyn Larrisen wrote:Soraya Xel wrote:Again, your system assumes that most corps can have a full team available or can assemble one across a four hour window. I contest that it is not. The system should not be designed to make everyone Molon Labe. I want people to be able to participate no matter how they organize their corporation.
And the problem is, that with the existing system, those PC organizers, Jaysyn, have to no life to protect a small handful of districts already. You're suggesting they should need to no life to hold just one district. I contend that holding a single district should be a relatively stress-free affair. I'm not suggesting anyone no-life. I'm suggesting that groups with efficient and effect organization that actively identify and develop leaders will, and should, have be rewarded. If corps only have 1 or 2 guys that can be relied on to run all the tactical organization they need to do some internal work to have more capability (notice I didn't say more people) to help decentralize the workload and responsibility. Or you could have some guys that throughly enjoy being a the organizing honcho and they can go all in for you. Or you have a mix of the two wih is a more likely scenario. I would contend that participating in PC should be very accessible and relatively stress free..HOLDING or GAINING a district is an entirely different story and you should have to work and organize to gain the benefits or protect them. I'm also not looking to make everyone like Molon Labe, or OSG, or Teamplayers, or FA. I'm looking looking to ensure access to the game mode for those that choose to build their corps with that in mind. I'm not interested at all in ensuring everyone gets a blue ribbon in the form of a district for participating - that you have to earn and keep earning to retain it.
The simple matter of FACT for PC. For people to break in at this stage it will be based on zerg tactics. It has to be or they simply won't break through.
Random Gunz, DMG, and a handful of others are grass roots organizations that weren't OG PC corps or a mish/mash of old PC corps that have merged. They are the only ones I know of that can field a team of 16 and beat anyone of note.
If you don't give new to PC players and teams some way to pit themselves against the 3rd or 4th teams of certain corps or alliances then they have NO chance. You are talking about a couple hundred players for the most part that have nearly two years of experience and huge pools of SP and ISK.
I'm for the Davids and not the Goliath. It's just that what Soraya thinks he's suggesting to help smaller, newer corps is only going to ensure they NEVER sniff success in PC.
Low payouts ensure that only the best are running decent gear.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5735
|
Posted - 2015.01.13 17:14:00 -
[347] - Quote
And like everyone else in the podcast but Soraya agreed, something like this lowers the stakes a bit for individual matches. If you decided you wanted to hold more land, you'd have to allow more people inside the circle of trust to manage it. So the "no life" aspect of PC would be lower, not higher.
As an aside, this opens up a lot of the gameplay that people have been wanting to see. The backstabbing, the thefts, the awoxing. Alts moving up the ladder quickly in organizations to become high level moles. All this stuff is possible IF more people are required to make the PC operations go.
Low payouts ensure that only the best are running decent gear.
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Soraya Xel
Abandoned Privilege Top Men.
5348
|
Posted - 2015.01.13 17:25:00 -
[348] - Quote
I'm sure you feel that way, Thor. Support your donut. :)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5735
|
Posted - 2015.01.13 17:47:00 -
[349] - Quote
Soraya Xel wrote:I'm sure you feel that way, Thor. Support your donut. :)
Yeah, the donut that enforced a last district rule, gave away districts, etc. Tso's did everything it could to help keep PC content going. We even talked about bringing back the Fight Club, but it was decided by all (PC powers including but not limited to Tso's) that the last district rule provided enough of a life vest.
You bring back any sort of scenario where districts make corporations ISK and all the things that plagued PC will come right back. People claim the locking and all those things are what hurt PC. But that wasn't it at all. The locking grew into what it was because most organizations simply can't contend with the few small elite groups of players when they come knocking. When you get down to it, the mechanics and the 16 v 16 allow for small elite groups to dominate.
If you keep the current timers the way they are and add incentive then you will get the best 16 that ISK can pay for in most fights. That's not a matter of opinion, that's a matter of looking at what has happened in PC throughout it's history.
Low payouts ensure that only the best are running decent gear.
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Soraya Xel
Abandoned Privilege Top Men.
5348
|
Posted - 2015.01.13 18:35:00 -
[350] - Quote
My point with that last comment, is you can absolutely guarantee I am going to view your feedback that corps should need more people to be in PC in light of the fact that you CEO a 662 person corp in the largest alliance in the game.
You are extremely biased.
If PC remains only playable by a small percentage of players, it will be a failure. Regardless of whether or not it suddenly becomes a different small percentage because it shifted entirely from small teams to super corps. We need more balance than your proposal enables.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5744
|
Posted - 2015.01.14 14:59:00 -
[351] - Quote
Soraya Xel wrote:My point with that last comment, is you can absolutely guarantee I am going to view your feedback that corps should need more people to be in PC in light of the fact that you CEO a 662 person corp in the largest alliance in the game.
You are extremely biased.
If PC remains only playable by a small percentage of players, it will be a failure. Regardless of whether or not it suddenly becomes a different small percentage because it shifted entirely from small teams to super corps. We need more balance than your proposal enables.
It's like talking to a wall.
We are no bigger than any corp that's active in PC right now activity wise. We just don't boot people after a month of inactivity. A corp like Titans of Pheonix that was a merger of several PC corps has many more teams of experienced PC players than we do. There are maybe 20-30 active players in ML that regularly participate in PC.
As far as the alliance it should be pretty clear that while there are large numbers (ROFL actually has more) but there isn't a ton of participation PC wise.
For the 30th time, this isn't about my corp or my alliance. I'll give you a scenario that plays out with these timers:
The Bears attack the Cowboys on consecutive days and win matches. On the third day they have the opportunity to take the district. The war overall has been going well for the Cowboys' alliance and their premier team has successfully defended all attempted alliance district flips. The battle for the Cowboys' district is in 24 hours. The Cowboys' CEO lets his alliance know that he's going to need the A-Team to keep his district from getting flipped.
The Bears are fired up, they've been working for months preparing for this war. They've used ringers as little as possible while honing their strategies and recruiting for the roles to fill their gaps. They are a proud group and they know what they will be facing. When the battle comes they are facing a "who's who" all-star team of Dust and they lose badly. The Cowboys successfully defend their district!
You can change the scenarios for any critical battle and plug in the theme of the story above. The timers aren't providing corporations time to get their own forces organized, it ends up being TWO ringer forces fighting each other in many cases.
I wish we could get past the accusations that I'm trying to better my corporation with these recommendations and discuss how YOU perceive the timers and how they've benefited newer, smaller corporations throughout the history of PC up to this point.
Low payouts ensure that only the best are running decent gear.
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Fox Gaden
Immortal Guides Learning Alliance
5855
|
Posted - 2015.01.15 17:14:00 -
[352] - Quote
Thor Odinson42 wrote:Fox Gaden wrote:Thor Odinson42 wrote:Window timers are bad, but instead they should set default timers that are locked to districts based upon player participation in the game from throughout the world. Can you expand on this suggestion a bit more? Are you talking about a system which reacts to ongoing participation at different times of day, or are you talking about hard coding district timers based on one moment in the history of the game? I don't like the 24 hour wait for battles. I have been talking about window timers for over a year. Nothing fancy, I've liked other people's ideas for getting there. Basically upgradable timer windows. Invest in smaller windows, but within that window you are open for business. Battles spin up upon attack within 30-60 minutes. To me the spontaneity and persistence is the only thing that can prevent small elite groups from dominating huge swaths of land. Nothing crazy, but if you can't have 16 dudes available during a two to four hour window then you won't be holding many districts. I feel that without the 24 hour timer we will only have 4 or 5 Corps that will be big enough to consistently field a 16 man team when they are attacked.
With my proposal, three different Corps can coordinate to attack districts belonging to a large Corp at the exact same time, forcing the large Corp to field 3 teams, rather than using one team do defend at 3 different times.
The 24 hour lead time gives a corp time to arrange for ringers if they are not big enough to field 3 PC teams at the same time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5855
|
Posted - 2015.01.15 17:27:00 -
[353] - Quote
Soraya Xel wrote:Attack windows four or six hours wide is absolutely crazy, IMHO. It gates out any corp that doesn't have a full team available all evening long. That is why I set it up so it is not mandatory for the defenders to mount a successful defense to the first attack. They would get 24 hours to prepare for phase 2.
I agree that a 6 hour window seems a bit too wide. I was thinking 4 hours would be better, but wanted to wait to see the thoughts of the people who were proposing the 6 hour window to see if there was a reason for it to be so long.
I wanted to have Raids and the first (live) phase of Attacks setup so that they would be an annoyance and a setback to a District owner, but not so much that they would have to have there A-Team on standby every night. I wanted to have a successful defense of a District in the first phase, or defense against a Raid, a bonus, rather than a mandatory part of PC. I also wanted to set the stakes so that it would encourage anyone who happened to be on, particularly people not yet good enough for the PC team, to take a shot at fighting off the PC level attackers.
I also suggested an ability to open the defense of districts from live attacks to the public queue. (See Public Defence Contracts at the bottom of this post.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5858
|
Posted - 2015.01.15 17:55:00 -
[354] - Quote
Thor Odinson42 wrote:That's what we want to see in Dust. It's better if you have 20 big corporations fighting in Molden Heath than having 2-3 small elite corps "allowing" other corporations to fight in Molden Heath. With no times we would be looking at no more than 5 Corporations max that would be able to participate in PC. Those corporations would grow, and no other Corporations would have the numbers to participate.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5858
|
Posted - 2015.01.15 18:02:00 -
[355] - Quote
Thor Odinson42 wrote:The simple matter of FACT for PC. For people to break in at this stage it will be based on zerg tactics. It has to be or they simply won't break through.
Random Gunz, DMG, and a handful of others are grass roots organizations that weren't OG PC corps or a mish/mash of old PC corps that have merged. They are the only ones I know of that can field a team of 16 and beat anyone of note.
If you don't give new to PC players and teams some way to pit themselves against the 3rd or 4th teams of certain corps or alliances then they have NO chance. You are talking about a couple hundred players for the most part that have nearly two years of experience and huge pools of SP and ISK.
I'm for the Davids and not the Goliath. It's just that what Soraya thinks he's suggesting to help smaller, newer corps is only going to ensure they NEVER sniff success in PC. The CEO of DMG is a friend of mine, and I saw how hard he had to work to get his Corp PC ready. I totally agree that the current system makes it difficult for corps to break into PC. But your suggestion would have the same result, of making it almost impossible for the new Corp on the block to break into PC.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5859
|
Posted - 2015.01.15 18:20:00 -
[356] - Quote
My Proposal is clearly a compromise between the Soraya Xel position and the Jaysyn Larrisen position.
-4 hour vulnerability window for Raids, and the first phase of an Attack.
-Ability to open defense up to the public if there are not enough people on for a live battle. *
-Not have losing a Raid or Phase 1 of the attack be devastating. It should simply be a missed opportunity.
-Have a 24 hour lead time before Phase 2, so the defenders can setup an organized defence.
-Have the exact time of the Phase 2 and 3 battles be determined by the time the initial attack was launched, insuring that Attackers have some control over the time table.
-Have the ability to coordinate attacks, so that the defenders have to deal with more than one attack at the same time, necessitating the use of more than one PC team.
-Yet have 24 hour notice, so if the defenders donGÇÖt have enough people to run multiple defence teams, they can arrange for Ringers. (Not being able to field a full team and having to scramble for Ringers is one part of PC I do have experience with.)
-Organizing Ringers is difficult to maintain in the long term, so Corps that canGÇÖt field multiple PC teams at the same time would have difficulty holding large numbers of districts. So small elite Corps would not have a problem holding 1 district, but would have a lot of problems holding a large number of districts.
- Large Corps could use Zerg tactics by having their A, B, and C PC team attack the same Corp at the same time. The Defenders would likely successfully defend the District that they use their A team to defend, but might loose their other districts, as they will not know which district the Attackers will put their A team up against in the next phase. If there are 3 attacks on a Corp at the same time, and 1 District is successfully defended in Phase 2, that leaves 2 Districts to defend in Phase 3.
* I am thinking now of just have the queues for the Defence in live matches open to the public in the last 5 minutes of the Queue time (after 10 minutes for anyone on in Corp to queue up) and have a get what you kill Salvage system to encourage members of the Public to queue up for Defence in the public Queue. (I would rather face 8 Nyan San in a District Defence and get some Proto gear out of it than face them in a Pub Ambush.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5860
|
Posted - 2015.01.15 18:47:00 -
[357] - Quote
By the way, who is responsible for putting the latest episode up on http://biomassed.net/podcast?
Or did you guys just give up on recording this week when I did not respond to your invitation?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
5387
|
Posted - 2015.01.15 20:12:00 -
[358] - Quote
I actually did put it up, I just haven't updated the feed or iTunes because I went to sleep, and meant to do it this morning, and then didn't. If you look at the URLs for episodes on that page, Fox, and add one, you'll get the podcast for last weekend. :D
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5874
|
Posted - 2015.01.16 13:51:00 -
[359] - Quote
Started listening to this weeks Episode, so this will be my running cometary post as I work my way through it.
-Two introductions, two trolls, we are off to a good start. (I am a long time Cat Merc fan)
- DUST 514 is a Zombi! It died in the spring of 2014, but it refuses to stop moving.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations Covert Intervention
2755
|
Posted - 2015.01.17 07:39:00 -
[360] - Quote
I kept screaming "capacitors would fix that" at my screen to nearly the whole vehicle discussion. They would allow for more complexity to module management, but also allow for things to be run nearly constantly too, which would add interesting options to vehicle fittings (e.g. you could fit your vehicle to have a single repper going nonstop with no cooldowns, but you'll be vulnerable to bust damage as well as have little cap reserve to run an injector to GTFO, or fit your tank to have bursts of modules that will be very tough for short periods of time, etc.) It would solve the problem of tanks having to die quickly or slowly to 1 AV or 3. If one guy can cripple your tank, that means you can make them much tougher vs. AV, but will always be vulnerable to being tackled with webs and neuts. Plus it solves the problem of tanks being boring. Tons of fits, tons of different strategies. It would be a deep and interesting gameplay.
I wrote a pretty detailed discussion of some skill tree/UI ideas for Legion here. I think a lot of that would be applicable to DUST as well. Particularly relevant to the discussion was how I merged the weapons and turret trees into one tree, and divided it up more like EVE. This has several benefits, mainly that you become invested in a particular damage type, for both infantry and vehicles. It also makes damage types easier to grasp for new players because the weapons are organized appropriately.
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
5523
|
Posted - 2015.01.22 08:14:00 -
[361] - Quote
Here's episode 37: https://s3.amazonaws.com/biomassed/BiomassedEp37.mp3
I'll probably get it properly on the iTunes feed tomorrow.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Imp Smash
Molon Labe. General Tso's Alliance
567
|
Posted - 2015.01.23 05:07:00 -
[362] - Quote
Yup, time to check this stuff out. Too bad y'all can't put up a screen saver or a picture to look at while listening ;P
Reserved for Beer. |
Fox Gaden
Immortal Guides Learning Alliance
5920
|
Posted - 2015.01.26 17:33:00 -
[363] - Quote
I am a bit late to the party, only now listening to last week's episode, because last week I was laid out with pneumonia and DUST was not top of my mind.
Now on the question of four 4 man squads vs one 16 man integrated team....
....this is a social education problem. As soon as it occurs to the members of the 4 man squads to switch from Squad chat to Team chat the problem is solved.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1079
|
Posted - 2015.01.27 15:25:00 -
[364] - Quote
Fox Gaden wrote: I understood what Luthor (spelling?) was saying. My only suggestion to help with that is Sky Spawning with lateral drifting as a way to break out of the red line.
No, that is not the spelling!
It's not an easy problem to fix, and I'm not saying that the resources are really there to fix it. In the end, my argument was for allowing team deploy. The point I was trying to make is that Xel's objection stems from what I see as a deeper game problem that is honestly one of the biggest problems with Dust, and that can only be fixed by major restructuring in many different areas of the game. Moreover, though, what I'm saying is we should be looking to fix the elements of the game that cause 4x4 v 16x1 battles to be utterly bad experiences rather than trying to restrict a positive game addition (team deploy).
Long term roadmap by Aeon Amadi
Have a pony
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Aeon Amadi
Chimera Core
8160
|
Posted - 2015.01.30 05:48:00 -
[365] - Quote
You guys interested in spearheading the PJET division of the Planetary Services Department? Would love to have you guys on board as the leaders for that little section since Biomassed is always consistent and reliable as a media outlet.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Soraya Xel
Abandoned Privilege Top Men.
5785
|
Posted - 2015.01.30 13:21:00 -
[366] - Quote
Aeon Amadi wrote:You guys interested in spearheading the PJET division of the Planetary Services Department? Would love to have you guys on board as the leaders for that little section since Biomassed is always consistent and reliable as a media outlet.
Personally I have way too many projects on my plate to actively participate in 'spearheading' anything. Don't know if maybe Pokey or Jaysyn might though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5785
|
Posted - 2015.02.01 05:16:00 -
[367] - Quote
It is amazing how long I've gotten away with not posting last week's episode without getting any flak for it. o_o
I am trying to figure out how to summarize it now.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3091
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Posted - 2015.02.02 05:37:00 -
[368] - Quote
Its so hard sometimes trying to find the latest podcast. I have missed a few over the last month or two and I notice they dont always get uploaded to youtube.
Just to help others, click this link for the list of podcast episodes for DUST 514
http://biomassed.net/podcast
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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Fox Gaden
Immortal Guides Learning Alliance
5944
|
Posted - 2015.02.02 15:06:00 -
[369] - Quote
Soraya Xel wrote:It is amazing how long I've gotten away with not posting last week's episode without getting any flak for it. o_o
I am trying to figure out how to summarize it now. I was putting in 8 hour days creating maps for a presentation my real life CEO will be giving to a bunch of misguided politicians this week, so I had no time to nag you.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5944
|
Posted - 2015.02.02 15:13:00 -
[370] - Quote
Soraya Xel wrote:Aeon Amadi wrote:You guys interested in spearheading the PJET division of the Planetary Services Department? Would love to have you guys on board as the leaders for that little section since Biomassed is always consistent and reliable as a media outlet. Personally I have way too many projects on my plate to actively participate in 'spearheading' anything. Don't know if maybe Pokey or Jaysyn might though. That is basically the answer I gave to Aeon when he asked me to run the Guide and Training material section. I like what he is trying to do though. Maybe this will provide a venue for some new blood to step up and take an active role in the community. I intend to try to support whoever takes on that role, as long as I can do so without taking on further long term commitments.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
5788
|
Posted - 2015.02.02 17:50:00 -
[371] - Quote
CommanderBolt wrote:I listened intently but I feel you / CCP are missing a vital vital point. Fanfest and the subsequent streams / youtube videos are a great way to raise awareness and publicity about their products and updates.
The fact of the matter is clearly CCP are still putting some development into DUST. Why not raise awareness by having a small presentation on the main stage at fanfest.
Why is there a total lack of engagement with social media / youtube etc.....? I just feel that they are letting many opportunities pass through their fingers.
Honest opinion: Marketing DUST while the experience is poor is a bad idea. If people try it once, and never try it again, shouldn't we aim to get people to try it after the game is better? Rattati has done an amazing job so far, but I think there's a few key areas yet to be tackled before CCP should honestly be actively trying to get new people to try the game.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides Learning Alliance
5952
|
Posted - 2015.02.03 19:09:00 -
[372] - Quote
CPM Summit:
Since it is so late in CPM1's term and there has been no summit yet, how about we wait for the Elections and then send both CPM1 and CPM2 to Shanghai together.
- Have the experience of CPM1 + the enthusiasm of the new CPM2. - Pass the torch to CPM2. (Orientation) CPM2 can discuss ongoing projects with both CPM1 and CCP. - Help set the road-map for the rest of 2015.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
5952
|
Posted - 2015.02.03 19:41:00 -
[373] - Quote
I think I would have called the Jan 26th episode Quail Tank.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
5795
|
Posted - 2015.02.07 00:34:00 -
[374] - Quote
Episode 39 is up. It's called "No Introductions Necessary" because Jaysyn forgot to do them.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1471
|
Posted - 2015.02.07 01:33:00 -
[375] - Quote
Soraya Xel wrote:Episode 39 is up. It's called "No Introductions Necessary" because Jaysyn forgot to do them.
Or did I....
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1481
|
Posted - 2015.02.11 10:12:00 -
[376] - Quote
Soraya - any issues a with iTunes this week?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Soraya Xel
Abandoned Privilege Top Men.
5803
|
Posted - 2015.02.11 17:45:00 -
[377] - Quote
Nah, just haven't set aside the time yet. Hopefully tonight?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides Learning Alliance
5971
|
Posted - 2015.02.12 13:48:00 -
[378] - Quote
Comments on this week's episode:
Warlords 1.0: A bit late, but they finally turned off the Auto Inertial Dampeners so I am happy, regardless of whatever else Warlords brought.
In Ashland yesterday I spawned on an uplink on the top of the Ship, jumped to the scaffolding between B & C, ran across it and jumped to the stairs leading up to C, all in a Sentinel suit. The vertical component of the game is back!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
5979
|
Posted - 2015.02.20 13:14:00 -
[379] - Quote
I used to listen to the Biomassed Podcast on Wednesday, then on Thursday, or Friday. Now I can usually count on a recording of the Biomassed Podcast being available by Monday of the following week...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
5811
|
Posted - 2015.02.20 15:03:00 -
[380] - Quote
Sorry, between being cut off on the forums, and it being a Shanghai holiday, I have completely and totally slacked off this week. I literally completely forgot it hadn't been posted. D:
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Fox Gaden
Immortal Guides Learning Alliance
5984
|
Posted - 2015.02.20 15:37:00 -
[381] - Quote
Yeah, I was cut off from the forums for several days myself, at least at work. It is SO frustrating to read an asinine post on the forum and not have the ability to respond to it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Darth-Carbonite GIO
Random Gunz RISE of LEGION
1680
|
Posted - 2015.02.20 16:57:00 -
[382] - Quote
Having also been unable to access the forums, I've been unable to vent about the latest episode. No longer!
Everything was going fine until the shoutouts began. Dropships were brought up, and a tidal wave of what I feel was uninformed opinions spewed out. After a few agonizing minutes, Jaysyn dropped a couple of desperately needed logic bombs, and the tidal wave was, for a time, put in its place.
And then Pokey just went and broke my heart. "Dropships. I don't fly them, and I don't want to deal with the people that fly them."
The lack of dropship representation is strong, and I hope you guys can provide an adequate voice to defend against this seeming animosity.
Make my Scrambler Pink!
|
Soraya Xel
Abandoned Privilege Top Men.
5813
|
Posted - 2015.02.20 17:17:00 -
[383] - Quote
Darth, come on the podcast then. ;) We record on Sunday evenings.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1483
|
Posted - 2015.02.21 03:30:00 -
[384] - Quote
Darth-Carbonite GIO wrote:Having also been unable to access the forums, I've been unable to vent about the latest episode. No longer!
Everything was going fine until the shoutouts began. Dropships were brought up, and a tidal wave of what I feel was uninformed opinions spewed out. After a few agonizing minutes, Jaysyn dropped a couple of desperately needed logic bombs, and the tidal wave was, for a time, put in its place.
And then Pokey just went and broke my heart. "Dropships. I don't fly them, and I don't want to deal with the people that fly them."
The lack of dropship representation is strong, and I hope you guys can provide an adequate voice to defend against this seeming animosity.
New voices are always welcome...you're invited anytime to hop on with us.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Fox Gaden
Immortal Guides Learning Alliance
5989
|
Posted - 2015.02.21 20:54:00 -
[385] - Quote
Darth-Carbonite GIO wrote:Having also been unable to access the forums, I've been unable to vent about the latest episode. No longer!
Everything was going fine until the shoutouts began. Dropships were brought up, and a tidal wave of what I feel was uninformed opinions spewed out. After a few agonizing minutes, Jaysyn dropped a couple of desperately needed logic bombs, and the tidal wave was, for a time, put in its place.
And then Pokey just went and broke my heart. "Dropships. I don't fly them, and I don't want to deal with the people that fly them."
The lack of dropship representation is strong, and I hope you guys can provide an adequate voice to defend against this seeming animosity. CPM2GǪ We need a Dropship expert who has more commitment to the game than to their ego this time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Darth-Carbonite GIO
Random Gunz RISE of LEGION
1736
|
Posted - 2015.02.22 01:49:00 -
[386] - Quote
Fox Gaden wrote:CPM2GǪ We need a Dropship expert who has more commitment to the game than to their ego this time.
Agreed 100%
Jaysyn Larrisen wrote:New voices are always welcome...you're invited anytime to hop on with us.
I greatly appreciate that. You guys are definitely on my bucket list
Make my Scrambler Pink!
|
Fox Gaden
Immortal Guides Learning Alliance
5997
|
Posted - 2015.02.24 17:08:00 -
[387] - Quote
Wow, someone is on the ball this week. Now I have two episodes to listen to. I will start with February 16th: Push to Talk .
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
5818
|
Posted - 2015.02.24 22:13:00 -
[388] - Quote
I felt shamed by your post on the 20th.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides Learning Alliance
6000
|
Posted - 2015.02.25 16:04:00 -
[389] - Quote
On the most recent episode I have to agree with Jason on: - Snipers - Red Line - Persistent districts in PC. All maps should be used in PC, and the only time a District map should change is if they introduce a new map, then some districts should be changed to the new map.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
5823
|
Posted - 2015.03.02 20:47:00 -
[390] - Quote
Biomassed Episode 43 is on the Amazon S3 servers already today, though I haven't written a description and updated the XML feed yet that goes to iTunes. Episode 43 is titled "Of All the Souls I Have Encountered".
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1569
|
Posted - 2015.03.04 08:15:00 -
[391] - Quote
Awhile ago someone told me you guys talked about my unofficial SDE release? Any idea which episode it would be? I listened all the way through 40 and skimmed through 41 and 42 and didn't find it.
Was kinda curious about what was said.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6161
|
Posted - 2015.03.04 14:12:00 -
[392] - Quote
THUNDERGROOVE wrote:Awhile ago someone told me you guys talked about my unofficial SDE release? Any idea which episode it would be? I listened all the way through 40 and skimmed through 41 and 42 and didn't find it.
Was kinda curious about what was said.
I think it was in the Money For Nothing episode. |
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1577
|
Posted - 2015.03.05 00:32:00 -
[393] - Quote
Thor Odinson42 wrote: I think it was in the Money For Nothing episode.
Cool. I'll listen to it while I work on my tools
e: Found it at 22:10
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
|
Fox Gaden
Immortal Guides Learning Alliance
6080
|
Posted - 2015.03.13 13:43:00 -
[394] - Quote
Ferret Bowling? I have not even started to listen yet, and I am already intrigued...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
5838
|
Posted - 2015.03.14 21:07:00 -
[395] - Quote
Fox, for your viewing pleasure: https://www.youtube.com/watch?v=LXeUaQ2uCqY
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1487
|
Posted - 2015.03.15 04:19:00 -
[396] - Quote
Fox Gaden
....
[b wrote:Assault HMG OP?[/b]: It was my understanding that the DPS was not changed. They balanced the increased damage per round with a reduced rate of fire, for the same DPS as before. So if no one used it before, how could it be OP in infantry combat now? It may have a 60m range, but it does greatly diminished damage beyond 30m and is ineffective beyond 40m due to dispersion. Edit: I looked at the spreadsheet. Looks like a 4% buff at ADV, and 3% nerf at Proto for Assault HMG DPS.
Imagine if they had gotten the dispersion correct from jump street. It has pretty much the same ROF as the RR and I think more dmg per shot than the original version that has been nerved I think 3 times in a row now. OP...maybe not but it will be likely more effective than the breach AR and RR (not that that is a bad thing).
I have a lot of issues with how the HMGs have been working; mostly, the ridiculously short range and aiming mechanics.
Off the top of my head i would honestly like to explore the following COA: 1. Take away ADS capability. Use hip fire only like the forge. 2. Sharpen the accuracy and recoil adjustment to where shooting while moving is extremely difficult. Retain the slight advantage of firing while kneeling. 3. Do away with the reticule shrinking (i.e. getting MORE accurate) as you fire. This is utter ridiculousness and absolutely illogical. I would propose starting with a smaller reticule server and going back to the more pinpoint version we had several months ago. The stream of projective don't need to fill the entire shot gun like reticule. 4. Increase range to roughly that of the CR. 5. Increase the reload...say by 2 seconds. 6. Tweak and retain the AHMG version that we are looking for. 7. lower the heat buildup a bit. This is offset by the slight reload time increase. Modern 7.62 mini-guns can easily burn through a basic load of ammo with no overheat but the reload is a ***** (i'm using the examples in helo door guns and the few we had on the back of Strykers as my primary experience on this).
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Vell0cet
OSG Planetary Operations Covert Intervention
2779
|
Posted - 2015.03.15 04:34:00 -
[397] - Quote
Jaysyn Larrisen wrote:Fox Gaden
....
[b wrote:Assault HMG OP?[/b]: It was my understanding that the DPS was not changed. They balanced the increased damage per round with a reduced rate of fire, for the same DPS as before. So if no one used it before, how could it be OP in infantry combat now? It may have a 60m range, but it does greatly diminished damage beyond 30m and is ineffective beyond 40m due to dispersion. Edit: I looked at the spreadsheet. Looks like a 4% buff at ADV, and 3% nerf at Proto for Assault HMG DPS. Imagine if they had gotten the dispersion correct from jump street. It has pretty much the same ROF as the RR and I think more dmg per shot than the original version that has been nerved I think 3 times in a row now. OP...maybe not but it will be likely more effective than the breach AR and RR (not that that is a bad thing). I have a lot of issues with how the HMGs have been working; mostly, the ridiculously short range and aiming mechanics. Off the top of my head i would honestly like to explore the following COA: 1. Take away ADS capability. Use hip fire only like the forge. 2. Sharpen the accuracy and recoil adjustment to where shooting while moving is extremely difficult. Retain the slight advantage of firing while kneeling. 3. Do away with the reticule shrinking (i.e. getting MORE accurate) as you fire. This is utter ridiculousness and absolutely illogical. I would propose starting with a smaller reticule server and going back to the more pinpoint version we had several months ago. The stream of projective don't need to fill the entire shot gun like reticule. 4. Increase range to roughly that of the CR. 5. Increase the reload...say by 2 seconds. 6. Tweak and retain the AHMG version that we are looking for. 7. lower the heat buildup a bit. This is offset by the slight reload time increase. Modern 7.62 mini-guns can easily burn through a basic load of ammo with no overheat but the reload is a ***** (i'm using the examples in helo door guns and the few we had on the back of Strykers as my primary experience on this). The more I think about the HMG the more I think you're right. I think making it very difficult to control with solid range and high dispersion would be the way to go. It fits with the "logic" of having a vehicle-based weapon strapped to a suit. I like the idea of crouching playing a role here too. Even with a fancy powered exoskeleton, the HMG should be a beast to control. It would be great for suppression (especially of groups) but imprecise.
Best PvE idea ever!
|
Soraya Xel
Abandoned Privilege Top Men.
5838
|
Posted - 2015.03.16 20:00:00 -
[398] - Quote
Just a heads up guys:
The plan is to post last weekend's episode tonight, before I leave for Fanfest. With any luck, I'll be recording next weekend's podcast live from Iceland, but it will likely not be posted until the following Friday when I return home.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Kain Spero
Negative-Feedback.
4765
|
Posted - 2015.03.18 07:51:00 -
[399] - Quote
Soraya Xel wrote:Just a heads up guys:
The plan is to post last weekend's episode tonight, before I leave for Fanfest. With any luck, I'll be recording next weekend's podcast live from Iceland, but it will likely not be posted until the following Friday when I return home.
So if you can record Biomassed live from Iceland why not the Dust panel?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Soraya Xel
Abandoned Privilege Top Men.
5846
|
Posted - 2015.03.18 13:42:00 -
[400] - Quote
Kain Spero wrote:Soraya Xel wrote:Just a heads up guys:
The plan is to post last weekend's episode tonight, before I leave for Fanfest. With any luck, I'll be recording next weekend's podcast live from Iceland, but it will likely not be posted until the following Friday when I return home. So if you can record Biomassed live from Iceland why not the Dust panel?
Big difference between one guy participating in an audio chat from a hotel and trying to run a live Twitch stream off Harpa wifi.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Kain Spero
Negative-Feedback.
4765
|
Posted - 2015.03.18 14:44:00 -
[401] - Quote
Soraya Xel wrote:Kain Spero wrote:Soraya Xel wrote:Just a heads up guys:
The plan is to post last weekend's episode tonight, before I leave for Fanfest. With any luck, I'll be recording next weekend's podcast live from Iceland, but it will likely not be posted until the following Friday when I return home. So if you can record Biomassed live from Iceland why not the Dust panel? Big difference between one guy participating in an audio chat from a hotel and trying to run a live Twitch stream off Harpa wifi.
Not really. CPM 0 live streamed the CPM 0 panel with video from the Harpa. The only issue we had was poor audio equipment.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Soraya Xel
Abandoned Privilege Top Men.
5846
|
Posted - 2015.03.18 14:55:00 -
[402] - Quote
Good for CPM0. \o/
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Kain Spero
Negative-Feedback.
4766
|
Posted - 2015.03.19 09:07:00 -
[403] - Quote
Soraya Xel wrote:Good for CPM0. \o/
Glad to see that you take your duty of serving the community so seriously.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Soraya Xel
Abandoned Privilege Top Men.
5847
|
Posted - 2015.03.19 15:34:00 -
[404] - Quote
I have the session recorded on video, I'll post it when I can.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
5984
|
Posted - 2015.03.28 06:31:00 -
[405] - Quote
Okay, Fanfest podcast is up. Sorry about the delay, folks.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides Learning Alliance
6139
|
Posted - 2015.03.31 14:54:00 -
[406] - Quote
Listening to it now.
Bam is adding 2 + 2 and getting 9 again.
When they were talking about breaking the firewall with China that had NOTHING to do with DUST. He was talking about a link between EVE on Tranquility and EVE on the Chinese server. For those who don't know, in China they play EVE on a different server than the rest of the world. It is an entirely separate EVE instance. CCP would like to have everyone who plays EVE play together, but China will not allow that.
As for Nemesis, that was 3 guys working in their free time, so it would not have taken any time away from DUST/Legion. Although, if it actually becomes a "thing" and CCP decides to support further development, it could take some actual Dev time in the future. (But I am sure Soraya will tell him that when I hit "Play" again...)
Edit: This year Pokey Dravon will be number 1 on my vote list for CPM2.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2871
|
Posted - 2015.03.31 16:51:00 -
[407] - Quote
Fox Gaden wrote:As for Nemesis, that was 3 guys working in their free time, so it would not have taken any time away from DUST/Legion. Although, if it actually becomes a "thing" and CCP decides to support further development, it could take some actual Dev time in the future. (But I am sure Soraya will tell him that when I hit "Play" again...) I completely disagree. First it is well known that the development team for DUST is very small. 3 people may not be much for a game the size of EVE, but if there are only 5 coders working on DUST, then this would represent a massive dent in resources. Furthermore, as someone who codes in his spare time, I can assure you that a ton of your productivity comes from your off hours. I've figured out a bugs while going for a walk, taking a shower, and even in my sleep (I woke up and quickly wrote the answer down). What are these 3 guys dreaming about at night? are they thinking about how to fix the messy DUST legacy codebase? or are they thinking about their side project that has a new, clean codebase and uses cutting edge VR technology (which might be good for the resume considering how CCP has treated past employees)? Writing code isn't like a normal day where you punch a clock and can be 100% productive until you punch out. It's a mental activity and if your mind is wandering onto other projects it will seriously impact your ability to do your best work.
The point is, Project nemesis is a distraction, and a pointless one. There is so much awesome stuff that we could be adding to DUST and I fear projects like these are much bigger drains on the team than it may appear when you hear statements like it's only in their free time. While I haven't played Project Nemesis, it sounds horrible. who wants to strap a phone to their face and tap a button on the side while playing asteroids?
Best PvE idea ever!
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1520
|
Posted - 2015.04.01 05:00:00 -
[408] - Quote
Fox Gaden wrote:Listening to it now.
Bam is adding 2 + 2 and getting 9 again.
When they were talking about breaking the firewall with China that had NOTHING to do with DUST. He was talking about a link between EVE on Tranquility and EVE on the Chinese server. For those who don't know, in China they play EVE on a different server than the rest of the world. It is an entirely separate EVE instance. CCP would like to have everyone who plays EVE play together, but China will not allow that.
As for Nemesis, that was 3 guys working in their free time, so it would not have taken any time away from DUST/Legion. Although, if it actually becomes a "thing" and CCP decides to support further development, it could take some actual Dev time in the future. (But I am sure Soraya will tell him that when I hit "Play" again...)
Edit: This year Pokey Dravon will be number 1 on my vote list for CPM2.
Fox,
BAMM was saying pretty much exactly what you were saying...he wasn't conflating "firewall of China" with Dust. Just didn't come out clear in the interruption-fest of the last episode.
Reference the Nemesis piece - no one will tell you how many folks are working on Dust and up till very recently (i.e. just before FF) everyone, CPM included, would point solely to CCP Rattati and 2 or 3 faceless Chinese coders. Originally the coding was done by Logibro in his spare time if I remember correct.
If you have a small handful of folks working Dust and a slightly smaller handful make Nemesis there is some logical leaps that can be made, i.e. how much could they have done with Dust with the effort that went into Nemesis. It's not evil, just a practical connection based on the communication - or lack thereof - that permeates Dust's existence.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
BAMM HAVOC
Carbon 7
784
|
Posted - 2015.04.01 11:56:00 -
[409] - Quote
Jaysyn Larrisen wrote:[quote=Fox Gaden]Listening to it now.
Bam is adding 2 + 2 and getting 9 again.
BAMM was saying pretty much exactly what you were saying...he wasn't conflating "firewall of China" with Dust. Just didn't come out clear in the interruption-fest of the last episode. quote]
2+2= 22... come on fox, get it right!
Granted most of what I am saying is super cap tinfoil, I just want Dust514 to be the best fps out there. So forgive me if I'm a bit pro Dust in my titan class tinfoil, as I believe a PS4 release plus fully combining it with Eve will put DUST514 on the map and crush ALL!
Jay had to reword everything I said down to a level Xel could grasp before any appropriate response was voiced. Perhaps I need to employ Jay as the official BAMM HAVOC interpreter , just in case I don't melt any more precious little snowflakes.
I have always said my super cap tinfoil is of my own convoluted thought processes and I don't mind being proven wrong unlike most folks on here.
YOU TUBEZ
BLOGZ
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Fox Gaden
Immortal Guides Learning Alliance
6140
|
Posted - 2015.04.01 12:32:00 -
[410] - Quote
Alright BAMM, I will give you that, but please fix your quotes. You are tweaking my OCD!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
|
BAMM HAVOC
Carbon 7
786
|
Posted - 2015.04.01 14:21:00 -
[411] - Quote
Fox Gaden wrote:Alright BAMM, I will give you that, but please fix your quotes. You are tweaking my OCD!
Dude don't give me anything. Express yourself, just be sure not to say anything near Xel as he has a rather rude tendency to interrupt you half way through. And spout his own "blinkered" views.
YOU TUBEZ
BLOGZ
|
Fox Gaden
Immortal Guides Learning Alliance
6142
|
Posted - 2015.04.01 14:45:00 -
[412] - Quote
BAMM HAVOC wrote:Fox Gaden wrote:Alright BAMM, I will give you that, but please fix your quotes. You are tweaking my OCD! Dude don't give me anything. Express yourself, just be sure not to say anything near Xel as he has a rather rude tendency to interrupt you half way through. And spout his own "blinkered" views. I can't fault Xel for that. I tend to do that myself if I fail to restrain myself. It comes of having a father who will talk for 45 minutes without pausing, and gets so deep into is own lecture that he often will not notice when the people he is talking to leave the room. As a result my brain registers a 0.3 second pause for breath as a chance to get a word in edgewise.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6142
|
Posted - 2015.04.01 15:23:00 -
[413] - Quote
Oh goody, two more episodes posted. Since I can't rely on anything I read on the forums today, I might as well listen to an episode. Lets start with March 30th: Soraya's Hair.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
5999
|
Posted - 2015.04.01 15:52:00 -
[414] - Quote
Jaysyn Larrisen wrote:If you have a small handful of folks working Dust and a slightly smaller handful make Nemesis there is some logical leaps that can be made, i.e. how much could they have done with Dust with the effort that went into Nemesis. It's not evil, just a practical connection based on the communication - or lack thereof - that permeates Dust's existence.
The logical leap that seems beyond BAMM's comprehension is that DUST has a budget. Nemesis development is not consuming that budget, so no, it's not taking any resources from DUST. Nemesis is an R&D thing, so any expense for it would come from the R&D budget. CCP is a business that has to ensure a long-term future for itself (and notably, a profitable one), and the idea that CCP as a company should throw all of their resources at DUST (or EVE) as the players of either game demand is simply daft.
BAMM HAVOC wrote:Dude don't give me anything. Express yourself, just be sure not to say anything near Xel as he has a rather rude tendency to interrupt you half way through. And spout his own "blinkered" views.
When you engage on an unending tirade of dumb, someone has to stop you. You literally did not pause at any point in a neverending build of less and less sane comments to prevent anyone from questioning, correcting, or discussing any one of them. You're so afraid of being proven wrong, you try not to give anyone a chance to do so.
Then again, if I recall, Jay did like a ten minute no-pause thing that episode too, and I kept wanting to comment on specific things but it being pushed past to continue the monologue.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2885
|
Posted - 2015.04.01 16:41:00 -
[415] - Quote
Soraya Xel wrote:The logical leap that seems beyond BAMM's comprehension is that DUST has a budget. Nemesis development is not consuming that budget, so no, it's not taking any resources from DUST. Nemesis is an R&D thing, so any expense for it would come from the R&D budget. CCP is a business that has to ensure a long-term future for itself (and notably, a profitable one), and the idea that CCP as a company should throw all of their resources at DUST (or EVE) as the players of either game demand is simply daft.
And the logical leap you're missing is that coding doesn't work like building widgets on an assembly line. If programmers have other projects they're working on, it can affect their ability to do their primary job. So it doesn't matter what column they're being paid from if that distraction reduces their productivity/passion/mental energy for that main goal.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2885
|
Posted - 2015.04.01 16:47:00 -
[416] - Quote
I've been listening to the new episode (still haven't finished) but I wanted to comment on Jaysyn's point about "normalizing" the weapons. While I usually agree with him on most things, I think he's wrong here. The fact that the assault rifles have their own "feel" and personality is something I love about this game, and dislike about games like Destiny where most of the weapons feel so similar. The end-goal of his proposal is good though. I think a better way to achieve it would be to "normalize" the rifles across the variants (e.g.. all assault variants, all tactical variants, etc. should be closer together). That's a more elegant solution, which preserves the uniqueness and personality of the different racial styles, while improving balance. Of course this necessitates filling in the missing racial variants.
Best PvE idea ever!
|
BAMM HAVOC
Carbon 7
786
|
Posted - 2015.04.01 17:05:00 -
[417] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:If you have a small handful of folks working Dust and a slightly smaller handful make Nemesis there is some logical leaps that can be made, i.e. how much could they have done with Dust with the effort that went into Nemesis. It's not evil, just a practical connection based on the communication - or lack thereof - that permeates Dust's existence. The logical leap that seems beyond BAMM's comprehension is that DUST has a budget. Nemesis development is not consuming that budget, so no, it's not taking any resources from DUST. Nemesis is an R&D thing, so any expense for it would come from the R&D budget. CCP is a business that has to ensure a long-term future for itself (and notably, a profitable one), and the idea that CCP as a company should throw all of their resources at DUST (or EVE) as the players of either game demand is simply daft. BAMM HAVOC wrote:Dude don't give me anything. Express yourself, just be sure not to say anything near Xel as he has a rather rude tendency to interrupt you half way through. And spout his own "blinkered" views. When you engage on an unending tirade of dumb, someone has to stop you. You literally did not pause at any point in a neverending build of less and less sane comments to prevent anyone from questioning, correcting, or discussing any one of them. You're so afraid of being proven wrong, you try not to give anyone a chance to do so. Then again, if I recall, Jay did like a ten minute no-pause thing that episode too, and I kept wanting to comment on specific things but it being pushed past to continue the monologue.
Seems I have hit a nerve ....
I really want to say something in reply. But this response from our "blinkered" CPM member says enough, so I won't For now ...
YOU TUBEZ
BLOGZ
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Fox Gaden
Immortal Guides Learning Alliance
6142
|
Posted - 2015.04.01 18:30:00 -
[418] - Quote
Soraya Xel wrote:BAMM HAVOC wrote:Dude don't give me anything. Express yourself, just be sure not to say anything near Xel as he has a rather rude tendency to interrupt you half way through. And spout his own "blinkered" views. When you engage on an unending tirade of dumb, someone has to stop you. You literally did not pause at any point in a neverending build of less and less sane comments to prevent anyone from questioning, correcting, or discussing any one of them. Yeah, I remember thinking that he reminded me of my dad...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6142
|
Posted - 2015.04.01 18:45:00 -
[419] - Quote
I am with Xel when it comes to twitter. I will not be confined by 140 characters!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1522
|
Posted - 2015.04.02 04:07:00 -
[420] - Quote
Vell0cet wrote:I've been listening to the new episode (still haven't finished) but I wanted to comment on Jaysyn's point about "normalizing" the weapons. While I usually agree with him on most things, I think he's wrong here. The fact that the assault rifles have their own "feel" and personality is something I love about this game, and dislike about games like Destiny where most of the weapons feel so similar. The end-goal of his proposal is good though. I think a better way to achieve it would be to "normalize" the rifles across the variants (e.g.. all assault variants, all tactical variants, etc. should be closer together). That's a more elegant solution, which preserves the uniqueness and personality of the different racial styles, while improving balance. Of course this necessitates filling in the missing racial variants.
I'm not opposed to normalizing by variant but there are some tough individual instances to figure out. Example...how well do you think Burst Rail Rifle would work? The other factor of that concerns me is that the variations (particularly in range vs DPS) is so wide it convolutes any attempt make a healthy set of all weapons; right now there is pretty much always a small group of weapons out in the cold.
One of my longer term concerns is having strongly defined weapon categories (rifle, specialty LW, SMG, pistol, etc) and at the moment my subjective assessment is that simplifying things a little will help.
To your point about individual feel and personality for weapons - 100% on board with you. My opinion is that we can still achieve that by focusing on aesthetics, smaller impact trade offs, damage profiles, and weapon mechanics and feel in combat and at the same time making all basic infantry weapons more viable in a general sense.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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|
Vell0cet
OSG Planetary Operations Covert Intervention
2898
|
Posted - 2015.04.02 05:59:00 -
[421] - Quote
Jaysyn Larrisen wrote:Vell0cet wrote:I've been listening to the new episode (still haven't finished) but I wanted to comment on Jaysyn's point about "normalizing" the weapons. While I usually agree with him on most things, I think he's wrong here. The fact that the assault rifles have their own "feel" and personality is something I love about this game, and dislike about games like Destiny where most of the weapons feel so similar. The end-goal of his proposal is good though. I think a better way to achieve it would be to "normalize" the rifles across the variants (e.g.. all assault variants, all tactical variants, etc. should be closer together). That's a more elegant solution, which preserves the uniqueness and personality of the different racial styles, while improving balance. Of course this necessitates filling in the missing racial variants. I'm not opposed to normalizing by variant but there are some tough individual instances to figure out. Example...how well do you think Burst Rail Rifle would work? The other factor of that concerns me is that the variations (particularly in range vs DPS) is so wide it convolutes any attempt make a healthy set of all weapons; right now there is pretty much always a small group of weapons out in the cold. One of my longer term concerns is having strongly defined weapon categories (rifle, specialty LW, SMG, pistol, etc) and at the moment my subjective assessment is that simplifying things a little will help. To your point about individual feel and personality for weapons - 100% on board with you. My opinion is that we can still achieve that by focusing on aesthetics, smaller impact trade offs, damage profiles, and weapon mechanics and feel in combat and at the same time making all basic infantry weapons more viable in a general sense. I guess I don't see what would be so wrong with a Burst Rail Rifle. I would start with the combat rifle (since it's the archetype of the burst weapons) add a modest amount of range to it, give it maybe a 4 round burst, increase dispersion, normalize the DPS with the CR factoring in the charge-up time, subtract a small percent (to counterbalance the range advantage) and it should be a fairly reasonable weapon. Maybe I'm just being naive. You could approach all variants with a similar process and they would all be fairly tightly grouped with each other.
Best PvE idea ever!
|
Ghural
WarRavens
388
|
Posted - 2015.04.02 11:30:00 -
[422] - Quote
CCP say fanfest is only about stuff that is coming, then they show a bunch of VR tech demos and a mobile ap that may never be released, then they say nothing about Legion and barely anything about Dust
It makes sense that players are confused and annoyed.
Soraya you need to shut up and let other people express their opinion on the show. Talking over people and pretending you know how CCP budgets their various projects makes you seem like an absolute fool. |
Fox Gaden
Immortal Guides Learning Alliance
6151
|
Posted - 2015.04.02 14:16:00 -
[423] - Quote
Quote:April 1st: Still Recording You got me. I should have looked at the dates...
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1523
|
Posted - 2015.04.03 03:31:00 -
[424] - Quote
Vell0cet wrote:Jaysyn Larrisen wrote:Vell0cet wrote:I've been listening to the new episode (still haven't finished) but I wanted to comment on Jaysyn's point about "normalizing" the weapons. While I usually agree with him on most things, I think he's wrong here. The fact that the assault rifles have their own "feel" and personality is something I love about this game, and dislike about games like Destiny where most of the weapons feel so similar. The end-goal of his proposal is good though. I think a better way to achieve it would be to "normalize" the rifles across the variants (e.g.. all assault variants, all tactical variants, etc. should be closer together). That's a more elegant solution, which preserves the uniqueness and personality of the different racial styles, while improving balance. Of course this necessitates filling in the missing racial variants. I'm not opposed to normalizing by variant but there are some tough individual instances to figure out. Example...how well do you think Burst Rail Rifle would work? The other factor of that concerns me is that the variations (particularly in range vs DPS) is so wide it convolutes any attempt make a healthy set of all weapons; right now there is pretty much always a small group of weapons out in the cold. One of my longer term concerns is having strongly defined weapon categories (rifle, specialty LW, SMG, pistol, etc) and at the moment my subjective assessment is that simplifying things a little will help. To your point about individual feel and personality for weapons - 100% on board with you. My opinion is that we can still achieve that by focusing on aesthetics, smaller impact trade offs, damage profiles, and weapon mechanics and feel in combat and at the same time making all basic infantry weapons more viable in a general sense. I guess I don't see what would be so wrong with a Burst Rail Rifle. I would start with the combat rifle (since it's the archetype of the burst weapons) add a modest amount of range to it, give it maybe a 4 round burst, increase dispersion, normalize the DPS with the CR factoring in the charge-up time, subtract a small percent (to counterbalance the range advantage) and it should be a fairly reasonable weapon. Maybe I'm just being naive. You could approach all variants with a similar process and they would all be fairly tightly grouped with each other (at least on paper--obviously these would still need to be tweaked based on actual usage data and player feedback).
Burst rifles operate on the principal of delivering several bursts in quick succession to put down a target. Spool time pretty much kills that.
As an experiment try using a burst AR or CR by NOT trigger spamming. Just hold the trigger back and let the burst cycle naturally. run couple matches that way - no cheating and trigger spamming. Now imagine that same experience but much less responsive and that would give you a burst RR experience.
As an aside - dispersion is a stat that should pretty much go away for the vast majority of weapons.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Vell0cet
OSG Planetary Operations Covert Intervention
2901
|
Posted - 2015.04.03 16:41:00 -
[425] - Quote
Jaysyn Larrisen wrote:Vell0cet wrote:Jaysyn Larrisen wrote:Vell0cet wrote:I've been listening to the new episode (still haven't finished) but I wanted to comment on Jaysyn's point about "normalizing" the weapons. While I usually agree with him on most things, I think he's wrong here. The fact that the assault rifles have their own "feel" and personality is something I love about this game, and dislike about games like Destiny where most of the weapons feel so similar. The end-goal of his proposal is good though. I think a better way to achieve it would be to "normalize" the rifles across the variants (e.g.. all assault variants, all tactical variants, etc. should be closer together). That's a more elegant solution, which preserves the uniqueness and personality of the different racial styles, while improving balance. Of course this necessitates filling in the missing racial variants. I'm not opposed to normalizing by variant but there are some tough individual instances to figure out. Example...how well do you think Burst Rail Rifle would work? The other factor of that concerns me is that the variations (particularly in range vs DPS) is so wide it convolutes any attempt make a healthy set of all weapons; right now there is pretty much always a small group of weapons out in the cold. One of my longer term concerns is having strongly defined weapon categories (rifle, specialty LW, SMG, pistol, etc) and at the moment my subjective assessment is that simplifying things a little will help. To your point about individual feel and personality for weapons - 100% on board with you. My opinion is that we can still achieve that by focusing on aesthetics, smaller impact trade offs, damage profiles, and weapon mechanics and feel in combat and at the same time making all basic infantry weapons more viable in a general sense. I guess I don't see what would be so wrong with a Burst Rail Rifle. I would start with the combat rifle (since it's the archetype of the burst weapons) add a modest amount of range to it, give it maybe a 4 round burst, increase dispersion, normalize the DPS with the CR factoring in the charge-up time, subtract a small percent (to counterbalance the range advantage) and it should be a fairly reasonable weapon. Maybe I'm just being naive. You could approach all variants with a similar process and they would all be fairly tightly grouped with each other (at least on paper--obviously these would still need to be tweaked based on actual usage data and player feedback). Burst rifles operate on the principal of delivering several bursts in quick succession to put down a target. Spool time pretty much kills that. As an experiment try using a burst AR or CR by NOT trigger spamming. Just hold the trigger back and let the burst cycle naturally. run couple matches that way - no cheating and trigger spamming. Now imagine that same experience but much less responsive and that would give you a burst RR experience. As an aside - dispersion is a stat that should pretty much go away for the vast majority of weapons. What you're describing isn't what I was proposing. Because the DPS would still be normalized between the burst RR and the CR (including the charge time), then each burst would hit a lot harder. It would be closer to the fusion rifle from Destiny.
I'm going to use VERY fake numbers just to make the math a bit easier. So for argument's sake let's say that the CR does 300 DPS and can pulse 2 bursts per second. That means each burst is doing 150 damage (or about 50 damage per round). Let's say the spool-time on the burst RR is 0.5 secs, and the time to fire it's 4-round burst is also 0.5 seconds (just to make the math simple). Since it will have the same DPS as the CR, that means it will do 300 damage for each 4-round burst, or 75 damage per round. Now because the Burst RR would have a slight range advantage over the CR (maybe 10% more range) then it would have less DPS (maybe 10%). If we subtract 10% from each round we end up with about 67.5 damage per round. Obviously these numbers are way off, but that would give you an idea of how it can be done. That weapon wouldn't be nearly as frustrating to use as the experiment you described.
Best PvE idea ever!
|
Soraya Xel
Abandoned Privilege Top Men.
6020
|
Posted - 2015.04.03 19:51:00 -
[426] - Quote
I hope to announce a thing this weekend, you all can now commence wondering what it is. Unless I told you already, in which you should not "speculate" on what it will be.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1525
|
Posted - 2015.04.03 20:02:00 -
[427] - Quote
Vell0cet wrote:Jaysyn Larrisen wrote:Vell0cet wrote:Jaysyn Larrisen wrote:Vell0cet wrote:I've been listening to the new episode (still haven't finished) but I wanted to comment on Jaysyn's point about "normalizing" the weapons. While I usually agree with him on most things, I think he's wrong here. The fact that the assault rifles have their own "feel" and personality is something I love about this game, and dislike about games like Destiny where most of the weapons feel so similar. The end-goal of his proposal is good though. I think a better way to achieve it would be to "normalize" the rifles across the variants (e.g.. all assault variants, all tactical variants, etc. should be closer together). That's a more elegant solution, which preserves the uniqueness and personality of the different racial styles, while improving balance. Of course this necessitates filling in the missing racial variants. I'm not opposed to normalizing by variant but there are some tough individual instances to figure out. Example...how well do you think Burst Rail Rifle would work? The other factor of that concerns me is that the variations (particularly in range vs DPS) is so wide it convolutes any attempt make a healthy set of all weapons; right now there is pretty much always a small group of weapons out in the cold. One of my longer term concerns is having strongly defined weapon categories (rifle, specialty LW, SMG, pistol, etc) and at the moment my subjective assessment is that simplifying things a little will help. To your point about individual feel and personality for weapons - 100% on board with you. My opinion is that we can still achieve that by focusing on aesthetics, smaller impact trade offs, damage profiles, and weapon mechanics and feel in combat and at the same time making all basic infantry weapons more viable in a general sense. I guess I don't see what would be so wrong with a Burst Rail Rifle. I would start with the combat rifle (since it's the archetype of the burst weapons) add a modest amount of range to it, give it maybe a 4 round burst, increase dispersion, normalize the DPS with the CR factoring in the charge-up time, subtract a small percent (to counterbalance the range advantage) and it should be a fairly reasonable weapon. Maybe I'm just being naive. You could approach all variants with a similar process and they would all be fairly tightly grouped with each other (at least on paper--obviously these would still need to be tweaked based on actual usage data and player feedback). Burst rifles operate on the principal of delivering several bursts in quick succession to put down a target. Spool time pretty much kills that. As an experiment try using a burst AR or CR by NOT trigger spamming. Just hold the trigger back and let the burst cycle naturally. run couple matches that way - no cheating and trigger spamming. Now imagine that same experience but much less responsive and that would give you a burst RR experience. As an aside - dispersion is a stat that should pretty much go away for the vast majority of weapons. What you're describing isn't what I was proposing. Because the DPS would still be normalized between the burst RR and the CR (including the charge time), then each burst would hit a lot harder. It would be closer to the fusion rifle from Destiny. I'm going to use VERY fake numbers just to make the math a bit easier. So for argument's sake let's say that the CR does 300 DPS and can pulse 2 bursts per second. That means each burst is doing 150 damage (or about 50 damage per round). Let's say the spool-time on the burst RR is 0.5 secs, and the time to fire it's 4-round burst is also 0.5 seconds (just to make the math simple). Since it will have the same DPS as the CR, that means it will do 300 damage for each 4-round burst, or 75 damage per round. Now because the Burst RR would have a slight range advantage over the CR (maybe 10% more range) then it would have less DPS (maybe 10%). If we subtract 10% from each round we end up with about 67.5 damage per round. Obviously these numbers are way off, but that would give you an idea of how it can be done. That weapon wouldn't be nearly as frustrating to use as the experiment you described.
You're describing a weapon that does Sniper rifle Alpha damage....it's pretty steep. Also the time in between with burst limitations and spool time...it would be pretty tough. The current RR iteration just isn't set up well to generate a Burst Variant.
We might be talking past each other or just have different views. Hope onto Biomassed one night and we can talk it out with the panel.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1525
|
Posted - 2015.04.03 20:04:00 -
[428] - Quote
Soraya Xel wrote:I hope to announce a thing this weekend, you all can now commence wondering what it is. Unless I told you already, in which you should not "speculate" on what it will be.
You're finally getting a haircut?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Soraya Xel
Abandoned Privilege Top Men.
6020
|
Posted - 2015.04.03 20:22:00 -
[429] - Quote
Jaysyn Larrisen wrote:Soraya Xel wrote:I hope to announce a thing this weekend, you all can now commence wondering what it is. Unless I told you already, in which you should not "speculate" on what it will be. You're finally getting a haircut?
I actually got a haircut earlier this week.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
6023
|
Posted - 2015.04.04 04:52:00 -
[430] - Quote
Hey everyone, we're delaying the podcast this weekend. We will record on Monday, as all three of us have reasons the weekend will be a bit rough. I will toss everyone a bone tomorrow though and announce a thing, so you can look forward to that to tide you over until the show on Monday night.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
|
Luther Mandrix
WASTELAND JUNK REMOVAL
474
|
Posted - 2015.04.04 15:39:00 -
[431] - Quote
Soraya Xel wrote:Hey everyone, we're delaying the podcast this weekend. We will record on Monday, as all three of us have reasons the weekend will be a bit rough. I will toss everyone a bone tomorrow though and announce a thing, so you can look forward to that to tide you over until the show on Monday night. If Hydrostatic podcast can make lore for Eve can Biomassed Podcast make Lore for Dust? |
Luther Mandrix
WASTELAND JUNK REMOVAL
474
|
Posted - 2015.04.04 15:40:00 -
[432] - Quote
Soraya Xel wrote:Hey everyone, we're delaying the podcast this weekend. We will record on Monday, as all three of us have reasons the weekend will be a bit rough. I will toss everyone a bone tomorrow though and announce a thing, so you can look forward to that to tide you over until the show on Monday night. Only Hair related topics please! |
Soraya Xel
Abandoned Privilege Top Men.
6025
|
Posted - 2015.04.05 02:33:00 -
[433] - Quote
Today, Biomassed is launching a blog! You can see it at http://www.biomassed.net/blog (and the new biomassed.net in general).
We're just getting started, and we're looking for contributors to help write posts. Email me at soraya (at) biomassed.net if you're interested.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Soraya Xel
Abandoned Privilege Top Men.
6061
|
Posted - 2015.04.07 05:36:00 -
[434] - Quote
Our pretty awesome episode from tonight, "What Sickness Looks Like" is now online at http://biomassed.net/podcast/ and iTunes and such. Don't forget to check out our new blog!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides Learning Alliance
6166
|
Posted - 2015.04.07 15:39:00 -
[435] - Quote
The new look seems a little stark. Not bad, but I liked the softer orange of the old link color better.
I had the Biomass site open from last week and hit refresh, so I saw the old version replaced by the new version, thus getting a direct comparison between the two.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Fox Gaden
Immortal Guides Learning Alliance
6166
|
Posted - 2015.04.07 16:11:00 -
[436] - Quote
Feedback on this week's episode:
Skins: Hopefully when they move DUST to a new platform they will add slight differences between Suits types in the same size range, such as giving larger backpacks and more pouches on the Logi suits than the Assault suits, so that suit identificaiton can be completely separate from color.
But for now, where color is used to denote Logi and Commando, how about just have a color override on the skins so that certain sections of the suit are always Yellow on Logi or Red on Commando. Maybe have it a shoulder band or something, so we get used to always looking in the same place for the identifying mark.
Weapon Skins: If we had a weapon fitting screen, then weapon skins might be feasible. In this post Rattati realizes a method for weapon customization that might be doable.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Soraya Xel
Abandoned Privilege Top Men.
6070
|
Posted - 2015.04.07 17:07:00 -
[437] - Quote
Fox Gaden wrote:The new look seems a little stark. Not bad, but I liked the softer orange of the old link color better.
I had the Biomass site open from last week and hit refresh, so I saw the old version replaced by the new version, thus getting a direct comparison between the two.
I could see maybe a darker red, but I think red is much more in keeping with the DUST 514 color scheme.
Fox Gaden wrote:But for now, where color is used to denote Logi and Commando, how about just have a color override on the skins so that certain sections of the suit are always Yellow on Logi or Red on Commando. Maybe have it a shoulder band or something, so we get used to always looking in the same place for the identifying mark.
I don't think it's critical for color to denote suits, as most people are playing too quickly to notice specific splashes of colors on suits. Between the suit size, weapon, and what they're doing, it should be relatively easy to figure out what someone is up to.
Fox Gaden wrote:One option would be to have a generic Corp skin where the colors are based off the 3 colors in the Corp Logo generator. If the Corp logo does not use all three color selections (Immortal Guide's logo only uses 1 color selection), then the suit sections that correspond to the empty logo color slots should either take on the color of a color slot that is used or default to grey.
I like the WOW Corp tabard method as well. That is, having Corp CEO be able to set Corp Suit Colors.
These methods are basically one in the same. The guild tabard is the guild logo. And you select three colors for it, just as you select three colors for components of your EVE/DUST corp logo. And the tabard just automatically uses those colors.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Fox Gaden
Immortal Guides Learning Alliance
6230
|
Posted - 2015.04.13 13:50:00 -
[438] - Quote
Biomassed Episode 49: "Your Daily Deadpool"
Matchmaking problem of people leaving matches.
How about allowing people to join deployed squads and get into the match if there is an open slot? Not the full solution, but it would help, and make it easier to link up with friends without having to wait 15 - 20 minutes for them to get out of match.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Vell0cet
OSG Planetary Operations Covert Intervention
2939
|
Posted - 2015.04.13 15:20:00 -
[439] - Quote
You guys mentioned something really interesting in this episode. You said that all skills and fits were loaded into memory at the start of each battle. This immediately made me wonder why this is. It seems they could get a decent performance boost if skills were calculated prior to joining a match after you complete the editing of a fit as a set of modified stats for the player, and fits could be reduced down to modifiers and the associated weapons/equipment/models/skins instead of calculating each module's effect dynamically during a battle.
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
6170
|
Posted - 2015.04.21 03:10:00 -
[440] - Quote
Episode 50 is now up! Can't believe we've been doing this this long.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6337
|
Posted - 2015.04.21 17:05:00 -
[441] - Quote
Listening to the latest episode: April 20th: Comic Book Movie Review
I hear my name used in vain.
I will have you know that last time I checked I was the author of 9% of ISK The Guide Vol 3. I gave them fee reign to use material from my guides.
Unfortunately I don't think they have updated it in a long time, so I would recommend people read the original guides which I try to keep relatively up to date, even if it means putting in a ticket to get them unlocked so I can edit. (Warning to Pokey, once you get over 10 guides it gets to be a job just keeping them up to date.)
Anyway, I will give you guys at Biomassed the same deal I gave the ISK The Guide guys. You can reprint any of my stuff as long as I am given proper credit for it. A link to my original document would be good too, in case the version on your site does not get updated.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
6173
|
Posted - 2015.04.21 17:17:00 -
[442] - Quote
Fox, if you want, we can give you a blog account and you can contribute your own guides and articles to the blog directly. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6341
|
Posted - 2015.04.21 19:07:00 -
[443] - Quote
Soraya Xel wrote:Fox, if you want, we can give you a blog account and you can contribute your own guides and articles to the blog directly. ;) Well, if you want to set me up you can send the info to [email protected] but I don't promise anything.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6341
|
Posted - 2015.04.21 19:11:00 -
[444] - Quote
I actually like Dommination, and I have flipped domination matches after my MCC was into armor on many occasions.
How about reset Squad size in PUB Skirmish to 4 members, and allow you to run larger squads in FW? That might encourage more people to do FW.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6371
|
Posted - 2015.04.23 16:55:00 -
[445] - Quote
It is a bad sign when I go to check out a sub forum which I have not posted in today, and see that Fox Gaden was the last person to post in that forumGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations Covert Intervention
3019
|
Posted - 2015.04.23 17:28:00 -
[446] - Quote
Fox Gaden wrote:I actually like Dommination, and I have flipped domination matches after my MCC was into armor on many occasions.
How about reset Squad size in PUB Skirmish to 4 members, and allow you to run larger squads in FW? That might encourage more people to do FW. I like Dom too, but if the issue is queues getting too small for the matchmaker to work properly, then replacing Dom with Acquisition is reasonable since they're fairly similar.
Honestly if it were up to me, I'd have pubs limited to only Ambush and Acquisition, with Skirmish being available in FW and PC. If the player numbers began to rise again to the point where we could have more modes available and still maintain good matches, then of course we should bring them back. I know it's probably a controversial opinion but I feel it's more important to have fewer options and a great experience with those options than to have a broad choice of options and have all of them be missing lots of players and/or having really long queue times.
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
6200
|
Posted - 2015.04.24 15:44:00 -
[447] - Quote
Vell0cet wrote:Honestly if it were up to me, I'd have pubs limited to only Ambush and Acquisition, with Skirmish being available in FW and PC. If the player numbers began to rise again to the point where we could have more modes available and still maintain good matches, then of course we should bring them back. I know it's probably a controversial opinion but I feel it's more important to have fewer options and a great experience with those options than to have a broad choice of options and have all of them be missing lots of players and/or having really long queue times.
The problem is that Ambush is terrible and we don't know how good Acquisition will play out. So while you say you want a "great experience" with fewer options, it might be a "terrible experience" with fewer options. Right now, Skirmish is the only good game mode. I hope Acquisition will be #2.
Fox Gaden wrote:It is a bad sign when I go to check out a sub forum which I have not posted in today, and see that Fox Gaden was the last person to post in that forumGǪ
Council's Chamber is a slow burn area. It's why threads like this don't get buried until piles of crud. It's worthwhile to have that, I think.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vell0cet
OSG Planetary Operations Covert Intervention
3019
|
Posted - 2015.04.24 15:55:00 -
[448] - Quote
Soraya Xel wrote:Vell0cet wrote:Honestly if it were up to me, I'd have pubs limited to only Ambush and Acquisition, with Skirmish being available in FW and PC. If the player numbers began to rise again to the point where we could have more modes available and still maintain good matches, then of course we should bring them back. I know it's probably a controversial opinion but I feel it's more important to have fewer options and a great experience with those options than to have a broad choice of options and have all of them be missing lots of players and/or having really long queue times. The problem is that Ambush is terrible and we don't know how good Acquisition will play out. So while you say you want a "great experience" with fewer options, it might be a "terrible experience" with fewer options. Right now, Skirmish is the only good game mode. I hope Acquisition will be #2. Well we're talking about going with the least-bad choice as opposed to the ideal (in which we had a massive active player base and the matchmaker could build awesome matches with all game modes). In my opinion, having empty matches and long wait times is worse than limiting pubs to Ambush (which really isn't THAT bad--especially with balanced teams) and Acquisition. Personally, I'm very optimistic about Acquisition.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
6421
|
Posted - 2015.04.27 14:17:00 -
[449] - Quote
April 27th: Rattati Returns
Oooh this should be good! ... Hits play..
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations Covert Intervention
3028
|
Posted - 2015.04.27 16:50:00 -
[450] - Quote
Really amazing episode. CCP Rattati was awesome, and you guys did a really great job of asking intelligent questions and having a very smart discussion. As far as Rattati not playing EVE, I think we need to get him to join RvB and do a bunch of fast-paced frig brawls. I'll donate a PLEX to the cause.
I was surprised and disappointed to hear the new MM didn't radically improve the new player retention numbers. I would have thought it would have made a massive difference, but I guess there is still more work to do. I agree that the MM changes were important and I'm glad they did it.
The plans for PC sound really smart. It solves many of the existing problems. I love the direction they're going with that.
Oh and templar scouts! Awesome.
Great work guys. Thanks for your year of hard work and effort. This podcast is really valuable to the community. o7
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
6253
|
Posted - 2015.05.04 07:00:00 -
[451] - Quote
Biomassed Episode 52: "Snape Kills Dumbledore" is up:
http://biomassed.net/2015/05/04/episode-52-snape-kills-dumbledore/
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6493
|
Posted - 2015.05.07 15:35:00 -
[452] - Quote
Finally getting round to listening to this week's episode.
Corp Skins: If they have to be submitted to CCP to be created manually, I assume that the Corp will have to be active for a year to be eligible like for EVE Alliance logos?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
6266
|
Posted - 2015.05.07 17:36:00 -
[453] - Quote
I was really worried. More than 24 hours had passed after I posted the podcast and there was no Fox reply here!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6507
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Posted - 2015.05.11 17:17:00 -
[454] - Quote
Soraya Xel wrote:I was really worried. More than 24 hours had passed after I posted the podcast and there was no Fox reply here! Yeah, I was on training for two days last week. Couldn't listen to the Podcast and the instructor at the same time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
6269
|
Posted - 2015.05.14 02:03:00 -
[455] - Quote
Podcast is up. Sorry it's a couple days later than usual.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.05.29 17:38:00 -
[456] - Quote
I listened to two episodes while hanging drywall over the weekend, but did not record my reactions to the episodes as I was listening on my phone while renovating rather than sitting at my computer at work.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
6
|
Posted - 2015.05.29 18:11:00 -
[457] - Quote
Fox Gaden wrote:I listened to two episodes while hanging drywall over the weekend, but did not record my reactions to the episodes as I was listening on my phone while renovating rather than sitting at my computer at work.
I was all worried our show had gotten too boring for you or something.
I even made: https://forums.dust514.com/default.aspx?g=posts&t=203859&find=unread
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.02 15:19:00 -
[458] - Quote
May 24th: The Fury Road
Go Kain! Let's make location matter in PC!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.06.02 18:15:00 -
[459] - Quote
Really interesting discussion this week. As far as how I would change things for logi if I were in charge and had unlimited resources: 1. Caldari & Minmatar would have bonus to shield rep tool, Amarr & Gallente would have bonus to armor rep tool. 2. Add capacitors to suits so active equipment can't be spammed indefinitely. Logis would have big cap pools with very good cap regen, making them much better at using active equipment. It also means you can't stack 4 scanners and run them non-stop. You will have to be judicious about when you use your rep tool, as it can't be spammed indefinitely. 3. Add resistance plating for armor and invulnerability fields for shields. Each would resist a percent of a certain damage type, and one would resist all damage types at a much smaller percent (this should produce a smaller buffer than adding a plate or extender). Maybe 25% resistance to a specific damage type at PRO? 12% for across-the-board resistances at PRO? Of course stacking penalties would apply. 4. Resistance modules would increase the power of rep tools, since they're repping less damage. 5. I'd add capacitor modules like batteries and rechargers. 6. I'd add a module that improves lock time (sensor booster). I'd probably change locking mechanics: L1 Locks, R1 applies reps (using cap) 7. I'd probably make logis even a touch slower and tanky (perhaps via innate resistances) with low regen. This follows the EVE model. They rely on their team for protection, and their team has to stay within range or they can't get reps. It's a major force multiplier, but also a potential achillies heal. You have to weigh the risk/reward of running ahead of your logi to gain a tactical advantage, or sacrifice your speed to give your logi protection and have reps. 8. I would decrease the cost of equipment, increase the fitting costs of equipment while also increasing the fit bonus on logi suits. 9. I'd add ECM grenades that act like a flashbang: Disables tacnet (no red/blue dots/chevrons etc.) and prevents locking for x seconds. 10. I'd add neut grenades. 11. As far as speed goes. I'd add a mass stat. Speed, sprint speed, strafe speed, rate of stamina use, jump height, etc. would all be derived from mass. Suits would have a mass stat based on frame size/role. Plates would add constant mass, so they would radically slow down a scout, compared to a sentinel. All of this would be dynamically calculated at fitting-time and cached as values in the fit so it won't affect performance or loading times. 12. Still unsure about how I'd handle equipment bonuses though. Amarr = links, Caldari = hives, Gallente = scans and Minmatar = ??? maybe explosives/mines but seems weird.
I'd like to see combat be more EVE-like but in the context of things that make sense for an FPS. A lot of the things absent from DUST that exist in EVE are why we have the balance issues we have. E.g. if we have capacitors, that's one major variable to help differentiate the logi from the assault. If we have resistance modules, that's a big buff to logistics, it also prevents FOTM because you can build fits to counter them.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.03 15:06:00 -
[460] - Quote
June 1st: The Logi Pain Train
Logi survivability speed vs Logi health: - I have had fairly good success getting repped by Scouts. Of course I usually run a speed fit Sentinel.
- An advantage to Cal Logi we don't often think of is that a Logi can self heal use his own Rep Hives, but not his own Rep Tool.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.09 14:42:00 -
[461] - Quote
June 8th: Ball and Chain
I am feeling very optimistic about the CPM2. It looks like we will have a solid group of candidates.
If Breakin Stuff runs I will be putting him on my voting list. (Not first on the list, that spot is reserved for someone else, but definitely on the list.)
While I don't always agree with Breakin Stuff's proposals, I always read them carefully, because he is one of those few people who you can count on to have put a great deal of thought into anything they present.
When I created The Bastion thread for Sentinel Community discussions, I did not feel like the thread was Official until I managed to drag Breakin Stuff into it, as he has been one of the primary contributors for a long time on discussions on how to balance the Sentinel class. (Of course when the thread got recognition from Rattati, that was good too...) Like me, Breakin Stuff does not only look at his primary role, he works to promote balance across all the roles rather than just promoting his own role.
I don't always agree with him, but I do always respect him, and I will therefore support his candidacy.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.09 22:41:00 -
[462] - Quote
I'm running. Getting my sh*t together so I can do the job.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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137H4RGIC
Onikanabo Brigade Caldari State
506
|
Posted - 2015.06.14 04:18:00 -
[463] - Quote
I won't be able to attend tomorrow night, I am taking my woman out to dinner and a movie. She's been super thrilled to see Jurassic World.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.06.14 04:22:00 -
[464] - Quote
137H4RGIC wrote:I won't be able to attend tomorrow night, I am taking my woman out to dinner and a movie. She's been super thrilled to see Jurassic World.
No worries - you are always welcome on. Besides, it looks like a boss movie.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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137H4RGIC
Onikanabo Brigade Caldari State
506
|
Posted - 2015.06.14 04:29:00 -
[465] - Quote
Jaysyn Larrisen wrote:137H4RGIC wrote:I won't be able to attend tomorrow night, I am taking my woman out to dinner and a movie. She's been super thrilled to see Jurassic World. No worries - you are always welcome on. Besides, it looks like a boss movie. My Childhood terror is being eaten alive, so I don't like such movies. I would have vivid nightmares of creatures sinking their teeth into my abdomen and trying to pull me apart. I'd wake up paralyzed with fear, and still feel the pain in my abdomen. I the first time I watch Cloverfield I was going to be sick when the monster ate the guy and the camera. That was a little bit too much immersion for my fear. But, I love my woman and I'll take her to watch this movie.... in.... 3d.... *gulp*
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Soraya Xel
Abandoned Privilege Top Men.
6
|
Posted - 2015.06.14 05:47:00 -
[466] - Quote
137H4RGIC wrote:Jaysyn Larrisen wrote:137H4RGIC wrote:I won't be able to attend tomorrow night, I am taking my woman out to dinner and a movie. She's been super thrilled to see Jurassic World. No worries - you are always welcome on. Besides, it looks like a boss movie. My Childhood terror is being eaten alive, so I don't like such movies. I would have vivid nightmares of creatures sinking their teeth into my abdomen and trying to pull me apart. I'd wake up paralyzed with fear, and still feel the pain in my abdomen. I the first time I watch Cloverfield I was going to be sick when the monster ate the guy and the camera. That was a little bit too much immersion for my fear. But, I love my woman and I'll take her to watch this movie.... in.... 3d.... *gulp*
I don't like movies with jump scares and stuff. I've actually never seen a Jurassic Park movie (yes, I'm not joking), but it seems like a thing that it would contain. I will be going to see Jurassic World, probably in IMAX 3D at that. Though I heard it was pretty mediocre.
That being said, if the woman wants to go to the movie, you take the woman to the movie.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 11:35:00 -
[467] - Quote
Soraya Xel wrote:137H4RGIC wrote:Jaysyn Larrisen wrote:137H4RGIC wrote:I won't be able to attend tomorrow night, I am taking my woman out to dinner and a movie. She's been super thrilled to see Jurassic World. No worries - you are always welcome on. Besides, it looks like a boss movie. My Childhood terror is being eaten alive, so I don't like such movies. I would have vivid nightmares of creatures sinking their teeth into my abdomen and trying to pull me apart. I'd wake up paralyzed with fear, and still feel the pain in my abdomen. I the first time I watch Cloverfield I was going to be sick when the monster ate the guy and the camera. That was a little bit too much immersion for my fear. But, I love my woman and I'll take her to watch this movie.... in.... 3d.... *gulp* I don't like movies with jump scares and stuff. I've actually never seen a Jurassic Park movie (yes, I'm not joking), but it seems like a thing that it would contain. I will be going to see Jurassic World, probably in IMAX 3D at that. Though I heard it was pretty mediocre. That being said, if the woman wants to go to the movie, you take the woman to the movie. Someone should post on Biomassed the winner of the Make a skin contest and that CCP will give the skin to the players in the newsletter |
Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.22 16:30:00 -
[468] - Quote
137H4RGIC wrote: My Childhood terror is being eaten alive, so I don't like such movies. I would have vivid nightmares of creatures sinking their teeth into my abdomen and trying to pull me apart. I'd wake up paralyzed with fear, and still feel the pain in my abdomen.
The only nightmares I had as a child were when I was delirious, which happened to me quite frequently for some reason. These dreams would involve colored sign waves on a black background and strange voices criticizing me. I had that dream many times. The voices would change, but the sign waves would always be there.
I wonder if it says something about me that my nightmares would be so abstract?
Delirium is a lot like a bad acid trip.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.06.23 14:15:00 -
[469] - Quote
June 15th: Culturally Apropos (Yes I am getting behind. I have been busy.)
I like the idea of a Mastery skill for Weapons & Suits that levels through use rather than assigning skill points to it. A weapon's Mastery skill could accumulate skill points every time you do damage with the weapon, with larger bonuses given for Assists and Kills. The Mastery skill bonus should be fairly small though (like 1% damage per level or something) so it does not create an insurmountable difference between new players and vets, and also so it does not force people to stick to only one weapon. It needs to be a "nice to have" bonus, not a "must have" bonus.
However a Mastery Skill system based on gaining mastery by using the item would be a new system within the game, which would likely take a fair bit of Dev time, and I don't think it would be a high priority for development. But it would be nice!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.24 12:53:00 -
[470] - Quote
June 22nd: A B+
Soraya Xel is definitely getting better at giving his CPM update. This time it was something like "I know you guys have not seen much of Rattati recently but I have seen a screenshot of what he is working on and am really excited!" It tells us nothing, but gives us a warm fuzzy feeling.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.29 14:11:00 -
[471] - Quote
Aelns Dene certainly knows how to write a synopsis.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
6
|
Posted - 2015.06.29 15:28:00 -
[472] - Quote
Fox Gaden wrote:Aelns Dene certainly knows how to write a synopsis.
Yup. I will get the podcast posted tonight so entries can be submitted again by Wednesday night. I edited it, uploaded it already (smart people can find it at the same MP3 URL as every other week's, but with the next episode number), but I went to bed before I updated the feed and made the blog post and stuff.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.06.30 13:59:00 -
[473] - Quote
June 29th: Proctology Is My Game:
It says something about how much better things went for CPM1 than CPM0 when you look at how many of them are running for a second term.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
6
|
Posted - 2015.06.30 22:39:00 -
[474] - Quote
Fox, then you just make a second post. ;)
By the way, changed the way the Podcast section of the blog appears when you click the top link! It's much shinier now: http://biomassed.net/category/podcast/
The old page, at http://biomassed.net/podcast/ also still exists with the traditional links to the MP3s, and that page will continue to update and work going forward as well.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.02 14:21:00 -
[475] - Quote
Soraya Xel wrote:Fox, then you just make a second post. ;) Well, yes, but it would be a significant milestone.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
|
Posted - 2015.07.14 14:10:00 -
[476] - Quote
Episode 62: GÇ£Space MountainGÇ¥ (July 14, 2015)
Talk of the lack of Corp/Alliance management tools in DUST has lead me to create this thread.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
|
Posted - 2015.07.16 04:57:00 -
[477] - Quote
If you continue to feature entertainment news on a Dust podcast, I suggest you begin rating movies on a scale of 1 to John Wick.
Anything less would be a disservice to the Dust community
CPM 2 Candidate
YouTube
Pink Scramblers!
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Soraya Xel
Random Gunz Rise Of Legion.
6
|
Posted - 2015.07.16 06:06:00 -
[478] - Quote
Darth-Carbonite GIO wrote:If you continue to feature entertainment news on a Dust podcast, I suggest you begin rating movies on a scale of 1 to John Wick.
This is a pretty good scale. However, where would you place the upcoming Deadpool movie on this scale, compared to John Wick? (According to Jay, there is only one right answer here.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
|
Posted - 2015.07.16 07:49:00 -
[479] - Quote
Soraya Xel wrote:Darth-Carbonite GIO wrote:If you continue to feature entertainment news on a Dust podcast, I suggest you begin rating movies on a scale of 1 to John Wick. This is a pretty good scale. However, where would you place the upcoming Deadpool movie on this scale, compared to John Wick? (According to Jay, there is only one right answer here.)
I knew this would come up, but I'm afraid I am still caught off guard. Perhaps a Wick/Deadpool teamup would solve all our problems?
I also freaking love the idea for a critiquing Soraya live stream. I used to do this on a daily basis back in Top Men, so it would warm the malicious part of my heart to see this joy brought to the masses.
CPM 2 Candidate
YouTube
Pink Scramblers!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
|
Posted - 2015.07.17 02:20:00 -
[480] - Quote
Soraya Xel wrote:Darth-Carbonite GIO wrote:If you continue to feature entertainment news on a Dust podcast, I suggest you begin rating movies on a scale of 1 to John Wick. This is a pretty good scale. However, where would you place the upcoming Deadpool movie on this scale, compared to John Wick? (According to Jay, there is only one right answer here.)
Everything is on a scale of 1 to Deadpool
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Fox Gaden
Immortal Guides Learning Alliance
7
|
Posted - 2015.08.10 15:49:00 -
[481] - Quote
August 3rd: Loredec
CPM2 I voted on two characters this year.
Snipers: I have been killed by Tactical Sniper rifles and Officer Sniper rifles in the last few months, but I could count on one hand how many times I have been killed by either a standard or Charged Sniper Rifle in the last few months, and have fingers left over.
I would prefer to have bullet drop start after 100m on a sniper rifle rather than reduce range. Then long range sniping would take a lot of player skill.
It would be good if any squad member could place an attack order, just have it yellow instead of red if they are not the Squad Lead. This would allow Snipers to also be spotters.
Here is a retro guide that I am not sure is applicable anymore. Fox Guide: Marksman, Taking Sniper to the next level
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aelns Dene
DUST University Ivy League
50
|
Posted - 2015.08.14 11:33:00 -
[482] - Quote
Fox Gaden wrote: I would prefer to have bullet drop start after 100m on a sniper rifle rather than reduce range. Then long range sniping would take a lot of player skill.
This seems to be very much needed but ultimately only if the ability to perform the intelligence role is there.
Fox Gaden wrote: It would be good if any squad member could place an attack order, just have it yellow instead of red if they are not the Squad Lead. This would allow Snipers to also be spotters.
Your proposal is interesting but thwarts the coherence of roles in game. That spotter ability is a staple of scouts and that ability should be reserved for them. Hence, not the weapon (sniper rifle) but the merc (scout role suit) should acquire new spotter abilities. Giving this ability to everyone in squad is giving too much out for too many. Keeping the asymmetric game play coherent is possibly the difficult part of any balance pass in Dust. If the feeling is that scouts already have too much on their plate then make it a feature requiring both scout AND sniper rifle. Scouts in sniping roles are already a rarity due to their squishiness and this would make such a choice a balanced one.
Fox Gaden wrote: I think that your Corp owning a district should give Planetary Interaction (PI) bonuses in EVE, so that if your Corp owns a few districts on the same planet then EVE characters in your Corp would be able to get PI yields on a Low Sec planet which would be equivalent to production levels that would normally only be seen on a Null Sec planet. (PI yields are highest in Null Sec and lowest in High Sec.) I also think that 10% of the Corp Tax on PI operations should be paid to the Corp in DUST ISK, while the other 90% would go to the Corp's EVE wallet. This would create a cross game benefit for EVE and DUST characters to work together in Planetary Conquest.
This feels so right I can't even begin to explain! An expanded win-win cooperation (synergy) scenario between players of Eve and Dust is a must have in the new ported edition of Dust514 (it's coming... be patient...). It's, imho, probably the single most important feature DUST514 should have in its porting process. Bring Eve to Dust!!! Make it really attractive for Eve corps to dive into Dust514 to maximise Eve side revenue! ECONOMICS GUYS!!!!! Ugh... I stress myself too much with this...
Thanks for the, once again, excellent post Fox.
See you all around...
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.14 14:47:00 -
[483] - Quote
Aelns Dene wrote:Fox Gaden wrote: It would be good if any squad member could place an attack order, just have it yellow instead of red if they are not the Squad Lead. This would allow Snipers to also be spotters.
Your proposal is interesting but thwarts the coherence of roles in game. That spotter ability is a staple of scouts and that ability should be reserved for them. Hence, not the weapon (sniper rifle) but the merc (scout role suit) should acquire new spotter abilities. Giving this ability to everyone in squad is giving too much out for too many. Keeping the asymmetric game play coherent is possibly the difficult part of any balance pass in Dust. If the feeling is that scouts already have too much on their plate then make it a feature requiring both scout AND sniper rifle. Scouts in sniping roles are already a rarity due to their squishiness and this would make such a choice a balanced one.
I disagree. Giving the spotting ability to everyone still allows Scouts and Snipers to be more effective spotters.
Scouts are faster, stealthier, and can see stuff on their Tac Net. They are better setup for locating stuff that would need spotting.
Snipers are usually in a position to see large portions of the map, so they also have an advantage for Spotting.
In other words, those roles have an innate advantage as spotters so there is no need to restrict it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.18 14:44:00 -
[484] - Quote
August 17th: Abrupt Conclusion
I purchased my PS3 to play DUST. I got the DUST bundle, and that is how I got into the Closed Beta.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.18 19:07:00 -
[485] - Quote
Another great episode. Regarding the port vs. DUST 2.0, I think the distinction is largely semantic. The correct way to approach it is to systematically work through the existing code, converting it to the new platform, cleaning it up/refactoring as they go. Some systems may need to be heavily modified (like movement, hit detection), but it would be a huge mistake to start with a blank text file and literally start over from scratch. That approach would result in 2 more years of bug fixes after launch. The code we have has been said to be a mess, and there are aspects that are broken, but it mostly works, and a lot of the problems have already been ironed out. Throwing all of that away would be a massive mistake.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.19 15:04:00 -
[486] - Quote
Vell0cet wrote:Another great episode. Regarding the port vs. DUST 2.0, I think the distinction is largely semantic. The correct way to approach it is to systematically work through the existing code, converting it to the new platform, cleaning it up/refactoring as they go. Some systems may need to be heavily modified (like movement, hit detection), but it would be a huge mistake to start with a blank text file and literally start over from scratch. That approach would result in 2 more years of bug fixes after launch. The code we have has been said to be a mess, and there are aspects that are broken, but it mostly works, and a lot of the problems have already been ironed out. Throwing all of that away would be a massive mistake. I agree with this.
A port will require rewriting the code, so that is a good opportunity to clean up some fundamental problems that the Dev team have identified, but have only been able to work around to this point.
However the fundamentals of the game would remain the same. All weapons, suits, modules, and equipment would work the same with the same stats, so we can have the balance that we have been working on for years right out of the gate on the next platform. The exception would be items using placeholder art, or adding mechanics that were not possible before. (Like a heat debuff on a target rather than head buildup on the weapon, for building damage on Laser Rifle and Heavy Laser targets.)
It is also an opportunity to add new features such a PVE which are easier to program for a more powerful platform, and will give the game more appeal to new players on the new platform.
So, really, something more than just a Port, but less than a new game. Everything in DUST 514 should be in the new version, but with improved underlying code and some new stuff. It should feel more like one of those expansions WOW has every two years, rather than like the new version of COD that comes out ever two years. Same persistent characters and assets, but with improved mechanics and some new stuff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.04 16:25:00 -
[487] - Quote
August 24th: The Empress is Dead, Long Live the Empress
Did Cross say "Tempered Tantrums"? I could see Cross having a tempered tantrum.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 15:15:00 -
[488] - Quote
September 14th: CCP Never Changes
The opening written by Cat Merc makes this one of the best episodes, and the episodes right out of the gate!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.29 15:37:00 -
[489] - Quote
September 28th: AV On Hand (Biomassed 73)
Darth is a master. It is like he has been CPM for years!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.09.30 03:33:00 -
[490] - Quote
I did some math on the swarm lock changes and it's pretty interesting. While a nerf of 25m lock-on range does sound pretty small (roughly 14.3% less range from what we have now), it's actually a pretty major nerf. Lock on range creates a dome of influence on the map. If you calculate the volume of the dome (the sphere divided in half) and compare the difference, that 25m lock-on range nerf translates into a whopping 37% reduction in the volume of airspace that it can control. Furthermore, if you exclude the volume immediately around the swarm launcher (because realistically you're almost never fighting dropships at point blank range with swarms), that percentage reduction is even higher.
I'm not saying the swarm nerf is a bad idea, but I do think it's a much larger nerf than it sounds when you hear "25m lock-on range reduction."
Fox Gaden wrote:Heavy Laser:
I like the idea of a Heavy Laser. Give it a bit more damage than the Laser Rifle, and 100% damage against vehicles.
Many have suggested a Heavy Laser weapon based on the Scrambler (pulse laser) model, but I have always preferred the idea of a Heavy Laser (Beam Laser).
How about a larger version of the Laser Rifle with two focal lengths? Have the actually optimal and effective range change when you switch from hip fire to ADS. As balance, have the near distance damage drop-off shift out as well. So damage builds up as you get closer to the focal length, stays steady within the optimal, and then drops off again as the beam gets out of focus with range. It could be a powerful short range weapon when hip firing, and a powerful long range weapon when ADS, but have it mediocre at mid range in both modes. (Basically pushing L2 switches the focus crystal from a short focal length crystal to a long focal length crystal.)
So have Optimal be 10m to 20m in hip fire, and 60m to 100m in ADS, but have 40m be beyond the effective range for hip fire but still short of the focal range for ADS. This way the dps would drop off steadily between 20m and 35m, be very low between 35m and 45m, and then build again between 45m and 60m. That would provide a weakness that could be exploited by rifle users, while making the weapon both effective against infantry in CQC and against vehicles at a distance. Don't give it any Zoom on ADS mode so the distance setting is better for larger targets (AV) than infantry.
I agree with the heavy laser being a beam laser. I think the ranges are wrong though, I'm thinking it should be 150-200ish range and weaker up close. This would make it terrible vs. infantry with no zoom, but effective vs vehicles. I'd also change the beam color to denote it's range (maybe infrared orange/red would be appropriate).
Best PvE idea ever!
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.30 04:40:00 -
[491] - Quote
Excellent point, Vell0cet. I might just have to quote that next week.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.01 04:47:00 -
[492] - Quote
Soraya Xel wrote:Excellent point, Vell0cet. I might just have to quote that next week. No worries Xel. You might want to double-check my math, but it should be right. Also, I'm not saying the changes are right/wrong. I don't fly much or swarm so I don't have a strong opinion on how that balance should work. This is a pretty severe nerf though.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.10.08 18:48:00 -
[493] - Quote
October 5th: #PortDust514 (Biomassed 74)
Patch FoxFour Swarm Launcher Rang Nerf: I am ok with the range nerf if they add a Swarm Variant that has a longer range than the current version. Then they can balance the long range one against Dropships, and the short range one against Tanks.
They would both use the same size missiles, you are just exchanging payload for a larger full tank, or visa versa.
I mean you would be able to gut punch a Dropship with an Anti Tank Swarm Launcher if it got too close, or harass a Tank at a long distance with an Anti Air Swarm Launcher, so there would be some crossover ability.
I agree that they should have gone in at the same time, but if they can add the AA Swarm in the next Patch or Expansion I can live with the delay.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.10.22 15:09:00 -
[494] - Quote
Soraya Xel wrote:Fox, then you just make a second post. ;) By the way, changed the way the Podcast section of the blog appears when you click the top link! It's much shinier now: http://biomassed.net/category/podcast/The old page, at http://biomassed.net/podcast/ also still exists with the traditional links to the MP3s, and that page will continue to update and work going forward as well. Perhaps J could edit the original post and add these links.. ? It would be nice not to have to go looking for them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.10.22 15:13:00 -
[495] - Quote
Now I need to get a map done, so time to queue up a podcast to keep my mind occupied so I don't start wasting time on the forums again...
October 19th: Scary Pokey (Biomassed 76)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.10.22 17:12:00 -
[496] - Quote
Fox Gaden wrote:That seemed short. It is over and I am not even done my map yet.
It was. It was, in fact, two minutes shorter than our shortest episode prior. We need some more material to talk about. #PortDust514
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations
1
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Posted - 2015.10.23 01:22:00 -
[497] - Quote
Fox Gaden wrote:Soraya Xel wrote:Fox, then you just make a second post. ;) By the way, changed the way the Podcast section of the blog appears when you click the top link! It's much shinier now: http://biomassed.net/category/podcast/The old page, at http://biomassed.net/podcast/ also still exists with the traditional links to the MP3s, and that page will continue to update and work going forward as well. Perhaps J could edit the original post and add these links.. ? It would be nice not to have to go looking for them.
Done.
Thanks for the reminder...should have done that a while ago. Great work by Pokey & Xel on the website.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.23 01:38:00 -
[498] - Quote
Soraya Xel wrote:We need some more material to talk about. Capacitors! EVE-style e-war: Neuts, webs, ECM flashbangs, target painters, etc. Ways to reimagine the NPE.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.11.25 13:07:00 -
[499] - Quote
Just wanted to say that I am still listening to all the Podcasts. I just have not felt motivated to comment in several weeks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.12.08 00:19:00 -
[500] - Quote
Glad to hear you're still hanging in there. I used to religiously check this thread for your comments, you know. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.11 13:31:00 -
[501] - Quote
I heard you say Maze Runner was bad. You know what was worse? ... the sequel It must have been written by a committee siting around a boardroom table trying to come up with reasons to have the main character run.
Now if you want to see a good movie where the main character spends most of the movie running, rent the German movie "Run Lola Run".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2016.01.12 15:10:00 -
[502] - Quote
Fox Gaden wrote:I heard you say Maze Runner was bad. You know what was worse? ... the sequel It must have been written by a committee siting around a boardroom table trying to come up with reasons to have the main character run.
I haven't seen the sequel yet, I'm on the hold list at the library still. I'm not really looking forward to it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.08 13:58:00 -
[503] - Quote
I am really looking forward to this week's episode. Something Happened!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.09 17:27:00 -
[504] - Quote
Listening to Episode 91 now...
I would totally buy a PC to play a New Eden FPS MMO... but as it happens, I was planning to buy a gaming PC this summer anyway, so this time around maybe I will have the hardware that runs the game when the game comes out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ghural
warravens Imperium Eden
411
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Posted - 2016.02.14 09:40:00 -
[505] - Quote
They should do an episode on which PC games to play in preparation whilst we wait for the new game. |
Fox Gaden
Immortal Guides
7616
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Posted - 2016.02.18 15:22:00 -
[506] - Quote
Nothing posted yet... come on guys... waiting to hear about the guy in the red suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7616
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Posted - 2016.03.30 17:31:00 -
[507] - Quote
I just realized I can use Fox Gaden's gmail account to log into the Biomass web site, so I am responding to episodes on the Biomass site now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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