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Pokey Dravon
OSG Planetary Operations Covert Intervention
2033
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Posted - 2014.05.16 00:22:00 -
[1] - Quote
Killar-12 wrote:I might be interested in coming on the show, and appia, It'd be nice to see you and some of the other CPM candidates there
We will continue to pull guests as well as other CPM1 candidates into the show. Like I said last week, don't think about candidates as solely individuals, think of them as potential parts of the whole.That being said I'm all in favor of giving people a chance to speak their mind and make their CPM pitch.
I do however want to keep the number of people in each show fairly low. We got our start speaking on the EVE podcast 'Podside' and while they're a great group of guys, there were often SO many people on at once it was difficult to get a word in edgewise and I don't want someone's voice to be trampled due to overcrowding in the conversation.
If someone is interested in coming onto the show (CPM or not) they need only contact myself, Xel, or Jayson directly. Just keep in mind we may have people scheduled already for that week and you may have to wait a week or so to get your chance.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2155
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Posted - 2014.06.24 18:10:00 -
[2] - Quote
Yeah.....phones really hate Flash, which the site uses to play that video. I'll see what I can do about getting an Auto-detect on there to see if people are on mobile, and direct them to a more mobile friendly site.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2165
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Posted - 2014.06.30 02:07:00 -
[3] - Quote
Just as an update guys, due to technical difficulties we will not be able to stream the show tonight.
However we are recording and it will be available on www.biomassed.net later this evening as well as on iTunes tomorrow morning.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
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Posted - 2014.06.30 19:49:00 -
[4] - Quote
Soraya Xel wrote:We spent a few minutes complaining about candidates not being approved fast enough last night. This morning, I see the approved list has doubled! Good job, Logibro!
But we didn't stream
Only explanation is that IWS is actually Logibro.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
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Posted - 2014.06.30 21:20:00 -
[5] - Quote
Damnit Xel, I was trying this tinfoiling thing everyone is so fond of!
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2173
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Posted - 2014.06.30 21:59:00 -
[6] - Quote
Ahh, Sensei Shad.... Master of Irrationality and Destroyer of Reason.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2326
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Posted - 2014.07.14 02:10:00 -
[7] - Quote
Luther Mandrix wrote:
How about a three stage Planetary Conquest Battle planet 1.Ambush mode both Corps Attacker and Defender 2.Domination Mode Attacker and defender. 3.Skirmish for the District (Like PC bow)
1.If attacker wins Ambush Attacker has the ground that the ambush was won on. 2.Attacker moves to Domination Defender map if Attacker wins they keep that ground also. 3.Next Attacker attacks district like present PC Match.
Total Clone Package assault x amount of clones to attack district 150 Ambush & 150 Dom & 150 Skirmish= 450 attacking clones. If attackers win ambush but lose Dom Ambush map will have surviving attacking clone forces.
This would by Team gameplay that a lot of us want.
Edit
Here is my thoughts on changes to PC.For talk on Biomassed 7/11/2014
You should come n the show and discuss your ideas personally
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2326
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Posted - 2014.07.14 07:07:00 -
[8] - Quote
Soraya Xel wrote:Our eleventh episode of Biomassed, "Death to All Uplinks" is available at http://www.biomassed.net/podcast and should be on iTunes shortly. We're also working on getting all of our episodes up on our YouTube channel as well.
Yeah encoding takes forever but I should be caught up with tonight's episode by tomorrow.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2331
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Posted - 2014.07.14 19:35:00 -
[9] - Quote
Appia Vibbia wrote:Um, listening is. Did I hear that correctly, Jackal wants a return of LOS shared vision?
Something along those lines. The ability to mark a target but only if LOS is maintained.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2332
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Posted - 2014.07.14 21:10:00 -
[10] - Quote
I actually like some iteration of that idea, particularly for Snipers who want to share long range intel with the team.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2343
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Posted - 2014.07.15 17:42:00 -
[11] - Quote
Not to mention there are a lot of details that would need to be looked at as well. How the cloak factors in, "Paintable" distance and how that ties in with precision and profile, duration, ease of use, ect. I mean to be fair something like this likely isn't in the realm of Dust anyways, so we'd be looking at how it would work in Legion which will *hopefully* move away from this terrible binary scan system completely.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2391
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Posted - 2014.07.18 18:28:00 -
[12] - Quote
Alright I'll chime in.
I don't have an issue with multiple options when it comes to game mechanics. It comes down to two key things "How Easy is it to use this option?" and "How efficient is this option?" and these factors needs to be inversely related. In short, the easier it is and the less player interaction needed, the less efficient it should be. Purely NPC driven mechanics should be the last resort, most inefficient way to do anything and serve as a 'net' of sorts for situations where other methods fail.
For example the MCC and Ground spawn are purely NPC driven spawn systems as they do no move, cannot be destroyed, and are well protected. They're far away from the fight, have pretty average spawn times, and generally are avoided if possible because its just not very efficient. Whereas I see someone in a dropship with a mCRU being the ultimate in spawning. Extremely short spawn times, mobile, can drop infantry off on multiple elevations, but also has to deal with enemy AV and requires a dedicated pilot. This would be the preferred method because it's simply the most flexible and efficient, but also the hardest to maintain and pull off.
Sky spawning takes a bit of a middle ground. Players put down (lets say an Uplink) which sends coordinate data to a low orbit NPC ship which HALO drops you in the general area of the Uplink. The area is campable and the uplink is easily destroyed, but it still requires player interaction to place the uplink. Spawn times are significantly longer than the Dropship option and the enemy has countermeasures which can be set up to prevent Sky Spawning in that area. Its a flexible option which doesn't require constant interaction like a dropship, but is far less efficient and can be countered fairly easily.
CRUs are another middle ground. They're static but are not limited by Spawn Capacity. Spawn times should be better than sky spawning as it is a less flexible option, but can be easily captured by the enemy.
So to review, listed from least efficient to most efficient
Hard NPC Spawns [High Ease of Use - Low Efficiency] -Static (Very Far from Objectives) -Average Spawn Time -Cannot be Countered -Zero Player interaction
Sky Spawn [Moderate Ease of Use - Moderate Efficiency] -Requires Placement of Equipment but Dynamic -Long Spawn Time -Can be Easily Countered -Low Player Interaction
CRU [Moderate Ease of Use - Moderate Efficiency] -Static -Average Spawn Times -Requires Capture of CRU -Difficult to Destroy -Low Player Interaction
Vehicle mCRU Spawn [Low Ease of Use - High Efficiency] -Requires Constantly Pilot Interaction but highly Dynamic -Short Spawn Time -Easily Countered -High Player Interaction
So basically its a matter of 50 Shades of Spawns. Less efficient options should be available if a more efficient options is unavailable. I think the concept of sky spawning is a valid one, just as long as other more difficult methods outclass it in terms of efficiency.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2412
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Posted - 2014.07.18 22:23:00 -
[13] - Quote
Soraya Xel wrote:I agree with Pokey's point about a variety of spawn methodologies. I think this is a good optional one.
I think the idea of sky spawning works well in Salvage, because it is more of an open area, and you may not have a "side" to spawn on, or any pre-assembled spawn areas.
I would really rather see less uplinks in the game though, and more CRUs. I dislike uplinks from a lore standpoint, and I also dislike how they appear to make CRUs less relevant as strategic hold points.
Xel I'd say replace the uplink's function with the Skyspawn Becon concept completely. I mean the term "Drop Uplink" to mean implies "This item LINKS UP to the ship in low orbit so you can DROP on it" haha
Jaysyn Larrisen wrote:
1) Your ability to guide your self in the air is currently pretty limited and unless noticeably changed that it would provide only a minimum ability to control your landing point. If you change it too much then you essentially do a "flying squirrel" bit across large chunks of the map....if you did that then you don't need a beacon or uplink.
2) You would have to adjust the TacNet or visibility of enemy and friendly Icons so you can actually see and react to the combat situation on the ground. Again...without noticeable changes which weren't mentioned in any of the CCP posts by the time you MIGHT be able to visually identify and track enemy targets its probably too late given the speed of decent. I would also point out that it's generally easier to pick up the zerg group around a spawn point than it is to see the 1 to 3 guys in solid ambush positions...those are the guys that really camp a position.
For perspective, I do routinely HALO from max flight ceiling and there are some advantages but it is certainly not a slam dunk to fix spawn issues by any stretch.
My overall point is that sky spawn may have a place as an option but it is not at the stage where I could seriously consider that as the primary spawn mechanism for a game mode.
1) Movement would need to be fairly limited, probably 25 meter radius at most away from the becon. You could force this limitation by giving limited time to move before your Inertial Dampeners auto deploy at a certain altitude.
2) I think becons should have a built in scanner to picks up enemies within a certain radius and streams that data to those dropping/ready to drop.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2445
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Posted - 2014.07.21 01:44:00 -
[14] - Quote
Fox Gaden wrote: Ok, that Uplink thing has got to go! Sky Spawn should spawn you at a random location above the map and you should be able to drift about 100 m while free falling before you hit the ground.
Im going to have to disagree with you there. I think in most game modes, the location of your teammates and what assets they currently hold should have a lot of meaning. In game modes like Ambush? Sure, I'm fine with that. But I think randomly spawning somewhere in the map in say an objective based game mode isn't really good game design. At that point you're guaranteed to be spawned somewhere totally different from the rest of your team, even with 100m drift.
So for game modes like Ambush, sure, you can replace smart deploy with random skyspawn. But for everything else I want to see more player interaction in the process.
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Pokey Dravon for CPM1
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3844
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Posted - 2014.12.08 16:11:00 -
[15] - Quote
"That little **** Pokey..." --CCP Rattati, Biomassed Episode 032
Best episode ever.
"That little shit Pokey..." --CCP Rattati, Biomassed Episode 032
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.07.17 02:20:00 -
[16] - Quote
Soraya Xel wrote:Darth-Carbonite GIO wrote:If you continue to feature entertainment news on a Dust podcast, I suggest you begin rating movies on a scale of 1 to John Wick. This is a pretty good scale. However, where would you place the upcoming Deadpool movie on this scale, compared to John Wick? (According to Jay, there is only one right answer here.)
Everything is on a scale of 1 to Deadpool
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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