The Black Jackal
The Southern Legion Final Resolution.
1278
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Posted - 2014.07.16 01:34:00 -
[1] - Quote
The guys above pretty much covered what I meant.
The idea was to approximate a comms chatter of saying 'there's a guy here' with a button press.
If I'm on comms with a team, and I see a cloak shimmer.. and I say.. "hey guys, there's a cloaky near x" that's what I want to approximate.
Except with a button click, you don't relay 'who' or 'what' it is (though Battlefield did this) you relay 'hey someone's there' fpor a couple of seconds.
With the advent of this idea, you can remove shared passive scans... so now, while a scout may be able to scan down someone on their Radar, it isn't shared until they put their reticle over the guy, and press the button. So Caldari's will still be long range scan hunters, but their shared scans are curtailed.. you get behind a guy, unless he turns and 'spots' you wont show up on everyone's screens.
This also propels Active Scanner to having a use of their own.. the ability to scan multiple people, and share them with your squad. Kind of like a mass 'spot' mechanism.
I'm sure a lot of people have played Battlefield 3, and that was partially the inspiration for this idea. Snipers can designate targets from long distances, the cloak could be made to prevent q spotting, if it's deemed needed, but in general it would stem the tide of shared passive scans that everyone hates, and put the sharing squarely in the hands of the players themselves.
The Black Jackal for CPM1
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The Black Jackal
The Southern Legion Final Resolution.
1278
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Posted - 2014.07.16 14:46:00 -
[2] - Quote
Fox Gaden wrote:It seems you guys only noticed GÇ£Sky SpawningGÇ¥ when a Dev finally started talking about it, and you seem to have no idea of the origins of the idea.
GÇ£Sky SpawningGÇ¥ is a beachhead mechanic for when you donGÇÖt have assets such as an MCC, DCC, or CRU on the ground. Its drawback is that it takes longer to get back into the battle, and that anyone watching the sky will know approximately where you landed, but it also gives you more control over where you land. For this reason it may also be used if your ground spawn assets are being camped. It represents insertion from the Warbarge without any ground assets used. *
I donGÇÖt believe that Drop Uplinks should be powerful enough to transport a clone from obit. I believe that getting a ground based clone supply should be a prime strategic objective, in order to make Drop Uplinks functional.
As well as its use in Salvage Districts, this is also a very important component in giving players the ability to GÇ£RaidGÇ¥ player owned districts where they donGÇÖt have ground assets. Attempts to take a district would require an MCC, but the ability to raid enemy districts without the expense of an MCC to ware down defenses and impact them financially would add a lot to game play.
* Whether this is launching your suited clone directly from the Warbarge and simply waiting to upload your consciousness into it when it gets into the lower atmosphere, dropping you from a Dropship/RDV, or teleporting you into the atmosphere, is really a Roll Playing issue, and frankly I would be fine with any of these options.
Edit: I mostly listen to Biomass a couple days later as a recording, and this time it had me pulling my hair out. If I had been listening live I would have posted in your chat: GÇ£ItGÇÖs a Beachhead mechanic you idiots!GÇ¥ You guys just did not seem to GÇ£getGÇ¥ it. I have been pushing this for the last six months. It has a specific purpose, and is certainly not meant as a replacement for the spawn mechanics we have now.
I'm actually well aware of the origins of the idea. And even then, argued against it.
At least, argued against a 'NPC' based Sky Spawn. A 'Player-based' one I'm all for. Something akin to getting a ship capable of deploying soldiers from low orbit in should be a mechanic, but NOT NPC based. that is what I was striving to get across during the podcast.
And Sky Spawning was 'put forward' during closed beta.
So long as players have to be involved (at least when it com to using the mechanic outside of PvE) I'm all for the idea.
Note: Still against Uplinks... but that's another story.
The Black Jackal for CPM1
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