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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
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Posted - 2014.11.24 15:43:00 -
[241] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:Were you guys able to get more into that grease fire of an idea about bandwidth after I left? We did discuss bandwidth. I think bandwidth is a great idea. I don't remember any huge objections to the idea either, so if you had some, you should've stuck around. ;)
I assume you think it's a good idea because it doesn't directly affect your solo play but I digress.
Equipment spam can certainly be an issue...the ham handed and ill-conceived bandwidth idea is simply a poor way to address it.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4803
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Posted - 2014.11.24 16:25:00 -
[242] - Quote
I think it's a good idea because it makes logistics suits a role, not a suit you use for the first 60 seconds of the match. If anything, it's a nerf to solo play and a buff to team play, as it means you can no longer be a solo heavy with your own uplinks and nanohives.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
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Posted - 2014.11.25 02:51:00 -
[243] - Quote
Soraya Xel wrote:I think it's a good idea because it makes logistics suits a role, not a suit you use for the first 60 seconds of the match. If anything, it's a nerf to solo play and a buff to team play, as it means you can no longer be a solo heavy with your own uplinks and nanohives.
I don't think you have a good idea of how many equipment passes of different types a dedicated logi likely has to make in single match.
The bandwidth change will make more folks not run logi, I'm confident of that....which likely means the remaining dedicated logi players will need to put even more types and amounts of equipment down and the current bandwidth concept won't support that.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4810
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Posted - 2014.11.25 06:55:00 -
[244] - Quote
Or they'll need to place equipment more intelligently. Spamming equipment is no longer a viable gameplay strategy. And people will need real logis to deploy equipment, not just "everyone have uplinks!"
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
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Posted - 2014.11.25 14:00:00 -
[245] - Quote
Soraya Xel wrote:Or they'll need to place equipment more intelligently. Spamming equipment is no longer a viable gameplay strategy. And people will need real logis to deploy equipment, not just "everyone have uplinks!"
My point is that you are fixing spamming by putting more weight on dedicated logi players which is good in spirit but with the same stroke you severely degrade those same logi players ability to meet the tactical requirements of their team.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4811
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Posted - 2014.11.25 15:21:00 -
[246] - Quote
How so? You can still make the same number of "equipment passes", but old equipment will not survive if you do. Which should be less tactically relevant at that point in the match anyways.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
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Posted - 2014.11.25 15:57:00 -
[247] - Quote
Soraya Xel wrote:How so? You can still make the same number of "equipment passes", but old equipment will not survive if you do. Which should be less tactically relevant at that point in the match anyways.
The point of the equipment passes (generic term btw) is that you often require more than one unique set of active equipment to support your team. You often need to support more than one position and when it comes to Amarr and Cal logi's you frankly need to be prepared to seed uplinks / hives in at least two positions in sufficent quantity and quality to support your team. Any bandwidth concept that i've heard to this point will potentially work to reduce spam AND they will likely negatively impact full time support players. The support players this hits the hardest will be the racial lines that are dependant on deployable bonuses.
It also seems to me that there is an information gap in the bandwidth discussion. How many logi's does it take to support a 16 player team on the maps we currently have? Anecdotally, I have routinely had to support the majority of a team, say two squads worth, playing dedicated logi and getting some assists here and there mostly from pocket logi's (aka scouts w/reppers). By your own repeated admission the vast majority of your play is solo so you may not be experiencing this.
If you want to address spam here are some easy tricks. 1) put a 5m bubble around supply depots that shuts down hives and uplinks. 2) move supply depots to tactically significant locations and not a 2min one way trip to the edge of the map from where the combat is occuring.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4811
|
Posted - 2014.11.25 16:03:00 -
[248] - Quote
It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
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Posted - 2014.11.25 16:50:00 -
[249] - Quote
Soraya Xel wrote:It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.)
The small measures I pointed out are just that...small measures not intended nor able to fix "spam". They will likely help a noticeable amount with garbage placement of equipment such as 4x nanohives sitting at the base of a supply depot.
Within the current parameters of the game, how many uplinks, hives, proxies, remotes do think is acceptable to be deployed in a match? How many of each suit type "should" be on a 16 player team for balance? Perhaps it's one of those "You know it when you see it" things but that is a dangerous thing left up to individual perspective.
What offsets are being emplaced for support classes that make the proposed bandwidth model attractive? None that we've seen so far. The idea that this makes logi's more valuable is wishful speculation at best. Again...no issue with thinking through how one deals with equipment spam but this is a poor answer at the moment specifically in regards to actual dedicaed support players. The fact that the solution isn't racial balanced (ref. Amar and Cal Logis dependant on deployables) is also very problematic.
As for uplinks...the solution is frankly quite simple. Cut the deployable number of deployable uplinks to 1x until you get to proto then have a variant or two that offers a couple additional deployable links with very few spawns or perhaps a "hardened" uplink that can survive at least one proto flux / locus grenade that has moderate number of spawns.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4812
|
Posted - 2014.11.25 17:31:00 -
[250] - Quote
Well, I think the racial bonus system for equipment is a problem. I don't think it's a justification not to make deployables work better. And reducing the number of deployables logis have to work with runs counter to offering them flexibility and functionality throughout their suit's lifetime.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides
5110
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Posted - 2014.11.25 19:47:00 -
[251] - Quote
My feedback on this week's episode. I will continue to post my thoughts hear until I have finished listening to the episode.
Concentric Ring Scanning. Here is a suggestion I made to take that a bit farther.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
5110
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Posted - 2014.11.25 20:15:00 -
[252] - Quote
Jaysyn Larrisen wrote:Soraya Xel wrote:It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.) The small measures I pointed out are just that...small measures not intended nor able to fix "spam". They will likely help a noticeable amount with garbage placement of equipment such as 4x nanohives sitting at the base of a supply depot. Within the current parameters of the game, how many uplinks, hives, proxies, remotes do think is acceptable to be deployed in a match? How many of each suit type "should" be on a 16 player team for balance? Perhaps it's one of those "You know it when you see it" things but that is a dangerous thing left up to individual perspective. What offsets are being emplaced for support classes that make the proposed bandwidth model attractive? None that we've seen so far. The idea that this makes logi's more valuable is wishful speculation at best. Again...no issue with thinking through how one deals with equipment spam but this is a poor answer at the moment specifically in regards to actual dedicaed support players. The fact that the solution isn't racial balanced (ref. Amar and Cal Logis dependant on deployables) is also very problematic. As for uplinks...the solution is frankly quite simple. Cut the deployable number of deployable uplinks to 1x until you get to proto then have a variant or two that offers a couple additional deployable links with very few spawns or perhaps a "hardened" uplink that can survive at least one proto flux / locus grenade that has moderate number of spawns. Your suggestion would hurt Amarr Logi a lot more than the Bandwidth idea would.
With Bandwidth the Logi with less slots still have the same amount of Bandwidth, so while Caldari and Amarr will not be able to carry as much of a variety, they will be able to set down the same number of deployables as the other logi.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.25 20:24:00 -
[253] - Quote
Fox Gaden wrote:Jaysyn Larrisen wrote:Soraya Xel wrote:It's not just "spam around supply depots". There is simply way too much reliance on dumping uplinks everywhere. There needs to be less uplinks. Everywhere. (I am a personal proponent of finding a way to remove uplinks entirely, because I think they suck, but currently the game needs them to some degree.) The small measures I pointed out are just that...small measures not intended nor able to fix "spam". They will likely help a noticeable amount with garbage placement of equipment such as 4x nanohives sitting at the base of a supply depot. Within the current parameters of the game, how many uplinks, hives, proxies, remotes do think is acceptable to be deployed in a match? How many of each suit type "should" be on a 16 player team for balance? Perhaps it's one of those "You know it when you see it" things but that is a dangerous thing left up to individual perspective. What offsets are being emplaced for support classes that make the proposed bandwidth model attractive? None that we've seen so far. The idea that this makes logi's more valuable is wishful speculation at best. Again...no issue with thinking through how one deals with equipment spam but this is a poor answer at the moment specifically in regards to actual dedicaed support players. The fact that the solution isn't racial balanced (ref. Amar and Cal Logis dependant on deployables) is also very problematic. As for uplinks...the solution is frankly quite simple. Cut the deployable number of deployable uplinks to 1x until you get to proto then have a variant or two that offers a couple additional deployable links with very few spawns or perhaps a "hardened" uplink that can survive at least one proto flux / locus grenade that has moderate number of spawns. Your suggestion would hurt Amarr Logi a lot more than the Bandwidth idea would. With Bandwidth the Logi with less slots still have the same amount of Bandwidth, so while Caldari and Amarr will not be able to carry as much of a variety, they will be able to set down the same number of deployables as the other logi.
I was giving Soraya a direct alternative to his griping about uplinks. I failed to clarify that I don't endorse it for the reasons you pointed out.
It also goes to my point that you can't have a full discussion about bandwidth without including all the other factors that play into support roles...role/racial bonuses, suit stats, equipment stats, related features, ect.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
5110
|
Posted - 2014.11.25 21:58:00 -
[254] - Quote
I believe that there are other changes proposed to go along with the introduction of Bandwidth which try to adjust for other role related factors.
As I understand it with Bandwidth and the related changes an Amarr Logi will be able to place more Uplinks from a single suit than they can currently, but less Uplinks than an Amarr Logi can currently using two fits with different types of uplinks. This somewhat makes up for the fact that Amarr/Caldari have less equipment slots.
I like the way they plays out. I think that if a Logi feels they have to use two fits to do their job, then something is wrong.
It is also important to remember that these changes effect the opposing team as well.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.26 03:57:00 -
[255] - Quote
Fox Gaden wrote:I believe that there are other changes proposed to go along with the introduction of Bandwidth which try to adjust for other role related factors.
As I understand it with Bandwidth and the related changes an Amarr Logi will be able to place more Uplinks from a single suit than they can currently, but less Uplinks than an Amarr Logi can currently using two fits with different types of uplinks. This somewhat makes up for the fact that Amarr/Caldari have less equipment slots.
I like the way they plays out. I think that if a Logi feels they have to use two fits to do their job, then something is wrong.
It is also important to remember that these changes effect the opposing team as well.
I maybe wrong but I'm not tracking any concepts like what you are describing as being publicly commented on by CCP as of yet. It also doesn't make up for the lack of equipment slots either. Either way, this is really just our opinions at this point at best.
As for the comment about it working against both teams equally, agreed ...but so what? It still doesn't meant bandwidth as currently described by Rattati is good idea.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
5122
|
Posted - 2014.11.26 12:55:00 -
[256] - Quote
Jaysyn Larrisen wrote:Fox Gaden wrote:I believe that there are other changes proposed to go along with the introduction of Bandwidth which try to adjust for other role related factors.
As I understand it with Bandwidth and the related changes an Amarr Logi will be able to place more Uplinks from a single suit than they can currently, but less Uplinks than an Amarr Logi can currently using two fits with different types of uplinks. This somewhat makes up for the fact that Amarr/Caldari have less equipment slots.
I like the way they plays out. I think that if a Logi feels they have to use two fits to do their job, then something is wrong.
It is also important to remember that these changes effect the opposing team as well.
I maybe wrong but I'm not tracking any concepts like what you are describing as being publicly commented on by CCP as of yet. It also doesn't make up for the lack of equipment slots either. Either way, this is really just our opinions at this point at best. As for the comment about it working against both teams equally, agreed ...but so what? It still doesn't meant bandwidth as currently described by Rattati is good idea. I got it from the fact that the Caldari and Amarr are supposed to get a role bonus to bandwidth, however on closer inspection I see the active limit on Uplinks is still low.
If an Amarr Logi can never use it's full bandwidth from equipment on a single suit... Then That is EPICALLY STUPID!
The limiting factor on deployables should be Bandwidth and amount carried, or Amarr/Caldari logi need a bonus to amount active for Uplinks/Nanohives.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1298
|
Posted - 2014.11.26 16:04:00 -
[257] - Quote
Honeslty, Fox... i think there are several areas that need to be addressed with the logi role and the racial suits. Removing tactical flexibility and adaptability...two of the few shining areas of positive play in Dust in an attempt to attack the singular problem of equipment spam is just not a well thought out idea at this point.
As i've noted in other places, I'm reserving my final judgement until I can see how ALL the overlapping factors are coming together. My opinions are based on what CCP has commented on or posted to publicly since all else is speculation by players.
I maybe wrong but many of those it seems many loudly arguing for the bandwidth concept aren't those that will be impacted in the most meaningful way, i.e. dedicated support players. The bandwidth idea does quite directly address "One Suit Wonders" at the same time as putting professional logis at another disadvantage.
I admit that I may not see the whole picture. That said, I also know that I'm looking at this from the perspective and experience level of someone that has been running logi 85% of the time for a couple years with some AV and Heavy mixed into the minority percentage. When you run logi but the tanks and ADS are overwhelming you then switch to AV and back to logi; when the hives are down and you and partner need to hold the last objective for another couple minutes to secure victory you can switch to heavy.
The bandwidth concept takes that level of play away for logi players. Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fox Gaden
Immortal Guides
5132
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Posted - 2014.11.26 16:08:00 -
[258] - Quote
Reposting my comments on episode 30 now that I have finished listening and made all my comments, for people who only read new posts. (I have an editing habit.)
Concentric Ring Scanning. Here is a suggestion I made to take that a bit farther.
The size of the dot on your radar should be proportional to the profile of the suit, so that you can tell a heavy suit from a medium from a scout, unless someone gets tricky and puts damps on his Sentinel to look less scary on the radar.
Armor/Shield Strafe Speed Nerf: - Great idea for Armor. - Shield Extenders should "extend" your shields, making your shield hit box bigger, rather than having a movement nerf. - With the disproportionate Strafe Speed nerf on Plate Armor for Sentinels it will be easier for Logi to hide behind them.
Breakin StuffGÇÖs proposal to increase HMG range through decreased dispersion, and reduce HMG turn speed: -I am not completely opposed to this. It would basically mean that HMG Sentinels would have to switch to a sidearm if someone gets inside of 5m. The HMG would still be very powerful at near mid to mid rang while having a clear weakness. -On a related note, Ripley Riley has suggested that a Sentinel should not be able to use an HMG for 7 seconds after dismounting from a vehicle. As long as they can still use their sidearm I am ok with this as well.
Bandwidth: - Bandwidth should be the same for STD/ADV/PRO, but Logi suit skill bonus should increase Bandwidth. (Addresses the APEX Logi suit issue by basing it on skills rather than suit tier.) - Other classes which don't have the bonus should have the same bandwidth at STD/ADV/PRO. - I agree on not introducing Equipment to boost bandwidth.Let's see how this plays out before even considering that. (Also what happens if you stack bandwidth boosting equipment on a Proto Min/Gal logi?)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Abandoned Privilege Top Men.
4822
|
Posted - 2014.11.26 16:30:00 -
[259] - Quote
Jaysyn Larrisen wrote:Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept.
No other role allows you to keep the advantages of that role while playing another one. If your deployables could all stay out when you switched roles, it'd be like a scout switching to a heavy but keeping their cloaking device and higher speed.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides
5135
|
Posted - 2014.11.26 17:50:00 -
[260] - Quote
Jaysyn Larrisen wrote:Honeslty, Fox... i think there are several areas that need to be addressed with the logi role and the racial suits. Removing tactical flexibility and adaptability...two of the few shining areas of positive play in Dust in an attempt to attack the singular problem of equipment spam is just not a well thought out idea at this point.
As i've noted in other places, I'm reserving my final judgement until I can see how ALL the overlapping factors are coming together. My opinions are based on what CCP has commented on or posted to publicly since all else is speculation by players.
I maybe wrong but many of those it seems many loudly arguing for the bandwidth concept aren't those that will be impacted in the most meaningful way, i.e. dedicated support players. The bandwidth idea does quite directly address "One Suit Wonders" at the same time as putting professional logis at another potential disadvantage.
I admit that I may not see the whole picture. That said, I also know that I'm looking at this from the perspective and experience level of someone that has been running logi 80% of the time for a couple years with some AV and Heavy mixed into the minority percentage. When you run logi but the tanks and ADS are overwhelming you then switch to AV and back to logi; when the hives are down and you and partner need to hold the last objective for another couple minutes to secure victory you can switch to heavy.
The bandwidth concept takes that level of play away for logi players. Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept. I understand where you are coming from.
It was a tough pill for me to swallow to realize that as a dedicated Sentinel, if my team does not have any Uplinks down I will have to choose between saying GÇ£thatGÇÖs not my jobGÇ¥ and accepting the loss, or setting aside my Sentinel suit and committing to playing Logi for the rest of the match.
It was made clear to me that this Bandwidth change is not only directed at reducing equipment spam. It is also intended to discourage switching roles during a match, requiring you to make a sacrifice. I think it was particularly aimed at casual Sentinels and casual Logi.
This change will have the side benefit of helping new players who only have the skill points to specialize in one role. If it is harder to switch roles mid match, the new players will be at less of a disadvantage.
It just means there is more of a commitment to a role, so you will chose your role based on squad and team composition, rather than based on what is happening at that very moment.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1280
|
Posted - 2014.11.27 00:34:00 -
[261] - Quote
After listening to the most recent episode I think it's very clear where this is heading... In a matter of days, Breakin Stuff will literally consume Soraya with his goonishness.
Breakin Stuff will become the new co-host and begin a reign of opinionated domination that will systematically weed out all dissenters. In a a week, all other hosts and guests (past, present, and future) will either be dead or imprisoned.
Breakin Stuff's influence will grow until the day that Sony is forced to discontinue the PS3, and implement a total recall to stop the spread of his contagion.
Years later, those lucky enough to have survived the dark age will say that their preeminent memory was that of maniacal laughter, and oddly, the smell of mountain dew and cheeto Dust...
1.9 Fixes This
Judge Rhadamanthus is my Hero
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1301
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Posted - 2014.11.27 01:31:00 -
[262] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:Scouts can swap to a heavy suit and break defenses and switch back to scout with no penalty...assaults can switch to scouts and cloak/shotty then to AV suit with no penalty. With the bandwidth idea and your team is getting hammered by vehicles and you switch to AV you can instantly erase 90% of your equipment no matter how thoughtfully placed and tactically valuable to your team. No other role will make that trade off in this concept. No other role allows you to keep the advantages of that role while playing another one. If your deployables could all stay out when you switched roles, it'd be like a scout switching to a heavy but keeping their cloaking device and higher speed.
You already don't keep the advantages of the logi role when you switch. Any logi bonus that you had on the equipment is already removed when you switch suits now. Oh by the way, regardless of class no ones deployable equipment goes away when they die and you can put a lot of equipment down without a logi suit if you are working at it.
To validate your analogy you would have to have something like removing the kills with an HMG from your match record when you switch suits...farsical, yes? That's pretty much what you are telling Logi players though.
Perhaps the bonus and perks should shift away from deployable items if bandwidth is enacted.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Soraya Xel
Abandoned Privilege Top Men.
4826
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Posted - 2014.11.27 04:05:00 -
[263] - Quote
Jaysyn Larrisen wrote:You already don't keep the advantages of the logi role when you switch. Any logi bonus that you had on the equipment is already removed when you switch suits now.
False. The ability to carry that much equipment at all is a huge bonus of the logi role.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
5148
|
Posted - 2014.11.27 12:49:00 -
[264] - Quote
Jaysyn Larrisen wrote:Oh by the way, regardless of class no ones deployable equipment goes away when they die and you can put a lot of equipment down without a logi suit if you are working at it. You just made the case for Bandwidth.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jynx'D
Heaven's Lost Property Negative-Feedback
179
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Posted - 2014.11.27 13:59:00 -
[265] - Quote
Logi's don't need another nerf - Most of the matches links are done by a single guy going out of his way - And now you want to limit what he's capable of doing? You're going to frustrate people with this change more so then make people think you're doing the right thing. This will especially effect PC matches and the dedicated uplink placer - you'll be forcing more people into uplinks suits. It's sorta fun to actually PLAY the game - not spend your time placing uplinks that die quick as heck. That's why a single dedicated player works.
The only thing that needs changing is a height limit on uplink placement. The spam isn't what's bad or ruins games *That lag tho...* - but where uplinks can be placed that gives one side a huge edge and with AV up there - a consistent huge edge. |
Soraya Xel
Abandoned Privilege Top Men.
4902
|
Posted - 2014.12.02 07:56:00 -
[266] - Quote
Pushed episode 31 out to iTunes, the site, and feed readers everywhere.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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da GAND
Bloodline Rebellion Capital Punishment.
1015
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Posted - 2014.12.02 17:02:00 -
[267] - Quote
Good episode I was more interested in the last topic, sometimes it feels like CCP stands for Can't Comprehend Productions because it seems like they just don't understand that the community is starving for news about Legion, if that's even the name of the project still, if they are working on it, if they have a team large enough for them to work on Legion and Dust to make actual progress, if they haven't scrapped the idea of an fps in New Eden.
Should Legion be on the ps4?
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Vell0cet
Company of Marcher Lords Amarr Empire
2631
|
Posted - 2014.12.02 22:51:00 -
[268] - Quote
Great episode. I have to disagree in a big way about Pirate dropsuits though. We need them for sure, but I think they should wait for another 3+ years until we have the full array of empire stuff in place and more-or-less balanced. These suits should be amazing, and they deserve their own art models. We're talking a ton of work to do them properly, and the game simply isn't mature enough yet. We need the full gamut of Ewar: capacitors, neuts, target painters, damps, ECM, tracking disruptors, player controlled drones, etc. before we start adding in pirate suits. Once we have that huge variety of stuff, then pirate suits make more sense because we have more options to bonus and penalize.
If we rush this, just to make people happy, it's going to make it much harder to change things later once this additional content gets added. It's cheesy and short-sighted thinking.
As far as how to acquire them, I think buying them from pirate faction LP stores is the right way to go. You should be able to save up to get the ones you want instead of praying the random number generator gives you the drop you want. And simply selling them on the market makes them too easy to acquire. They should require a significant investment to get. Along these lines, there should be MAJOR penalties to fighting for these pirates like in EVE. Examples would include nuking your faction standings will all empire factions, or making all items in the market cost 2x as much. We could have a "security status" rank that we improve by fighting for factions which gives us better prices from the market (perhaps increasing all prices from what they are now to balance it some), fighting for pirate factions will give you a negative sec status, making everything much more expensive.
Those are just some ideas, but the point is, the game isn't ready for pirate stuff yet. There are really amazing things we can do with these later if we have more "tools" to work with, but we have much bigger fish to fry for the foreseeable future (e.g. getting Gal and Cal assault bonuses up-to-snuff). We need full racial parity first and foremost (with actual art assets). Then if the art team runs out of things to work on, we should get them started on making unique models for pirate suits. It's going to be an insane amount of work to get it right. Oh, and we should NEVER have pirate BPO's. Seriously, that would make me furious.
Best PvE idea ever!
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hfderrtgvcd
1419
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Posted - 2014.12.02 23:49:00 -
[269] - Quote
I still don't really see why Jaysyn hate the bandwidth proposal so much. If you play logi for the majority of the match, it won't affect you at all. A prototype logi can still have 10+ pieces of equipment out at one time. It does nerf people who use a logi to spam equipment and then switch to a scout or heavy to slay for the rest of the match.
You can't fight in here! This is the war room.
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Fox Gaden
Immortal Guides Learning Alliance
5284
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Posted - 2014.12.03 18:11:00 -
[270] - Quote
My feedback on this weeks episode (Edited as I listen to it):
Totally agree. Logi vehicles should have small repair turrets, rather than how it was done before.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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