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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.10 15:49:00 -
[481] - Quote
August 3rd: Loredec
CPM2 I voted on two characters this year.
Snipers: I have been killed by Tactical Sniper rifles and Officer Sniper rifles in the last few months, but I could count on one hand how many times I have been killed by either a standard or Charged Sniper Rifle in the last few months, and have fingers left over.
I would prefer to have bullet drop start after 100m on a sniper rifle rather than reduce range. Then long range sniping would take a lot of player skill.
It would be good if any squad member could place an attack order, just have it yellow instead of red if they are not the Squad Lead. This would allow Snipers to also be spotters.
Here is a retro guide that I am not sure is applicable anymore. Fox Guide: Marksman, Taking Sniper to the next level
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Aelns Dene
DUST University Ivy League
50
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Posted - 2015.08.14 11:33:00 -
[482] - Quote
Fox Gaden wrote: I would prefer to have bullet drop start after 100m on a sniper rifle rather than reduce range. Then long range sniping would take a lot of player skill.
This seems to be very much needed but ultimately only if the ability to perform the intelligence role is there.
Fox Gaden wrote: It would be good if any squad member could place an attack order, just have it yellow instead of red if they are not the Squad Lead. This would allow Snipers to also be spotters.
Your proposal is interesting but thwarts the coherence of roles in game. That spotter ability is a staple of scouts and that ability should be reserved for them. Hence, not the weapon (sniper rifle) but the merc (scout role suit) should acquire new spotter abilities. Giving this ability to everyone in squad is giving too much out for too many. Keeping the asymmetric game play coherent is possibly the difficult part of any balance pass in Dust. If the feeling is that scouts already have too much on their plate then make it a feature requiring both scout AND sniper rifle. Scouts in sniping roles are already a rarity due to their squishiness and this would make such a choice a balanced one.
Fox Gaden wrote: I think that your Corp owning a district should give Planetary Interaction (PI) bonuses in EVE, so that if your Corp owns a few districts on the same planet then EVE characters in your Corp would be able to get PI yields on a Low Sec planet which would be equivalent to production levels that would normally only be seen on a Null Sec planet. (PI yields are highest in Null Sec and lowest in High Sec.) I also think that 10% of the Corp Tax on PI operations should be paid to the Corp in DUST ISK, while the other 90% would go to the Corp's EVE wallet. This would create a cross game benefit for EVE and DUST characters to work together in Planetary Conquest.
This feels so right I can't even begin to explain! An expanded win-win cooperation (synergy) scenario between players of Eve and Dust is a must have in the new ported edition of Dust514 (it's coming... be patient...). It's, imho, probably the single most important feature DUST514 should have in its porting process. Bring Eve to Dust!!! Make it really attractive for Eve corps to dive into Dust514 to maximise Eve side revenue! ECONOMICS GUYS!!!!! Ugh... I stress myself too much with this...
Thanks for the, once again, excellent post Fox.
See you all around...
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.14 14:47:00 -
[483] - Quote
Aelns Dene wrote:Fox Gaden wrote: It would be good if any squad member could place an attack order, just have it yellow instead of red if they are not the Squad Lead. This would allow Snipers to also be spotters.
Your proposal is interesting but thwarts the coherence of roles in game. That spotter ability is a staple of scouts and that ability should be reserved for them. Hence, not the weapon (sniper rifle) but the merc (scout role suit) should acquire new spotter abilities. Giving this ability to everyone in squad is giving too much out for too many. Keeping the asymmetric game play coherent is possibly the difficult part of any balance pass in Dust. If the feeling is that scouts already have too much on their plate then make it a feature requiring both scout AND sniper rifle. Scouts in sniping roles are already a rarity due to their squishiness and this would make such a choice a balanced one.
I disagree. Giving the spotting ability to everyone still allows Scouts and Snipers to be more effective spotters.
Scouts are faster, stealthier, and can see stuff on their Tac Net. They are better setup for locating stuff that would need spotting.
Snipers are usually in a position to see large portions of the map, so they also have an advantage for Spotting.
In other words, those roles have an innate advantage as spotters so there is no need to restrict it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.18 14:44:00 -
[484] - Quote
August 17th: Abrupt Conclusion
I purchased my PS3 to play DUST. I got the DUST bundle, and that is how I got into the Closed Beta.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.18 19:07:00 -
[485] - Quote
Another great episode. Regarding the port vs. DUST 2.0, I think the distinction is largely semantic. The correct way to approach it is to systematically work through the existing code, converting it to the new platform, cleaning it up/refactoring as they go. Some systems may need to be heavily modified (like movement, hit detection), but it would be a huge mistake to start with a blank text file and literally start over from scratch. That approach would result in 2 more years of bug fixes after launch. The code we have has been said to be a mess, and there are aspects that are broken, but it mostly works, and a lot of the problems have already been ironed out. Throwing all of that away would be a massive mistake.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.19 15:04:00 -
[486] - Quote
Vell0cet wrote:Another great episode. Regarding the port vs. DUST 2.0, I think the distinction is largely semantic. The correct way to approach it is to systematically work through the existing code, converting it to the new platform, cleaning it up/refactoring as they go. Some systems may need to be heavily modified (like movement, hit detection), but it would be a huge mistake to start with a blank text file and literally start over from scratch. That approach would result in 2 more years of bug fixes after launch. The code we have has been said to be a mess, and there are aspects that are broken, but it mostly works, and a lot of the problems have already been ironed out. Throwing all of that away would be a massive mistake. I agree with this.
A port will require rewriting the code, so that is a good opportunity to clean up some fundamental problems that the Dev team have identified, but have only been able to work around to this point.
However the fundamentals of the game would remain the same. All weapons, suits, modules, and equipment would work the same with the same stats, so we can have the balance that we have been working on for years right out of the gate on the next platform. The exception would be items using placeholder art, or adding mechanics that were not possible before. (Like a heat debuff on a target rather than head buildup on the weapon, for building damage on Laser Rifle and Heavy Laser targets.)
It is also an opportunity to add new features such a PVE which are easier to program for a more powerful platform, and will give the game more appeal to new players on the new platform.
So, really, something more than just a Port, but less than a new game. Everything in DUST 514 should be in the new version, but with improved underlying code and some new stuff. It should feel more like one of those expansions WOW has every two years, rather than like the new version of COD that comes out ever two years. Same persistent characters and assets, but with improved mechanics and some new stuff.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.04 16:25:00 -
[487] - Quote
August 24th: The Empress is Dead, Long Live the Empress
Did Cross say "Tempered Tantrums"? I could see Cross having a tempered tantrum.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.15 15:15:00 -
[488] - Quote
September 14th: CCP Never Changes
The opening written by Cat Merc makes this one of the best episodes, and the episodes right out of the gate!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.09.29 15:37:00 -
[489] - Quote
September 28th: AV On Hand (Biomassed 73)
Darth is a master. It is like he has been CPM for years!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.09.30 03:33:00 -
[490] - Quote
I did some math on the swarm lock changes and it's pretty interesting. While a nerf of 25m lock-on range does sound pretty small (roughly 14.3% less range from what we have now), it's actually a pretty major nerf. Lock on range creates a dome of influence on the map. If you calculate the volume of the dome (the sphere divided in half) and compare the difference, that 25m lock-on range nerf translates into a whopping 37% reduction in the volume of airspace that it can control. Furthermore, if you exclude the volume immediately around the swarm launcher (because realistically you're almost never fighting dropships at point blank range with swarms), that percentage reduction is even higher.
I'm not saying the swarm nerf is a bad idea, but I do think it's a much larger nerf than it sounds when you hear "25m lock-on range reduction."
Fox Gaden wrote:Heavy Laser:
I like the idea of a Heavy Laser. Give it a bit more damage than the Laser Rifle, and 100% damage against vehicles.
Many have suggested a Heavy Laser weapon based on the Scrambler (pulse laser) model, but I have always preferred the idea of a Heavy Laser (Beam Laser).
How about a larger version of the Laser Rifle with two focal lengths? Have the actually optimal and effective range change when you switch from hip fire to ADS. As balance, have the near distance damage drop-off shift out as well. So damage builds up as you get closer to the focal length, stays steady within the optimal, and then drops off again as the beam gets out of focus with range. It could be a powerful short range weapon when hip firing, and a powerful long range weapon when ADS, but have it mediocre at mid range in both modes. (Basically pushing L2 switches the focus crystal from a short focal length crystal to a long focal length crystal.)
So have Optimal be 10m to 20m in hip fire, and 60m to 100m in ADS, but have 40m be beyond the effective range for hip fire but still short of the focal range for ADS. This way the dps would drop off steadily between 20m and 35m, be very low between 35m and 45m, and then build again between 45m and 60m. That would provide a weakness that could be exploited by rifle users, while making the weapon both effective against infantry in CQC and against vehicles at a distance. Don't give it any Zoom on ADS mode so the distance setting is better for larger targets (AV) than infantry.
I agree with the heavy laser being a beam laser. I think the ranges are wrong though, I'm thinking it should be 150-200ish range and weaker up close. This would make it terrible vs. infantry with no zoom, but effective vs vehicles. I'd also change the beam color to denote it's range (maybe infrared orange/red would be appropriate).
Best PvE idea ever!
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.30 04:40:00 -
[491] - Quote
Excellent point, Vell0cet. I might just have to quote that next week.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.01 04:47:00 -
[492] - Quote
Soraya Xel wrote:Excellent point, Vell0cet. I might just have to quote that next week. No worries Xel. You might want to double-check my math, but it should be right. Also, I'm not saying the changes are right/wrong. I don't fly much or swarm so I don't have a strong opinion on how that balance should work. This is a pretty severe nerf though.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.10.08 18:48:00 -
[493] - Quote
October 5th: #PortDust514 (Biomassed 74)
Patch FoxFour Swarm Launcher Rang Nerf: I am ok with the range nerf if they add a Swarm Variant that has a longer range than the current version. Then they can balance the long range one against Dropships, and the short range one against Tanks.
They would both use the same size missiles, you are just exchanging payload for a larger full tank, or visa versa.
I mean you would be able to gut punch a Dropship with an Anti Tank Swarm Launcher if it got too close, or harass a Tank at a long distance with an Anti Air Swarm Launcher, so there would be some crossover ability.
I agree that they should have gone in at the same time, but if they can add the AA Swarm in the next Patch or Expansion I can live with the delay.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.10.22 15:09:00 -
[494] - Quote
Soraya Xel wrote:Fox, then you just make a second post. ;) By the way, changed the way the Podcast section of the blog appears when you click the top link! It's much shinier now: http://biomassed.net/category/podcast/The old page, at http://biomassed.net/podcast/ also still exists with the traditional links to the MP3s, and that page will continue to update and work going forward as well. Perhaps J could edit the original post and add these links.. ? It would be nice not to have to go looking for them.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.10.22 15:13:00 -
[495] - Quote
Now I need to get a map done, so time to queue up a podcast to keep my mind occupied so I don't start wasting time on the forums again...
October 19th: Scary Pokey (Biomassed 76)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.10.22 17:12:00 -
[496] - Quote
Fox Gaden wrote:That seemed short. It is over and I am not even done my map yet.
It was. It was, in fact, two minutes shorter than our shortest episode prior. We need some more material to talk about. #PortDust514
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jaysyn Larrisen
OSG Planetary Operations
1
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Posted - 2015.10.23 01:22:00 -
[497] - Quote
Fox Gaden wrote:Soraya Xel wrote:Fox, then you just make a second post. ;) By the way, changed the way the Podcast section of the blog appears when you click the top link! It's much shinier now: http://biomassed.net/category/podcast/The old page, at http://biomassed.net/podcast/ also still exists with the traditional links to the MP3s, and that page will continue to update and work going forward as well. Perhaps J could edit the original post and add these links.. ? It would be nice not to have to go looking for them.
Done.
Thanks for the reminder...should have done that a while ago. Great work by Pokey & Xel on the website.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.10.23 01:38:00 -
[498] - Quote
Soraya Xel wrote:We need some more material to talk about. Capacitors! EVE-style e-war: Neuts, webs, ECM flashbangs, target painters, etc. Ways to reimagine the NPE.
Best PvE idea ever!
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.11.25 13:07:00 -
[499] - Quote
Just wanted to say that I am still listening to all the Podcasts. I just have not felt motivated to comment in several weeks.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.12.08 00:19:00 -
[500] - Quote
Glad to hear you're still hanging in there. I used to religiously check this thread for your comments, you know. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.01.11 13:31:00 -
[501] - Quote
I heard you say Maze Runner was bad. You know what was worse? ... the sequel It must have been written by a committee siting around a boardroom table trying to come up with reasons to have the main character run.
Now if you want to see a good movie where the main character spends most of the movie running, rent the German movie "Run Lola Run".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2016.01.12 15:10:00 -
[502] - Quote
Fox Gaden wrote:I heard you say Maze Runner was bad. You know what was worse? ... the sequel It must have been written by a committee siting around a boardroom table trying to come up with reasons to have the main character run.
I haven't seen the sequel yet, I'm on the hold list at the library still. I'm not really looking forward to it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.08 13:58:00 -
[503] - Quote
I am really looking forward to this week's episode. Something Happened!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2016.02.09 17:27:00 -
[504] - Quote
Listening to Episode 91 now...
I would totally buy a PC to play a New Eden FPS MMO... but as it happens, I was planning to buy a gaming PC this summer anyway, so this time around maybe I will have the hardware that runs the game when the game comes out.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ghural
warravens Imperium Eden
411
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Posted - 2016.02.14 09:40:00 -
[505] - Quote
They should do an episode on which PC games to play in preparation whilst we wait for the new game. |
Fox Gaden
Immortal Guides
7616
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Posted - 2016.02.18 15:22:00 -
[506] - Quote
Nothing posted yet... come on guys... waiting to hear about the guy in the red suit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7616
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Posted - 2016.03.30 17:31:00 -
[507] - Quote
I just realized I can use Fox Gaden's gmail account to log into the Biomass web site, so I am responding to episodes on the Biomass site now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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