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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4708
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Posted - 2014.04.30 15:23:00 -
[1] - Quote
MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1639
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Posted - 2014.04.30 15:33:00 -
[2] - Quote
- I know one guy will give you a link to 4 of his majestic threads...
- Another will call you a scrub and say you are too scared to tank
- Another one would come barking about tiericide
- Some would yell Buff tanks and rails: Give more range and FG > Rails
- Some would say nerf Swarms.... Because they deserve it and they should stay that way....
- Some say the Cost is Justified, Proto Rifles > SICA/SOMA (But NO it's balanced), Proto AV suit Cost is more than a decent tank and apparently you should have 4-5 AV users to take out one... Cause that is balanced... So If they have 5 tanks, you should have a team of 30
- The L33T tankers these days yelling about how balanced AV vs Tanks are right now.....LOL
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:36:00 -
[3] - Quote
I should not die, because I am a tank.
Proposed Mobile CRU Changes
-HAND
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Takahiro Kashuken
Red Star. EoN.
3528
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Posted - 2014.04.30 15:37:00 -
[4] - Quote
Give me a proto vehicles first |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1639
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Posted - 2014.04.30 15:38:00 -
[5] - Quote
Takahiro Kashuken wrote:Give me a proto vehicles first
Give me a Proto AV to Counter that Proto Vehicle First |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
654
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Posted - 2014.04.30 15:39:00 -
[6] - Quote
Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do.
Vehicle Damage points made me give a siht about shooting tanks again.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:39:00 -
[7] - Quote
Takahiro Kashuken wrote:Give me a proto vehicles first After you nerf just about every vehicle module, and buff AV; sure.
Proposed Mobile CRU Changes
-HAND
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Takahiro Kashuken
Red Star. EoN.
3530
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Posted - 2014.04.30 15:40:00 -
[8] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First
You already have that
Proto breach/assault FG
Same with swarms/RE/PE/PLC |
Yoma Carrim
Kinsho Swords Caldari State
465
|
Posted - 2014.04.30 15:41:00 -
[9] - Quote
SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap.
Oh Heck
Logi, Tanker, Heavy
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:43:00 -
[10] - Quote
Soldner VonKuechle wrote:Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do. Vehicle Damage points made me give a siht about shooting tanks again. It's a good thing you don't participate in competitive game-modes.
You being a FC would guarantee that your team gets cloned.
Proposed Mobile CRU Changes
-HAND
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
655
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Posted - 2014.04.30 15:43:00 -
[11] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap.
Compared to the 2.5 million they used to run for the approximately same fitting, yes its cheap.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:44:00 -
[12] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. It's cheap in the same sense that Rankers say 215k AV suits are cheap...
Proposed Mobile CRU Changes
-HAND
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Ridire Greine
427
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Posted - 2014.04.30 15:45:00 -
[13] - Quote
You're a scrub thats too scared to tank!
But really, I just want good Blaster V Blaster fights, Rail fights are so boring, whoever shoots first wins.
If they were to remove Blasters I'd like to see them replaced by another Gallente turret, like a giant Shotgun or something!
Knight Soiaire
Fatal Absolution
Dirt Nap Squad.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
655
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Posted - 2014.04.30 15:46:00 -
[14] - Quote
Atiim wrote:Soldner VonKuechle wrote:Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do. Vehicle Damage points made me give a siht about shooting tanks again. It's a good thing you don't participate in competitive game-modes. You being a FC would guarantee that your team gets cloned.
My FC'ing takes an actual serious, competitive approach...that the feral cats in my corp seem to ignore and focus on killing redberries instead of following orders.
But for being an asshat, AVing is fun.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Yoma Carrim
Kinsho Swords Caldari State
465
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Posted - 2014.04.30 15:47:00 -
[15] - Quote
Atiim wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. It's cheap in the same sense that Rankers say 215k AV suits are cheap... =__= whoever said 215k suit is cheap needs their head checked.
Oh Heck
Logi, Tanker, Heavy
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
35
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Posted - 2014.04.30 15:47:00 -
[16] - Quote
SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Are you saying ISK is the (only) measure relevant for balance?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Bax Zanith
129
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Posted - 2014.04.30 15:47:00 -
[17] - Quote
I feel like CCP might be compincating. They only have militia and standard tanks, but we have militia to prototype. If tanks were balinced with what they have now, they would always be screwed over by proto swarms. A maddruger can handle our wakomi swarms because that is the highest level they can get; standard. The only way to get that AV V tank ballence is to introduc all racial vehical variants from militia to proto, than CCP can ballence accordingly. This is why I think the next big patch will be the vehical equivalent of 1.8.
I'd say walk in my shoes for a day, but you probably still won't understand.
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1641
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Posted - 2014.04.30 15:51:00 -
[18] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC
LOL What ?! Those tickle monsters ?! lmfao |
Galvan Nized
Deep Space Republic
943
|
Posted - 2014.04.30 15:51:00 -
[19] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC
Did you seriously just consider Proxies and Plasma Cannons as viable ways to combat Pro tanks? Do tankers seriously believe this crap?
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Ridire Greine
427
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Posted - 2014.04.30 15:55:00 -
[20] - Quote
Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do.
Knight Soiaire
Fatal Absolution
Dirt Nap Squad.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4712
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Posted - 2014.04.30 15:56:00 -
[21] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. Your 518k tank
Are you saying you refuse to use MLT tanks, just because? You can be just as effective in Soma or Sica at half the price, Why are you throwing away ISK then trying to claim tanks are balanced for it?
Get out of my thread with this terrible logic.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4712
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Posted - 2014.04.30 15:57:00 -
[22] - Quote
wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Ridire Greine
427
|
Posted - 2014.04.30 15:58:00 -
[23] - Quote
SoTa PoP wrote:wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
Giant Shotguns for tanks!
\o/
Knight Soiaire
Fatal Absolution
Dirt Nap Squad.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4715
|
Posted - 2014.04.30 16:00:00 -
[24] - Quote
Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. Then I don't use them because I don't agree.
Forges have always been able to solo tanks - rightly so. We're slow fat guys anyone can take out, literally, tanks, ADS, infantry, we're vulnerable mofos
... but now rep tanks are invincible towards us. and in PC, you'll see a lot of em.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Alena Ventrallis
PAND3M0N1UM Top Men.
1240
|
Posted - 2014.04.30 16:00:00 -
[25] - Quote
SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Large blasters should be reworked as AV. But first, give me some more variety of vehicles to kill.
MILITIA tanks cost too little for their investment. A proto turret costs more than any kind of dropsuit you can fit in the game, not even including mods or the damn hull. This is the issue, and why tanks are occasionally spammed, although the amount has lessened as of late. I have built tanks on my infantry character with no SP investment that rival my proto tanks in effectiveness. Increase the price of the hull, while decreasing the price of turrets and modules, so that current proto tanks remain the same price, but militia tanks become more expensive.
That's what you get!! - DA Rick
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
|
Posted - 2014.04.30 16:01:00 -
[26] - Quote
Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do.
RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks...
I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
|
Posted - 2014.04.30 16:03:00 -
[27] - Quote
Alena Ventrallis wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Large blasters should be reworked as AV. But first, give me some more variety of vehicles to kill. MILITIA tanks cost too little for their investment. A proto turret costs more than any kind of dropsuit you can fit in the game, not even including mods or the damn hull. This is the issue, and why tanks are occasionally spammed, although the amount has lessened as of late. I have built tanks on my infantry character with no SP investment that rival my proto tanks in effectiveness. Increase the price of the hull, while decreasing the price of turrets and modules, so that current proto tanks remain the same price, but militia tanks become more expensive.
How much is a Proto turret again ?!
My maddy with Neutron blaster (Dont jump your gun yet, i know its not proto) 2 Enhanced armor reps 1 Enhanced armor hardener 1 Fuel injector and sometimes damage mod costs about 176k
My scout suit with 249 Total ehp costs me 186k....
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KenKaniff69
Fatal Absolution
2371
|
Posted - 2014.04.30 16:04:00 -
[28] - Quote
AV is plenty effective with the hardener nerf.
I wish the hardeners wouldnt have nerfed and rather AV just gotten a straight buff.
Vehicle on vehicle combat is extremely imbalanced now.
The problem with tanks
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Bax Zanith
129
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Posted - 2014.04.30 16:04:00 -
[29] - Quote
SoTa PoP wrote:wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
I'm not saying "let's do this highly irrational idea," but how would you feel if it was replaced by a slow firing morter capable of one shoting infentry and deal a large amount of damage in a large radios?
I'd say walk in my shoes for a day, but you probably still won't understand.
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
35
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Posted - 2014.04.30 16:05:00 -
[30] - Quote
NAV HIV wrote:Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks... I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is...
...so it had reppers. What is the point you are trying to make? I once got shot in my MLT heavy suit, hid behind cover a while, and everything was back to 100%. Unbalanced?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:06:00 -
[31] - Quote
Atiim wrote:I should not die, because I am a tank. Well, I should die regardless of what I'm using... o.O Dunno about the rest of the people, it's just about who is able to kill me and who is not.
Dem sweet tears here.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Yoma Carrim
Kinsho Swords Caldari State
469
|
Posted - 2014.04.30 16:06:00 -
[32] - Quote
SoTa PoP wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. Your 518k tank Are you saying you refuse to use MLT tanks, just because? You can be just as effective in Soma or Sica at half the price, Why are you throwing away ISK then trying to claim tanks are balanced for it? Get out of my thread with this terrible logic. No I don't refuse to run MLT tanks, I have a blaster fit sica i like to derp around in if I'm board, but I don't find them as effective. Dangers when fit as a glass cannon yes but not nearly as survivable if someone jumps you.
Oh Heck
Logi, Tanker, Heavy
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
|
Posted - 2014.04.30 16:07:00 -
[33] - Quote
Also: Whats the Profile on the tanks... I run a Proto Cal Scout... I can see most cloaked/uncloaked Scouts and all other infantry on my HUD... But i can't see a bloody Tank Behind me ?! |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1644
|
Posted - 2014.04.30 16:09:00 -
[34] - Quote
Maximos Forcus wrote:NAV HIV wrote:Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks... I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... ...so it had reppers. What is the point you are trying to make? I once got shot in my MLT heavy suit, hid behind cover a while, and everything was back to 100%. Unbalanced?
If swarms actually worked, 3 guys (So that should in the books of teamwork) i would have backed off that area a long time ago... Yet i have the liberty to jump and kill those guys and not worry about the tank (Also cause it wasn't mine) |
Awry Barux
Ametat Security Amarr Empire
2401
|
Posted - 2014.04.30 16:10:00 -
[35] - Quote
Maximos Forcus wrote:NAV HIV wrote:Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks... I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... ...so it had reppers. What is the point you are trying to make? I once got shot in my MLT heavy suit, hid behind cover a while, and everything was back to 100%. Unbalanced? Oh my god. *ULTRA FACEPALM* In the heavy suit, you have to hide and avoid getting shot, or you'll die in 2 seconds, 3 at most. The tank can literally sit there not moving and just eat the shots.
Nerdier than thou
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:15:00 -
[36] - Quote
SoTa PoP wrote: Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Well, sure, increase our price and increase the effectiveness of AV, just at the same time increase the price of those STD suits that infantry uses to go 30-80/0-4 day in and day out. Margin that is beyond reach for tanks. So lets see, if a tank does 30/1 in his/her best game for the day, and this infantry slayer does 65/3. Tanker spent most likely 250-500k doing that while the infantry slayer did that in 10k-15k STD suit costing him/her a total of 30k-45k. By that logic it should cost the tanker 750k-1.5M and the slayer it should be 1.6M-3.2M. Well, I wouldn't go balance anything around ISK. But then again I wouldn't go crying if Swarms OHK'd me for the cost of 0 ISK as long as those Swarms rendered.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1442
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Posted - 2014.04.30 16:15:00 -
[37] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap.
1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil.
Crush them
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4718
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Posted - 2014.04.30 16:16:00 -
[38] - Quote
Yoma Carrim wrote:SoTa PoP wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. Your 518k tank Are you saying you refuse to use MLT tanks, just because? You can be just as effective in Soma or Sica at half the price, Why are you throwing away ISK then trying to claim tanks are balanced for it? Get out of my thread with this terrible logic. No I don't refuse to run MLT tanks, I have a blaster fit sica i like to derp around in if I'm board, but I don't find them as effective. Dangers when fit as a glass cannon yes but not nearly as survivable if someone jumps you. You just aren't good then and need the crutch ISK can offer a tank.
It's really that simple. Don't use that as a logical basis for this debate. MLT tanks are imbalanced. Proto AV cannot solo MLT tanks.
That is not right. If anyone can hop into these things, then someone whose thrown millions of SP to deal with them should be able to walk all over them.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
35
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Posted - 2014.04.30 16:19:00 -
[39] - Quote
Awry Barux wrote: Oh my god. *ULTRA FACEPALM* In the heavy suit, you have to hide and avoid getting shot, or you'll die in 2 seconds, 3 at most. The tank can literally sit there not moving and just eat the shots.
Really? You so cool. His story's punch line was that AFTER KILLING 3 INFANTRY, he came back to the tank, jumped in, and, lo and behold, it was back to 100%. not the fact it didn't get destroyed while he was sitting there. No, the fact is was back to 100%. How was this tank fitted? What swarms where they using?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:21:00 -
[40] - Quote
Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
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Alena Ventrallis
PAND3M0N1UM Top Men.
1241
|
Posted - 2014.04.30 16:22:00 -
[41] - Quote
Awry Barux wrote:Oh my god. *ULTRA FACEPALM* In the heavy suit, you have to hide and avoid getting shot, or you'll die in 2 seconds, 3 at most. The tank can literally sit there not moving and just eat the shots. Because he purposefully set up his tank to counter AV. LEaving him with no good buffer against railguns and RE. Wykiromi Breaches can also two shot a repper tank, with only 8 seconds of exposure to the tank at all (remember, we rarely have any idea you are even there until you hit us, even less if you're up high, so make that 4 seconds)
I can set up a tank to take high alpha weapons. 2 shield hardeners and a complex extender give quite a nice buffer against rails and takes at minimum 9 RE to kill me. But I rep slow, and the sustained damage of forges and swarms whittles me down. You also have cheap and no SP access to large railguns and militia damage mods, and 2 dam mods on a militia railgun will 4 shot a repper tank, 3 shots if one at least hits the weak point. This is with railguns being better at killing shields than armor.
Each fit has it's place. You just seem to be unwilling to field a repper tanks counters, or to squad with people who field such.
That's what you get!! - DA Rick
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4719
|
Posted - 2014.04.30 16:23:00 -
[42] - Quote
MarasdF Loron wrote:Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so. edit: Oh, actually, you're right. :3
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1442
|
Posted - 2014.04.30 16:24:00 -
[43] - Quote
MarasdF Loron wrote:Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so.
you are correct. Forgive me I should have specified that they would need a tank hull to mount that turret upon. I keep forgetting most of you can't think.
Crush them
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:24:00 -
[44] - Quote
SoTa PoP wrote:MarasdF Loron wrote:Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so. edit: Oh, actually, you're right. :3 And SoTa, I really thought you were much smarter than you turned out to be. But oh well.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4719
|
Posted - 2014.04.30 16:26:00 -
[45] - Quote
lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:27:00 -
[46] - Quote
Darken-Sol wrote:MarasdF Loron wrote:Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so. you are correct. Forgive me I should have specified that they would need a tank hull to mount that turret upon. I keep forgetting most of you can't think. Lol, I know you meant it needed a tank hull as well but you didn't say so, so I decided to be an a$$ and troll you. But never the less, 500k is not expensive, but for the versatility that current day tanks have, it is way too much. I gladly paid 1.3-2.8M +300K for the LLAV because tanks used to be versatile. They just needed some tweaks here and there to be PC viable.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:29:00 -
[47] - Quote
SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4720
|
Posted - 2014.04.30 16:31:00 -
[48] - Quote
MarasdF Loron wrote:SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway. Is your argument a switch of gears to discuss proto level tanks?
Because, on that subject, I will claim ignorance an unable to speak. If they are balanced or not - I cannot say. I can only say MLT tanks are imbalanced
*Didn't re-read anything, just trying to remember what you wrote and see if I can hit the nail, If I'm wrong say so and i'll properly respond
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:34:00 -
[49] - Quote
SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway. Is your argument a switch of gears to discuss proto level tanks? Because, on that subject, I will claim ignorance an unable to speak. If they are balanced or not - I cannot say. I can only say MLT tanks are imbalanced *Didn't re-read anything, just trying to remember what you wrote and see if I can hit the nail, If I'm wrong say so and i'll properly respond I'll give you a hint, I will always be a vehicle pilot because I just freaking love vehicles generally (not just in this game), no matter how much they will be nerfed or buffed (more likely nerfed). The effectiveness is not why I use them...
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1644
|
Posted - 2014.04.30 16:35:00 -
[50] - Quote
Maximos Forcus wrote:Awry Barux wrote: Oh my god. *ULTRA FACEPALM* In the heavy suit, you have to hide and avoid getting shot, or you'll die in 2 seconds, 3 at most. The tank can literally sit there not moving and just eat the shots.
Really? You so cool. His story's punch line was that AFTER KILLING 3 INFANTRY, he came back to the tank, jumped in, and, lo and behold, it was back to 100%. not the fact it didn't get destroyed while he was sitting there. No, the fact is was back to 100%. How was this tank fitted? What swarms where they using?
- Point 1# I had the luxury to jump out of the tank, cause i know swarms won't do anything, even if there were 3 of them - Point 2# It was getting hit even after i jumped out - Point 3# Poor infantry had no chance, i could've killed em as easily with the blaster - Point 4# It had 2 reppers, 1 hardener and damage mod - Point 5# I would've asked them what swarms they were using, but they were too dead to say anything lol - Point 6# The balance between 3 AVs trying to push one tank vs the tank was lolworthy... |
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4721
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Posted - 2014.04.30 16:39:00 -
[51] - Quote
MarasdF Loron wrote:SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway. Is your argument a switch of gears to discuss proto level tanks? Because, on that subject, I will claim ignorance an unable to speak. If they are balanced or not - I cannot say. I can only say MLT tanks are imbalanced *Didn't re-read anything, just trying to remember what you wrote and see if I can hit the nail, If I'm wrong say so and i'll properly respond I'll give you a hint, I will always be a vehicle pilot because I just freaking love vehicles generally (not just in this game), no matter how much they will be nerfed or buffed (more likely nerfed). The effectiveness is not why I use them... Sounds like why I'm a heavy. I'd probably be a much stronger Scout player, but I choose heavy because I say so. It's a general love for being able to take damage and keep moving, I always play a Tank. Or my RTS strategies revolves around higher-tech armies,
*Am I switching subjects? maybe I should go re-read lol*
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Thumb Green
The Valyrian Guard
1042
|
Posted - 2014.04.30 16:41:00 -
[52] - Quote
MarasdF Loron wrote: so I decided to be an a$$ and troll you. Decided? I thought that was an inherit trait of a vehicle specialist.
Support Orbital Spawns
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Yoma Carrim
Kinsho Swords Caldari State
469
|
Posted - 2014.04.30 16:44:00 -
[53] - Quote
SoTa PoP wrote:Yoma Carrim wrote:SoTa PoP wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. Your 518k tank Are you saying you refuse to use MLT tanks, just because? You can be just as effective in Soma or Sica at half the price, Why are you throwing away ISK then trying to claim tanks are balanced for it? Get out of my thread with this terrible logic. No I don't refuse to run MLT tanks, I have a blaster fit sica i like to derp around in if I'm board, but I don't find them as effective. Dangers when fit as a glass cannon yes but not nearly as survivable if someone jumps you. You just aren't good then and need the crutch ISK can offer a tank. It's really that simple. Don't use that as a logical basis for this debate. MLT tanks are imbalanced. Proto AV cannot solo MLT tanks. That is not right. If anyone can hop into these things, then someone whose thrown millions of SP to deal with them should be able to walk all over them. I didn't say MLT tanks were balanced or that Proto AV could solo them. I simply asked how you considered a 518k tank Cheap (You have yet to answer this question by the way).
I didn't even enter the AV vs HAV debate because it is not balanced and everyone knows it.
Oh Heck
Logi, Tanker, Heavy
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Sigberct Amni
Goonfeet Special Planetary Emergency Response Group
679
|
Posted - 2014.04.30 16:45:00 -
[54] - Quote
It's the economy. CCP designed a special snowflake mixture of events to generate ISK and to delete it. Then they broke they **** out of it with PC and character recycling.
I no longer give a **** how many proto'd out tanks I lose per round because I recycle characters. Close the ridiculous isk faucets and suddenly tanks are a bit more balanced. No SP invested militia tanks are too cheap for the power they give, but I suspect this is because CCP wants them as a form of AV. |
Yoma Carrim
Kinsho Swords Caldari State
469
|
Posted - 2014.04.30 16:46:00 -
[55] - Quote
Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. I didn't say it was expensive (My 1.6 2.3mill Falcon fit can attest to that) I asked how it was considered Cheap.
Oh Heck
Logi, Tanker, Heavy
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4721
|
Posted - 2014.04.30 16:49:00 -
[56] - Quote
Yoma Carrim wrote: I didn't say MLT tanks were balanced or that Proto AV could solo them. I simply asked how you considered a 518k tank Cheap (You have yet to answer this question by the way).
I didn't even enter the AV vs HAV debate because it is not balanced and everyone knows it.
It was my fault you responded the way you did, I should of been clear I meant there was something wrong with tanks lower-tier costs.
Sorry for jumping on you when I was the one being unclear.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
518
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Posted - 2014.04.30 16:49:00 -
[57] - Quote
SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway. Is your argument a switch of gears to discuss proto level tanks? Because, on that subject, I will claim ignorance an unable to speak. If they are balanced or not - I cannot say. I can only say MLT tanks are imbalanced *Didn't re-read anything, just trying to remember what you wrote and see if I can hit the nail, If I'm wrong say so and i'll properly respond I'll give you a hint, I will always be a vehicle pilot because I just freaking love vehicles generally (not just in this game), no matter how much they will be nerfed or buffed (more likely nerfed). The effectiveness is not why I use them... Sounds like why I'm a heavy. I'd probably be a much stronger Scout player, but I choose heavy because I say so. It's a general love for being able to take damage and keep moving, I always play a Tank. Or my RTS strategies revolves around higher-tech armies, *Am I switching subjects? maybe I should go re-read lol* I sent you mail ingame, maybe my hints sucked.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
518
|
Posted - 2014.04.30 16:52:00 -
[58] - Quote
Thumb Green wrote:MarasdF Loron wrote: so I decided to be an a$$ and troll you. Decided? I thought that was an inherit trait of a vehicle specialist. Same can be said about AV players but without the troll part. Sorry, it' just the way it goes...
I'm so very arrogant that I think single AV player should be able to take out a tank easily when the rock-paper-scissors favor him/her, or with a bit of a struggle even if RPS doesn't favor him/her.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Harpyja
Molon Labe. General Tso's Alliance
1693
|
Posted - 2014.04.30 16:53:00 -
[59] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First The current tanks become the proto tanks.
Militia becomes advanced.
Now we need a weaker new standard and a much weaker new militia.
Bring back proper tiers for all active modules; they shouldn't provide the same buffs across all levels.
Then I think everything should be balanced.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7504
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Posted - 2014.04.30 16:53:00 -
[60] - Quote
SoTa PoP wrote:wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
I don't want them removed.
Proposed Mobile CRU Changes
-HAND
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Yoma Carrim
Kinsho Swords Caldari State
470
|
Posted - 2014.04.30 16:54:00 -
[61] - Quote
SoTa PoP wrote:Yoma Carrim wrote: I didn't say MLT tanks were balanced or that Proto AV could solo them. I simply asked how you considered a 518k tank Cheap (You have yet to answer this question by the way).
I didn't even enter the AV vs HAV debate because it is not balanced and everyone knows it.
It was my fault you responded the way you did, I should of been clear I meant there was something wrong with tanks lower-tier costs. Sorry for jumping on you when I was the one being unclear. Its ok I figured it was something like that
Oh Heck
Logi, Tanker, Heavy
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4721
|
Posted - 2014.04.30 17:07:00 -
[62] - Quote
Yoma Carrim wrote:SoTa PoP wrote:Yoma Carrim wrote: I didn't say MLT tanks were balanced or that Proto AV could solo them. I simply asked how you considered a 518k tank Cheap (You have yet to answer this question by the way).
I didn't even enter the AV vs HAV debate because it is not balanced and everyone knows it.
It was my fault you responded the way you did, I should of been clear I meant there was something wrong with tanks lower-tier costs. Sorry for jumping on you when I was the one being unclear. Its ok I figured it was something like that Is that an anime lovers name by chance?
Feel free to join our channel at Anime Empire in game.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Yoma Carrim
Kinsho Swords Caldari State
470
|
Posted - 2014.04.30 17:12:00 -
[63] - Quote
SoTa PoP wrote:Yoma Carrim wrote:SoTa PoP wrote:Yoma Carrim wrote: I didn't say MLT tanks were balanced or that Proto AV could solo them. I simply asked how you considered a 518k tank Cheap (You have yet to answer this question by the way).
I didn't even enter the AV vs HAV debate because it is not balanced and everyone knows it.
It was my fault you responded the way you did, I should of been clear I meant there was something wrong with tanks lower-tier costs. Sorry for jumping on you when I was the one being unclear. Its ok I figured it was something like that Is that an anime lovers name by chance? Feel free to join our channel at Anime Empire in game. It is and i'll look ya'll up next time I'm on
Oh Heck
Logi, Tanker, Heavy
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Takahiro Kashuken
Red Star. EoN.
3531
|
Posted - 2014.04.30 17:17:00 -
[64] - Quote
Galvan Nized wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC Did you seriously just consider Proxies and Plasma Cannons as viable ways to combat Pro tanks? Do tankers seriously believe this crap?
We dont have proto tanks
Try again |
Thumb Green
The Valyrian Guard
1042
|
Posted - 2014.04.30 17:17:00 -
[65] - Quote
MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote: so I decided to be an a$$ and troll you. Decided? I thought that was an inherit trait of a vehicle specialist. Same can be said about AV players I dare say that's a direct result of vehicle players. I'm the type of person that doesn't see the point in being an @sshole to someone until they start being an @sshole. But after being exposed to vehicles jackasses for just a year, my 1st reaction is fck you, fck off. Majority of vehicle players I've met have been unprovoked @ssholes, BF4 "Get the fck out my tank!", PS2 "Get the fck out of my galaxy!", DUST 514 (before small turrets were optional) "Mother fcker get out of my goddamn tank!" and these are games that are supposed to be about fcking teamwork.
Support Orbital Spawns
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Takahiro Kashuken
Red Star. EoN.
3531
|
Posted - 2014.04.30 17:19:00 -
[66] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC LOL What ?! Those tickle monsters ?! lmfao
You asked for proto AV
You already have it |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 17:20:00 -
[67] - Quote
Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote: so I decided to be an a$$ and troll you. Decided? I thought that was an inherit trait of a vehicle specialist. Same can be said about AV players I dare say that's a direct result of vehicle players. I'm the type of person that doesn't see the point in being an @sshole to someone until they start being an @sshole. Once again, the same thing can be said the other way around.
Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1645
|
Posted - 2014.04.30 17:33:00 -
[68] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC LOL What ?! Those tickle monsters ?! lmfao You asked for proto AV You already have it
the ones that can't fend off a SOMA/SICA
Nice try... Come back again later :) |
Thumb Green
The Valyrian Guard
1043
|
Posted - 2014.04.30 17:35:00 -
[69] - Quote
MarasdF Loron wrote:Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds. Dude, don't even. That bullsh!t would happen at the start of the fcking match. As for the problem with blueberries, well that's why god created greenberries. Also could have been solved by CCP locking the driver seat to the owner as well as auto kicking passengers when trying to recall; but most importantly, if you would of had 2 squad members there with you that sh!t would have rarely happened.
Support Orbital Spawns
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calisk galern
BurgezzE.T.F General Tso's Alliance
2432
|
Posted - 2014.04.30 17:35:00 -
[70] - Quote
SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it?
my only defense is i've been having tons of fun blowing other tankers up non stop, watching their wallets cry ^^.
do what you want to tanks , I don't really care how bad they get. |
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Dauth Jenkins
Ultramarine Corp
515
|
Posted - 2014.04.30 17:38:00 -
[71] - Quote
Soldner VonKuechle wrote:Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do. Vehicle Damage points made me give a siht about shooting tanks again.
I can do nothing but av with swarms and come out top of the leaderboard. It's great. I don't want it to be too easy, or else 1- people will stop pulling out tanks 2- available will be needed into the ground again 3- it takes the pleasure out of killing tanks. Makes it boring
-Sincerely
--The Dual Swarm Commando
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
742
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Posted - 2014.04.30 17:39:00 -
[72] - Quote
Bax Zanith wrote:I feel like CCP might be compincating. They only have militia and standard tanks, but we have militia to prototype. If tanks were balinced with what they have now, they would always be screwed over by proto swarms. A maddruger can handle our wakomi swarms because that is the highest level they can get; standard. The only way to get that AV V tank ballence is to introduc all racial vehical variants from militia to proto, than CCP can ballence accordingly. This is why I think the next big patch will be the vehical equivalent of 1.8.
Actually, depending on when other racial and tech level vehicles, become available it would be simpler to remove advance and proto AV and rebalance Miltia and STD AV so that they can kill existing vehicles.
Of course they would also need to change CPU and PG to limit the number of proto/ADV modules that can be fitted to a STD or Militia vehicle.
You do not have to be crazy to play here but we are willing to train you.
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1646
|
Posted - 2014.04.30 17:43:00 -
[73] - Quote
Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 17:44:00 -
[74] - Quote
Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds. Dude, don't even. That bullsh!t would happen at the start of the fcking match. As for the problem with blueberries, well that's why god created greenberries. Also could have been solved by CCP locking the driver seat to the owner as well as auto kicking passengers when trying to recall; but most importantly, if you would of had 2 squad members there with you that sh!t would have rarely happened. So why are you crying about that again?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Thumb Green
The Valyrian Guard
1044
|
Posted - 2014.04.30 17:46:00 -
[75] - Quote
MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds. Dude, don't even. That bullsh!t would happen at the start of the fcking match. As for the problem with blueberries, well that's why god created greenberries. Also could have been solved by CCP locking the driver seat to the owner as well as auto kicking passengers when trying to recall; but most importantly, if you would of had 2 squad members there with you that sh!t would have rarely happened. So why are you crying about that again? Uhm.... you were the one crying about the blueberries.
Support Orbital Spawns
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Dauth Jenkins
Ultramarine Corp
516
|
Posted - 2014.04.30 17:53:00 -
[76] - Quote
NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance
Run a nanohive. Or, have someone else drop a nanohive for you if you are in a squad.
-Sincerely
--The Dual Swarm Commando
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 17:53:00 -
[77] - Quote
Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds. Dude, don't even. That bullsh!t would happen at the start of the fcking match. As for the problem with blueberries, well that's why god created greenberries. Also could have been solved by CCP locking the driver seat to the owner as well as auto kicking passengers when trying to recall; but most importantly, if you would of had 2 squad members there with you that sh!t would have rarely happened. So why are you crying about that again? Uhm.... you were the one crying about the blueberries. Let me repeat myself: So why are you crying about that again?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 17:54:00 -
[78] - Quote
NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait...
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7505
|
Posted - 2014.04.30 17:55:00 -
[79] - Quote
MarasdF Loron wrote:NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait... Absolutely nothing, because that rarely, if ever happens.
Proposed Mobile CRU Changes
-HAND
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7505
|
Posted - 2014.04.30 17:56:00 -
[80] - Quote
MarasdF Loron wrote: Let me repeat myself: So why are you crying about that again?
I'm pretty sure you were the one crying here.
Proposed Mobile CRU Changes
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1647
|
Posted - 2014.04.30 17:56:00 -
[81] - Quote
MarasdF Loron wrote:NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait...
A tanker who needs to stay on a Rooftop has the smallest.... |
Void Echo
Total Extinction
2480
|
Posted - 2014.04.30 17:57:00 -
[82] - Quote
really, even one of the biggest trolls has gotten serious for once to talk about tanking?
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 18:05:00 -
[83] - Quote
Atiim wrote:MarasdF Loron wrote: Let me repeat myself: So why are you crying about that again?
I'm pretty sure you were the one crying here.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 18:05:00 -
[84] - Quote
NAV HIV wrote:MarasdF Loron wrote:NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait... A tanker who needs to stay on a Rooftop has the smallest.... Smallest sunglasses?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4726
|
Posted - 2014.04.30 18:07:00 -
[85] - Quote
Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid?
Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now.
There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced.
But MLT is NOT.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Void Echo
Total Extinction
2482
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Posted - 2014.04.30 18:08:00 -
[86] - Quote
SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT.
MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut.
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Supernus Gigas
sNk Syndicate
791
|
Posted - 2014.04.30 18:10:00 -
[87] - Quote
This whole thread is shit.
+öMiGü+¹ = GêÆ+¦+ún=1NDi[n][+újGêêC[i]Fji[n GêÆ 1] + Fexti[nGü+¹]]
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4728
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Posted - 2014.04.30 18:11:00 -
[88] - Quote
Void Echo wrote:SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT. Tankers aren't hurting the game, its the people that want them gone and to turn this into gall of duty that are hurting this game. the universe doesn't revolve around infantry. MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut. Tanks are completely fine regarding anything out of MLT.
Besides rep tank maddys - that's a little dumb.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Harpyja
Molon Labe. General Tso's Alliance
1694
|
Posted - 2014.04.30 18:12:00 -
[89] - Quote
Void Echo wrote:SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT. Tankers aren't hurting the game, its the people that want them gone and to turn this into gall of duty that are hurting this game. the universe doesn't revolve around infantry. MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut. Also bring back appropriate tiers for active modules. They shouldn't be providing the same buffs across all levels.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1694
|
Posted - 2014.04.30 18:13:00 -
[90] - Quote
SoTa PoP wrote:Tanks are completely fine regarding anything out of MLT.
Besides rep tank maddys - that's a little dumb. Reps need to become active modules. Period.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Leonid Tybalt
Inner.Hell
509
|
Posted - 2014.04.30 18:18:00 -
[91] - Quote
Ridire Greine wrote:You're a scrub thats too scared to tank!
But really, I just want good Blaster V Blaster fights, Rail fights are so boring, whoever shoots first wins.
If they were to remove Blasters I'd like to see them replaced by another Gallente turret, like a giant Shotgun or something!
Oh, that's not entirely true. I've taken the first railshot in a couple of duels, but still managed to kill the opposing tank.
Mainly because it takes three to five railshots to take me out, but I only require two to three to kill other tanks. |
Void Echo
Total Extinction
2484
|
Posted - 2014.04.30 18:25:00 -
[92] - Quote
SoTa PoP wrote:Void Echo wrote:SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT. Tankers aren't hurting the game, its the people that want them gone and to turn this into gall of duty that are hurting this game. the universe doesn't revolve around infantry. MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut. Tanks are completely fine regarding anything out of MLT. Besides rep tank maddys - that's a little dumb.
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable. Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
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Operative 2511 Dajli
True Companion Planetary Requisitions
83
|
Posted - 2014.04.30 18:25:00 -
[93] - Quote
MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both).
Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA.
Lol, the ban hammer got me!
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4729
|
Posted - 2014.04.30 18:28:00 -
[94] - Quote
Void Echo wrote:SoTa PoP wrote:Void Echo wrote:SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT. Tankers aren't hurting the game, its the people that want them gone and to turn this into gall of duty that are hurting this game. the universe doesn't revolve around infantry. MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut. Tanks are completely fine regarding anything out of MLT. Besides rep tank maddys - that's a little dumb. Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable. Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different? uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game..........
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7506
|
Posted - 2014.04.30 18:31:00 -
[95] - Quote
Void Echo wrote:SoTa PoP wrote:Void Echo wrote:SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT. Tankers aren't hurting the game, its the people that want them gone and to turn this into gall of duty that are hurting this game. the universe doesn't revolve around infantry. MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut. Tanks are completely fine regarding anything out of MLT. Besides rep tank maddys - that's a little dumb. Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable. Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different? That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG Perhaps nobody's complaining about that becasue stacking reps don't negate damage from Mass Drivers?
Proposed Mobile CRU Changes
-HAND
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1649
|
Posted - 2014.04.30 18:33:00 -
[96] - Quote
Operative 2511 Dajli wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA.
Leave tanks the way it is right now... Fix AV as simple as that |
Void Echo
Total Extinction
2484
|
Posted - 2014.04.30 18:37:00 -
[97] - Quote
SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game..........
What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about.
If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun.
To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example).
Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class.
If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair.
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Thumb Green
The Valyrian Guard
1045
|
Posted - 2014.04.30 18:37:00 -
[98] - Quote
Void Echo wrote:
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable.
Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
3 dropsuit rep modules doesn't allow you to out rep any weapons damage.
Support Orbital Spawns
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Delta 749
Kestrel Reconnaissance
2869
|
Posted - 2014.04.30 18:38:00 -
[99] - Quote
Atiim wrote: Perhaps nobody's complaining about that becasue stacking reps don't negate damage from Mass Drivers?
Or CR's, or SMG's, or RR's, or grenades, or shotguns You get my point
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Void Echo
Total Extinction
2484
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Posted - 2014.04.30 18:38:00 -
[100] - Quote
Atiim wrote:Perhaps nobody's complaining about that becasue stacking reps don't negate damage from Mass Drivers?
and why should they?
the rep modules only purpose on all fittings dropsuit and vehicle is to regenerate armor, it adds no armor nor does it take away.
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Void Echo
Total Extinction
2484
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Posted - 2014.04.30 18:40:00 -
[101] - Quote
Thumb Green wrote:Void Echo wrote:
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable.
Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
3 dropsuit rep modules doesn't allow you to out rep any weapons damage.
when dealing with infantry vs infantry that's how its meant to be.
infanvtry vs vehicles is another argument entirely.
mainly because infantry is so small, why should they be able to take down something many times larger than they are as easily as they take down another infantry player?
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Harpyja
Molon Labe. General Tso's Alliance
1695
|
Posted - 2014.04.30 18:41:00 -
[102] - Quote
NAV HIV wrote:Operative 2511 Dajli wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA. Leave tanks the way it is right now... Fix AV as simple as that No, that will only create more imbalance. AV vs missile and railgun tanks is balanced, but fixing AV (and I assume you mean through buffs) will only create imbalance where we already have balance.
It's this kind of attitude that keeps this game in a state of nerf/buff cycles.
Only thing that needs fixing is that which lies at the core of the problem, not everything that it's associated with.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Delta 749
Kestrel Reconnaissance
2869
|
Posted - 2014.04.30 18:44:00 -
[103] - Quote
Void Echo wrote:SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game.......... What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about. If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun. To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example). Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class. If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair.
Heres a big hole in your argument Tanks repping all damage in such a way as to be practically invulnerable ruins the game for the AV class who are supposed to be a hard counter Tanks rolling around without their hard counter affecting them mean they get to blast all other classes with impunity ruining the game for assaults, scouts, heavies, logis, non red line snipers, basically almost every non vehicle driving class is affected by the this to their detriment so your entire argument of "If you ruin it for us than its ok to ruin it for you guys" falls apart since things already suck for us while you defend a crutch rather than admit things are frakked and make suggestions to bring things more in balance such as giving swarms their range and damage back while also giving tanks lock indicators and active and passive defense modules such as flares being an active one to throw a swarm off you completely and AMS guns to passively take down a missile or two in a swarm and these things having limited ammo to at least force you to use your broken ass magic recall system since we know that no tanker would use a supply depot
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
|
Thumb Green
The Valyrian Guard
1046
|
Posted - 2014.04.30 18:52:00 -
[104] - Quote
Void Echo wrote:Thumb Green wrote:Void Echo wrote:
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable.
Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
3 dropsuit rep modules doesn't allow you to out rep any weapons damage. when dealing with infantry vs infantry that's how its meant to be. infanvtry vs vehicles is another argument entirely. mainly because infantry is so small, why should they be able to take down something many times larger than they are as easily as they take down another infantry player? It's not just infantry vs vehicles, it's anti-vehicle infantry vs vehicles. As to your why; because that's what anti-vehicle weapons are fcking designed to do.
Edit: These things aren't fcking paintball guns shooting at you.
Support Orbital Spawns
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Void Echo
Total Extinction
2484
|
Posted - 2014.04.30 18:54:00 -
[105] - Quote
Delta 749 wrote:Void Echo wrote:SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game.......... What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about. If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun. To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example). Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class. If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair. Heres a big hole in your argument Tanks repping all damage in such a way as to be practically invulnerable ruins the game for the AV class who are supposed to be a hard counter Tanks rolling around without their hard counter affecting them mean they get to blast all other classes with impunity ruining the game for assaults, scouts, heavies, logis, non red line snipers, basically almost every non vehicle driving class is affected by the this to their detriment so your entire argument of "If you ruin it for us than its ok to ruin it for you guys" falls apart since things already suck for us while you defend a crutch rather than admit things are frakked and make suggestions to bring things more in balance such as giving swarms their range and damage back while also giving tanks lock indicators and active and passive defense modules such as flares being an active one to throw a swarm off you completely and AMS guns to passively take down a missile or two in a swarm and these things having limited ammo to at least force you to use your broken ass magic recall system since we know that no tanker would use a supply depot
so by your logic, you would be ok if we took away your ability to have 3 reps on because you took away ours.
things are broken, I know that, but what isn't broken in some way or another. Cloaks are broken in some way, HMGs are broken in some way, lazrs, ARs and every other thing in the game is broken, it just matter to what extent it will be broken till someone notices.
The AV nades were one of the most broken things before 1.7 hit, but hey at least back then it took skill to be a tanker and the title belonged to a select few of us.
People to what they see is effective for survivability, if you don't like that tankers are smart enough to use this to their advantage then its on you.
Youtube
Closed Beta Vet
CEO: Total Extinction
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Void Echo
Total Extinction
2484
|
Posted - 2014.04.30 18:58:00 -
[106] - Quote
Thumb Green wrote:Void Echo wrote:Thumb Green wrote:Void Echo wrote:
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable.
Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
3 dropsuit rep modules doesn't allow you to out rep any weapons damage. when dealing with infantry vs infantry that's how its meant to be. infanvtry vs vehicles is another argument entirely. mainly because infantry is so small, why should they be able to take down something many times larger than they are as easily as they take down another infantry player? It's not just infantry vs vehicles, it's anti-vehicle infantry vs vehicles. As to your why; because that's what anti-vehicle weapons are fcking designed to do. Edit: These things aren't fcking paintball guns shooting at you.
Then lets look at a comparison between a selected group of classes.
Heavies & scouts: Heavies can easily over take scouts if they are quick enough to react or if they have a weapon standard for heavies to destroy a scout in seconds, almost nothing help a scout to kill a heave except that it has speed and a shot gun, allowing it to get up close attack and run away quick enough to survive and kill.
Tanks & AV: AV can easily over take tanks if they are smart, intelligent and aware of their surroundings and if they utilize their size against the tank. Tanks have nowhere near as many things helping them counter their "Hard Counter" in order to survive, so the things the do have need to be able to operate to fullest capacity so that it can compensate for lack innovation.
Youtube
Closed Beta Vet
CEO: Total Extinction
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Delta 749
Kestrel Reconnaissance
2871
|
Posted - 2014.04.30 18:59:00 -
[107] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game.......... What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about. If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun. To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example). Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class. If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair. Heres a big hole in your argument Tanks repping all damage in such a way as to be practically invulnerable ruins the game for the AV class who are supposed to be a hard counter Tanks rolling around without their hard counter affecting them mean they get to blast all other classes with impunity ruining the game for assaults, scouts, heavies, logis, non red line snipers, basically almost every non vehicle driving class is affected by the this to their detriment so your entire argument of "If you ruin it for us than its ok to ruin it for you guys" falls apart since things already suck for us while you defend a crutch rather than admit things are frakked and make suggestions to bring things more in balance such as giving swarms their range and damage back while also giving tanks lock indicators and active and passive defense modules such as flares being an active one to throw a swarm off you completely and AMS guns to passively take down a missile or two in a swarm and these things having limited ammo to at least force you to use your broken ass magic recall system since we know that no tanker would use a supply depot so by your logic, you would be ok if we took away your ability to have 3 reps on because you took away ours. things are broken, I know that, but what isn't broken in some way or another. Cloaks are broken in some way, HMGs are broken in some way, lazrs, ARs and every other thing in the game is broken, it just matter to what extent it will be broken till someone notices. The AV nades were one of the most broken things before 1.7 hit, but hey at least back then it took skill to be a tanker and the title belonged to a select few of us. People to what they see is effective for survivability, if you don't like that tankers are smart enough to use this to their advantage then its on you.
Except thats not my logic at all since fitting three reps on a suit is not game breaking, thats your own crazy troll logic defending your crutch You also avoided my invitation to make some suggestions of your own on balance and just rambled about how other things are broken so its ok if your crutch stays the way it is
Also tankers saying it ever took skill and that its a badge of honor is always hilarious, you cruise around in something that has only ever had 4 real vulnerabilities and cried for months and months because you werent entirely invulnerable and when CCP finally gave in we still found a way around it with jihad jeeps, and dont even get me started on how stupid it is that those are one of the most effective ways to pop a tank
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
767
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Posted - 2014.04.30 19:03:00 -
[108] - Quote
Galvan Nized wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC Did you seriously just consider Proxies and Plasma Cannons as viable ways to combat Pro tanks? Do tankers seriously believe this crap?
No, he simply follow a religion that command him to say stupid thing about AV every 2-3 days.
Sometimes Takasomething do his best and post stupid things about AV every 2-3 Minute
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Void Echo
Total Extinction
2484
|
Posted - 2014.04.30 19:05:00 -
[109] - Quote
Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Void Echo wrote:SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game.......... What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about. If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun. To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example). Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class. If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair. Heres a big hole in your argument Tanks repping all damage in such a way as to be practically invulnerable ruins the game for the AV class who are supposed to be a hard counter Tanks rolling around without their hard counter affecting them mean they get to blast all other classes with impunity ruining the game for assaults, scouts, heavies, logis, non red line snipers, basically almost every non vehicle driving class is affected by the this to their detriment so your entire argument of "If you ruin it for us than its ok to ruin it for you guys" falls apart since things already suck for us while you defend a crutch rather than admit things are frakked and make suggestions to bring things more in balance such as giving swarms their range and damage back while also giving tanks lock indicators and active and passive defense modules such as flares being an active one to throw a swarm off you completely and AMS guns to passively take down a missile or two in a swarm and these things having limited ammo to at least force you to use your broken ass magic recall system since we know that no tanker would use a supply depot so by your logic, you would be ok if we took away your ability to have 3 reps on because you took away ours. things are broken, I know that, but what isn't broken in some way or another. Cloaks are broken in some way, HMGs are broken in some way, lazrs, ARs and every other thing in the game is broken, it just matter to what extent it will be broken till someone notices. The AV nades were one of the most broken things before 1.7 hit, but hey at least back then it took skill to be a tanker and the title belonged to a select few of us. People to what they see is effective for survivability, if you don't like that tankers are smart enough to use this to their advantage then its on you. Except thats not my logic at all since fitting three reps on a suit is not game breaking, thats your own crazy troll logic defending your crutch You also avoided my invitation to make some suggestions of your own on balance and just rambled about how other things are broken so its ok if your crutch stays the way it is Also tankers saying it ever took skill and that its a badge of honor is always hilarious, you cruise around in something that has only ever had 4 real vulnerabilities and cried for months and months because you werent entirely invulnerable and when CCP finally gave in we still found a way around it with jihad jeeps, and dont even get me started on how stupid it is that those are one of the most effective ways to pop a tank
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
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Closed Beta Vet
CEO: Total Extinction
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Void Echo
Total Extinction
2484
|
Posted - 2014.04.30 19:06:00 -
[110] - Quote
Like I said, if you don't like reality, then hope for a stacking penalty for rep modules on vehicles and infantry alike like everything else has.
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Thumb Green
The Valyrian Guard
1046
|
Posted - 2014.04.30 19:09:00 -
[111] - Quote
Void Echo wrote:
Then lets look at a comparison between a selected group of classes.
Heavies & scouts: Heavies can easily over take scouts if they are quick enough to react or if they have a weapon standard for heavies to destroy a scout in seconds, almost nothing help a scout to kill a heave except that it has speed and a shot gun, allowing it to get up close attack and run away quick enough to survive and kill.
Tanks & AV: AV can easily over take tanks if they are smart, intelligent and aware of their surroundings and if they utilize their size against the tank. Tanks have nowhere near as many things helping them counter their "Hard Counter" in order to survive, so the things the do have need to be able to operate to fullest capacity so that it can compensate for lack innovation.
The problem is you are comparing balance to imbalance. Have you seen that video posted where the tank just sat there and let the guy just shoot at him? That guy could shoot at the tank for a whole fcking year and still not kill it. But no, because tanks have few things helping them survive, imbalance is okay because it lets tanks live indefinitely against one of it's hard counters.
You always were one of those jackass "I shouldn't die to infantry because it's a tank" tanker.
Support Orbital Spawns
|
Delta 749
Kestrel Reconnaissance
2872
|
Posted - 2014.04.30 19:12:00 -
[112] - Quote
Void Echo wrote:
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
Well yeah, a hard counter should destroy you quickly and honestly this isnt even getting to how good tankers actually have it in this game as compared to others even back in the dark days you complain about it For instance I cant blast your treads immobilizing you like I can in battlefield, how hard would you cry if that happened here
Thats not mentioning your argument essentially boils down to "I payed a lot of isk so I shouldnt be super hard to kill" which is some pay to win bullshit
So the real question is why do you support pay to win and doesnt this clash with your point of pride in being a tanker surviving against insurmountable odds despite already having a significant advantage in size speed firepower and health with a very limited vulnerability?
Oh and since I get the feeling you might bring it up, why were you mad are people sitting on roof tops firing at you, why didnt you like that AV were smart enough to use that to their advantage?
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
|
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1649
|
Posted - 2014.04.30 19:27:00 -
[113] - Quote
Harpyja wrote:NAV HIV wrote:Operative 2511 Dajli wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA. Leave tanks the way it is right now... Fix AV as simple as that No, that will only create more imbalance. AV vs missile and railgun tanks is balanced, but fixing AV (and I assume you mean through buffs) will only create imbalance where we already have balance. It's this kind of attitude that keeps this game in a state of nerf/buff cycles. Only thing that needs fixing is that which lies at the core of the problem, not everything that it's associated with.
FG works... Swarms are seriously a joke... The speed of a tank beats the rockets from swarm launchers... Swarms were broken in the past, from heat seeking missiles to dumbfiring swarms... 400m range is too long, it needed reduction... But CCP reduced the range to 200m which is not useful, nerfed the damage on top of that... Plus they changed the lock on timer too... I have Prof 5 on swarms... I know how useless they are... The Range of swarms shouldn't be like a rail turret, it should be atleast 250m, with a slight increase in damage per tier and increase in the number of missiles per tier... Now STD and ADV has almost has similar attributes... You can get similar amount of damage by slapping on some damage mods on a std one.. which is kinda useless... Proto has one extra rocket per voley, which is nice, but i should've had 2 extra than the STD ones... or something worth using those proto variants... |
Void Echo
Total Extinction
2485
|
Posted - 2014.04.30 19:29:00 -
[114] - Quote
Thumb Green wrote:Void Echo wrote:
Then lets look at a comparison between a selected group of classes.
Heavies & scouts: Heavies can easily over take scouts if they are quick enough to react or if they have a weapon standard for heavies to destroy a scout in seconds, almost nothing help a scout to kill a heave except that it has speed and a shot gun, allowing it to get up close attack and run away quick enough to survive and kill.
Tanks & AV: AV can easily over take tanks if they are smart, intelligent and aware of their surroundings and if they utilize their size against the tank. Tanks have nowhere near as many things helping them counter their "Hard Counter" in order to survive, so the things the do have need to be able to operate to fullest capacity so that it can compensate for lack innovation.
The problem is you are comparing balance to imbalance. Have you seen that video posted where the tank just sat there and let the guy just shoot at him? That guy could shoot at the tank for a whole fcking year and still not kill it. But no, because tanks have few things helping them survive, imbalance is okay because it lets tanks live indefinitely against one of it's hard counters. You always were one of those jackass "I shouldn't die to infantry because it's a tank" tanker.
then implement a stacking penalty on rep modules for vehicles and dropsuits. simple as that
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Closed Beta Vet
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Void Echo
Total Extinction
2485
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Posted - 2014.04.30 19:35:00 -
[115] - Quote
Delta 749 wrote:Void Echo wrote:
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
Well yeah, a hard counter should destroy you quickly and honestly this isnt even getting to how good tankers actually have it in this game as compared to others even back in the dark days you complain about it For instance I cant blast your treads immobilizing you like I can in battlefield, how hard would you cry if that happened here Thats not mentioning your argument essentially boils down to "I payed a lot of isk so I shouldnt be super hard to kill" which is some pay to win bullshit So the real question is why do you support pay to win and doesnt this clash with your point of pride in being a tanker surviving against insurmountable odds despite already having a significant advantage in size speed firepower and health with a very limited vulnerability? Oh and since I get the feeling you might bring it up, why were you mad are people sitting on roof tops firing at you, why didnt you like that AV were smart enough to use that to their advantage?
1. a hard counter is not meant to completely eliminate all use for a specific class, its there to fight back if the situation calls for it. AV before 1.7 hit was making tanks become useless they weren't fight back, they were eliminating us. theres a fine line that shows the difference between fighting back and eliminating.
2. ISK isn't that big of a deal to me, I get unlimited of it because of pubs, SP is the major point of whether or not something is OP or UP.
3. I don't support P2W if there is real world currency involved IE: the U.S Dollar, the Euro, and whatever else is used to pay for **** in the real world. When it comes to in game currency being used, there is no issue.
4. There was literally no way to counter a tower forge or swarmer, they were out of the ranges of railguns and anything that came close to them was blown out of the sky by a forge not to mentioned that tactic locked down the map to where tanks couldn't roll 5 feet out of the redline without being hit by shots coming fro the sky, the only way to get rid of people on a roof like that is with an orbital which caused a major problem for gameplay and strategy.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1450
|
Posted - 2014.04.30 19:36:00 -
[116] - Quote
Harpyja wrote:NAV HIV wrote:Operative 2511 Dajli wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA. Leave tanks the way it is right now... Fix AV as simple as that No, that will only create more imbalance. AV vs missile and railgun tanks is balanced, but fixing AV (and I assume you mean through buffs) will only create imbalance where we already have balance. It's this kind of attitude that keeps this game in a state of nerf/buff cycles. Only thing that needs fixing is that which lies at the core of the problem, not everything that it's associated with. I agree, fix the FGcharge time
Crush them
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Delta 749
Kestrel Reconnaissance
2872
|
Posted - 2014.04.30 19:38:00 -
[117] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
Well yeah, a hard counter should destroy you quickly and honestly this isnt even getting to how good tankers actually have it in this game as compared to others even back in the dark days you complain about it For instance I cant blast your treads immobilizing you like I can in battlefield, how hard would you cry if that happened here Thats not mentioning your argument essentially boils down to "I payed a lot of isk so I shouldnt be super hard to kill" which is some pay to win bullshit So the real question is why do you support pay to win and doesnt this clash with your point of pride in being a tanker surviving against insurmountable odds despite already having a significant advantage in size speed firepower and health with a very limited vulnerability? Oh and since I get the feeling you might bring it up, why were you mad are people sitting on roof tops firing at you, why didnt you like that AV were smart enough to use that to their advantage? 1. a hard counter is not meant to completely eliminate all use for a specific class, its there to fight back if the situation calls for it. AV before 1.7 hit was making tanks become useless they weren't fight back, they were eliminating us. theres a fine line that shows the difference between fighting back and eliminating. 2. ISK isn't that big of a deal to me, I get unlimited of it because of pubs, SP is the major point of whether or not something is OP or UP. 3. I don't support P2W if there is real world currency involved IE: the U.S Dollar, the Euro, and whatever else is used to pay for **** in the real world. When it comes to in game currency being used, there is no issue. 4. There was literally no way to counter a tower forge or swarmer, they were out of the ranges of railguns and anything that came close to them was blown out of the sky by a forge not to mentioned that tactic locked down the map to where tanks couldn't roll 5 feet out of the redline without being hit by shots coming fro the sky, the only way to get rid of people on a roof like that is with an orbital which caused a major problem for gameplay and strategy.
Your number 3 point invalidates anything you ever have to say concerning balance, why should anyone listen to a pay to win scrub?
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
7507
|
Posted - 2014.04.30 19:39:00 -
[118] - Quote
Void Echo wrote:Thumb Green wrote:Void Echo wrote:
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable.
Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
3 dropsuit rep modules doesn't allow you to out rep any weapons damage. when dealing with infantry vs infantry that's how its meant to be. infanvtry vs vehicles is another argument entirely. mainly because infantry is so small, why should they be able to take down something many times larger than they are as easily as they take down another infantry player? Why shouldn't they be able to?
It's not like the ability to do so is unrealistic, and this is a video game mind you.
Proposed Mobile CRU Changes
-HAND
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Void Echo
Total Extinction
2486
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Posted - 2014.04.30 19:42:00 -
[119] - Quote
Atiim wrote:Void Echo wrote:Thumb Green wrote:Void Echo wrote:
Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable.
Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different?
That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
3 dropsuit rep modules doesn't allow you to out rep any weapons damage. when dealing with infantry vs infantry that's how its meant to be. infanvtry vs vehicles is another argument entirely. mainly because infantry is so small, why should they be able to take down something many times larger than they are as easily as they take down another infantry player? Why shouldn't they be able to? It's not like the ability to do so is unrealistic, and this is a video game mind you.
The problem here is the player vs player aspect.
In every game before dust 514, things that were many times larger than the player was able to be taken down by him alone and that was never a problem because there is not another player that is controlling the larger object.
In Dust514 however, everything is controlled by players, so the real question is. Why do you still see tankers as non existing players?
what your asking is like in EVE Online why a "Fatboy" fighter cannot solo a titan by himself. There is no real answer, but its just common sense that they cannot.
Youtube
Closed Beta Vet
CEO: Total Extinction
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REDBACK96USMC
Molon Labe. General Tso's Alliance
7
|
Posted - 2014.04.30 19:48:00 -
[120] - Quote
I really don't run tanks outside of PC anymore since 1.7 but none the less I have an **hole I mean opinion too.
At the end of the day, the biggest mistake with vehicles and their modules was the removal of tiered stats. Yes, they have different cooldown timers, but the base stats are still the same across the board. How would it go over if we gave the exact same stats across the board for Dropsuit modules just changed the CPU/PGU requirements? That wouldnt work out well at all. i.e. I want to be able to reduce my hull weight (Armor HP) on my Gunni in exchange for speed. I dont need that armor anyways.
I can easily fit a SICA to equal a Gunnilogi given few extra skill points. That shouldn't happen. I also agree that prices need to go up on tanks and turrets in return for the increased stats.
The diminishing returns on modules are a joke for vehicles too which suprises me. (See triple Rep Maddy) You stack 3 mods in Eve on a ship and you get laughed at. This is one area I think Dust can mimic Eve with great success. Add some variety to modules and set ups. Increase the multiplier much higher for 3rd and 4th module stacks. oh wait, that was 1.6 and before.
And please, all things in moderation. Especially Buffs/Nerfs. |
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Thumb Green
The Valyrian Guard
1047
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Posted - 2014.04.30 19:48:00 -
[121] - Quote
Void Echo wrote:[
then implement a stacking penalty on rep modules for vehicles and dropsuits. simple as that Yes sir, I'll get right on that.
Support Orbital Spawns
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4735
|
Posted - 2014.04.30 20:19:00 -
[122] - Quote
Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :)
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7508
|
Posted - 2014.04.30 20:28:00 -
[123] - Quote
SoTa PoP wrote:Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :) I'd argue that the Swarm Launcher is an even greater Hard Counter than the FG due to being an explosive weapon, and still a primary at the same time.
But even they are useless against them.
Proposed Mobile CRU Changes
-HAND
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4736
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Posted - 2014.04.30 20:30:00 -
[124] - Quote
Atiim wrote:SoTa PoP wrote:Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :) I'd argue that the Swarm Launcher is an even greater Hard Counter than the FG due to being an explosive weapon, and still a primary at the same time. But even they are useless against them. I wouldn't, they don't have the stats to back that theory. It's a light counter weapon, that deals extra armor damage to deal with the speedier armor tanks forges struggle to deal with.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7508
|
Posted - 2014.04.30 20:33:00 -
[125] - Quote
SoTa PoP wrote:Atiim wrote:SoTa PoP wrote:Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :) I'd argue that the Swarm Launcher is an even greater Hard Counter than the FG due to being an explosive weapon, and still a primary at the same time. But even they are useless against them. I wouldn't, they don't have the stats to back that theory. It's a light counter weapon, that deals extra armor damage to deal with the speedier armor tanks forges struggle to deal with. I mean against Armored HAVs, or at least supposed to be...
Proposed Mobile CRU Changes
-HAND
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4736
|
Posted - 2014.04.30 20:37:00 -
[126] - Quote
Atiim wrote:SoTa PoP wrote:Atiim wrote:SoTa PoP wrote:Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :) I'd argue that the Swarm Launcher is an even greater Hard Counter than the FG due to being an explosive weapon, and still a primary at the same time. But even they are useless against them. I wouldn't, they don't have the stats to back that theory. It's a light counter weapon, that deals extra armor damage to deal with the speedier armor tanks forges struggle to deal with. I mean against Armored HAVs, or at least supposed to be... It isn't even as SP expensive as the Forge. Another sign of a 'light' counter weapon.
If it had the ability to actually take ANY sort of vehicle above MLT in this game, I would give it up to you. But my Saga II quite literally ignores swarms as flea bites. If swarms can't even hard counter LAV - then what makes you think they could be considered one for HAV's?
If anything, there real purpose is anti-air, or, actually, not even that. Would need a longer lock on range lol
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
520
|
Posted - 2014.04.30 20:55:00 -
[127] - Quote
SoTa PoP wrote:Atiim wrote:SoTa PoP wrote:Atiim wrote:SoTa PoP wrote:Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :) I'd argue that the Swarm Launcher is an even greater Hard Counter than the FG due to being an explosive weapon, and still a primary at the same time. But even they are useless against them. I wouldn't, they don't have the stats to back that theory. It's a light counter weapon, that deals extra armor damage to deal with the speedier armor tanks forges struggle to deal with. I mean against Armored HAVs, or at least supposed to be... It isn't even as SP expensive as the Forge. Another sign of a 'light' counter weapon. If it had the ability to actually take ANY sort of vehicle above MLT in this game, I would give it up to you. But my Saga II quite literally ignores swarms as flea bites. If swarms can't even hard counter LAV - then what makes you think they could be considered one for HAV's? If anything, there real purpose is anti-air, or, actually, not even that. Would need a longer lock on range lol But but but... the knock... you know, the knock, who needs to damage a dropship when you can just knock it into stuff without dealing any damage yourself?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2108
|
Posted - 2014.04.30 21:02:00 -
[128] - Quote
Ah, you children only wanting a binary fight. No fun at all.........
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9980
|
Posted - 2014.04.30 21:29:00 -
[129] - Quote
SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it?
Somethings I agree with, others not so much.
We do cost too little for too much efficiency.
No a Tank should not go down too easily, or be too durable or their value diminishes and disappears, they become OP, respectively.
But Tanks need a purpose on the field and I feel most players are simply too frustrated or biased to even begin considering more than "NERF IT".
What I want HAV to be are proper tanks, with powerful main cannons designed to deal with other ground vehicles and HAV, with gunners, or co-axial turrets to engage infantry (can be split up into seats if required). Now HAV should be durable units either through passive armour/shield, or active modules, but solo-able none the less.
I don't like large blasters, even though I like using them Tank Vs Tank, as they fundamentally unbalance infantry combat.....however let tanks keep their durability and shift their focus to anti vehicle combat I believe we will see much more diverse and skilled vehicle users, more lighter frame vehicles and in future MAV and MTAC.
However if AV want to talk balancing tweaks they need to come to the table not demanding, or they get unreasonable response, they need to come saying
"Tanks are fundamentally broken, however they do this right.... let them keep doing that, but instead of X they should now do Y"
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Harpyja
Molon Labe. General Tso's Alliance
1697
|
Posted - 2014.04.30 21:37:00 -
[130] - Quote
True Adamance wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Somethings I agree with, others not so much. We do cost too little for too much efficiency. No a Tank should not go down too easily, or be too durable or their value diminishes and disappears, they become OP, respectively. But Tanks need a purpose on the field and I feel most players are simply too frustrated or biased to even begin considering more than "NERF IT". What I want HAV to be are proper tanks, with powerful main cannons designed to deal with other ground vehicles and HAV, with gunners, or co-axial turrets to engage infantry (can be split up into seats if required). Now HAV should be durable units either through passive armour/shield, or active modules, but solo-able none the less. I don't like large blasters, even though I like using them Tank Vs Tank, as they fundamentally unbalance infantry combat.....however let tanks keep their durability and shift their focus to anti vehicle combat I believe we will see much more diverse and skilled vehicle users, more lighter frame vehicles and in future MAV and MTAC. However if AV want to talk balancing tweaks they need to come to the table not demanding, or they get unreasonable response, they need to come saying "Tanks are fundamentally broken, however they do this right.... let them keep doing that, but instead of X they should now do Y" I still believe that all large turrets should have some form of "ratio" between AI and AV capabilities. There has to be trade-offs; if a turret is to be good for AI, it should be horrible at AV.
Namely, the blaster turret should be AI, due to the way that it functions. As such its AV should be severely limited, but it doesn't suffer from that currently. The fact that people want to bring blasters into tank fights shows that they are imbalanced. A blaster should be outright horrible when it comes to fighting another tank or vehicle in general.
The blaster needs something like a 33% damage nerf and see where that takes it. I believe that will take us much closer to finding balance.
Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Awry Barux
Ametat Security Amarr Empire
2428
|
Posted - 2014.04.30 22:03:00 -
[131] - Quote
True Adamance wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Somethings I agree with, others not so much. We do cost too little for too much efficiency. No a Tank should not go down too easily, or be too durable or their value diminishes and disappears, they become OP, respectively. But Tanks need a purpose on the field and I feel most players are simply too frustrated or biased to even begin considering more than "NERF IT". What I want HAV to be are proper tanks, with powerful main cannons designed to deal with other ground vehicles and HAV, with gunners, or co-axial turrets to engage infantry (can be split up into seats if required). Now HAV should be durable units either through passive armour/shield, or active modules, but solo-able none the less. I don't like large blasters, even though I like using them Tank Vs Tank, as they fundamentally unbalance infantry combat.....however let tanks keep their durability and shift their focus to anti vehicle combat I believe we will see much more diverse and skilled vehicle users, more lighter frame vehicles and in future MAV and MTAC. However if AV want to talk balancing tweaks they need to come to the table not demanding, or they get unreasonable response, they need to come saying "Tanks are fundamentally broken, however they do this right.... let them keep doing that, but instead of X they should now do Y" The issue is that right now, HAVs have no possible role other than chewing up infantry or preventing enemy HAVs from doing the same. There is no Y, and X is only "kill infantry". Yes, when MAVs and MTACs appear, HAVs can have a proper AV niche, but that's a long way away. In the mean time, the most durable unit on the field is also the one with the most anti-infantry power, and that's just a recipe for (justified) rage.
IMO, the solution is to make tanks very fragile while equalizing their cost to that of equivalently-tiered AV dropsuits. STD tank with a STD turret and STD modules? 10-15k ISK. A maxed-out AVer vs a maxed-out HAV should be just as even of a toe-to-toe battle as two maxed-out HMG heavies coming face to face- tactics and gun game will determine the victor, and ISK lost on death on each side is equal.
The current system of a proto turret tank costing 2-3 matches of ISK payout creates huge balance issues- tanks, justifiably, demand that they should be durable, yet this means that in the hands of a competent player, the tank is nearly invincible- if they can survive two matches in a row, there's nothing to stop them from surviving 100 in a row. We've tried having fragile, expensive tanks- that sucked. We've tried having cheap, durable tanks- that sucks. The solution, therefore, is extremely cheap, fragile tanks.
When the vehicle lineup gets rounded out appropriately, HAVs can return to being extremely durable, and be appropriately specialized as AV platforms. Until then, I don't see any good balance option other than what I've suggested above.
Nerdier than thou
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Shion Typhon
Intara Direct Action Caldari State
518
|
Posted - 2014.04.30 22:20:00 -
[132] - Quote
MarasdF Loron wrote:SoTa PoP wrote: Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Well, sure, increase our price and increase the effectiveness of AV, just at the same time increase the price of those STD suits that infantry uses to go 30-80/0-4 day in and day out. Margin that is beyond reach for tanks. So lets see, if a tank does 30/1 in his/her best game for the day, and this infantry slayer does 65/3. Tanker spent most likely 250-500k doing that while the infantry slayer did that in 10k-15k STD suit costing him/her a total of 30k-45k. By that logic it should cost the tanker 750k-1.5M and the slayer it should be 1.6M-3.2M. Well, I wouldn't go balance anything around ISK. But then again I wouldn't go crying if Swarms OHK'd me for the cost of 0 ISK as long as those Swarms rendered.
80-0??? 65-3???
The made up numbers on these boards just get more and more outlandish every day. Let's balance something with the presumption your average guy in a standard suit can kill half the enemy's clones with no deaths.
Seriously ... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9981
|
Posted - 2014.04.30 22:24:00 -
[133] - Quote
Shion Typhon wrote:MarasdF Loron wrote:SoTa PoP wrote: Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Well, sure, increase our price and increase the effectiveness of AV, just at the same time increase the price of those STD suits that infantry uses to go 30-80/0-4 day in and day out. Margin that is beyond reach for tanks. So lets see, if a tank does 30/1 in his/her best game for the day, and this infantry slayer does 65/3. Tanker spent most likely 250-500k doing that while the infantry slayer did that in 10k-15k STD suit costing him/her a total of 30k-45k. By that logic it should cost the tanker 750k-1.5M and the slayer it should be 1.6M-3.2M. Well, I wouldn't go balance anything around ISK. But then again I wouldn't go crying if Swarms OHK'd me for the cost of 0 ISK as long as those Swarms rendered. 80-0??? 65-3??? The made up numbers on these boards just get more and more outlandish every day. Let's balance something with the presumption your average guy in a standard suit can kill half the enemy's clones with no deaths. Seriously ...
Meh I went 52/1 back in 1.6 when tanks were pretty AV because I was becoming a good tanker....... what most people have to realise is that there will always be people who will pilot tanks and go 30/1 or better because they are good at what they do, just like there are infantrymen who go 30/0, or dropshippers who go 40/0.
The HAV, while admittedly is pretty powerful this build, is simply a big target frustrated people can pin all their anger and frustration on as an excuse for bad games, losses, etc.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Nothing Certain
Bioshock Rejects
567
|
Posted - 2014.04.30 23:39:00 -
[134] - Quote
Maximos Forcus wrote:NAV HIV wrote:Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks... I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... ...so it had reppers. What is the point you are trying to make? I once got shot in my MLT heavy suit, hid behind cover a while, and everything was back to 100%. Unbalanced?
if you got shot, didn't go to cover and kept getting shot and didn't die, then yes, unbalanced. That didn't happen though while with tanks it is routine.
Because, that's why.
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Nothing Certain
Bioshock Rejects
567
|
Posted - 2014.04.30 23:44:00 -
[135] - Quote
Void Echo wrote:SoTa PoP wrote:Void Echo wrote:SoTa PoP wrote:Void Echo wrote:really, even one of the biggest trolls has gotten serious for once to talk about tanking?
this issue has gotten worse than before is sota poop is putting his 2 cents in it. Has it not gone stupid? Tankers, you're hurting NPE. Quit your **** and pick one. I should of mentioned I only speak of lower tiered tank prices. That's what's harmful with tanks right now. There ratio of effectiveness with AV drastically goes higher at proto - but so what? That's the point. In strategic game modes they aren't a huge factor anyways, they can hold outside point 'sometimes' they're easily countered. So they're considered balanced. But MLT is NOT. Tankers aren't hurting the game, its the people that want them gone and to turn this into gall of duty that are hurting this game. the universe doesn't revolve around infantry. MLT tanks I couldn't care less about, they require nothing to use and should be treated and like such. they should have their effectiveness cut down because they are the lowest tier available. price remains the same but effectiveness is cut. Tanks are completely fine regarding anything out of MLT. Besides rep tank maddys - that's a little dumb. Well, that's the fitting that is surviving, you can't expect everyone to change to a fitting that will let you kill them in less than 5 seconds or so. come one that's unreasonable. Dropsuits can have up to 3 self rep modules and nobody is complaining about that, why should tanks be any different? That's like saying dropsuits shouldn't be able to have multiple rep modules fitted on them because it takes to long to kill them with an SMG
What percentage of total armor per second will 3 rep modules get you on a dropsuit? How about a tank? Do the math and you will see the difference. If rep modules gave you 100 HP/sec in a dropsuit that would need changing.
Because, that's why.
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Lorhak Gannarsein
Science For Death
3140
|
Posted - 2014.05.01 00:22:00 -
[136] - Quote
SoTa PoP wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. Your 518k tank Are you saying you refuse to use MLT tanks, just because? You can be just as effective in Soma or Sica at half the price, Why are you throwing away ISK then trying to claim tanks are balanced for it? Get out of my thread with this terrible logic.
Yeah, I don't know these guys.
Got my Rail Fitting 5 and Missile Fitting 3, but my two fave fittings are usable by literally anybody - I checked.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jason Person for CMP!
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Monkey MAC
Rough Riders..
2721
|
Posted - 2014.05.01 00:47:00 -
[137] - Quote
Another tank thread? Azura give me strength, you know what just use the search button if you want my opinion, even feel free to place it in here, I just can't be bothered fighting the same nethandric logic again and again and again.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4984
|
Posted - 2014.05.01 00:51:00 -
[138] - Quote
Atiim wrote:Soldner VonKuechle wrote:Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do. Vehicle Damage points made me give a siht about shooting tanks again. It's a good thing you don't participate in competitive game-modes. You being a FC would guarantee that your team gets cloned. It's a good thing there are no truly competitive game modes, besides maybe minmatar vs amarr FW.
And if you can do enough damage to get +75 repeatedly, you're probably pushing that HAV out, which is better than what everyone else is doing.
/timetravel
Best thread of all time
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
524
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Posted - 2014.05.01 09:21:00 -
[139] - Quote
Shion Typhon wrote:MarasdF Loron wrote:SoTa PoP wrote: Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Well, sure, increase our price and increase the effectiveness of AV, just at the same time increase the price of those STD suits that infantry uses to go 30-80/0-4 day in and day out. Margin that is beyond reach for tanks. So lets see, if a tank does 30/1 in his/her best game for the day, and this infantry slayer does 65/3. Tanker spent most likely 250-500k doing that while the infantry slayer did that in 10k-15k STD suit costing him/her a total of 30k-45k. By that logic it should cost the tanker 750k-1.5M and the slayer it should be 1.6M-3.2M. Well, I wouldn't go balance anything around ISK. But then again I wouldn't go crying if Swarms OHK'd me for the cost of 0 ISK as long as those Swarms rendered. 80-0??? 65-3??? The made up numbers on these boards just get more and more outlandish every day. Let's balance something with the presumption your average guy in a standard suit can kill half the enemy's clones with no deaths. Seriously ... My troll was in vain I see... deaths were supposed to scale with kills in that example. Although I have seen on very rare occasions people go 80+ with 0 deaths. And you infantry players are assuming that your "average" tanker can go 30+/0-1 consistently, where it's really nothing like that or every tanker would have stats like Duna who roflstomps ambush (which takes no skill tbh).
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
524
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Posted - 2014.05.01 09:34:00 -
[140] - Quote
Nothing Certain wrote:What percentage of total armor per second will 3 rep modules get you on a dropsuit? How about a tank? Do the math and you will see the difference. If rep modules gave you 100 HP/sec in a dropsuit that would need changing. On Gallente Logistics you can get 9.22% of armor repaired per second. On Madrugar you can get 12.8% of armor repaired per second.
There's three differences though. First: on the dropsuit you can still fit lots of other stuff unlike on the HAV. Second: the suit repair rate doesn't save you even from the lowest dps weapons in the game. Three: dropsuit and HAV play very differently.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1402
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Posted - 2014.05.01 10:31:00 -
[141] - Quote
No comment on the thread, just popping in to say hi to SoTa. Hi SoTa!
MAG ~ Raven
I GÖú puppies.
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Zaaeed Massani
RisingSuns Dark Taboo
423
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Posted - 2014.05.01 15:12:00 -
[142] - Quote
SoTa PoP wrote:wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
Certifiably.
Problem?
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Spkr4theDead
Red Star. EoN.
2050
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Posted - 2014.05.01 15:27:00 -
[143] - Quote
Atiim wrote:Takahiro Kashuken wrote:Give me a proto vehicles first After you nerf just about every vehicle module, and buff AV; sure. Lol
Some "tanker" you call yourself.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2050
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Posted - 2014.05.01 15:32:00 -
[144] - Quote
Galvan Nized wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC Did you seriously just consider Proxies and Plasma Cannons as viable ways to combat Pro tanks? Do tankers seriously believe this crap? You'd be surprised what the national corps can do to destroy tanks. Proxy traps, plus a whole squad going AV. They never send me a GG, or "stop tanking," or anything like that. They also don't resort to using suicide LAVs. Why?
BECAUSE THEY DO WHAT NEEDS TO BE DONE AND DON'T COMPLAIN.
I have a hell of a lot more respect for someone that I can't talk to who does whatever needs to be done to succeed, than I ever will for someone whose first language is English and complains that he can't destroy the best with less than minimal effort.
Wait, we're not even talking about the best. We're talking about people that don't know how to tank using MLT tanks. Well, looks like you lot are pretty damn bad.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2050
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Posted - 2014.05.01 15:54:00 -
[145] - Quote
SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Void Echo
Total Extinction
2492
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Posted - 2014.05.01 17:37:00 -
[146] - Quote
Delta 749 wrote:Void Echo wrote:Delta 749 wrote:Void Echo wrote:
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
Well yeah, a hard counter should destroy you quickly and honestly this isnt even getting to how good tankers actually have it in this game as compared to others even back in the dark days you complain about it For instance I cant blast your treads immobilizing you like I can in battlefield, how hard would you cry if that happened here Thats not mentioning your argument essentially boils down to "I payed a lot of isk so I shouldnt be super hard to kill" which is some pay to win bullshit So the real question is why do you support pay to win and doesnt this clash with your point of pride in being a tanker surviving against insurmountable odds despite already having a significant advantage in size speed firepower and health with a very limited vulnerability? Oh and since I get the feeling you might bring it up, why were you mad are people sitting on roof tops firing at you, why didnt you like that AV were smart enough to use that to their advantage? 1. a hard counter is not meant to completely eliminate all use for a specific class, its there to fight back if the situation calls for it. AV before 1.7 hit was making tanks become useless they weren't fight back, they were eliminating us. theres a fine line that shows the difference between fighting back and eliminating. 2. ISK isn't that big of a deal to me, I get unlimited of it because of pubs, SP is the major point of whether or not something is OP or UP. 3. I don't support P2W if there is real world currency involved IE: the U.S Dollar, the Euro, and whatever else is used to pay for **** in the real world. When it comes to in game currency being used, there is no issue. 4. There was literally no way to counter a tower forge or swarmer, they were out of the ranges of railguns and anything that came close to them was blown out of the sky by a forge not to mentioned that tactic locked down the map to where tanks couldn't roll 5 feet out of the redline without being hit by shots coming fro the sky, the only way to get rid of people on a roof like that is with an orbital which caused a major problem for gameplay and strategy. Your number 3 point invalidates anything you ever have to say concerning balance, why should anyone listen to a pay to win scrub?
If using ISK to win matches makes me a scrub, then every single player in Dust514 is a scrub. I dont use real money in this game, iv only ever bought 3 boosters and that was over a year ago. Claiming that i am a P2W scrub because i use in game currency is claiming that you yoursel are that too because you also use ISK.
Youtube
Closed Beta Vet
CEO: Total Extinction
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Void Echo
Total Extinction
2492
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Posted - 2014.05.01 17:41:00 -
[147] - Quote
Nothing Certain wrote:What percentage of total armor per second will 3 rep modules get you on a dropsuit? How about a tank? Do the math and you will see the difference. If rep modules gave you 100 HP/sec in a dropsuit that would need changing.
to compare tanks to dropsuits for armor rep is comepletely sutpid, for obvious reasons. plus i havent been on the game in half a year. so i wouldnt know anymore
Youtube
Closed Beta Vet
CEO: Total Extinction
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1660
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Posted - 2014.05.01 17:45:00 -
[148] - Quote
Spkr4theDead wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates?
What are you Crying over this time ?! Did he touch you in the wrong places ?! |
SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4761
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Posted - 2014.05.01 17:53:00 -
[149] - Quote
Spkr4theDead wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates? Is a tanker really calling someone out on proto stomping?
Really?? Is that how dumb this community has gotten? Or is it just Spkr being Spkr?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
669
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Posted - 2014.05.01 18:00:00 -
[150] - Quote
SoTa PoP wrote:Spkr4theDead wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates? Is a tanker really calling someone out on proto stomping? Really?? Is that how dumb this community has gotten? Or is it just Sperger being Sperger? fixed that for Ya.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4764
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Posted - 2014.05.01 18:16:00 -
[151] - Quote
Soldner VonKuechle wrote:SoTa PoP wrote:Spkr4theDead wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates? Is a tanker really calling someone out on proto stomping? Really?? Is that how dumb this community has gotten? Or is it just Sperger being Sperger? fixed that for Ya.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
669
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Posted - 2014.05.01 18:21:00 -
[152] - Quote
Last line quoted from you.
Can't bold quotes on my phone because the forums and my s3 hate each other.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7546
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Posted - 2014.05.01 18:26:00 -
[153] - Quote
Spkr4theDead wrote: You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates?
Only time I've ever used PRO in a PUB is when I'm fighting vehicles.
How ironic.
Proposed Mobile CRU Changes
-HAND
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4768
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Posted - 2014.05.01 18:33:00 -
[154] - Quote
Soldner VonKuechle wrote:Last line quoted from you.
Can't bold quotes on my phone because the forums and my s3 hate each other. I see the change, I just don't get what it implies.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7563
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Posted - 2014.05.01 21:41:00 -
[155] - Quote
SoTa PoP wrote:Soldner VonKuechle wrote:Last line quoted from you.
Can't bold quotes on my phone because the forums and my s3 hate each other. I see the change, I just don't get what it implies. it implies that Spkr4TheDead is sperging.
The joke, is that Spkr4TheDead's abbreviation is Spkr, which can easily be refereed to as Sperger.
The definition of the term sperging:
Quote:To rant with great anger or intensity about pointless minutiae, as someone with an asperger's-related fixation is prone to do. .
Proposed Mobile CRU Changes
-HAND
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Zaaeed Massani
RisingSuns Dark Taboo
425
|
Posted - 2014.05.01 23:48:00 -
[156] - Quote
Awry Barux wrote:When the vehicle lineup gets rounded out appropriately, HAVs can return to being extremely durable, and be appropriately specialized as AV platforms. Until then, I don't see any good balance option other than what I've suggested above.
+1
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10060
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Posted - 2014.05.01 23:52:00 -
[157] - Quote
Zaaeed Massani wrote:Awry Barux wrote:When the vehicle lineup gets rounded out appropriately, HAVs can return to being extremely durable, and be appropriately specialized as AV platforms. Until then, I don't see any good balance option other than what I've suggested above. +1 I see that as a temporary fix that only benefits Infantry.....not the whole community. Weaken tanks maybe.... but significantly? No.
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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Zaaeed Massani
RisingSuns Dark Taboo
425
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Posted - 2014.05.01 23:54:00 -
[158] - Quote
MarasdF Loron wrote:Nothing Certain wrote:What percentage of total armor per second will 3 rep modules get you on a dropsuit? How about a tank? Do the math and you will see the difference. If rep modules gave you 100 HP/sec in a dropsuit that would need changing. On Gallente Logistics you can get 9.22% of armor repaired per second. On Madrugar you can get 12.8% of armor repaired per second. There's three differences though. First: on the dropsuit you can still fit lots of other stuff unlike on the HAV. Second: the suit repair rate doesn't save you even from the lowest dps weapons in the game. Three: dropsuit and HAV play very differently.
In addition, the dynamic of weapons used against the dropsuit vs weapons used against the tank are vastly different.
Solid effort at comparison but I honestly don't think it's a valid one. The two things are just too different.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
425
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Posted - 2014.05.01 23:55:00 -
[159] - Quote
True Adamance wrote:Zaaeed Massani wrote:Awry Barux wrote:When the vehicle lineup gets rounded out appropriately, HAVs can return to being extremely durable, and be appropriately specialized as AV platforms. Until then, I don't see any good balance option other than what I've suggested above. +1 I see that as a temporary fix that only benefits Infantry.....not the whole community. Weaken tanks maybe.... but significantly? No. I suppose I view "fragile" as being able to take 3-4 hits and then going down...whereas currently it takes significantly more than that.
Minmatar & Gallente A.R.C. Program Instructor
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Do you even lift?
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