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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:06:00 -
[1] - Quote
Atiim wrote:I should not die, because I am a tank. Well, I should die regardless of what I'm using... o.O Dunno about the rest of the people, it's just about who is able to kill me and who is not.
Dem sweet tears here.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:15:00 -
[2] - Quote
SoTa PoP wrote: Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Well, sure, increase our price and increase the effectiveness of AV, just at the same time increase the price of those STD suits that infantry uses to go 30-80/0-4 day in and day out. Margin that is beyond reach for tanks. So lets see, if a tank does 30/1 in his/her best game for the day, and this infantry slayer does 65/3. Tanker spent most likely 250-500k doing that while the infantry slayer did that in 10k-15k STD suit costing him/her a total of 30k-45k. By that logic it should cost the tanker 750k-1.5M and the slayer it should be 1.6M-3.2M. Well, I wouldn't go balance anything around ISK. But then again I wouldn't go crying if Swarms OHK'd me for the cost of 0 ISK as long as those Swarms rendered.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:21:00 -
[3] - Quote
Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:24:00 -
[4] - Quote
SoTa PoP wrote:MarasdF Loron wrote:Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so. edit: Oh, actually, you're right. :3 And SoTa, I really thought you were much smarter than you turned out to be. But oh well.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:27:00 -
[5] - Quote
Darken-Sol wrote:MarasdF Loron wrote:Darken-Sol wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. 1.7 tankers think 500k is expensive. Proto turrets alone used to be over a mil. Wrong. Proto turrets used to be around 600k for the basic one and the "best" specialized one used to be 927k or so. you are correct. Forgive me I should have specified that they would need a tank hull to mount that turret upon. I keep forgetting most of you can't think. Lol, I know you meant it needed a tank hull as well but you didn't say so, so I decided to be an a$$ and troll you. But never the less, 500k is not expensive, but for the versatility that current day tanks have, it is way too much. I gladly paid 1.3-2.8M +300K for the LLAV because tanks used to be versatile. They just needed some tweaks here and there to be PC viable.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
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Posted - 2014.04.30 16:29:00 -
[6] - Quote
SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
517
|
Posted - 2014.04.30 16:34:00 -
[7] - Quote
SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway. Is your argument a switch of gears to discuss proto level tanks? Because, on that subject, I will claim ignorance an unable to speak. If they are balanced or not - I cannot say. I can only say MLT tanks are imbalanced *Didn't re-read anything, just trying to remember what you wrote and see if I can hit the nail, If I'm wrong say so and i'll properly respond I'll give you a hint, I will always be a vehicle pilot because I just freaking love vehicles generally (not just in this game), no matter how much they will be nerfed or buffed (more likely nerfed). The effectiveness is not why I use them...
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
518
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Posted - 2014.04.30 16:49:00 -
[8] - Quote
SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:MarasdF Loron wrote:SoTa PoP wrote:lol I had a brain fart. I did use tanks back in the day, but only as tests. I remember being broke all day long.
My bad xD I don't think you still got the point tho... Think harder, please, I know you can do it. Would not like to tell it to everyone here tho. Not "in your face" anyway. Is your argument a switch of gears to discuss proto level tanks? Because, on that subject, I will claim ignorance an unable to speak. If they are balanced or not - I cannot say. I can only say MLT tanks are imbalanced *Didn't re-read anything, just trying to remember what you wrote and see if I can hit the nail, If I'm wrong say so and i'll properly respond I'll give you a hint, I will always be a vehicle pilot because I just freaking love vehicles generally (not just in this game), no matter how much they will be nerfed or buffed (more likely nerfed). The effectiveness is not why I use them... Sounds like why I'm a heavy. I'd probably be a much stronger Scout player, but I choose heavy because I say so. It's a general love for being able to take damage and keep moving, I always play a Tank. Or my RTS strategies revolves around higher-tech armies, *Am I switching subjects? maybe I should go re-read lol* I sent you mail ingame, maybe my hints sucked.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
518
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Posted - 2014.04.30 16:52:00 -
[9] - Quote
Thumb Green wrote:MarasdF Loron wrote: so I decided to be an a$$ and troll you. Decided? I thought that was an inherit trait of a vehicle specialist. Same can be said about AV players but without the troll part. Sorry, it' just the way it goes...
I'm so very arrogant that I think single AV player should be able to take out a tank easily when the rock-paper-scissors favor him/her, or with a bit of a struggle even if RPS doesn't favor him/her.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 17:20:00 -
[10] - Quote
Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote: so I decided to be an a$$ and troll you. Decided? I thought that was an inherit trait of a vehicle specialist. Same can be said about AV players I dare say that's a direct result of vehicle players. I'm the type of person that doesn't see the point in being an @sshole to someone until they start being an @sshole. Once again, the same thing can be said the other way around.
Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
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Posted - 2014.04.30 17:44:00 -
[11] - Quote
Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds. Dude, don't even. That bullsh!t would happen at the start of the fcking match. As for the problem with blueberries, well that's why god created greenberries. Also could have been solved by CCP locking the driver seat to the owner as well as auto kicking passengers when trying to recall; but most importantly, if you would of had 2 squad members there with you that sh!t would have rarely happened. So why are you crying about that again?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
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Posted - 2014.04.30 17:53:00 -
[12] - Quote
Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote:Thumb Green wrote: "Mother fcker get out of my goddamn tank!"
We were like that only when we were trying to recall because our current fitted tank was useless in the current situation or if all tanks were made useless and we wanted to actually go out and be useful. I made the mistake of trusting that blueberry in my tank a few times and hopped out in hopes of the blueberry hopping out as well but instead he/she went out and got my 1.3M-2.8M tank destroyed in seconds. Dude, don't even. That bullsh!t would happen at the start of the fcking match. As for the problem with blueberries, well that's why god created greenberries. Also could have been solved by CCP locking the driver seat to the owner as well as auto kicking passengers when trying to recall; but most importantly, if you would of had 2 squad members there with you that sh!t would have rarely happened. So why are you crying about that again? Uhm.... you were the one crying about the blueberries. Let me repeat myself: So why are you crying about that again?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
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Posted - 2014.04.30 17:54:00 -
[13] - Quote
NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait...
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
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Posted - 2014.04.30 18:05:00 -
[14] - Quote
Atiim wrote:MarasdF Loron wrote: Let me repeat myself: So why are you crying about that again?
I'm pretty sure you were the one crying here.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
519
|
Posted - 2014.04.30 18:05:00 -
[15] - Quote
NAV HIV wrote:MarasdF Loron wrote:NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait... A tanker who needs to stay on a Rooftop has the smallest.... Smallest sunglasses?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
520
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Posted - 2014.04.30 20:55:00 -
[16] - Quote
SoTa PoP wrote:Atiim wrote:SoTa PoP wrote:Atiim wrote:SoTa PoP wrote:Guys, it's a tank that nothing any single infantry can possibly do about.
There is no other fitting in this entire game to do this, the forge is designed to be a hard counter, while the swarms is more the way for infantry to give a light counter.
A hard counter should NEVER EVER ******* BE RENDERED USELESS AGAINST ITS INTDED ******* TARGET. ARE YOU ******* STUPID?!?!
Thank you for listening. :) I'd argue that the Swarm Launcher is an even greater Hard Counter than the FG due to being an explosive weapon, and still a primary at the same time. But even they are useless against them. I wouldn't, they don't have the stats to back that theory. It's a light counter weapon, that deals extra armor damage to deal with the speedier armor tanks forges struggle to deal with. I mean against Armored HAVs, or at least supposed to be... It isn't even as SP expensive as the Forge. Another sign of a 'light' counter weapon. If it had the ability to actually take ANY sort of vehicle above MLT in this game, I would give it up to you. But my Saga II quite literally ignores swarms as flea bites. If swarms can't even hard counter LAV - then what makes you think they could be considered one for HAV's? If anything, there real purpose is anti-air, or, actually, not even that. Would need a longer lock on range lol But but but... the knock... you know, the knock, who needs to damage a dropship when you can just knock it into stuff without dealing any damage yourself?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
524
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Posted - 2014.05.01 09:21:00 -
[17] - Quote
Shion Typhon wrote:MarasdF Loron wrote:SoTa PoP wrote: Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Well, sure, increase our price and increase the effectiveness of AV, just at the same time increase the price of those STD suits that infantry uses to go 30-80/0-4 day in and day out. Margin that is beyond reach for tanks. So lets see, if a tank does 30/1 in his/her best game for the day, and this infantry slayer does 65/3. Tanker spent most likely 250-500k doing that while the infantry slayer did that in 10k-15k STD suit costing him/her a total of 30k-45k. By that logic it should cost the tanker 750k-1.5M and the slayer it should be 1.6M-3.2M. Well, I wouldn't go balance anything around ISK. But then again I wouldn't go crying if Swarms OHK'd me for the cost of 0 ISK as long as those Swarms rendered. 80-0??? 65-3??? The made up numbers on these boards just get more and more outlandish every day. Let's balance something with the presumption your average guy in a standard suit can kill half the enemy's clones with no deaths. Seriously ... My troll was in vain I see... deaths were supposed to scale with kills in that example. Although I have seen on very rare occasions people go 80+ with 0 deaths. And you infantry players are assuming that your "average" tanker can go 30+/0-1 consistently, where it's really nothing like that or every tanker would have stats like Duna who roflstomps ambush (which takes no skill tbh).
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
524
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Posted - 2014.05.01 09:34:00 -
[18] - Quote
Nothing Certain wrote:What percentage of total armor per second will 3 rep modules get you on a dropsuit? How about a tank? Do the math and you will see the difference. If rep modules gave you 100 HP/sec in a dropsuit that would need changing. On Gallente Logistics you can get 9.22% of armor repaired per second. On Madrugar you can get 12.8% of armor repaired per second.
There's three differences though. First: on the dropsuit you can still fit lots of other stuff unlike on the HAV. Second: the suit repair rate doesn't save you even from the lowest dps weapons in the game. Three: dropsuit and HAV play very differently.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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