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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4708
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Posted - 2014.04.30 15:23:00 -
[1] - Quote
MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really?
You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1639
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Posted - 2014.04.30 15:33:00 -
[2] - Quote
- I know one guy will give you a link to 4 of his majestic threads...
- Another will call you a scrub and say you are too scared to tank
- Another one would come barking about tiericide
- Some would yell Buff tanks and rails: Give more range and FG > Rails
- Some would say nerf Swarms.... Because they deserve it and they should stay that way....
- Some say the Cost is Justified, Proto Rifles > SICA/SOMA (But NO it's balanced), Proto AV suit Cost is more than a decent tank and apparently you should have 4-5 AV users to take out one... Cause that is balanced... So If they have 5 tanks, you should have a team of 30
- The L33T tankers these days yelling about how balanced AV vs Tanks are right now.....LOL
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:36:00 -
[3] - Quote
I should not die, because I am a tank.
Proposed Mobile CRU Changes
-HAND
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Takahiro Kashuken
Red Star. EoN.
3528
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Posted - 2014.04.30 15:37:00 -
[4] - Quote
Give me a proto vehicles first |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1639
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Posted - 2014.04.30 15:38:00 -
[5] - Quote
Takahiro Kashuken wrote:Give me a proto vehicles first
Give me a Proto AV to Counter that Proto Vehicle First |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
654
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Posted - 2014.04.30 15:39:00 -
[6] - Quote
Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do.
Vehicle Damage points made me give a siht about shooting tanks again.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:39:00 -
[7] - Quote
Takahiro Kashuken wrote:Give me a proto vehicles first After you nerf just about every vehicle module, and buff AV; sure.
Proposed Mobile CRU Changes
-HAND
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Takahiro Kashuken
Red Star. EoN.
3530
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Posted - 2014.04.30 15:40:00 -
[8] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First
You already have that
Proto breach/assault FG
Same with swarms/RE/PE/PLC |
Yoma Carrim
Kinsho Swords Caldari State
465
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Posted - 2014.04.30 15:41:00 -
[9] - Quote
SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap.
Oh Heck
Logi, Tanker, Heavy
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:43:00 -
[10] - Quote
Soldner VonKuechle wrote:Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do. Vehicle Damage points made me give a siht about shooting tanks again. It's a good thing you don't participate in competitive game-modes.
You being a FC would guarantee that your team gets cloned.
Proposed Mobile CRU Changes
-HAND
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
655
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Posted - 2014.04.30 15:43:00 -
[11] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap.
Compared to the 2.5 million they used to run for the approximately same fitting, yes its cheap.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:44:00 -
[12] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. It's cheap in the same sense that Rankers say 215k AV suits are cheap...
Proposed Mobile CRU Changes
-HAND
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Ridire Greine
427
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Posted - 2014.04.30 15:45:00 -
[13] - Quote
You're a scrub thats too scared to tank!
But really, I just want good Blaster V Blaster fights, Rail fights are so boring, whoever shoots first wins.
If they were to remove Blasters I'd like to see them replaced by another Gallente turret, like a giant Shotgun or something!
Knight Soiaire
Fatal Absolution
Dirt Nap Squad.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
655
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Posted - 2014.04.30 15:46:00 -
[14] - Quote
Atiim wrote:Soldner VonKuechle wrote:Meh, as long as i keep seeing +75+75+50(+50)+150 for shooting tanks I don't care what they or I end up having to do. Vehicle Damage points made me give a siht about shooting tanks again. It's a good thing you don't participate in competitive game-modes. You being a FC would guarantee that your team gets cloned.
My FC'ing takes an actual serious, competitive approach...that the feral cats in my corp seem to ignore and focus on killing redberries instead of following orders.
But for being an asshat, AVing is fun.
Variety is already dead; you either proto to fight/stomp or BPO to grind isk. If not, you're lying.
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Yoma Carrim
Kinsho Swords Caldari State
465
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Posted - 2014.04.30 15:47:00 -
[15] - Quote
Atiim wrote:Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. It's cheap in the same sense that Rankers say 215k AV suits are cheap... =__= whoever said 215k suit is cheap needs their head checked.
Oh Heck
Logi, Tanker, Heavy
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
35
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Posted - 2014.04.30 15:47:00 -
[16] - Quote
SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Are you saying ISK is the (only) measure relevant for balance?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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Bax Zanith
129
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Posted - 2014.04.30 15:47:00 -
[17] - Quote
I feel like CCP might be compincating. They only have militia and standard tanks, but we have militia to prototype. If tanks were balinced with what they have now, they would always be screwed over by proto swarms. A maddruger can handle our wakomi swarms because that is the highest level they can get; standard. The only way to get that AV V tank ballence is to introduc all racial vehical variants from militia to proto, than CCP can ballence accordingly. This is why I think the next big patch will be the vehical equivalent of 1.8.
I'd say walk in my shoes for a day, but you probably still won't understand.
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1641
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Posted - 2014.04.30 15:51:00 -
[18] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC
LOL What ?! Those tickle monsters ?! lmfao |
Galvan Nized
Deep Space Republic
943
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Posted - 2014.04.30 15:51:00 -
[19] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC
Did you seriously just consider Proxies and Plasma Cannons as viable ways to combat Pro tanks? Do tankers seriously believe this crap?
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Ridire Greine
427
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Posted - 2014.04.30 15:55:00 -
[20] - Quote
Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do.
Knight Soiaire
Fatal Absolution
Dirt Nap Squad.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4712
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Posted - 2014.04.30 15:56:00 -
[21] - Quote
Yoma Carrim wrote:SoTa PoP wrote: You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV.
One or the other, pick. Which is it?
Cheap? Cheap? How is a 518k Gunnlogi Cheap? Now if we're talking MLT tanks I'll give it to you, but SP intensive tanks aren't cheap. Your 518k tank
Are you saying you refuse to use MLT tanks, just because? You can be just as effective in Soma or Sica at half the price, Why are you throwing away ISK then trying to claim tanks are balanced for it?
Get out of my thread with this terrible logic.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4712
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Posted - 2014.04.30 15:57:00 -
[22] - Quote
wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Ridire Greine
427
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Posted - 2014.04.30 15:58:00 -
[23] - Quote
SoTa PoP wrote:wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
Giant Shotguns for tanks!
\o/
Knight Soiaire
Fatal Absolution
Dirt Nap Squad.
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SoTa PoP
Heaven's Lost Property Dirt Nap Squad.
4715
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Posted - 2014.04.30 16:00:00 -
[24] - Quote
Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. Then I don't use them because I don't agree.
Forges have always been able to solo tanks - rightly so. We're slow fat guys anyone can take out, literally, tanks, ADS, infantry, we're vulnerable mofos
... but now rep tanks are invincible towards us. and in PC, you'll see a lot of em.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Alena Ventrallis
PAND3M0N1UM Top Men.
1240
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Posted - 2014.04.30 16:00:00 -
[25] - Quote
SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Large blasters should be reworked as AV. But first, give me some more variety of vehicles to kill.
MILITIA tanks cost too little for their investment. A proto turret costs more than any kind of dropsuit you can fit in the game, not even including mods or the damn hull. This is the issue, and why tanks are occasionally spammed, although the amount has lessened as of late. I have built tanks on my infantry character with no SP investment that rival my proto tanks in effectiveness. Increase the price of the hull, while decreasing the price of turrets and modules, so that current proto tanks remain the same price, but militia tanks become more expensive.
That's what you get!! - DA Rick
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
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Posted - 2014.04.30 16:01:00 -
[26] - Quote
Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do.
RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks...
I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
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Posted - 2014.04.30 16:03:00 -
[27] - Quote
Alena Ventrallis wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Large blasters should be reworked as AV. But first, give me some more variety of vehicles to kill. MILITIA tanks cost too little for their investment. A proto turret costs more than any kind of dropsuit you can fit in the game, not even including mods or the damn hull. This is the issue, and why tanks are occasionally spammed, although the amount has lessened as of late. I have built tanks on my infantry character with no SP investment that rival my proto tanks in effectiveness. Increase the price of the hull, while decreasing the price of turrets and modules, so that current proto tanks remain the same price, but militia tanks become more expensive.
How much is a Proto turret again ?!
My maddy with Neutron blaster (Dont jump your gun yet, i know its not proto) 2 Enhanced armor reps 1 Enhanced armor hardener 1 Fuel injector and sometimes damage mod costs about 176k
My scout suit with 249 Total ehp costs me 186k....
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KenKaniff69
Fatal Absolution
2371
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Posted - 2014.04.30 16:04:00 -
[28] - Quote
AV is plenty effective with the hardener nerf.
I wish the hardeners wouldnt have nerfed and rather AV just gotten a straight buff.
Vehicle on vehicle combat is extremely imbalanced now.
The problem with tanks
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Bax Zanith
129
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Posted - 2014.04.30 16:04:00 -
[29] - Quote
SoTa PoP wrote:wait, what?
REMOVE BLASTERS?
Are you AV guys INSANE????????
I'm not saying "let's do this highly irrational idea," but how would you feel if it was replaced by a slow firing morter capable of one shoting infentry and deal a large amount of damage in a large radios?
I'd say walk in my shoes for a day, but you probably still won't understand.
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Maximos Forcus
BurgezzE.T.F General Tso's Alliance
35
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Posted - 2014.04.30 16:05:00 -
[30] - Quote
NAV HIV wrote:Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks... I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is...
...so it had reppers. What is the point you are trying to make? I once got shot in my MLT heavy suit, hid behind cover a while, and everything was back to 100%. Unbalanced?
Three lefts don't make a right.
Unless you're two dimensional and only know right angles.
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