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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1639
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Posted - 2014.04.30 15:33:00 -
[1] - Quote
- I know one guy will give you a link to 4 of his majestic threads...
- Another will call you a scrub and say you are too scared to tank
- Another one would come barking about tiericide
- Some would yell Buff tanks and rails: Give more range and FG > Rails
- Some would say nerf Swarms.... Because they deserve it and they should stay that way....
- Some say the Cost is Justified, Proto Rifles > SICA/SOMA (But NO it's balanced), Proto AV suit Cost is more than a decent tank and apparently you should have 4-5 AV users to take out one... Cause that is balanced... So If they have 5 tanks, you should have a team of 30
- The L33T tankers these days yelling about how balanced AV vs Tanks are right now.....LOL
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1639
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Posted - 2014.04.30 15:38:00 -
[2] - Quote
Takahiro Kashuken wrote:Give me a proto vehicles first
Give me a Proto AV to Counter that Proto Vehicle First |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1641
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Posted - 2014.04.30 15:51:00 -
[3] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC
LOL What ?! Those tickle monsters ?! lmfao |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
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Posted - 2014.04.30 16:01:00 -
[4] - Quote
Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do.
RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks...
I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
|
Posted - 2014.04.30 16:03:00 -
[5] - Quote
Alena Ventrallis wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? Large blasters should be reworked as AV. But first, give me some more variety of vehicles to kill. MILITIA tanks cost too little for their investment. A proto turret costs more than any kind of dropsuit you can fit in the game, not even including mods or the damn hull. This is the issue, and why tanks are occasionally spammed, although the amount has lessened as of late. I have built tanks on my infantry character with no SP investment that rival my proto tanks in effectiveness. Increase the price of the hull, while decreasing the price of turrets and modules, so that current proto tanks remain the same price, but militia tanks become more expensive.
How much is a Proto turret again ?!
My maddy with Neutron blaster (Dont jump your gun yet, i know its not proto) 2 Enhanced armor reps 1 Enhanced armor hardener 1 Fuel injector and sometimes damage mod costs about 176k
My scout suit with 249 Total ehp costs me 186k....
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1642
|
Posted - 2014.04.30 16:07:00 -
[6] - Quote
Also: Whats the Profile on the tanks... I run a Proto Cal Scout... I can see most cloaked/uncloaked Scouts and all other infantry on my HUD... But i can't see a bloody Tank Behind me ?! |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1644
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Posted - 2014.04.30 16:09:00 -
[7] - Quote
Maximos Forcus wrote:NAV HIV wrote:Ridire Greine wrote:Forge Guns are actually great sources of AV, anyone who says otherwise doesn't use them.
The thing that makes them great is that unlike other sources of AV you can target a tank's weakspot for a 160% Damage rating, nerfing tanks would only make tank Vs tank battles even worse.
PLC needs a buff, and the SL needs a slight buff, and REs are great at what they do. RE's are not for Tanks... The fact that JLAV is the best AV right now, explains the balance between AV vs Tanks... I found a Madrugar last night, some blue dot left it there... I jumped in, pushed towards the redline... 3 guys were swarming it... After being hit 3 times, i jumped out and went to shoot the swarmers... With the help of other team mates i we killed those swarmers... Got back in the tank with FULL hp on it... Some balance that is... ...so it had reppers. What is the point you are trying to make? I once got shot in my MLT heavy suit, hid behind cover a while, and everything was back to 100%. Unbalanced?
If swarms actually worked, 3 guys (So that should in the books of teamwork) i would have backed off that area a long time ago... Yet i have the liberty to jump and kill those guys and not worry about the tank (Also cause it wasn't mine) |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1644
|
Posted - 2014.04.30 16:35:00 -
[8] - Quote
Maximos Forcus wrote:Awry Barux wrote: Oh my god. *ULTRA FACEPALM* In the heavy suit, you have to hide and avoid getting shot, or you'll die in 2 seconds, 3 at most. The tank can literally sit there not moving and just eat the shots.
Really? You so cool. His story's punch line was that AFTER KILLING 3 INFANTRY, he came back to the tank, jumped in, and, lo and behold, it was back to 100%. not the fact it didn't get destroyed while he was sitting there. No, the fact is was back to 100%. How was this tank fitted? What swarms where they using?
- Point 1# I had the luxury to jump out of the tank, cause i know swarms won't do anything, even if there were 3 of them - Point 2# It was getting hit even after i jumped out - Point 3# Poor infantry had no chance, i could've killed em as easily with the blaster - Point 4# It had 2 reppers, 1 hardener and damage mod - Point 5# I would've asked them what swarms they were using, but they were too dead to say anything lol - Point 6# The balance between 3 AVs trying to push one tank vs the tank was lolworthy... |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1645
|
Posted - 2014.04.30 17:33:00 -
[9] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Give me a proto vehicles first Give me a Proto AV to Counter that Proto Vehicle First You already have that Proto breach/assault FG Same with swarms/RE/PE/PLC LOL What ?! Those tickle monsters ?! lmfao You asked for proto AV You already have it
the ones that can't fend off a SOMA/SICA
Nice try... Come back again later :) |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1646
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Posted - 2014.04.30 17:43:00 -
[10] - Quote
Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance |
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NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1647
|
Posted - 2014.04.30 17:56:00 -
[11] - Quote
MarasdF Loron wrote:NAV HIV wrote:Just another question on top of all the other questions...
- What do you do when you run out of ammo?! Drive to a safe place (If there are no accessible Supply depot, which tankers love to blow up for 50WP) and recall the tank and bring a fresh new one in...
- What does a FG or AV guy do if they get placed on a rooftop or something ?! Recall the suit ?! lol Try crossing a field and trying to get ammo with an AV suit with all the tanks, scouts and red dots running around lol
It's only fair and its lolTanker lolBalance What does a tank do if they get placed on a rooftop or something?! Oh wait...
A tanker who needs to stay on a Rooftop has the smallest.... |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1649
|
Posted - 2014.04.30 18:33:00 -
[12] - Quote
Operative 2511 Dajli wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA.
Leave tanks the way it is right now... Fix AV as simple as that |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1649
|
Posted - 2014.04.30 19:27:00 -
[13] - Quote
Harpyja wrote:NAV HIV wrote:Operative 2511 Dajli wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Yep, couldn't agree more. Nothing but QQing from infantry about tanks. Never a valid suggestion about balance. Always TANKOPHOBIA. Leave tanks the way it is right now... Fix AV as simple as that No, that will only create more imbalance. AV vs missile and railgun tanks is balanced, but fixing AV (and I assume you mean through buffs) will only create imbalance where we already have balance. It's this kind of attitude that keeps this game in a state of nerf/buff cycles. Only thing that needs fixing is that which lies at the core of the problem, not everything that it's associated with.
FG works... Swarms are seriously a joke... The speed of a tank beats the rockets from swarm launchers... Swarms were broken in the past, from heat seeking missiles to dumbfiring swarms... 400m range is too long, it needed reduction... But CCP reduced the range to 200m which is not useful, nerfed the damage on top of that... Plus they changed the lock on timer too... I have Prof 5 on swarms... I know how useless they are... The Range of swarms shouldn't be like a rail turret, it should be atleast 250m, with a slight increase in damage per tier and increase in the number of missiles per tier... Now STD and ADV has almost has similar attributes... You can get similar amount of damage by slapping on some damage mods on a std one.. which is kinda useless... Proto has one extra rocket per voley, which is nice, but i should've had 2 extra than the STD ones... or something worth using those proto variants... |
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1660
|
Posted - 2014.05.01 17:45:00 -
[14] - Quote
Spkr4theDead wrote:SoTa PoP wrote:MarasdF Loron wrote:So... 1. You want tankers to give up Large Blaster Turrets or make them ineffective against infantry. 2. You want to be able to kill HAVs just as easily and fast as you kill other infantry.
So, in return... 1. Can we tankers have the ability to fit small turrets as main turret for our HAVs? 2. Can we tankers have the ability to drive HAVs indoors and in tight spaces generally? 3. Can we tankers have the ability to hack points and deploy/use equipment with our HAVs? 4. Can we tankers have the ability to turn our turrets and hulls as fast as you can turn your dropsuits and aim to all directions?
Or do you just want to take everything and give nothing in return?
So, which thing do you want us to give up and what are you willing to give back in return? Pick 1-2 from each category (but the same amount of options from both). Do you really believe this crap? I've been gone, away from the debates, but, really? You guys know you cost way too little for your effectiveness, what defense could you possibly say? If you want to stay cheap - then buff AV. One or the other, pick. Which is it? You're really going to take that seriously? Don't you have some pubs to stomp as a 6-man we-never-use-ADV-only-PRO squad against a team of fresh academy graduates?
What are you Crying over this time ?! Did he touch you in the wrong places ?! |
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