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Delta 749
Kestrel Reconnaissance
2869
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Posted - 2014.04.30 18:38:00 -
[1] - Quote
Atiim wrote: Perhaps nobody's complaining about that becasue stacking reps don't negate damage from Mass Drivers?
Or CR's, or SMG's, or RR's, or grenades, or shotguns You get my point
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Delta 749
Kestrel Reconnaissance
2869
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Posted - 2014.04.30 18:44:00 -
[2] - Quote
Void Echo wrote:SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game.......... What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about. If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun. To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example). Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class. If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair.
Heres a big hole in your argument Tanks repping all damage in such a way as to be practically invulnerable ruins the game for the AV class who are supposed to be a hard counter Tanks rolling around without their hard counter affecting them mean they get to blast all other classes with impunity ruining the game for assaults, scouts, heavies, logis, non red line snipers, basically almost every non vehicle driving class is affected by the this to their detriment so your entire argument of "If you ruin it for us than its ok to ruin it for you guys" falls apart since things already suck for us while you defend a crutch rather than admit things are frakked and make suggestions to bring things more in balance such as giving swarms their range and damage back while also giving tanks lock indicators and active and passive defense modules such as flares being an active one to throw a swarm off you completely and AMS guns to passively take down a missile or two in a swarm and these things having limited ammo to at least force you to use your broken ass magic recall system since we know that no tanker would use a supply depot
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Delta 749
Kestrel Reconnaissance
2871
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Posted - 2014.04.30 18:59:00 -
[3] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:SoTa PoP wrote:uhm... you're saying it's okay for a fit to exist that no infantry can possibly take under any circumstance? This is still a 16 vs 16 game.......... What I'm saying is that it would be game breaking if you took away the personalization of classes, it would defeat one of the most valuable purposes this game is about. If you don't like the fact that a tanker is smart enough to find a way to survive your onslaught of swarms and forges, tuff, this game is about learning and adapting as well as challenging and fun. To ruin it for one class would mean it is ok to ruin it for every other class including yours. In terms of fairness, the only way it would be fair is if you limited fitting capability of things that added to survivability (Hardeners are an example). Rep modules are a crucial survival equipment used by every single class and equipment piece, to limit this for one class would mean you need to limit it for every class. If you don't like that fact, then the best possibility you could hope for would be if they lowered the amount of repping that each module can do when fitted with others of the same type, basically stacking penalty against rep modules, but then again you would need to do this to infantry as well to keep it fair. Heres a big hole in your argument Tanks repping all damage in such a way as to be practically invulnerable ruins the game for the AV class who are supposed to be a hard counter Tanks rolling around without their hard counter affecting them mean they get to blast all other classes with impunity ruining the game for assaults, scouts, heavies, logis, non red line snipers, basically almost every non vehicle driving class is affected by the this to their detriment so your entire argument of "If you ruin it for us than its ok to ruin it for you guys" falls apart since things already suck for us while you defend a crutch rather than admit things are frakked and make suggestions to bring things more in balance such as giving swarms their range and damage back while also giving tanks lock indicators and active and passive defense modules such as flares being an active one to throw a swarm off you completely and AMS guns to passively take down a missile or two in a swarm and these things having limited ammo to at least force you to use your broken ass magic recall system since we know that no tanker would use a supply depot so by your logic, you would be ok if we took away your ability to have 3 reps on because you took away ours. things are broken, I know that, but what isn't broken in some way or another. Cloaks are broken in some way, HMGs are broken in some way, lazrs, ARs and every other thing in the game is broken, it just matter to what extent it will be broken till someone notices. The AV nades were one of the most broken things before 1.7 hit, but hey at least back then it took skill to be a tanker and the title belonged to a select few of us. People to what they see is effective for survivability, if you don't like that tankers are smart enough to use this to their advantage then its on you.
Except thats not my logic at all since fitting three reps on a suit is not game breaking, thats your own crazy troll logic defending your crutch You also avoided my invitation to make some suggestions of your own on balance and just rambled about how other things are broken so its ok if your crutch stays the way it is
Also tankers saying it ever took skill and that its a badge of honor is always hilarious, you cruise around in something that has only ever had 4 real vulnerabilities and cried for months and months because you werent entirely invulnerable and when CCP finally gave in we still found a way around it with jihad jeeps, and dont even get me started on how stupid it is that those are one of the most effective ways to pop a tank
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Delta 749
Kestrel Reconnaissance
2872
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Posted - 2014.04.30 19:12:00 -
[4] - Quote
Void Echo wrote:
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
Well yeah, a hard counter should destroy you quickly and honestly this isnt even getting to how good tankers actually have it in this game as compared to others even back in the dark days you complain about it For instance I cant blast your treads immobilizing you like I can in battlefield, how hard would you cry if that happened here
Thats not mentioning your argument essentially boils down to "I payed a lot of isk so I shouldnt be super hard to kill" which is some pay to win bullshit
So the real question is why do you support pay to win and doesnt this clash with your point of pride in being a tanker surviving against insurmountable odds despite already having a significant advantage in size speed firepower and health with a very limited vulnerability?
Oh and since I get the feeling you might bring it up, why were you mad are people sitting on roof tops firing at you, why didnt you like that AV were smart enough to use that to their advantage?
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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Delta 749
Kestrel Reconnaissance
2872
|
Posted - 2014.04.30 19:38:00 -
[5] - Quote
Void Echo wrote:Delta 749 wrote:Void Echo wrote:
yeah, I haven't tanked since the end of 1.6 so you cant put me in the same crowd as the scrub tankers. Jihad jeeps are ******* funny even for tankers they kill.
We weren't crying because we weren't invulnerable, we never wanted that (Minus those 2 tankers we all know from the forums). The reason tanks were overhauled to our wants was because they weren't worth their prices BECAUSE they were destroyed far too quickly and easily, basically tanks were rarely seen on the battlefield outside of those of us that were already here since closed beta mainly because they were nearly worthless.
Well yeah, a hard counter should destroy you quickly and honestly this isnt even getting to how good tankers actually have it in this game as compared to others even back in the dark days you complain about it For instance I cant blast your treads immobilizing you like I can in battlefield, how hard would you cry if that happened here Thats not mentioning your argument essentially boils down to "I payed a lot of isk so I shouldnt be super hard to kill" which is some pay to win bullshit So the real question is why do you support pay to win and doesnt this clash with your point of pride in being a tanker surviving against insurmountable odds despite already having a significant advantage in size speed firepower and health with a very limited vulnerability? Oh and since I get the feeling you might bring it up, why were you mad are people sitting on roof tops firing at you, why didnt you like that AV were smart enough to use that to their advantage? 1. a hard counter is not meant to completely eliminate all use for a specific class, its there to fight back if the situation calls for it. AV before 1.7 hit was making tanks become useless they weren't fight back, they were eliminating us. theres a fine line that shows the difference between fighting back and eliminating. 2. ISK isn't that big of a deal to me, I get unlimited of it because of pubs, SP is the major point of whether or not something is OP or UP. 3. I don't support P2W if there is real world currency involved IE: the U.S Dollar, the Euro, and whatever else is used to pay for **** in the real world. When it comes to in game currency being used, there is no issue. 4. There was literally no way to counter a tower forge or swarmer, they were out of the ranges of railguns and anything that came close to them was blown out of the sky by a forge not to mentioned that tactic locked down the map to where tanks couldn't roll 5 feet out of the redline without being hit by shots coming fro the sky, the only way to get rid of people on a roof like that is with an orbital which caused a major problem for gameplay and strategy.
Your number 3 point invalidates anything you ever have to say concerning balance, why should anyone listen to a pay to win scrub?
I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world.
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