Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mary Overdrive
Crux Special Tasks Group Gallente Federation
31
|
Posted - 2014.04.26 02:59:00 -
[61] - Quote
Michael Arck wrote:Minor Treat wrote: Okay, than you did not understand the test.... that statement you made just proves it. Its not about seeing them on the first test it about if you decloak after your first shot with a weapon. You do not decloak after your first shot with a weapon which was proven in the video. You can have the greatest awareness in the world but you dont decloak after you fire your weapon. (at least not after the first few rounds)
arguing with you is like arguing with a woman....just all over the place. You got it man. I had enough of this. You just don't get it. Excuse me? did you make it sound like woman are just all over the place? what the hell is that suppose to mean? Your clearly never gonna find a girl with that attitude and your lucky I can stick my foot up your ass |
Burntface man112
Onikanabo Brigade Caldari State
147
|
Posted - 2014.04.26 03:04:00 -
[62] - Quote
Michael Arck wrote:LOL so Judge is still making some merc's panties wet by his accent eh?
OK, other side of the coin, you are to check your surroundings and know that when hacking an objective, ANYBODY can sneak up on you unseen cloak or not and get damage points in before you have a time to react. That is the risk you take when hacking a supply depot or a NULL cannon.
So that's a very poor example for the "getting a shot off before decloaked" problem.
Another side of the coin, its the mechanics of war. Fairness is pretty much the last bullet point on the list, if not at all.
If the mercenary was moving around, as he should have been, while hacking, his chance of survival are increased by small percentage. That's still worth it compared to just standing there and hacking, allowing any enemy to get a decent amount of damage on you before you react.
You did not understand what the video was about. Even with someone Narrating it your clearly to stupid to listen, watch, and learn from anything. Judge stated in the beginning how it was about if you decloak after the first round. And than he did several different test of how long it took players to notice him sprinting towards them while cloaked and he still killed them because the reaction time for their brain to understand what they saw.
Go back to school kiddo. |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
928
|
Posted - 2014.04.26 03:59:00 -
[63] - Quote
Michael Arck wrote:Magnus Amadeuss wrote:Michael Arck wrote:I say this with no ill will. I'm just stating the truth here.
Nothing can be said to you guys because whatever Judge says, you guys go with it. And if someone disagrees, you guys either attack the difference of opinion without understanding it, just equating it to mudslinging instead of valid points.
OR
Dismiss it all together.
I'm smart enough to understand its a test. But its a poor test. The fact remains, when someone is hacking the supply depot, you're vulnerable to many things, not just a cloaked scout who can get a shot off before he decloaks.
Seeing that as his first example just doesn't make sense to me. How can we have a valid discussion on the matter when his first "test" shows a mercenary who just stands out a supply depot with his back turned?
Not only that, but the mercenary sat with his back towards the open field. THE OPEN FIELD! LOL! That's asking for trouble. He could have been FG'd. Sniped from the tower. Blasted from a HMG. Bombarded by a dropship. Blown apart by a well tossed grenade.
He didn't even need to cloak to get to that CalAss player. So again, its a poor example for a test.
So until you guys are able to accept differences opinions, then you guys will no longer get a broader scope to the picture. Judge makes a video and its final with you guys. No one else can say anything else to it. Unless of course, that person is praising then its alright. So you didn't actually read what I said did you? Just admit it. The hacker example is purely about amount of shots while cloaked. Read that like 50 times until you understand it. It has nothing to do with the sneaking aspect, or the stealth while moving, or frontal assault, or anything else. Get it through your head. Are you that narrow minded? The hacker could not see the scout period because he was hacking a suppy depot. Duh! Cloak or uncloaked, the scout getting a shot before he decloaks doesn't make a difference!! The same thing would happen if I blasted him with my HMG. It is implied that the scout who gets a shot off before decloaking puts the scout at a advantage and the mercenary at a disadvantage BUUUUUT....(wait for it!) If the mercenary has seen the scout cloaked, moving with a shimmer, then IT WOULDN'T MATTER IF THE SCOUT GOT THE SHOT OFF BEFORE DECLOAKING OR NOT!!!!!!!If you don't see ANYBODY, you will be at a disadvantage!!!! So what is the point of the argument??? Show me somebody who is AWARE of the scout's presence. Show me that video and make your test from there. NO YOU CAN"T BECAUSE IT WOULD PROVE HIS TEST TO BE INADEQUATE SINCE THE MERC IS AWARE WHICH WOULD NEGATE HIS ARGUMENT ABOUT THE SHOT BEING LET OFF BEFORE DECLOAKING BECAUSE THAT MERC WOULD BE FIRING UPON THE SCOUT BEFORE HE EVEN SHOOTS!! If you are aware it wouldn't even matter!!!! WOW! Smh. You are not thinking. You just listen to what he says and what he shows and you automatically agree without considering the variables. The test proves nothing and is highly inadequate as a point of discussion. I have provided another side of the coin that you and many others ignore.
OMG you are just about as smart as a box of dirt aren't you?
First test: shows that you can just about fire two shots while cloaked (one shot then the next 0.25 seconds later)
That is it, that is the end of the statement. There is nothing to add or qualify that with, you can almost fire two shots from a shotgun while cloaked, the end.
The other stuff you talk about is just more absolute B.S. coming out of your lie hole. Judge has shown how you can do frontal assaults, he has shown how as a scout AT FULL SPRINT you can still be INVISIBLE. He has given proof.
You offer nothing of any value, and should just leave this thread. Any chance of a graceful exit with some type of dignity has no passed, you have made yourself look completely thick.
Also, judge is only backing up a lot of what I have said before on the forums, prior to his video.
Fixing swarms
|
Archer Yorcot
S.e.V.e.N. General Tso's Alliance
25
|
Posted - 2014.04.26 04:00:00 -
[64] - Quote
"if the mercenary has seen the scout cloaked, moving with a shimmer, then IT WOULDN'T MATTER IF THE SCOUT GOT THE SHOT OFF BEFORE DECLOAKING OR NOT!!!!!"
Judge has repeatedly demonstrated that relying on the shimmer effect to detect scouts is often flat out impossible.
In fact, he devoted an entire video to it. Here:
https://www.youtube.com/watch?v=KSBICx2yyZo
Furthermore, in his GÇ£First MoverGÇ¥ video, he engages several opponents who become aware of his presence head on. The results of those engagements speak for themselves.
This forum signature is OP.
|
Minor Treat
RisingSuns Dark Taboo
240
|
Posted - 2014.04.26 04:06:00 -
[65] - Quote
Archer Yorcot wrote:"if the mercenary has seen the scout cloaked, moving with a shimmer, then IT WOULDN'T MATTER IF THE SCOUT GOT THE SHOT OFF BEFORE DECLOAKING OR NOT!!!!!"Judge has repeatedly demonstrated that relying on the shimmer effect to detect scouts is often flat out impossible. In fact, he devoted an entire video to it. Here: https://www.youtube.com/watch?v=KSBICx2yyZoFurthermore, in his GÇ£First MoverGÇ¥ video, he engages several opponents who become aware of his presence head on. The results of those engagements speak for themselves. And those engagements probably would have different results if the decloak occurred before the shots were fired. That additional shimmer does not give all accurate detail of what your hitting due to the lack of visual data you brain can comprehend. so just before cloaking you do a possible 240 damage to hp before decloaking which the enemy chances of hitting you is decreased due to slight lack of visual context of what your actually shooting at as was shown in the video "unseen" |
Miokai Zahou
The Southern Legion Final Resolution.
201
|
Posted - 2014.04.26 04:41:00 -
[66] - Quote
Cat Merc wrote:Cloaks should never be used for assaults, EVER.
That's true. I was scouting area 'B' on some map I forgot the name of and saw a gal assault running around the complex cloak. By him/herself. I shook my head in dismay and shot the merc in the back with a love tap on my shotgun.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8996
|
Posted - 2014.04.26 04:50:00 -
[67] - Quote
ugg reset wrote:Cat Merc wrote:Cloaks should never be used for assaults, EVER, it's a disgusting mechanic. Cloaking should be kept strictly for traversing the map and gathering intel, and maybe even getting to a good flank spot, but never to give you an advantage on top of what a flank would give you.
Scouts have incredibly strong EWAR and speed, they should pay for that with combat effectiveness vs assaults, but the cloak takes away whatever advantage the enemy had. this post makes me want to skill into the laser rifle just so I can watch you chase it around the map. "Cloaks should never be used for assaults..." says you. I see "real" assaults, logis and even commandos use cloaks. what's their role? "Cloaking should be kept strictly for bla bla bla..."this makes me cringe when i read this, you're just telling people how to play the "right way" while CCP gives tons of creative freedom (the most in any online fps ive ever played) to play how we want. "Scouts have incredibly strong EWAR and speed, they should pay for that with combat effectiveness vs assaults, but the cloak takes away whatever advantage the enemy had" OK, you're not wrong on this point but I will say that you're forgetting the most powerful tool in Dust. teamwork. not even trolling here. a Passive scanning fit Cal scout or active Gal logi can easily see through most cloaks. And the best part: All the information is shared between squad mates. The commandos, assaults and logis who use cloaks are easily detectable by passive scanning and are sacrificing much to fit them on their suits.
CCP gives creative freedom, but TO A POINT, cloaks are an incredibly powerful tool, and just like a weapon that is overpowered, it can get absurd and need tweaking.
A single enhanced damp on a Gallente scout who is cloaked and no matter what you do, you will never detect that scout.
Overlord of all humans CAT MERC
|
Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
246
|
Posted - 2014.04.26 04:57:00 -
[68] - Quote
Cat Merc wrote:Cloaks should never be used for assaults, EVER, it's a disgusting mechanic. Cloaking should be kept strictly for traversing the map and gathering intel, and maybe even getting to a good flank spot, but never to give you an advantage on top of what a flank would give you.
Scouts have incredibly strong EWAR and speed, they should pay for that with combat effectiveness vs assaults, but the cloak takes away whatever advantage the enemy had.
regardless of how people think they should be played ( stealth- intel o_o actually scouting an area)
the majority of the time you know of cloaks being used is cloaked shotgunner. and i have seen this with 1 to as many 15 cloaked shotgunners on one team.
|
Nothing Certain
Bioshock Rejects
540
|
Posted - 2014.04.26 05:24:00 -
[69] - Quote
Michael Arck wrote:I say this with no ill will. I'm just stating the truth here.
Nothing can be said to you guys because whatever Judge says, you guys go with it. And if someone disagrees, you guys either attack the difference of opinion without understanding it, just equating it to mudslinging instead of valid points.
OR
Dismiss it all together.
I'm smart enough to understand its a test. But its a poor test. The fact remains, when someone is hacking the supply depot, you're vulnerable to many things, not just a cloaked scout who can get a shot off before he decloaks.
Seeing that as his first example just doesn't make sense to me. How can we have a valid discussion on the matter when his first "test" shows a mercenary who just stands out a supply depot with his back turned?
Not only that, but the mercenary sat with his back towards the open field. THE OPEN FIELD! LOL! That's asking for trouble. He could have been FG'd. Sniped from the tower. Blasted from a HMG. Bombarded by a dropship. Blown apart by a well tossed grenade.
He didn't even need to cloak to get to that CalAss player. So again, its a poor example for a test.
So until you guys are able to accept differences opinions, then you guys will no longer get a broader scope to the picture. Judge makes a video and its final with you guys. No one else can say anything else to it. Unless of course, that person is praising then its alright.
Because, that's why.
|
Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
226
|
Posted - 2014.04.26 06:40:00 -
[70] - Quote
Speaking as a gal scout, it really isn't fair that I can get s spot in while still cloaked. The reasonable thing to do is fix that first... While it's possible that there are other elements of the cloak that need fixing, that one does seem like an obvious flaw. I've used the hell out of it, and been blasted by it too.
/fades away
|
|
Maken Tosch
DUST University Ivy League
8107
|
Posted - 2014.04.26 07:44:00 -
[71] - Quote
Despite the disagreements we all have with each other on anything regarding cloaks, it seems we are in unanimous agreement that the shooting-while-cloaked glitch needs to be addressed immediately. Especially since CCP clearly stated that you need to decloak first before shooting.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Deep Shallowness
Kameira Lodge Amarr Empire
10
|
Posted - 2014.04.26 08:45:00 -
[72] - Quote
I thought it was a really good video. BUT why didn't he give an opinion on if he thinks the cloak is OP or not? is he scared? |
Minor Treat
RisingSuns Dark Taboo
242
|
Posted - 2014.04.26 09:39:00 -
[73] - Quote
Deep Shallowness wrote:I thought it was a really good video. BUT why didn't he give an opinion on if he thinks the cloak is OP or not? is he scared? Because he is not the person to decide if its over powered. Its a community and developer decision. |
Nothing Certain
Bioshock Rejects
541
|
Posted - 2014.04.26 09:54:00 -
[74] - Quote
I don't think we really can test it until the bug is fixed. How much of the advantage is simply caused by this? I don' t know but cloaked scouts are not gamebreakers. I see plenty of them still dying a lot. Clearly scouts have favorable stats right now, but they aren't a whole class dominating everyone else.
Because, that's why.
|
Deep Shallowness
Kameira Lodge Amarr Empire
10
|
Posted - 2014.04.26 11:00:00 -
[75] - Quote
Minor Treat wrote:Deep Shallowness wrote:I thought it was a really good video. BUT why didn't he give an opinion on if he thinks the cloak is OP or not? is he scared? Because he is not the person to decide if its over powered. Its a community and developer decision.
Good point. It's more that people seem to really respect this dude, so I was waiting to see what he thought... then it ended.
|
Minor Treat
RisingSuns Dark Taboo
242
|
Posted - 2014.04.26 16:23:00 -
[76] - Quote
Nothing Certain wrote:I don't think we really can test it until the bug is fixed. How much of the advantage is simply caused by this? I don' t know but cloaked scouts are not gamebreakers. I see plenty of them still dying a lot. Clearly scouts have favorable stats right now, but they aren't a whole class dominating everyone else. I think most people can agree that cloaking is not game breaking but they are some issue with it that should be addressed. Now does it need a nerf? Or does it need a simply adjustment (like deactivation only on manual press)? Its tough to say, but you are right on one thing.
And we have seen how much advantage cloaks get with this current "bug" if it is one. Most players who are witnessing this "bug" suffer from visual data not being comprehended due to the brains lack of reaction time.
cloaked scouts are not game breaking in anyway and Judge does not judge it over powered. The issue at hand with cloaks are really two things
1) Getting rounds into the enemy before decloaking 2) Cloaks can be used as both assault and stealth situations. (this point is my opinion, some may feel it should be assault based but I believe that kinda makes the scout a hybrid assault class which makes the assault suits have no point on the battlefield) |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
46
|
Posted - 2014.04.26 16:45:00 -
[77] - Quote
I fully support Judge video. What he is doing is shining the bug that exist in the moment. You should not be able to fire while being cloak
Amarr Victor
|
Spkr4theDead
Red Star. EoN.
2045
|
Posted - 2014.04.26 16:53:00 -
[78] - Quote
Looks like Judge has a lot of brown nosers. God help us when he's a CPM for a year. Because it unfortunately will happen.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Deep Shallowness
Kameira Lodge Amarr Empire
10
|
Posted - 2014.04.26 17:44:00 -
[79] - Quote
Spkr4theDead wrote:Looks like Judge has a lot of brown nosers. God help us when he's a CPM for a year. Because it unfortunately will happen.
I just went to the council chamber and he's not on any of the candidate lists and there is no candidate thread from him at all. So looks like he's not even running, so why do you think he is? |
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
172
|
Posted - 2014.04.26 17:55:00 -
[80] - Quote
Spkr4theDead wrote:Looks like Judge has a lot of brown nosers. God help us when he's a CPM for a year. Because it unfortunately will happen. Now pay attention class, here is a perfect example of someone who is afraid.
He is afraid of loosing his crutches (both vehicle and cloak).
He is so afraid that he results to insults to try and sway people to his side.
Pity this man.
Watch your back because I might be there.
|
|
NextDark Knight
Hellstorm Inc League of Infamy
377
|
Posted - 2014.04.26 18:03:00 -
[81] - Quote
Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying,
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
|
Minor Treat
RisingSuns Dark Taboo
242
|
Posted - 2014.04.26 18:07:00 -
[82] - Quote
NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, Do you got evidence to back up this claim?
because on the dev blog it clearly states once you swap to weapon you immediately decloak.
Here is the dev blog and list of detailed cloak functions. Cloaking works as follows:
The cloak field is a piece of equipment. When the cloak field is selected, the cortex is raised and you press fire to activate it. Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak. The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it. When in use, the cloak fieldGÇÖs energy depletes slowly over time. Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon. Once deactivated or the cloak field runs out of energy it will start to recharge. You cannot reactivate the cloak field unless you have at least 50% charge. You can only fit one cloak field at a time. You do not decloak when hacking an objective or vehicle. You do not decloak when jumping or falling. If shot while cloaked, hit VFX will still be displayed. When cloaking and decloaking noticeable VFX are played. Here are some examples of the cloak in action:
Source http://dust514.com/news/2014/03/equipment-uprising-1.8/ |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
83
|
Posted - 2014.04.26 18:57:00 -
[83] - Quote
Once again Judge draws a load of conclusions that are barely indicated by the evidence presented, with a load of missing details and reasoning errors, and calls them "facts". Sadly I don't have time to critically analyse every point he makes here.
Though I will say that in the example with his friend waiting for him, Judge approached from outside his field of view meaning the cloak had not effect. Also he failed to realise or comment on the fact that approaching an enemy, whilst cloaked, head on is extremely dangerous. Yes if you attack before being noticed the cloak will assist with the element of surprise giving an advantage. However, if your opponents sees you first he will be the first mover and have the advantage as you will not have a weapon equipped.
Also I find it somewhat disingenuous to claim he's not saying cloaks or scouts are op when it seems pretty clear this is exactly what he is inferring.
That said I broadly agree that cloaks in their current form can too easily be used as an assault tool. If you had to spend a second to decloak before switching weapons maybe scouts could no longer overshadow assaults and people would regain some of the respect they had pre 1.8 for the skill and strategic awareness it takes to be a successful scout.
Can I also say, despite my criticism, I greatly respect Judge's commitment to improving the game and community. Also the way he shows, in detail, the mechanics of the game for us to discuss is excellent. |
Judge Rhadamanthus
Amarr Templar One
2028
|
Posted - 2014.04.26 19:21:00 -
[84] - Quote
Varoth Drac wrote:Once again Judge draws a load of conclusions that are barely indicated by the evidence presented, with a load of missing details and reasoning errors, and calls them "facts". Sadly I don't have time to critically analyse every point he makes here.
Though I will say that in the example with his friend waiting for him, Judge approached from outside his field of view meaning the cloak had not effect. Also he failed to realise or comment on the fact that approaching an enemy, whilst cloaked, head on is extremely dangerous. Yes if you attack before being noticed the cloak will assist with the element of surprise giving an advantage. However, if your opponents sees you first he will be the first mover and have the advantage as you will not have a weapon equipped.
Also I find it somewhat disingenuous to claim he's not saying cloaks or scouts are op when it seems pretty clear this is exactly what he is inferring.
That said I broadly agree that cloaks in their current form can too easily be used as an assault tool. If you had to spend a second to decloak before switching weapons maybe scouts could no longer overshadow assaults and people would regain some of the respect they had pre 1.8 for the skill and strategic awareness it takes to be a successful scout.
Can I also say, despite my criticism, I greatly respect Judge's commitment to improving the game and community. Also the way he shows, in detail, the mechanics of the game for us to discuss is excellent.
I just thought I would pop in to say that this is what we need in this community. Even though you disagree, quite strongly - You even went so far to call me disingenuous and also that I made factual errors; you have expressed them without being abusive. Strongly worded, sure but disagreement is fine, but it needs to be qualified, which you did.
I don't agree with you, but that is what a discussion is for. I have presented my thoughts and experience. It is there for the community to discuss. Thanks for taking the time to watch the video and for recognizing that one differing opinion is not reason to dismiss a person or all of that persons ideas.
Everything Dropship youtube channel
my Community Spotlight
|
Maken Tosch
DUST University Ivy League
8114
|
Posted - 2014.04.26 19:29:00 -
[85] - Quote
NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying,
On your first point, CCP did originally intend to allow firing the first shot while cloaked. However the community responded as making the cloak OP due to shotgun users. CCP later on, as noted on their dev blogs, withdrew that idea and instead restricted it to having the cortex active at all times in order to maintain cloak.
Clearly the cloak-shotgun issue somehow reared its ugly head in this update when it shouldn't have.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Yan Darn
Science For Death
674
|
Posted - 2014.04.26 19:38:00 -
[86] - Quote
Minor Treat wrote:NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, Do you got evidence to back up this claim? because on the dev blog it clearly states once you swap to weapon you immediately decloak. Here is the dev blog and list of detailed cloak functions. Cloaking works as follows: The cloak field is a piece of equipment. When the cloak field is selected, the cortex is raised and you press fire to activate it. Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak.The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it. When in use, the cloak fieldGÇÖs energy depletes slowly over time. Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon.Once deactivated or the cloak field runs out of energy it will start to recharge. You cannot reactivate the cloak field unless you have at least 50% charge. You can only fit one cloak field at a time. You do not decloak when hacking an objective or vehicle. You do not decloak when jumping or falling. If shot while cloaked, hit VFX will still be displayed. When cloaking and decloaking noticeable VFX are played. Here are some examples of the cloak in action: Source http://dust514.com/news/2014/03/equipment-uprising-1.8/
Sorry for not cutting this down, but I'm on a phone.
Basically - while the original idea was to fire from cloak, the CPM/Players argues that the very principal would harm the game. At least that was my interpretation of the debate back then.
In the dev blog, I haven't noticed anything about immediate deactivation - that is the ability to instantly to decloak and fire (like stealth bombers in eve) just 'deactivation'.
They mention pressing fire to deactivate and that is basically the only time there is a delay before you can fire. That is why no one presses R1 - you switch weapon instead. It makes no sense to me that one method would have a delay and another doesn't, which makes me think the animation is supposed to play out even when switching weapons.
It's not improbable that CCP would let that kind of obvious glitch pass them by. Look at all the crap that happenend with the STD gal scouts...
The Ghost of Bravo
|
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
84
|
Posted - 2014.04.26 21:01:00 -
[87] - Quote
Judge Rhadamanthus wrote: I just thought I would pop in to say that this is what we need in this community. Even though you disagree, quite strongly - You even went so far to call me disingenuous and also that I made factual errors; you have expressed them without being abusive. Strongly worded, sure but disagreement is fine, but it needs to be qualified, which you did.
I don't agree with you, but that is what a discussion is for. I have presented my thoughts and experience. It is there for the community to discuss. Thanks for taking the time to watch the video and for recognizing that one differing opinion is not reason to dismiss a person or all of that persons ideas.
Thanks Judge. Sorry to be a bit rude, I just felt I had to say how I feel about your video and the issue at hand. I know you put a lot of effort into your videos and they are great, particularly the detailed insight into how things work. I just wish you would be a little more careful when drawing conclusions.
Also I think you shouldn't be afraid to express an opinion. I would hope people would be able to listen without dismissing the rest as bias. |
Minor Treat
RisingSuns Dark Taboo
244
|
Posted - 2014.04.26 21:25:00 -
[88] - Quote
Maken Tosch wrote:NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, On your first point, CCP did originally intend to allow firing the first shot while cloaked. However the community responded as making the cloak OP due to shotgun users. CCP later on, as noted on their dev blogs, withdrew that idea and instead restricted it to having the cortex active at all times in order to maintain cloak. Clearly the cloak-shotgun issue somehow reared its ugly head in this update when it shouldn't have. I have been hearing people say this but I have never seen a post or detailed information by CCP about shooting while cloaked. Can you submit a link to help prove this? I am quite curious to see if this was stated by CCP or if its just rumors. |
Minor Treat
RisingSuns Dark Taboo
244
|
Posted - 2014.04.26 21:32:00 -
[89] - Quote
Yan Darn wrote:Minor Treat wrote:NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, Do you got evidence to back up this claim? because on the dev blog it clearly states once you swap to weapon you immediately decloak. Here is the dev blog and list of detailed cloak functions. Cloaking works as follows: The cloak field is a piece of equipment. When the cloak field is selected, the cortex is raised and you press fire to activate it. Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak.The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it. When in use, the cloak fieldGÇÖs energy depletes slowly over time. Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon.Once deactivated or the cloak field runs out of energy it will start to recharge. You cannot reactivate the cloak field unless you have at least 50% charge. You can only fit one cloak field at a time. You do not decloak when hacking an objective or vehicle. You do not decloak when jumping or falling. If shot while cloaked, hit VFX will still be displayed. When cloaking and decloaking noticeable VFX are played. Here are some examples of the cloak in action: Source http://dust514.com/news/2014/03/equipment-uprising-1.8/ Sorry for not cutting this down, but I'm on a phone. Basically - while the original idea was to fire from cloak, the CPM/Players argues that the very principal would harm the game. At least that was my interpretation of the debate back then. In the dev blog, I haven't noticed anything about immediate deactivation - that is the ability to instantly to decloak and fire (like stealth bombers in eve) just 'deactivation'. They mention pressing fire to deactivate and that is basically the only time there is a delay before you can fire. That is why no one presses R1 - you switch weapon instead. It makes no sense to me that one method would have a delay and another doesn't, which makes me think the animation is supposed to play out even when switching weapons. It's not improbable that CCP would let that kind of obvious glitch pass them by. Look at all the crap that happenend with the STD gal scouts... My response is...
No problem for not cutting it down.
But I've never seen a single bit of information that CCP was intending to implement free firing with cloaking. I'm hoping you can supply a source to verify your information. As for the Devs blog. It does not say immediate deactivation- but it does say " Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak." So we know that the cortex will remain on-screen until you switch weapons which will deactivate cloak. So in that part its acknowledge you deactivate your cloak and you only remain cloaked with the cortex on screen. I hope that help illuminate any confusion.
Keep in mind CCP does not need to use the word immediate deactivation when they say you deactivate once you do these responses. I think your kinda reading into the details of the post a little to much and not acknowledging what was posted by them (And I mean that respectfully). |
Alena Ventrallis
PAND3M0N1UM Top Men.
1229
|
Posted - 2014.04.26 21:37:00 -
[90] - Quote
I feel that Judge's video doesn't accurately portray the situation. This is no fault of Judge's, but of the visual quality of his videos. Those frames he shows do make it hard to see. But notice how much better quality the actual game is than his videos. Of course the shimmer will be hard to notice in thst video, it's been compressed to fit on the Youtube player and reduced in quality. In game, shimmer is much easier to see.
As well, the people claiming it's easy to see cloak shimmer are probably under the toupee fallacy to some degree. But a lot of those players talk about seeing the shimmer whenever they are not engaged in a firefight, or aren't actively hunting a vehicle, or in some way are distracted from looking for the shimmer. I spot scouts with cloaks thinking they can run straight at me to place remotes on my tanks, and they get popped rather easily. Also, you can spot a cloak standing still by noticing how the environment bends in the shape of a dropsuit. I notice this many times, and I'm sure there are times I've missed it. But I was probably focusing on something else when I missed it.
This is the point of the cloak. It makes it easier to move around a heated firefight and get to a flanking position, because the enemy is busy with the ones shooting at them. That's the entire point of it. Cloaks are working as intended here.
I will grant that I've seen a bug where cloakers pop in and out of rendering (He disappears completely from view, and reappears as I get closer.) This needs to be fixed ASAP, but as far as the shimmer goes, if you aren't fighting someone and you don't spot it, you are either not paying attention, or he's behind you and not in your field of view to begin with.
That's what you get!! - DA Rick
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |