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Minor Treat
RisingSuns Dark Taboo
235
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Posted - 2014.04.25 18:47:00 -
[1] - Quote
Here's another video about Cloaking done by Judge. Still no comment, but judge it for yourself.
Also, I hope you don't mind me posting these videos on the forums Judge. I like posting these to get player feedback and bring up discussion which in my opinion is a great way to get multiple opinions and insights.
The first Mover https://www.youtube.com/watch?v=dj8vXTqgw1M |
Minor Treat
RisingSuns Dark Taboo
236
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Posted - 2014.04.25 19:53:00 -
[2] - Quote
Hecarim Van Hohen wrote:P14GU3 wrote:I could see you shimmering perfectly on your screen.
Lerntueizscrub Guys, how did you miss this I think your kinda digging yourself a hole buddy. You should stop. |
Minor Treat
RisingSuns Dark Taboo
237
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Posted - 2014.04.25 22:24:00 -
[3] - Quote
Joseph Ridgeson wrote:Like my nose, I don't see the point of this video. Honestly, aside from "firing while cloaked is a thing and it is my opinion it should change" I don't see a reason to make this video. Every game ever that has some kind of stealth system give first attack/mover advantage; many even give 'backstab' bonuses. In my opinion, Judge is just stating the obvious here that no one should really be surprised to hear; "being able to get a 'flank'/surprise attack in most every situation is powerful." He might as well have said "only having 10 HP makes it difficult to survive in this game."
Judge's videos are always entertaining and the level of dedication to the community is commendable but if I may ask Judge: "Why did you make this video if not for the 'Cloaked Fire' or to reiterate the Toupee Fallacy from the previous video?" I think the purpose of the video is not to condemn cloaking but to bring up the attention how people say people have poor awareness but in his video he shows how that not true at all. The whole section revolving around reaction time is to show how players cannot react to cloaking because of the brains reaction time. So it boils down to anticipation which is unreliable in battlefield situations given how there are too many variables in open combat to properly anticipated a cloaked scout (enemy firing at your position, being engaged by more than one enemy, friendly fire causing distortion, having a role for a different counter such as anti vehicle fits, ect.)
So Judge's purpose in the video is to understand why a large player bases in Dust have voiced so much concerns revolving around the topic of "is cloaking easy to see" and "is it only a stealth tool" in the video he clearly shows how its not easy to see because the brains reaction time cannot react to a cloak in close quarters combat. Also proving that cloak fields are effective as a aggressive assault tool as well as sneaking.
So I hope this helps you understand what judge's purpose for creating such a video. And note that the video is not to decide if its balanced or not; but to understand if the valid argument of whether cloaking is either of these things which is yes to both. |
Minor Treat
RisingSuns Dark Taboo
238
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Posted - 2014.04.25 23:22:00 -
[4] - Quote
Himiko Kuronaga wrote:Guiltless D667 wrote:Magnus Amadeuss wrote:Guiltless D667 wrote:I like Judges vids but he kinda hyperfocues too much on details and doesn't see everything else. Let me tell you why this comment is wrong. You assert that judge is missing something, but you do not go over what it is and in doing so your entire statement is without merit and definitely doesn't promote any type of discussion. when it comes to solutions he doesnt see everything else, i should have said that my mistake. He shows the situation as it is, and explains why it is the way it is. It is done in this way so as to encourage the viewer to actually use their own brain and reach the correct conclusion. Then again, some people reject the very concept of thinking. If I might say so, your thoughts surrounding Judge seem to more accurately reflect Pyrex who is much more well known for saying "this is broken, flip a table screw you all". Well I think he show the situation as it is, and explains it because observing is more powerful a tool than coming up with solutions. One solution could mean another break in game balance. We have had this repeat in Dusts history were something is re-balanced to fit the needs of one play styles needs but accidentally broke something else. So solutions are tricky, which is better to simply make an observation video and have player who observe come up with their own decision wither it needs to be re-balanced again and come up with their own solutions.
Think of it more as it community awareness to help bring other people to bring in there own ideas and arguments wither something should be addressed or not. |
Minor Treat
RisingSuns Dark Taboo
238
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Posted - 2014.04.25 23:29:00 -
[5] - Quote
Michael Arck wrote:LOL so Judge is still making some merc's panties wet by his accent eh?
OK, other side of the coin, you are to check your surroundings and know that when hacking an objective, ANYBODY can sneak up on you unseen cloak or not and get damage points in before you have a time to react. That is the risk you take when hacking a supply depot or a NULL cannon.
So that's a very poor example for the "getting a shot off before decloaked" problem.
Another side of the coin, its the mechanics of war. Fairness is pretty much the last bullet point on the list, if not at all.
If the mercenary was moving around, as he should have been, while hacking, his chance of survival are increased by small percentage. That's still worth it compared to just standing there and hacking, allowing any enemy to get a decent amount of damage on you before you react.
Well first off the first test, the shooting a guy while he hack a supply depot was to test one thing. Do you de-cloak on the first fire or after the first fire?
and secondly you are right about one things. if he had been moving around his chances may have increased but would that save him? hard to say because no data was collect in those events. So that doesn't help at all. In the end his video provided many points that are solid.
Edit: oh it the matter of fairness was never what the topic was about. The topic was focused on can players react to close quarters engagements to cloaked scouts? and Can they be seen easily? Both of which he provided a pretty compelling amount of evidence. But does that make it balance? that for you to decide. |
Minor Treat
RisingSuns Dark Taboo
240
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Posted - 2014.04.26 02:32:00 -
[6] - Quote
Michael Arck wrote:I say this with no ill will. I'm just stating the truth here.
Nothing can be said to you guys because whatever Judge says, you guys go with it. And if someone disagrees, you guys either attack the difference of opinion without understanding it, just equating it to mudslinging instead of valid points.
OR
Dismiss it all together.
I'm smart enough to understand its a test. But its a poor test. The fact remains, when someone is hacking the supply depot, you're vulnerable to many things, not just a cloaked scout who can get a shot off before he decloaks.
Seeing that as his first example just doesn't make sense to me. How can we have a valid discussion on the matter when his first "test" shows a mercenary who just stands out a supply depot with his back turned?
Not only that, but the mercenary sat with his back towards the open field. THE OPEN FIELD! LOL! That's asking for trouble. He could have been FG'd. Sniped from the tower. Blasted from a HMG. Bombarded by a dropship. Blown apart by a well tossed grenade.
He didn't even need to cloak to get to that CalAss player. So again, its a poor example for a test.
So until you guys are able to accept differences opinions, then you guys will no longer get a broader scope to the picture. Judge makes a video and its final with you guys. No one else can say anything else to it. Unless of course, that person is praising then its alright. Well first off you understand its a test. But do you understand what the test is about? when the opponent was hacking the supply depot, it was not about wither the opponent could survive but if you de-cloak before you fire your first shot or after. And the facts remain this... You de-cloak after you shot not before which was not how it was designed as was posted in dev blog that de-cloaking occurs when the weapons swap occurs not firing the weapon.
Cloaking works as follows:
The cloak field is a piece of equipment. When the cloak field is selected, the cortex is raised and you press fire to activate it. Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak. The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it. When in use, the cloak fieldGÇÖs energy depletes slowly over time. Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon. Once deactivated or the cloak field runs out of energy it will start to recharge. You cannot reactivate the cloak field unless you have at least 50% charge. You can only fit one cloak field at a time. You do not decloak when hacking an objective or vehicle. You do not decloak when jumping or falling. If shot while cloaked, hit VFX will still be displayed. When cloaking and decloaking noticeable VFX are played.
source http://dust514.com/news/2014/03/equipment-uprising-1.8/
secondly. it is not a poor test because you misinterpreted what the test was about. |
Minor Treat
RisingSuns Dark Taboo
240
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Posted - 2014.04.26 02:46:00 -
[7] - Quote
ugg reset wrote:Cat Merc wrote:Cloaks should never be used for assaults, EVER, it's a disgusting mechanic. Cloaking should be kept strictly for traversing the map and gathering intel, and maybe even getting to a good flank spot, but never to give you an advantage on top of what a flank would give you.
Scouts have incredibly strong EWAR and speed, they should pay for that with combat effectiveness vs assaults, but the cloak takes away whatever advantage the enemy had. this post makes me want to skill into the laser rifle just so I can watch you chase it around the map. "Cloaks should never be used for assaults..." says you. I see "real" assaults, logis and even commandos use cloaks. what's their role? "Cloaking should be kept strictly for bla bla bla..."this makes me cringe when i read this, you're just telling people how to play the "right way" while CCP gives tons of creative freedom (the most in any online fps ive ever played) to play how we want. "Scouts have incredibly strong EWAR and speed, they should pay for that with combat effectiveness vs assaults, but the cloak takes away whatever advantage the enemy had" OK, you're not wrong on this point but I will say that you're forgetting the most powerful tool in Dust. teamwork. not even trolling here. a Passive scanning fit Cal scout or active Gal logi can easily see through most cloaks. And the best part: All the information is shared between squad mates. on the contrary dampening trumps passive scanners every time if you put the same level of modules, number of modules on each fitting. Scouts already have 35 dB and passive scanner at 40 dB (this is universal for all scouts) . Dampening modules also have 5% more dB than passive Scanners do. So Dampening will always trump scanners unless your not running gallente scout.
Problem is that people have effectively created a hybrid assault class out of the scout class with increase speed, high number of module slots, cloaking which can be used in stealth and assault style combat, and can tank hp. This suit has become a hybrid assault cloaking devastator on the battlefield. It can no only operate as Intel gather and assassin but it can become a cloaking assault with the benefits of intel gathering, cloaking, and speed. Gal logi cannot active scan cloaks in the game due to already high profile dampening and the cloak give bonus to scan profile by 25%. No Scanner can find them, not even the strongest passive scanner or active scanner if fitted by Gal scouts. |
Minor Treat
RisingSuns Dark Taboo
240
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Posted - 2014.04.26 02:49:00 -
[8] - Quote
Michael Arck wrote:You're not listening to me man and its right there for you to re-read.
I know what the test is about. It's obvious that I know in the post I have up there prior to this one. Why my story doesn't change.
If you see the scout...repeat this with me now...if you see the scout, a scout shooting first before de-cloaking doesn't even matter. You see the scout!!!!
LOL I don't know how else to say that to you. Awareness is key. Awareness nullifies the fact that the scout can shoot before decloaking
One more time...say this with me now...
Awareness nullfiies the fact that the scout can shoot before decloaking. It won't matter since you would have the drop on the scout instead of the scout having the drop on you.
Do you understand that? Seriously I don't you think you do. All you hear is Michael Arck doesn't like Judge's video. Michael Arck doesn't know what he's talking about. That's all you reading in my posts and that's all you hear.
Its like talking to a brick wall here.
Okay, than you did not understand the test.... that statement you made just proves it. Its not about seeing them on the first test it about if you decloak after your first shot with a weapon. You do not decloak after your first shot with a weapon which was proven in the video. You can have the greatest awareness in the world but you dont decloak after you fire your weapon. (at least not after the first few rounds) |
Minor Treat
RisingSuns Dark Taboo
240
|
Posted - 2014.04.26 02:55:00 -
[9] - Quote
Michael Arck wrote:Minor Treat wrote: Okay, than you did not understand the test.... that statement you made just proves it. Its not about seeing them on the first test it about if you decloak after your first shot with a weapon. You do not decloak after your first shot with a weapon which was proven in the video. You can have the greatest awareness in the world but you dont decloak after you fire your weapon. (at least not after the first few rounds)
arguing with you is like arguing with a woman....just all over the place. You got it man. I had enough of this. You just don't get it. clearly you dont get it. Look we are not discussing the same topic.
Your argument is about situational awareness, judge is talking about if you de cloak on the first shot which you dont.
Do you see how this is not even the same topic?
Your talking about something else entirely. |
Minor Treat
RisingSuns Dark Taboo
240
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Posted - 2014.04.26 04:06:00 -
[10] - Quote
Archer Yorcot wrote:"if the mercenary has seen the scout cloaked, moving with a shimmer, then IT WOULDN'T MATTER IF THE SCOUT GOT THE SHOT OFF BEFORE DECLOAKING OR NOT!!!!!"Judge has repeatedly demonstrated that relying on the shimmer effect to detect scouts is often flat out impossible. In fact, he devoted an entire video to it. Here: https://www.youtube.com/watch?v=KSBICx2yyZoFurthermore, in his GÇ£First MoverGÇ¥ video, he engages several opponents who become aware of his presence head on. The results of those engagements speak for themselves. And those engagements probably would have different results if the decloak occurred before the shots were fired. That additional shimmer does not give all accurate detail of what your hitting due to the lack of visual data you brain can comprehend. so just before cloaking you do a possible 240 damage to hp before decloaking which the enemy chances of hitting you is decreased due to slight lack of visual context of what your actually shooting at as was shown in the video "unseen" |
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Minor Treat
RisingSuns Dark Taboo
242
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Posted - 2014.04.26 09:39:00 -
[11] - Quote
Deep Shallowness wrote:I thought it was a really good video. BUT why didn't he give an opinion on if he thinks the cloak is OP or not? is he scared? Because he is not the person to decide if its over powered. Its a community and developer decision. |
Minor Treat
RisingSuns Dark Taboo
242
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Posted - 2014.04.26 16:23:00 -
[12] - Quote
Nothing Certain wrote:I don't think we really can test it until the bug is fixed. How much of the advantage is simply caused by this? I don' t know but cloaked scouts are not gamebreakers. I see plenty of them still dying a lot. Clearly scouts have favorable stats right now, but they aren't a whole class dominating everyone else. I think most people can agree that cloaking is not game breaking but they are some issue with it that should be addressed. Now does it need a nerf? Or does it need a simply adjustment (like deactivation only on manual press)? Its tough to say, but you are right on one thing.
And we have seen how much advantage cloaks get with this current "bug" if it is one. Most players who are witnessing this "bug" suffer from visual data not being comprehended due to the brains lack of reaction time.
cloaked scouts are not game breaking in anyway and Judge does not judge it over powered. The issue at hand with cloaks are really two things
1) Getting rounds into the enemy before decloaking 2) Cloaks can be used as both assault and stealth situations. (this point is my opinion, some may feel it should be assault based but I believe that kinda makes the scout a hybrid assault class which makes the assault suits have no point on the battlefield) |
Minor Treat
RisingSuns Dark Taboo
242
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Posted - 2014.04.26 18:07:00 -
[13] - Quote
NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, Do you got evidence to back up this claim?
because on the dev blog it clearly states once you swap to weapon you immediately decloak.
Here is the dev blog and list of detailed cloak functions. Cloaking works as follows:
The cloak field is a piece of equipment. When the cloak field is selected, the cortex is raised and you press fire to activate it. Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak. The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it. When in use, the cloak fieldGÇÖs energy depletes slowly over time. Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon. Once deactivated or the cloak field runs out of energy it will start to recharge. You cannot reactivate the cloak field unless you have at least 50% charge. You can only fit one cloak field at a time. You do not decloak when hacking an objective or vehicle. You do not decloak when jumping or falling. If shot while cloaked, hit VFX will still be displayed. When cloaking and decloaking noticeable VFX are played. Here are some examples of the cloak in action:
Source http://dust514.com/news/2014/03/equipment-uprising-1.8/ |
Minor Treat
RisingSuns Dark Taboo
244
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Posted - 2014.04.26 21:25:00 -
[14] - Quote
Maken Tosch wrote:NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, On your first point, CCP did originally intend to allow firing the first shot while cloaked. However the community responded as making the cloak OP due to shotgun users. CCP later on, as noted on their dev blogs, withdrew that idea and instead restricted it to having the cortex active at all times in order to maintain cloak. Clearly the cloak-shotgun issue somehow reared its ugly head in this update when it shouldn't have. I have been hearing people say this but I have never seen a post or detailed information by CCP about shooting while cloaked. Can you submit a link to help prove this? I am quite curious to see if this was stated by CCP or if its just rumors. |
Minor Treat
RisingSuns Dark Taboo
244
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Posted - 2014.04.26 21:32:00 -
[15] - Quote
Yan Darn wrote:Minor Treat wrote:NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying, Do you got evidence to back up this claim? because on the dev blog it clearly states once you swap to weapon you immediately decloak. Here is the dev blog and list of detailed cloak functions. Cloaking works as follows: The cloak field is a piece of equipment. When the cloak field is selected, the cortex is raised and you press fire to activate it. Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak.The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it. When in use, the cloak fieldGÇÖs energy depletes slowly over time. Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon.Once deactivated or the cloak field runs out of energy it will start to recharge. You cannot reactivate the cloak field unless you have at least 50% charge. You can only fit one cloak field at a time. You do not decloak when hacking an objective or vehicle. You do not decloak when jumping or falling. If shot while cloaked, hit VFX will still be displayed. When cloaking and decloaking noticeable VFX are played. Here are some examples of the cloak in action: Source http://dust514.com/news/2014/03/equipment-uprising-1.8/ Sorry for not cutting this down, but I'm on a phone. Basically - while the original idea was to fire from cloak, the CPM/Players argues that the very principal would harm the game. At least that was my interpretation of the debate back then. In the dev blog, I haven't noticed anything about immediate deactivation - that is the ability to instantly to decloak and fire (like stealth bombers in eve) just 'deactivation'. They mention pressing fire to deactivate and that is basically the only time there is a delay before you can fire. That is why no one presses R1 - you switch weapon instead. It makes no sense to me that one method would have a delay and another doesn't, which makes me think the animation is supposed to play out even when switching weapons. It's not improbable that CCP would let that kind of obvious glitch pass them by. Look at all the crap that happenend with the STD gal scouts... My response is...
No problem for not cutting it down.
But I've never seen a single bit of information that CCP was intending to implement free firing with cloaking. I'm hoping you can supply a source to verify your information. As for the Devs blog. It does not say immediate deactivation- but it does say " Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak." So we know that the cortex will remain on-screen until you switch weapons which will deactivate cloak. So in that part its acknowledge you deactivate your cloak and you only remain cloaked with the cortex on screen. I hope that help illuminate any confusion.
Keep in mind CCP does not need to use the word immediate deactivation when they say you deactivate once you do these responses. I think your kinda reading into the details of the post a little to much and not acknowledging what was posted by them (And I mean that respectfully). |
Minor Treat
RisingSuns Dark Taboo
245
|
Posted - 2014.04.27 01:58:00 -
[16] - Quote
NextDark Knight wrote:Minor Treat, The original bonuses on the scouts that where pulled from the test server. I don't like your attitude so you can do the leg work to find the screenshots.
Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Also there talks from the devs that all but the Sniper Rifle could fire under cloak. The original design allowed you to aim with your gun, I don't remember if they mentioned the ADS working.
The community had a @#$@ fit about it.. And the design was scrapped because the amount of people that assumed the gameplay would be horrible. Honestly, I would of liked to play that version of the game to see what they where testing. If it was for the better we will never know now, yet most people don't hear the decloak sound or can understand the shimmer effect.
So all you cloak haters, the cloak was delivered pre-nerfed. You give this community a inch, they will take a mile and beat your mom and spit in your face... Just saying.
QQ is the most powerful weapon in this game, hands down. Well I am sorry you feel that way about my attitude, I meant no disrespect or to make you feel uncomfortable. But I stand by what I said. If you can't provide source material to back this up than for all I know you could be making it up. Its not meant to be offensive but simply a request for where you got your information.
Also I hope to clear this up with you, that I don't hate on the cloak at all. If anything its a great addition to the game but there are some issue that occur with its functional compared to the notes posted by CCP blog on how it should work.
So again I ask you to post up a link to the information of your sources if your claiming these things.
PS: This kind of attitude you just posted does no one any good. "You give this community a inch, they will take a mile and beat your mom and spit in your face... Just saying. " |
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