NextDark Knight wrote:Just going to point out two things here,
1.) CCP was going to release the cloak with the ability to fire cloaked without decloaking. In my eyes the cloakers should keep a first mover advantage.
2.) The video does not show him being attacked by cloakers, or the shimmer effects from a victums perspective, or a frame by frame breakdown of the damage received to him on a scout decloaking. The video is incompletely, yet even if it did come out in favor of the cloaker (Which I believe it will) see option 1.)
Mosty people don't know, the cloak was designed to be fired cloaked.. To eat up the cloak meter in turn preventing the cloaker the ability to recloak again. Then leaving the cloaker at a disadvange if he is spotted or cannot find cover. We never was given the option to experience this gameplay and if we did most of the forum posters are so one dimensional they wouldn't understand it anyways.
Just saying,
Do you got evidence to back up this claim?
because on the dev blog it clearly states once you swap to weapon you immediately decloak.
Here is the dev blog and list of detailed cloak functions.
Cloaking works as follows:
The cloak field is a piece of equipment.
When the cloak field is selected, the cortex is raised and you press fire to activate it.
Once activated, the cortex remains on-screen. Switching to any other equipment, weapon or throwing a grenade will deactivate the cloak.The amount of cloak "shimmer" is increased as you move. When standing still you will be invisible, but when moving you will be noticeable to an extent. While cloaked, you will have no chevron or health bars, but the enemy reticule will flash red if you run past it.
When in use, the cloak fieldGÇÖs energy depletes slowly over time.
Cloak can be manually deactivated by pressing fire or switching to a different piece of equipment or a weapon.Once deactivated or the cloak field runs out of energy it will start to recharge.
You cannot reactivate the cloak field unless you have at least 50% charge.
You can only fit one cloak field at a time.
You do not decloak when hacking an objective or vehicle.
You do not decloak when jumping or falling.
If shot while cloaked, hit VFX will still be displayed.
When cloaking and decloaking noticeable VFX are played.
Here are some examples of the cloak in action:
Source
http://dust514.com/news/2014/03/equipment-uprising-1.8/